User talk:Temporaryeditor78/2018

Power Pages / Mass Effect 3 Question / Admin Request
Temp,

I found an issue while going through the Mass Effect 3 power pages after having edited most of them to ensure they matched the in game text and all of the pages had the same format.

I'm asking for your help because you are an absolute stickler for details and you look at a situation quickly and give a clear answer. I appreciate that.

Here is what I found. Keeping in mind that "you don't do multiplayer". Some of the power pages list the characters that the powers apply to at the top of the page as well as the Availability section at the bottom of the page. The Sentry Turret power is an example.

Sentry Turret

Some pages use a generic version sort of in the middle of the two listing just the class not the specific characters at the top while also listing specifically in the Availability section at the bottom. The Cluster Grenade power page is an example.

Cluster Grenade

Some pages do not list the characters at the top of the page and only list the characters in the Availability section at the bottom. The Nova power page is an example.

Nova

There is a mix of all three in the power pages. While this isn't a universe ending find, I'm unclear as to which of the three is correct. After thinking about this for a while, I think that it should only be listed at the bottom as there is a specific section for it. No sense in duplicating information at the top. There is nothing wrong with it being at the top, just that the pages aren't all the same.

I'm willing to correct all of the pages to the same style, I just don't know which is correct. Top and bottom or Availability section only?

As you know the details of the manual of style the best, can you make an admin determination on this for me?

I will then being correcting pages.

Thanks for your help. 15:06, January 16, 2018 (UTC)
 * Temp, after further review, I found the Mass Effect Wiki:Manual of Style/Powers page and it does show having the availability section at the bottom and describes being brief in the top of the page. It doesn't show having the characters repeated at the top.


 * Would you agree as the admin that the extra duplication should be removed from power pages (using Mass Effect 2 & 3 power pages manual of style format)?


 * Thanks for your help. 15:34, January 16, 2018 (UTC)


 * the intro text was supposed to be a -very- short description of what the power is/does but usually people aren't imaginative enough (or have the time) to say anything else other than which character/s have it. if you can think up of something succinct, feel free to do so. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 20:20, January 16, 2018 (UTC)


 * Thank you for your help Temp. I will begin the process of verifying the availability section for all of the powers (adding it if it is missing) and updating the top portion to remove duplicated info. I'll put a short layman's version of what the power does (if it isn't obviously clear from the name). 21:09, January 16, 2018 (UTC)


 * Side note Temp. From the 5 I have fixed so far, I haven't put anything extra in the top paragraph because everything is already obviously in the page title or the player notes section in much better detail. If I do find sections that make sense to add I will add them, but at this point I don't think there will be much to add. 22:22, January 16, 2018 (UTC)

Warlord Rage Stub Page Status
Temp,

The Warlord Rage page is showing at the top that it is considered a stub article but from everything that I can see on the page it looks exactly like other mature power pages for Mass Effect 3. The description is correct, all of the power ranks are listed, all of the sections appear to be in the correct places per MOS. I don't see anything on the talk page about missing items. There doesn't appear to be anything that needs expanding or extra information needed from what I can see.

I may be totally wrong on this and feel free to light me on fire if I am. :)

Is there a way to convert this over to a mature page and remove stub status? Or is there a process to do this i.e. you have to submit for a proposal, vote, etc. like you have told me about before?

Thanks for going over this for me. I don't know much about the stub process and didn't see anything obvious in the MOS on stubs. 23:26, January 16, 2018 (UTC)


 * Temp,


 * I'm an idiot and put the wrong page link. I just noticed it. It should have been Warlord Rage and not Krogan Warlord Sentinel. I fixed the message above and title with the correct link/name. Sorry about that. 07:22, January 18, 2018 (UTC)


 * right, sorry forgot about this. the page (and some similar powers) doesn't have any player notes although the others aren't marked as stubs. if there really isn't anything notable about it, perhaps a couple of cost-based analyses will do (e.g. if it's better maxing this out first instead of other powers, if it's better off alternating points between this and some other powers, etc). T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 13:36, January 18, 2018 (UTC)


 * Temp,


 * You did nothing wrong. You say at the top of your page that you do have other things going on and you will get to requests as you are able (as long as they aren't absolutely stupid and a waste of time / why did you revert my edit that I didn't think about before I did it and certainly didn't read the MOS). :)


 * I messed up and didn't give you the right information and that was why I figured you hadn't worked on it yet. Silence does communicate a message quickly sometimes. I went back to check and then found my error (even though you weren't ignoring me/waiting for me to find my mistake). I was able to fix the mistake and allow you to give me the help I had asked for.


 * I updated the Warlord Rage page with information based upon the differences between the Rage power and the Warlord Rage power. As this is a passive power that you can choose health/shield vs. melee damage builds, there isn't a whole lot of comparing to do. Point for point what you spend on this passive power is either about melee or health/shields. You can't really get a large number of combinations / gameplay changes based upon your choices for this power. You either want to kill quicker or not get killed quicker. :)


 * I was able to take the note from the Rage page about the melee build style of play but the rest is personal preference. Most Fitness pages are the same way for ME3 multiplayer. Some people like one way of play or the other. As I prefer one way, I can't really put lots of differing opinions and I don't want to slant it towards my style of play. Keeping it neutral per MOS. Most play style information is on the Krogan Warlord Sentinel page already with lots of different types of power builds from other players with the 4 other powers taken into account as well so just copying and pasting stuff onto Warlord Rage didn't seem appropriate.


 * I was able to put information there about the regeneration and some comparison to Bloodlust. While not the same, it does let the player know there is additional information on other pages and similar characters / styles of play can be considered.


 * I tried to keep the player notes factual based on other power pages, give a new person looking for information, comparisons, differences (if there are any) for Warlord Rage a place to find that information, and generally make the person more well informed without just copying sections from the main character page or other pages just to fill up a section.


 * Do you feel that this is enough to remove stub status (or start the stub removal process)?


 * Thanks for your help. I really do appreciate you taking the time to go over these items. 15:01, January 18, 2018 (UTC)

Photos In Asset Storage
Temp,

While updating the power pages per the previous posts, I stumbled across several small photos of the power icons that are not found anywhere else on the site. Most other icons are already available in the Powers area. I was able to use several of them though. It looks like you created a storage area for the images in 2013.

User:Temporaryeditor78/Asset_Storage

specifically the - ME3 power icons (lksdjf)

The images come up on the pages I used them on when I use [ [ file : (file name) ] ].

I updated the pages with the images listed below that didn't already have icons available in the standard format.

Armor Piercing Arrows.png
 * Armor-Piercing Arrows

Biotic Focus.png
 * Biotic Focus

Cain Trip Mine.png
 * Cain Trip Mine

Concussive Arrows.png
 * Concussive Arrows

Nightshade Blades.png
 * Nightshade Blades

Icon Repair Matrix.png
 * Repair Matrix

Most icons are a smaller size and use a box format around them. The remaining icons in that storage area are higher resolution versions of existing icons minus the box format (like in the game).

Do the 6 images I used need to be moved from "Asset Storage" to the Powers category page so that they are available for use / categorized correctly (not in the wrong place)?

Category:Powers

I see at the bottom of that page that most all of the remaining icons are shown in the "Media" section.

I wasn't sure and wanted to ask what should be done. Can you help me with this when you have a chance? No rush as the images link correctly and no one has even looked in the storage area since they were put there. 20:56, January 18, 2018 (UTC)


 * Temp,


 * Just saw your message on my talk page. I undid all of the images on the 6 pages. I was typing to you as you sent to me. I agree that they should all be the same format. I'd love to have them all be high res pics that look better but I don't have the PC version to capture the pics. If in the future they become available, I would be willing to update them if requested to.


 * Thanks. 21:06, January 18, 2018 (UTC)

Combined ME:A Skill Pages / ME3 Power Pages
Temp,

I ran into a ME3 power page that has a Mass Effect Andromeda skill on it as well. I seem to remember a revert edit you did to a power page to remove someone adding what is really a new skill page.

Tactical Cloak

It's the first I've found during the power pages review I'm doing.

Should that portion on Tactical Cloak be moved to a dedicated "skill" page for Andromeda? I've seen lots of other skill pages with the same names as familiar power pages. I've also seen the redirect at the top of pages saying "if you are looking for XYZ skill it is here..."


 * Side Note - It looks like there actually is a skill page already for Tactical Cloak.

I don't play / own / know hardly anything about ME:A / MOS though.

I may find additional pages that have been placed together.

Should I strike the Andromeda section from the ME/ME2/ME3 Tactical Cloak power page? When / If I find this again, should these be reverted / undone and state "Requires a new skill page, not placed on a power page per Admin".

Thanks. 21:41, January 18, 2018 (UTC)


 * Temp,


 * I will remove the ME:A information like I did with Incinerate and place a redirect to the Skills page. 15:41, January 19, 2018 (UTC)

Incinerate Skill / Power Pages
Temp,

I found the same issue as Tactical cloak on the Incinerate power page. Looks like someone added the ME:A skill to that page and then someone else created a separate skill page.

Incinerate

Incinerate_(skill)

I will be removing the Incinerate (skill) from that page and adding the redirect at the top of the page to the correct ME:A skill page. ________________________________

I also found that the Incinerate (skill) page incorrectly listed in the Category Powers page.

Can you remove the Incinerate (skill) page from the Category:Powers page? No other skill appears on that page (that I've found so far) but instead they are all in the Category:Skills page.

Category:Powers

Thanks for your help Temp. 15:25, January 19, 2018 (UTC)


 * Temp, I removed the category from the skill page and it is now gone from the powers page. 18:14, January 20, 2018 (UTC)

Flamethrower Skill Page / Incorrect Category
Temp,

I found a second ME:A skill page listed in the Category:Powers section that shouldn't be there.

Category:Powers

Flamethrower

This should be on the Category:Skills page instead.

Category:Skills

Can you remove the Flamethrow link from the powers page? (the link is already correctly on the Skills page)

I don't know how to move items (I may not have that ability).

Thanks for your help. 19:38, January 19, 2018 (UTC)


 * Temp,


 * I figured out how to remove a category from a page. (Wow, can I miss the most obvious of things!) I corrected the page and it is now gone from the powers section. 18:12, January 20, 2018 (UTC)

Incorrect Category Page ME:A / Skill
Temp,

I found a "Skill" category page on accident while searching for the "Skills" page. Looks like someone created a page in error.

Category:Skill

The Charge (skill) page links to this page but should actually be linked to the "Skills" page.

Charge_(skill)

Skills

Can you link to the correct page and remove this incorrect category?

I'd fix these errors but I am unable to edit or change these items.

Thanks for your help. 19:48, January 19, 2018 (UTC)


 * Temp, I removed Charge (skill) from the "skill" page and corrected it to "Skills" page.


 * I am unable to remove (or delete) the category page "Skill" though. I wanted to make sure that someone else wouldn't link to that again accidently. Can you delete that as an Admin? 18:20, January 20, 2018 (UTC)


 * Temp,


 * I learned about the { { delete } } tag and the process to request deletion when I was fixing cite errors I found on pages. I added the tag and placed notes in the talk page like the wiki maintenance page instructions say to do.
 * Mass_Effect_Wiki:Criteria_for_deletion


 * Can you please start the deletion process? Thanks. 11:41, February 4, 2018 (UTC)


 * Temp, Thank you for deleting the page. 13:23, February 4, 2018 (UTC)

Power Pages Review and Updates Complete
Temp,

I've gone through all of the Mass Effect 2 & 3 powers pages now (Category:Powers) and they are all standardized per the MOS standards. All redirects for ME:A pages are in place as well. Categories were reviewed and added/removed as needed. Spacing, sections, and in-game text were all reviewed.

The in-game text on a few of the pages (less than 10 pages total) hasn't been reviewed yet because I haven't unlocked the multiplayer characters yet. (5 left) The format and information on them is standardized though. Once I unlock those characters, I will review the in-game text to check for accuracy and correct as needed.

Please let me know if there is anything you see that needs to be reviewed or checked and I'll go back over them again. 18:26, January 21, 2018 (UTC)

Template Edit / Potential Addition To Template
Temp,

I have a couple of quick questions for you before I embark on a potential project about over cover grabs in multiplayer.

I was editing the Combat (Mass Effect 3) page this evening and I noticed that there is a detailed description of regular and melee attacks for single player. Each multiplayer page also has regular, heavy melee attacks, and movements described in detail.

Each multiplayer page uses the template below to put that format into place.

Template:ME3MPMeleeTable

I noticed that the ME3 combat page talks about stabbing and biotically punching but in multiplayer krogan characters just do a physical punch. (I edited the text to reword and include the physical punch as well).

This got me thinking about over cover grabs as they are different than regular or heavy melees.

I would like to add a line after Heavy Melee called "Grab" for all 65 multiplayer characters. A description of what happens when you grab a character over cover. (I've included a mocked up Human engineer below as an example)


 * Regular Melee – Punch
 * Melee Sequence: The Human Engineer executes a series of up to three punches.


 * Heavy Melee (Incendiary Omni-Blade) – The Human Engineer strikes with an omni-blade charged with incendiary energy.

________________________________
 * Grab (Incendiary Omni-Blade) - The Human Engineer grabs and then stabs an enemy with an omni-blade charged with incendiary energy.

Was this type of thing ever proposed in the past?

As this is a change to a template(which I can't edit), does this require a sandbox and presentation for a vote to make this change?

I realize I would have to collect data on all 65 characters (which is easy to do but would take time). I just don't want to take the time to get all of the information if you say this is silly / unneeded / already discussed in the past and voted down, etc.

Thanks for your help and advice. 04:39, February 3, 2018 (UTC)

ME3 Combat Page Formating
Temp,

I saw your edit on the Combat (Mass Effect 3) page and almost went with exactly how you changed it. The order you chose was one of three styles I was think about order wise. Before enemy types, split (like you did), or afterwards. I didn't know about the. It seemed a bit "harsh" almost to me and I was on the fence. I wanted someone looking at the page to be drawn to the information but it seemed like too much. That was why I put them at the end after the text. If I had gone text only I would have done the split like you did with no notes.

Thank you for fixing the order and removing the notes. I will keep that formatting in mind in the future. On a character page or power page I would have bullet pointed it and put it in the player notes section with no note. Very few pages have that now and most are really big things. A few I got rid of as they were actually things that should be bullet point notes but some I left as they were there long before me. 04:52, February 3, 2018 (UTC)


 * I saw you stripped the footer out of the middle as well. Also, I was iffy on that on. It was a footer but kind of a nice table of all of the characters right there for the reader to click "show" and see them all listed or it stayed condensed in just a single line. I slightly reworded my sentence to point to the multiplayer customization page with a hyperlink. 05:06, February 3, 2018 (UTC)

Navbox Classes Template Problem / Admin Request
Temp,

I found something that is way beyond my super limited knowledge of wiki. After each instance where the Template:Navbox classes listed below is used in an article, "/onlyinclude" appears (I think in error).

{ { Navbox classes } }

I did research online and tried to find an answer before writing to you but this is advanced stuff. From what I can see, part of the Classes page is turned into template that displays a small box wherever the template is used to show the original 6 classes from Mass Effect. Part of the source document is used with the onlyinclude tool (with a closing /onlyinclude tag).

For some reason, the /onlyinclude closing tag is showing up after the template box. (I can't find the Navbox Classes template on the category:templates page for this wiki so I can't review the text to learn about how they created this.)

Can you fix this error so that closing tag doesn't show up anymore wherever this template is used? (or is this an inherent problem to using the process they used?)

If there is an easy way to explain to me how to fix this, please teach me what that is so that I can fix things like that in the future. I think this is an isolated incident after doing a search for that closing tag. 12:14, February 4, 2018 (UTC)


 * Temp, I found the template itself using a search but it isn't listed on the category:templates page. I didn't want to add it or do anything until you've had a chance to look at the issue I brought to your attention. 12:33, February 4, 2018 (UTC)


 * I think looking at the source text of the template that they used includeonly and then tried to close with the wrong tag onlyinclude. But this is WAAAAAY out of my league. :) 12:45, February 4, 2018 (UTC)


 * Temp, I found similar code text in another navbox template for ME:A races and it looks like this closing tag should be < /includeonly >.


 * I put an extra spaces in the code lines below to stop them from activating the functions called out.


 * Template:Navbox_races


 * { {#ifeq:{ {ns:0}} | { {NAMESPACE}} | [ [Category:Races]] }}< /includeonly >


 * Template:Navbox_classes


 * { {#ifeq:{ {ns:0}} | { {NAMESPACE}} | [ [Category:Classes]] }}< /onlyinclude >


 * First, can you please correct the Template: Navbox Classes to use the correct closing tag < /includeonly >?


 * Second, can you add the Template:Navbox Classes to the following categories? Category:Templates and Category:Navbox Templates? (this matches other navbox templates already categorized)


 * It says I do not have permission to edit templates (unable to add categories either) and it is locked. Thank you. 15:47, February 4, 2018 (UTC)

New Account / Admin Help Request
Temp, I did it. I broke down and created a user account. I just wanted to be anonymous. But to do some features you just have to have an account.

I do have a question about all of my previous posts/edits. Is it possible to have them all attributed to my new account/merged togther? When I created my account, the account is empty. The anonymous fandom page still exists though. I've looked online and just can't find anything useful. --GS877 (talk) 21:47, February 4, 2018 (UTC)

New Project Request / ME3 Hi-Res Icons
Temp, I have been doing some testing this afternoon with 2 images from N7HQ for the hi-res icons for ME3 powers. I wanted to see if downloading the photos and uploading them into the wiki would give a clean photo. Everything looks fine. As you spoke about in the previous post User_talk:Temporaryeditor78, all ME3 power icon photos would have to be replaced at one time to Hi-Res replacing the low-res ones.

After fiddling around for 20 minutes trying to get photos to load, naming etc, I believe I can get all of the photos downloaded. With that said:
 * Image amounts - I DO NOT want to try to upload them unless I have admin permission. 100+ files. They are 10-12kb png files. (it says no more than 10 images and then the admins will get not happy with you).
 * Naming them - You can't have two images with the same name. As these images are all over the articles, the names would have to be the exact same so that when it goes looking for them it uses the correct replacement images.
 * Photo Credit - When the photo is uploaded, what history / credit acknowledgement should go on these photos so that I'm not in trouble for copyright issues.

I haven't downloaded them yet, but when I do, I was planning on naming them very close so that a minor change to each name and they would replace exactly the existing text. Example: XME3_Annihilation_Field.png. By deleting the X, the file would be ready for use as it is the exact name already in use. The old file would have to either be replaced outright or renamed itself. Supposedly, only admins can rename files.

I guess I don't know the best path forward. I don't want to download them, name them, upload them, and have you have to rename 2 files for every replaced photo. I also don't know if you want the old low res files to exist as a different named file so that they aren't gone or if you want a direct replacement during upload.

I can get all of the files. I can make the names exact or use slight variation. I can upload them all to my vault location User:GS877/Vault_Storage or any other location you specify.

1. Do you want me to do this? 2. If so, what is the best path forward for this?

Thanks In Advance.-- GS877 (talk) 23:53, February 4, 2018 (UTC)


 * Temp, I was able to get all of the icons today (even some of the icons that in game aren't on the website (Ancient Warrior is an example). I am confirming icons against ingame currently to make sure I have them all.


 * I am going to perform the following:
 * 1. I will create a vault for the low res images and download each low res image and rename it (with DNU - Do Not Use). I will then upload the image to the low res vault so that the replaced images aren't lost. If you so decide that they are no longer needed, you can remove them.
 * 1b. This low res vault can stay or go. I will make sure that there is a clear note at the top listing what they are and not to use them.
 * There is no need for this. I am able to replace the image (when viewing the file page directly) and it gives the option of reverting so there is no need for a secondary backup.
 * 2. I will then upload the hi-res image with the exact name already used. This way files are replaced instead of doing a bunch of renaming.
 * 2b. I will make sure that images are correctly categorized to show up on the Category:Powers page.
 * 3. I will then confirm every page that the image is used on to ensure that the image uploaded correctly and replaced on all of the pages.
 * 4. Some images are named badly / don't follow convention so I'll upload them with a corrected name to say "ME3 (Power Name)".
 * 4b. Any image that needs a corrected name will have each page using it fixed to ensure the image loads correctly.
 * :**4c. Any corrected name will be corrected for the low res version as well. Not needed.
 * 4c. If there are like 100 pages that need the name fixed, I'm not changing the name at this time. :) Just too many places to fix.
 * 5. I will start with A and go through to Z doing each power one at a time. That way each is correct and ready and I don't have 20 pages have finished / not corrected.
 * 6. Any images with duplicate images or other names will be tagged with { {delete } } to remove them from the system.

If you disagree with this plan, please let me know in the next few hours while I am checking the in game icons. Thanks in advance. -- GS877 (talk) 22:04, February 5, 2018 (UTC)


 * stop what you're doing and tell me first where you got the icons from. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 03:13, February 6, 2018 (UTC)


 * Hey Temp, I got most of them from N7HQ multiplayer menu. Strangely enough, the Russian version of this very wiki has all of the hi res icons already in use. ru.masseffect.wikia.com. A few of the icons aren't on the N7HQ site and some of them are actually incorrect. (they made the game and they are wrong. HA!) Those few icons I couldn't find and most of the single player hi res icons I was able to get from the Russian version of this site.


 * I have the Warp ammo site listed below. It is in Russian but google translate gets pretty close on text. The first icon matches the hi res photos on N7HQ exactly. N7HQ doesn't list the single player icons like biotic protector but the Russian wikia has them.


 * ((ht tp://ru.masseffect.wikia.com/wiki/%D0%94%D0%B5%D1%84%D0%BE%D1%80%D0%BC%D0%B8%D1%80%D1%83%D1%8E%D1%89%D0%B8%D0%B5_%D0%BF%D0%B0%D1%82%D1%80%D0%BE%D0%BD%D1%8B/ME3))


 * I can't get the link to work and publish. I added an extra space.


 * If you need for me to cite where they cam from I can go back and do that for all of the images. Please let me know what you would like to do going forward.


 * Thanks.


 * -- GS877 (talk) 04:47, February 6, 2018 (UTC)


 * I looked at the photos but they weren't cited in any way.


 * (ht tp://ru.masseffect.wikia.com/wiki/%D0%A4%D0%B0%D0%B9%D0%BB:WarpAmmo-1.png)


 * It looks like the Russian admin actually loaded these images. I've put the link to their website below again.


 * (ht tp://ru.masseffect.wikia.com/wiki/%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:R256S)


 * I've stopped for now until you let me know whether to continue or not. I was at a natural stopping point anyways. I have finished A-H. Ready to start I next. -- GS877 (talk) 04:55, February 6, 2018 (UTC)


 * Quick side note - I didn't see you had sent a message as I was just busy going along. I wasn't ignoring you. I saw a little pop up show up on my screen in the corner when I went to look at my page for a prior link and saw your message. As soon as I saw that I stopped and responded to you. Sorry if I didn't see that right away. -- GS877 (talk) 05:00, February 6, 2018 (UTC)


 * rollback all changes since the source isn't legit. the russian guys do not distinguish between actual game (or official website) assets and fanmade ones in decorating their site. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 05:11, February 6, 2018 (UTC)


 * Temp, Is N7HQ.masseffect.com (EA's multiplayer ME3 website) considered a legitimate source for image materials? The MOS says that official art is considered acceptable for upload.
 * http://masseffect.wikia.com/wiki/Mass_Effect_Wiki:Files_Guideline#Official_Art
 * All of the multiplayer images are from N7HQ. There are only a few images I had to rely on the Russian wikia to try and find. The single player ammo powers, the images that you have in the temporary vault on your user page, and the Omni-bow / Ancient Warrior passive class photos.
 * When I tried to upload the same images as the temporary storage area you placed the prior hi res images, it says they are the exact same images. So much so that it wanted me to reconsider uploading them due to duplication.
 * The remaining ammo powers/passive class images (7 total I think) look legitimate on sizing, resolution, and matching what in game pictures look like. I studied them closely to make sure I wasn't getting knock off photos or bad screen grabs. They look exactly like they came from EA. The light blue color on white background, natural size, file type, etc. If they were low res or looked bad / watermarked / anything considered unacceptable I wouldn't use them.
 * I'm only asking before I start the process of undoing. You know this stuff much better than I do and I respect your judgment. Thank for your help on this. -- GS877 (talk) 05:38, February 6, 2018 (UTC)


 * looks like i misread a bit.
 * anything from n7hq is legit although it should be attributed to them. anything from any other language versions of the wiki is suspect since we do not know if they used official assets or not. in short, don't rip from the other language projects and go straight to the source.
 * if you're unable to actually locate some icons from n7hq, our hands are tied. the icons have to come from somewhere other than other wikis and unless we know where we can't do anything about it. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 06:06, February 6, 2018 (UTC)


 * You are tough but always fair Temp. I appreciate your attention to detail. I tend to write lots of detail so that someone doesn't have to ask additional questions but it can be a lot to read. (Nope, never was accused of too little detail.) :)


 * I will continue the update and cite the images but I need a little bit of help.


 * Is "Sourced from N7HQ" enough? This is the first time I've uploaded images to a wikia of any kind.


 * If that isn't what I should use, could you recommend text or point to an article that is attributed well? Do I put it in the "about" tab? I just don't want to have to redo work or have it not be up to your standard.


 * I'll search deeper and see if I can find those few missing images on EA so they can be used.


 * Thanks again Temp. I really do appreciate your help. -- GS877 (talk) 06:08, February 6, 2018 (UTC)


 * yep, sourced from n7hq should suffice. never made any mp characters so i wouldn't know though (the other admins WOULD, however, as well as any other guys who played mp. verifiability = serious business). T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 06:13, February 6, 2018 (UTC)


 * Thank you temp. Do I put a fairuse tag / licensing header on the About tab for the image? (I looked at one of your discovery pictures for a potential example). Should I then type a line "Sourced from N7HQ" below that?


 * http://masseffect.wikia.com/wiki/File:Discovery_1_-_garson_theories.png -- GS877 (talk) 06:18, February 6, 2018 (UTC)


 * Temp, I did some additional researching and I will go with fairuse and a note below each "Sourced from N7HQ." I will have all pages updated shortly. -- GS877 (talk) 06:44, February 6, 2018 (UTC)


 * yep, in case of first upload there's a dropdown for licensing. it's always fair use. on uploading over an old image the old one -usually- has the licensing info already so only the sourcing attribution of the new image is needed.
 * applicable categories also apply on the summary box to save time on going back to tag the images later. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 06:48, February 6, 2018 (UTC)


 * All icon images uploaded today (A-H) now have license headers with fair use tags and a note about "Sourced from N7HQ." Any images from now on will have these added. I'm also ensuring that each icon has the correct categories (for both ME2 & ME3).


 * I am verifying each page the image is on after upload to make sure when the image changes there are no issues. Anything I encounter I correct at that time (very little if any so far).


 * Thank you for your help Temp. I appreciate you taking the time to review and correct any errors I make. -- GS877 (talk) 07:10, February 6, 2018 (UTC)

Nova Power Page / Continuing Slur Filter Problem
Temp, I'm still having the problem with being unable to edit the Nova power page.

We discussed this previously here on your talk page.

Your advice was to wait and register an account. BOTH. (Not one or the other.) :)

I registered my account and it's been at least a few weeks since I tried to make the edit to add bulletpoints to match in game blue bars for Rank 5B for the Nova power.

I know that you have clearly stated that 1) don't do multiplayer and 2) don't make edits you can't verify for yourself.

This power is used by the Vanguard in singe player as well as the Human Vanguard in multiplayer mode.

Rank 5B Half Blast is the only power I can't finish the format editing so that they all match. The slur filter just won't allow me to add the text for the 3 bulletpoints with the reduced numbers for Rank 5B Half Blast.

I will put the math below here so that you can see where the numbers come from. I have verified each number in game by choosing each branch of the power tree to confirm that the numbers are actual in game numbers you would get.

D starts at 350 at Rank 1. All % increases/decreases are based on the starting number and not the accumulated number. F starts at 450 N at Rank 1. All % increases/decreases are based on the starting number and not the accumulated number. R starts at 4 m. All % increases/decreases are based on the starting number and not the accumulated number.

Rank 2 increase r by 25%. Rank 2 R calculation. R four m times zero point two five = one m. New total for Rank 2 R is four m + one m = five m.

Rank 3 increases by 30% both d and f. Rank 3 D calculation. D three hundred fifty times zero point three = one hundred five. New total for Rank 3 D is three hundred fifty + one hundred five = four hundred fifty five. Rank 3 F calculation. F four hundred fifty N times zero point three = one hundred thirty five. New total for Rank 3 F is four hundred fifty N + one hundred thirty five N = five hundred eighty five N.

Rank 4A increases by 40% both d and f. Rank 4A D calculation. D three hundred fifty times zero point four = one hundred forty. New total for Rank 4A D is four hundred fifty five + one hundred forty = five hundred ninety five. Rank 4A F calculation. F four hundred fifty N times zero point tour = one hundred eighty N. New total for Rank 4A F is five hundred eighty five N + one hundred eighty N = seven hundred sixty five N.

Rank 4B increase r by 40%. Rank 4B R calculation. R four m times zero point four = one point six zero m. New total for Rank 4B R is 5 m + one point six zero m = six point six zero m.

I had to remove the words and all large numbers into words. It really hates the numbers.

(I'm doing this in chunks because it won't even let me write you a message with whatever it tripping the problem)