Forum:Custom Shepard for ME2

Just for fun, lets assume that you could create a custom Shepard for Mass Effect 2 for Insanity difficulty. Here are the rules. -Pick 3 weapons to be proficient with. -You have to choose 1 class power -After choosing a class power, you can choose any 5 Powers. All powers are unlocked from the very beginning. You can choose any bonus, class, ammo, biotic, tech or combat powers. But you cant choose another class power. -You have 51 points to spend on powers, just like you do in the real game. Also it would be good if you can justify your choices with an explanation My Shepard would look like this Weapon Proficiency: Assault Rifles (for most combat situations), Submachine Guns (backup weapon with plenty of ammo), Sniper Rifles (for long range headshots) I don't see the need to take an ammo power, since I can always bring a squadmate with an squad ammo power evolved. Basic Playstyle for this character would be to have Tech Armor active before entering combat, using Energy Drain and/or Warp to rip through defenses and then finishing off with weapons when under Adrenaline Rush. Pull can also be used to set up a warp detonation to deal some nasty area damage. I think Insanity will be a lot less insane with this Shepard. --RS Kossery 10:38, October 4, 2011 (UTC)
 * Defender: 10 points. Evolved to Raider for faster power recharge and increased power damage.
 * Adrenaline Rush: 10 points - Evolved to Heightened Adrenaline Rush for insane headshot damage and running away when things get tough.
 * Tech Armor: 10 points. Evolved to Power Armor for enhanced survivaility and bonus power damage. Has infinite duration, and can reset squadmates powers. Also kills husks when it detonates.
 * Warp: 10 points - Evolved to Heavy Warp to rip apart barriers, armour and enemies affected by pull or squadmates' biotic powers.
 * Energy Drain: 10 points - Evolved to Heavy Drain to steal enemy shields (a lot of enemies have shields on Insanity) and to deal with mechs and geth.
 * Pull: 1 point. For dealing with enemies once they lose their protection. Recharges fast enough for me to hit them with warp while they are still suspended in air.