User blog comment:Dragonzzilla/ME3 Multiplayer DLC Ideas I/@comment-3450019-20120507055338

I had a thought about an objective wave type that could be challenging. A number of 'communication network amplifiers' equal to the number of players in the match would be scattered randomly across the map and would have to be activated simultaneously, requiring each team member to get to a different one. Activation would consist of simply standing next to it and hitting "A" (or whatever the usual button is, I can never remember which button's what) which would show in the corner that the amplifier was 'pinging' by turning its icon green. Each teammate lights theirs up at the same time and the objective's complete. It would be easier to co-ordinate with headsets/kinect of course, but the status marker would let teams without them work it out too-- you're at your amp, you see one light up, and that's everyone's cue to hit theirs too.

It might slightly favour classes with drones/decoys/stasis traps/singularities, as each separated player would like to have something keeping the heat off them, but it could also be done by sweeping-- as a team-- from one amp to the next, breaking off a team member as the group moves, and trying to make sure that the enemies' numbers are reduced enough in the process that they can't overwhelm the teammates holding position near their device.