Striker Assault Rifle/ME3MP

Description
The Striker is a fully-automatic weapon that functions more as a grenade launcher than a rifle, firing high-impact slugs that detonate on contact. The weapon increases its rate of fire the longer the trigger is held, which is devastating if the weapon can be kept on-target. In an attempt to market the Striker outside of the Krogan DMZ, the gun was designed to be fired by non-krogan, but its recoil tends to off-balance smaller species. Enthusiasts point out that the target on the receiving end of a Striker has far worse things to worry about than it's shooter's balance.

Acquisition
Weapons are randomly rewarded through purchases of item packs. The Striker Assault Rifle is categorized as rare and requires the Mass Effect 3: Resurgence Pack.

Player Notes

 * Multiplayer
 * As the trigger is held down to increase the rate of fire, the vertical kickback also increases dramatically, making the Striker Assault Rifle one of the hardest weapons to aim and control.
 * The high rate of fire will deplete your ammo cache rather quickly. Adding a magazine upgrade will help alleviate this problem.
 * Adding the stability damper drastically decreases the kickback of the gun making it easier to control.
 * Due to the rounds being explosive, they will often deal damage to multiple enemies close to the primary impact point.
 * If you find it difficult to hit your target, it can be an effective strategy to aim at the ground near them.
 * The above strategy can also be used to effectively take out Guardians or targets hiding around corners.
 * The Striker is also effective against Cerberus' Atlas Mechs, especially for the Engineer Class, as their Overload can help lower the Mech's shields, and the explosive rounds do a fair amount of damage to its armor.
 * Batarian Soldiers and Sentinels can wield this weapon very effectively: the Batarian Enforcer passive ability can grant them extra spare ammo.
 * This weapon can be used as long range 'artillery'. Emptying a magazine into a cluster of enemies is almost guaranteed to net you a kill or two while softening the remaining enemies up for your teammates to take out. This will get you loads of kills and assist points.
 * This weapon is also very effective against Phantoms. Six or so shots near the Phantoms can very quickly bring down their barriers, despite it's ineffectiveness against barriers and shields (and since Phantoms really only have a small amount of health and a weak barriers; they are just very fast). Then as the Phantoms turn invisible, simply shoot at the ground near them; it should quickly kill them or at least, stun them with very low health to allow teammates to finish them off.
 * One weakness of this gun is its ineffectiveness against barriers and shields. Atlas Mechs, Banshees, and Geth Primes can absorb a large volume of fire from the Striker before losing their protective layers.
 * This weapon will stun unshielded non-heavy units making it much easier for you and your team to finish off potientially dangerous enemies such as phantoms.
 * Firing from cover is very effective with this weapon. The reticle is identical to a shotgun reticle. When in cover, the reticle shrinks to a more manageable size which allows for more accurate explosive shots.
 * Cloaking after the Striker achieves its maximum fire rate will not break cloak. By pairing this with a magazine upgrade you can get several shots off while cloaked before reloading.
 * The Assault Rifle Magazine and Piercing mods can greatly increase the overall deadliness of the Striker; with both mods maxed, the Striker has more than twenty shots, ignores 65% of target defenses if within a meter or so and can deal an additional 60% piercing damage - couple that with the increasing fire-rate, good aim and decent control, and you can easily take down some of the larger enemies.
 * Adrenaline Rush can be used very effectively with this weapon, especially with an extended clip mod. This can allow you to push out up to 42 grenades before needing to reload, making this weapon extremely capable of dealing with groups of enemies.
 * The full potential of this weapon can be realised when combined with Cryo Rounds. The large number of grenades that the Striker can push out in a short space of time can snap-freeze entire platoons of enemy infantry in very little time. Any that aren't frozen are slowed and made less capable of evading your shots, which may ultimately lead to their demise by team mates.
 * Note that when lagging, the projectiles have a tendency to detonate at the shooters face, doing little-to-no damage to the enemy unless the enemy was at point blank range.