User blog comment:Temporaryeditor78/ME3 cut content temp repository/@comment-1679409-20130216081500/@comment-4953843-20130218074010

i was intrigued by the idea but since we have no word why that changed i'll just offer up speculation why it was changed (kinda hypocritical ain't it). ingame = cut entry: you cherrytapped a destroyer with a f hammerhead. then cherrytapped the destroyer on foot. then you climbed onto it to deliver the killing blow wherever the weak spot is (just like any other boss fight when dealing with hueg enemies).

sounds awesome in theory but that just sounds off in execution.

see, if a mere hammerhead and a puny human ON FOOT can destroy a destroyer, how the f- are you able to establish that the reapers are that big of a threat? might as well get a couple of commandos doing daredevil stunts every now and then and the galaxy is saved without ever seeing the starkid.

compare to what we got: the entire migrant fleet's guns trained on it. although obviously the game experience quite su--- compared to the leaked concept, it fits better. (fusing elements of both looks like a bad idea; how can you use the migrant fleet's guns on the reaper if you're on the back of it yourself) irl = let's take a look at possible realworld reasons. imagine you're a dev, and you're choosing which scene to bring to life.

the one that looks easier (what we got), or the harder one.

now i've read on BSN some people are saying drew karpyshyn refuted the allegations that the game was a rush job, so time isn't apparently a factor in the decision.

but still, it's one scene among many others on the job queue.

PS brb playing deadspace 3.