User blog comment:Ygrain/Long Days, Long Nights 3/@comment-5267262-20120929132941/@comment-2228120-20120929145240

Ah, I see. Post-ending and possibly AU. And that's wrong exactly because...? Personally, I see no difference if you tweak things in-game or post-game, what matters is the quality of the story. So, if you have an interesting post-ending aspect, why not explore it? I've read a couple of such, mostly dealing with Shepard's death/survival, and there were some truly outstanding pieces of fine psychological characterisation. Besides, why should it matter that some people may not like your story? You can never please everyone, anyway, so why not at least please yourself with writing :-)