User blog comment:The Milkman/No Love For Leviathan?/@comment-2228120-20120916055036/@comment-4237253-20120916154521

I think games need to get away from the black and white morality system. Even BioShock's one moral choice was kind of bland. "Kill a little girl" or "kill her, absorb her powers" isn't much of a dilemma for me, more so when you realise the former (the "good" option) is actually easier. The problem with Renegade and Paragon is that it makes everything so black and white (or red and blue, as the case may be).

Oh, and the The Pitt had some really good moral dilemmas.