User blog comment:The Milkman/End of the Line/@comment-4947725-20120704164050/@comment-24174486-20120706232053

I prefer knowing why the Reapers were created to their reasons for existing being a mystery. Granted, the Catalyst's logic is a bit stupid, but knowing why they existed and having proven their reason for being to be faulty is better than being left in the dark. I didn't mind the "child"; it struck me as an AI/VI representation of the device you know as the Catalyst, simply revealing at last why the Reapers exist and how you can stop it. To use the words of a popular program (which ME1 gave a shout-out to with Mira): "It looks like you're trying to stop the Reapers. Would you like some assistance?"

I think Refusal was done well; the galaxy was losing the war and the Crucible's failure to activate would have demoralized the troops fighting to defend it. What I would be interested in seeing in DLC is finding something that makes Refusal not quite suicidal: a new hope, so to say, that allows you to defeat the Reapers in conventional warfare, although at the cost of many lives. Not the complete loss that Refusal currently is, but far from the golden ending that some people thought it should be.