Talk:Save File Transfer

This article is not nearly as complete as it could be, and organization is definitely up in the air. If you edit this page to add an 'outcome', please take the time to check the other relevat pages to make sure their 'Mass Effect 2 Consequences' section is up to date and accurate! Thank you! --Lilliful 20:33, February 16, 2010 (UTC)

Anderson/Udina Decision - How does Mass Effect 2 know who you chose? It doesn't let you save your game after you start the fight with Saren/Sovereign. It auto-saves there so it can know what choice you made with the council, but there's no auto-save when you make that decision between Anderson and Udina. I sat through the credis too and it didn't give me a save end game option either.
 * Mass Effect creates a "game completion save" which is basically a normal save file, except you can't have access to it. If you were using the PC version, you could, however, find this file. This file isn't available to access because you can't play Mass Effect after you've beaten it. However, these files are available for you to start a new game plus from, or to import to Mass Effect 2. Each time you beat the game, even on the same character, a new, invisible game completion file is created. Don't worry! Let me know if you have any questions :) --Lilliful 19:39, February 17, 2010 (UTC)
 * I don't doubt this information, but during Miranda and Jacob's little quiz, you can "change your mind" (retroactively) and have the other person appear in that role instead. I was surprised by this, thinking the Cerberus operatives would correct my "mistake". Instead it came true. 129.177.44.168 22:36, February 27, 2010 (UTC)
 * I added the gameplay category, if that's not correct then we can change it. It was blank but i thought about putting it under Game Info, not sure though 141.189.251.1 19:47, February 18, 2010 (UTC)

Nice, but in ME2 you *can* actually play after beating the game. I wonder if it's saved as well. I hope that if you decide to continue playing ME2 after completing it you won't have any problems with save file transfer to ME3, that is, the game is still considered completed. Kiadony 17:49, February 25, 2010 (UTC)

Where does the Mass Effect 1 save game come from?
since playing ME1 ages back I got rid of all saves, dlc and game info from my xbox, only thing left was the achievements I earned, when starting ME2 the import utility found a character from 2007 that I apparently played, where could this information have come from?


 * Hidden save files are created upon completion.


 * You got lucky, basically.

Avina's Fascist Streak / Bitter Aliens
The article mentions these two traits being a result of a renegade instituting an all-human council. I played my game mostly paragon, with the occasional neutral choice. I focused on Sovereign, and when asked by Udina about humans taking the lead in politics, I chose the neutral option "Would they accept that?" It appears to me that this is supposed to create a human-led council, that still includes other alien members. Yet, Avina has the fascist streak, and there is strong anti-human sentiment on the Citadel. Does that neutral choice give you the renegade, all-human council ending? Or is this article incorrect?


 * Yes, aliens will be bitter both ways. The only way to sweeten them up is to save the Ascension.

Morality transfer
Does it matter how many points you have actually invested into Charm/Intimidate in ME1? Or just how high the bars themselves are?

Why Didn't I Get Any Bonuses Transferring Level 60 Character?
I transferred a level 60 Infiltrator with Paragon, Renegade, Rich achievement et al and received no bonuses. I didn't even realize I was supposed to receive any bonuses until reading the upgrade guide. Now when I start a new game and import the same character all the bonuses are there (but I am forced to choose between only 2 achievement powers the DLC squad member loyalty quests I completed so far). Is there anyway I can just import my character again without being forced to choose a bonus power I don't want? I guess I can just ignore the power but more importantly, why didn't I get ANY of the import bonuses the first time around? I feel like I wasted hours of gameplay now.

should add default choices for a "fresh" ME2 game
What are the default "Shepard" ME1 choices if you simply start a new game in ME2? This could help people decide how to play the ME1 saved game they want to import. They could try to play as differently from the default as possible, so they can see all of the ME2 content in just a couple of playthroughs. I'm not sure if this information should be added to this article or if it warrants a separate article that could be linked here.Rolenka 01:28, June 3, 2010 (UTC)

-

Well I think it is Earthborn, War hero, The back and forth over who died on on Virmire is determined by dialouge(except for Wrex) as well as who became the counciler. Now I am also certain that Shepard left the council to die. But I do not think we should add this as Mass Effect is a game that everyone should play before the sequel. Thats just my opinion though.MEffect Fan 23:15, June 2, 2010 (UTC)

I don't see how this information would discourage people from playing the original. It would just help guide them in which ME1 save they want to import, since most other things (class, appearance) can be changed at the start of ME2.

I can't do this, by the way, since I haven't yet bought ME2. Played plenty of ME1 though.Rolenka 01:28, June 3, 2010 (UTC)


 * I don't think putting the default choices on this particular article is the right idea. This article is mainly about decisions that carry over across the games and what the consequences of those decisions are. If you're not importing a file, then you've got no reason to look up an article about importing files. If the default ME2 decisions had to go somewhere, I'd say in the beginning of Mass Effect 2 Guide would be the best place. -- Commdor (Talk) 01:53, June 3, 2010 (UTC)
 * I also agree with Commdor, a list just doesn't serve the point of the article. Also I think defaults are listed in the various articles. Again though, a list of the defaults, just doesn't seem right in this article. Lancer1289 02:00, June 3, 2010 (UTC)

Would there be interest in the creation of such a list? The Supreme Deity 03:22, September 24, 2010 (UTC)
 * I believe, regardless of where the list goes, there would be interest in such a list, I've only ever imported cause I like to be able to buy/upgrade everything and have less pressure on persuasion checks but anyone could decide to play ME2 without an import and they would then want to know what there character has been doing for the last few years. Ilovetelephones 06:42, September 24, 2010 (UTC)

monies?
is that for real a legitimate word? how about funds instead, would that fit in the space provided. The word monies sound unproffesional and always takes me back to invader zim. ralok 18:23, July 20, 2010 (UTC)

AH!??!?! it was changed, when did that happen, im like. . . .really slow today. 18:30, July 20, 2010 (UTC)
 * Monies. The plural form of money. In other words, a completely legitimate word. And a completely professional word, seeing as it is pretty much exclusively used in the arenas of government, business, and economics. Of the two, monies and funds, funds is actually considered more unprofessional. Of course, since monies was removed and replaced by 'resources' well before your posts here, it's really a moot point. SpartHawg948 22:15, July 20, 2010 (UTC)


 * I cant help but think your wrong on that, monies to me just sounds like a childish and unproffessional word. I like it how it is now though, so yah no point in discussing further. ralok 22:20, July 20, 2010 (UTC)


 * You can't help but think I'm wrong, and based on real-world experience I can't help but know you're wrong. Monies is a professional term, because it is a term created by (and used by) economists, accountants, brokers, and other professionals within the field of economics. Go to any currency exchange and ask if monies is a real word, and if using it is unprofessional. You'll be laughed out of the place. Monies is the only legally accepted term for referring to multiple currencies, and in the business and government sectors, it's the most accepted term for large sums of money, which is why monies appears so often in legislation. SpartHawg948 22:25, July 20, 2010 (UTC)
 * (edit conflict)It doesn't really matter whether you think it looks childish because it is the more professional word, look it up. Bastian964 22:27, July 20, 2010 (UTC)
 * Indeed. Many professional words look childish or silly to those not of the profession in question. SpartHawg948 22:28, July 20, 2010 (UTC)

The issue here isnt fact, its how i feel about the fact. No matter what nothign you could say could convince me to ever use that word because it just sounds so damned stupid. Sure its proffessional, but to me it doesnt feel proffessional to me. I thought money was also plural anyways, thus adding a heaping helping of confusion onto it all. ralok 23:50, July 20, 2010 (UTC)
 * No, the underlying issue is fact. After all, your very first post was one questioning the factual accuracy and existence of the word. Seems pretty fact-based to me. As does your questioning of it again, after I provided a definition, when you said you couldn't help thinking (thinking, after all, denotes fact, as opposed to opinion, which is feeling) that I was wrong. And opinion is, after all, irrelevant in the face of conflicting fact. I could be of the opinion that the looks pretty damned stupid being yellow. That doesn't mean it'll be blue. You can have the opinion that monies is unprofessional. That doesn't change the fact that it is a real, professional word. And again, I have no idea why this was brought up in the first place. Monies was removed from the article 10 hours before your first post suggesting it be removed, so this whole thing is really a moot point. SpartHawg948 23:57, July 20, 2010 (UTC)

Stop telling me what i think, heaven help us all if someone posted something even vaguely similiar to what you keep saying to me in response to something you said. You would throw a tantrum. I CANT HELP BUT THINK, why cant i help but think this, because the word sounds friggin stupid, this is my opinion, you presented the fact. I know its fact now, and i think its a stupid fact, allow me to have my god d****mned opinion please. I however had let the matter drop a few comments ago, i said there was no point in discussing it further. You threw a bitch fit. Not only that, but you just pointed out that it was changed a considerable time before i postd the first comment. ALMOST AS IF I HADNT AWKNOWLEDGED TEH FACT BEFORE ANYONE RESPONDED TO ANYTHING I SAID. look back sparthawg, you never needed to respond to anything at all because i premetively pointed out that i was stupid. . . . essentially i tried to end this twice but you flared it up for reasons i cannot comprehend ralok 00:11, July 21, 2010 (UTC)
 * You did say you wanted to let it drop... right after calling me wrong. You do see why it might be hard to let that go, right? 'You're wrong. Let's drop this now.' I never once tried to tell you what to think. Stop putting words in my mouth, sir. And before accusing someone else of throwing a 'bitch fit', maybe look at the responses and see who has responded civilly, and who has used profanity-laced rants with lots of caps for dramatic effect. Accusing me of throwing a 'bitch fit', and of telling you what to think? Keep on dreaming, Moonbeam... SpartHawg948 00:15, July 21, 2010 (UTC)

So, when you put words in someone elses mouth its ok, but at any given moment its ok for you to claim that someone else has put words in your mouth even if theyve done no such thing? Look i cant help thinking what i think, you dont have to force your opinions of proffessionalism down my throat. Just because you choose to massively misinterpret what i say. ralok 00:19, July 21, 2010 (UTC)

I didnt say I KNOW YOUR WRONG, or announces to the world SPARTHAWG IS DEFINITLY WRONG, all i said is that i CANT HELP but think you are wrong. I was expressing my inability to take the word monies seriously and you took that as a personal attack. ralok 00:21, July 21, 2010 (UTC)

Is there a maximum number of end saves?
Back before ME2 was released, there was a lot of complaints about how any end saves after a certain number wouldn't be available for import in ME2. I think the number was 11. Was this ever fixed? Either way, there really should be a note about it on the page somewhere. Mehbah 21:11, August 17, 2010 (UTC)
 * I don't think there is a limit as I have more than 11 imports, however I can't confirm as I currently only have 14. In any event, if there is no limit, why should there be a note? If there was a limit then yes I'd have to agree, but since there isn't why? Lancer1289 21:16, August 17, 2010 (UTC)
 * Because Bioware said there would be a limit, and as you can see by my post here, it causes confusion since the page doesn't say anything about it. Mehbah 21:37, August 17, 2010 (UTC)
 * Actually all I see is you referencing something without support. I never heard that there would be a limit, until now that is. If you can find support for this then perhaps, but again if there is a limit then yes it should be in the article. However if there is not a limit then why whould we make a note of it. Lancer1289 21:43, August 17, 2010 (UTC)
 * http://meforums.bioware.com/viewtopic.html?forum=144&topic=714128
 * There is a limit of 11 end-of-game saves that can be imported into ME2. This means that if the player was to complete ME1 12 times, regardless of the number of unique playthroughs used, the 12th save will not be available for import, but saves 1 through 11 will be available.
 * There you have it. Do you believe me yet? Now, as I was asking, did they ever remove this limit? If they didn't, the article should say so. If they did, it should have a note stating that Bioware once said there would be a limit, but that they changed it. Because anything else is just confusing. Mehbah 22:25, August 17, 2010 (UTC)
 * Considering your first words, I then must tell you of your language policy against offensive language. However after digging through those forums since your last post, while eating dinner, just to note Pizza Hut's pasta is good, I found this. In the post Chris Priestly states this:


 * Since it was a confusing post, Mr. Priestly cleared it up and posted the correct information, which is you can import 300 Shepards if you have the time. According to a later post, the inforamtion that was posted was a miscommunication based on data that was over a month old. Since it was cleared up on the forums, there is no need to note it because the information was resolved by BioWare. Also again this is the first I heard of it and since it was cleared up, there is again no need to note it. Lancer1289 00:00, August 18, 2010 (UTC)
 * The evil, evil f-word is deleted. I was about edit the post anyway, actually, since I came off as more of a jerk than necessary. Anyway, it's good that this is cleared up. I still think it wouldn't be a bad idea to include it, as the whole thing was a fairly hot topic on various forums, yet the fact that it had been solved wasn't as widely known. That's my impression, at least. But if you say it shouldn't, I guess it's not necessary. Mehbah 02:25, August 18, 2010 (UTC)
 * Well we all get frusterated. My solution is to go and blow up some Zerg, or currently, a few Star Destroyers. Anyway there was a lot of posts after the lockdown on the thread about the save thing since people couldn't find the post, in which case they were redirected to it and BioWare had to put a sticky on the top of the forum redirecting people to it. The 35 pages on that forum, of mostly the same authors, no I didn't list them all, pretty much closed the issue. Again I never did hear about this, mainly becuase I don't patrol BioWare's forums, unless I'm looking for something, so I missed out on something, and what a week it was apparently. Again becuase it was sorted out on the forums, within 2 weeks, and most people took notice of it, I really don't think that it is necessary to have a note. Lancer1289 02:41, August 18, 2010 (UTC)
 * I've been working on transferring at least twenty-four files (Six Shepards, 2 different endings, and whether they were level 50 or 60). The level 50s transferred over perfectly, but when I started transferring over my level 60s, only seven files were successful. Just from my personal experience (and using a 120 GB Hard-drive for my Xbox 360), it looks like the capacity caps out at 19 files at a time.Dibol 10:55, July 9, 2011 (UTC)
 * And that is inconsistent with numerous reports I've read that say people have transferred 20+ files. Not to mention I have at least 20 transfers. Lancer1289 16:50, July 9, 2011 (UTC)
 * Please disregard my last "post." Apparently, my recent "failure" for the last data file happened because one save file kept over-riding the other when I made the last post, and just tried it again a few hours ago. Looks like the issue stems from how the saves are programmed (i.e. You can't beat game A and game B with the same character in 30 exactly 30 hours, or it will only take the recent saved game)Dibol 19:41, July 9, 2011 (UTC)

Defaults, Again
Not necessarily related to this article, but I don't know where else to put it, other than every other page on the wiki where it's an issue. Lancer previously dismissed noting the defaults on this article (not my problem), but did so on the grounds that they are noted on the relevant pages. Wrong. There has been a massive failure on this wiki to note defaults for new players not importing a save game. Most notably, the page for Wrex makes no mention of what the default is, consequently, I have no idea what the default is (I haven't done a new game without import in ME2.). The page for the Council also makes no mention of the default. Neither does the page for Ashley or Kaidan.JakePT 07:39, September 15, 2010 (UTC)
 * I wouldn't be averse to having the defaults listed. Were you thinking here, or on the relevant pages, or both? As to the defaults themselves, we really only know a few (Shep's background, the Council dies, Wrex dies, and IIRC, Udina becomes Councilor), and every now and then can extrapolate on others (dialogue from LOTSB seems to suggest that default Shep in ME2 killed the rachni queen in the first game), so as of now I don't see it being a totally complete list, but something would seem to be better than nothing, in this case. SpartHawg948 07:43, September 15, 2010 (UTC)
 * I was mainly talking about noting things on the relevant pages. I don't particularly mind if they're listed here or not, I can see the reason not too, since this article is dedicated to transferring the save file, not what happens if you don't. As for the defaults I also mean on articles like Fist. Since he's dead in my game and I don't have a start-from-ME2 game, I have no idea if he (or characters like him, such as Helena Blake, Rana Thanoptis, Parisini etc.) show up in ME2, and reading the relevant articles doesn't tell me.


 * If I use the Fist example again, the current page says "If Fist survived his previous encounter with Shepard", but I think it should have a note somewhere, either in the body of the text or a after saying something like "If the player did not transfer a save file Fist will not appear". I'd add that myself, but not having the appropriate save I don't even know if that's true.


 * I'm not so much talking about the default choices, but rather note on relevant pages if events happen or not for new players, not necessarily saying that Shepard made the associated choice, if you follow me. Using the rachni, pre-LotSB, as an example, instead of saying "default Shepard killed the queen", we'd simply say, on the relevant page, "If the player did not import the save, the asari will not appear". In this case it doesn't definitively say that Shepard killed the Rachni, but it does note what happens if the player doesn't import.


 * I'd be more than happy to start a game to answer these questions, but I figure if people already know this stuff, they can add it.JakePT 08:16, September 15, 2010 (UTC)
 * The absolute worst thing I hate is being misquoted. I never said that they were noted, I said that and I quote, "I think defaults are listed in the various articles", because I thought they were. Please do not twist my words as that really aggravates me to no end. Since they aren't apparently listed, then I wouldn't oppose posting them on the relevant articles. However this page is for listing things that transfer over via the Save File Transfer, and as such I don't think a list here of defaults is appropriate here. In the relevant articles, yes I can see no reason to oppose that, but it doesn’t fit with he contents of this article, which is to describe the things that transfer using the Save File Transfer. Articles, great, here, not so much. Lancer1289 12:45, September 15, 2010 (UTC)


 * Why shouldn't there be a mention about what happens if you choose not to transfer a save file in the save file transfer section? I believe there is purpose in an additional headline for it. Ilovetelephones 15:05, September 15, 2010 (UTC)


 * I agree that this page is the logical place to put information about default choices for a non-imported Shepard. I don't know if this is from an official source, but my understanding is that the default choices were selected so as to require as little back story as possible.  In other words, ME1 Shepard did not complete any side missions, and to the extent that mandatory missions had options, the choices were made that resulted in the highest body count so as to avoid "remember" moments. Blindman25 18:25, February 28, 2011 (UTC)
 * And I completely disagree again. This page is for listing things that affect the save file transfer, not for listing default choices that carry over from the nonexistent ME1 game, rather from ME. I still don't feel that this is the appropriate place for it considering what this article covers and what it doesn't. I have already given other comments on this which you can read above. Lancer1289 18:35, February 28, 2011 (UTC)


 * Complete if you can --Perj 16:43, September 22, 2010 (UTC)
 * I support this list also - it makes sense for the default condition of non-imported ME2 to be gathered in one place, rather than scattered all over the wiki. I'd also like to know the default positions because it gives an insight into the types of games fresh ME2 players will be importing into ME3. Will try and complete the excel file. Bronzey 07:05, September 24, 2010 (UTC)
 * Modified it a bit to hold only the important bits, and added some more info. Perj 14:41, October 6, 2010 (UTC)

Multiple imports?
Is it possible to import the same file multiple times? Beroya 13:14, September 22, 2010 (UTC)
 * Definitely - it will just create a new game with the same import bonuses (and, if you've already done ME2 once, even more starting bonuses from that completion). Bronzey 13:41, September 22, 2010 (UTC)

Fetch Quests
I'm kind of scared that at the end of ME3, when the big battle against the reapers begins, the alliance won't be able to properly support you because you didn't collect all the resources in "UNC: Valuable Minerals".
 * It's not flagged as an import criteria in ME2 so I wouldn't worry.

Shepard Dies
In the article, under Mass Effect 2 → Mass Effect 3, it states that, "...Mass Effect 3 will not accept save files where Shepard has died in Mass Effect 2..." This should be re-written, as Shepard dies in every Mass Effect 2 game. It is unavoidable. SinisterSamurai 23:20, December 22, 2010 (UTC)
 * I don't know what you are talking about. It is the death at the end that is the trigger. As to a rewrite, I don't see it as necessary. Lancer1289 23:39, December 22, 2010 (UTC)
 * You customize your character, the game starts, you handle a conversation tree, rescue Joker, and then die. SinisterSamurai 00:20, December 23, 2010 (UTC)
 * (Edit Conflict) If you read the whole sentence, it should be evident that this is referring to Shepard's death during the suicide mission, which is preventable. -- Commdor (Talk) 23:41, December 22, 2010 (UTC)
 * Indeed. Lancer1289 23:42, December 22, 2010 (UTC)
 * References to the suicide mission are made in a separate clause, IE, a separately expressed thought. SinisterSamurai 00:20, December 23, 2010 (UTC)
 * Maybe, but you're the only one who was confused by it. Everyone else understood it.--24.255.171.169 14:17, February 16, 2011 (UTC)

UNC: Rogue VI
What exactly is the dialog that becomes available if you do that mission? The only instance I know of is that Miranda will mention it if you demand EDI to be shut down when you first meet her, but I experimented and found that she'll still say that even if you skipped the Luna mission.--24.255.171.169 14:15, February 16, 2011 (UTC)

Gianna Parasini on Noveria
The article states that the Gianna Parasini quest in Mass Effect 2 would still appear even if not using an imported file. The Gianna Parasini article on this wiki though says the quest would not appear if you're creating a new character in Mass Effect 2. I've only played it on the PS3 and the quest is not there. Should someone change the wordings in this article? 219.89.12.133 13:40, March 6, 2011 (UTC)
 * My non-import Shepard on the PC also did not see Gianna Parasini on Illium. Unless there is some evidence to the contrary this section needs to be revised.  It needs to be revised on the Gianna Parasini article as well. Blindman25 17:50, May 4, 2011 (UTC)
 * I've corrected the article. Seeing as three people have reported this (Spart mentions this in an edit summary), it's very likely a real issue and an overlooked mistake here. -- Commdor (Talk) 18:21, May 4, 2011 (UTC)

Broken link to save game editor instructions
This link: http://www.facepunch.com/showpost.php?p=20494316&postcount=1827 is referenced as the forum post containing instructions for how to use the save game editor, but is now broken and leads to nothing but a forum error page.
 * I believe Mass Effect Saves has a set of instructions. There's also a forum post with a guide on how to edit saves on the Xbox 360. --175.38.232.187 13:17, June 23, 2011 (UTC)

Thanks Lancer
Thanks for changing the wording on the heavy weapons transfer, I couldn't think of the correct wording at the time.--69.207.23.137 21:40, March 17, 2011 (UTC)

Mass Effect 1 Council Decission Import Bugged?
I've tried getting help or at least some insight to this problem on BSN, but as always that turned out to be a pointless pursuit. As a note, I'm playing on xbox 360.

Basically throughout ME1 I followed primarily a paragon path (100% paragon bar, and roughly a 20% renegade bar (I think) and towards the end of the game I chose 'Focus on Sovereign' (not 'Kill the Council'). This seems to be what you need to do to have a multi-species council with humanity as a member.

However what I'm getting instead is the human only council in which humanity seized political control of the galaxy after the battle of the citadel. (Also, after checking my save via my computer I found a few flags that should have been ticked weren't, and some that shouldn't have been were (the ol' Conrad Verner bug was one of them for example).

So the question is: what's wrong, and how can I fix it?
 * It isn't a bug rather the way the game operates. If you save the Council, then Shepard followed the Renegade Path. If you saved the Council, then it's the Paragon path. It doesn't remotely matter how many Paragon/Renegade points you have, it's all about that last decision. Lancer1289 15:31, May 10, 2011 (UTC)
 * Correction: What Lancer meant was, if you focus on Sovereign, the Council perished in the battle, hence the Renegade option, which resulted in an all human Council, disregard of whether your Shepard is primarily a Paragon or Renegade one. — Teugene (Talk) 16:56, May 10, 2011 (UTC)

Are you sure? If you check the article it says that for a paragon Shepard who abandoned the council (which is what I did) you receive this intro:

“In 2183, the heart of the galactic community suffered a devastating attack.

The Citadel space station was invaded by a synthetic geth army attempting to open a portal for the Reapers: enormous machines that eradicate all organic civilization every 50,000 years. Commander Shepard led the defense, but the Citadel Council was lost.

Now, the new human-led Council attempts to quell rumors of the Reapers' return. Hoping to ease public concern, they've sent Commander Shepard and the starship Normandy to wipe out all remaining geth resistance.”

However the problem is I keep getting this (which seems to be the 'renegade who killed the council' intro):

“One month after the devastating geth attack on the Citadel, humanity seized political control of the galaxy.

Now the human-led Council is forced to respond to evidence that the Reapers -- enormous machines that eradicate all advanced civilizations every 50,000 years — have returned. To quell the rumors, the Council has sent Commander Shepard and the Normandy to wipe out the last pockets of geth resistance. Officially, they blame the invasion on the geth and their leader, a rogue Spectre.

But for those who know the truth, the search for answers is just beginning.”
 * Honestly, I have no idea about that one. Lancer1289 05:49, May 11, 2011 (UTC)

Would somebody be able to get the ending to ME1 that results in the 'paragon who abandoned the council' outcome and check what flags they have ticked? Or was my renegade too high (roughly 20%), maybe? ME2 did say 'paragon Commander Shepard followed the paragon route' after all, so I doubt it was this.

savefile me2 -> me3
Does me2 work like me1 with savefile transfer, where every victory is a new transferable shepard? Or can you pick any save game file to transfer?
 * Form what we have, it wil work the same way as ME to ME2 saves. You can pick which ones to import. Lancer1289 14:19, June 2, 2011 (UTC)

New Game Plus Issue
For some reason,I have transferred my level 30,male,paragon,Shepard to a NG+ ,and I get no EXP points to level up some still incomplete abilities.What's the problem ?
 * There is no problem. The Bonus experience refers to the amount of EXP you get for completing missions and assignments. Lancer1289 16:37, June 7, 2011 (UTC)
 * No I mean,I'm after the mission on Horizon,and I still haven't got a point to use to level up the abilties on the NG+.
 * So you didn't get 1250 EXP from the mission, that's...odd. I'm honestly not sure what to say but this might be a topic you should take to the BioWare forums. You might get a better answer there and you could get your answer here, but I'd recommend asking in both places. Lancer1289 18:58, June 7, 2011 (UTC)

List of known save transfer bugs and backup instructions
There seem to be a number of save transfer bugs, including the Conrad Verner bug. I've also heard than on PC the import utility can be temperamental at best. Should a list of known bugs be added just to reassure people? Also, considering that I have heard of the import utility mucking up people's save files, should instructions for backing up save files be added to the page? I know the filepaths for PC saves on Windows 7 and I know how to back up Xbox files, but I'm not sure about paths for any other operating system and I don't know about PS3 backups. --175.38.236.177 10:47, June 10, 2011 (UTC)
 * Bugs are noted on the pages themselves and where they are relevant. I'm not sure about putting a list here though, and that requires some form of investigation and would require dev confirmation on bugs. Lancer1289 15:19, June 10, 2011 (UTC)

Bonus Power for 2nd playthrough
I noticed that there is no information on the choice of bonus powers when you start a second playthrough with a character that has already completed ME2. I think this might be a very useful addition to the "Mass Effect 2 → Mass Effect 2" section. I would add it myself, but I have seen other mentions of the list of choices on another forum, and that person had choices I don't see. Obviously the list of powers to choose from will vary depending on some game mechanic, so if somebody with more experience/patience could add their knowledge on the topic, that would be best. I'm re-importing a Level 25 Soldier, and I'm given these choices: Armor-Piercing Ammo, Barrier, Slam, Fortification, Geth Shield Boost, Energy Drain, Reave, Neural Shock, Shredder Ammo, Warp Ammo. Another player, with a level 30 Soldier import also had these on his list: Inferno Grenade, Flashbang Grenade, Stasis. Anybody know what makes the difference? Is it just level, or some other mechanic? And are there any other powers that I didn't list that appear under different circumstances? MaxWilder 19:28, June 20, 2011 (UTC)
 * Those powers depends whether you have the loyalty of your squad mates. If you did not gain their loyalty in your first play through, you do not gain all these bonus powers in your list when you reimport the save files. Read the Loyalty article page for more info. — Teugene (Talk) 19:34, June 20, 2011 (UTC)

Significance of the Eletania vision?
I know it's a flag in an imported ME1 game, but there doesn't appear to be anything pertaining to it in ME2...has it ever been mentioned again? Ever since I noticed the flag I've been incredibly curious as to what its significance is... --175.38.232.187 13:14, June 23, 2011 (UTC)
 * We don't know yet and there hasn't been anything in ME2 about it so perhaps it will play some role in ME3. Lancer1289 14:30, June 23, 2011 (UTC)

Choices after Collector Base
If i romanced with someone after the collector base was destroyed, does that transfer over into ME3? What about flagged missions? Does anyone know/have theories or knowledge from Devs about this?
 * We don't have any information on this topic yet and if we did, then it would be posted. As to asking people for theories, that belongs in the forums or a blog post as that is now what talk page are for. Lancer1289 23:13, August 4, 2011 (UTC)

ME2 import save location?
Does anyone know what file will be used for importing? I've retouched and improved my main character(Paragon Soldier) through subsequent playthroughs and deleted one of the older playthroughs(upgraded everything possible and made better decisions overall in my opinion in a later playthrough). However, is that completed file still there even if I deleted it? I don't want to pick the wrong file when it comes time to import to ME3.
 * I don't think you'll have to worry about that. I'm sure the deleted file won't be present when the ME3 SFT looks through your saved files to import. But as I've never deleted an ME2 file, I'm not certain to an extent. Entia non sunt multiplicanda praeter necessitatem 21:50, August 8, 2011 (UTC)
 * We currently don't have any information on this one yet, but my theory is since ME2 doesn't have the same system as ME for end game saves, that it will work like the DA:O to DAII system where you must select a save to import. So you might have a problem and you might not, but again we really don't have any information yet. Lancer1289 22:00, August 8, 2011 (UTC)