Talk:Mass Effect 3 Multiplayer/Character Customization

Gear bonuses
Is it too early to list the bonuses to the Gear section of the equipment? --GodzillaMaster 14:22, May 30, 2012 (UTC)
 * Why would it be? They are out are they not? Lancer1289 19:05, May 30, 2012 (UTC)

Some of the gear bonus' are wrong, I can't confirm this for all pieces of gear, but the lvl 2 Sniper Rifle Damage gear increases it by 7.5%. Also the Vulnerability VI does not increase "hit accuracy" but increases headshot damage, those values are also wrong. At lvl 2 is increases headshot damage by 11%. Correct values can be found here Results: http://www.google.com/#hl=en&safe=off&biw=1366&bih=625&sclient=psy-ab&q=krysae&oq=krysae&aq=f&aqi=&aql=&gs_l=hp.3...19366.20445.0.21121.6.6.0.0.0.0.344.1270.0j3j2j1.6.0...0.0.oylUCtca3AY&pbx=1&bav=on.2,or.r_gc.r_pw.r_qf.,cf.osb&fp=edee43f1655d1fb9 Xero Macharius 10:59, June 1, 2012 (UTC)


 * I just corrected the values as far as I can confirm them. Would you mind putting that link inside single brackets like this: [URL link text] so that it doesn't trail off the page? Also, it only leads to a Google search for "Krysae" for me...was it one of the resulting pages that you meant? Trandra 11:16, June 1, 2012 (UTC)

Avatars
Could we add the character avatars from the Multiplayer Manifest to here? The characters could use it and saving them works fine. --Dragonzzilla 00:01, June 1, 2012 (UTC)
 * There is a project proposal in the forums that addresses this here: Forum:MP Class pages. Please check it out and put in your comments or vote. Trandra 00:13, June 1, 2012 (UTC)

Gear Rarity
So apparently some gear is rare and some is uncommon. Where should we list that? - von Boomslang 15:06, June 7, 2012 (UTC)

Rarity of Promotions Weapons
Should we lump the N7 weapons with the ultra-rare weapons? N7 weapons are not rare in the same sense that ultra-rare weapons are; there is a guaranteed chance of getting an N7 weapon with each weekend event, while ultra-rare weapons are subject to chance. Even though a new category might seem out of place with one weapon in each section, at the very least, it is not misleading with regards to rarity. Lksdjf
 * The problem with that is that the ME3 multiplayer manifest lists them as "Promotional". So therefore it is appropriate and it will stay that way until that changes. If there are any other inconsistencies with that table, then they should be corrected to match it. Lancer1289 12:53, June 25, 2012 (UTC)
 * I don't get what you're saying. Doesn't that make the case for a new category called "Promotional"?  I don't think that you made a case for these weapons being ultra-rare. Lksdjf
 * And what are you saying because you aren't making much sense. Lancer1289 01:04, June 26, 2012 (UTC)
 * Edited for grammar. Even with the verb missing, I'm pretty sure that my message could have been understood. Lksdjf

Player Notes proposal: Weapon Layout
Should we consider adding a recommended weapon layout subsection to the player notes section on the individual class pages. Right now, the player notes section is almost exclusively dedicated to powers. Usually, when recommended weapon layout is mentioned, it is only when recommending light weapons (for max power recharge) or recommending a layout for geth characters (because they have Networked AI).ShermTank7272 00:50, June 30, 2012 (UTC)
 * I think that's too dependent on what each individual player has, other than generalities, like "use a light loadout for powers-oriented classes." For the geth, for instance, all the geth weapons have gold-level rarity, so depending on luck of the draw, a character might end up having them only at very low upgrade levels (making them inferior to non-geth options), or not even have them at all. Diyartifact 17:39, July 9, 2012 (UTC)

clear contraddiction
in the equipment section it says that

"Each of the Ammo, Weapon, and Armor Bonuses have three levels of strength, distributed in next order: Recruit Pack contains items of level I with a small chance for level II or higher; Veteran Pack only contains items of level II with a small chance for level III or higher; Spectre Pack only contains items of level III, with a small chance for level IV; and the Jumbo Equipment Pack randomly contains items of any level (I, II, III, IV)."

it says that there are "three levels of strength". but then it says that "Spectre Pack only contains items of level III, with a small chance for level IV". what the hell is the "level IV?" i've never found any equipment at level IV, and in the page, where it describes the equipents, it only describes the "first" three levels. i think that the "level IV" part should be canceled.
 * We've had reports of Level IV items and there are a few topics on BSN about them. Lancer1289 21:25, July 2, 2012 (UTC)
 * I've seen other players using level IV equipment items, though I don't think I've found any myself. Diyartifact 17:32, July 9, 2012 (UTC)

Stockpiling
Any word on how much you can stockpile of the Weapon, Armor & Ammo bonuses? Is it 255 for each level or something? You can hold 255 of the ML, Med packs, op packs & ammo packs so I'm curious. Hefe 17:49, July 9, 2012 (UTC)

Particle Rifle
The Prothean Particle Rifle is now available in MP. It's Ultra-Rare (Black, N7, whatever). Reference: https://twitter.com/BioEvilChris/status/222698637761855488 Hefe 16:18, July 10, 2012 (UTC)
 * I added the information 1 minute before you posted this. :) Trandra 16:21, July 10, 2012 (UTC)


 * I seen that. I was in the process of posting when it happened! XD Hefe 17:15, July 10, 2012 (UTC)

Consumables cap limit
In a recent post here http://social.bioware.com/forum/1/topic/324/index/13058167&lf=8 BW confirmed that the cap on Medi-gel is currently 5 (potentially 6 after the weekend challenge) and not 10. Is this enough confirmation to change the outdated limits of 10 each? Jm2207 (talk) 20:59, July 12, 2012 (UTC)
 * So what? This specifically states it for Medi-Gel, not anything else. The article will reflect the medi-gel change, but not anything else. And before anyone starts with the "implies", either get a source that states five (5), or the article will only reflect this. This is for medi-gel and cannot be used to update anything else. Lancer1289 (talk) 21:05, July 12, 2012 (UTC)

Direct links to character/class pages
Would it be preferable to add links to character subsections on the character customization page rather than linking to the race page. For example, currently looking at the Class and Race section, the field where the Salarian Engineer exists only displays Salarian and takes you to this page: Salarian. Instead, I think it would be more beneficial if it took you to this section: Salarian Engineer.

Thoughts? --Pho Kadat (talk) 10:35, July 19, 2012 (UTC)
 * Yes, your suggestion would be infinitely more useful than the generic links that exist now. AnotherRho (talk) 00:05, July 30, 2012 (UTC)
 * I was under the impression it was already like the way you're suggesting. Good catch. --Mr. Mittens (talk) 00:09, July 30, 2012 (UTC)
 * Well, I made an attempt to fix this but my changes were instantly reverted by an Admin. I thought I was doing the right thing by asking about making changes here first, after all, is that not the intent of the Talk page? If there was a discrepancy in site policy, that would have been nice to know in advance. --Pho Kadat (talk) 22:00, August 14, 2012 (UTC)


 * You were doing the right thing, but you made no mention of following through with a talk page discussion in your edit summary. The onus is on the initial editor to provide some kind of justification for their edits (either a source included in the edit to the article or an explanation for the edit in the edit summary). If you done that, I may have let the edit stand, although I'm on the fence about the necessity of changing the purpose of those links. -- Commdor (Talk) 22:26, August 14, 2012 (UTC)


 * Fair enough, I've become rather lax in my editing practices; however I believe the necessity is very clear once you consider the intended audience. A user who is actively perusing the multiplayer section is highly likely wishing to find information about multiplayer elements and not higher level background descriptions. Furthermore, a highlighted link to N7 Fury, for example. is misleading as it takes you to the N7 page instead. It is equivalent to clicking a hyperlink to a soccer team's home page, but being directed to the league's page instead. All I'm trying to do is save the typical user a few extra clicks. --Pho Kadat (talk) 23:33, August 14, 2012 (UTC)


 * I agree with Pho Kadat's reasoning, so I'm going to change the links since a few others agreed as well. What we as regular users/editors of the wiki see as enough linkage might not be clear to a very casual user. Trandra (talk) 00:12, August 15, 2012 (UTC)

Consumables Level IV
Since I've maxed out on all gold rare weapons and only have the N7 classes left, I thought it'd make it easier to find N7 classes and black ultra rares; instead I'm finding level IV Warp Ammo and Cyclonic Modulator. Which gets me wondering, how come we don't have the level IV bonuses listed at all? --GodzillaMaster (talk) 17:01, July 28, 2012 (UTC)
 * I believe the I-III bonuses were data mined, but the IV level amps are stored server-side, so the exact numbers can't be found the same way. We would need a developer to specify what they are.
 * Also, I'm in the same boat, only I have everything maxed out except the Gear and Ultra Rare weapons. The Gear seems to be as "Ultra Rare" as the weapons, despite being classified Gold and Silver. Trandra (talk) 17:04, July 28, 2012 (UTC)

Proposition about Tips and Tricks Section
I have a proposal to add, separate from the main multiplayer page, a page of tips and tricks that relate to the classes/races, strategies for maps, factions, and difficulties, and weapon tips. Aye or nay? --TheIMightyJelly 22:11, August 14, 2012 (UTC)


 * We already have pages for the multiplayer classes, maps, enemies, and weapons that contain sections where player notes can be added. -- Commdor (Talk) 22:26, August 14, 2012 (UTC)
 * Any tips that you are proposing should go on those respective pages. We don't need a separate page for that. Lancer1289 (talk) 22:58, August 14, 2012 (UTC)

Equipment Cap
Got a question about the one-time use equipment: is there a limit to how many of each one you can carry, or does it keep going up? Where does it finally stop? Tahaneira (talk) 20:55, August 29, 2012 (UTC)

Tabview for class pages?
Does anyone else think that it would be a good idea to implement tabview on the class pages to help cut down the length? Would it be possible to have them all viewable on here by having a tabview of the kits within a tabview of the classes? 109.144.246.230 23:16, October 24, 2012 (UTC)