Vetra Nyx: Means and Ends

Vetra's sister, Sid, is waiting for a call from you and Vetra. It turns out that Sid believes some colonists have been kidnapped and taken to an abondened mine on H-047c.

Acquisition
Some time after Ryder has visited Kadara Port and H-047c Suvi says Vetra wants to speak, and that there are new mail. The mission starts automatically upon entering the Tempest.

Read Vetra's message
Also there is an e-mail from Vetra titled "Sid". Vetra has received an encrypted message from Sid saying she wants to talk with Vetra and Ryder. It sounds urgent. Acknowledge the e-mail to get the next objective.

Go to Vetra on the Tempest
Vetra connects to Sid over the comm. Sid has been listening to outpost updates and caught a message about settlers going missing - probably kidnapped. She sends the navpoint to the location she believes is where the settlers have been taken. Vetra isn't happy about her sister getting involved in something potentially dangerous.

Go to H-047c in the Remav system
Landed on H-047c.

Go to the abandoned mine
The navpoint is far to the southwest. When entering the building you can change your loadout. A short way into the building the pathfinder team falls through a trap door. A woman namned Meriweather ttells them that the missing people was a bait to Lure Nyx into the trap. Nyx has interfered in Meriweathers affairs.

There are other prisoners down here. They were part of Meriweather's smuggler ring, and Vetra helped them out from it, their spokesman Galloway says. Vetra has no idea what's it all about. She wants some answers but first they gotta get out of there.

Note: Manual saves are disable for this mission after entering the building.

Find a way out of Meriweather's prison
You might want to speak with Galloway to get more information, for instance that they never meet Vetra in person - only talked over the comm. They wanted to leave the gang because Meriweather started doing bad things they didn't agree with. A datapad reveals that they were living in Prodromes after leaving the gang.

Go downstairs and scan the locked door. It can't be opened from this side anyway. Over the comm a Mysterious Ally says she can open the door from the other side when it has power. That has to be done from Ryder's side.

Find a way to activate the door
Use the scanner to find the generator. It's working but it has to be connnected to the door. Search upstairs using scanner. Some cables on the floor might do. Bring them and connect them. The ally unlocks the door. Exit the room.

The ally says that opening door have triggered a silent allarm, and the colonists have to hide in a nearby storagre room.

Accompany colonists to to sttorage room
A timer starts a count-down for incoming hostiles. Stay inside the storage room. When the timer tuns out the ally says you can see the guards on the security screen and surprise them.

Check seccurity cam footage
You see the guards passing the door.

Deal with the guards
Take out the guards.

Speak to Galloway
The ally asks if everyone is okey. Then Vetra recognice who it is - her sister Sid. It was she who all the time pretended to be Vetra and helped the colonists get away from the smuggler gang. She says she is in a shuttle outside - well hidden. She now starts to guide Ryder and the colonists out of the building.

Head to the mess hall
By the door to the mess hall is a sceurity footage.

Use security cam to find an aadvantage
You see a locked workshop door, an elecctrical generator, and some guards. In the are two containers with the usual loot. The generator can discharged elecricity and take out some guards. Chose between unlocking the workshop and blowing the generator.

Deal with the outlaws in the mess hall
When the mess hall is cleared Sid gives the next location to head to.

Get to the menagerie
Meriwheater is upset because she has discovered that someone is messing with their security, but she doesn't seeem to know that her prisoners are escaping.

Use the menagerie's secutity cam
In the room are cages with arachnids (will probably attack the guards as well as Ryder's team), turrets, and a cage Erioch. You can chose to turn off the turrets, make the turrets attack the guards or free the beasts (not the Erioch).

Kill the fiend
The guards released the Erioch.

Clear out the menagerie
There are some doors that can be opened.

Get to the workshop
Meriweather says there is a rat in the system, and promise double rations the one who finds the it.

Use the workshop's security cam
In the room is a Hydra Mech, a Crane Rig, four Compressed gas tanks, and some guards. You chose to blow the crane rig's engine (it's core will explode), gas the guards (but that might effect Ryder's team as well), or disable the Hydra armor.

Deal with the workshop guards
On the harder difficulties you probably don't want to fight the mech.

Move forward through the rest off the facility
Over the coom they hear that Sid has been discovered.

Deal with security and the guards
In the next room are guards, turrets, and som adhi beasts.

Get to Sid
Meriweather has captured Sid, and tells Vetra to come to her. In the shuttle area is Meriweather holding Sid in front of her and an unsecured grenade in the hand. She orders Ryder to put down their weapons. For some seconds there is an option to shoot (Ryder shoots the grenade out of Meriwether's hand and Vetra picks it up and throws it at the guards). Even if you don't shoot the situation will be resolved without getting Sid killed.

Kill Meriweather and her guards
A group of reinforcements will come in from the right.

Tak to Sid
She says she is sorry. She was just trying to help those people who wanted to get away from Kadara. Vetra is afraid Sid eventuall will get hurt if she gets involved with dangerous people. Sid returns to the Nexus. Vetra is grateful for Ryder's help.

Aftermath
Vetra's rank 6 skills are unlocked.

Speak with Vetra on the Tempest. She is annoyed that Sid has been using her name to call in favours. She has acquired the genome for something called "cat", and Vetra has no idea what that is. And she is worried about Sid. During the conversation there is a romance option for Ryder.

Reward
1330 xp.