User blog comment:TheUnknown285/Things You Do and Don’t Want from ME4/@comment-173.58.251.107-20140723212201

Personally, what I want:

An antagonist who is simultaneously loved and hated by the fans. Hated because of what they do, loved because of how they do it in style. More TIM, Saren and Sovereign style characters. Less Kai Leng styled characters.

An antagonist who actually gets involved with the story. I almost forgot that Harbinger and Sovereign were the main antagonists of the first two games since most of it was spent killing random mercenaries and helping squadmates. Now, the third game, you'd never forget the Reapers were the bad guys.

A "press this button to counter attack" system. Why can I block Kai Leng's attacks or knock a husk out of my face and crush it but I can't stop a Phantom from killing me?

More swords, whips and bows. It gives diversity in that people just don't always use nothing but guns or biotics, they have alternatives which in the right hands, are just as effective.

More balanced enemies. Seriously, having a smattering of husks followed by cannibals, with a marauder or two, flanked by one brute and a banshee is acceptable, being bum rushed by four brutes and two banshees all at once is not. They should really have proper ground formations.

What we could do without:

Multiplayer. The main reason that it's called singleplayer is to avoid psychotic screaming babies who constantly get downed. It's one thing to play alongside a bad player, it's another thing to have this whining idiot constantly getting downed and demanding everyone save him and thinking he can be the big hero and save some guy who isn't even remotely in trouble. I've also had enough with people who just follow you around waiting for you to knock down someone then take your kill so they can brag about how they took on a Banshee or Phantom or Atlas or some other big shot with the weakest weapon in the game on Platinum all by themselves.

Kai Leng styled antagonists. An antagonist should be involved with the story, not standing around waiting for you to show up before bringing out a boss fight that you will invariably lose no matter how badly you beat them to pieces.

Villains who don't match up to what they do in cutscenes. Kai Leng kills Thane/Kirrahe and/or Miranda and the Salarian Councilor if you mess up in cutscenes, and in gameplay, it's entirely possible to shred him to pieces in seconds. In contrast, Saren held Shepard by the neck over a building, and in gameplay was capable of killing a player in seconds. We need villains who are competent both as a powerful boss and in cutscenes.

The squadmate limit. Yes, I know I have a powerful team, why can I only take two of them with me at any given time? It really should have been this: You have two members directly under your control, while the others are more like NPC's who fight along side you but don't actually take orders from the player.