Javelin/ME3MP

Description
Called the Javelin by Alliance marines, this geth weapon holds a reservoir of ferrofluid, magnetically drawn into the firing chamber and expelled at lethal speeds. Like a high-pressure water-jet, the ferrofluid cuts through nearly anything it hits with so much heat that it resembles a beam of light, causing terrible wounds.

Acquisition
Weapons are randomly rewarded through purchases of item packs.

Player Notes

 * The Javelin's thermal scope will allow you to see through as much cover as it can pierce. This feature scales with weapon mods that increase its piercing ability.
 * There is a short charge time for the weapon before it fires, which could compromise moving shots. This 'lag time' between pull and shot can actually benefit the shooter if the target moves unexpectedly, allowing the user a split second to realign the shot before it goes off.
 * In single-player, the Javelin deals roughly the same damage as the M-98 Widow, however in multiplayer it deals about 20% more damage, thus placing the Javelin as the most powerful single-shot weapon in the game, Claymore aside.
 * The Javelin is a very powerful piercing weapon, starting off with its own natural high piercing thickness and high damage when piercing, and when paired with the piercing mod the Javelin can even pierce thin walls to pick off enemies with headshots.
 * In multiplayer, a Geth Engineer/Infiltrator with the rank-six 'Sniper and Assault Rifles' perk of the Networked AI power reduces the weight of any and all sniper rifles and assault rifles equipped. The Javelin and Geth Pulse Rifle pair well with each other they accompany each other's ranges.
 * Level-one Networked AI also allows the player to deal 2.5% weapon damage and 5% more damage with Geth weaponry which include the Pulse Rifle, Javelin, Plasma Shotgun and Geth Plasma SMG. If you choose the 'Weapon Damage' perk instead of the 'Sniper and Assault Rifles' perk mentioned above, you can deal 12.5% more damage with every weapon and an additional 10% with Geth weaponry.
 * The Geth Infiltrator can also pick up additional damage and sniper rifle damage while cloaked. Add this to the damage bonus from Hunter Mode, and the above-mentioned damage bonuses from Networked AI, and your damage bonus can be over 180%.
 * For the Geth Engineer, you can combine the Javelin for longer range encounters, and a shorter range weapon, like the Geth Plasma Shotgun, if you focus only on Hunter Mode and the Geth Turret, since neither of those require quick cooldown times.
 * When reloading, if the reload is cancelled at the right time, you can reduce the time it takes by half.
 * With the highest-level piercing mod, the Javelin is able to shoot through almost any cover, including thick walls and floors. This is most observable in multiplayer, where the battlefields are on different levels and many different locales are present. In fact, a level V piercing mod allows the Javelin to fire straight through the floor of array control on Dagger and still get a one-shot body kill to standard enemies on silver.
 * The Javelin is also the heaviest weapon in the game. It is about 20% heavier than the Widow and the Claymore. An update in June 26 has lightened lower levels of it slightly. However, since it does not change the weight at level X, it does not do much in curing the weight problem.
 * With the addition of "Gear" the damage of the Javelin can be improved even further - by up to 15%. This increase can make geth characters incredibly powerful with this weapon, capable of eliminating Atlases and Banshees with very short notice. It's also very deadly against infantry entrenched in cover, and is also effective against anybody unfortunate enough to be lined up behind another enemy. In Bronze difficulty, a high level geth infiltrator can now kill the atlas in one shot after the shield is downed, using a max level Tactical Cloak, hunter mode with damage focus, passive skill with damage focus and barrel mod with sniper gear. This is achievable even with Javelin level 1, and with Javelin X dealing another 20% more damage than level 1, you end up with a one shot, one kill weapon even on silver difficulty. However, on June 26 an update to the Tactical Cloak has reduced its potential damage by 41%, and combined with an earlier 7.5% nerf on Hunter Mode the above feat may no longer be achievable.