Talk:Mass Effect 3 Multiplayer/Character Customization/Adept

Drell Adept Reave + Cluster Grenades
I've just put back some info I put on the first time. I can understand if someone takes off the 2nd paragraph I put in b/c it is somewhat specific and case-sensative, but I feel it is fitting enough to go there, and as this site is so much data and simple text, I imagine, as helpful as it is, the relevance-to-space-taken is well within the "keepable ratio line." That being said, I wish to fully elaborate the kind of details that are needed if you wish to do this, and I'm going to advise a type of strategy, on this talk page, for beginners to do it properly.
 * One: The powers, I already said on the main page how to evolve them, and why so I'll just repeat the how-to. All 6 ranks in both Reave and Cluster Grenades. Rank 4 "Radius" of Reave is necessary, and rank 6 "Shrapnel" of Cluster grenades is necessary. I also prefer any and all Damage upgrades to the 2 powers, and DR on Reave due to my weak barriers as a drell.
 * Two: Targets; Reave with radius, Cluster Grenades, and Biotic Combos all have a limited radius in which they'll damage enemies; additionally, I think they even nerfed Biotic Combo detonation radius a while back due to it being seen as OP, so range and radius of target enemies will be needed to be taken into account.
 * For an idea on Radius sizes, Biotic Bubble starts with an initial Radius of 3m which most powers in the game, when the "Radius" rank 4 option is taken (Incinerate, Energy Drain, Reave, etc.) have.
 * These powers will hit any and all enemies within that general distance of the central enemy you target, you should target the enemy closest to the center of the mass, this is pretty much a given.
 * Throw grenades from a close distance to ensure their accuracy as well, at further distances, you risk the multiple Shrapnel splitting inaccurately and not hitting all of the enemies (and not detonating all 3 biotic combos while also not contributing their damage to the combination).
 * This is best on close-range maps with lots of CQC (Glacier being the pinnacle).
 * Furthermore, as I said, Biotic Combo's radius has been nerfed, so they may have to be slightly closer together to get all targets to be hit by all 3 Biotic Combo Detonations and all 3 Cluster Grenade Detonations.


 * Three; Enemies are most clustered when they spawn, and spread out over the area of the map the longer you take to get to them. On maps like Ghost where Marauders drop in, they start fairly spread out, too, and bigger maps like Giant and Hydra, they *can* start already spread out, but with spawn-point-choking, you can force high-density spawns. If you pay attention in every game you play, you will get an idea of where enemies are most likely to spawn when you're standing in certain places.
 * For the best effects, try to stalk your squadmates, between waves, where they are most dense (staying in a place where the most of your allies are) so you yourself don't accidentally choke a spawn point you don't want to, splitting a spawn and spreading the enemies out. At the point of the wave start, at that point, bail, and find where you suspect enemies are most likely to spawn. Wait and see if there are enough enemies (3+) if not, waiting may allow a few more who are already spawned but haven't shown up yet to jetpack up, down, or into position, at which point, Reave then throw a Cluster Grenade. Don't wait too long, or those who are there may disperse too much for this to work as planned. Aim for High-Density and center of group mass!
 * When you're going rambo, don't be an idiot and run through the middle of cross-fire allies, and when waiting to count enemies, don't stand out in the open; utilize the 3rd-person part of the game and use tall cover to look around corners, but try not to get into mechanical cover, it slows you down. Run freely using manual cover (I.E. the old ways of using cover that was used originally in first incarnations of shooter games, walk up to cover yourself)


 * Last: Beginners tips to make this easiest:
 * One: Start on Glacier vs. Reapers. They appear to be the most suseptable to Biotics as they have the fewest with Shields and the most with Armor/Barriers
 * Two: Wave one, it may take a few runs at it, but when you get a team that pretty much lolligags near the start point before wave 1 starts, then you have a decent chance for your first attempt at this; at wave start, if you all stayed at the player-spawn-point, run straight forward into the main room, and to the right, then to your left (as there's nowhere to go forward/to the right, it's a corner) you may see enemies just spawning either in the small room right to the right/out the door across from the top of the stairs, or coming up from the tall stairs in the back of the map. This is a good chance for attempt #1 (This is where I first did it, and my team started blaring laughter in my mic b/c I got a killstreak, I didn't even realize until a few seconds later b/c my kill-log feed on the bottom right was overfilled with kills to show "Killstreak +1" but the medal appeared a second later over the center of my screen.
 * Three: Alternatively, if your team goes down the stairs to your immediate right, follow them until the wave starts, then backtrack and go into the main room anyway, directly across the room, straight forward is that other small room with the 2 arch-doorways, against the back of the map, it's small and clustered and likely to be small enough to allow it to work as well. This is another good chance for attempt #1 That being said, any spawn can produce a kill-streak-able opportunity, you just have to get to the enemies before they spread out too much, and get within range that your cluster grenades and Biotic Combos hit all enemies.
 * Four: last best tip I can give, waves 3+ should have multiple ravagers and brutes, and I think 4 or 5+ should start spawning 2 brutes and 2 ravagers on the map at the same time all wave(s) long. The benefit of this is that they move SO slow, and with Drell speeds, Glacier can be run clear-across in seconds, and you are more easily able to get to the enemies before they spread out. Considering how clustered the Reapers spawn normally, combined with how cramped Glacier is, combined with the ravager's knack of spawning in front of brutes and choke-pointing the entire team, it can make it easier to attempt a killstreak.

One final point overall; the ability to get a killstreak most likely resides in the idea of 3 damage maxed cluster-grenade explosions combined with 3 maxed Biotic Combo explosions hitting each and every enemy for full damage. The enemies are close enough that each gets hit by all 6 of those damaging factors, and Biotic Combo explosion + Biotic Combo explosion + Biotic Combo explosion + Cluster Grenade Damage + Cluster Grenade Damage + Cluster Grenade Damage = death for almost any single enemy, not to mention that each of those explosions hit an area which can affect multiple enemies, which results in the - you guessed it - Killstreak. As I said, I've done this more than a few times, reliably, such that I can attest to their existence and viability. (P.S. 1 meter radius is already big imo, such that you can reliably hit 2-3 enemies at once with some powers, 3 meters may be bigger than people realize, and I think most corridors in Glacier are smaller than 3 meters wide) Thank You for reading!!! Blaze55555