User blog comment:KelloMood/David Gaider calls out BSN trolls/@comment-4319257-20130112111932/@comment-4721065-20130112235112

If your first game outright states that a first character is dead after a certain choice, in the second one it is not so, and the lead writer says "It's what we wanted, story will always go how we want it to go", than that essentially means that not one of your choices can now be trusted to carry over.

After all, if we accept that Bioware/David Gaider was right to have her alive no matter what, than nothing is stopping him from having the Anvil of the Void always destroyed, Templars always purging Circle Tower or Connor always sacrificed at Redcliffe. The last one would essentially use the same excuse for many players: "just because you saw Isolde stabbed through and bleeding to death and everyone acts as if she's dead, it doesn't necessarily mean she's dead".