User blog comment:Strayreaper/What Changes do You Think be in ME3/@comment-774818-20101221021835

I suppose I can lump this into two categories: What I'd like to see and what I think we will see.

Personally, I don't want to see too many changes. I don't want to dink around with a new ship, a reborn Shepard, having to rebuild the squad, what have you. This is the conclusion. I want to jump right into the thick of things. Stemming from that, in some aspects, I'd prefer ME3 to be more of an expansion to ME2 than a whole new game. For example, we don't get a whole list of new abilities. We maintain the ones we got in ME2, maybe tweaked a bit, but it doesn't change like it did between ME and ME2. Infiltrator still has Disruptor Ammo, Cryo Ammo, Tactical Cloak, Incinerate, AI Hacking and Operative. Same goes for all other classes. We pick up where we left off. Maybe we get a free reallocation of our points, but no massive overhaul. Again, I don't want to dink around. I want to jump right into it.

That applies to basically everything you've listed. I'd like the game to be more of an expansion pack than a whole new game. More time spent on the actual game and developing a killer story than giving us a whole new Normandy and redesigning the game from the ground up. They did that between ME and ME2 and it was necessary. It's not necessary between ME2 and ME3. A few changes here and there yes, but not a whole new game. One thing I will say is "yes" on the being able to haul around more squad members. Apart from that, now really drastic changes.

Since I'd like it to be more like an X-pack, that means we start at whatever level we ended ME2 at, plus a raised level cap to compensate for the new game as well as more level abilities.

Of course, that's more along the lines of "What I'd like to see." As for "What I think we'll see." I have no earthly idea.