User blog comment:Mike Gilbert/Which RPGs are lower, equal, or better than Mass Effect?/@comment-24200891-20140629182412/@comment-24200891-20140630145802

It is true that DAO had at least 3 middle grounds - lifting a curse, making everyone happy, saving a boy from a demon with no sacrifaces, marrying the queen with brother of her dead husband, killing the evil and staying alive. In DA2 were no middle options, it was a binary world, like in Witcher. However binary choices are only good, when both options have advantages and disadvantages to make player think, in DAO were candidates for dwarven king and a choice of using or destroying an artifact that turns a living creature into a golem but strips of free will. In DA2 are only binary choices and most of them have same effect, making choice an illusion, DA2 was the worst RPG I ever played. @Mike, I also like finding compromises, but only if they require a lot of effort like peace between Quarians and Geth. Don't forget we could not find a compromise between krogans and salarians and moraly ambigous in ME was citadel council or human fleets and keeping or destroying the collector base. Shame the latter choice had so small impact.