User blog:FirstDrellSpectre/My wishlist about Mass Effect: Andromeda

Mass Effect: Next is comming and I wish there were some improvements.
 * Volus companion or drell companion or batarian companion, but I still like quarians
 * Interrupts known in ME2 and ME3 replaced by dialogue wheel with time limit, so I could know what am I going to do. When I used paragon interrupt in Zaeed's mission I expected just to scold him, not to hit him.
 * Negotiations as proper choice of words not just charisma vel reputation. It would make conversations more realistic and seeking middle ground harder but more satisying. Of course not enough charisma would still result negotiations unavailable.
 * Return of neutral 3 opinions in dialogue wheel, I don't always want to be naive good-natured altruist or agressive bastard. To some matters I am really unbiased. However I wish points of reputation/renegade/paragon to be collected by actions not every single opinion. That was forcing me to choose either higher or lower line ignoring the middle to have enough charisma to intimidate Kelham or persuade Zaeed.
 * Ability to switch playable characters, so I could for example use proximity mine with precision or to distract enemies better, when I or one of companion attacks backs of foes.
 * Choosing specialities with separate or unique powers. For example a sentinel focusing on tanking would have biotic protector and sentinel focusing on damage could have anihilation field. Another example is a soldier focusing on weapon damage could unlock devastator mode and power damaging power like multiple frag grenade could be an alternative.
 * A complex story with unexpected events and plot twists.
 * Deep and interesting characters like Mordin. I also wish to have adversaries more complex than power hungry or nihilists, they are simple and boring. I wish for an adversary have a clever manipulator with a promising idea, Illusive Man was a hypocrite, who's idea of dominant race turned into sacrifacing all living beings to have power over them all. In ME2 he manipulated Shepard, but in ME3 his manipulative skills weren't used at all, he used hypnosis called indoctrination instead of charisma.
 * Less repetetive enemies and bosses. In ME2 were many unique bosses, but not in ME3. In ME2 Kuril or Vasir or Thrasher Maw or Geth Colossus were unique bosses requiring strategy to defeat them, when in ME3 the most unique boss was Kai Leng and Destroyer, but they weren't hard and there was no need for thinking. In ME3 were too mant repetetive bosses like Atlases or Banshies.

What do you think and what are your wishes?