User blog comment:Der Schreiber/New Multiplayer "Species" and Enemies Idea : Mechs/@comment-899316-20120612184616

The biggest problem I see with playable mechs is that, unlike all the other playable races, mechs aren't alive. They can only follow their simplistic programming, and could not adapt to new situations or make decisions, unless, as you propose, BioWare changes this for the purpose of multiplayer inclusion using some cheap excuse like "advanced new programming" or "well these mechs are different." That, however, would contradict everything we know about mechs in Mass Effect so far, and would really bug the heck out of me. Also, a lore-friendly mech would be no fun to play as. You couldn't take cover, run, roll, or even walk briskly as a LOKI Mech. I haven't played Infiltrator yet, but I'd imagine Orcus mechs are similar. If not, they may work for a couple of classes, namely Soldier and perhaps Infiltrator. The concept of an advanced krogan-designed mech is a little strange, as is the concept of an advanced krogan-designed anything. The krogan have been technologically devastated, and can only innovate in the field of firearms development. Even then, the waepons they make, while effective, are quite primitive by galactic standards (Case in point the Graal Spike-Thrower).