User blog:GodzillaMaster/ME3 Multiplayer Ideas

Some ideas I have for a fanmade Multiplayer DLC, including new crossover enemy factions, characters, weapons, and maps. Will be continuously updated.

Covenant
Hailing from another dimension, these beings, referred to as the Covenant, waged a religious war of genocide against the humans of their dimension. A large Covenant fleet stumbled across a wormhole which brought them to this dimension.

Although confused about their location, they found a human colony and quickly glassed the entire world to appease their gods just in time for the Reapers to appear. Impressed by their power, the Reapers hacked into the Covenant data files and learned about their religious devotion towards ancient beings known as the Forerunners; contacting the Covenant flagship, they told the Covenant that they were the Forerunners. Being the religious zealots that they are, this was all the proof that the Reapers needed for the Covenant’s loyalty.

Without even needing to indoctrinate the Covenant, the Reapers have gained a loyal army of technologically advanced fanatics who are not afraid to die.

Description
Weak and cowardly, the unggoy are the lowest race in the Covenant hierarchy, serving as little more than cannon fodder; their only strength that the unggoy have is that they always travel in groups that’s led by a single sangheili or jiralhanae.

Capabilities
Offensive

Due to their primary role as only cannon fodder, unggoy are only given Plasma Pistols to arm themselves. They‘re also given Plasma Grenades which they can throw with surprising accuracy, be careful not to get hit as it’ll immediately stick and become nearly impossible to take off, causing massive damage when it explodes.

Defensive

Unshielded and unarmored, the unggoy have extremely low health and are easy to kill. Although they can jump to the side to avoid incoming attacks, they rarely do this and are often slow to recover, making them vulnerable.

Tactics
Although weak individually, players must be careful when engaging them as a group as their combined fire will quickly overwhelm shields. Be sure to kill the sangheili or jiralhanae leading them first, as this causes the unggoy to immediately panic and flee, allowing for easy kills. Be cautious with this though, as unggoy will sometimes activate two plasma grenades and charge the nearest player in order to attempt a devastating kamikaze attack.

Another sound tactic is to target the gas tank the unggoy wear; the unggoy breathe methane and shooting at the tank will cause it to explode, damaging other nearby units and could even start a chain reaction if other unggoy are surrounding it.

Description
Having an avian physiology and a history filled with piracy, the kig-yar is another low ranking race in the Covenant. Having an extraordinary sense of sight, hearing and smell, they are easily capable of becoming dangerous snipers.

Capabilities
Offensive

Kig-yar are often armed with Particle Beam Rifles which they can use with extreme precision; they can fire off two shots before the rifle overheats, the first to destroy the shields and the second to deal heavy damage. When approached, the kig-yar will put their Particle Beam Rifles away and pull out a Plasma Pistol; and unlike the unggoy, the kig-yar have a tendency to charge their shots to instantly overload shields at the cost of overheating.

Defensive

When their Particle Beam Rifles are out, kig-yar have no shielding or armor, making them easy targets. However, when up close, they activate their point defense gauntlet, an energy shield that’s impervious to all frontal fire. They are also capable of leaping to the side in order to avoid incoming fire.

Tactics
One can always tell when a kig-yar has a target in its sniper scope when they see a bright purple glint coming from the head piece; when you do, immediately get into cover to avoid the deadly shots. After two shots have been fired, that’s the time you should get out of cover and counter with your own weapons.

When you approach them and they activate their shield gauntlet, have an ally flank them to finish them off. If there’s no one around, use an Overload or an Energy Drain to instantly destroy the shield and leave the kig-yar vulnerable; finish it off before the shield gauntlet can recharge. If you don’t have access to either one of those powers, target the exposed weapon hand to cause it to reel back in pain, momentarily exposing it to all incoming fire.

Description
A race of hive minded insects, the yanme’e are yet another low-ranking race to the Covenant empire.

Capabilities
Offensive

Armed with only a single Plasma Pistol, yanme’e are always seen flying around in large swarms to overwhelm their targets.

Defensive

Yanme’e have no protection of any kind and have only low health, having to rely on aerial maneuverability for protection.

Tactics
Extreme caution is advised when engaging a yanme’e swarm, as they are aerial combatants, they are able to ignore all forms of cover; however, the true threat is the swarm’s allies, as while their targets are busy with dealing with the swarm above them, their Covenant allies will use this as an opportunity to advance onto your position. Divide your fire accordingly in order to avoid being overwhelmed.

Description
The only words that one can think of upon encountering the mgalekgolo for the first time is also the most fitting: walking tanks. A collective consciousness of eel-like creatures, they are given their form from the heavy armor constructed from warship grade material; and to make things worse for the combatants fighting the mgalekgolo, they always travel in a bonded pair.

Capabilities
Offensive

The mgalekgolo have an Assault Cannon integrated directly into the armor of the right arm, allowing them to fire a stream of radioactive incendiary gel with remarkable accuracy. When a mgalekgolo gets close, it will attempt to use its massive shield to bash their opponent or use its immense bulk to knock its victim onto the ground and stomp on them for an instant kill. It can also stomp on downed players in order to execute them.

Defensive

The heavy armor and the massive shield that give the mgalekgolo their form gives them the ultimate protection. This armor is impenetrable and it’s useless to shoot it.

Tactics
Frontal assaults do not work against mgalekgolo pairs, as their indestructible shields and armor leave no weak points exposed; instead, you need to get behind it and unload anything and everything at your disposal into the exposed orange flesh on its back. Be careful though, as a mgalekgolo is capable of performing a melee attack that allows them to do a 180 and hit anybody behind them; it is best to get a team mate to help take it down as they can now shoot at its exposed back.

As the mgalekgolo always come in pairs, extreme caution must be exercised so you do not get killed by its partner. When you finally manage to kill one, be ready to deal with the other, as it becomes much more aggressive in order to kill its opponents.

Description
Savage, warlike, and extremely quick to anger, the jiralhanae are the krogan of their dimension, even their history before joining their respective galactic communities are the same. Although the most recent addition to the Covenant empire, the jiralhanae were quick to rise up through the ranks until they became nearly equal to the sangheili in terms of power.

Capabilities
Offensive

Because of their savage nature, one might assume that the jiralhanae would favor explosives when in combat. Unfortunately, they would be right, as the jiralhanae love to toss a Spike Grenade or unload a barrage of rounds from their Brute Shot grenade launchers, forcing their victims to stay in cover as they close in. When they get close enough, jiralhanae put away their grenade launchers in favor of something much worse, the Gravity Hammer, which they can use to devastate enemies with the intense shockwave produced when it smashes into something.

If their hammer connects as they swing, the jiralhanae will follow up by smashing their hammer right into their victims for an instant kill. They will also perform an execution on any downed opponents.

Defensive

Jiralhanae are clad in power armor and will often jump to the side to protect them from incoming fire.

Tactics
The jiralhanae are able to fire off six shots from their Brute Shots before needing to reload, use this opportunity to whittle down their power armor until it falls off; this will cause the jiralhanae to stumble and allow a brief window to finish it off before it could recover. Make sure you kill it at this time, if not, it will go berserk and charge at you. Although this won’t be a problem when you’re at long range when you can easily pick it off, this will be devastating at close range as jiralhanae are all about brute strength and can easily kill you if you’re not prepared.

Description
One of the founding members of the Covenant empire, the sangheili form the backbone of its military. Taking pride in their high strength, strategic skills and swordsmanship, few are able to face these warriors on the battlefield and come out on top.

Capabilities
Offensive For ranged combat, the sangheili will pepper their foes with their two Plasma Rifles in quick bursts and will throw a Plasma Grenade in order to flush them out of cover. When approached, they will put their rifles away and pull out a deadly Energy Sword which they can use to make quick slashes or impale their opponents for an instant kill. They are also capable of executing downed players.

Defensive

The sangheili are protected with a powerful energy shield that’s able to absorb a lot of incoming fire before collapsing and are quick to recharge. To avoid incoming fire, they will perform a combat roll which they can quickly recover from.

Tactics
As the sangheili are protected by shields, use abilities such as Overload or Energy Drain to quickly deplete it. Caution must be taken when engaging the sangheili as they are very accurate with their Plasma Rifles and when tossing their Plasma Grenades. Try to avoid getting close to a sangheili, but if you find yourself in such a situation, make sure that you are a safe distance as they are deadly in close quarters with their sword.