User blog comment:The Milkman/The Writing of the Ending/@comment-30764484-20120605044952/@comment-166.82.245.89-20120608074806

Alex T Snow, when you say a several months is necessary for an like the IT, that's probably an example of how bad an idea it is, as The Milkman has said over and over and over again, it's just bad writing, which is by itself a perfectly fine reason to criticize it. Also, what's the point of "indoctrinating" player when a game like Mass Effect has never, ever, ever foreshadowed something like it? Especially when the game isn't about that kind of thinking!? I'm probably wrong, but for most of those psychologically stimulating stories that make you think in the same way as IT is supposed to, don't they at least establish to an extent early on not everything is as it seems? Mass Effect 3 never did any of that, sure Shepard is stressed way out, but the game never called into question his recollection of events (i.e. It never states that neither Ashley or Kaidan died but instead Tali did, terrible analogy I know, but I hope you get the idea of it).

And honestly, how is IT supported in lore? From what I understand Indoctrination works VERY slowly, correction, in order to have some amount of long term control it works slowly, but even rapid indoctrination wouldn't have enough time to control Shepard during the time he spent next to Object Rho, and even if he was, he would have been reduced to one of those Salarians you find on Virmire, and as I remember, there is become Indoctrinated or resist it, no matter what if you spend enough time next to that signal you will become Indoctrinated, there isn't some ultimatum inside your mind that you can choose to be indoctrinated or not, you can resist it, but only temporarily, after that you start falling down. This more less the codex entry but you keep saying IT is supported in lore so I thought I would correct you.