User blog:RonStuart/me3 cheats

Bunch of Commands:

Exit 			  - Exits the game

at entrymenu		  - loads Main Menu ("press any key to continue" screen)

restartlevel		  - restarts mission

SaveGame DEBUGNAME	  - makes new save (in current career) with your description(DEBUGNAME) (CASE SENSITIVE!). LoadGame DebugName	  - loads saves which was made by console command in current carrier. QuickSave		  - Make quicksave

QuickLoad		  - Do quickload

God			  - Toggle on/Off god mode

ENABLEPOWERCOOLDOWN 0	  - Instant cooldown for all powers

ENABLEPOWERCOOLDOWN 1	  - Cancels intant cooldown

ENABLEDAMAGE 0		  - Disables AI and player damage

ENABLEDAMAGE 1		  - Enables AI and player damage

Damage TargetName xxx	  - deals xxx amount of standart damage to target

damage self 100 	  - damages self/target/liara (player/targeted creature/squadmate) by 100 points

KillTarget		  - kills current target (u r pointing at, or is marked by orange frame)

KillEnemies		  - kills all enemies which are spawned (are on battlefield)

KillParty		  - kills squadmates

KillPawns		  - removes squadmates and kills nearby enemies

KillSelf / Suicide	  - kills player(yourself)

revive 			  - revives player (yourself) (only in multiplayer or testingmaps)

ce hench_picksquad	  - select available henchmen where you are standing (in the middle of mission).

ce hench_pickany	  - select any henchmen from full list where you are standing.

ce hench_empty		  - Play solo (removes squad).Don't use this where your squadmate is leading the way.

ce Hench_SetupSquad_NoFade - teleports henchmen at shepard's location

setspeed 70.501 	  - acceleration speed of shepards movement. Default= 1. Bigger no=slower acceleration UseAbility 0		  - use power assigned to first hotkey (1)

UseAbility 7		  - use power assigned to last hotkey (8)

GrantAllCodex		  - shows all codex entries

GiveResource xxx - adds xxx amount of resource specified by code. Negative value removes xxx amount. Eg: giveresource 1 99	  - adds 99 medigel

InitResource xxx   - sets initial xxx amount of resource (sets current value)

initresource 4 3500       - sets Eezo to 3500

Init xxx 		  - behaviour1: sets initial xxx amount of that item. behaviour2: on some items it works like add/remove (like "giveresource")

InitCredits 40		  - sets credits to 40

			initBehaviour |	OtherComments -

Credits		0		b1 | When used with "Giveresource" command, works in MP, but not in SP.

Medigel		1		b1 | Can be negative value.Cannot exceed medigel capacity.

Salvage		2			| I havent found what for salvage is used

Grenades	3		b2 | Can be negative value. Cannot exceed grenades capacity

Eezo		4		b1 | Doesnt affect war assets on PC SP, so i cant find reason for them to exist.

Iridium		5		b1 | Doesnt affect war assets on PC SP, so i cant find reason for them to exist.

Palladium	6		b1 | Doesnt affect war assets on PC SP, so i cant find reason for them to exist.

Platinum	7		b1 | Doesnt affect war assets on PC SP, so i cant find reason for them to exist.

Probes		8			| since they appear to be infinite, i dont know how to test them

Ammo				b2 | Cannot be negative value.Cannot exceed ammo capacity.

Fuel				b2 | Ship's fuel during galaxy travel. Cannot exceed MaxFuel.

MaxFuel				b1 | Fuel capacity. Value below 0 blocks ship from travelling outside relay's system. FuelEfficiency		float point| Fuel consumption rate.1=default 0.5=half 0=uses no fuel.

AdjustCredits xxx	     - adds xxx amount of money

AdjustCredits -xxx 	     - removes xxx amount of money

AdjustMediGel xxx	     - adds medigel

GiveXP xxxxxxxxx	     - adds xxx amount of exp

Givetalentpoints xxxxx	     - adds xxx amount of talent points.

Givetalentpoints -xxxxx	     - removes xxx amount of talent points.

SetRenegade xxxx	     - sets renegade level

SetParagon xxxx 	     - sets paragon level

GiveSuperGun	 	     - 9999 ammo & super damage for equipped weapon