User blog comment:The Milkman/Extended Expectations, Part II/@comment-147.26.199.70-20120627235228/@comment-4237253-20120628020449

I honestly don't see how adding more scenes and a sense of closure would be a detriment to this game. Destroy is the only ending in which Shepard's fate isn't elaborated upon in some way. Shepard's role in the universe in Control is clear; they control the Reapers. With Synthesis, they make the ultimate sacrifice. For those of us who chose destroy and worked harder to get our EMS higher, we got a short clip of Shepard breathing. How is that any way to end an epic trilogy? I want to know, or better, decide my character's ultimate fate. No matter what I do however, Shepard's last, most final moment in the trilogy is a gasp for air. It's a cliffhanger...except there won't be a sequel.

I'm sorry, but I just flat-out disagree. It's not making the other endings worse so much as it is making Destroy better - I've seen all the endings now, and I honestly don't think that the Shepard-lives Destroy ending is cheating players out of anything.

The argument wasn't about which ending was better, I simply used DA:O as an example of BioWare's previous writing, and how they did the ending right then. They need to take what worked in the past and apply it here, because whatever the hell BioWare's been trying to do lately just isn't working.