User blog comment:Martolives/Losing the Plot/@comment-2228120-20121018201510

Gameplay must not divert from the story, or else it breaks the immersion. A classical example is DA2 - it's supposed to take place in a city extremely hostile to mages, held under tight control by a paranoid Knight-Commander - but you and your party happily waltz around, wearing robes and wielding staffs (with a skull on top!) and shooting fireballs from your rear end in broad daylight, yet no-one ever bats a lash. It was actually one of the things that kiled the whole game for me.