User blog comment:-Sophia/Butt-kicking for Goodness as an Engineer/@comment-7622429-20140715132423/@comment-4053709-20140715141952


 * Engineer high-five!* :)

The Engineer class, for me, is like the Rogue in a game like Dragon Age. It's a class that suggests versatility and being able to handle pretty much anything, which is why it was my first choice when I started playing ME. It means I'm not reliant on other characters to access things that require Decryption or Electronics, and in ME2 and ME3, I can survive most normal fights without ammo. The independence is appealing.

I can definitely see why someone would pick a Soldier class. Engineer battles might take longer, but they still get the job done. They force you to think tactically, and that's appealing, too. I think it suits my micro-managing, detail-loving side. :)

I haven't actually played the Omega DLC yet - I recently purchased all the DLC, but haven't started that particular one in my current playthrough (I'm doing Leviathan right now). I have seen it played, though, so no worries about spoilers; I just didn't know that there was that Engineer-specific bit. How cool!

Another of my favourite Engineer sections was the first part of the Citadel DLC, where you have no armour, an unfamiliar weapon, and limited ammo. The Engineer laughs at such restrictions. :)

The huge variety of power combos that is possible was new to me until this playthrough. I read about them in this Wiki, and it was a revelation. Now, I set them off at every opportunity. Ridiculously fun!