Submachine Guns

Submachine Guns (or SMGs) are a class of weapon available to all the player classes in Mass Effect 2 except Soldiers. The following squadmates also utilize submachine guns: Miranda, Mordin, Morinth, Samara, and Thane. Submachine guns possess a bonus to damage against shields and biotic barriers, however, they are weak against armor. With their large thermal clip sizes and total ammo capacity, they fill the role of a backup suppressive weapon, while retaining moderate accuracy.

M-4 Shuriken Machine Pistol

 * DPS (HP / Armor / Barriers / Shields): 89 / 89 / 133 / 133
 * Manufacturer: Elkoss Combine
 * Ammo capacity: 24 / 240


 * Default starting weapon.

M-9 Tempest Submachine Gun

 * DPS (HP / Armor / Barriers / Shields): 148 / 148 / 221 / 221
 * Manufacturer: Elanus Risk Control Services
 * Ammo capacity: 50 / 450


 * The Tempest is acquired from a dead quarian during Tali's recruitment mission.

M-12 Locust Submachine Gun

 * DPS (HP / Armor / Barriers / Shields): 136 / 204 / N/A / N/A
 * Manufacturer: Kassa Fabrication
 * Ammo capacity: 20 / 240


 * The Locust is acquired on a table in Donovan Hock's vault during Kasumi's Loyalty Mission

Upgrades

 * SMG Shield Piercing (Phasic Jacketing)
 * Cost: 15,000 Iridium




 * Provides +50% SMG damage against shields and biotic barriers. Upgrades SMGs for your entire squad.


 * A module in the mass effect field generator creates a phasic envenlope around each slug before it is fired at a target. This disrupts any mass effect field protecting the target, resulting in superior penetration.


 * Note: Changes the letter designation from M to S (e.g. S-4 Shuriken Machine Pistol)


 * SMG Extra Rounds (Heat Sink Capacity)
 * Cost: 25,000 Iridium




 * Adds +50% more SMG rounds. Improves SMGs for your entire squad.


 * More efficient heat-sink materials improve the absorption and dissipation heat. Allows for smaller, easier-to-carry heat sinks.


 * Note: Changes the letter designation from S to X (e.g. X-4 Shuriken Machine Pistol)


 * Submachine Gun Damage 1 - 5 (Microfield Pulsar)
 * Cost: 2,500/5,000/7,500 Iridium or 50,000 Credits




 * Squad bonus +10% submachine gun damage. Upgrades the submachine guns of your entire squad.


 * This upgrade improves a weapon's mass effect field generator, increasing the velocity of each slug fired.


 * Note: For each damage upgrade, a letter designation will be added to the name of the weapon. (i.e. 1/5 = a, 2/5 = b, etc.)