Eclipse Vanguard



Eclipse vanguards are the biotic and close quarters specialists for the mercenary organization Eclipse. They are exclusively human and asari with the latter being the most predominant due to asari's increased biotic potential and power. They utilize biotic barriers and tech armour they also use biotic powers such as warp. A vanguards role is get close to opponents and eliminate them with sheer force and power.

Vanguards barriers make them durable and tough, especially if a squad lacks the ability to counter them, they are resistant to some powers and ammo that� are effective on shields. They are also one of the harder close quarter’s opponents to kill, as they move to cover regularly and will not simply advance towards a player like the Blue Suns trooper's or Krogan Berserkers. Making them much more dangerous towards a player. They are armed with the M-23 Katana Shotguns allowing them to cause a lot of damage especially on shields and barriers which their shots just rip through. Their effective range is limited however.

Their warp ability also complements their armament allowing them to strip player’s shields or barriers away with gunfire while warp will tear armour apart; either method will also easily damage a player’s health. The best tactic is to keep them at a large distance and it is preferable to face them in a location with cover as if there is none they will begin advancing - this makes them more dangerous as they approach.

On harder difficulties vanguards are a nightmare to face in close combat. If encountered they should be considered a priority and sniped - if sniping is not an option concussove shots can easily rip their barriers apart. On harder difficulties there is no logical reason to stray close to a Eclipse vanguard unless to exploit game errors such as them not advancing past certain cover but this is an exception. If they do get close every available power will need to be concentrated on them as they can easily wipe a squad out single handed if not handled properly.