User blog comment:AdmiralPedro1stFleet/If only I worked at Bioware.../@comment-1152505-20120315204222

I like these concepts for DLC packs. I think the weapon packs should be free: An update to MP to give new cards to unlock, so we can have other weapons than the missile launcher.

While Shepherd is only fighting those three enemies, I think MP could still use some new options. I think mercenaries would a great idea. While Aria may have them under her control and they aren't fighting Shepherd directly, that doesn't mean the mercs aren't privateering a bit here and there anyway. The problem is that I'm not sure you could meld the three main merc groups into one concise enemy nor do I think the individual merc groups make sense fighting together. Perhaps something similar to the Archangel mission, crappy mercs and mechs at start, YMIR mechs in the mix as heavies, maybe even a gunship in harder waves, and more of the main merc groups in later waves. Something similar but not exact to Archangel's defensive position might even make for a good MP map.

I'm right there with you on Collectors, and I'd love to see some more enemies for the Geth. Colossi would make for an interesting difference in how to deal with Geth tactically, because they must have their collapse to regenerate thing going on. Could be very fun to fight and extremely fun to Sabotage. It makes sense that the Collectors are diminished, but maybe not completely eradicated. Might as well have a bit to mop up what remains of them. I could see Cerberus having a role in that storyline as well.