Weapons (Mass Effect: Andromeda)

With the removal of class type requirements is the removal of the same from weapons. In Mass Effect: Andromeda, there are five types of weapons that can be used by any character. Pistols, Shotguns, Sniper Rifles, Assault Rifles, and Melee Weapons. Upgrading a weapon is now done through the crafting system using resources gathered on various planets.

How many weapons a player can carry will depend on the points placed into a specific Combat skill. Combat also allows the player to use Flak Cannons, Grenades, Trip Mines, etc. Adding points to Tech skills, allows the player to focus more on experimental weapons, such as the Flamethrower and the Cryo Beam. Enemies are not generally classified as 'weapons' so are not listed here, but players with Biotic skills can, in fact, temporarily use an enemy as a weapon, either as a shield or to do damage to another enemy.

Weapon Categories

 * Assault Rifles
 * Shotguns
 * Sniper Rifles
 * Pistols
 * Melee Weapons - These include swords, shivs, and hammers. Hammers do maximum damage. Shivs and sword are quicker and more precise, allowing the player to strike quickly and still have a chance to move out of harm's way.

Weapon Types

 * Milky Way - Similar to weapons used in the trilogy but upgraded
 * Remnant - Typically uses beams, have a high rate of fire and are exceptionally accurate. Due to rising heat, the weapon will experience occasional cooldown requirements. A fair trade-off considering this weapon type does not require the carry of ammunition.
 * Heleus - This type of weapon is generally plasma based and benefit from heat-seeking technology. Some Heleus weapons are also charged based. The longer they are charged before releasing the trigger, the more devastating the impact.