Zaeed: The Price of Revenge

Before he was hired by Cerberus, Zaeed had taken a mission to go to Zorya and liberate an Eldfell-Ashland refinery from the Blue Suns. Once his work there is done, he can dedicate his full attention to the mission.

Acquisition
The mission will be unlocked upon acquiring Zaeed into your party. You need to travel to the planet Zorya (Faia System, Ismar Frontier) to start the mission. Unlike the rest of the loyalty missions, this one and Kasumi's do not require you to do the mission on Horizon first.

Arrival On Zorya
Zorya itself is a pleasant enough place. When the shuttle drops off Shepard and the squad, they all turn to see a smokestack in the distance. Zaeed then taps into the Blue Suns communications and warns about ambushes. Keep heading down the path as you will not encounter any enemies for some time. When you progress a little bit, it becomes apparent your landing didn’t go unnoticed and now you have enemies heading to your location. Eventually you will come across some dead bodies and Zaeed will say that their deaths were definitely Vido’s work.

Another radio communication down a little ways will say for the Suns to take positions because you are apparently not a runaway. After that when you round a corner to the right, get into cover because now you are approaching the southern entrance and you finally run into the Blue Suns.

This fight is easy because if you stay behind the cover near the entrance to the clearing until you need to move, the enemies can’t really flank you, and you can get a good line of sight on them. Just be careful because there is a Heavy in the mix with a Missile Launcher on the elevated platform. Once you can’t engage the enemies from the entrance, move to the right and to a massive tree root as it will provide some excellent cover. The left is a little more open but leaves a massive flanking route when you take down all the initial enemies, so go right.

When all the initial enemies fall, move up and find some more cover as there will be more reinforcements coming in. They include Blue Suns Pyros, FENRIS Mechs, Blue Suns Troopers, and a Blue Suns Heavy. Once they are all down, you will hear a fall back order on the radio. Check the area for a datapad and a med kit. Grab them then move up and access the nearby bridge controls to continue.

Zaeed’s Confession
When you access the controls, Santiago comes over the radio and tells the Suns that he will kill anyone who retreats while you are still alive. Apparently he hasn’t changed by Zaeed’s comments. Ask him why to get a real confession. Zaeed and Santiago apparently started the Blue Suns about 20 years ago. You can ask some questions to get more information. If you ask the “twenty years?” question, you will hear about how Santiago betrayed Zaeed, ordered the men to hold him down, and then shot him in the head. This opens up a third question, so ask it for more information. Zaeed describes how a stubborn person can survive anything and how rage is a hell of an anaesthetic. Once you have all the information you need move on. Santiago will come over the radio, your position is compromised and he orders all squads to amass at the southern entrance to the facility.

Move up the path and on your left, overlooking some waterfalls is a crate containing some refined palladium. Once you have it move to the gatehouse, where two more squads have just been sent.

Southern Gatehouse
Open the door to start a cutscene where Vido and some of his mercs are on an upper platform. Vido eventually goads Zaeed into firing and he fires and runs to cover. He hits a metal pipe and Vido asks if he is going blind, however it was a gas pipe and Zaeed shoots again and the pipe explodes, injuring Vido and killing some of his men. Then Zaeed destroys a valve setting off a chain reaction that starts to destroy the whole refinery. Choose your response, then move on.

There will be two Troopers advancing on the squad, take them down and before leaving the area, near where Zaeed bashed open the pipe, there is a crate of refined palladium, grab it. Leave the area and head across the catwalks to the next area. Before you reach a door, look to the right for some more refined palladium. Once you access the door a cutscene will play giving you two options.

You now have to decide whether to save the facility workers and the facility itself, or go after Vido. Make your choice.

If the option to save the workers is taken, the player will need sufficient Paragon points to Charm Zaeed in order to secure his loyalty at the mission's climax.

The next two parts that will eventually dump you at the same location, however how you get there is something completely different. There will be two unique upgrades that you will obtain, one for each route, see below for details.

Saving The Facility
If you choose to save the facility then Shepard intimidates Zaeed but never the less he agrees to help. Shepard jumps down onto a lower platform and the worker looks relieved, or as best as you can tell from a distance. Move down the platform and head to a door which you have to bypass to enter. Once inside head up the stairs and open the next door.

This room is on fire, literally. Move around and find the three fuel control stations to redirect the fuel. The first is right next to the first set of stairs in the room. The second is once you walk over the large pipe on the left, easy to miss. There is a generator pipe after the second one in the corner, salvage it for 6,000 credits. The third is next to a catwalk. Some workers behind a glass wall tell you that the extinguishing system is upstairs and that the doors won’t open until the fires are out. When you get to the upper level, an explosion will drop a flaming pipe on the floor in front of you. So head to the right and go across the catwalk to get around the hold in the floor. When you reach the other side, grab the refined palladium in the corner across from where the catwalk comes down and go into the room. Grab the Heavy Weapon Ammo upgrade, then access the fire control systems to extinguish the fires. Head out the other door and down the catwalks.

Going After Vido
If you chose to go after Vido, then you will proceed through the door while an explosion is heard behind you. You enter another room with a door; open it and take cover on the other side. There are three Blue Suns Troopers in this area. Use any methods to take them out, then move up. Another Trooper is coming down a ramp bridge, but before he can get across, an explosion sends him and the bridge down into the depths of the refinery. Turn right and head up to cover because more enemies will come out, two Troopers and a Pyro. Once they fall, head in the door they came out of to access a servo for credits and a terminal for assault rifle damage.

The next area, which was across the now destroyed bridge, holds three more Troopers and a Pyro that just loves to get in your face. Take them down before they can and move up, but only a little. More Troopers will come out, five of them to be exact, and a heavy on an upper platform to the left. Take these ones down fast, especially the heavy. Once they fall, head into the door.

Moving In On Vido
The next room, no matter your choice contains another refined palladium crate on the left on top of a pipe. In the second room is the Firestorm heavy weapon and the adjacent room contains two Blue Suns Troopers. Make sure they don’t interfere with your mission further. Once they are down, grab the credits from the datapad (Paragon only), and before you take the power cells if you want to switch heavy weapons do the first at the weapons locker. Then take the power cells and move into the next room.

The next room is the largest in the refinery and the hardest fight.

Refinery Core
Vido’s radio transmission when you enter this room will differ a little bit depending on which path you chose. It is much longer if you went Paragon and mentions Shepard as well.

This room is the largest in the facility and contains a lot of cover but a lot of enemies as well. Move to cover, best to put both squad members on the left and cover the right from the cover just down the stairs from the entrance. Just watch for Suns that flank on the right, because they can kill you quickly if not dealt with before they get behind the tanks. Doing this means you don’t have to watch your squadmates as much, but still keep an eye on them.

Blue Suns Troopers and Pyros come out from two side rooms just ahead of you and will rush you and the squad. Take them out before they have a chance to. Eventually the two large tanks at either end of the far side of the room will start spraying fire and moving. Shoot them and try to bring them down on top of attacking Blue Suns.

It is imperative to shoot down the tanks once they start gouting flame for two reasons. One, the flames can hurt you, flush you from cover, and inflict panic on Shepard similar to how enemies panic when set on fire, leaving him/her a sitting duck for the enemies. Two, the enemies will spawn infinitely until the tanks are destroyed. Once a tank catches fire, destroy it immediately. The YMIR mech in the back doesn't activate until the last Blue Suns merc dies (or if shot, or if you get too close), so once you hear its footsteps it's safe to engage it.

Eventually the Blue Suns will stop coming. Only now, a YMIR Mech is charging you and the squad. Take it down fast. The YMIR here likes to focus on Shepard more than your squadmates, so use that for an advantage and take it down. Once it is down move up, don’t worry no more enemies, and grab the med kit. Then head into the two doors that the Blue Suns came out of as there will be some salvage in there, each is 6,000 credits. You can ignore the other two doors because they contain nothing, no matter which path you chose. Once you are done head to the large door at the opposite end of the room and the landing pad.

Paragon Route
Vido limps onto a gunship and curses Zaeed over the radio. Zaeed will fire whatever assault rifle he has at the gunship until it overheats. He does kill the guard next to Vido and Vido seems to be shocked. He then ejects the heat sink and then turns on Shepard with his gun pointed saying that Shepard cost him 20 years of his life. However, the overheated heat sink lights a fire on some fuel and it explodes, collapses a metal beam, which pins Zaeed beneath it. Choose your responses to the next dialogue options.

Eventually you arrive at a dialogue option with a paragon persuasion option. If you cannot use the persuade option then you save Zaeed but do not gain his loyalty.

If you use the persuasion option then Shepard will have a pistol to Zaeed’s head, reminding him that the mission always comes first and scolding him for letting his grudge with Vido get the better of him. Zaeed will get the point and agree to put Vido behind him until the mission is over. The squad then boards the shuttle to head back to the Normandy. Zaeed looks out the shuttle window then at Shepard. The shuttle then takes off and heads back.

Additionally, if you do this mission after the suicide mission, choose the Paragon path, and have at least two more squadmembers left, then there will be an option to leave Zaeed to die when a metal beam collapses on him.

See below for your rewards.

Renegade Route
Vido is caught limping towards the shuttle, when Zaeed fires a shot and gets his attention. Vido will turn and respond, but then Zaeed fires a round, but doesn't kill him. Zaeed ejects a thermal clip from his pistol into a pool of fuel that Vido is lying in. As the fuel ignites and burns Vido alive, Zaeed turns and walks away. See below for your rewards.

Enemies

 * Blue Suns Trooper
 * Blue Suns Pyro
 * Blue Suns Heavy
 * FENRIS Mech
 * YMIR Mech

Mission Summary

 * Experience: 750 (937)
 * Credits: 60,000 (Paragon) / 39,000 (Renegade)
 * Eldfell-Ashland Corp Bonus: 30,000 (Paragon)
 * Zaeed Bonus: 15,000 (Renegade)
 * Credits Found: 30,000 (Paragon) / 24,000 (Renegade)
 * Upgrades
 * Heavy Weapon Ammo (Paragon)
 * Assault Rifle Damage (Renegade)
 * Powers
 * Zaeed: Inferno Grenade
 * Resources
 * Palladium: 2,000 (Paragon) / 1,600 (Renegade)
 * Weapons
 * M-451 Firestorm