User blog:GodzillaMaster/Create a Reaper Minion

So I’ve been thinking: the Reapers have been at their rather extremely flawed plan for over a billion years and while Mass Effect was a fun series with the ending being the sole exception, I can’t help but feel that the Reapers’ minions seem rather…..lacking in variety. I mean, throughout the entire Mass Effect trilogy, there have been only 12 kinds of Husks and 5 kinds of Collector soldiers. I can understand if it’s because of the need to save space, but it’s hard to take Reaper ground forces very seriously with such little variety to their soldiers, not even a proper boss fight facing off against the Destroyers.

So I’ve decided, why not make more minions for the Reapers?

Description and Capabilities
An upgraded version of the husks used by the geth heretics back in 2183, the Reapers use these when normal husks prove too weak when dealing with organic resistance. Shockers are not only twice as fast as standard husks and are capable of dodging incoming projectiles, they are also shielded, these factors easily allowing it to close the distance to its targets. Once they’re close enough, Shockers will act like standard husks and attempt to claw their victims, though unlike standard husks Shockers will hit faster and harder thanks to the vast amount of electricity surging through its body. Alternatively, it will attempt an electrical discharge to cause even further damage.

Description and Capabilities
Any non-Ardat-Yakshi asari that get converted into husks, the Witch serves as more dedicated biotic support for Reaper ground forces. They carry Disciple shotguns that have been modified to fire Acolyte warp bombs and are capable of casting powerful offensive biotic abilities such as Warp, Salvo, and Storm. The Witch is protected by moderate barriers and also serves as a walking barrier engine, granting biotic barriers to all Reaper forces in close proximity. The Witch has moderate barriers for protection.

Description and Capabilities
Unlike the Collector analogues of the Soldier (Drones, Troopers, and Captains), Infiltrator (Assassins), and Sentinel (Guardians) classes, which are used solely for gathering the paralyzed inhabitants of a planet after unleashing the Seeker Swarms, the analogues for the Engineer, Vanguard, and Adept classes are designed by the Reapers for exterminating heavy resistance the invading Collectors may face. The Collector Engineer is the most agile Collector unit in the Reaper’s ground forces, being able to stand on walls and leap around like a Geth Hopper. On each wrist is a cybernetic gauntlet (picture an omni-tool made out of gray metal) that not only has a mounted SMG, but is also capable of launching incinerate bolts and unleashing two aero-turrets (a combination of a combat drone’s mobility with a Cerberus turret’s firepower) from each gauntlet. One of the biggest threats of the Collector engineer, however, would be the cables that extend from its gauntlets. Not only do they have good reach but unless one is careful, the Collector Engineer would wrap around its victim and slam them to the ground for a kill. The Collector Engineer has moderate barriers for protection.

Description and Capabilities
Deployed by Collector Engineers, Aero-Turrets feature the flight and mobility of combat drones with the immense firepower of Cerberus turrets.

Description and Capabilities
Unlike the Collector analogues of the Soldier (Drones, Troopers, and Captains), Infiltrator (Assassins), and Sentinel (Guardians) classes, which are used solely for gathering the paralyzed inhabitants of a planet after unleashing the Seeker Swarms, the analogues for the Engineer, Vanguard, and Adept classes are designed by the Reapers for exterminating heavy resistance the invading Collectors may face. The Collector Vanguard is the heavy hitting Collector unit of the Reaper’s ground forces, being able to flush its foes out of cover with Flare before Charging from across the battlefield to slam into its disoriented opponents, finishing them with its Collector Shotgun and Nova. The Collector Vanguard is protected by weak barriers, relying solely on its immense speed and Charge ability to dodge incoming fire and recharge its shields.

Collector Swarm Master
Unlike the Collector analogues of the Soldier (Drones, Troopers, and Captains), Infiltrator (Assassins), and Sentinel (Guardians) classes, which are used solely for gathering the paralyzed inhabitants of a planet after unleashing the Seeker Swarms, the analogues for the Engineer, Vanguard, and Adept classes are designed by the Reapers for exterminating heavy resistance the invading Collectors may face. The Collector Swarm is the biotic master when it comes to the Collector faction of the Reaper army, utilizing Singularity to pull enemies out of cover before finishing them off with a Warp. And unlike the Seeker Swarms that Collector Captains unleash that only disable power usage, the Swarm Master is not only capable of unleashing a Seeker Swarm that deals heavy damage but also uses them as a living shield, blocking all incoming damage. The Swarm Master is protected by a strong barrier and its Swarm Shield, the only way to get through the swarm is to scatter them through heavy firepower or explosives.

(Based off of General RAAM from Gears of War)

Plague Bringer
For the fanfiction story Guilty Sparks by General Rage, the Plague Bringer is a Mgalekgolo husk based off of the dreaded Praetorian.

The Plague Bringer floats around the battlefield, unleashing Assault Cannons that have been enhanced with Mass Effect technology from its eyes and a secondary weapon being one to three guns that fire Kishock Harpoons with a Needler tip, all while being protected by Hunter armor. However, the reason why this horrific abomination is called the Plague Bringer is because its arms, legs, and four spikes along a normal Hunter’s back have been turned into tentacles ending in modified Dragon’s Teeth. The tentacles can stretch a maximum of 20 meters, are reinforced by the cybernetics to give it some protection from small arms fire, and the Dragon’s Teeth have been modified to cut the time of conversion from several hours to seconds. It’s bad enough to have UNSC marines turned into husks almost instantly, it’s even worse knowing that the Plague Bringer can and will impale its own Covenant allies, who would gladly welcome accept the opportunity to be “blessed” by such a holy creation. The already powerful Sangheili turn into the deadly Reavers, the cowardly Unggoy becoming the unfeeling Gremlins and Spitfires, and Kig-Yar and Jiralhanae into who knows what.

Eviscerator
A Huskified Jiralhanae. GR isn’t even close to Halo 2 in the Wormhole Chronicles yet, but when he does get there, and if he holds an idea contest, this is going to be my first proposal.

The Eviscerator’s right arm has been heavily augmented in size and strength, with its hand being replaced by three Brute Shot bayonets arranged to look like Nightmare’s arm in Soul Calibur with a palm blaster that fires Brute Shot grenades. Its left arm remains roughly the same, but with its fingers replaced by the blades on a Spiker. Overall the only other changes the Eviscerator has gone through is its cybernetic implants being able to repair its body, though nowhere near to the extent of vorcha and krogan regeneration.