User blog comment:HELO/How I Learned to Stop Worrying and Love the Catalyst/@comment-4361160-20120713104914/@comment-3581090-20120713140926

A lot of what you're pointing out is exactly what I meant when I said the game felt lazy to me. I know many of the things I consider failures are not owing to simple laziness, but the end result is still the same: the most stripped-down version of several game elements that can still, technically (however barely), be considered those game elements. As a result, it all feels obligatory instead of natural, like they were just running down a checklist instead of crafting something.