User blog comment:The Milkman/How Do You Play?/@comment-743796-20120620131824

For the facial characteristics, I almost always make a character that looks similar to me and/or how I wish I'd be like the first time around, and then experiment with different genders and traits. With Mass Effect, I started out as a femshep first and then used male shepard, simply because I felt the story would've been more intriguing using a female character as opposed to a male one, which for most games of ME's genres is almost always the default.

For my decision making, I let my moral compass do the talking, but I disliked making renegade choices, as part of my beliefs include that everyone should be there as much as possible and useful. Even when there were times I did choose renegade choices as opposed to paragon (the latter I chose most of the time), I sometimes had a sour taste in my mouth afterwards. I did however love activating renegade interrupts (though I did at times ignore them and perform paragon ones instead) either because not doing them would've meant facing more enemies, or I hated the characters in question, or I really wanted something drastic to happen. The latter reason explains why I felt triumphant and vindicated when I used the renegade interrupt to have Shepard kill Kai Leng the brutal way as payback for him killing Thane at the Citadel in my game.

Lastly, for my playing style, Sentinel is my class of choice. For me, the allure of the Sentinel is that of being skilled at everything, but the master of none; a jack of all trades if you will. Tech armour is a lifesaver at certain points in the game, and though the power's effectiveness was reduced somewhat in ME3 from ME2 (tied to standard shields [obviously much stronger than normal] and not automatically self-destructing when depleted) I still loved being able to throw one opponent across a room, freeze another, and blow up my armour to knock enemies unconscious.