User blog comment:The Milkman/Indoctrination: You're Doing It Wrong/@comment-2127388-20120624204818/@comment-4237253-20120624211957

Thank you. I respect being able to disagree with a viewpoint whilst simultaneously giving credit for it's merits. A couple of things:

1. The main reason I don't like the IT is because it's pointless. It diverges from the story, but it doesn't add anything to it.

2. Cliffhangers aren't bad per se, but there is a proper way to implement one. A proper cliffhanger should occur after the plot is resolved. A story cannot abruptly end right after a red herring is introduced. In fact, a red herring should never be introduced in the first place. Sure it can bring you hope if you pick destroy, but it's just wishful thinking. In the actual ending, we challenge Harbinger anyway.

3. As to the colours of the final choice, that's just speculation and subjective comparison. That's not solid enough to be a proper ending, because I have heard at least a dozen variations of what that means, and an answer than can mean anything is meaningless. Besides that, why have 3 choices if 2 are identical? Why is it suddenly so wrong to believe in unity (even if Synthesis is more homogenisation)? I think the worst part of this is that the IT caters to one kind of player. Renegade is suddenly the only "right" option? That completely goes against everything Mass Effect has been about.

4. Well for one, Shepard has survived entry from the vacuum into an atmosphere before. However, that is moot. Shepard is more than likely still on the Citadel. There is nothing that can confirm or deny Shepard's location. Thus, it's safer to assume he didn't fall down to Earth, because that would be nigh impossible at this point.