User blog comment:Lancer1289/MICROSOFT PROVES IT LISTENS!!!!!/@comment-4807396-20130620092252/@comment-60.242.219.179-20130621025620

Hmm... they had to be blind to not see that no one that's tried implementing always-on DRM has been able to do it successfully; Activision and Blizzard couldn't manage it with Diablo 3, and EA and Maxis couldn't manage it with the newest SimCity. In both cases, the servers were overwhelmed by first-week traffic and left many people with a $60+ game they couldn't play. If these big companies couldn't manage it with one game, did Microsoft really expect people to trust them to pull it off at a system-wide level?

They also had to be blind not to see that requiring a broadband-quality online connection to use their system would alienate all those 360 users who haven't been able to connect their systems online for whatever reason, which Microsoft has acknowledged is a significant part of the 360's user base. High-speed broadband isn't particularly cheap or widely available (though that does vary from region to region and country to country). By making it a requirement for the X1, Microsoft was essentially banking on the world's broadband infrastructure improving by an order of magnitude in a very short space of time; not exactly a realistic expectation, is it?

I could go, but I've rambled enough.