User blog comment:JordanaBrewsterFAN/Mass Effect 3 4th DLC./@comment-78.8.158.162-20130119154502/@comment-3325589-20130122020718

I think you make a good point there about the cosmicism angle, Zxjkl. The problem I had was that the way the game portrayed the Reapers felt less "ineffable" and more "out of focus."

@RandomGuy96: "In Mass Effect 3, they're the Galactic Empire from Star Wars. They have entire fleets and armies that are considered more advanced than what the Alliance uses and openly challenge them all throughout the game." I think that's overstating things more than a little. Cerberus has an army and a fleet, yes, but every time they win it's by stealth and subterfuge. On Mars, the Citadel, Grissom Academy, Tuchanka, etc. they only do as well as they do because the alliance, council, or krogan clans don't know what they're up to. Even then they still lose as often as they win. When they finally get into a fight in the open, a single alliance fleet curb stomps their main base and everything guarding it, effectively ending the organization. If we stick to Star Wars similes, they're more like an evil version of the Rebel Alliance than the Empire. That said, I agree with you that the retcon of Cerberus from the first game to the second & third is plenty weird.

"@Terminator-HIX A frigate can destroy a full-size Reaper, but that's not a single reaper, they are few thousands of them, that's why a miracle or overpowered superweapon was needed."

Lolwut.