User blog comment:Lancer1289/MICROSOFT PROVES IT LISTENS!!!!!/@comment-1440333-20130622003820/@comment-173.189.226.24-20130622221204

You do know Nord that Gameshops like Gamestop and the like only make on average $2 on a $60 dollar game someone buys, that's the reason why they push used games so hard, they can't make money off of new games. And your idea honestly sounds a bit half-baked, all you would be doing is giving the publishers a monopoly, and last I remember good things never happen when a company gets a monopoly. And will everyone please stop demonizing the Gameshops and victimising game companies, the former is simply exploiting the same capitalist market that made the latter so powerful, and the latter is now whining and complaining because it doesn't want to change with the market like everyone else.

Also Garhdo, I don't see why the consumer has to pick up the slack because of problems the companies have, it's their problem and more often than not a result of their own doing. Take Dead Space 3 for example, because of a bloated and unnecessary budget EA needed it to sell 5 million copies just to justify its existence, which was the same as or even more than the combined sales of the last 2. And it's not impossible for a game to make money with just a niche crowd. Dark Souls is a brilliant example, it sold 2 million copies, and were the publishers moaning in disappointment? NO! They made enough money that they have a sequel planned and why? Because they budgeted and marketed according to their audience who they had a good idea of just how large it was. Now of course they're making the same mistakes the big name companies are making, but Dark Souls stands as an example that should be followed.