Particle Rifle/ME3MP

Description
After the Reapers obliterated the Prothean Empire's warships, the Prothean resistance was forced to develop weapons that did not rely on intact supply lines. The Prothean Particle Rifle is a stripped-down, powerful assault rifle modified to fire without thermal clips or specialized ammunition. Alliance scientists agree that it appears to share some principles with the Collectors' particle beam weapon, although this gun requires a temporary cool-down period if it overheats. An amalgam of two different eras of technology, the particle rifle is still a deadly, efficient weapon.

Acquisition
Weapons are randomly rewarded through purchases of item packs. The Particle Rifle is categorized as ultra-rare and requires the Mass Effect 3: Rebellion Pack.

Player Notes

 * If used semi-auto, this weapon can actually take down large groups of weaker enemies (Husks, Swarmers, geth Combat Drones, etc.) It is also good at providing a literal stream of destruction, and can be used to flush enemies into a less defendable position.
 * This weapon is useful with classes without grenades, as this means you will never have to go to the ammo boxes or use a Supply Pack consumable.
 * The Particle Rifle is also one of the heaviest weapons in its category, and will be very difficult to get upgrades for. Because of this, one should stay away from this weapon if they are a class that relies strongly, or solely on their powers.
 * Because of the very low initial damage of the Particle Rifle, and the quick rate of draining on said weapon, it is best used on larger, or slower enemies. These enemies will be much less likely to evade the beam, and when the beam gets going, it will tear into your foes and kill them with surprising speed. Smaller enemies can be dealt with, but you will have to stay ahead of target to prevent energy being wasted.
 * The Particle Rifle is best used with an extended clip for extra ammunition, and a piercing mod to allow it to literally become a piercing ray. The stability dampener has no purpose here since there is no recoil, and the beam will always hit where you shoot, and the scope attachment is also of minimal use, as is the barrel due to the Particle Rifle's low damage statistic.
 * Be aware you cannot refill the gun since it does not need refilling. Likewise since it's not ammo based, Adrenaline rush will not give you extra energy to utilise. It will however increase damage done. Adrenaline Rush will also quickstart the recharge, negating the waiting period after firing and instantly cooling the weapon if overheated.
 * If one wishes to use an ammo power with this weapon, opt for a level 1 or failing that, level 2 ammo type, since this gun does not benefit heavily from ammo like other weapons do. Incendiary ammo works best here, as it means any stealthy enemies like the Geth Hunter, or Phantom will be 'lit up' and make hitting and killing said enemies with the Particle Rifle a lot easier.
 * It would also be wise to steer clear of any Assault Rifle Rail Amps, since the damage is too low to be of any real use. Even without amps, a skilled Particle Rifleman can easily dispatch enemies of any kind.
 * A Particle rifle's only real flaw is at close range, where enemies with higher consistent damage per second, or melee attacks will quickly rip through your shields. Since enemies like the Geth Hunter and Cerberus Phantom are deadly at close quarters, more often than not they will tear right through you before you have a chance to kill said foes.
 * Geth are your biggest bane, since all geth can stun you with melee or gunfire (except Pyros), they can stop your damage cold and ultimately dispose of you before you are able to regain your damage output and composure. One can mitigate some of this by making sure they are behind cover, but some enemies can still stun you if you are hit when exposing yourself.
 * Since the Particle Rifle disintegrates targets upon death, it can be used to prevent Cannibals from consuming enemy corpses and generating armor plating.
 * The Particle Rifle, asides its close range flaw, is very capable of standing up on its own, with a lighter weapon, or with a close quarters weapon as a backup for just-in-case scenarios. This means you wont have to worry about being ineffective at one range, as you will have a gun that fits almost any situation, and either a light weapon, or a close quarter weapon to use when needed.
 * The Particle Rifle is very deadly when equipped while using Devastator Mode on the N7 Destroyer. With the magazine capacity increase evolutions chosen, Devastator Mode provides a potential 140% increase in magazine size with the Assault Rifle Magazine Upgrade V Mod, and the weapon can be fired in overcharge mode for a significant amount of time. You also cannot be staggered, meaning you can keep firing the overcharge beam even while being attacked by strong enemies.
 * The Particle Rifle's magazine capacity increases to 125 as it levels up. With Devastator Mode and Magazine Upgrade V the capacity maxes out at 300 units.
 * Once the increased damage kicks in, the Particle Rifle has the highest damage-per-second of any assault rifle, though it should be considered that this can be difficult if you are taking heavy fire, or are fighting the geth. Due to their stunning, they will often stop you mid-charge unless playing as the N7 Destroyer with Devastator Mode activated. Make sure you have a generous distance between you and said enemies, and melee-intensive enemies, and you should have no trouble bumping up the damage.