User blog comment:The Milkman/No More Mass Effect/@comment-4950455-20120609191658/@comment-4237253-20120609194114

Indeed. That's one beef I have with these never-ending franchises. Some games can go on forever, but I think it cheapens the narrative if you see the same story repeat 50 times. There are exceptions of course. For games like gta, the Sims, Mortal Kombat, and other such titles, going on indefinitely isn't so terrible.

But then there are other games that I wish could go on forever, but probably shouldn't. Franchises like Uncharted and Dead Space are amazing, but they are character-driven stories (somewhat) grounded in reality. They could make a hundred Grand Theft Auto games, but that's fine. gta isn't about a certain character like Nathan Drake, or revolve around a central conflict like the Markers. It's a type of story, and one that can constantly be retold in different ways with different people and places. If they made Dead Space 10: The Necromorphs Strike Back...Again, the whole thing would feel cheapened to me. There should be a definitive end for that character's struggle, otherwise it feels pointless. Developers shouldn't have to ride on the success of one story, they should take that success and use it to develop something new.