Sniper Rifles

Mass Effect
Sniper Rifles refers to both a type of weapon and its corresponding unlockable combat-oriented talent, available to Soldiers, Infiltrators, and the Turian Agent. The talent increases accuracy and damage with sniper rifles, and grants the Assassination ability.

Sniper rifles are slow and usually overheat after two shots in quick succession. However, they make up for this in range and damage - higher-level sniper rifles retain accuracy at incredible ranges, and they will often kill weaker enemies in one shot. Beware, though; close-range encounters are not recommended, due to the fact that you will more than likely miss any shots in close combat. To counter this inaccuracy at close range, kneel but do not zoom in, and then fire when the reticle turns red.

Tapping the "use" button ("E" on the PC) will zoom your view. It should be noted that the close-in view from a sniper rifle makes an excellent telescope, useful for scouting out enemies at a distance whether you fire at them or not.

Sniper rifles have a rate of fire of 0.6, i. e. one shot every 1.67 seconds.

Talent Levels

 * Level 1: Increases damage by 5%. Increases accuracy by 10%


 * Level 2: Increases damage by 8%. Increases accuracy by 14%


 * Level 3: Assassination


 * Level 4: Increases damage by 10%. Increases accuracy by 17%


 * Level 5: Increases damage by 12%. Increases accuracy by 20%


 * Level 6: Increases damage by 14%. Increases accuracy by 22%


 * Level 7: Increases damage by 16%. Increases accuracy by 24%


 * Level 8: Advanced Assassination


 * Level 9: Increases damage by 18%. Increases accuracy by 26%


 * Level 10: Increases damage by 19%. Increases accuracy by 28%


 * Level 11: Increases damage by 20%. Increases accuracy by 30%


 * Level 12: Master Assassination

Assassination
Assassination is a powerful damage boost to the next shot from the sniper rifle. This can quickly dispatch enemies which would normally take two or three shots with a single round. While this skill is active your sniper rifle scope will have no sway, allowing you to accurately place a shot. Though slow, this attack is deadly when combined with the right ammunition. While lining it up, direct your squad members to give you cover, or use Lift to bring enemies out for a clear shot.

Some enemies, such as mercenaries, Geth Hoppers or Geth Snipers, also use Assassination. This is characterised by a distinct red beam just before they fire. On higher difficulty settings, or if your shields are already damaged, one shot can kill you instantly. Once you see the red beam, either get behind cover, put up a Barrier or Shield Boost, or take down the attacker before they have time to fire.

Assassination
Only available when using sniper rifles.
 * Next shot will inflict weapon damage +50%
 * Duration: 20s
 * Recharge time: 45s.

Advanced Assassination
Only available when using sniper rifles.
 * Next shot will inflict weapon damage +125%
 * Duration 20s
 * Recharge time: 45s.

Master Assassination
Only available when using sniper rifles
 * Next shot will inflict weapon damage +225%
 * Duration 20s
 * Recharge time: 45s.

Specialization
Commandos gain Assassin Specialization at level 12.
 * Level 12: Assassin Specialization: Reduces the recharge time on Assassination and Marksman by 25%.

Classes
These classes have access to the Sniper Rifles talent:
 * Infiltrator Unlockable
 * Soldier Unlockable
 * Turian Agent Unlockable

Sniper Rifle types
Below is a list of types of Sniper Rifles and their base stats:

Mass Effect 2
Sniper rifles are powerful, long-ranged weapons with built in scopes. None of the sniper rifles in Mass Effect 2 possess any sort of short-range damage bonuses. At the start of the game, they are available only to the Infiltrator and Soldier player classes. Other player classes can choose to train in sniper rifles later during the game. The following squadmates utilize sniper rifles: Garrus, Legion, Thane, and Zaeed.

Sniper Rifle Models
Below is a list of the types of sniper rifles in Mass Effect 2 and their base stats:

M-29 Incisor

 * Manufacturer: Unknown
 * Base Damage: 53.6
 * Damage Multipliers (Armor / Barriers / Shields): x1.25 / x1.25 / x1.25
 * Default ammo: 15 / 30
 * Acquisition: Aegis Pack DLC or Digital Deluxe Edition.

M-92 Mantis

 * Manufacturer: Devlon Industries
 * Base Damage: 263.1
 * Damage Multipliers (Armor / Barriers / Shields): x1.5 / x1.0 / x1.0
 * Default ammo: 1 / 9
 * Acquisition: Default starting weapon.

M-97 Viper

 * Manufacturer: Rosenkov Materials
 * Base Damage: 81.9
 * Damage Multipliers (Armor / Barriers / Shields): x1.35 / x1.15 / x1.15
 * Default ammo: 12 / 48
 * Acquisition: Dossier: The Assassin

M-98 Widow

 * Manufacturer: Unknown
 * Base Damage: 368.3
 * Damage Multipliers (Armor / Barriers / Shields): x1.5 / x1.0 / x1.0
 * Default ammo: 1 / 12
 * Acquisition: Collector Ship (mission) (Infiltrator or Soldier only). Research Project for Legion.

Upgrades

 * AP Sniper Rifle (Tungsten Sabot Jacket)
 * Increases damage by +50% against armor.


 * Sniper Headshot Damage (Combat Scanner)
 * Sniper rifles deal +50% headshot damage.


 * Sniper Rifle Damage 1 - 6 (Scram Pulsar)
 * Provides +10% sniper rifle damage.

Sniper Rifle Models
Below is a list of the types of sniper rifles in Mass Effect 3 and their base stats. Note that WCFDA stands for weight, capacity, fire rate, damage, and accuracy. The relevant values for those statistics are presented in that order.

Black Widow

 * Manufacturer: Systems Alliance
 * Base WCFDA: 98 / 14 / 6 / 66 / 80
 * Default ammo: 3 / 15
 * Fire mode: Semi-Automatic
 * Acquisition: Spectre Requisitions

Javelin

 * Manufacturer: Geth Armory
 * Base WCFDA: 99 / 12 / 2 / 75 / 80
 * Default ammo: 1 / 9
 * Fire mode: Charged Single Shot
 * Acquisition: Rannoch: Admiral Koris or Elkoss Combine Arsenal Supplies

Kishock Harpoon Gun

 * Manufacturer: Batarian
 * Base WCFDA: 80 / 15 / 3 / 85 / 75
 * Fire mode: Single Shot
 * Default ammo: 1 / 15
 * Acquisition: Resurgence Pack

Krysae Sniper Rifle

 * Manufacturer: Turian
 * Base WCFDA: 75 / 10 / 2 / 60 / 75
 * Fire mode: Semi-Automatic
 * Default ammo: 3/9
 * Acquisition: Rebellion Pack

M-13 Raptor

 * Manufacturer: Cerberus
 * Base WCFDA: 68 / 37 / 56 / 28 / 68
 * Default ammo: 15 / 105
 * Fire Mode: Semi-Automatic
 * Acquisition: Priority: Sur'Kesh or Batarian State Arms

M-29 Incisor

 * Manufacturer: Unknown
 * Base WCFDA: 42 / 35 / 41 / 23 / 66
 * Default ammo: 15 / 120
 * Fire mode: Three-round burst
 * Acquisition: Tuchanka: Bomb or Kassa Fabrication

M-90 Indra

 * Manufacturer: Unknown
 * Base WCFDA: 65 / 50 / 50 / 20 / 70
 * Default ammo: 25 / 180
 * Fire mode: Automatic
 * Acquisition: Alienware Promotional Item or multiplayer

M-92 Mantis

 * Manufacturer: Devlon Industries
 * Base WCFDA: 68 / 11 / 2 / 66 / 74
 * Default ammo: 1 / 9
 * Fire mode: Single Shot
 * Acquisition: Priority: Mars

M-97 Viper

 * Manufacturer: Rosenkov Materials
 * Base WCFDA: 49 / 18 / 9 / 41 / 83
 * Default ammo: 6 / 36
 * Fire mode: Semi-Automatic
 * Acquisition: Priority: Palaven or Kassa Fabrication

M-98 Widow

 * Manufacturer: Geth Armory
 * Base WCFDA: 99 / 7 / 2 / 75 / 75
 * Default ammo: 1 / 7
 * Fire mode: Single Shot
 * Acquisition: Priority: Thessia or Kassa Fabrication

N7 Valiant

 * Manufacturer: Systems Alliance
 * Base WCFDA: 60 / 15 / 10 / 50 / 75
 * Default ammo: 3 / 30
 * Fire mode: Semi-Automatic
 * Acquisition: N7 Collector's Edition Pack or multiplayer

Weapon Modifications

 * Sniper Rifle Concentration Mod I - V
 * Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim.


 * Sniper Rifle Spare Thermal Clip I - V
 * Adds sockets to increase thermal clip capacity, increasing number of spare shots.


 * Sniper Rifle Extended Barrel I - V
 * Lengthens barrel, creating greater bullet velocity and impact.


 * Sniper Rifle Piercing Mod I - V
 * Capacitor boosts kinetic coil generators, increasing shot penetration.


 * Sniper Rifle Enhanced Scope I - V
 * Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke.