High Noon

The Charlatan used Sloane Kelly's own people to beat up Kaetus, her second in command, and deliver a message: it's time to settle things between the Collective and the Outcasts. Sensing a trap, but unable to trust her fellow outcasts, Sloane requests you, an outsider, to witness the confrontation.

Acquisition
Sloane calls you shortly after completing Night on the Town, e.g. going down to the Slums.

Speak to Sloane
The Charlatan used Sloane's people to beat up her ssecond, Kaetus. A note from the Charlatan invites Sloane to a metting to "settle tings" between the. SLoan asks Ryder to accompany her.

Meet Sloane at the Charlatan's specified location
After enetering the cave with Sloane the Charlatan appears challenges Sloan on a duel - the winner takes Kadara. Ryder has options to control the outcome:
 * Sloane is killed. Charalatan takes control over Kadara Port.
 * Sloane is saved, and Ryder shoot the Charlatan or doesn't shot. Sloane remains in control over Kadara port.

When it's over go and speak with the winner, and you will get permission the settle on Kadara.

Aftermath
If Sloane is in control, her regime continues as it was, and the Collective is weakened with their leader on the run from Sloane.

The Charlatan as the new boss thinks that with Sloane gone there is a chance for peace, because Sloane would have brought war to Heleus, and exiles on Kadara don't have the population to survive that. The Outcasts are weakened.

Permission the establish an outpost on Kadara.

The winner comes to help during the final battle in the game.

Rewards
1330 xp, 73 AVP, +5% Kadara viability.