User blog comment:Mexican215/So who was satisfied with the last battle against the Reapers?/@comment-4967682-20130213023320/@comment-4967682-20130213051558

@Legionwrex:

1. Lame. It's not that hard to make some cinematics where you actually see the effects of your actions. As it is all of your decisions just amount to numbers on a meter and that's pretty much it. And all those numbers effect is what choices Starbrat feels like giving you. Why did saving the rachni matter? The elcor? The hanar? The drell? The batarians? Those various small assets I plucked? None of it mattered. I could've just played a lot of multiplayer.

As was said, a Suicide Mission style final mission for MassEffect3 except involving whole species would've been great. One that actually shows your assets. Then again war assets are a terrible mechanic in general, this was just the majority of the suckiness.

2. Here's a short list:

- Harbinger, oh Harbinger, what happened to you? His character gets completely derailed in his one cameo. Rather than vaporize the Normandy or double tap the guy he spent years hunting for, he just decides to leave for no real reason and let the Normandy do its business for no real reason. Why didn't he glass everything in a kilometer of the beam with his lasers? Hell, why didn't he fire something bigger than a point defense laser? Why didn't he just fire one 400 kiloton shot from orbit? Boom, final resistance eliminated. Obviously he knew that the enemy getting to the beam was their main goal, so there's no reason he should prioritize one city of potential harvestees over the fate of the entire Reaper Armada.

- Cain vs Reaper Destroyer. Wow, that's a dumb scene. Shepard one-shots a Reaper Destroyer with a Cain, despite the codex stating that you needed a cruiser or a lot of fighters to take one out. Ignoring the inconsistencies and the way this cheap-ifies the Reapers, it sparks a big question: why the hell aren't we mass-producing and distributing these things? Furthermore, if this hand-held weapon has the same hitting power as the main gun of a cruiser, why aren't we creating bigger versions for ships?

- The Reapers moved the Citadel across the galaxy in less than an hour. How did they do that? How did they do it so quick? Why did they bring it to Earth rather than a more controlled system like Thessia? Why did they move it at all? If they controlled the Citadel why didn't they just shut down all of the mass relays like Saren did in Mass Effect 1? Why didn't they just attack the Citadel immediately?

- TIM's ability to control Shepard... never explained. Can the Illusive Man control anybody? Last I checked he was limited to husks. How does he do that? Does Shepard have Reaper tech in him? If so, why couldn't the Reapers control him when it's clearly shown that any piece of Reaper technology can indoctrinate you?

- The way they even got to the beam in the first place. Bear with me here: the one flaw in the Reapers' entire plan is this beam. They know this. Yet they post one Destroyer to guard it, even though it's clearly shown that one Destroyer is extremely vulnerable to special weapons that are apparently common among Alliance personnel like Cains. Why didn't they post three? Or a full-on Reaper? They had thousands of capital ships, and posting just one right above the beam would've made them completely unstoppable. But no, it has to be a puny Destroyer so Shepard has a chance.

- The Reapers control the Citadel. Why can't they turn off the beam?

- So the Reapers clearly knew that the beam led to a control room in the Citadel that controlled the Crucible, since they tried to keep you from getting to it. Why didn't they post any soldiers inside the control room? One squad of Marauders and boom, game over for the injured Shepard. But no, there's no guards inside and the force guarding the direct entrance is a single Marauder.

- How that teleport beam works is never explained.

And this is all on top of the rest of the problems with the final level; the ugly environment, the lack of new mechanics, the ending that follows it, and the general anti-climax. I personally thought that the final mission of 2 was waaaaaaaaaay more climatic than this one- and that game was not only made earlier, but the final battle was much smaller than scale and had no right to be so much more epic than the fate of the galaxy.