Assault Rifles

Assault Rifles refers to both the weapon type and the combat-oriented talent available only to soldiers as a starting talent. Assault Rifles are designed for any combat situation, allowing for close-, medium-, and even (in the right circumstances) long-range combat.

Their automatic fire makes the Assault Rifles perfectly designed for taking down enemies quickly or providing covering fire, but due to their high recoil, sniping with ARs is very difficult. Short, controlled bursts and a crouching stance are required to hit anything at long range. At close range, spraying bullets into a target is effective, if not as quick as Shotguns.

The assault rifle has the Overkill ability, when active this causes the assault rifle to generate less heat (thus taking longer to overheat) and increases accuracy. Assault Rifles are harder to use than other weapons until you spend a few talent points in them. Once you have invested talents, your AR will be far less likely to overheat and you can spray bullets into a smaller window for much longer. If your target reticle starts expanding, simply stop zooming in, move to the left or right for 1 second, then rezoom. You should be back to the most accurate level without waiting.

The Assault Rifle is a very good talent to give future characters if you have already unlocked the achievement.

Assault Rifle types
Below is a list of the types of Assault Rifles and their base stats:

Lancer
Manufacturer: Hahne-Kedar Damage: 120 Shots Before Overheat: 38 Accuracy Rating: 1

Banshee
Manufacturer: Elanus Risk Control Damage: 135 Shots Before Overheat: 36 Accuracy Rating: 1

Avenger
Manufacturer: Elkoss Combine Damage: 150 Shots Before Overheat: 35 Accuracy Rating: 1