User talk:Temporaryeditor78/2018

Power Pages / Mass Effect 3 Question / Admin Request
Temp,

I found an issue while going through the Mass Effect 3 power pages after having edited most of them to ensure they matched the in game text and all of the pages had the same format.

I'm asking for your help because you are an absolute stickler for details and you look at a situation quickly and give a clear answer. I appreciate that.

Here is what I found. Keeping in mind that "you don't do multiplayer". Some of the power pages list the characters that the powers apply to at the top of the page as well as the Availability section at the bottom of the page. The Sentry Turret power is an example.

Sentry Turret

Some pages use a generic version sort of in the middle of the two listing just the class not the specific characters at the top while also listing specifically in the Availability section at the bottom. The Cluster Grenade power page is an example.

Cluster Grenade

Some pages do not list the characters at the top of the page and only list the characters in the Availability section at the bottom. The Nova power page is an example.

Nova

There is a mix of all three in the power pages. While this isn't a universe ending find, I'm unclear as to which of the three is correct. After thinking about this for a while, I think that it should only be listed at the bottom as there is a specific section for it. No sense in duplicating information at the top. There is nothing wrong with it being at the top, just that the pages aren't all the same.

I'm willing to correct all of the pages to the same style, I just don't know which is correct. Top and bottom or Availability section only?

As you know the details of the manual of style the best, can you make an admin determination on this for me?

I will then being correcting pages.

Thanks for your help. 15:06, January 16, 2018 (UTC)
 * Temp, after further review, I found the Mass Effect Wiki:Manual of Style/Powers page and it does show having the availability section at the bottom and describes being brief in the top of the page. It doesn't show having the characters repeated at the top.


 * Would you agree as the admin that the extra duplication should be removed from power pages (using Mass Effect 2 & 3 power pages manual of style format)?


 * Thanks for your help. 15:34, January 16, 2018 (UTC)


 * the intro text was supposed to be a -very- short description of what the power is/does but usually people aren't imaginative enough (or have the time) to say anything else other than which character/s have it. if you can think up of something succinct, feel free to do so. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 20:20, January 16, 2018 (UTC)


 * Thank you for your help Temp. I will begin the process of verifying the availability section for all of the powers (adding it if it is missing) and updating the top portion to remove duplicated info. I'll put a short layman's version of what the power does (if it isn't obviously clear from the name). 21:09, January 16, 2018 (UTC)


 * Side note Temp. From the 5 I have fixed so far, I haven't put anything extra in the top paragraph because everything is already obviously in the page title or the player notes section in much better detail. If I do find sections that make sense to add I will add them, but at this point I don't think there will be much to add. 22:22, January 16, 2018 (UTC)
 * Temp, All power pages were reviewed and updated as stated above. -- GS877 (talk) 22:35, February 8, 2018 (UTC)

Warlord Rage Stub Page Status
Temp,

The Warlord Rage page is showing at the top that it is considered a stub article but from everything that I can see on the page it looks exactly like other mature power pages for Mass Effect 3. The description is correct, all of the power ranks are listed, all of the sections appear to be in the correct places per MOS. I don't see anything on the talk page about missing items. There doesn't appear to be anything that needs expanding or extra information needed from what I can see.

I may be totally wrong on this and feel free to light me on fire if I am. :)

Is there a way to convert this over to a mature page and remove stub status? Or is there a process to do this i.e. you have to submit for a proposal, vote, etc. like you have told me about before?

Thanks for going over this for me. I don't know much about the stub process and didn't see anything obvious in the MOS on stubs. 23:26, January 16, 2018 (UTC)


 * Temp,


 * I'm an idiot and put the wrong page link. I just noticed it. It should have been Warlord Rage and not Krogan Warlord Sentinel. I fixed the message above and title with the correct link/name. Sorry about that. 07:22, January 18, 2018 (UTC)


 * right, sorry forgot about this. the page (and some similar powers) doesn't have any player notes although the others aren't marked as stubs. if there really isn't anything notable about it, perhaps a couple of cost-based analyses will do (e.g. if it's better maxing this out first instead of other powers, if it's better off alternating points between this and some other powers, etc). T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 13:36, January 18, 2018 (UTC)


 * Temp,


 * You did nothing wrong. You say at the top of your page that you do have other things going on and you will get to requests as you are able (as long as they aren't absolutely stupid and a waste of time / why did you revert my edit that I didn't think about before I did it and certainly didn't read the MOS). :)


 * I messed up and didn't give you the right information and that was why I figured you hadn't worked on it yet. Silence does communicate a message quickly sometimes. I went back to check and then found my error (even though you weren't ignoring me/waiting for me to find my mistake). I was able to fix the mistake and allow you to give me the help I had asked for.


 * I updated the Warlord Rage page with information based upon the differences between the Rage power and the Warlord Rage power. As this is a passive power that you can choose health/shield vs. melee damage builds, there isn't a whole lot of comparing to do. Point for point what you spend on this passive power is either about melee or health/shields. You can't really get a large number of combinations / gameplay changes based upon your choices for this power. You either want to kill quicker or not get killed quicker. :)


 * I was able to take the note from the Rage page about the melee build style of play but the rest is personal preference. Most Fitness pages are the same way for ME3 multiplayer. Some people like one way of play or the other. As I prefer one way, I can't really put lots of differing opinions and I don't want to slant it towards my style of play. Keeping it neutral per MOS. Most play style information is on the Krogan Warlord Sentinel page already with lots of different types of power builds from other players with the 4 other powers taken into account as well so just copying and pasting stuff onto Warlord Rage didn't seem appropriate.


 * I was able to put information there about the regeneration and some comparison to Bloodlust. While not the same, it does let the player know there is additional information on other pages and similar characters / styles of play can be considered.


 * I tried to keep the player notes factual based on other power pages, give a new person looking for information, comparisons, differences (if there are any) for Warlord Rage a place to find that information, and generally make the person more well informed without just copying sections from the main character page or other pages just to fill up a section.


 * Do you feel that this is enough to remove stub status (or start the stub removal process)?


 * Thanks for your help. I really do appreciate you taking the time to go over these items. 15:01, January 18, 2018 (UTC)
 * Temp, I removed the Stub tag from the page. -- GS877 (talk) 22:34, February 8, 2018 (UTC)

Photos In Asset Storage
Temp,

While updating the power pages per the previous posts, I stumbled across several small photos of the power icons that are not found anywhere else on the site. Most other icons are already available in the Powers area. I was able to use several of them though. It looks like you created a storage area for the images in 2013.

User:Temporaryeditor78/Asset_Storage

specifically the - ME3 power icons (lksdjf)

The images come up on the pages I used them on when I use [ [ file : (file name) ] ].

I updated the pages with the images listed below that didn't already have icons available in the standard format.

Armor Piercing Arrows.png
 * Armor-Piercing Arrows

Biotic Focus.png
 * Biotic Focus

Cain Trip Mine.png
 * Cain Trip Mine

Concussive Arrows.png
 * Concussive Arrows

Nightshade Blades.png
 * Nightshade Blades

Icon Repair Matrix.png
 * Repair Matrix

Most icons are a smaller size and use a box format around them. The remaining icons in that storage area are higher resolution versions of existing icons minus the box format (like in the game).

Do the 6 images I used need to be moved from "Asset Storage" to the Powers category page so that they are available for use / categorized correctly (not in the wrong place)?

Category:Powers

I see at the bottom of that page that most all of the remaining icons are shown in the "Media" section.

I wasn't sure and wanted to ask what should be done. Can you help me with this when you have a chance? No rush as the images link correctly and no one has even looked in the storage area since they were put there. 20:56, January 18, 2018 (UTC)


 * Temp,


 * Just saw your message on my talk page. I undid all of the images on the 6 pages. I was typing to you as you sent to me. I agree that they should all be the same format. I'd love to have them all be high res pics that look better but I don't have the PC version to capture the pics. If in the future they become available, I would be willing to update them if requested to.


 * Thanks. 21:06, January 18, 2018 (UTC)


 * Temp, All ME3 hi res photos in the Asset Storage location were marked for deletion as they are duplication of newly uploaded and correctly named hi res icons. -- GS877 (talk) 22:37, February 8, 2018 (UTC)

Combined ME:A Skill Pages / ME3 Power Pages
Temp,

I ran into a ME3 power page that has a Mass Effect Andromeda skill on it as well. I seem to remember a revert edit you did to a power page to remove someone adding what is really a new skill page.

Tactical Cloak

It's the first I've found during the power pages review I'm doing.

Should that portion on Tactical Cloak be moved to a dedicated "skill" page for Andromeda? I've seen lots of other skill pages with the same names as familiar power pages. I've also seen the redirect at the top of pages saying "if you are looking for XYZ skill it is here..."


 * Side Note - It looks like there actually is a skill page already for Tactical Cloak.

I don't play / own / know hardly anything about ME:A / MOS though.

I may find additional pages that have been placed together.

Should I strike the Andromeda section from the ME/ME2/ME3 Tactical Cloak power page? When / If I find this again, should these be reverted / undone and state "Requires a new skill page, not placed on a power page per Admin".

Thanks. 21:41, January 18, 2018 (UTC)


 * Temp,


 * I will remove the ME:A information like I did with Incinerate and place a redirect to the Skills page. 15:41, January 19, 2018 (UTC)

Incinerate Skill / Power Pages
Temp,

I found the same issue as Tactical cloak on the Incinerate power page. Looks like someone added the ME:A skill to that page and then someone else created a separate skill page.

Incinerate

Incinerate_(skill)

I will be removing the Incinerate (skill) from that page and adding the redirect at the top of the page to the correct ME:A skill page. ________________________________

I also found that the Incinerate (skill) page incorrectly listed in the Category Powers page.

Can you remove the Incinerate (skill) page from the Category:Powers page? No other skill appears on that page (that I've found so far) but instead they are all in the Category:Skills page.

Category:Powers

Thanks for your help Temp. 15:25, January 19, 2018 (UTC)


 * Temp, I removed the category from the skill page and it is now gone from the powers page. 18:14, January 20, 2018 (UTC)

Flamethrower Skill Page / Incorrect Category
Temp,

I found a second ME:A skill page listed in the Category:Powers section that shouldn't be there.

Category:Powers

Flamethrower

This should be on the Category:Skills page instead.

Category:Skills

Can you remove the Flamethrow link from the powers page? (the link is already correctly on the Skills page)

I don't know how to move items (I may not have that ability).

Thanks for your help. 19:38, January 19, 2018 (UTC)


 * Temp,


 * I figured out how to remove a category from a page. (Wow, can I miss the most obvious of things!) I corrected the page and it is now gone from the powers section. 18:12, January 20, 2018 (UTC)

Incorrect Category Page ME:A / Skill
Temp,

I found a "Skill" category page on accident while searching for the "Skills" page. Looks like someone created a page in error.

[ [:Category:Skill]]

The Charge (skill) page links to this page but should actually be linked to the "Skills" page.

Charge_(skill)

Skills

Can you link to the correct page and remove this incorrect category?

I'd fix these errors but I am unable to edit or change these items.

Thanks for your help. 19:48, January 19, 2018 (UTC)


 * Temp, I removed Charge (skill) from the "skill" page and corrected it to "Skills" page.


 * I am unable to remove (or delete) the category page "Skill" though. I wanted to make sure that someone else wouldn't link to that again accidently. Can you delete that as an Admin? 18:20, January 20, 2018 (UTC)


 * Temp,


 * I learned about the { { delete } } tag and the process to request deletion when I was fixing cite errors I found on pages. I added the tag and placed notes in the talk page like the wiki maintenance page instructions say to do.
 * Mass_Effect_Wiki:Criteria_for_deletion


 * Can you please start the deletion process? Thanks. 11:41, February 4, 2018 (UTC)


 * Temp, Thank you for deleting the page. 13:23, February 4, 2018 (UTC)

Power Pages Review and Updates Complete
Temp,

I've gone through all of the Mass Effect 2 & 3 powers pages now (Category:Powers) and they are all standardized per the MOS standards. All redirects for ME:A pages are in place as well. Categories were reviewed and added/removed as needed. Spacing, sections, and in-game text were all reviewed.

The in-game text on a few of the pages (less than 10 pages total) hasn't been reviewed yet because I haven't unlocked the multiplayer characters yet. (5 left) The format and information on them is standardized though. Once I unlock those characters, I will review the in-game text to check for accuracy and correct as needed.

Please let me know if there is anything you see that needs to be reviewed or checked and I'll go back over them again. 18:26, January 21, 2018 (UTC)

Template Edit / Potential Addition To Template
Temp,

I have a couple of quick questions for you before I embark on a potential project about over cover grabs in multiplayer.

I was editing the Combat (Mass Effect 3) page this evening and I noticed that there is a detailed description of regular and melee attacks for single player. Each multiplayer page also has regular, heavy melee attacks, and movements described in detail.

Each multiplayer page uses the template below to put that format into place.

Template:ME3MPMeleeTable

I noticed that the ME3 combat page talks about stabbing and biotically punching but in multiplayer krogan characters just do a physical punch. (I edited the text to reword and include the physical punch as well).

This got me thinking about over cover grabs as they are different than regular or heavy melees.

I would like to add a line after Heavy Melee called "Grab" for all 65 multiplayer characters. A description of what happens when you grab a character over cover. (I've included a mocked up Human engineer below as an example)


 * Regular Melee – Punch
 * Melee Sequence: The Human Engineer executes a series of up to three punches.


 * Heavy Melee (Incendiary Omni-Blade) – The Human Engineer strikes with an omni-blade charged with incendiary energy.

________________________________
 * Grab (Incendiary Omni-Blade) - The Human Engineer grabs and then stabs an enemy with an omni-blade charged with incendiary energy.

Was this type of thing ever proposed in the past?

As this is a change to a template(which I can't edit), does this require a sandbox and presentation for a vote to make this change?

I realize I would have to collect data on all 65 characters (which is easy to do but would take time). I just don't want to take the time to get all of the information if you say this is silly / unneeded / already discussed in the past and voted down, etc.

Thanks for your help and advice. 04:39, February 3, 2018 (UTC)

ME3 Combat Page Formating
Temp,

I saw your edit on the Combat (Mass Effect 3) page and almost went with exactly how you changed it. The order you chose was one of three styles I was think about order wise. Before enemy types, split (like you did), or afterwards. I didn't know about the. It seemed a bit "harsh" almost to me and I was on the fence. I wanted someone looking at the page to be drawn to the information but it seemed like too much. That was why I put them at the end after the text. If I had gone text only I would have done the split like you did with no notes.

Thank you for fixing the order and removing the notes. I will keep that formatting in mind in the future. On a character page or power page I would have bullet pointed it and put it in the player notes section with no note. Very few pages have that now and most are really big things. A few I got rid of as they were actually things that should be bullet point notes but some I left as they were there long before me. 04:52, February 3, 2018 (UTC)


 * I saw you stripped the footer out of the middle as well. Also, I was iffy on that on. It was a footer but kind of a nice table of all of the characters right there for the reader to click "show" and see them all listed or it stayed condensed in just a single line. I slightly reworded my sentence to point to the multiplayer customization page with a hyperlink. 05:06, February 3, 2018 (UTC)

Navbox Classes Template Problem / Admin Request
Temp,

I found something that is way beyond my super limited knowledge of wiki. After each instance where the Template:Navbox classes listed below is used in an article, "/onlyinclude" appears (I think in error).

{ { Navbox classes } }

I did research online and tried to find an answer before writing to you but this is advanced stuff. From what I can see, part of the Classes page is turned into template that displays a small box wherever the template is used to show the original 6 classes from Mass Effect. Part of the source document is used with the onlyinclude tool (with a closing /onlyinclude tag).

For some reason, the /onlyinclude closing tag is showing up after the template box. (I can't find the Navbox Classes template on the category:templates page for this wiki so I can't review the text to learn about how they created this.)

Can you fix this error so that closing tag doesn't show up anymore wherever this template is used? (or is this an inherent problem to using the process they used?)

If there is an easy way to explain to me how to fix this, please teach me what that is so that I can fix things like that in the future. I think this is an isolated incident after doing a search for that closing tag. 12:14, February 4, 2018 (UTC)


 * Temp, I found the template itself using a search but it isn't listed on the category:templates page. I didn't want to add it or do anything until you've had a chance to look at the issue I brought to your attention. 12:33, February 4, 2018 (UTC)


 * I think looking at the source text of the template that they used includeonly and then tried to close with the wrong tag onlyinclude. But this is WAAAAAY out of my league. :) 12:45, February 4, 2018 (UTC)


 * Temp, I found similar code text in another navbox template for ME:A races and it looks like this closing tag should be < /includeonly >.


 * I put an extra spaces in the code lines below to stop them from activating the functions called out.


 * Template:Navbox_races


 * { {#ifeq:{ {ns:0}} | { {NAMESPACE}} | [ [Category:Races]] }}< /includeonly >


 * Template:Navbox_classes


 * { {#ifeq:{ {ns:0}} | { {NAMESPACE}} | [ [Category:Classes]] }}< /onlyinclude >


 * First, can you please correct the Template: Navbox Classes to use the correct closing tag < /includeonly >?


 * Second, can you add the Template:Navbox Classes to the following categories? Category:Templates and Category:Navbox Templates? (this matches other navbox templates already categorized)


 * It says I do not have permission to edit templates (unable to add categories either) and it is locked. Thank you. 15:47, February 4, 2018 (UTC)


 * Temp, I was able to edit the template after my account was created. I updated the template to say includeonly. I had to go to each page and delete the navbox, then read it for the update to happen. For whatever reason the change required the text to be retyped/selected. No edit shows up as no text changed but the problem went away on all 6 pages where this problem was located. -- GS877 (talk) 22:53, February 8, 2018 (UTC)

New Account / Admin Help Request
Temp, I did it. I broke down and created a user account. I just wanted to be anonymous. But to do some features you just have to have an account.

I do have a question about all of my previous posts/edits. Is it possible to have them all attributed to my new account/merged togther? When I created my account, the account is empty. The anonymous fandom page still exists though. I've looked online and just can't find anything useful. --GS877 (talk) 21:47, February 4, 2018 (UTC)

New Project Request / ME3 Hi-Res Icons
Temp, I have been doing some testing this afternoon with 2 images from N7HQ for the hi-res icons for ME3 powers. I wanted to see if downloading the photos and uploading them into the wiki would give a clean photo. Everything looks fine. As you spoke about in the previous post User_talk:Temporaryeditor78, all ME3 power icon photos would have to be replaced at one time to Hi-Res replacing the low-res ones.

After fiddling around for 20 minutes trying to get photos to load, naming etc, I believe I can get all of the photos downloaded. With that said:
 * Image amounts - I DO NOT want to try to upload them unless I have admin permission. 100+ files. They are 10-12kb png files. (it says no more than 10 images and then the admins will get not happy with you).
 * Naming them - You can't have two images with the same name. As these images are all over the articles, the names would have to be the exact same so that when it goes looking for them it uses the correct replacement images.
 * Photo Credit - When the photo is uploaded, what history / credit acknowledgement should go on these photos so that I'm not in trouble for copyright issues.

I haven't downloaded them yet, but when I do, I was planning on naming them very close so that a minor change to each name and they would replace exactly the existing text. Example: XME3_Annihilation_Field.png. By deleting the X, the file would be ready for use as it is the exact name already in use. The old file would have to either be replaced outright or renamed itself. Supposedly, only admins can rename files.

I guess I don't know the best path forward. I don't want to download them, name them, upload them, and have you have to rename 2 files for every replaced photo. I also don't know if you want the old low res files to exist as a different named file so that they aren't gone or if you want a direct replacement during upload.

I can get all of the files. I can make the names exact or use slight variation. I can upload them all to my vault location User:GS877/Vault_Storage or any other location you specify.

1. Do you want me to do this? 2. If so, what is the best path forward for this?

Thanks In Advance.-- GS877 (talk) 23:53, February 4, 2018 (UTC)


 * Temp, I was able to get all of the icons today (even some of the icons that in game aren't on the website (Ancient Warrior is an example). I am confirming icons against ingame currently to make sure I have them all.


 * I am going to perform the following:
 * 1. I will create a vault for the low res images and download each low res image and rename it (with DNU - Do Not Use). I will then upload the image to the low res vault so that the replaced images aren't lost. If you so decide that they are no longer needed, you can remove them.
 * 1b. This low res vault can stay or go. I will make sure that there is a clear note at the top listing what they are and not to use them.
 * There is no need for this. I am able to replace the image (when viewing the file page directly) and it gives the option of reverting so there is no need for a secondary backup.
 * 2. I will then upload the hi-res image with the exact name already used. This way files are replaced instead of doing a bunch of renaming.
 * 2b. I will make sure that images are correctly categorized to show up on the Category:Powers page.
 * 3. I will then confirm every page that the image is used on to ensure that the image uploaded correctly and replaced on all of the pages.
 * 4. Some images are named badly / don't follow convention so I'll upload them with a corrected name to say "ME3 (Power Name)".
 * 4b. Any image that needs a corrected name will have each page using it fixed to ensure the image loads correctly.
 * :**4c. Any corrected name will be corrected for the low res version as well. Not needed.
 * 4c. If there are like 100 pages that need the name fixed, I'm not changing the name at this time. :) Just too many places to fix.
 * 5. I will start with A and go through to Z doing each power one at a time. That way each is correct and ready and I don't have 20 pages have finished / not corrected.
 * 6. Any images with duplicate images or other names will be tagged with { {delete } } to remove them from the system.

If you disagree with this plan, please let me know in the next few hours while I am checking the in game icons. Thanks in advance. -- GS877 (talk) 22:04, February 5, 2018 (UTC)


 * stop what you're doing and tell me first where you got the icons from. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 03:13, February 6, 2018 (UTC)


 * Hey Temp, I got most of them from N7HQ multiplayer menu. Strangely enough, the Russian version of this very wiki has all of the hi res icons already in use. ru.masseffect.wikia.com. A few of the icons aren't on the N7HQ site and some of them are actually incorrect. (they made the game and they are wrong. HA!) Those few icons I couldn't find and most of the single player hi res icons I was able to get from the Russian version of this site.


 * I have the Warp ammo site listed below. It is in Russian but google translate gets pretty close on text. The first icon matches the hi res photos on N7HQ exactly. N7HQ doesn't list the single player icons like biotic protector but the Russian wikia has them.


 * ((ht tp://ru.masseffect.wikia.com/wiki/%D0%94%D0%B5%D1%84%D0%BE%D1%80%D0%BC%D0%B8%D1%80%D1%83%D1%8E%D1%89%D0%B8%D0%B5_%D0%BF%D0%B0%D1%82%D1%80%D0%BE%D0%BD%D1%8B/ME3))


 * I can't get the link to work and publish. I added an extra space.


 * If you need for me to cite where they cam from I can go back and do that for all of the images. Please let me know what you would like to do going forward.


 * Thanks.


 * -- GS877 (talk) 04:47, February 6, 2018 (UTC)


 * I looked at the photos but they weren't cited in any way.


 * (ht tp://ru.masseffect.wikia.com/wiki/%D0%A4%D0%B0%D0%B9%D0%BB:WarpAmmo-1.png)


 * It looks like the Russian admin actually loaded these images. I've put the link to their website below again.


 * (ht tp://ru.masseffect.wikia.com/wiki/%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:R256S)


 * I've stopped for now until you let me know whether to continue or not. I was at a natural stopping point anyways. I have finished A-H. Ready to start I next. -- GS877 (talk) 04:55, February 6, 2018 (UTC)


 * Quick side note - I didn't see you had sent a message as I was just busy going along. I wasn't ignoring you. I saw a little pop up show up on my screen in the corner when I went to look at my page for a prior link and saw your message. As soon as I saw that I stopped and responded to you. Sorry if I didn't see that right away. -- GS877 (talk) 05:00, February 6, 2018 (UTC)


 * rollback all changes since the source isn't legit. the russian guys do not distinguish between actual game (or official website) assets and fanmade ones in decorating their site. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 05:11, February 6, 2018 (UTC)


 * Temp, Is N7HQ.masseffect.com (EA's multiplayer ME3 website) considered a legitimate source for image materials? The MOS says that official art is considered acceptable for upload.
 * http://masseffect.wikia.com/wiki/Mass_Effect_Wiki:Files_Guideline#Official_Art
 * All of the multiplayer images are from N7HQ. There are only a few images I had to rely on the Russian wikia to try and find. The single player ammo powers, the images that you have in the temporary vault on your user page, and the Omni-bow / Ancient Warrior passive class photos.
 * When I tried to upload the same images as the temporary storage area you placed the prior hi res images, it says they are the exact same images. So much so that it wanted me to reconsider uploading them due to duplication.
 * The remaining ammo powers/passive class images (7 total I think) look legitimate on sizing, resolution, and matching what in game pictures look like. I studied them closely to make sure I wasn't getting knock off photos or bad screen grabs. They look exactly like they came from EA. The light blue color on white background, natural size, file type, etc. If they were low res or looked bad / watermarked / anything considered unacceptable I wouldn't use them.
 * I'm only asking before I start the process of undoing. You know this stuff much better than I do and I respect your judgment. Thank for your help on this. -- GS877 (talk) 05:38, February 6, 2018 (UTC)


 * looks like i misread a bit.
 * anything from n7hq is legit although it should be attributed to them. anything from any other language versions of the wiki is suspect since we do not know if they used official assets or not. in short, don't rip from the other language projects and go straight to the source.
 * if you're unable to actually locate some icons from n7hq, our hands are tied. the icons have to come from somewhere other than other wikis and unless we know where we can't do anything about it. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 06:06, February 6, 2018 (UTC)


 * You are tough but always fair Temp. I appreciate your attention to detail. I tend to write lots of detail so that someone doesn't have to ask additional questions but it can be a lot to read. (Nope, never was accused of too little detail.) :)


 * I will continue the update and cite the images but I need a little bit of help.


 * Is "Sourced from N7HQ" enough? This is the first time I've uploaded images to a wikia of any kind.


 * If that isn't what I should use, could you recommend text or point to an article that is attributed well? Do I put it in the "about" tab? I just don't want to have to redo work or have it not be up to your standard.


 * I'll search deeper and see if I can find those few missing images on EA so they can be used.


 * Thanks again Temp. I really do appreciate your help. -- GS877 (talk) 06:08, February 6, 2018 (UTC)


 * yep, sourced from n7hq should suffice. never made any mp characters so i wouldn't know though (the other admins WOULD, however, as well as any other guys who played mp. verifiability = serious business). T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 06:13, February 6, 2018 (UTC)


 * Thank you temp. Do I put a fairuse tag / licensing header on the About tab for the image? (I looked at one of your discovery pictures for a potential example). Should I then type a line "Sourced from N7HQ" below that?


 * http://masseffect.wikia.com/wiki/File:Discovery_1_-_garson_theories.png -- GS877 (talk) 06:18, February 6, 2018 (UTC)


 * Temp, I did some additional researching and I will go with fairuse and a note below each "Sourced from N7HQ." I will have all pages updated shortly. -- GS877 (talk) 06:44, February 6, 2018 (UTC)


 * yep, in case of first upload there's a dropdown for licensing. it's always fair use. on uploading over an old image the old one -usually- has the licensing info already so only the sourcing attribution of the new image is needed.
 * applicable categories also apply on the summary box to save time on going back to tag the images later. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 06:48, February 6, 2018 (UTC)


 * All icon images uploaded today (A-H) now have license headers with fair use tags and a note about "Sourced from N7HQ." Any images from now on will have these added. I'm also ensuring that each icon has the correct categories (for both ME2 & ME3).


 * I am verifying each page the image is on after upload to make sure when the image changes there are no issues. Anything I encounter I correct at that time (very little if any so far).


 * Thank you for your help Temp. I appreciate you taking the time to review and correct any errors I make. -- GS877 (talk) 07:10, February 6, 2018 (UTC)


 * All icons for ME3 powers have been switched to hi res icons. All icons were tagged correctly and cited appropriately. All pages with each icon were reviewed to ensure that the icons show up correctly. Spacing and sizing were reviewed. -- GS877 (talk) 22:56, February 8, 2018 (UTC)

Nova Power Page / Continuing Slur Filter Problem
Temp, I'm still having the problem with being unable to edit the Nova power page.

We discussed this previously here on your talk page.

Your advice was to wait and register an account. BOTH. (Not one or the other.) :)

I registered my account and it's been at least a few weeks since I tried to make the edit to add bulletpoints to match in game blue bars for Rank 5B for the Nova power.

I know that you have clearly stated that 1) don't do multiplayer and 2) don't make edits you can't verify for yourself.

This power is used by the Vanguard in singe player as well as the Human Vanguard in multiplayer mode.

Rank 5B Half Blast is the only power I can't finish the format editing so that they all match. The slur filter just won't allow me to add the text for the 3 bulletpoints with the reduced numbers for Rank 5B Half Blast.

I will put the math below here so that you can see where the numbers come from. I have verified each number in game by choosing each branch of the power tree to confirm that the numbers are actual in game numbers you would get.

(I removed the words and changed to text because the slur filter kept kicking back my message. Sorry for the triple length on this message but it wouldn't let me send this message unless I typed out the numbers and removed certain words.)

D starts at 350 at Rank 1. All % increases/decreases are based on the starting number and not the accumulated number. F starts at 450 N at Rank 1. All % increases/decreases are based on the starting number and not the accumulated number. R starts at 4 m. All % increases/decreases are based on the starting number and not the accumulated number.

Rank 2 increase r by 25%. Rank 2 R calculation. R four m times zero point two five = one m. New total for Rank 2 R is four m + one m = five m.

Rank 3 increases by 30% both d and f. Rank 3 D calculation. D three hundred fifty times zero point three = one hundred five. New total for Rank 3 D is three hundred fifty + one hundred five = four hundred fifty five. Rank 3 F calculation. F four hundred fifty N times zero point three = one hundred thirty five. New total for Rank 3 F is four hundred fifty N + one hundred thirty five N = five hundred eighty five N.

Rank 4A increases by 40% both d and f. Rank 4A D calculation. D three hundred fifty times zero point four = one hundred forty. New total for Rank 4A D is four hundred fifty five + one hundred forty = five hundred ninety five. Rank 4A F calculation. F four hundred fifty N times zero point four = one hundred eighty N. New total for Rank 4A F is five hundred eighty five N + one hundred eighty N = seven hundred sixty five N.

Rank 4B increase r by 40%. Rank 4B R calculation. R four m times zero point four = one point six zero m. New total for Rank 4B R is 5 m + one point six zero m = six point six zero m.

Rank 5B reduces f and d by 40%. If you chose 4A, then the calculation numbers are below: Rank 5B D calculation. D three hundred fifty times zero point four = one hundred forty. New total for Rank 5B D is five hundred ninety five - one hundred forty = four hundred fifty five. Rank 5B F calculation. F four hundred fifty N times zero point four = one hundred eighty N. New total for Rank 5B F is seven hundred sixty five N - one hundred eighty N = five hundred eighty five N.

If you chose 4B, then the calculation numbers are below: Rank 5B D calculation. D three hundred fifty times zero point four = one hundred forty. New total for Rank 5B D is four hundred fifty - one hundred forty = three hundred fifteen. Rank 5B F calculation. F four hundred fifty N times zero point four = one hundred eighty N. New total for Rank 5B F is five hundred eighty five N - one hundred eighty N = four hundred five N.

Normally I wouldn't ask again to beat a dead horse even deader (yes, grammar mistake on purpose :) ). You have clearly stated your position on editing anything multiplayer or numbers you haven't verified. I have followed your advice given previously and the filter still won't allow me to make the change.

As this is also used in singleplayer ME3 (and not just multiplayer), I'm not allowed to make the edit due to the slur filter, and I've given extensive data on where the numbers come from: In this one special narrow case (As an admin) can you add the lines below so that the Rank 5B power is correctly formatted to match all of the other ME3 power pages?

Thanking you very much in advance. -- GS877 (talk) 18:38, February 6, 2018 (UTC)

Rank 5B Half Blast

Gain the option to use Nova two times in a row by reducing its barrier consumption by 50% but at the cost of reducing d and f by 40%.

BP ' ' ' D a m a g e : ' ' ' 4 5 5 ( F o r c e & D a m a g e ), 3 1 5 ( R a d i u s ) BP ' ' ' F o r c e : ' ' ' 5 8 5 N ( F o r c e & D a m a g e ), 4 0 5 N ( R a d i u s ) BP ' ' ' R a n g e : ' ' ' 5 m ( F o r c e & D a m a g e ), 6. 6 0 m ( R a d i u s )


 * as i said before wait a while after creating the account and the matter will resolve itself. if, say, half a year(!) after this the problem still persists i'll then have a temporary fix applied before notifying fandom higher-ups about the issue T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 02:37, February 7, 2018 (UTC)


 * Thank you for clarifying that Temp. I will do exactly as requested going forward.


 * Just to be clear, should I try this change like every two weeks or should I not try at all for 6 months?


 * The reason I'm asking is this. If every time you try to do the change it starts the "countdown" block clock again and you just keep pushing out the date it will allow the change or if it is a set period of time no matter the number of tries?


 * If you are not allowed to reveal a specific answer because it deals with filter mechanics I understand. Try multiple times over time or wait a long time will suffice as well.


 * Thanks for your help with this. -- GS877 (talk) 21:17, February 7, 2018 (UTC)

Weapon Mods Page Minor Text Problems / Locked Page
Temp, I recently added links into all of the weapon mods used in multiplayer (there is a table on the customization page.) This matches the other tables for multiplayer characters or weapons. Easy to click and go.

During that edit, I was checking in game text against each upgrade as I was adding links and I found some minor issues. The Weapon Mods page is locked off for edits and I was unable to fix them. (I understand why this was locked off so that everyone would stop fiddling with it. A lot of pages link to this page and small changes could have big impacts.)

Can you fix the following small text issues I found?

1. Weapon_Mods - There is no "-" between Tungsten and carbide. Dash (-) should be removed. 2. Weapon_Mods - The text is missing the word "an" before the word expert and a period at the end of the sentence. The text should read - Increase weapon mass for a split second per shot by using an expert timing-VI to reduce weapon kick and improve aim. 3. Weapon_Mods - The note sentence is missing a period at the end. 4. Weapon_Mods - The second note sentence is missing a period at the end. 5. Weapon_Mods - The first note sentence is missing a period at the end.

Thanks for your help. -- GS877 (talk) 22:24, February 7, 2018 (UTC)


 * Temp, the page is now unlocked for me. I made the 5 changes above. -- GS877 (talk) 03:54, February 13, 2018 (UTC)

Weapon Mods Page / Piercing Mods Problems
Temp, I made a separate section for this next portion as it involves potentially bigger issues to the Weapon Mods page.

I wanted to ask you as you were actively working on this page/admin back when this page was created and know the history much better than I do.

______________

First Item

Incorrect Table Values - I found what I think are errors on multiple weapon mods tables dealing with piercing damage.

Weapon_Mods - The Piercing Damage number for level V appears to be incorrect. In game says 40% (or 60% doing the math thing). The table says 65%. (Which would equate to 35% reduced damage.)

100% - (in game mod level)% reduced damage = Piercing Damage.

The number looks incorrect. Unless I'm looking at the math wrong. I looked at all the other piercing mods/High velocity (HV) mods and they all equate to the equation above. I saw on the talk page here how to calculate what the actual in game damage number is but the table number is not actual damage but the percentage used in that equation.


 * Side Note - I don't like how they set up the system in the past of trying to display in two words piercing damage. I understand they were trying have it make sense to someone reading that the damage a target receives after piercing cover is X. I like matching game text better. Neither here nor there though.

Weapon_Mods - Same problem as the Shredder Mod. Piercing damage for level V is listed as 60% (40% reduced damage) but the in game text says 70% (30% reduced damage).

Weapon_Mods - Piercing Thickness is wrong. Level V lists 1.35 m but in game calls out 1.10 m. The talk page even references the number as 1.10 m here for a calculation they are doing. It looks like someone copied (in error) the thickness levels from the Assault_Rifle_High-Velocity_Barrel to the Sniper rifle HV barrel.

My problem is that I only have the level V numbers for the above 3 mods in both single player and multiplayer. I would have to go back and play single player and verify each levels numbers for I - IV to make sure they are correct before I could even propose the correction numbers. Can you verify for me Temp that I'm reading the number correctly for the piercing damage and doing the math right?

___________________________

Second Item

I want to propose changing the order of the piercing / HV mods tables to match in game order. They list the table items out of order: C, then A, then B. Hard to follow when you read against in game text and most every other table I've seen lists things in the order they are in-game.

In game text for Level V AR Piercing Mod - "Allows bullets to pierce 1.10-meter thick objects (A), but at 40.00% reduced damage (B). Ignores 65.00% of defenses on armored targets (C)." Current - C, A, B Proposed - A, B, C

This would require changing the order of each piercing/HV mod but not changing the content of the tables. I can make all of the required changes but I would need access to complete the changes.

_______________________

Third Item

To match in game text, all of the numbers should be 2 place decimals (where they are shown like that). All of the tables have no decimals unless there is a .5 number. I can understand if the numbers with 2 places cause the tables to get too big but it doesn't look like that is an issue.

I can correct all of the tables to use 2 place decimals but would need access to do this.

_______________

Fourth Item

Spacing after units on all of the tables. Meters seems to be the main culprit. Unless in game text shows that units are right next to a number (which would be a sic tag potentially), there should be a space between the number and the units. (I don't see anything in the MOS about this issue of units and spacing).

NIST defines for SI and units that there is to be a space after number and before the units (except as noted). (#15 on the link below)

(h ttps://physics.nist.gov/cuu/Units/checklist.html) (Extra space and as I'm getting this silly extra verification problem and no summary warning. Constant loop will not let me publish. I wanted to no summary warning in my settings but with external links it doesn't work)

As it is a US government website, I used this as a reference on units and spacing. SI as most of the world uses this but even English units have a space after them.

I can correct all of the units to have a space but would need access to do this.


 * Side Note - Should the MOS have a section about spacing and units added to it? Mass_Effect_Wiki:Manual_of_Style/General Potentially a subheading called "Units and Spacing" under grammar? That way if this ever comes up again it is clearly defined.

________________

Please let me know about the items above Temp and I'd be glad to help fixing them. If the numbers truly are incorrect for the tables as noted above, that will take longer to get the correct numbers for fixing those sections. I would propose fixing the other items first and then correcting the incorrect numbers. -- GS877 (talk) 23:43, February 7, 2018 (UTC)


 * Temp, I was able to get the correct numbers and fix items 1, 2, & 3 above. Should item number 4 be updated in the MOS or does that require a vote? -- GS877 (talk) 06:22, February 13, 2018 (UTC)

Search Help / Wikia Tools
Temp,

I'm going through the uncategorized images section a little bit at a time. I understand there is a (Special:) filter that shows the images that have no categories associated with them.

What I'm looking for is a method to find all of the images that have been given the Category:Fair_use_files only and no other categories. When you look at the category it shows 4000+ images (many of which have multiple categories listed for them along with images only using fair use).

If the uploader only chose fair use, then the photo won't be shown in the uncategorized folder.

is an example. (I broke the link on purpose so it wouldn't associate with this page.)

That file could be correctly classified to several categories besides just fair use.

Without having to open every single one of the 4000+ fair use images to see how it is categorized, is there a special report or search tag that can find images / articles / categories associated with only one category?

I've looked online and gone through the descriptions of the tools and can't find what I'm looking for. I may have just missed an advanced function of a basic tool or just don't understand what the tools really are used for. I figured I would ask an experienced person this question.

Thanks for your help in advance (even if it turns out there is no such tool) -- GS877 (talk) 23:54, February 8, 2018 (UTC)

ME:A Melee Weapons Article
Temp, I saw you locked off the Melee Weapons page for ME:A. I mocked up all of the information for the page in my vault storage using the existing Assault Rifles & Pistols pages (ME:A sections) as an example.

User:GS877/Vault_Storage

I had to work on all of the ME:A pages for Melee Weapons first so that I would have all of the pages set up correctly (to link correctly).

I tired to keep it short, simple, and to the point like other high level weapons pages.

______________________

The text is ready to be copied and directly pasted into a new page called "Melee Weapons".

This will allow all links already on pages to activate and point to the new page.

Can you grab the text and create the new page (or unlock the page so that I can do so)?

Feel free to critique and change as you see fit.

____________________

Once the page is created, I will delete the text out of my vault area. I use that as a place to test and try things in process.

Thanks for your help. -- GS877 (talk) 05:13, February 15, 2018 (UTC)


 * Hey Temp, can you please remove the protection for the Melee Weapons page?


 * (It looks like on October 27, 2017 you put an indefinite lock on the page according to the logs but there is no reason for the block from what I can see at this time.) I stumbled upon the deleted page and it looks like someone kept creating a zero content page and you kept deleting it. You then stated "locking unless halfway decent mockup is presented" on October 30, 2017.


 * I'd like to create the page so I can move over the mocked up page from my vault area to that page. -- GS877 (talk) 19:37, February 18, 2018 (UTC)


 * Hey Temp, can you unlock the Melee Weapons page so I can create the page? Thanks. -- GS877 (talk) 19:50, March 2, 2018 (UTC)


 * wups. forgot about a lot of things, sorry. mockup looks halfway legit. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 04:51, March 3, 2018 (UTC)


 * Page created, categories added, vault info removed. Thank you Sir. :) -- GS877 (talk) 06:11, March 3, 2018 (UTC)

Template:Rarity Problem / Requires Admin Access To Correct My Mistake
Temp, I created a template tonight to turn on a function in the Template: infobox armor (Andromeda) and Template: infobox weapons (Andromeda). After some fiddling I got Template:Rarity functioning correctly.

I created Template:Rarity but when I did this I didn't categorize it correctly (or perhaps created it incorrectly).

I tried to fix my mistake but I quickly realized I didn't know what I was doing and I can't delete / remove categories / templates / etc.

I just stopped. I didn't want to make the problem worse.

I haven't used any links here because I didn't want to link them on accident.

_____________________

1. I accidently created a category page called "Rarity" when I made the template. That category shouldn't exist and I am unable to go into the editor and remove Template:Rarity from that category page. I did something somehow and the rarity category page disappeared and the template is no longer showing up on it. 2. The Template: Rarity is not categorized correctly and is not showing in the Category:Templates (or the correct subcategory if it doesn't go there). Was able to get the category "Templates" added with text in the edit. 3. The Template Type is currently showing as "unknown" (with a little pencil symbol next to it). I tried to pick a type but I don't know what type to pick for this template.

Normally I look at what someone else has created and follow that but templates is something a level above and beyond.

Can you correct my mistake and let me know what I am supposed to chose if I decide to make a template again? (I don't anticipate having to make anymore of these templates)

I just want to make sure that the template is categorized correctly, that I haven't mucked up the template pages with stuff in the wrong places, and that someone in the future can find the template I created because it is located properly.

Sorry for messing this up. -- GS877 (talk) 09:52, February 18, 2018 (UTC)

Gibberish Edit / Scavenger Armor Page
Temp, I saw that the Scavenger_Armor page had been edited with a gibberish post today. I don't know if you saw this as I've been doing so much editing recently and the recent changes page has so much stuff on it.

I saw you had made fixes to other pages after the gibberish posting so I figured you hadn't see it.

Usually you do a block on this type of stuff (from the logs I saw awhile back).

I didn't see that you had reverted it and I left it alone so you could look at it first and do the admin functions you do for this type of vandalism.

If I find types of things, should I let you or another admin know?

Thanks, -- GS877 (talk) 08:25, February 24, 2018 (UTC)

Lower / Upper Case Eezo Links
Hey Temp, I was working on the element zero page tonight for an MEA table and there were a whole bunch of redirects when I did a special:Whatlinkshere search. "element zero" redirects to Element Zero, "eezo" redirects the same. I was trying to get that list down so I didn't have to look through 500 items. Some I'm not allowed to change per your instructions, no user pages (without permission), no forums, no locked off stuff but active articles and talk pages are fair game.

After about 25 fixes I said, "You know what, I don't want fix redirects anymore. This is getting really boring." There are like 100 links to fix. It's not really hurting anything other than having a bunch of extra items as redirect links on that list. As I can't fix them all anyways, I just said to myself, "Redirects are fine. I'm going back to working on tables." :) -- GS877 (talk) 06:22, March 3, 2018 (UTC)

Navboxes
Sorry Temp, I didn't see your reverts on Navboxes. I will stick to MEA only and consider all previous stuff as finished. I will only look at those navboxes in the past to see if there are errors (not formatting items). Errors could potentially be fixed but I would ask first.

The MEA stuff is still active and I was trying to make it match the others.

-- GS877 (talk) 19:26, March 3, 2018 (UTC)


 * 1) not all navboxes require collapsible toggles.
 * 2) the grey boxes were there for subtle differentiation between concepts and corresponding pages. do not deprecate on current and future navboxes. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 19:38, March 3, 2018 (UTC)


 * Will do. -- GS877 (talk) 19:42, March 3, 2018 (UTC)

______________________

Would you be ok with adding the column/icons for applicable navboxes? No other changes to the format.

Some of the ME3 boxes use the '3' and some use the N7 box so they already don't match each other.


 * I would use the icons that are in use on the spoiler tags (they seem to be what is in use on other navboxes)
 * If I am unsure about the icon or it doesn't seem like it fits the navbox, I would opt to leave it alone. (Some may not have icons and in that case they would stay the way they are.)

I think it looks more professional and gives the wiki that little bit extra panache.

Asking ahead of time this time. :) -- GS877 (talk) 20:39, March 3, 2018 (UTC)


 * Is it ok if I verify and update icons (like I mentioned above) for the Navboxes Temp? -- GS877 (talk) 06:39, March 4, 2018 (UTC)


 * better refocus your efforts on MEA. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 11:32, March 4, 2018 (UTC)

Khalisah
Temp, could you, please, give a reason for your undoing ? I would also suggest you to do it with others editors. --DeldiRe (talk) 14:12, March 7, 2018 (UTC)

Video
Hey Temp, could check this : User_talk:Elseweyr if you have 2 minutes plz? ty. --DeldiRe (talk) 22:02, March 9, 2018 (UTC)


 * Hey DeldiRe, I found the same videos SUPER annoying. I did some researching and from what I understand, the high traffic volume pages automatically get videos attached to them. (ME3 multiplayer has the same thing.) It's from wikia on high and it's part of the deal with the devil. You want to use their software/formatting/website, you have to have the videos on the high traffic pages. You can stop them from autoplaying in the settings of your user menu for a few weeks but you are unable to make them go away permanently.


 * That was what I found after some internet research so I just let the matter drop and got used to clicking the x to stop the popup video screen when I scrolled down the page.


 * (If I am wrong on this Temp, please let me know). -- GS877 (talk) 22:58, March 9, 2018 (UTC)

vandalism
User : 85.12.78.255 tried to be a vandal :)--DeldiRe (talk) 18:32, March 13, 2018 (UTC)

Twitter
Hey Temp, who is in charge of the wikia twitter?--DeldiRe (talk) 19:31, March 13, 2018 (UTC)

ND1 Nomad Links
Hey Temp, I'm fixing ND1 Nomad links that I put in wrong. I've been putting Nomad ND1 or just plain Nomad instead of ND1 Nomad which is the correct page. (Both redirect so that nothing is broken). When I created /updated a lot of pages I copied the link wrong all over the place. I know you say don't waste time fixing small things but I created the issue, so I want to fix the issue. I don't like it being wrong. :)

Please don't revert the changes for these items that I put in wrong to begin with. Thanks in advance. --GS877 (talk) 03:10, March 17, 2018 (UTC)

Housekeeping Request
Hey Temp, can you go through the Candidates For Deletion category and start deleting items that have been there for awhile?

Not a huge priority. I've noticed that it's almost 100 items now. The reason I ask is that the items still show up in other places (Files Not Used, redirects, etc).

Thanks for your help. -- GS877 (talk) 18:24, March 30, 2018 (UTC)

Upload Problem / Ripping Off Someone Else's Work
Hey Temp, The following user is uploading images from someone else's site.

User:Necrontir

Blatant ripoffs of someone else's work. (Direct lifts from other wikis and other sites) I was going to add the photos over time but it takes a long time to get the pics complete. There were other things to add. Now I'm having to go back and fix the pics that this person has added with original content. I'll fix them all but it's going to take me a few days.

Can you lock that person from adding new stuff? I'm sure that is against MOS and wiki policy. I currently have 20 pics to do and this person is continuing to add. Assault rifles and then sniper rifles.

Thanks. -- GS877 (talk) 19:11, March 30, 2018 (UTC)