Arc Grenade

Arc Grenade is a power in Mass Effect 3. It is available only to the male quarian DLC characters in the multiplayer mode.

Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes 1 grenade each time.

Rank 1: Arc Grenade
Stun and electrocute your enemies with an EMP-packed grenade. Effective against shields and barriers.
 * Damage: 450 (400 N7 Demolisher)
 * Radius: 8m (6m N7 Demolisher)

Rank 2: Max Grenades
Increase grenade capacity by 1.

Rank 3: Damage
Increase damage by 20%.
 * Damage: 540 (480 N7 Demolisher)

Rank 4: Damage/Radius
Damage

Increase damage by 30%.
 * Damage: 675 (520 N7 Demolisher)

Radius

Increase radius by 30%.
 * Radius: 10.4m (7.8m N7 Demolisher)

Rank 5: Max Grenades/Electrical Damage
Max Grenades

Increase grenade capacity by 1.

Electrical Damage

Adds an electrical effect that does 40% additional damage over 10 seconds.

Rank 6: Armor-Piercing/Shield Overload
Armor-Piercing

Increase damage to armor by 75%.

Shield Overload

Increases damage to shields and barriers by 75%.

Player Notes

 * This grenade is best used against geth, as it is very effective at stripping shields.
 * The grenades detonate on contact with any surface and, as such, cannot be bounced.
 * Like Overload and Energy Drain, Arc Grenade does triple damage against shields and barriers.
 * When evolved to do 75% extra damage against shields and barriers, and to do maximum damage as well, these grenades become extraordinarily effective (even on gold) at stripping the shields from Atlases and Geth Primes, and the barriers from Banshees. This is especially useful as, unlike other shield removing powers, it has no cool down.
 * When combined with Grenade Capacity Gear it becomes possible to quickly throw up to eight of these into a group of enemies at once, which should kill all of them (on bronze) or at least remove any shield that they have.
 * Due to their on contact explosive nature, Arc Grenades are very effective at taking the shields from Geth Hunters as they can be thrown at their feet, revealing them far more easily than manually targeting them with Overload or Energy Drain.
 * Unlike the Arc Projector, the electrical charge does not jump to nearby targets.

Availability

 * Single-player: N/A
 * Multiplayer: N7 Demolisher Engineer, Quarian Male Engineer, Quarian Male Infiltrator