User blog comment:GodzillaMaster/ME3 Multiplayer Ideas/@comment-4721065-20120702103400/@comment-4721065-20120703025856

Maybe, but do you seriously expect Alliance, Cerberus or anyone else to seriously use their full names instead of cominng up with code names/abbreviations?

This, however, is a VERY MINOR issue when compared to how OP you made the Covenant enemies. May I suggest the following modifications:

Grunt: MODERATE damage from plasma grenade, unable to flush players from cover.

Jackal: Low Health (it doesn't deserve to be any stronger then Vorchas). The Gauntlet can be destroyed with missile launcher.

Drone: Very Low health.

Brute: only 2 grenades per volley, low speed, low-medium shockwave damage.

Elite: medium shields and health, swords can be easily broken, ranged damage No Higher then from Phantoms, Plasma Grenades modified as with Grunts.

Hunter: medium armour, medium to high health, shield can be destroyed in 1-2 clips, vulnerable to incinerate, no execute, gel does low damage but ignores shields (akin to ME test subjects vomit), stomp does heavy damage, but no insta-kill. Reason? These things have pretty average armour ME-wise and their shield is very small when compared to Guardians. In fact, Cerberus Guardians have been known to treat them with contempt, with expressions ranging from "an inferior alien clone" to "the only enemy that is never a threat to us", while Kai Leng famously stated that they were too easy to even bother with sword.

Pirate Militia: Very Low health, skythes can be broken.

Pirate Trooper: Low health and armour, EMP grenades ONLY deplete shields, Dash Jet system only works for 2-3 seconds like Nemesis jets, skythes can be broken.

Pirate Aerotrooper: Low Health, Very Low-nonexistent armour, instantly explodes upon death, only does Kamikaze attack at <25% Health.

Pirate Commando: Moderate Armour and Health, low rate of fire for missile launchers, skythes can be broken, shield projector can be overloaded or destroyed with a missile launcher.