User blog comment:Commdor/Mass Effect 3: Leviathan trailer released/@comment-2228120-20120826055859/@comment-2228120-20120826071608

Very well possible, but this doesn't solve my problem: any vital (story-wise) information should be a part of the main game. DLCs might add some bits, but not such that would affect the players' perception of the game in a significant way, which means, IMO, DLCs should NOT affect the ending. What would it make of such a DLC? A result of time pressure, since it's a part that was originally intended to be in the game but had to be cut out because the game wouldn't be finished in time? Or worse, a ruthless cash grab, such as From The Ashes? Because, let's face it: from the point of story-telling, excluding Javik from the main storyline is an incredibly stuuupid move. He could have been way more crucial, like Liara was for ME1, and could have enhanced the story greatly.

If you compare a the DAO DLC, Return to Ostagar, which is a part of a cut-out story-line, it's done very cleverly. You do receive some extra information, but it's solely up to you how you interpret it and implement it to your role-playing. It does not affect the ending in any way, only your perception of the characters' motivation, which really adds depth to your decisions.