User blog comment:Justarandomguy/A Drell Reaper?/@comment-86.2.0.160-20120821000201

Hanar-husks - I don't imagine you'd see outside of the water. They'd likely only appear on Hanar worlds, attacking other Hanar with weaponised tentacles and reaper-tech poisons. Hanar are, afterall, much faster and more agile underwater, and not particularly dangerous above water.

Invading a Hanar world would likely result in capturing and harvesting Drell as well. Drell aren't particularly tough, but they're quick with well-developed senses and an apparently strong tendency towards biotics. I imagine Drell-Husks as assassin-type creatures, fast moving and extremely agile, using their biotics to leap great heights, entrap their prey and protect themselves from physical harm. Sort of like a cross between a Cerberus Phantom and the old Geth Hopper from ME1.

Elcor are huge and already fight with heavy weapons strapped to their backs. Where the Rachni are converted to mobile artillery and the Krogan (with Turian bits spliced in) are heavy shock troops, Elcor would be tanks - massive, heavily armoured, fitted with powerful weaponry and able to methodically and tirelessly track and locate targets thanks to the naturally keen senses of the Elcor.

The vorcha are potentially terrifying. They're already vicious creatures with a durable, regenerating physiology. Their ability to adapt to local conditions quickly, augmented by Reaper technology, could see them grow armour plating when they come under fire, and develop new weaponry when faced with foes they cannot slay. They might fight like husks initially... but as the fight continues, the ones that survived the opening moments of battle become increasingly dangerous, becoming smarter, tougher and better-equipped.

Not sure about Salarians, though.