PC Cheats

This page lists cheat information for the PC version of Mass Effect.

Back Up Your Profile
Using the cheat codes mentioned on this article may alter your profile permanently, and tag it as invalid. Therefore, it is recommended to back up your entire profile for the option to revert back later on.


 * On Windows XP/2000:
 * On Windows Vista/7:

Note: replace X with the drive letter where your Windows system is installed on, and replace [username] to the user that you are logging into the system with.)

Enabling The Console
To enable the console, browse to and open the file  (the full location is mentioned above) in any text editor (Notepad, for example), but not with rich text editor (Microsoft Word, OpenOffice Write, WritePad, and the likes).

In the file you opened, search for [Engine.Console], and add the line  just under it.

Note that some keyboard layouts, specifically on non-US English layouts, the Tilde key will map differently, and the game engine will not recognize the Tilde keyword. In this case, you will need to select a different key, such as Tab, CapsLock, or any other to function as the console key.

Syntax
Generally, there are three types of data used in the console:
 * Strings - Any sequence of letters or symbols (generally enclosed within quotation marks), without line-break (the enter key function) or empty space (spacebar key).
 * Integer (or int) - Any whole number without decimal points.
 * Floating points - Any number with decimal points.
 * Case Insensitive - The strings commands mentioned in the article are case insensitive, meaning that lowercase and uppercase letters are treated the same.

Example of usage: The  code is used in the following way:


 * The GiveItem command - marked in bold text.
 * The Self keyword - indicates the target for the item.
 * The Qa_SuperGun item - marked in bold text with the indication of the keyword string in italic text. Indicates the item you want.
 * The nmManufacturer code - indicates the code of the manufacturer of that item.
 * The nSophistication number - represesnts the 'level' of the item, which is the roman numeral (I, II, V, X, etc.) you see after the item name.

Note: the keywords, items, and codes themselves may change according to the command you are running. Consult the documentation of the command for further information.

Console Commands
Notes: Excluding the Name00 from the string will result in a save file that cannot be accessed via the user interface and can only be loaded with the  command.
 * 1) SaveGame - . The first part is the character name followed by the number count of that character name (such as having more than one John).  The second part is the save name.   will result in "Save 1" in the loading screen user interface.    will result in "Save 0" in the loading screen.
 * 1) LoadGame - . Loading a game such as tester without having loaded a previous save in the career the save game was created from will result in unrecoverable errors and you will be forced to exit the game via exit or quit.

ItemLabels
For the nmItemLabel variable in the giveitem cheat, the following values may be used:

Generic types

 * Heavy_Armor
 * Medium_Armor
 * Light_Armor
 * Assault_Rifle
 * Sniper_Rifle
 * Shotgun
 * Pistol
 * Bioamp
 * Omnitool

Race-specific armor types

 * HumanL
 * HumanM
 * HumanH
 * QuarianL
 * TurianL
 * TurianM
 * KroganM
 * KroganH
 * qasuperarmor (treated as Human Light)

Armor Mods

 * Example: GiveItem Self 10 X_Armor_MedicalExo
 * X_Armor_AblCoating (Ablative Coating)
 * X_Armor_CombatExo (Combat Exoskeleton)
 * X_Armor_CushGel
 * X_Armor_EnerWeave (Energized Weave)
 * X_Armor_EnvSeals
 * X_Armor_Exoskel (Exoskeleton)
 * X_Armor_FieldRegen (Shield Regenerator)
 * X_Armor_FirstAid (First Aid Interface)
 * X_Armor_HardWeave (Hardened Weave)
 * X_Armor_HazardSeals (Toxic Seals)
 * X_Armor_KineticBuff (Kinetic Buffer)
 * X_Armor_KineticExo (Kinetic Exoskeleton)
 * X_Armor_MedicalExo (Medical Exoskeleton)
 * X_Armor_MedicalIntf (Medical Interface)
 * X_Armor_MotoJoints (Motorized Joints)
 * X_Armor_Plating (Armor Plating)
 * X_Armor_PressSeals
 * X_Armor_RegenPlating (Energized Plating)
 * X_Armor_ShieldBatt (Shield Battery)
 * X_Armor_ShieldMod (Shield Modulator)
 * X_Armor_ShieldVI (Shield Interface)
 * X_Armor_ShockAbs (Shock Absorbers)
 * X_Armor_StimPack (Stimulant Pack)

Grenade Ammo Mods

 * Example: GiveItem Self 10 X_GAmmo_Incendiary
 * X_GAmmo_AntiThorian (Anti-Thorian Gas I)
 * X_GAmmo_Cryo (Cryo Explosive)
 * X_GAmmo_Fusion (Fusion Explosive) (This is really x_gammo_toxic ?)
 * X_GAmmo_HE (High Explosive)
 * X_GAmmo_Incendiary (Incendiary Explosive)
 * X_GAmmo_Proton (No effect?)

Weapon Ammo Mods

 * Example: GiveItem Self 10 X_WAmmo_SnowBlind
 * X_WAmmo_AntiPersonnel (Anti-Personnel Rounds)
 * X_WAmmo_AP (Armor Piercing Rounds)
 * X_WAmmo_Chemical (Chemical Rounds)
 * X_WAmmo_Cryo (Cryo Rounds)
 * X_WAmmo_Hammerhead (Hammerhead Rounds)
 * X_WAmmo_Harpoon (Yes, this is an actual ammo. Fully usable. Rips through shields.)
 * X_WAmmo_HE (High Explosive Rounds)
 * X_WAmmo_HyperRail (Does nothing. May have been intended for mod of same name.)
 * X_WAmmo_Incendiary (Incendiary Rounds)
 * X_WAmmo_Inferno (Inferno Rounds)
 * X_WAmmo_Phasic (Phasic Rounds)
 * X_WAmmo_Polonium (Polonium Rounds)
 * X_WAmmo_Proton (Proton Rounds)
 * X_WAmmo_Radioactive (Radioactive Rounds)
 * X_WAmmo_Shredder (Shredder Rounds)
 * X_WAmmo_Sledgehammer (Sledgehammer Rounds)
 * X_WAmmo_SnowBlind (Snowblind Rounds)
 * X_WAmmo_Striker (This is not an obtainable ammo. Code does not work.)
 * X_WAmmo_Tungsten (Tungsten Rounds)

Weapon Mods

 * Example: GiveItem Self 10 X_WGear_ScramRail
 * X_WGear_CombatScanner (Combat Scanner)
 * X_WGear_CombatSensor (Combat Sensor)
 * X_WGear_CombatVI (Combat Optics)
 * X_WGear_FrictionlessMat (Frictionless Materials)
 * X_WGear_HeatSink (Heat Sink)
 * X_WGear_HighCaliber (High Caliber Barrel)
 * X_WGear_HyperRail (A usable, superpowered bonus mod similar to Scram Rail, but better.)
 * X_WGear_ImpSighting (Improved Sighting)
 * X_WGear_KineticCoil (Kinetic Coil)
 * X_WGear_KineticStab (Kinetic Stabilizer)
 * X_WGear_RailExt (Rail Extension)
 * X_WGear_RecoilDamp (Recoil Damper)
 * X_WGear_ScramRail (Scram Rail)
 * X_WGear_TargettingVI

Area Codes
Group: DEV (Development)


 * Name: TEST_BuildCheck1
 * Command: At TEST_BuildCheck1
 * Removed?


 * Name: TEST_BuildCheck2
 * Command: At TEST_BuildCheck2
 * Removed?


 * Name: TEST_MUSEUM_CHAR
 * Command: At TEST_MUSEUM_CHAR
 * Removed?


 * Name: Character & Placeable Gallery
 * Command: At zGB_CharGallery
 * Removed?


 * Name: BIOA_CoverDemo
 * Command: At BIOA_CoverDemo
 * Removed?


 * Name: BIOA_zCOM10
 * Command: At BIOA_zCOM10
 * Removed?


 * Name: BIOA_zCOM20
 * Command: At BIOA_zCOM20
 * Removed?


 * Name: BIOA_CombatTest100
 * Command: At BIOA_CombatTest100
 * Removed?


 * Name: BIOA_CombatTest200
 * Command: At BIOA_CombatTest200
 * Removed?


 * Name: BIOA_zVEH10
 * Command: At BIOA_zVEH10
 * Removed?


 * Name: BIOA_zCHR10
 * Command: At BIOA_zCHR10
 * Removed?


 * Name: BIOA_zCHR20
 * Command: At BIOA_zCHR20
 * Removed?


 * Name: Combat Stress Test
 * Command: At zGB_CombatStressTest
 * Removed?


 * Name: characterprep_00
 * Command: At characterprep_00
 * Removed?


 * Name: test_into_nor00
 * Command: At test_into_nor00
 * Removed?

Group: ART (Masters?)


 * Name: ICE00 Master - Noveria
 * Command: At BIOA_ICE00


 * Name: JUG00 Master - Virmire
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00


 * Name: LAV00 Master - Caleston
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00


 * Name: LOS00 Master - Ilos
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00


 * Name: STA00 Master - Oculon
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00


 * Name: WAR00 Master - Feros
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_WAR00

Group: END (End-game in Citadel)


 * Name: END00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_END00 Start_END20_00


 * Name: END20_00 Citadel
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_END00 Start_END20_00


 * Name: END70_00 Citadel Plaza
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_END00 Start_END70_00


 * Name: END80_00 Citadel Tower Space Walk
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_END00 Start_END80_00

Group: ICE (Noveria)


 * Name: ICE00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_ICE00 Start_ICE00_01


 * Name: ICE20_01 Alpine City
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_ICE00 Start_ICE20_01


 * Name: ICE25_01 Aleutsk Valley
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_ICE00 Start_ICE25_01


 * Name: ICE50_01 Peak 15 Utility Station
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_ICE00 Start_ICE50_01


 * Name: ICE60_01 Science Station
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_ICE00 Start_ICE60_01


 * Name: ICE70_01 Binary Helix Hotlabs
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_ICE00 Start_ICE70_01

Group: JUG (Virmire)


 * Name: JUG20_00 Vehicle approach to the Salarian encampment
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG00_01


 * Name: JUG20_01 Vehicle landing zone and first barricade
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG20_01


 * Name: JUG20_02 Anti-Aircraft turret and second barricade
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG20_02


 * Name: JUG20_03 Final approach to the salarian encampment
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG20_03


 * Name: JUG40_00 Pontoon approach to Saren's Facility
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_00


 * Name: JUG40_01 Entrance from the Salarian Camp and the first combat
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_01


 * Name: JUG40_02 Geth Communications Tower
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_02


 * Name: JUG40_03 Jungle approach to the pontoons (mine field)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_03


 * Name: JUG40_04 Pontoons: Entrance and artillery relay (optional objective)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_04


 * Name: JUG40_05 Pontoons: Geth Flyer landing pad (optional objective)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_05


 * Name: JUG40_06 Pontoons: Artillery ammo dump
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_06


 * Name: JUG40_07 Pontoons: Geth Flyer landing pad (optional objective)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_07


 * Name: JUG40_08 Entrance to Saren's facility
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_08


 * Name: JUG70_00 Saren's indoctrination and Krogan Genophage research facility
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_01


 * Name: JUG70_01 Front entrance to the warehouse
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_01


 * Name: JUG70_02 Warehouse combat with indoctrinates
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_02


 * Name: JUG70_03 Security Office and Detention cells
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_03


 * Name: JUG70_04 Krogan Genophage/Indoctrination Labs
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_04


 * Name: JUG70_05 Indoctrinated Prisoner Barracks
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_05


 * Name: JUG70_06 Sewer combat with indoctrinates
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_06


 * Name: JUG70_07 Walkway between Sovereign's Tower and the Breeding Facility
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_07


 * Name: JUG70_08 Security Hardpoint before Sovereign's Tower
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_08


 * Name: JUG70_09 Facade for the Interior trench
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_09


 * Name: JUG70_10 Facade for the ecterior ocean view
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_10


 * Name: JUG70_11 Communications tower (Uplink to Sovereign)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_11


 * Name: JUG80_00 Krogan Breeding Facility
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_01


 * Name: JUG80_01 Spiral Breakwater path
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_01


 * Name: JUG80_02 Entrance Combat on the Breakwater
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_02


 * Name: JUG80_03 Facade of the ocean view
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_03


 * Name: JUG80_04 Turret one Interior (Sabotage)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_04


 * Name: JUG80_05 Krogan breeding trench entrance
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_05


 * Name: JUG80_06 Empty Trench
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_06


 * Name: JUG80_07 Central trench hub (Bomb Site/Saren Encounter)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_07


 * Name: JUG80_08 Upper trench fortification
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_08


 * Name: JUG80_09 Sealed Krogan Breeding Trench
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_09


 * Name: JUG80_10 Breakwater combat corridor
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_10


 * Name: JUG80_11 Upper facade structure (Sailes and Details)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_11


 * Name: JUG80_12 Lift to Turret two
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_12


 * Name: JUG80_13 Turret two interior (Sabotage)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_13


 * Name: JUG80_14 Lift from Turret two to breakwater
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_14

Group: LAV (Therum)


 * Name: LAV00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00 Start_LAV00_01


 * Name: LAV20_01 Throw Down Plaza
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00 Start_LAV20_01


 * Name: LAV40_01 Foundry
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00 Start_LAV40_01


 * Name: LAV60_01 Ring of Fire
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00 Start_LAV60_01


 * Name: LAV70_01 Knossos Ruins
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00 Start_LAV70_01


 * Name: X06 Barricade
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00 Start_X06_2

Group: LOS (Ilos Ruins)


 * Name: LOS00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00 Start_LOS00_01


 * Name: LOS10_01 Landing Zone
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00 Start_LOS10_01


 * Name: LOS20_02 Power Station
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00 Start_LOS20_02


 * Name: LOS30_02 Security Station
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00 Start_LOS30_02


 * Name: LOS40_01 Archives
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00 Start_LOS40_01


 * Name: LOS50_01 Trench Run
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00 Start_LOS50_01

Group: NOR (Normandy)


 * Name: NOR00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_NOR00 Start_BIOA_NOR00_01


 * Name: NOR10_01
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_NOR00 Start_NOR10_01

Group: PRO (Prothean Ruins of Illos?)


 * Name: PRO00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_PRO00 Start_BIOA_PRO00_01


 * Name: PRO10_01 Landing Zone
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_PRO00 Start_PRO10_01

Group: STA (Citadel)


 * Name: STA00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00 start_STA00_01


 * Name: STA20_01 The Presidium
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00 start_STA20_01


 * Name: STA30_01 Marshal's Training Grounds
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00 Start_STA30_01


 * Name: STA60_01 Wards
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00 Start_STA60_01


 * Name: STA70_01 Citadel Council Tower
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00 Start_STA70_01


 * Name: STA90_02 Oculon
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00 Start_STA90_02

Group: WAR (Feros)


 * Name: WAR00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_WAR00 Start_WAR00_01


 * Name: WAR20_01 Human colony
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_WAR00 Start_WAR20_01


 * Name: WAR30_01 Thorian Lair
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_WAR00 Start_WAR30_01


 * Name: WAR40_01 War Zone
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_WAR00 Start_WAR40_01


 * Name: WAR50_01 Imperator Camp
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_WAR00 Start_WAR50_01

Group: UNC (Uncharted)


 * Name: UNC10 Klensal
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC10


 * Name: UNC11 Xawin
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC11


 * Name: UNC13 Mavigon
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC13


 * Name: UNC17 Antibaar
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC17


 * Name: UNC20 Trebin
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC20


 * Name: UNC21 Rayingri
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC21


 * Name: UNC24 Altahe
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC24


 * Name: UNC25 Edolus
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC25


 * Name: UNC30 Chohe
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC30


 * Name: UNC31 Amaranthine
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC31


 * Name: UNC42 Nonuel
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC42


 * Name: UNC51 Luna
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC51


 * Name: UNC52 Asteroid X57
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC52


 * Name: UNC53 Agebinium
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC53


 * Name: UNC54 Presrop
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC54


 * Name: UNC55 Solcrum
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC55


 * Name: UNC61 Tuntau
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC61


 * Name: UNC62 Nepheron
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC62


 * Name: UNC71 Metgos
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC71


 * Name: UNC73 Nepmos
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC73


 * Name: UNC80 Nodacrux
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC80


 * Name: UNC81 Chasca
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC81


 * Name: UNC82 Ontarom
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC82


 * Name: UNC83 Casbin
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC83


 * Name: UNC84 Eletania
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC84


 * Name: UNC90 Sharjila
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC90


 * Name: UNC92 Binthu
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC92


 * Name: UNC93 Maji
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC93

Group: FRE (Freighters)


 * Name: FRE31 Freighter of Doom (SP116) Tarrus IV - Freighter
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE31


 * Name: FRE32 Hostage Situation (SP111) MSV Ontario - Freighter
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE32


 * Name: FRE33 CSI (SP104) MSV Worthington - Freighter
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE33


 * Name: FRE34 Garrus' Subplot (SP201) MSV Fedele - Freighter
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE34


 * Name: FRE35 Depot Sigma-23 (SP107) Gorgon System Depot - Freighter
 * Command: <span style="color:lime;font-family:monospace,courier";>At BIOA_FRE35


 * Name: FRE13 Light content: Freighter Template 04
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE13
 * Removed?


 * Name: FRE14 Light content: Freighter Template 05
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE14
 * Removed?


 * Name: FRE15 Light content: Freighter Template 06
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE15
 * Removed?


 * Name: FRE16 Light content: Freighter Template 07
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE16
 * Removed?


 * Name: FRE17 Light content: Freighter Template 08
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE17
 * Removed?


 * Name: FRE18 Light content: Freighter Template 09
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE18
 * Removed?


 * Name: FRE19 Light content: Freighter Template 10
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE19
 * Removed?

Group: MIN (Mine)


 * Name: MIN_00 Light Content: mining Template 01
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_MIN00
 * Removed?


 * Name: MIN_01 Light Content: mining Template 02
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_MIN01
 * Removed?


 * Name: MIN_02 Light Content: mining Template 03
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_MIN02
 * Removed?