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Combat (Mass Effect 3)
Combat in Mass Effect 3 has been streamlined compared to its predecessors, making for a more visceral and fast-paced experience during the onslaught of the Reaper invasion. Player characters can now sprint indefinitely without getting tired, context-sensitive combination actions have been added, and close quarters combat got a literally heavier punch in the form of heavy melee moves unique per class. Health has been segmented, where individual segments regenerate unless depleted, in which case medi-gel is required to replenish the lost segments. Player classes can now take any weapon combinations, efficiency with power synergy subject only to weight restrictions. Most of the systems in place affect not only the singleplayer mode but also the newly-introduced multiplayer component as well. more...