User blog comment:Sperez2012/Multiplayer Classes/@comment-1388547-20120611214024

I prefer powers classes, and I have a couple of favorite characters:


 * Asari Adept: I maxed out Warp and Throw, both optimized for damage and biotic detonations. I also skipped the last rank of the class power in order to get to rank 3 on Stasis.  With this character I like to toss around unprotected enemies with Throw, since it does pretty decent damage and it's fun to watch the enemies go flying.  The cooldown is short enough that Throw is also an okay crowd control power.  Enemies with shields get Warp first, then Throw for a detonation, repeated until they die.  It's pretty nice to pound an Atlas to bits this way.  This character carries an Avenger because I need a lightweight loadout; the Avenger doesn't have as much ammo capacity as an SMG, but it does more damage, and because I'm spending a lot of my time spamming powers, I don't use a lot of ammo.


 * Geth Engineer: On this one, I've maxed out Overload (with both chain upgrades and Neural Shock) and Hunter Mode (with all the damage and recharge bonuses). Just like with the Adept, I skipped the last rank of the class power in order to get to rank 3 on Geth Turret.  This character is very simple to play -- I just keep Hunter Mode active most of the time, drop the turret near where I'll be fighting, and spam chaining Overloads all over the place.  The shield gear upgrades I've gotten recently have been a real help for this character, as they make it less fragile with Hunter Mode on.  The Neural Shock upgrade makes it decent crowd control, and it also spreads around a lot of damage.  Overload has a longer cooldown than Throw, so I spend more time shooting and bring an SMG (usually the Locust) for ammo capacity, along with a heavy pistol for dealing with armor.