User blog comment:Snicker/Mass Effect 2/@comment-170990-20110604225341

The story so far is interesting, though I keep hitting niggling things that bother me. Little graphic details, like the bathrooms on the Normandy and an elcor smoking a cigar - both seemed out of place, and a waste of resources.

I'm also annoyed by many of the changes that seem to be a step backwards: The new method requiring clips (I'd rather go back to weapons that overheat - at least then I don't have to count every shot), the inability to select a specific weapon (you have to cycle through them all), and the lack of a map in many places with no combat radar. Sniper rifles seem to have taken a step back, too. Sure, there's no sway, but I'd rather have sway and be able to zoom more. And what is with the mini-games now? I believe there's some sort of quote somewhere about Shepard reminiscing about omni-gel. It's not that I can't do the games, but I had just mastered the style in ME, now I have to not only learn a new one, but there's no way to bypass it if I fail? Reloading just to open safes and datapads is a real disruption in the game. I thought Bioware had really gotten it with ME - some people just don't like mini-games. You should always provide a limited method to bypass them, whether it is accepting smaller rewards, or costing some resources. I don't want this to be all complaints - there are many things I like, too. Some of the atmospheric effects are very well done. Character animations seem smoother, and I like that people don't just stand in place while talking to you anymore. That movement seems natural and enhances the suspension of disbelief.