User blog comment:Legionwrex/Revised Mass Effect 3 ending./@comment-4579012-20120330210535

Sheb76 Spoilers, but then you are looking at a Blog titled Mass Effect 3 ending, so I'm not sure what you expected to find here. Just saying. ;) Sheb76

Right - I didn't mind the ending that much, to be honest. I think it was bit choppy, but, well, ok. Whatever. Anyway, my point is that I chose to combine Synthetics and Organics and threw myself into the beam of light. I saw my flesh peeling off. I saw the Normandy crash and everyone (well, Joker, Liara and EDI) get out to stand on a (presumably) paradise planet.

BUT: then, I'm at the comm, everyone's ok, and I'm told I can continue to explore - presumably to carry on with whatever future DLC I had left.

Huh? Wha?

That bit nearly broke my mind. For the sake of expedience and DLC, I can... just carry on? Here's an idea, EA (and possibly Bioware, though this has EA's slimy handprints all over it) instead of basically fracturing the story universe at that point and essentially breaking the fourth wall, why not WRITE A GODDAMN ENDING THAT MAKES SENSE IF THAT'S WHAT YOU WANT PEOPLE TO DO? Or is that like too much hard work? I suppose it'd be really difficult to have a free-roam universe that may or may not have Geth in it, may or may not have Quarians in it, etc - oh, and YOU BROKE THE DAMN RELAYS! - so if that's the case, DON'T DO IT AT ALL.

Grr. It was like EA reached out and slapped me in the face. Honestly, this break in continuity and logic is the bit that really annoys me, and the lazy approach to post-story missions. Besides, There is nothing left to do! All the missions were story-sensitive! TIM is dead! The Reapers - gone! In my universe, the Quarians and Geth were allies! What else am I supposed to do? What I did was switch the game off.

I hope like crazy that they a) make the endings make sense if you're supposed to keep plaing after the end and b) do what Bethesda did with Fallout 3 - provide a post-storyline universe for me to play around in. Plus, given the work that went into the multiplayer, how hard can it be to have the game trot out rendomised missions where you have to fight raiders, pirates, Cerberus remnants, pacify areas that have been ravaged by the war or whatever? I'm going to say - not that hard at all. How about letting you either go in person, send teams of your own from the Normandy - imagine playing as Garrus! Or Tali! the Characters you spent time building up! And, also - let's just say that for the sake of this argument, blowing up - that is COMPLETELY TOTALLING - the relay network and the Citadel was a stupid, stupid idea in the first place, and that it never actually happened.

I actually found this much, much more of an insult to gamers than the endings - the endings could be better, but they could also be a fair bit worse. It's this desperate, whorish attempt to get me to keep coming back that enrages me. It stinks of lazy writing and / or of the Game Writers being overridden by execs from production.

Broke my heart a bit, that did. I loved ME1, 2 and 3, and still do, but I feel like I've been cheated out of something.

Massive rant over. Sorry guys.