Hazard

Environmental hazards usually occur on planets with hostile environments.

EVA Hazards
Some worlds are dangerous to explore on foot, either from extreme conditions, radiation, pressure or biological contamination. The dangers are ranked as Levels 1, 2 and 3 and are listed on the planet's description on the Galaxy Map. After exiting the Mako, a hazard timer will begin to fill (the higher the danger level, the faster it fills). When this is full the character will begin taking health damage until death. The timer can be reset by entering the Mako, or, in some cases, negated entirely by wearing Devlon Industries armor because this protects against Level 1 environment hazards.

Common hazards include:


 * Heat
 * Extreme cold
 * Pressure
 * Toxic agents (pollen, bacteria)

Interior Hazards
Environmental damage applies not only to EVAs, but interior hazards like falling boxes, or exploding power junctions which cause toxic damage if destroyed in close proximity. Another danger is from containment cells, often found in mercenary bases or mines:


 * Fusion containment cells cause toxic damage.
 * Ion containment cells release an electrical discharge that damages shields.

On all worlds, fires are ranked as Level 2 hazards and getting too close to one will destroy your health very quickly.