Forum:ME3 Upgrades Table

So I've been playing with some ways to display ME3's weapon upgrade data and I've come up with this. You can see an example of it in action here.

Pretty self explanatory.

As for how it works, it's a simple kind of template, where the variables aren't named. Instead you just put the template code in like this:

Which outputs:

So it's pretty simple. After the template name, there is the attribute that's being increased, and then each following pipe (This thing:|) is a new rank. If we don't have data for a rank, you just leave it blank, like so:

For:

You only need to put blank pipes in if your missing information for ranks before where you do. Once you've put the last rank in that you know, it will assume you don't know the rest and leave them blank.

It's basically the same idea as Mass Effect's Upgrades, although, in my view, prettier.

As far as we know ME3's upgrades only increase one attribute. If we discover any that affect more than one, it's quite easy to add another row if a second attribute is added.

Colours are based on my in progress ME3 Weapon info box, which I haven't brought forward yet, since we don't have the data to fill it. The colours are inspired by ME3's colours. They are not pulled from ME3 directly however, because I can't make anything with those exact colours look good, because the game uses gradients and different shapes etc. that we can't. A version with our standard colours is easy enough, and you'll see on the template page that I've tried some examples.

So, thoughts?