User blog comment:BeoW0lfe/Battle For Earth Game/@comment-4721065-20121129101909

This game is a good idea overall and I like your planning of the missions (especially the meta opening scene and the class selection). However, I have got a few gripes with this as well.


 * First of all, please clean up the grammar in the blog. Right now there are nowhere near enough capital letters and the direct speech should be in commas and in italics (some links to the mainspace wiki wouldn't hurt as well). I would also recommend pasting this (and any future installments) into a Word Document and scanning for the grammatical mistakes.


 * The Ryan vs. sibling choice - is it going to be in a cutscene? I really don't like the idea of killing about 3 Cannibals & undefined number of husks in a cutscene - this is far too much of the gameplay/story segregation and isn't really necessary to drive the plot forward. If I were you, I would have 2-4 husks going after your sibling while Ryan is spotted by a Cannibal. You can either choose to help Ryan kill the Cannibal and then go after the husks in-game together (which by then would have slaughtered the sibling), or distract the husks from your sibling and take them out, but Ryan gets killed when the Cannibal's grenade collapses a building wall or something similar on him.


 * The batarian's politician apperance and possible suicide seems way too contrived (would Bowers really make the proclamation like that, in plain sight of the batarian? And why exactly would he care about your reaction specifically? You're not Shepard, after all), especially since the "suicide dilemma" has been used way too often in ME3 IMHO - Samara, Tali, Dr. Archer and Kelly Chambers will all commit suicide if choose a certain dialogue option.


 * Regarding the squadmates, my original comment about the diplomat applies. I would also suggest to max out moral ambiguity and make the racist character THE most powerful member of your group, as then people would have to choose between his views (which will likely be unappealing to most) and his combat usefulness. Also, I notice a conspicuous lack of tech squadmates.

More notably, are all human squadmates going to be white? Given the Bioware's past history with characters and the fact that this is a spin-off, you could probably take a gamble and make the squad predominantly non-white. If so, I would suggest having a South Asian (Indonesian, Malaysian, Thai), African (Kenyan, Nigerian, Rwandan - most prominent non SA countries) and a Central Asian (Uzbek, Tajik, Kyrgyz).


 * What exactly would eezo be doing in the ruins? More importantly, how are going to gather it if it's inherently radioactive to all non-biotics? I would also question the usefulness of non-lethal options: you can't really extract intel from husks and Cerberus generally self-destruct. I suppose you could take some of them for research, but this will still be ridicously impractical: how are you going to transport an imprisoned Cannibal, Brute or Ravager?