User blog comment:SilencedSkies/Body Armor: A Comparison./@comment-1440333-20130213151741/@comment-3115764-20130214005346

If you play the game, you'll notice that the plates regularly clip and compress in order to match his motions, something that real armor doesn't do. IF you watch the overhand swing carefully, you'll see his shoulder plates bend and compress to make the animation work. Seeing as "adamantium plates half a foot thick" typically aren't supposed to bend, i will say that the armor has a problem. What you're doing is dancing around the issue because you don't want to concede that Aquila has faults. While yes a Space Marine can rotate his arms forward and back at the shoulder, he cant lift his arms from his sides to above his head. And by the way, having a neural interface doesn't make the armor any more practical. A neural interface simply translates the signals from the brain into something that the armor software can recognize because the electro chemical signals in our CNS is incompatible with most modern electronics.