Energy Drain

Energy Drain is a tech power in Mass Effect 2 and Mass Effect 3. Energy Drain saps enemies' kinetic barrier power to boost your shields. Like Overload, this ability will do double damage to shields. This power travels in a straight line from the user to the target, hitting instantly.

Power Ranks

 * Rank 1
 * Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
 * Energy Drain: 120.00 points
 * Impact Radius: 1.20 meters


 * Rank 2
 * Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
 * Energy Drain: 140.00 points
 * Impact Radius: 1.20 meters


 * Rank 3
 * Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
 * Energy Drain: 160.00 points
 * Impact Radius: 1.20 meters

Rank 4

Choose to evolve the power into one of the following,

Heavy Energy Drain

 * Your energy drain is much more disruptive to synthetics and shields, causing unparalleled damage.
 * Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
 * Energy Drain: 200.00 points
 * Impact Radius: 1.20 meters

Area Drain

 * You can greatly widen your energy drain's radius to easily hit multiple targets.
 * Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
 * Energy Drain: 160.00 points
 * Impact Radius: 3.00 meters

Availability

 * Shepard via Advanced Training
 * Tali'Zorah vas Neema (Loyalty Power)

Player Notes

 * Energy Drain deals the damage amount listed above to armor, barriers and synthetic health. Double damage is dealt to shields. No organic health damage is dealt.
 * Energy Drain is capable of providing the largest shield boost in the game.
 * Shields are recharged based on the amount of damage that was dealt. Shields can be temporarily boosted beyond their normal strength.
 * Your shields are only restored if enemy shields or synthetics are hit.
 * Energy Drain is useful for Adepts on higher difficulties because of the prevalence of shields among enemies.

Power Ranks
Hit an enemy with this energy pulse to inflict damage and to steal barrier and shield power.

Rank 1: Energy Drain

 * Recharge Time: 2.67 seconds
 * Damage: 220 points
 * Radius: 1.50 meters
 * Shields Restored: 50%

Rank 2: Recharge Speed
Increase recharge speed by 25%.
 * Recharge Time: 2.46 seconds
 * Damage: 220 points
 * Radius: 1.50 meters
 * Shields Restored: 50%

Rank 3: Damage
Increase damage by 20%.
 * Recharge Time: 2.46 seconds
 * Damage: 264 points
 * Radius: 1.50 meters
 * Shields Restored: 50%

Rank 4: Damage/Radius
Damage

Increase damage by 30%
 * Recharge Time: 2.46 seconds
 * Damage: 330 points
 * Radius: 1.50 meters
 * Shields Restored: 50%

Radius

Increase impact radius by 100%.
 * Recharge Time: 2.46 seconds
 * Damage: 264 points
 * Radius: 3 meters
 * Shields Restored: 50%

Rank 5: Drain/Recharge Speed
Drain

Increase shield restoration rate by 50% when draining shields, barriers, or power from synthetic enemies.
 * Shields Restored: 100%

Recharge Speed

Increase recharge speed by 25%.
 * Recharge Time: 2.29 seconds

Rank 6: Damage/Armor Boost
Damage

Increase damage by 40%

Armor Boost

Reduce damage taken by 15% for 10 seconds by gaining a temporary layer of armor by draining shields, barriers, or energy from synthetics.

Player Notes

 * Energy Drain will replenish the player's shields when it hits an enemy with barriers.
 * Energy Drain is a fast way of taking down turrets as well as the Atlas in multiplayer.
 * Energy Drain, in single player, with upgraded radius is useful in taking on large groups of geth that tend to cluster at the onset of combat.
 * Energy Drain is a useful bonus power for player classes like Adept, Vanguard that are lacking in anti-shield capabilities.

Availability

 * Single Player:
 * Tali'Zorah vas Normandy
 * Commander Shepard (Bonus Power)


 * Multiplayer:
 * Salarian Engineer
 * Salarian Infiltrator