User blog comment:Sperez2012/What is YOUR favorite Mass Effect?/@comment-26906867-20120817044430/@comment-5337704-20120817092438

Indeed. The hopes of having what you were doing effect the conclusion in itself, I can see being a waste. I wss having hopes that me would have something to that extent, but after Kotor, me1 me2, I wasn't very hopeful. You always fight the same boss, wheather you were good or bad, and the endings were the same no matter what you were doing.

Rpgs for me is basically reading a book. ME, my story ended with the quarians dead, the geth destroyed, krogans without a leader and not cured. Humans having the bigger fleet. But if you skip the story and just rely on the conclusion the game gives you, and forgot the path you took to get there, than it is all meaningless. Replay value for the ending itself isn't worth it. But for rpg storyline, I still enjoy getting to the end.

Perhaps some day they will make games really like a choose your own adventure, your choosing one option over another changes the whole plot line as opposed as opposed to how linear games are these days. But things like usually gets stripped due to time limits or players complaining the game is too complicated. But I would love to try one out like that. (This would mean you get different end bosses on different worlds etc, as opposed to having to go to the same place for the same reason no matter what you choose.).