User blog comment:Mexican215/So who was satisfied with the last battle against the Reapers?/@comment-4967682-20130213023320/@comment-5379655-20130213193808

I have played the suicide mission, actually. About 7 times in fact. Base gameplay doesn't change because you are still playing the same mission and going through the same objectives. Normandy crew dies off-screen, for one. Yes, it shows you their dead bodies and yes, they die. However, what I am saying is that their is nothing unique about any of these actions. They are simply cookie cutter death animation sequences that get filled with a different character based on your choices, but they aren't unique scenes, so to speak. In fact the character deaths can be likened to the crucible explosions at the end of ME3. Essentially the same scene, just with different colors (Characters, in this example). What I'm saying is, it is much easier to pull this off than the whole war assets thing, because ME2's ending has the exact same cutscenes, just with different characters in different places. It would be much more cost prohibitive to accomplish different fully rendered cutscenes for each war asset since they wouldn't be able to utilize the same trick. Besides, it would take forever to show each war asset in action, and if only one of them was left out, then people would most likely complain about that one that wasn't shown. You get what I'm saying?

Sidenote: Rachni wouldn't be able to take part in the fighting anyway. The queen only produced workers to help with the crucible after being freed. Probably because they are easily indoctrinated due to hivemind mentality.