User blog comment:HELO/Le-WHY-athan/@comment-2172565-20120908051851/@comment-3581090-20120908144143

"Leviathan" may have been in the works before all the controversy over the ending, but I doubt the end result was what they had been planning from the start. Because, if it was, it's just as Ygrain said in her blog (there's a link lower on the page): they were deliberately holding vital plot-relevant information back for DLC, and that's just not right. Easy to believe? Absolutely. But it's not something I want to know is true.

And I said I liked "Leviathan," that it was mostly very good. It wasn't flawless, but I'd say it was, in and of itself, a win. I mean, I may have listed some of the things I found to be a bit headscratch-y, but I thought I was pretty clear that I didn't really count that against the DLC.

No, it's the implications of the DLC's goodness in light of the (what I found to be) markedly un-goodness of the original game that had me sitting at my keyboard and typing long-winded paragraphs I didn't expect nearly this many people to read. That they could have solved so many of their problems just by having this mission in the game to begin with--and, further, in my opinion, made this (more-or-less) the central mission--is what hurts.

As for the Normandy taking out all the Reapers by itself...now that's just being unhelpfully hyperbolic, don't you think? [wink] I realize I didn't get into specifics about how Shepard and his crew might have wielded the mythical weapon of anti-Reaperdom, but I can promise you it would not have included bum-rushing the entire Reaper fleet. However, I'd say a Victory Fleet-wide engagement of a bulk of Reapers that allowed the Normandy to get Shepard close enough to fight Harbinger or the Catalyst or whoever would be the head of the snake, in this instance, wouldn't be too unreasonable--even if it was a suicide mission.