User blog comment:Bluegear93/Tali's face./@comment-24174486-20120725211929/@comment-5607673-20120726183724

I'm going to provide a few answers to those "Plot holes" here:

Plot Hole 1:

She "freaked out" because she had just found out the identity of the Origami Killer, who had kidnapped the son of her friend and potential lover. Of course she hurried off the hospital. She was going to find were Shaun was.

Plot Hole 2:

They didn't hand those messages over to the police because they were trying to find their kids. Those messages had the instructions to the trials, remember? Without them, how would they find the kids:

Plot Hole 3:

I won't even bother with this one. I mean, it's explained in the game.

Plot Hole 4:

Everything pointed to him. Blacked out, woke up with origamis in his hand... Besides, they were desperate, they needed a culprit.

Plot Hole 5:

This one I'll agree, it's never really explained why he wakes up with origamis in hand. Though I always assumed he made them while he was blacked out. Not a great explanation, but it made sense, at least.

Plot Hole 6:

He knew that watch was commonly handed to police lieutenants. It's never said it had to be a lieutenant (if I recall), but it was likely, or possible at least. It was the only lead he had. As for the rest of the holes in this part, I won't be able to come up with a good response. It's a been a couple of months since I last played the game, so I don't remember this.

Plot Hole 7:

Well, I really dunno if it's possible to survive a house fire by hiding in a fridge, I've never been in a house fire.

Plot Hole 8:

Wasn't the drug used to make interfacing with ARI easier? Anyway, the FBI might've not known. I really dunno.

Plot Hole 9:

Right. Because killing people is always the best solution. Wait, it isn't. Has it ever coro