Geth Engineer

The geth are a humanoid race of networked AIs that were created by the quarians 300 years ago as tools of labor and war. Having since won their freedom from their creators, the geth have proven they are able to reason, analyze situations, and deploy tactics as well as any organic race so long as they remain networked with other geth.

Geth engineers are elite support specialists. Unique perception systems give geth an unsurpassed understanding of the battlefield.

General Notes

 * Geth Engineers are very fragile when stripped of shields or during Hunter Mode, but used correctly, are extremely lethal against enemies with shields/barriers or other geth.
 * The Geth turret can be used to compensate the reduction in shield strength.
 * Overload can inflict over 800 damage per use to shields/barriers or synthetics. Hunter Mode makes it even more powerful: Overload can be spammed at break-neck speeds with over 900 damage. This is especially apparent when combined with the Hunter Mode's rank 4 "Power Recharge" and rank 5 "Power Damage" evolutions. Damage can be pushed even higher using gear and/or power amplifiers, allowing for over 1300 damage to be inflicted in one use. This makes the Geth Engineer unmatched for tech power damage.
 * The geth's light melee strike is actually slower in execution than the heavy melee shield pulse. The heavy melee also affects a larger radius and inflicts more damage. It is generally better to use the shield pulse.
 * Note that holding down the melee button will cause you to continuously send out pulses until you run out of shields.
 * The Geth Engineer can use the Geth Turret as a support tool rather than offensive weapon due to its ability to replenish shields.
 * When paired with the Salarian Engineer, both characters can easily coordinate tech bursts.
 * Because you can't do Power Combos alone, it's best to choose "Chain Overload" evolutions for Overload in order to crowd control.
 * The last rank of Networked AI can reduce the weight of assault rifles AND sniper rifles, if you prefer those weapons.
 * Equipping the flamethrower evolution on your geth turret allows you the ability to trigger rapid fire explosions if you also gave points to overload. This can be incredibly handy when facing armored enemies or multiple enemies clustered together.
 * Equipping weapons with anti-armor mods is strongly recommended since the Geth Engineer has no powers effective against armored non-synthetic enemies.

Cerberus

 * Overload is extremely powerful against the shielding of Cerberus troops. Against Atlases multiple Overloads are required, but the shields can be stripped at an unbelievable rate, with only the Reegar Carbine beating its rate of draining.
 * It deals full damage to turret and Atlas armor, since they are synthetic.

Collectors

 * Armored enemies pose a serious threat to the Geth Engineer, since it lacks anti-armor powers besides a Geth Turret with Flamethrower.
 * Overload is still quite effective, since all enemies gain barriers when possessed. With "Neural Shock", it is also decently powerful against unarmored enemies, and especially useful for slowing down Abominations.

Geth

 * Geth Engineers are deadly against geth. Since geth are synthetic and all enemies have shielding (except basic troopers), Overload works absolute miracles here. Being able to destroy the strongest of shields in just 1 or 2 Overloads, even Prime shielding will quickly deteriorate. Combine that with an anti-armor weapon, and you have the ultimate Geth hunting combo.
 * If one needs a second anti-shield option, the Reegar Carbine fills that role and a close-quarters role very nicely.

Reapers

 * Geth Engineers suffer against Reapers. Lacking any real anti-armor/health powers like Incinerate or Cryo Blast, one would be best using guns, especially those suited to dealing with armor.
 * It is recommended to choose the "Flamethrower" evolution for the Geth Turret to provide a better chance against armored targets and to provide a distraction against the aggressive enemy style.
 * Overload is, nonetheless, good against Marauders and especially Banshees, whose barriers are very strong. Despite this, it may be better to opt for a Human or Quarian Engineer instead.
 * The weakness of Overload against Reapers can be mitigated by taking the "Neural Shock" and one or both of the "Chain" evolutions, which makes it useful as a crowd control power against unarmored enemies.