User blog comment:LilyheartsLightning/A Year in Retrospectre/@comment-4118072-20130316123957/@comment-24174486-20130317173207

Characters would typically use assault rifles or SMGs in cutscenes. You can see how this makes a problem when the only player class that gets assault rifles early in the game never gets access to SMGs. Really, they should have had heavy pistols be the default cutscene weapon in ME2.

Having multiple firing sequences would be a nice touch, but with the variety of weapons and the ability to carry specific weapons, they'd need to implement at least a dozen animations, probably double that.