M-15 Vindicator

The M-15 Vindicator Battle Rifle is an assault rifle in Mass Effect 2 and Mass Effect 3.

Description
A battle rifle favored by assassins and elite mercenaries that fires in highly accurate five [sic]-round bursts and can be pulsed for rapid fire. Deadly at range, very accurate, and effective against armor, shields and biotic barriers. Upgrades the Avenger Assault Rifle.

Manufactured by Elanus Risk Control Services for the Blue Suns mercenary group, the Vindicator is quickly gaining popularity in the Terminus Systems.

Acquisition
The M-15 Vindicator is found on a couch in the room where Shepard meets Archangel on Omega.

Squad Use
This weapon can be used by Garrus, Grunt, Legion, Samara/Morinth, and Zaeed. Squadmates deal 45% less damage with the Vindicator than if wielded by Shepard.

Player Notes

 * The Vindicator is an excellent weapon for dealing large amounts of damage via headshots, making it one of the best choices when fighting the Collectors (who have large heads). If sufficiently modded, three rounds to the head can take down a Collector.
 * The game calls the Vindicator a battle rifle. In real life, battle rifles are used to cover mid range battles (300-600 meters), between the range of assault rifles and sniper rifles. The game reflects this by making the Vindicator more a mid-range weapon. It was not designed for "spray-and-pray" combat. Thus the weapon is more suited to players who prefer to kill enemies with headshots at medium range.
 * This weapon makes battles quite perilous on higher difficulty levels. It pairs nicely with the M-22 Eviscerator shotgun, which picks up the slack at close range and helps to conserve the Vindicator's limited ammo reserve.
 * The Vindicator has superior accuracy and stopping power when compared to the M-8 Avenger. Its burst-fire mode removes the issue of recoil, but this factor also makes the Vindicator less effective in close quarters battle. This is especially true when fighting large numbers of enemies, making protracted firefights particularly perilous to the player.
 * The main weakness of the Vindicator is its low thermal clip capacity (only 24 rounds, compared to the 40 round clips in the M-8 Avenger). Another handicap is the player can carry only 105 rounds worth of spare thermal clips, while the M-8 allows for a max of 440 rounds. This limitation can become deadly when fighting enemies who don't drop ammo, such as husks, animals like varren and klixen, as well as extremely durable enemies, such as krogan.
 * The Vindicator's rate of fire is much higher when the player pulses the trigger. Firing the weapon in this manner greatly increases its damage rate.
 * To compensate for the low ammo reserve, the player must strive for accuracy and attempt to deliver a high percentage of headshots. Additionally the player should make use of all their weapons, favoring sniper rifles at long range and shotguns at close range. Consequently, the Vindicator is at its best in the hands of a Soldier, since the Soldier's Adrenaline Rush ability maximizes both accuracy and damage potential. The Soldier may supplement the Vindicator's limited ammo by making use of both sniper rifles and shotguns.
 * This is usually the best weapon for any teammate that can use assault rifles as they are very accurate with it and deal high damage even with the 45% decrease. The low ammo doesn't affect teammates. It's good for teammates who are providing suppressive fire. Despite the issues associated with burst-fire, they still fire frequently.
 * The Targeting VI upgrade is not as critical on this weapon as on the other rifles, as it is already very accurate. The Vindicator's crosshair is displayed as the narrowest possible with the interface. However, it does improve grouping over range, and allows the player to successfully land all three rounds more often, reducing ammo expenditure.
 * If the number of rounds left in the current clip is four or five, the next shot fired will be a burst of all remaining rounds, instead of the usual three.
 * The M-96 Mattock makes the Vindicator slightly obsolete; it has a much higher fire rate and fulfills the same role of tactical mid-to-long range combat. The Vindicator is still a good gun considering that its lower rate of fire makes it easier to make shots count- as opposed to spamming the trigger, which wastes ammo. Therefore, the only reason to pick the Vindicator over the Mattock would be if the player does not have the DLC required.

Description
A battle rifle that fires in three-round bursts. Favored by assassins and elite mercenaries, and deadly at any range. Manufactured by Elanus Risk Control Services for the Blue Suns mercenary group, the Vindicator is popular in the Terminus Systems.

Acquisition

 * Single-player: Priority: Mars: In a weapons locker after the tram ride. (Purchasable from Kassa Fabrication if missed during mission.)
 * Multiplayer: Randomly rewarded by purchasing an item pack.

Player Notes

 * Single-player
 * The Vindicator packs a good punch and has better-than-average accuracy, making it a good hybrid between the Mattock and the Avenger.
 * Clip capacity is lower than the Avenger and Phaeston which means you should take a slightly more conservative approach with ammunition.
 * It also has considerable recoil when shooting while on the move, however in cover it is stable enough to land consistent, precise shots. This is complemented by using a scope mod, which allows constant headshots.
 * The main weakness of the Vindicator however is its burst fire, which makes it perform poorly in close quarter, thus it is a poor choice of weapon for Vanguard.
 * Suggested modding for this rifle includes a stability damper upgrade. The Vindicator can have almost the same degree of accuracy it had in Mass Effect 2 with higher level stability dampers.
 * The Vindicator is a good choice for an Infiltrator, as it is very light when upgraded, and when in cover, can land consistent headshots on an enemy, when combined with headshot bonus' from the Infiltrator tree, and ammo powers, can do significant damage to the enemy.


 * Multiplayer
 * The Vindicator deals respectable damage despite its light weight, making it ideal for power dependent classes that want a bit more punch and better accuracy than the Avenger offers.
 * The recoil can be drastically reduced (but not eliminated) by playing as a turian Sentinel and evolving Turian Veteran to reduce recoil. This makes it far better than the Avenger at medium and long range.
 * A piercing mod would make the Vindicator very effective against enemy armour, as well as address a flaw with all assault rifles - the inability to penetrate shields or plating. Armour piercing ammo can also be used to accomplish this, but the ammo only lasts one mission and has varying statistics, but it doesnt take up a mod slot. If using the latter option, consider adding a dampener, or Extended Clip mod.

Trivia

 * Squad members and Shepard in cutscenes fire the weapon in fully-automatic or semi-automatic mode, while Shepard can only fire the Vindicator in bursts in actual combat.
 * The appearance is based on the alternate assault rifle in Mass Effect.
 * If Samara's recruitment mission is completed and the M-27 Scimitar isn't obtained at any of the three places you can find it, a M-15 Vindicator will be given as an award after talking with Samara in the police station. The M-15 Vindicator will not be shown to the mission summary.
 * It is possible to see the word "Auto" on the side of the rifle (best seen if using either power or weapon wheel to change camera angle). This may indicate that the Vindicator was supposed to be an automatic assault rifle or that it would have multiple fire modes, which would explain the error above.
 * Even though the rounds are usually depicted as firing out of the bottom barrel, (the top one was depicted as a scope in ME2 but is slightly different in ME3) an extended barrel is added to the top one.