User blog comment:Sperez2012/Multiplayer Classes/@comment-3450019-20120924231250

I have several that I really love to play, hard to decide which is my favourite but in some approximation of order:

- Turian Sentinel: with chain stunning overload to strip shields and incapacitate mooks, warp specced to weaken defenses and stagger, and veteran raising the damage and accuracy of my A/P Phaeston X, I usually back-burner the tech armour. I like the bonus it can give to my powers' damage, but until I also reduce the recharge penalty I generally just use it to harden him against weapons fire while activating objective round quads. Only downside is that he's not very nimble, but his high shields usually compensate for that.

- Human Engineer: strips shields and stuns mooks, burns off armour and panics enemies behind cover, and my drone's handy for sniffing out enemies that spawn out of sigh (and for distracting others, letting me shoot ambush them). I usually feel like there's no individual enemy I can't handle with him.

- Human Adept: singularity + warp or shockwave = boom! Warp + shockwave = boom!! He's a combo-bomb beast.

- Asari Adept: with a scoped Carnifex X and stasis bubble trap it's stasis, headshot, repeat or stasis, warp detonation, repeat. Throw is handy for reducing pressure from advancing enemies and warp + throw also does a number on armoured enemies. She's a lean, mean, brain harvesting machine.

- Quarian Engineer: play-style's similar to my asari, just replace stasis with cryo. Headshots galore. And against enemies that cluster up, a widened area cryo + 2x damage to frozen incendiary combo chain is maniacal fun.

- Turian Soldier: same reasons as you, OP, with a scoped A/P Phaeston X and maxed veteran he mows down enemies like grass. Concussive shot is good for knock-downs (and dealing with barriers) and, where you seem fond of marksman, I usually focus on prox mine because if you raise the damage and spec if to increase subsequent damage, you can *really* mess up armoured heavies. Also fun to kill one husk or cannibal, then when its cannibal buddies flock 'round to eat it, you prox mine the whole group.

and finally my Human Soldier: he's less accurate than my turian, but his damage boosts from passive skill & adrenaline rush can make him a really heavy hitter, and a grenade into a cluster of mooks blowing them apart can be really satisfying.

I practically never play any infiltrators or vanguards, though, despite my first (and most sentimental) SP playthru being a vanguard who I did just fine with. I just find that their respective main strategies (sniping and charging) are much easier in SP where you can use to power wheel to freeze time. In MP I just don't feel like I have the quick reflexes to excel with them :-P

Anyway, with any of those characters that I really like, I can lead the scoreboard in a large majority of the (admittedly mostly bronze or silver) matches that I play. Even the ones you'd think are too "support"-geared to rack up a lot of kills themselves. Just remember, you get bonus points for any combo kill (like biotic detonations or cryo blasts or fire explosions). Most bizarro moment recently was when my level 1 quarian engineer cryo+headshot her way to 1st place in a match with a level 18, 19 and 20. I almost felt like I should apologize to those guys in case I made them feel shown up :)