Pistols



Pistols refers to both a type of weapon and the talent that gives proficiency in them. Pistols are small firearms that are held by one hand and are often held in a holster by the side of the corresponding leg. In Mass Effect pistols, like many weapons, are designed to be used by many species with a large grip area designed to be used by any manner of hand.

Pistols are close- and mid-range weapons designed for a variety of situations, but lack any kind of automatic fire, compared to Assault Rifles, and do only minor damage compared to ARs and Sniper Rifles. They are generally reserved as backup weapons for use with Biotic and Tech specialists as their main skills recharge.

Many components of the weapon can be modified and changed for different effects, including the ammunition fired and direct modifications of the pistol itself.

Classes
These classes have access to the Pistols talent:
 * Adept Unlockable
 * Engineer
 * Infiltrator
 * Soldier
 * Vanguard

Talent tree
Increase your effectiveness with pistols including long range accuracy. Includes the Marksman ability which allows you to use pistols very accurately, with little kickback and reduced overheating rates.
 * Expertise (P1)
 * Marksman (P2)
 * Accuracy (P2)
 * Extended Range (P3)
 * Improved Accuracy (P3)
 * Stability (P3)
 * Ultimate Marksmanship (PM)

Pistol types
Below is a list of the types of pistols and their base stats: