Talk:Kett's Bane

Bugs requiring confirmation
here's two. the first one i encountered personally, and the second one i cut from the article due to no sources or confirmations. as always, at least 3 people required per problem. i can confirm the first one, but i cannot vouch (yet) for the second one. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 11:18, October 13, 2018 (UTC)
 * 1) some kett may be "stuck" on the back portion of the bunker beside bain, behind the walls of the security console. flycam reveals a large gap at the said portion big enough to walk around, but there are no exits for this section and nowhere for the units to go to. fortunately the mission there is shutdown only, not eliminate all enemies, or this would have rendered the assignment impossible to finish.
 * 2) If Ryder happens to clear the barracks outpost (or the main kett outpost) before the mission is given, for some reason the barracks outpost will not be marked on the map, and Ryder will be unable to interact with Bain. To fix this issue, get away some distance or reload a prior save.