User blog comment:Traditionalfire/Killing in games/@comment-5362182-20120917152119/@comment-4721065-20120919083730

Developers should just upgrade the enemies' artificial intelligence to make them run away or surrender if you break their morale. And TW6464, you shouldn't generalise: I'm always mindful of the casualties and always try to avoid the unnecessary bloodshed. In ME, for instance, I max out Charm as soon as possible and will sometimes run past the enemies to the objective if it'll make them stop.

To be honest, this is quite hypocritical when coming from someone who chose Destroy and condemned to death an entire sentient lifeform when it wasn't necessary to achieve the task (if you wanted to Destroy the Reapers so badly, you could have had just ordered all of them to crash into stars or black holes in Control, then suicide the Shepbringer.)