User:SoulRipper/sandbox7

The ML-77 Missile Launcher is a heavy weapon from Mass Effect 2.

In-Game Description
Rapid-fire missile launcher with seeking projectiles. Effective against armor, shields, and biotic barriers.

Missile launchers are surfacing with increasing frequency among the Terminus Systems mercernary bands, but their origin is unknown. Each projectile features a friend-or-foe recognition system, ensuring it will find a hostile target - though not necessarily the one in the crosshairs. In urban situations, it is useful for taking out snipers and other entrenched enemies, so it is popular with the Blue Suns mercenary band. It is nearly impossible to duplicate, as it uses Fabrication Rights Management (FRM) technology.

Acquisition
Unlocked at the Normandy research station after one Heavy Weapon Ammo upgrade has been researched. Costs 5,000 iridium.

Player Notes

 * A general-purpose weapon, very useful in some situations. The homing nature of the ML-77's missiles also makes indirect fire possible; precise aiming or line-of-sight is not required to hit a target. This is especially useful for fighting large, heavily-armed enemies such as Gunships or YMIR Mechs which can deal considerable damage to an unprotected player and often move around. Missiles do take some time to reach their target so time shots appropriately. While each missile deals only moderate damage, the ML-77 can carry more than twenty missiles when fully upgraded and can fire them rapidly.

Ammo Pickup Amount

 * As the Spare Ammo increases, the Ammo Pickup decreases untill Spare Ammo = Ammo Pickup.
 * Spare Ammo>5: For any number of Spare Ammo which is more than 5, the Ammo Pickup will be the half of the Ammo Pickup(Max), which will be the Ammo Pickup(Min).
 * Armor Bonus Ammo NOT included.

Trivia

 * The ML-77 Missile Launcher is featured in the Mass Effect 2 Official Cinematic Trailer.
 * The comment in the weapon description which points out the weapon's FRM may be a reference to DRM, or digital rights management, which is frequently employed (though controversially in some cases) to protect the intellectual property of game software.