User blog comment:Blitz Action/Retaking Toto/@comment-4237253-20120725233112/@comment-4237253-20120726024244

You can accommodate your customers, to an extent, and still have passion. Game developers should have the passion to please their fans as well. Passion is not everything when it comes to art. Passion is the catalyst. You need skill, practice, and sometimes, and outside opinion.

1.) The problem with that logic is, by not changing the ending, they are assuming those who do like the ending are more important than those who do not. Nobody wins. By offering a different or altered ending however (which they did), those who like the ending as is simply don't have to download it. Their game is no different, and they aren't missing anything. Those that were displeased with the poorly written ending can download it. Problem solved.

Change isn't always the same as improvement. The ending is bad, and the best way to please as many people as possible (you can't please everyone) is by addressing the valid criticisms about the ending. They did do some of those things, but they didn't and really couldn't fix the main issues with the ending. I say it's clear that a majority doesn't like the ending, because it's bad writing. In general, people don't like bad storytelling. Sure, some people may like the amateurish garbage that we have now, but we can't make art worse at the expense of the many.