Squad Members Guide (Mass Effect 3)

This Squad Members Guide details information and strategies corresponding to each of the squad members Shepard can acquire during the course of Mass Effect 3, including recommendations for use against particular enemy types and a quick reference table. Especially on harder difficulty levels, the proper selection and use of squad members can significantly affect the difficulty of a given mission or assignment.

General Information
When selecting a squad for effective combat (especially on higher difficulties), it is best to look for squadmates that have great synergy with not only Shepard's class, but also with other squadmates.

Adept, Vanguard and Sentinel Shepards will want to consider having at least one squadmate possessing Biotic powers: namely Liara, Kaidan and Javik. This allows for Biotic Detonations.

Soldier Shepards will want at least one squad-mate whom can strip away enemy protections (ie: barriers or shields). In this regard Garrus, EDI, Tali, and Kaidan are excellent choices.

Engineer, Sentinel and Infiltrator Shepards should consider having Kaidan, Garrus, Ashley, EDI or Tali on their squad for easier access to Tech Bursts.

Squadmates with powerful weapon bonuses are Garrus, Ashley and James, dealing heavy damage in general and not being overly reliant on powers.

The sturdiest squadmates, having high Health/Shield bonuses and powers increasing defenses are Kaidan, EDI, and James.

There are many factors affecting which squad will be most effective for any given Shepard, so the aim of this guide is to provide detailed information about what certain squadmates provide in combat, and how well they team up with other squadmates to give Shepard the best chance of survival in battle.

Kaidan Alenko
No matter what class Shepard or the third member in the party might be, Kaidan makes an effective partner for anyone. Only Garrus and EDI match his versatility for stripping enemy protections, as Kaidan has Overload to deal with shields, as well as his unique power, Reave, for armor and barriers.
 * Specialty: Biotics, Tech

His Alliance Officer passive class power can give him an impressive boost to his biotics and tech powers, a maximum of 85% for his techs, while his biotics can be increased to 110% due to the Rank 5 Power Synergy upgrade of his unique skill Barrier.

Defensively, while James has higher shields overall due to his passive class power, Kaidan has access to both Barrier and Reave, which, if used together cuts the amount of damage he receives from all sources a maximum of 70%.

EDI
EDI's powers can be evolved to give her some of the highest power damage in the game. Her class power, Unshackled AI, provides substantial benefits to her tech power damage, a maximum of 110%. This is increased by a further 25% by her default appearance, and remember there are squad bonuses which can increase her damage even further. She also possesses the unique skill Defense Matrix to reduce damage, which can be purged to restore her shields. She also possesses the unique skill Decoy to distract enemy attention.
 * Specialty: Tech

The weapon options for EDI are the SMG and heavy pistol, so EDI's offensive punch is largely based on judicious use of her powers. Thanks to Unshackled AI's massive accumulation of bonuses to power damage, EDI's Overload will devastate shields and barriers, while Incinerate will ravage health and armor. Note, however, that the Unshackled AI class power does not provide any power recharge reduction and utilizing Defensive Matrix will slow power cooldowns even further, so her offensive strikes require proper timing.

Tali'Zorah vas Normandy
Thanks to the addition of a few new and improved abilities, Tali is far more flexible than in the second game. Overall, Tali functions similarly to the Engineer class. Her Energy Drain ability enables her to strip away enemy shields and barriers while recharging her own shields, and Sabotage is useful for disabling enemy weapons and turning enemy synthetics and Turrets against each other. Tali possesses not one, but two different combat drones to give enemies other targets to shoot at, as well as deal damage of their own; and as opposed to in the previous game, her drones have very quick recharge times, making her much more effective at tying enemies up.
 * Specialty: Tech

Moreso than other squadmates, Tali can be difficult to manage. There is no way to know if her drones have been destroyed or whether you simply can't spot them at the moment. Although it is generally far more effective to manually control squadmate powers, in Tali's case it may be more prudent to turn automatic power usage back on when she's on the team. Tali is also rather fragile and does not have a reliable way of countering armor. Her fragility may be compensated for by equipping her with a longer-range shotgun, like the Geth Plasma Shotgun, to allow her to sustain combat effectiveness whilst at safer ranges. Energy Drain may also be used to provide a defensive boost (in both restoring her shields and potentially reducing damage through the Rank 6 Evolution "Armor Boost"), while her Defense Drone will attack and stun enemies coming into close range.

Javik
Javik possesses more biotic power than any other squadmate, as his Vengeful Ancient passive class power can bulk his power up to 150%. This is of most benefit to his most damaging power, his Lift Grenades. He is also quite adept at starting biotic combinations, as his unique skill Dark Channel will jump to another target if its current target dies while under its effect, while Pull will render most unshielded enemies completely helpless. Note that unlike other squad members, Javik's powers cannot be reset in the med-bay, so extra care must be taken when first setting him up. Also note that Javik is one of the more durable squad members in that he starts with 600 Barrier Strength.
 * Specialty: Biotics

Liara T'Soni
Liara is the most fragile member of the squad, and her weapon options are less impressive than other squadmates. However, her duration-based biotic powers, Stasis and Singularity, can turn a battle with rank-and-file enemies into a one-sided turkey shoot. Liara's Pure Biotic class power primarily serves to reduce the recharge time of her powers even further, so that at maximum rank the cooldown period for Stasis and Singularity is only a few seconds. Coupled with her relatively fast recharge times, Warp allows for rather frequent biotic detonations.
 * Specialty: Biotics

Garrus Vakarian
Garrus specializes in tech and combat, and is an effective, well-rounded option for any class Shepard happens to be. Garrus offers superior ability to inflict damage with weapons. Maximum ranks in Turian Rebel can provide a total of up to +160% damage with his sniper rifles and up to 150% with assault rifles. Combined with a weapon damage bonus from one of his appearance options, the net effect would amount to almost triple damage on every shot he fires. Armor-Piercing Ammo contributes even more damage to health and armor, and with Overload peeling away shields and barriers, Garrus is primed to attack all categories of defense.
 * Specialty: Combat, Tech

Garrus does not have strong defensive capabilities. Turian Rebel's damage bonuses comes at the price of relatively low shield and health bonuses (+50% maximum), and focusing on his weapon damage will make his Overload tech do less damage than other characters.

James Vega
The quintessential meat shield, James is built expressly for close-quarters combat. His unique Fortification power allows him to alternate between a damage reduction buff and a melee damage buff. Equipping him with a strong point-blank-range shotgun that's been modded with a blade attachment can make him brutally effective as a point man and at close range. James' class power, Arms Master, potentially provides the highest bonus to shields and health of all squadmates, topping out at +140% at rank 6. Incendiary Ammo and Carnage provide a strong counter to armored enemies, particularly when they are combined to create a flame explosion (by hitting a burning opponent with Carnage). Since Incendiary Ammo and Fortification are 'passive' powers that should be on all the time, and Frag Grenade is on a separate cooldown than normal powers, Vega is also good at blasting enemy armor and unshielded enemies with an unending stream of Carnage blasts. Vega does not possess shield or barrier-mitigating abilities.
 * Specialty: Combat

Ashley Williams
Ashley packs weapon damage surpassed only by Garrus. Her class ability, Alliance Officer, can increase her weapon damage dramatically, with a potential 75% base damage boost to both her weapons at rank four, 120% to her sniper rifles at rank 5 and 135% to her assault rifles at rank 6.
 * Specialty: Combat

Her unique buff, Marksman, increases her accuracy and rate of fire. Equipping her with the M-76 Revenant is an ideal choice; Marksman easily offsets the Revenant's wide spread. When equipped with the Revenant, Ashley will gain the ability to lay down suppressive fire (by firing at the location the enemy is at, even if they're in cover).

She also carries Disruptor Ammo, allowing her to quickly take down shielded or synthetic enemies. This makes her deadly on missions involving Cerberus or Geth, as both make use of shields and/or are susceptible to disruptor ammo.

Though Ashley has Inferno Grenade for dealing with armored opponents, there are more ideal squadmates for countering armor, particularly since Inferno Grenade has limited uses. Inferno Grenade is ideal for dealing with Reaper opponents, especially Husks and Cannibals.

Ashley receives fair bonuses to health and shields through Alliance Officer, to a maximum of +75% at rank four.

James/Ashley

 * Weapons: Sniper rifle, Assault rifle x2, Shotgun
 * Grenades: Inferno, Frag
 * Ammo: Disruptor, Incendiary

This pair confers the benefit of having two different characters with impressive weapon damage, and different ammunition types for all types of enemies. James also has Carnage to deal with armor, while Ashley can handle shields with Disruptor Ammo. James is also able to take a point-man position thanks to Fortification, while Ashley can switch to sniper rifles to deal with armored foes. There is also a plentiful amount of grenades for clustered foes.

This pairing is also capable of 2 combinations of Fire Explosions. The first is achieved by throwing a Inferno Grenade at an enemy followed by Carnage. The second combo is accomplished by throwing an Inferno Grenade at an enemy or preferably a group of enemies and immediately following it up with a frag grenade. Work these combos in with any powers Shepard may have and you can leave utter destruction on the field.

James/Kaidan

 * Weapons: Assault rifle x2, Shotgun, Heavy pistol
 * Grenades: Frag
 * Ammo: Incendiary

An extremely tough team, with both James and Kaidan having defensive powers and a superior amount of shielding. The two are also very good at setting of tech combinations of any kind, since Kaidan's Overload will trigger with James's Incendiary Ammo, while Overload or Cryo Blast will be triggered with James's Carnage.

Unless Shepard has biotic powers, train Kaidan's Alliance Officer skill to boost his tech damage, since he won't be using any biotic detonations with this team. The team's only real drawback is that it relies on Kaidan to strip enemy protections, since James can only reliably hit armor with his techs.

James/Garrus

 * Weapons: Sniper rifle, Assault rifle x2, Shotgun
 * Grenades: Frag
 * Ammo: Armor-Piercing, Incendiary

This is a solid pair having no major weaknesses, and pairs well with Engineers and Infiltrators due to triggering Tech bursts or Flame explosions. James and Garrus both offer sizeable weapon damage bonuses. James makes up for Garrus' relative fragility with high Health/Shield bonuses and Fortification, while Garrus can easily strip the Barriers and Shields that James has trouble with by using Overload.

James/Liara

 * Weapons: Assault rifle, Shotgun, SMG, Heavy pistol
 * Grenades: Frag
 * Ammo: Incendiary, Warp

A solid choice for most teams, as Liara's biotics can be triggered by an Adept, Vanguard, or Sentinel, while an Engineer or Infiltrator can have James trigger tech or flame explosions, while Liara can immobilize enemies. It also has a variety of different ammo powers, helping mitigate Liara's lower weapon damage.

James/Tali

 * Weapons: Assault rifle, Shotgun x2, Heavy pistol
 * Grenades: Frag
 * Ammo: Incendiary

Tali's fragile nature is easily overcome by pairing her with James, as he can be positioned to take point and draw enemy fire while she supplants this with her combat drones. In addition, Tali's Energy Drain very easily compensates for James's lack of ability to hit shielded targets. First striking a target like a Phantom or Geth Hunter with Energy Drain and then finishing them off with James' Carnage is a quick and effective strategy.

James/EDI

 * Weapons: Assault rifle, Shotgun, SMG, Heavy pistol
 * Grenades: Frag
 * Ammo: Incendiary

James and EDI both possess defensive skills, so it may be more prudent to build James defensively, and focus all of EDI's skill points for Unshackled AI into bulking her tech damage, getting the most use out of Incinerate or Overload. Pairs well with an Infiltrator or Engineer for tech or flame explosions, as well as an Adept, who can safely use their biotics from a distance.

James/Javik

 * Weapons: Assault rifle x2, Shotgun, Heavy pistol
 * Grenades: Frag, Lift
 * Ammo: Incendiary

A team with not a lot of synergy, as James possesses no skills for biotic detonations. However, James can take point with his superior defensive skills, while Javik uses Dark Channel to soften targets as they get close to James, leaving both Javik and Shepard to drop foes from a distance.

Liara/Ashley

 * Weapons: Assault rifle, Sniper rifle, SMG, Heavy pistol
 * Grenades: Inferno
 * Ammo: Warp, Disruptor

Liara and Ashley compensate for each other's shortcomings very handily: Liara's lack of ability to harm shielded enemies is mitigated easily by Ashley's Disruptor Ammo and Marksman, while Ashley's inability to reliably damage armor without grenades is covered by Liara's Warp. Singularity allows Ashley to use Marksman and mop up weaker, unprotected enemies, making this team a great choice for missions with Reapers, as Husks and Cannibals fall prey to a crossfire very easily.

Liara/Kaidan

 * Weapons: Assault rifle, SMG, Heavy pistol x2
 * Grenades: none
 * Ammo: Warp

A team very adept at creating biotic combinations, as Kaidan's Reave and Liara's Warp can both start or finish a biotic explosion. These explosions, when coupled with Liara's Pure Biotic passive class, can come out quite swiftly. Even without explosions, it can rip through targets with armor and barriers quite handily. In addition, Liara's inability to do extra damage to shielded opponents is mitigated with Kaidan's Overload.

Warp Ammo can be given to Kaidan and he can do passable damage with an assault rifle, but most of this team's damage will be caused with biotics.

Liara/Garrus

 * Weapons: Sniper rifle, Assault rifle, SMG, Heavy pistol
 * Grenades: none
 * Ammo: Armor-Piercing, Warp

This combination is a well-rounded option suited for most combat situations. Garrus provides strong firepower, Armor-piercing ammo for armor and Overload for shields and barriers, while Liara provides Singularity and Stasis for crowd control and immobilizing foes such as Phantoms. This teams' versatility can easily work with whichever class Shepard may be, as a biotic can create biotic explosions with Liara, while an Engineer or Infiltrator can use Garrus for tech bursts.

The main drawback of this combination is the lack of close range capability and survivability. Keeping Liara on effective crowd control, spending points in Proximity Mine, or having Shepard's class be one such as Vanguard or Sentinel, can be useful.

Liara/Tali

 * Weapons: Shotgun, SMG, Heavy pistol x2
 * Grenades: none
 * Ammo: Warp

This pairing can provide a variety of powers to deal with a variety of enemies, and has effective crowd control with Liara's Singularity and Stasis as well as Tali's drones. It can also deal with armor via Liara's Warp and shields or barriers with Tali's Energy Drain, and can destroy very tough foes like the Atlas or Geth Prime. However, this is a fragile team, the most fragile in the game, and almost requires Shepard to be a tougher class such as the Soldier, Sentinel, or Vanguard.

Liara/EDI

 * Weapons: SMG x2, Heavy pistol x2
 * Grenades: none
 * Ammo: Warp

This pair provides little in the way of weapon firepower compared to some other pairings, but it makes up for it with a variety of different uses of powers. Since EDI has Defense Matrix and Decoy, she can act on the front lines, protecting Liara from damage and allowing her to use Singularity and Stasis to help manage enemies further. Liara's weakness as with all biotic classes is shields, so EDI can again compensate for Liara with Overload.

Liara/Javik

 * Weapons: Assault rifle, SMG, Heavy pistol x2
 * Grenades: Lift
 * Ammo: Warp

An interesting contrast exists between Javik and Liara's implementation of biotics. Liara's Stasis and Singularity powers immobilize, while Javik's Pull and Slam fling them about. Together, they provide a great deal of battlefield control, and, of course, biotic explosions should abound. Singularity can be detonated with Slam, since the enemies will still be clustered even with the detonation at the apex of Slam's ascent, while Warp will still detonate Dark Channel.

Garrus/Ashley

 * Weapons: Assault rifle x2, Sniper rifle x2
 * Grenades: Inferno
 * Ammo: Armor-Piercing, Disruptor

Ashley and Garrus are inarguably the most firepower heavy squad members in the game, and when paired are capable of wreaking absolute havoc. With access to both armor-piercing and disruptor ammo, any enemy protection can be swiftly dealt with, allowing Garrus to ignore Overload in favor of his other skills, as he'll drop shields swiftly with Disruptor Ammo. Keep Ashley on her Assault Rifle (ideally a Revenant while bulking her Marksman ability to use it well), while Garrus can switch guns, and stay in the back, leaving the tougher Ashley to draw enemy fire.

Garrus/Kaidan

 * Weapons: Assault rifle x2, Sniper rifle, Heavy pistol
 * Grenades: none
 * Ammo: Armor-Piercing

An exceptionally versatile team that can utterly decimate higher-level enemies, such as Banshees, Brutes, Geth Primes, and Phantoms. No other team can come close to stripping enemy armor, shields, or barriers so quickly and effectively, or mopping up unprotected enemies with gunfire.

Garrus's Overload can be ignored entirely in favor of Kaidan's, as Kaidan's Alliance Officer passive skill, and the Power Synergy of Barrier, will provide more tech damage than Turian Rebel. This leaves Garrus free to specialize in weapons and his other skills, granting the team more crowd control with Proximity Mine, Concussive Shot, and Cryo Blast.

In addition, Garrus's lower health and shields can very easily be compensated by having Kaidan, who has two defensive skills, taking a point position and letting Garrus stay back in cover.

This team will also synergize well with any class Shepard may be, as Kaidan's Reave can assist with any biotic detonations if Shepard is an Adept, Vanguard, or Sentinel, while the Soldier or Infiltrator can take full advantage of Cryo Blast to deal maximum damage. Garrus' and Kaidan's Overload can also help set up or set off tech bursts for Engineers.

Garrus/Tali

 * Weapons: Assault rifle, Sniper rifle, Shotgun, Heavy pistol
 * Grenades: none
 * Ammo: Armor-Piercing

This team brings together long range and short range and some complimentary powers. Combining Garrus' Overload with Tali's Energy Drain can take a good chunk out of enemies' shields and Tali's two combat drones provide crowd control and keeps enemies off of Garrus. Enemies can be destroyed before they even reach Tali with judicious use of the pair's powers, although a Soldier, Vanguard, or Sentinel Shepard works even better with this team, as he can act on the front lines if Tali is getting swarmed.

Garrus/EDI

 * Weapons: Sniper rifle, Assault rifle, SMG, Heavy pistol
 * Grenades: none
 * Ammo: Armor-Piercing

This tech-heavy team is very effective at tackling Cerberus missions. Both can overload shields, and a combination of Armor-Piercing Ammo and Incinerate will make short work of armor. Place EDI front and center, keeping the heat off of Garrus with Decoy and Defense Matrix, while keeping Garrus behind cover with a sniper rifle to deal heavy damage with his Weapon Damage bonuses. Equipping Garrus with a rifle that penetrates cover like the M-98 Widow and levelling up his Armor-Piercing Ammo will prevent Cerberus Guardians from getting close enough to cause issues.

Even against the Geth or Reapers, EDI's ability to hit all enemy protections and superior defensive abilities work well with Garrus's superior weapon damage. Geth Primes and Pyros can be easily destroyed with two characters having access to Overload, while Brutes and Banshees can be destroyed safely at a distance with Armor-Piercing Ammo and Incinerate.

Garrus/Javik

 * Weapons: Assault rifle x2, Sniper rifle, Heavy pistol
 * Grenades: Lift
 * Ammo: Armor-Piercing

An unusual combo. Garrus provides powerful long-range weapon fire while Javik handles closer ranges. Garrus can easily strip Shields and Barriers with Overload, and handles Armor with AP ammo. Javik deals great damage to unprotected foes with Lift Grenade or Slam. Javik's Pull renders unprotected enemies helpless in the air, which are easy pickings for Shepard and Garrus.

The main drawback is the relative fragility of this team, so a Sentinel Shepard synergizes the best with this pair, who can also create biotic detonations with Dark Channel.

Tali/Ashley

 * Weapons: Assault rifle, Sniper rifle, Shotgun, Heavy pistol
 * Grenades: Inferno
 * Ammo: Disruptor

Useful squad pairing for Geth and Ceberus missions, Tali provides Sabotage and drone support while Ashley has Disruptor Ammo to strip shields and stun geth enemies. This can also cause a Tech Burst when an enemy dies, helping deal with clusters.

Tali's drone support will force enemies out of cover and straight into Ashley's line of fire. This becomes extremely effective if Ashley is armed with the M37 Falcon or M76 Revenant, or for an Infiltrator or Soldier Shepard specializing in sniper rifles.

This team relies on the limited-use Inferno Grenade to deal with armor, so taking a Shepard that does bonus damage against armor, such as the Engineer with Incinerate or Adept with Warp, is a good idea.

Tali/Kaidan

 * Weapons: Assault rifle, Shotgun, Heavy pistol x2
 * Grenades: none
 * Ammo: none

For missions against the geth, this is one of the best teams to use, as both Tali and Kaidan can start or finish tech explosions with Energy Drain or Overload, and utterly rip through geth. As all of the opponents are synthetic, Tali's Energy Drain will allow her to keep her shields charged. Even against Reapers or Cerberus, the team has excellent crowd control with Kaidan's Cryo Blast and Tali's drones, and Tali's inability to do extra damage to armored opponents is covered by Kaidan's Reave.

Tali/EDI

 * Weapons: Shotgun, SMG, Heavy pistol x2
 * Grenades: none
 * Ammo: none

This pairing is one of the most ideal for Geth and Cerberus missions. EDI can Overload shields, while Tali drains them. EDI is tough enough to take the brunt of geth hunters, who will find themselves uncloaked by Tali's drones. Between Tali's drones and EDI's Decoy power, the enemy will rarely be spending much time attacking the squad itself. The weakness of this team is weapon damage and range, and relies on powers to effectively deal with enemies.

Tali/Javik

 * Weapons: Assault rifle, Shotgun, Heavy pistol x2
 * Grenades: Lift
 * Ammo: none

An interesting combination exists between Javik's Dark Channel and Tali's combat drones. The lack of range becomes almost a non-issue for them, as proper power use can mitigate this completely, dropping unprotected foes before they can even come close.

Javik's inability to hit shielded targets is covered by Tali's Energy Drain. However, this team lacks the ability to hit armor effectively, and needs Shepard to cover this.

EDI/Ashley

 * Weapons: Assault rifle, Sniper rifle, SMG, Heavy pistol
 * Grenades: Inferno
 * Ammo: Disruptor

An utterly versatile and vicious team that can tear through enemies quickly. Particularly effective against Cerberus, since Ashley and EDI can provide quick tech detonations to quickly drop Atlas Mechs and turrets, as well as killing the nearby engineers that set them up. Also extremely effective against the geth, as Ashley's Disruptor Ammo will do extra damage to all targets.

While Ashley has decent toughness, EDI's superior defensive abilities and Ashley's superior range provides the dynamic for EDI to take point while Ashley hangs back in cover.

EDI/Kaidan

 * Weapons: Assault rifle, SMG, Heavy pistol x2
 * Grenades: none
 * Ammo: none

First and foremost, this is one of the toughest teams in the whole game for raw survivability: both EDI and Kaidan are the two toughest tanks in the game. While EDI has higher shields and Defense Matrix, Kaidan can reduce damage even more than she can by combining Barrier with Reave.

Offensively, both characters are tech powerhouses, and the passive squad boosts of Unshackled AI and Alliance Officer will stack with each other. Both EDI and Kaidan can decimate enemy protections with their wide variety of powers. EDI's Incinerate will combo with Kaidan's Cryo Blast to deal increased damage to armor, making them extremely effective at dealing with Brutes, Banshees, and Atlas Mechs at the higher levels, while both have Overload to deal with Shields or synthetic enemies.

EDI/Javik

 * Weapons: Assault rifle, SMG, Heavy pistol x2
 * Grenades: Lift
 * Ammo: none

While this team does not have a lot of synergy with each other, it does cover all of its bases due to EDI's versatile use of powers, having Overload and Incinerate to deal with all types of enemy protections. Slam can easily kill unprotected enemies from combat if EDI cannot get rid of them, while Dark Channel can help thin out the numbers of the enemies from a distance.

Javik/Ashley

 * Weapons: Sniper rifle, Assault rifle x2, Heavy pistol
 * Grenades: Inferno, Lift
 * Ammo: Disruptor

Javik's inability to hit shielded targets reliably is easily covered by Ashley's Disruptor Ammo, Marksman, and massive amount of weapon damage due to her Alliance Officer passive bonus class, while Dark Channel can weaken foes in addition to this, making this team very effective at long range.

While the team has numerous amounts of grenades, it lacks both the ability to reliably hit armor, and effective crowd control, relying on Concussive Shot and limited amounts of grenades, and relies on Shepard to provide both of these.

Javik/Kaidan

 * Weapons: Assault rifle x2, Heavy pistol x2
 * Grenades: Lift
 * Ammo: none

When it comes to biotic power, this team is unmatched, as both Javik and Kaidan's squad boosts will synergize with each other, propelling Javik's already high power due to Vengeful Ancient even higher.

Biotic combos will be plentiful with this team, so Kaidan's Alliance Officer skill should boost his biotics. Due to the time Javik's Slam triggers detonations, at the apex of being lifted, it is better to have Javik use Dark Channel or Pull, and have Kaidan detonate fields with Reave.

This team works wonders against Cerberus teams, since Javik's pull makes quick work of Guardians, while Kaidan can decimate Engineers and their turrets.

Another possible benefit is if evolved right, Shepard's shield regeneration will be significantly bolstered, resulting in a shorter period of time in cover. Very useful for weapon-heavy loadouts.

Cerberus
Many Cerberus forces have shields, while Cerberus Phantoms have barriers. This makes bringing at least one squad member with Overload a priority.

Cerberus also brings many assault troopers, which are unshielded and unprotected enemies, into a fight, so tech explosions, Cryo Blast and Singularity are invaluable to stopping multiple opponents.

The only armored unit that will appear are Atlas Mechs, which are rare, but demand immediate attention. Atlas Mechs contain both Armor and Shields, so squad members who can hit both of them at the same time, are good choices for those types of missions. Regardless of character, having piercing mods on character weapons is a good idea.

Combat Engineers can be very annoying, as they set up and repair turrets, damaged Atlas Mechs, or shield pylons. They possess Shields, and Overload tends to briefly stun them, so make them a priority when they are encountered.

Reapers
More than any other force, Reapers possess a lot of cannon fodder, unshielded troops with Husks and Cannibals, so effective crowd control is extremely prudent.

Marauders are very common, and shielded, so having a squad member who can hit shields quickly is also a priority. Because it is not uncommon to see more than three at any given time, Disruptor Ammo becomes significantly more effective since there is no recharge time.

Armor, and more specifically, armor plating, is very common among Reaper troops, as Brutes and Ravagers possess it constantly, Cannibals possess it when they consume a fallen foe, and Marauders can buff Husks or Cannibals with it. Warp and Cryo Blast can weaken the effectiveness of armor plating by a significant amount. Reapers also use Barrier engines to buff their front-line fighters by giving them a layer of barrier.

Reaper forces also possess Banshees, which can instantly kill a target, and possess barriers as well as armor, and phase across a battlefield. Reave will do extra damage a Banshee no matter which protection she is using.

Geth
Almost all geth are shielded, and all are synthetic foes. As such, Overload is an invaluable skill, as is Disruptor Ammo or Energy Drain. In addition, Hacking will work on almost any target, giving enemies an extra target to shoot at.

Geth Hunters cloak frequently. While they have a noticeable outline, it can be difficult to make out. Having combat drones, sentry turrets, or the Decoy ability, can help flush them out, as they will de-cloak when they are about to fire.

Geth Pyros are brutal at short-range, and possess armor in addition to shields. Geth Primes lack the short-range damage of pyros, but are defensive juggernauts.

Default
These are the default outfits available for squad members.

Alternate
These are alternate outfits for squad members that are included in the game.

N7 Collector's Edition Pack Alternate
These are alternate outfits for squad members that are added by downloading the N7 Collector's Edition Pack.

From Ashes Alternate
These are alternate outfits for squad members that are added by downloading From Ashes.

Alternate Appearance Pack 1
These are alternate outfits for EDI, Garrus, and Liara that are added by downloading Alternate Appearance Pack 1.