User blog comment:Markurion/A better ME3 endings/@comment-2228120-20120721155613/@comment-2228120-20120725054845

"Do a playthrough where you make bad choice after bad choice after bad choice, and see how much the endgame changes based on low EMS"

As the user above says: if you gather a particular number of EMS, you always get the same result , no matter if you played as Paragon or Renegade or what your EMS points consist of. The number of EMS does make a difference but the game does not reflect how you gathered your EMS, does not _show_ it. When you watch a battle scene in a film, you don't get a column of stats running from top of the screen, you see real action and get the feel of the important moments/actions/persons from what you see. While the game is not the same as film, it is still a predominantly visual medium and emotional engagement is formed through visualisation, not reading stats.

- So basically, when people complain that the ending doesn't reflect their choices, they probably mean these two factors: the EMS system does not reflect the specifics of their individual playthrough, and breaks immersion by not delivering visually the individual parts of the EMS score.