Talk:Priority: The Citadel II

Thane Krios?
Uhh, so you mentioned talking to Thane Krios while trying to land. I didn't even see Thane (who definitely survived my Suicide Mission), nor did I talk to him. The results were, Kirahhe died (took a bullet), the salarian councilor lived, Kaiden back down without a fight, Udina tried to override the doors and I shot him. Afterward, I saw Thane's name on the Huerta Memorial Hospital map, but when I got there, his name was gone and he was nowhere to be found. I thought this was really odd. Incrognito 15:15, March 14, 2012 (UTC)


 * According to Prima, you need to have talked with Thane at Huerta Memorial before then, or he won't get involved. (This makes sense, because if you talk to him, he'll mention that he'll keep an eye on the Virmire Survivor.  However, it raises the question of where he goes and whether he might show up at other locations.) ~ SlvstrChung 01:45, March 15, 2012 (UTC)

-When you enter the Hospital, there's a huge pane of glass with "Huerta" on it. Thane is punching the air underneath the H. --174.109.206.203 23:21, March 18, 2012 (UTC)

Aftemath Edit
Hi i changed a line in the Aftermath. Since Im not registered I'll just explain myself. I recieved literally Zero War Assets from the Salarians (No 3rd fleet, no STG) and Kirahae died on Virmire for my game. Also Thane died on the suicide mission cause I didnt upgrade the Normadys weapons. I cured the Genophage against the Salarins will. Thus the counciler died and I recieved no war assets from the Salarians for both mess ups I had with them. Before I edited it said "It is logical to assume you will still recieve the War Assets even if Kai Leng kills the counciler" but that is not true at all..so I took it out so people are aware. If anyone has anything to the contrary let me know, Im having a heck of a time breaking 5k fleet strength.

How much Reputation is needed to save Kaidan/Ashley?
During this mission, you're able to talk down the Virmire survivor, provided you have enough Reputation. If at all possible, it would be beneficial if someone were able to find out the value needed and add it to the page. --ZzirBooty 23:02, March 21, 2012 (UTC)

Access Denied
Ok. This is ridiculous. Nowhere on the internet has any information on how to access this door, so it might be worth mentioning this permanently locked door. i'm referring to the door at the bottom of the staircase in the office room, the area right before meeting Kai Leng for the first time. i've scoured the entire mission and there is nothing that opens it. a friend told me that it was a weapon armory and it said "Take one", but he apparently forgot what he was talking about. but this is absolutely ridiculous. Mass effect has never had secrets this big. TheSuperZeldaMan 06:00, March 24, 2012 (UTC)
 * That is because you have to go around the door, you can't go through it. Lancer1289 15:12, March 24, 2012 (UTC)
 * Around from where? TheSuperZeldaMan 21:40, March 24, 2012 (UTC)
 * I think Lancer is talking about the door earlier on that you get around through a room to the right (the one with the Door Control terminal and some credits). The OP was talking about a different door. It's in the room with the kitchen and the screen with al-Jilani. Past the kitchen, but before you go through the doorway with "EXECUTOR" written above it, there's a staircase to the right, with a locked door at the bottom. As far as I know, there's no way to open it; most walkthroughs don't even mention it. I suppose it's possible nobody's figured it out yet, but you'd think somebody would have if it were there. I certainly can't find anything, and I've looked around quite a bit. My guess is the devs didn't have anything to put there but didn't want a staircase going nowhere, so they stuck in a locked door showing that there is something there, but you can't access it. Maybe there was originally going to be another room there, and they ran out of "resources" again. 173.79.64.156 19:21, July 12, 2012 (UTC)

This Door is the final exit from this area and only opens during the cutscene where you pursue Kai Leng86.24.219.34 11:20, September 2, 2012 (UTC)

Elevator Battle at the end.
If you have Energy Drain on NG+ you can also use that on the control boxes on the elevators. It disables them just like Overload.--Snake241079 02:02, April 28, 2012 (UTC)
 * Or any number of powers for that matter. Lancer1289 22:14, April 27, 2012 (UTC)

Incinerate doesn't work on them though. Never got it to work in my two playthroughs.--Snake241079 02:01, April 28, 2012 (UTC)

Saying you're with Cerberus
Is it possible to not say you're no longer with Cerberus in the Mars mission? In my playthrough, I answered all paragon and had previously romanced Ash, but (at least, based on the wording on the dialogue wheel), it seems as though all of the Cerberus-related dialogue options are either "It was a stupid, but necessary decision" (Paragon) or "I used them. Nothing more." (Renegade).

With the exception of the Charm/Intimidate options (which the VS doesn't really hear because he/she is looking around the room for Dr. Eva), none of the dialogue options seem sympathetic to Cerberus at all. Are there any dialogue options that don't say "I'm not with Cerberus"? ShermTank7272 14:26, June 23, 2012 (UTC)

formatting?
let me just ask what the fr--- happened to the formatting of this article. i'm just suprised it breaks if walls of text of a certain length suddenly had images in them set to conform to site standards (immediate text following the image as opposed to line break per link). would   suffice as a workaround? or is there a more elegant solution (other than rewording/breaking up the paragraphs) that i haven't thought about yet. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 04:18, July 27, 2012 (UTC)
 * I'll take a look at this later after I get some sleep. Lancer1289 (talk) 07:04, July 27, 2012 (UTC)
 * And now back to this. Lancer1289 (talk) 18:08, July 27, 2012 (UTC)

Salarian councilor's gender
Bringing this up here so as to not risk edit warring.

I'm pretty certain that dialogue during this mission explicitly states that Councilor Esheel (the salarian councilor if you didn't save the original Council) is female. I don't think we know either way for Councilor Valern (the original salarian councilor), so using he/she seems correct. It's used other times when the salarian needs a pronoun in the article, at least.--Zxjkl (talk) 01:03, August 2, 2012 (UTC)
 * Valern is referred to as "he" during the mission and Esheel is "she". Using "he/she" is kind of tacky, you we should just try to remain gender neutral in this article. --Mr. Mittens (talk) 01:04, August 2, 2012 (UTC)
 * I'm inclined to agree personally, but it was the use within the rest of the article. I was just trying to make it consistent (and accurate), not start a debate on English's lack of gender-neutral pronouns.--Zxjkl (talk) 01:09, August 2, 2012 (UTC)
 * Thing is, we don't use "he/she" when talking about Shepard. I think we should adhere to the same principle here. ---Mr. Mittens (talk)

Bug/Exploit
I didn't included this on the main page because it's a bug that can also be used as an exploit, so it belongs here.

There's a bug with the shield pylons on this mission, in C-SEC HQ bay, that instead recharging the shields of your squadmates, they ADD more shields to them. I had Liara with me and noted this somedays ago, she had nothing less than 15400 shields and also their shields become undestructable! It was uterlly funny seeing Liara being hitted non stop by that Atlas mech and nothing happened to her. Brfritos (talk) 03:20, August 12, 2012 (UTC)

turian platoon does not expire here
because i got to sneak in tali in that mission. and even ash before i decided to load a previous save to hand her over to hackett for good. without any savegame editing. putting this here first; this looks like a potentially contentious issue. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 17:45, August 14, 2012 (UTC)
 * While it seems clear that we can remove it from this page, there are still issues with the mission page itself. I will remove that point now citing the talk page, but we need confirmation on long it is available. Lancer1289 (talk) 18:19, August 14, 2012 (UTC)

Acquisition
"Prerequisite: Priority: Tuchanka Note: Priority: Tuchanka is a "point of no return" for several side missions, which must be completed before the Shroud. Likewise, two missions expire once you begin this one:

■Grissom Academy: Emergency Evacuation (this one may have expired of its own accord by now) "

Isn't it redundant to have details on Priority: Tuchanka here? IMHO, it doesn't even make sense to mention it here, when the focus should be on the missions expired by this Priority. Also, I'm removing the wrong info about the Grissom academy. --Ygrain (talk) 07:04, August 16, 2012 (UTC)

scripting oversight introduced in leviathan with regards to virmire survivors
so with the addition of Mass Effect 3: Leviathan, we now have instant transit cars that enable us to shuttle instantly from most citadel locations directly to the normandy.

now, after this mission we do have a supposedly mandatory pending confrontation with ashley or kaidan on the docks if they're still alive and we have the power to send them to hackett or let them join the crew. by using the transit stations to do leviathan missions in bryson's lab, that confrontation will be bypassed entirely - you will appear on the normandy and you will get an email from the virmire survivor as if you sent them to hackett already.

however, they'll not be added to the war assets as can be expected. you can still trigger that confrontation to happen if you used the transit stations to fly directly to the normandy from any citadel location (besides bryson's lab) - or if you did a leviathan mission, dock at the citadel again, then either leave through the docks or use the transit terminals to go to the normandy - either way the confrontation should happen now and you'll still get the power to choose whether the virmire survivor stays or leaves.

i'm pretty sure this is not a "bug" but more of an oversight where the devs forgot to account for this possibility so i have no idea how the wiki should treat this. i'd like some feedback on this please. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 17:30, November 5, 2012 (UTC)