User blog comment:TheUnknown285/Things You Do and Don’t Want from ME4/@comment-11209678-20140613034158

I would like the morality system to get some more attention. First of all, there needs to be more consequence for the actions you take and it needs to be more difficult to take the paragon path. Throughout ME, I noticed that it was very rarely advantageous to take the renegade route, which is very different from any other game I've ever played. Usually, it is more difficult to play as a good person in games with morality systems because it is usually easier to lie, steal, and cheat than it is to do things honorably. I hope the next Mass Effect will make it more of a challenge to take the high road and be a paragon character. I'd like to see dilemmas brought up that make you make very difficult decisions. For example, you could let a bunch of civilians die and get court martialed, but your squadmate lives, or your squadmate could die and the civilians live. There are so many difficult decisions that could arise in Mass Effect that would really make it more difficult on the player.

The next area that I think should be looked at in morality is that there is nothing between Paragon and Renegade, you're pretty much one or the other (yes, I know you can kind of be both, but for the sake of simplicity...). I think there should be special options for someone who is neutral for morality. In conversations, this could show up as a purple option. I see this option as the serious and logical type of morality choice. I see paragon as too nice, renegade as pretty much evil, and this would fall somewhere in between. I think this would be good to provide more ways to play the game and also to encourage the player to make choices based on what they think is best for them, rather than what will get them the highest paragon or renegade score.