User blog comment:Mike Gilbert/Which RPGs are lower, equal, or better than Mass Effect?/@comment-24200891-20140629182412/@comment-199.193.147.132-20140630002636

But the entire point of those scenarios is that you can't make everyone happy, it's SUPPOSED to be a hard decision. You shouldn't be able to always please both sides of a war or completing both paths of a time sensitive decision. I can understand the occasional option of pleasing all sides with a bit of hard work, but what you propose is eliminating all the difficult decisions in those games.