User blog comment:H-Man Havoc/ME3 Recommendations (Everything except plot improvements)/@comment-2220462-20100730050754

not to beat a dead horse, but i would love to see armor being changeable as well as weaponry at the beginning of the mission. it seems like a pretty obvious inclusion to me, not to insult our wonderful people at bioware. make minigames less repetative. given, the ME2 minigames (hacking,mining,bypassing) were a vast improvement over the obscenely repetative sequenced button pressing of ME1, but still after a while i wanted to hire my little brother for $5 for him to just keep mining all possible planets for an hour while i worked out. perhaps more complex minigames, or even a lack thereof? im ok with either im a story-whore controling the normandy during combat, it would be an interesting expereiment, but it would have to be workable, maybe i could make descions at critical moments of combat (the ship is coming back for another round, do i fire my thanix canons and risk leaving myslef in the open, or do i take evasive manouvers and use my stealth systems to atttempt to drop in behind them? more ship personalization: again, its gimmicky, but i wanna put in extra rooms in my ship, like a lounge for the crew to relax in, or maybe a training center akin to pinnacle station, where i could experience-farm, albeit only gaining 1/4 the experience that id gain in the field. maybe expansions to shephards cabin in terms of furniture or maybe a vid-screen where i could watch blasto the hanar spectre while chowing down popcorn with miranda more reason to be a class besides soldier: i personally believe that being a soldier is just too good for it's own good. you get acces to amazing weaponry, don't have to deal with recharging powers as often, and an enemy cant ignore your attcks simply because they have shields and your biotic throw has no effect hatsoever. im a huge fan of the soldier class, but i just want a lil more ballance so that id actually be tempted to switch classes for once