Morality Guide (Mass Effect: Andromeda)

The way Morality and it's choices works has completely changed in Mass Effect: Andromeda. The Paragon and Renegade system has been left behind for a more realistic and subtle alternative. The developers at Bioware felt that players were too often deciding to make a Paragon or Renegade choice for their character based on a predetermined personality, regardless of the context of the conversation.

The new system will still determine the character's overall personality, but the result will not be as cut and dry as before. There are now four dialogue choices on the wheel instead of two. These are:


 * Professional - Bottom Left - Basic more on what the job requires, rather than how the character would feel about it.
 * Emotional - Bottom Right - Players listen to their hearts rather than their heads, even if it breaks the rules.
 * Logical - Top Right - What makes the most sense. Thought of the pros and cons.
 * Casual - Bottom Right - Yeah, ok. Whatever. Possibly doesn't care, or feels their opinion is irrelevant.
 * Investigate - position varies on condition - Helps the player gather more information prior to making a dialogue choice.

The interrupt system is in the game but will not have the same effect on the personality of the character as before. They are impulse actions that can affect the story, but not always the personality. Information on how exactly this will work is still limited.

Information on personality types as a result of the new dialogue choices and how it now affects gameplay is also still limited, pending release.