Acolyte/ME3MP

Description
Designed for asari resistance, the Acolyte's barrels fire advanced ammunition similar to that of an impact-triggered resonant warp bomb, which has a devastating effect on shields and biotic barriers. The specialized nature of the warp field means it does not pierce armor as effectively, but the shooter's biotics are expected to make up for this shortcoming.

Acquisition
The Acolyte is randomly rewarded through purchases of item packs after Mass Effect 3: Earth has been downloaded and installed.

Player Notes

 * The Acolyte launches a projectile similar to a grenade, which can be bounced off walls and has a noticeable downward arc in its trajectory. This weapon is effectively a sort of anti-shield flare gun.
 * The proximity detonation on the Acolyte is larger after the first bounce. Careful aim can thus allow you to strip the shields from a larger crowd of enemies,
 * The Acolyte does 500% damage against shields and barriers. This may make it a good choice for classes that have no shield-stripping abilities.
 * Targets hit by the Acolyte will become momentarily stunned as though hit with electric powers such as Overload.
 * The weapon is surprisingly effective against geth units even after they have become unprotected.
 * On Gold, a single shot from the Acolyte can completely strip a Phantom's barrier. It can also, depending on the mods, take Geth Prime's shields down in 3-4 shots.
 * Since the Acolyte is very light, cooldown-conscious classes can take this weapon to help them strip shields and barriers easily. This is particularly useful for biotic and melee classes that need more versatility without sacrificing their full potential.
 * Because the Acolyte is one of the lightest weapons (along with the M-3 Predator and the M-4 Shuriken), the Ultralight Materials mod is largely ineffective, unless one plans to take a second, heavier weapon into battle.
 * Care should be taken against geth, since their stunning attacks can hinder your ability to fire. Stay behind tall cover so you can charge the Acolyte without exposing yourself to fire.
 * The Acolyte's shots have a very wide explosion radius compared to other explosive firing weapons. This makes it good at dealing with groups of enemies, and, when used with ammo types like Disruptor Rounds or Warp Rounds, very good at setting up multiple enemies for power detonations.
 * The Acolyte is an extremely effective weapon for the Volus Adept and Volus Engineer. The projectiles can be launched over low cover or around corners, compensating for the volus classes' inability to use cover and their lack of anti-shield/barrier powers.  It is also effective when using the volus classes' "melee" cloaking ability, as weapon usage does not break the volus cloak.
 * A recent update has removed the charge time on the Acolyte, effectively removing its biggest disadvantage. Thus, characters no longer have to expose themselves to enemy fire to charge each shot, making the weapon drastically more effective, and perhaps the single best gun for any character that lacks abilities to strip shields and barriers.