User blog comment:Bluegear93/Who is your Mass Effect 2 Romance ?/@comment-1691295-20100817101341

I think choosing who to keep is a cop out, it robs the characters of their autonomy and they become the player's puppets.

There should be cases where some of the love interests simply says no. For example, if you cheat on a love interest, in ME2 then come ME3 it shouldn't be a matter of simply having a high persuasion to win him them back.

Players should be made to deal with the consequences of their decisions, in ME3 most of all. One thing I think Mass Effect has failed to do, and I think it's simply because they're afraid to anger fans, is have decisions backfire. I don't like how you can predict with almost 100% accuracy how situations will play out when you make your decision, and I don't like how most of the ones (in ME2) dealing with character conflicts, can be reversed simply by having more Paragon or Renegade points.

The romances are a perfect opportunity to play with player's expectations and have the characters able to operate outside of Shepard's whims. Having the squad mates be so easily manipulated really undermines their character.