User blog comment:Nord Ronnoc/A Tale Of Two Game Series/@comment-2250460-20121111231413/@comment-1786741-20121112123749

counter-er arguments:


 * The Origins are far more extensive than the backgrounds for Shepard. You're able to actually effect how certain things play out later rather than having a set background and reacting to the repercussions.  You can even ignore your past if you wish though that won't stop others acknowledging it.  After all, it's not like you can be completely free some such a defining moment of your life.


 * Considering the Warden's greatest threat, the Archdemon, had been taken care of they have plenty reason to settle down with their potential family if they so wish/survive. This is one of the things that peeved me off with ME3, I was at least hoping to see the OPTION of a happy ending.  To be clear, when I saw option I'm talking about a possibility due to meeting certain prerequisites.  I loved DA:O because you could choose the heroic sacrifice OR the happy ending.


 * Learning skills is just as important as improving them. You can always master a basic skill but trying to learn a more advanced one could be even more effective.  DA:O also required A LOT of strategy if you wanted any hope of succeeding on the higher difficulties.


 * Morality bars are in themselves flawed. Most things in real life are morally grey and can't really be determined by a good/bad bar.  A lot of decisions are based more on the situation more than a psychological profile.


 * Maybe a Shepard doesn't really care about honor? At least DA:O has the option.


 * 3 of those classes are essentially just hybrids of the others and basic combat mechanics save for the abilities are the same. The classes in DA:O are clearly different and allows quite a bit of individual player choice so they can create the exact role they wish to play as.


 * While companions are malleable in DA:O, that doesn't mean that they're not stable. They still have their own beliefs that can't be changed by the Warden due to how fundamental they are.  Still, through your actions you're able to affect how they perceive certain issues. You're able to do this in ME but to a much lesser extent.


 * Yeah.... this is one of the more important features of RPGs, the loot. I'd rather have a lot of choices compared to very little.  If you can't keep track of it then maybe you need to play more RPGs.