User:DeldiRe/Sandbox/Strike Teams

After the arrival of the Initiative in Andromeda, the recently formed militia in the Nexus begun recruiting anyone, soldier or mercenary, to serve on the front lines in the APEX Strike Teams. Strike teams are armed squads specialized in assault and extraction missions leaded by Tiran Kandros. They serve as Nexus's Firepower to protect and help the colonization in the Heleus Cluster.

After the Nexus Reunion with the Hyperion, Pathfinder Ryder is given the authority to manage and dispatch Strike Teams via a console located in the Nexus Operations or in the Tempest.

Strike Teams management can also be accessed by the player via Mass Effect: Andromeda Multiplayer homepage or via the APEX HQ app. Most APEX Missions can also be performed in the cooperative Multiplayer.

APEX Missions
Strike Teams are dispatch in different missions throughout the game. They are generally used for assault and extraction missions located all around the Heleus Cluster but are also dispatch on unique missions that relate the evolution of the APEX militia.

Timing
Each mission take...

Difficulty
Each mission possess a difficulty grade that have an impact on the success rate of the mission and the reward.

Unlike any other APEX Missions, Platinum difficulty Missions are not accessible for Strike Teams and can only be performed by the Multiplayer mode.

Chance of success
One level is equal to +5 effectiveness from traits and equipment.

"Silver" missions have -55 Effectiveness modifier comparing to "Bronze".

"Gold" missions have -125 Effectiveness modifier comparing to "Bronze" or -70 Effectiveness modifier comparing to "Silver."

Missions and Strike Teams Traits
Enemy Type Strike Teams may encounter three types of enemy during their missions:
 * Kett
 * Outlaw
 * Remnant

Mission Traits In addition to the enemy type, each mission possess two random traits that can have an influence on the success rate for experienced and/or equipped Strike Teams.

Strike Teams Traits After a mission, a strike team will earn experience and have a small chance to gain new Traits that have a positive or negative influence on the success rate of next missions. Positive traits are acquired through successful mission completion and negative traits are inflicted through mission failures. Those traits are permanent and cannot be removed. A team can have a maximum of 5 positive and 5 negative Traits. The pathfinder has to retire a Strike Team and buy a fresh one in order to reset the Traits.

A Team can earn a generic trait that will influence the overall effectiveness for every missions while others traits will only have an influence with a specific Mission Trait.

In addition to those traits, certain types of Equipment also have an impact on the success rate based on missions traits.

Mission Framework
Locations: Missions are located in a specific location of the Heleus Cluster known as a Firebase.

The location has no impact on the success rate of Strike Teams. Locations are only important for APEX Missions completed in the Multiplayer mode.

Experienced strike teams can gain one or more traits that can give them an advantage or a disadvantage against each of those enemies.

Unique missions are always located in a specific Firebase against a specific enemy.

The missions are running on a separate Real World timer independent on the game time. You can observe this by starting a mission and then load a previous save game - the mission is running.

Rewards
Successful missions give items, Mission Funds, Credits and Research Data rewards that can be unlocked and used by any character on that player account.

The strike teams and the rewards are account wide, i.e. any of the characters on that account can send the same teams on missions and pick up the rewards. The cap on rewards for strike teams is 200 items.

Strike teams can be sent on two types of missions:
 * Single player missions which automatically complete after a specified time.
 * APEX missions which can be played in multi-player mode or as a regular single player mission.

Recruit a Strike Team
Each Strike Team is randomly named and composed of agents from multiple species from the Milky Way. The composition of the team has no impact on the success rate of the mission.

Pathfinder Ryder starts with one team but can recruit another five teams for a increasing cost of Mission Funds: 40, 80 , 120 , 160 , 200. The Pathfinder can only control a maximum of 6 Strike Teams at a time but can retire teams to recruit fresh teams.

Levels
A fresh team starts at level 1 and can reach level 20 by earning experience after each mission. The teams' level increases the success rate of the missions.

Equipment
Equipment is bought with Mission Funds for each active Strike Team to permanently improve their effectiveness and thus their success rate for missions. Some Items give a minor improvement to the overall effectiveness while others can give a strong effectiveness boost but only during specific missions Traits.

Only one item can be equipped by a Strike Team. If the player replaces an Item, the previous one will be removed and lost.