User:Phalanx-a-pedian/Mass Effect 3 Multiplayer/Character Customization/Soldier/Geth Juggernaut Soldier

The geth are a humanoid race of networked AIs that were created by the quarians 300 years ago as tools of labor and war. Having since won their freedom from their creators, the geth have proven they are able to reason, analyze situations, and deploy tactics as well as any organic race so long as they remain networked with other geth.

The Geth Juggernaut is a heavy geth infantry platform. Like the Geth Prime, it towers above ground forces as an intimidating presence on the battlefield.

Heavy Melee and Dodge

 * The Juggernaut drains any defences and even Health with electrical currents, while incapacitating smaller targets and restoring your own shields. You can maintain this for several seconds, as long as you hold the melee button, but there will be a short cooldown afterward.
 * The Geth Juggernaut lacks a dodge maneuver.

Player Notes

 * General Notes


 * With the proper specialization a Geth Juggernaut can reach extreme values in health (2300) and shields (4600). Combined with its potent heavy melee attack (that drains energy of any enemy), a Geth Juggernaut taking defense evolutions can easily handle 2 Geth Primes and multiple troops at the same time by using heavy melee on Gold.
 * Additionally, with maximum evolution for shields and health, combined with Stronghold Package V and Cyclonic Modulator IV, the Juggernaut can reach 8000 shields plus 27% shield recharge delay bonus.
 * The Juggernaut is also completely immune to stuns during the heavy melee attack.
 * The Heavy Melee can't lift/immobilize enemies with armor, though Dragoons will be briefly stunned by it.
 * It can be interrupted if the victim is affected by powers such as Singularity, Pull or anything else that has a Force effect.
 * The amount of shields drained by the Heavy Melee does not increase beyond the value provided by Hardened Platform, although the damage inflicted can be increased by melee bonuses.
 * The Light Melee is a short range blast of energy from the Juggernaut's hand, which will momentarily stun enemies (including Atlas Mechs).
 * The Juggernaut is immune to sync-kills, has the highest stun resistance in the game and cannot be grabbed by Husks or Abominations.
 * The Juggernaut is slow, can't sprint, and can't jump over cover, but it can climb ladders and it doesn't slow down when carrying objects or using the Geth Spitfire assault rifle.
 * Going for the Speed Boost in Hardened Platform alleviates the slow movement somewhat and the boost is fairly easy to maintain.
 * The Juggernaut is very tall, allowing a limited ability to see over cover. This also prevents it from using smaller pieces of cover.
 * The Geth Turret's shield restore adds even more survivability. Deploy it close to the Juggernaut, and consider adding the Flamethrower evolution to help with enemies that make it to you, making it especially useful when getting flanked or surrounded.
 * Although the Hex Shield does not allow your own gunfire to pass through, a good technique even against heavy enemy units is to heavy melee through the Hex Shield, draining your enemy's health while avoiding damage.
 * Avoid standing too close to the shield while doing so, as some attacks (such as Ravagers and Scions) will still damage you.
 * Weapons with piercing mods can shoot through the shield, but doing so will damage the shield and apply the usual penalties for piercing cover.
 * Hex Shield evolved towards damage over time can prime melee units, like Phantoms, for tech explosions.
 * Being a defensive oriented character, the Juggernaut proves to be the best character to carry objectives such as escorts and hacking.
 * Geth Juggernauts work extremely well in close proximity to one another and grouped in close spaces. Consider having a team of Juggernauts, each with a different specialization; one Juggernaut can be defensively built, one can deploy healing turrets, and can act as an artillery unit. A group of Geth Juggernauts can easily handle the most dangerous enemies of a faction in Gold if they work together to drain the targets using heavy melee.
 * One can exploit the heavy melee of the juggernaut by equipping a shotgun to sweep down enemies stunned by your melee.
 * The Geth Juggernaut is by far the most durable of all the characters. Even with no points into fitness the Juggernaut has significantly more health and shields than most characters fully developed into health and shields. In addition, every power can be evolved to further boost durability. This makes it easier for you to go toe-to-toe with tough foes such as Banshees, Phantoms, Geth Primes, and Praetorians.
 * However, caution must be observed; don't think that the Juggernaut is invincible. It can still be swarmed by smaller enemies.
 * Since the Geth Juggernaut is immune to stun and instant kills and can eat a lot of damage, the Particle Rifle would work well with the Juggernaut since nothing but dying and overheating can interrupt the rifles firing sequence, it's unlimited ammo removes the trouble of having to walk back to an ammo box, and your tall height makes it easier to spot enemies.
 * The Geth Juggernaut is far and away the best "tank" character in Multiplayer, and can be an invaluable asset to the team on Gold and Platinum difficulty. Its ability to absorb epic amounts of damage and regenerate shields, combined with its immunity to sync kills and very high stun resistance, allow it to hold the line against any and all opponents.  Because of this, it excels at drawing the attention of the most dangerous enemies away from squadmates, who can then unleash their full arsenal of firepower and abilities to support the Juggernaut. The support should be the killing of fast firing infantry like Geth Troopers, Cannibals and Marauders, because they can drain the Juggernauts shields very fast.


 * Cerberus
 * Since the Juggernaut is immune to sync-kills, it can easily stack itself against Atlases and Phantoms to draw their attention away from the rest of the squad, while draining their shields with Heavy Melee.
 * The heavy melee can immobilize and incapacitate Phantoms and Guardians, like any other infantry class. With relatively low barrier and health values, this can quickly kill them.
 * Nemeses, Atlases and turrets can quickly bring down shields, even on Silver. This can be partially mitigated with the Protection evolution from the Siege Pulse.
 * If you are having trouble, the extra large Hex Shield is an excellent damage sink against the Atlas, turrets, and Nemeses.
 * A well-timed Siege Pulse against an Engineer setting up a turret will interrupt the process.
 * The Heavy Melee can't lift/immobilize enemies Dragoons. However, they will be briefly stunned by it.


 * Geth
 * Having a natural resistance to stun and being able to drain energy from synthetics, the Juggernaut can deal with the geth easily.
 * Hex Shield is very useful for protecting the party from the heavy damage and stun that the Geth cause. It also catches Geth Hunters that the party may miss if the Shock evolution is taken.
 * Hex Shield does not stop Flamer, allowing another player to stop enemies that come near while the team recharges its shields.
 * Geth Pyro flames pass through the Hex Shield visually, but cause no damage to anything behind it.
 * Geth Juggernaut taking defense evolutions can easily handle 2 Geth Primes and multiple troops at the same time by using heavy melee on Gold.
 * Geth Bombers can be problematic due to the Juggernauts slow movement speed and should be taken down quickly.


 * Reapers
 * Since the Juggernaut is immune to sync-kills, it can easily stack itself against Banshees to draw their attention away from the rest of the squad while draining her barriers with Heavy Melee.
 * This works with Brutes as well, but because they are more aggressive, it is more difficult.
 * This strategy can be a lifesaver on Gold, since the ire of all enemies capable of sync-killing can be reliably focused on the Juggernaut, allowing the squad to focus fire, and not be routed by advancing Banshees and Brutes.
 * Be wary of Ravagers at long distances, as the Juggernaut is very slow and the blast radius from a Ravager's cannon means that shots can damage you through a Hex Shield. Standing back a short distance from the shield will prevent this.
 * It is recommended to close the distance as quickly as possible, absorbing energy from passing enemies to increase survivability.
 * Alternatively, Siege Pulse is effective against isolated Ravagers, but multiple Ravagers can still bring the Juggernaut's shields down faster than they can be killed by Siege Pulse.


 * Collectors
 * Since the Juggernaut is immune to sync-kills, it can easily stack himself against Praetorians to draw their attention away from the rest of the squad while draining his barriers with Heavy Melee.
 * Despite its high shields, even Possessed Abominations can give trouble to the Juggernaut if they explode too close.
 * Since the Juggernaut cannot be grabbed, he lacks reliable means to decapitate Abominations to prevent the explosion.
 * Beware of Scions. Even with a fully defensive build, a single Scion can take down the Juggernaut's defenses extremely quickly, especially on higher difficulties. Stick to large cover, or make extensive use of Hex Shield to survive.
 * Grenades from Possesed Scions usually pass through the shield, so watch out for those.
 * Be careful while fighting a Praetorian in close range, as their melee attacks can even stun Juggernauts, stopping you from using heavy melee attacks.
 * Seeker Swarms will not prevent you from firing Siege Pulses, though they do block the recharge (the power icon will not display the swarm effect).
 * Hex Shield with the Shock Evolution will stop any Seeker Swarm attempting to pass through it, causing them to explode after a short time. This can still cause players to be swarmed if they are standing too close to the shield.