User blog comment:Garhdo/Extended Cut - opinions?/@comment-4504019-20120627141240/@comment-355183-20120629205256

Yea, the point about the name is a good one. The text is dynamic, after all (unless they were crazy and did it using static meshes, but it doesn't make sense as dynamic text has been in the engine since Unreal Engine 2). On the other hand, more reason to name your Shepard "Commander"!