User blog comment:SilencedSkies/Strategy or tactics? Or neither?/@comment-5193859-20130219203834

First, I have to ask where these expensive DLC packs are? Because, regarding multiplayer, they're all free.

Second, I think there are two reasons you don't see much strategy from players. The first reason is that you're proabably playing public games with randoms, where there's rarely class synergy or team coordination.

The second, and more important reason is that somewhere along the way, Bioware adjusted all enemy unit's AI behaviors to be super aggressive. Not just the frontline units that logically would be, but ALL units.

Cerberus Nemesis and Engineers rush into CQC with you all the time now. They never used to do that, and why would they have? They're not supposed to, but in Bioware's quest to stop players from camping, they amped up the aggressiveness on ALL units so they would all rush players all the time.

Why do Geth Rocket Troopers rush into CQC and fire their rockets on you point blank? They never used to do that, in fact, it used to damage THEM if they hit something up close with their rocket. But not now. Now they rush up to you, melee you, then proceed to shoot you with a rocket or three at point blank range.

I'll also add that this started happening BEFORE Bioware added in their cover busters like the Geth Bombers and Cerberus Dragoons. They are so dead set against players playing from a defensible position (camping) that they have adjusted the game in numberous ways for that reason alone.

There's no strategy from the players because they're no longer any semblance of strategy from the enemies. Every wave has been reduced to a cavalry charge.