User blog comment:Matthew Paul/BioWare never made a case?/@comment-3046679-20130110160425/@comment-98.21.229.149-20130111025259

I understand it, but it makes just as much sense to me as the original idea does to you, with just as much circular logic,"I heard you organics don't want to be killed by synthetics so I made synthetics to kill organics so I made synthetics to kill organics etc."

What makes it even worse is that what Syntho-organic conflicts are portrayed in the vanilla game are shown to make the organics look like the violent ones, like a drug abuse metaphor that makes drug abuse look like an attractive choice, fairly mixed. And while the earlier idea may seem just as bad, the execution of the Synthetic-Organic conflict suddenly taking precedence in the last 10 min. over the current objective which is stop the Reapers, makes for a rather jarring experience. A similar experience would be at the end it suddenly is all about the unity while maintaining diversity theme.

But one thing the Dark Energy plot has over the Synthetic-Organic plot is that it was actually foreshadowed before three-quarters of the last game were done!