User blog comment:Battlemaster Grunt/Your favourite class build and why/@comment-1388547-20120827222823

There are too many good builds to count, and which one I pick really depends on my mood and teammates. My favorites:


 * Asari Adept: Max out Throw and Warp, optimized for detonations and single-target damage; also max out Fitness for maximum durability.  Put five ranks into the class power, oriented toward power damage, and three ranks in Stasis for the occasional Phantom.  For weapons, use the Hornet with stability and piercing (a.k.a. high-velocity barrel) mods; I also carry the Acolyte as a backup weapon, but I don't think I've ever fired it.  I play this character primarily when I'm playing with a friend who likes the asari Justicar Adept, and the two of us working together can rip pretty much anything to shreds with Warp/Reave detonations.  If one of us dies, the other becomes a lot less effective, but this character is still fairly good on her own.


 * Asari Justicar Adept: I'm currently using a warp sphere build. Max out Biotic Sphere with the radius, enemy damage, and warp effect evolutions; also max out Reave with area effect, damage protection, and armor/barrier damage evolutions.  Take five ranks in the class power, oriented toward power damage, max out Fitness, and take three ranks in Pull for a bit of crowd control.  For weapons, use the Carnifex with a scope and piercing mod (the scope makes it easier to use Reave on far-away enemies; the piercing mod is for Guardians, if I can't be bothered to use Pull, or for armored enemies in general), and the Geth Plasma SMG as a backup weapon for wearing down shields on big enemies such as Atlases.  This character performs well on her own, or in combination with other biotics; I did an all-Justicar party the other day, and it worked quite well.  The warp sphere is useful for setting traps, or detonating enemies if there isn't a biotic teammate nearby.


 * N7 Demolisher: This is a glass-cannon build that's surprisingly viable even on Gold or Platinum. Max out Supply Pylon (take the supply frequency, power damage, and extra grenade evolutions), Arc Grenade (specialized for shield damage), and Homing Grenade (armor damage).  Take five ranks in the class power, and only three in Fitness.  I equip the Cerberus Harrier with stability and piercing mods, but this is a matter of personal choice; weapons with a charge-up time like the geth SMG, Particle Rifle, or N7 Typhoon would be a bad idea, however, because this character will die if she sticks her head out of cover for an extended period.  She tears enemies to pieces with her grenades when she can camp at her pylon behind cover, but has to be really careful out of cover.  A useful tactic against tough enemies is to use Arc Grenades exclusively to bring down enemy shields, then alternate Arc and Homing Grenades to generate tech bursts.  Arc Grenades also combine very well with teammates who use Overload or Energy Drain, since each one can set off a Tech Burst with the other.