User blog comment:Tiredman2/What DLC would you like to see in the future?/@comment-733050-20120813192729/@comment-1900300-20120814013217

But that's ultimatly a fallicay isn't is. Your argment is the entire ending battle was possible due to your War Assest, giving them a visible affect on the game universe. But the number or type of War Assests you have plays ultimately no part in the end of the game other then the barest of details like Wrex or Kirrehe showing up.

That is the problem with the ending. The War Assests are presented as a spanning network of choices with concquences throughout the game, but all choices lead to the exact same result. If a choice has no true cosquences then it is just the illusion of a choice, not a real one.

The batle of Earth goes the same way shot for shot until the end where an arbitary number decides if it is destroyed or not, with no difference or unque qualities to the battlefield depending on choices. The options avalible on the Crucible appear at such low values of War Assets that the only way you wouldnt have gotten them is if you didnt care about war assets at all, and even then the ending remain similar with little definative difference in any of them. There is no reward for those who gathered the most War Assets except a cheap shot of Shepard breathing that is like a slap in the face to all the fans who wanted an ending, not a cliffhanger make-your-own-ending-until-we-decide-if-we-could-make-a-new-game-from-this ending. Ambiguity is not the place for the final chapter in a series.Thats why LOTR had heaps of ending!