User:Trandra/Sandbox/Multiplayer Equipment

Equipment
Equipment in multiplayer consists of items that can be utilized during gameplay. Most equipment items are single-use, but Gear items can be used multiple times for persistent bonuses. Additional equipment can be obtained through the Store.

Bonuses have varying levels of strength; weapon and most armor bonuses have three levels, while ammo bonuses and some armor bonuses have four. Recruit Packs contain items of level I with a small chance for level II or higher; Veteran Packs only contain items of level II with a small chance for level III or higher; Spectre Packs only contain items of level III with a small chance for level IV Ammo Bonuses; and Jumbo Equipment Packs randomly contain items of any level (I, II, III, and IV).

Ammo Bonuses

 * Armor-Piercing Rounds
 * Applies Armor-Piercing Ammo for one mission


 * Cryo Rounds - Applies Cryo Ammo for one mission:
 * 25%/35%/50% 2s armor debuff
 * chance of 3s/4s/5s freeze (40% greater at II, 80% greater at III)
 * 15%/25%/35% slow, 2.50 meters intermittent cryo explosion
 * Disruptor Rounds - Applies Disruptor Ammo for one mission:
 * 5%/10%/15% extra damage to shields and barrier
 * chance of 3s/4s/5s stun (40% greater at II, 80% greater at III)
 * 1.5/2.5/3.5s 2.50 meters intermittent tech burst, 8s shield regen delay


 * Incendiary Rounds
 * Applies Incendiary Ammo for one mission


 * Warp Rounds - Applies Warp Ammo for one mission:
 * 15%/25%/35% extra damage to health, armor, barrier
 * 25%/50%/75% 2s armor debuff
 * 25%/50%/75% extra damage to lifted target, 2.50 meters intermittent biotic explosion

Weapon Bonuses

 * Assault Rifle Rail Amp - Applies an 10%/20%/30% Assault Rifle Damage Bonus for one mission.
 * Pistol Rail Amp - Applies a 10%/20%/30% Heavy Pistol Damage Bonus for one mission.
 * SMG Rail Amp - Applies a 10%/20%/30% SMG Damage Bonus for one mission.
 * Sniper Rifle Rail Amp - Applies a (10%/20%/30%) Sniper Rifle Damage Bonus for one mission.
 * Shotgun Rail Amp - Applies a 10%/20%/30% Shotgun Damage Bonus for one mission.
 * Strength Enhancer1 - Applies a 25%/50%/100% Melee Damage Bonus for one mission.
 * Targeting VI1 - Applies a 25%/50%/100% Headshot Damage Bonus for one mission.

Armor Bonuses

 * Adrenaline Module - Applies a 5%/15%/25% Movement Speed Bonus for one mission.
 * Power Amplifier Module - Applies a 10%/20%/30% Power Damage Bonus for one mission.
 * Power Efficiency Module - Applies a 10%/20%/30% Power Recharge Speed Bonus for one mission.
 * Power Stabilizer Module1 - Applies a 10%/20%/30% Power Duration Bonus for one mission.
 * Cyclonic Modulator - Applies a 30%/60%/100% Shield Strength Bonus for one mission.
 * Shield Power Cells1 - Applies a 10%/20%/30% Shield Recharge Speed Bonus for one mission.
 * Stabilization Module1 - Applies a 10%/20%/30% Weapon Stability Bonus for one mission.

Gear
Gear consists of equipment items that bestow persistent bonuses when applied to a character, and do not expire with the conclusion of a match. Each piece of Gear can be upgraded up to five times. Obtaining and using Gear items requires downloading the Rebellion Pack. Additional Gear is included in Mass Effect 3: Earth.


 * Uncommon Gear (Rebellion Pack)
 * Hydraulic Joints - Improve armor joints to maximize the force and damage delivered through melee blows. Melee Damage: +5%/7.5%/10%/12.5%/15%
 * Vulnerability VI - User targeting VIs to pinpoint enemy weak points. Aim will be autocorrected to maximize damage. Headshot Damage: +8%/11%/14%/17%/20%
 * Mental Focuser - Sharpen mental alertness and precision under stress to aid the performance of tech or biotic powers. Tech and Biotic Power Damage: +4%/6%/8%/10%/12%
 * Structural Ergonomics - Enhance the ability of armor to bear loads, speeding up cooldown so that powers can be used more often. Power Recharge: +5%/7.5%/10%/12.5%/15%
 * Multicapacitor - Add a backup power supply to the user's shields, decreasing the time before they can be brought back online. Shield Recharge Delay: -5%/7.5%/10%/12.5%/15%


 * Shield Booster - Amplify the power systems that generate shields to raise their effective strength. Shield Strength: +10%/15%/20%/25%/30%
 * Assault Rifle Amp - Add power to assault rifles to increase round velocity and damage. Assault Damage: +5%/7.5%/10%/12.5%/15%
 * Pistol Amp - Add power to pistols to increase round velocity and damage. Pistol Damage: +5%/7.5%/10%/12.5%/15%
 * Shotgun Amp - Add power to shotguns to increase round velocity and damage. Shotgun Damage: +5%/7.5%/10%/12.5%/15%
 * SMG Amp - Add power to SMGs to increase round velocity and damage. SMG Damage: +5%/7.5%/10%/12.5%/15%
 * Sniper Rifle Amp - Add power to sniper rifles to increase round velocity and damage. Sniper Damage: +5%/7.5%/10%/12.5%/15%


 * Uncommon Gear (Earth Pack)
 * Thermal Clip Storage - Add compartments to the user's armor to increase the capacity for thermal clips without sacrificing armor integrity. Ammo Capacity: +10%/15%/20%/25%/30%
 * Adaptive War Amp - Use an advanced biotic amp to increase the strength of damaging biotic powers. Biotic Damage: +5%/7.5%/10%/12.5%/15%
 * Engineering Kit - Install a variety of omni-tool upgrades to enhance the potency of tech attacks. Tech Damage: +5%/7.5%/10%/12.5%/15%
 * Densified Ammunition - Use an ammo shaver to load weapons with specially treated ammo blocks to fire heavier, harder ammunition that inflicts more damage per shot. Weapon Damage: +4%/+6%/+8%/+10%/+12% to each


 * Rare Gear (Rebellion Pack)
 * Grenade Capacity - Add extra grenade storage compartments to the user's armor. Grenade Storage: +1/+2/+3/+4/+5
 * Commando Package - Optimize pistol and biotic amp power to increase damage. Pistol Damage and Biotic Power Damage: +3%/5%/7%/8.5%/10% to each
 * Berserker Package - Optimize shotgun and armor hydraulic power to increase shotgun and melee damage. Shotgun Damage and Melee Damage: +3%/5%/7%/8.5%/10% to each
 * Expert Package - Optimize energy supplies with multicore VIs to increase submachine gun damage and to recharge powers faster. SMG Damage and Power Recharge Speed: +3%/5%/7%/8.5%/10% to each
 * Operative Package - Optimize sniper rifle and tech power damage. Sniper Rifle Damage and Tech Power Damage: +3%/5%/7%/8.5%/10% to each
 * Stronghold Package - Optimize shield strength and the speed of shield restoration. Shield Strength: +6%/10%/14%/17.5%/20%, and Shield Regen Speed: +3%/5%/7%/8.5%/10%
 * Warfighter Package - Deploy this modification package to increase assault rifle power and grenade storage. Assault Rifle Damage: +3%/5%/7%/8.5%/10%, and Grenade Capacity: +1/+1/+1/+2/+2


 * Rare Gear (Earth Pack)
 * Combatives Upgrade - Increase the lethality of the assault rifle and pistol. Assault Rifle Damage and Pistol Damage: +3%/5%/7%/8.5%/10% to each
 * Juggernaut Shield - Use high-capacity kinetic barrier generators to provide bonuses to both shield strength and melee damage. Shield Strength: +6%/10%/14%/17%/20%, and Melee Damage: +3%/5%/7%/8.5%/10%
 * Shock Trooper Upgrade - Increase the lethality of the shotgun, and increase grenade storage. Shotgun Damage: +3%/5%/7%/8.5%/10%, and Grenade Capacity: +1/+1/+1/+2/+2
 * Guerrilla Upgrade - Increase the lethality of the sniper rifle and SMG. Sniper Rifle Damage and SMG Damage: +3%/5%/7%/8.5%/10% to each
 * Barrage Upgrade - Boost the effectiveness of all weapons by increasing stability and thermal clip capacities. Ammo Capacity: +5%/7.5%/10%/12.5%/15%, and Recoil: -10%/15%/20%/25%/30%
 * Martial Biotic Amp - Use an advanced biotic amp to increase the strength of biotic attacks, including melee damage. Biotic Power Damage and Melee Damage: +3%/5%/7%/8.5%/10% to each
 * Omni-Capacitors - Provide more power to tech abilities to decrease recharge time. Power Recharge Speed and Tech Damage: +3%/5%/7%/8.5%/10% to each

Supplies
Supply items, also known as consumables, do not have levels, but each card awards a different amount of the consumable depending on level of the pack - one in Recruit Packs, three in Veteran Packs and five in Spectre Packs. A Jumbo Equipment Pack contains five of each consumable type.

A maximum of 255 of each type of supply can be stockpiled.
 * Cobra Missile Launcher - A one-shot missile launcher useful for taking out hardened targets.
 * Thermal Clip Pack - Refills your thermal clips and grenade supply during a mission.
 * Ops Survival Pack - Emergency pack fully restores health and shields during a mission.
 * Medi-Gel - Revive yourself when incapacitated in combat.

Reinforcement packs can also reward capacity upgrades for each of the four Supply items and the option to reset the points invested in a character's powers.
 * Cobra Missile Launcher Capacity Upgrade +1 (permanent upgrade to all characters, maximum limit of 102)
 * Thermal Clip Pack Capacity Upgrade +1 (permanent upgrade to all characters, maximum limit of 102)
 * Ops Survival Pack Capacity Upgrade +1 (permanent upgrade to all characters, maximum limit of 102)
 * Medi-Gel Capacity Upgrade +1 (permanent upgrade to all characters, maximum limit of 53)
 * Reset Powers (one use, only drops if fewer than three stockpiled)

1 Available in Store packs after downloading the Resurgence Pack. 2 While no official word was given, does not currently appear to drop past 5. 3 Operation Broadside confirms that the Medi-Gel limit was lowered to five