User blog comment:Midnightpiranha/Another Mass 3 MP DLC pack idea/@comment-66.31.178.224-20120812162903

Excellent idea. I had an idea for new infiltrator powers that involved the omni-tool's flash-forge capabilities. Both powers involve the device creating pellets suspended in a mass effect field. The difference in the powers is how they are fired.

Burst fires the pellets in sequence similar to an automatic weapon. This cuts shields and barriers down quickly. Whereas, Blast fired the pellets in unison, in a manner like that of a shotgun. This power shreds through armor. Both abilities deal good damage to unprotected opponents and have a moderate cooldown time at 0% bonus. Final evolution gives both the choice between piercing through cover and guardian shields or taking on the properties of the current ammo power (exactly like concussive shot).

Regular melee would involve firing the pellets in a stunning but lightly damaging area of effect and heavy melee would concentrate the attack to deal serious damage while throwing the enemy backwards, similar to a localized explosion.

These powers would both benefit from tactical cloak damage bonus when powers are used and, if the right options are chosen, will allow for two volleys before cloak breaks. This effectively allows the infiltrator to bring a sniper and pistol and be effective at any range and against any enemy.

Of course this makes the infiltrator class more reminiscent of the engineer for effects and the sentinel for effectiveness but I've been hoping for better and more unique tech powers. Also, new classes that have effects and styles that are similar to others (such as sniper vanguard kind of thing).

Sorry to throw my ideas on your page. That said, you've done an excellent job and I love the idea of being able to use Charge whenever and wherever as an effective means of travel. I've been hoping they would do that.