User blog comment:Koveras Alvane/The Beauty of Mass Effect 2 Ending/@comment-5607736-20130429182345/@comment-256004-20130501202608

Yes, I kinda get what you are saying but I still think it's a bad idea. In your specific example, you would be basically punishing the player for something they have no option to affect: regardless of what the players do, the result of the mission is decided by the Random Numbers God. My standpoint is that randomization should be used only to slightly vary the challenges the player faces, not the nature of this challenges (at least, not in story-heavy RPGs; it's OK in roguelikes, for instance), nor their outcomes.