N7: Javelin Missiles Launched

This mission is triggered after completing N7: Blue Suns Base and receiving a message from EDI that an Alliance colony on Franklin a moon of Watson (Skepsis System, Sigurd's Cradle) is under attack by Batarian radicals. It can also be acquired by just scanning the moon. Terrorists took control of a nearby Javelin missile base and have launched two missiles at the human colony. Total destruction of the colony is imminent, zero probability of survivors if missiles strike. The killswitches for the missiles are inside the base and under heavy guard by batarian fighters.

Mission Briefing
SSV Normandy's scanners detect an anomaly. After scanning the anomaly and hearing the distress call, the following message appears: "Scans detect an Alliance colony defended by a Javelin Mk. II missile base. A distress signal indicates that the base is compromised by batarians who have launched two missiles at the Alliance colony. Total destruction of the colony is imminent. Zero probability of survivors if missiles strike. Find the control panel in the Javelin Mk. II missile base. Time of impact calculated: landing party will have 5 minutes to deactivate the missiles after shuttle touchdown."

The message describes the colony as the first of its size in the sector and losing it would be a devastating setback to Alliance expansion in the Terminus Systems. The time of impact was calculated to be 5 minutes.

Walkthrough
Since a countdown of five minutes until impact is running, Shepard has to hurry to get to the killswitch console in time. The base is overrun by batarians and a batarian commander guarding the console. Despite arriving there in time, only one killswitch code is left, forcing Commander Shepard to decide which missile to stop, the one targeting the spaceport on Franklin or the one heading for the capital city. If Shepard chooses to save the residential district, thousands of lives will be saved, with the industrial area destroyed, however, the colony will no longer be viable and will have to be evacuated. If the spaceport is saved, Shepard pursues Alliance interests, albeit at the cost of lives in the city.
 * No option gains any additional Renegade or Paragon points or immediate consequences.
 * Before leaving the moon and after deactivating one missile, Shepard can still claim 3750 credits of a wallsafe next to the console and open a crate of refined Palladium.

WARNING: The button mapping for the decision in this mission can be confusing since on the Xbox 360 (A) saves the spaceport and (B) saves the residential area instead of selecting the one you want to save and then hitting (A). Also, on the Xbox 360 and the PC there is a glitch with the journal where saving the spaceport causes it to read as the city being saved and saving the city causes it to read as having saved the spaceport. The bioware fourm page below confirms that the game does record what you actually chose and not what the journal says.

http://social.bioware.com/forum/1/topic/107/index/880342/2

Mission Summary

 * Experience reward: 125
 * Credits: 7,500
 * Cerberus Funding: 3,750
 * Credits Found: 3,750
 * Minerals:
 * Palladium: 2,000