User blog comment:James12708/Bioware Hasn't written themselves into a corner/@comment-2250460-20121109160659/@comment-3399608-20121109174113

I agree with Legionwrex. It was blatantly obvious who she was referring to.

Halo 3's ending was more of a cliffhanger. It showed an unknown planet with Forerunner symbols. That's not hard to write around. It leaves a lot of possiblities open. Also, I don't recall many people saying it would be the last Halo. If anything, nobody thought that, because, at the time, Halo was Microsoft's cash cow. People knew there would be more Halo. Plus, there were still other conflicts. The Elites and the Brutes, Humanity's rebuilding, etc. With Mass Effect, this was the conflict to end all conflicts, and the smaller ones were resolved in the same game. Also, the fact that the game has 3 different endings is a large factor. These choices obviously had a huge impact on the universe, and they were hard for people to make. A sequel would essentially need to choose one for the player. That would cheapen the original trilogy. That would essentially eman that he writers are given that choice.

The best result I can see is if it became canon that Shepard shot the Catalyst. This would mean that the generation after would be the ones to have made that choice, and it would make sense in that we do not know which choice they made. However, this still cheapens the choice that players made by essentially disregarding it. Also, it would essentially mean that the only race to carry over from the original trilogy would be the yahg. While I know that BioWare can craft interesting fictional cultures (my personal favourite being the Qunari from Dragon Age), many people have grown attached to the races we've seen tus far, and wiping them out would upset more than a few people.