User:DeldiRe/Sandbox/N7 HQ

N7 HQ is a BioWare website, released on 11th October 2012, featuring a stat-tracking and gameplay data. N7 HQ allows players to check the advancement on his Mass Effect 3 single player campaign and on Mass Effect 3 Multiplayer. From the N7 HQ main page, players can view their Profile, Challenge Awards and Inventory in Multiplayer, and Galaxy at War or Achievements of the single campaign.

As of 6th June 2013, Mass Effect: Datapad, an app for IoS device containing a mini-game that interact with Mass Effect 3 Galaxy at War system, is no longer available for sale through the App Store. However, a browser-based version of the app has been implemented into the N7 HQ.

Codex
The Codex section includes a portion of the primary and secondary Codex entries of Mass Effect franchise.

Challenge Awards
A list of the banner(s) that you have unlocked for your profile. You are also able to change the banner that you will display on your N7 HQ account and on the lobby of a new Multiplayer game.

You must be logged out of Mass Effect 3 Multiplayer for this selection to take effect.

Galactic Readiness
In Galaxy at War mode users can view their Galaxy at War Readiness Rating as well as deploy fleets to various locations in the galaxy for credits and an increase in Readiness for the associated theater. Once a fleet is deployed the player must wait out the duration of the mission, after which the rewards can be collected.

Missions take place on three different locations on each of the main theaters. Each location is either a short (1 hour), medium (3 hours) or long (6 hours) duration and appropriately increases the readiness an increment amount. The theaters and locations (in order of duration) are:


 * Earth Alliance Space
 * Pinnacle Station: Command Center – Formerly a military training Facility, Pinnacle Station has been repurposed as a command and control center for Council forces.
 * Alliance forces repelled the enemy assault and kept Pinnacle Station functional.
 * Credits 75.
 * Noveria: Research Labs – The frozen worlds of Noveria is home to some of the most advanced research facilities in the galaxy.
 * An Alliance strike force seized critical research intel.
 * Credits 600
 * Camala: Indoctrination Camp – The batarian colony of Camala is now controlled by the Reapers, who are using it as a spawning ground for more Reaper forces.
 * Alliance forces inflicted heavy damage and disrupted enemy production of new Reaper forces.
 * Credits 1,125


 * Inner Council Space
 * Gembat: STG Outpost – A Salarian STG outpost based in the former krogan colony of Gembat performs recon and sabotage operations against Reaper forces.
 * The fleet drew off enemy fire to prevent the outpost from being discovered.
 * Credits 75
 * Menae: Moon Base Firax – Palaven's largest moon is the spearhead of the turian effort to retake their homeworld from Reaper forces.
 * Alliance forces provided vital air support, enabling turian teams to reclaim lost ground.
 * Credits 600
 * Cherk Sab: Refugees – The gas giant Cherk Sab has the only He-3 fuel system in the system, making it a chokepoint for refugees fleeing the Reapers.
 * The fleet provided crucial protection that let civilian ships escape.
 * Credits 1,125


 * Outer Council Space
 * Cyone: Fuel Depot – A combined asari-turian fuel depot on Cyone supplies ships throughout Outer Council Space. This stronghold also protects access to the Citidal.
 * An Alliance strike force disrupted hostile activities in the sector, giving Cyone a chance to resupply.
 * Credits 75
 * Aequitas: Palladium Mines – Mining operations on Aequitas provide Palladium to allied ships for armor and shield enhancements.
 * Alliance forces disrupted enemy activity to enable mining operations to continue.
 * Credits 600
 * Thessia: Asari Fleet – Fast mass-relay access to the Citadel makes Thessia a vital military asset, and most of the asari fleet is stationed there to protect the homeworld.
 * Alliance forces bolstered asari lines, giving the asari the chance to recover and make fast repairs.
 * Credits 1.125


 * Attican Traverse
 * Trident: Iridium Mines – Trident is a storm-racked water world whose iridium mining operations are vital for Alliance ships sensors and infantry rapid fire weapons.
 * The fleet liberated Trident’s main spaceport, putting the mining operations back in Alliance hands.
 * Credits 75
 * Caleston: Element Zero Mines - Caleston’s fragile domed cities handle one of the largest eezo mining operations in the galaxy, supplying most of the Alliance fleet’s drive cores.
 * The fleet protected Caleston’s domed cities and kept element zero mining operations intact.
 * Credits 600
 * Ket'osh: Sensor Array – An ancient quarian colony abandoned during the geth uprising, Ket'osh has a massive sensor array that tracks ship movements across all nearby sectors.
 * Alliance ships disabled the enemy sensor array, enabling friendly forces to move undetected.
 * Credits 1,125


 * Terminus Systems
 * Garvug: Prothean Dig Site - Garvug contains well-preserved Prothean data artifacts, making it attractive for archaeologists and scavengers alike.
 * An Alliance strike team extracted key intel and Prothean resources from the area.
 * Credits 75
 * Hourglass Nebula: Corsairs – From Eclipse smuggling operations to Blue Suns prison ships, the Hourglass Nebula has many small but well-armed ships operating independently.
 * The fleet flushed out Reaper forces and recruited independent operators to assist Alliance efforts.
 * Credits 600
 * Omega: Captured Space Station - Omega controls access to ancient technology located beyond the Omega-4 relay. The station also markets countless black-market technologies.
 * The fleet attacked hostile forces and acquired previously unknown technology before withdrawing.
 * Credits 1.125

Credits earned during Galaxy at War missions can be used to purchase upgrades:

There are ten levels available for the Speed, Shielding, and Readiness upgrades and three levels of the Fleets upgrade, with each level both increasing the effect of the upgrade and costing more.
 * Speed reduces the time it takes to complete missions.
 * Fleets purchases additional fleets.
 * Shielding reduces the chance of a fleet being crippled.
 * Bonus Readiness Rating earns additional readiness rating per mission.

Once all basic upgrades have been purchased, advanced upgrades become available: There are three levels of Galactic Command Coordination available, with the first level costing 10,000 credits, 25,000 for the second and 40,000 for the third.
 * Galactic Command Coordination Earns significant additional readiness rating per mission.

With all of the Bonus Readiness Rating upgrades and Galactic Command Coordination upgrades, a single third level mission will produce 3.17% readiness rating increase.

Online War Assets
This page displays the "online" War Assets that you have unlocked for your single campaign in Mass Effect 3. Those bonus will increase your military strength and will then permit to ensure an easier final mission.
 * N7 Special Ops Team: Each time that you promote a multiplayer class, you will gain one rating point of this war asset, this rating is unlimited. Each rank gives you 75 points for your military strength.
 * Cerberus Escapees: Each time that you unlock one of the reward of the mobile game Mass Effect: Infiltrator, you will gain one rating point of this war asset, the best ranking available is three. Each rank gives you 40 points for your military strength.

Additional Online devices
News: A direct link to Bioware's blog over Mass Effect 3. Forum: A direct link to the general discussion over Mass Effect of the forum of the Bioware Social Network. My Account: A page referring to your linked to your gamer account(s) (PC/XBox/PS3/WiiU) and a possibility to change the privacy settings of your N7 HQ account. Support: Useful information and links to the EA technical assistance if you encounter problems with the configuration of your Mass Effect 3 account.