Smash

Smash is a power in Mass Effect 3. It is available only to the Project Phoenix Adept and Vanguard DLC characters in the multiplayer mode.

Rank 1: Smash
Drive the lash into the ground to cause area-of-effect damage and devastating direct damage.
 * Recharge Time: 5 sec
 * Damage: 550
 * Force: 450 N
 * Radius: 1.50 m
 * Range: 8 m

Rank 2: Recharge Speed
Increase recharge speed by 25%.
 * Recharge Time: 3.75 sec

Rank 3: Force & Damage
Increase force and damage by 20%.
 * Damage: 660
 * Force: 540 N

Rank 4: Biotic Combo/Electrical Damage
Biotic Combo

Add a biotic effect to a target that can be detonated. Increase damage by 30%.
 * Damage: 860
 * Force: 675 N

Electrical Damage

Add an electrical effect to a target than can be detonated. Increase damage by an additional 50% for 7.50 seconds.

Rank 5: Force & Damage/Recharge Speed
Force & Damage

Increase force and damage by 40%.
 * Damage: 1200 (Biotic Combo), 925 (Electrical Damage)
 * Force: 855 N (Biotic Combo), 765 N (Electrical Damage)

Recharge Speed

Increase recharge speed by 40%.
 * Recharge Time: 2.25 sec

Rank 6: Armor Damage/Impact Radius
Armor Damage

Increase effectiveness against armor and barriers by 75%.

Impact Redius

Increase radius by 50%. Increase the number of targets hit by 1.
 * Radius: 2.25 m

Player Notes

 * Its attack power is impressive, enough to kill most unprotected enemies in one shot and will devastate shielded and armored enemies.
 * Smash reliably staggers all but the largest enemies.
 * When evolved to do maximum damage to one target, Smash is very effective against harder enemies. On Bronze, it can deplete the armor from an Atlas in two hits (if armor damage bonus chosen).
 * Like Shockwave, Smash is able to travel through and hit enemies through walls and cover.
 * While the rank 4 "Biotic Combo" evolution states only a damage increase of 30%, the force is also increased in the power screen. Whether this is an oversight or that the force is actually increased by 30% is not known.
 * The cooldown for Smash does not start until one second into the power. Before this, it is possible perform a roll or melee and prevent Smash from occurring. It is also possible to perform a heavy melee immediately after a Smash for added damage.
 * Taking the rank 4 Electrical Damage evolution will still allow Smash to detonate biotic effects.
 * Bioware changed the base values of Smash on 12 June so Base Damage was increased from 500 to 550 and Base Cooldown was decreased from 8 seconds to 5 seconds. Range of Smash was increased from 6 to 8 meters.  See the 12 June 2012 entry at http://social.bioware.com/forum/1/topic/343/index/9544143/1

Availability

 * Multiplayer: Project Phoenix Adept, Project Phoenix Vanguard