Reave

Reave is a biotic power in Mass Effect 2 and Mass Effect 3. The power employs mass effect fields to biotically attack the target's nervous or synthetic systems and prevent healing. It gives a temporary damage reduction bonus when the power is used against unprotected organics. Reave also does double damage to armor and barriers.

Reave has a disabling effect when used to damage health from most sapient organics, who will double over momentarily before being forced to a standing position as the leech effect continues. This can be used to set up victims for the killing shot as they are helpless and largely immobile.

This power travels in a straight line from the user to the target, hitting instantly. This power cannot be detonated. It is also worth noting that this power can hit an enemy Collector standing behind a guardian shield, though this bypassing doesn't work with normal cover.

Power Ranks

 * Rank 1
 * Recharge Time: 6.00s (Shepard); 12.00s (Others)
 * Damage: 40.00 points per second for 3.00 seconds


 * Rank 2
 * Recharge Time: 6.00s (Shepard); 12.00s (Others)
 * Damage: 40.00 points per second for 3.50 seconds


 * Rank 3
 * Recharge Time: 6.00s (Shepard); 12.00s (Others)
 * Damage: 40.00 points per second for 4.00 seconds

Rank 4

Choose to evolve the power into one of the following,

Heavy Reave

 * The biotic focuses on snuffing out a single target's life, increasing the Reave's strength, duration, and damage.
 * Recharge Time: 6.00s (Shepard); 12.00s (Others)
 * Damage: 40.00 points per second for 5.50 seconds

Area Reave

 * The biotic becomes a vortex of life, increasing the Reave's radius to affect multiple targets.
 * Recharge Time: 6.00s (Shepard); 12.00s (Others)
 * Damage: 40.00 points per second for 4.00 seconds
 * Impact Radius: 3.00 meters

Availability

 * Shepard via Advanced Training
 * Samara (Loyalty Power)

Player Notes

 * Reave cannot autotarget an enemy unless its cursor info is available, limiting its usefulness at range. This can be mitigated by using a sniper rifle, then triggering the power while targeting an enemy with the rifle's scope.
 * Reave cannot be detonated by Warp.
 * Damage against protection (armor/barriers/shields) is instant.
 * Enemies under the effect of Reave are rag-dolled and take double damage from weapons.
 * The damage is scaled by duration. Thus:
 * It will do less damage on Insanity (power duration scaled by 0.8).
 * Power duration upgrades/abilities will increase damage.
 * Power duration and thus damage is scaled down for large enemies (e.g. 70% damage is done against Krogans, 60% against heavy mechs).

Rank 1: Reave

 * Recharge Time: 7.50s
 * Damage: 70.00 points per second for 4.00 seconds.
 * Duration: 4 seconds.
 * Damage Reduction: 15%.

Rank 2: Recharge Speed
Increase recharge speed by 25%.

Rank 3: Duration
Increase power duration by 35%.

Rank 4: Duration/Radius
Duration

Increase power duration by 40%.

Radius

Increase impact radius by 3 meters.

Rank 5: Damage Reduction/Recharge Speed
Damage Reduction

Increase damage protection by 10%.

Recharge Speed

Increase recharge speed by 35%.

Rank 6: Barriers & Armor/Damage & Duration
Barriers & Armor

Increase effectiveness against armor and barriers by 75%.

Damage & Duration

Increase damage by 30%. Increase duration by 30%. Increase damage protection bonus by 15%.

Player Notes

 * Reave will detonate enemies afflicted with biotic abilities such as Pull in the same fashion that Warp will.
 * Reave can also be the set-up power for a Biotic Explosion using Cluster Grenades. This is an extremely powerful tactic for the Drell Adept, and more versatile than the Pull/Reave combo, since not all enemies can be lifted using Pull.
 * Reave will not provide the damage protection effect if used on synthetics like the geth.
 * Reave will stack with multiple uses, draining an enemy even faster, combined with area reave one can rapidly take multiple threats out of the fight.

Avaliability

 * Single Player:
 * Kaidan Alenko
 * Commander Shepard (Bonus Power)
 * Multiplayer:
 * Drell Adept
 * Asari Justicar