User blog comment:The Milkman/No Love For Leviathan?/@comment-4947725-20120918053701/@comment-4237253-20120920045145

Honestly, I'd say that's just semantics. Instead of just "stop the Reapers", we also contend with "stop the tension betwixt organic and synthetic life". Also, anything new is not something that should be introduced in the climax.

I think your problem here is that you miss the point. Yes, we can decide whether or not we give it weight, but the entire final dialogue is centred around Organics vs. Synthetics. Stopping the Reapers takes a back seat during the final conversation of the game. Your choice can address one or both problems, but just the fact that it exists is why the ending is so bad; it introduces something new. I'm not saying there's anything wrong with liking it; you can still like something and criticise it objectively.

The Catalyst introduces a new viewpoint, and it is up to the player to decide if they wish to give it any weight. It is just like arguing that you're meant to resolve the "conflict" of the Illusive Man's goals of elevating humanity above the other races as well.