Melee Weapons

Melee Weapons are a new weapon class in Mass Effect: Andromeda.

Previous Mass Effect games were limited in what the player was allowed to use in a melee fashion as a weapon such as the Omni-blade or using physical actions (such as punching or swinging their weapon) to melee kill enemies. Mass Effect 3's Multiplayer Mode increased the number of melee weapons and actions but these weapons and actions were character specific / single functioning (they could not be customized).

Mass Effect: Andromeda allows the player the option to use the highly customizable nature of firearms in the Mass Effect franchise and applies it to melee weapons.

Overview
Melee weapons include sharp weapons such as swords, shivs, knives as well as blunt force weapons include hammers, gauntlets, and the biotic amplifier.
 * Hammers do maximum damage.
 * Swords, shivs, and knives are quicker and more precise, allowing the player to strike quickly and still have a chance to move out of harm's way.
 * The Cryo-Gauntlet allows a player to freeze enemies.
 * The Biotic Amplifier allows the player to use their fists as a weapon.

Angaran Firaan

 * Tech Type: Heleus
 * Damage: 250-550
 * Weight: 0

Asari Sword

 * Tech Type: Milky Way
 * Damage: 400-880
 * Weight: 0

Biotic Amplifier

 * Tech Type: Milky Way
 * Damage: 275-605
 * Weight: 0

Electric Firaan

 * Tech Type: Heleus
 * Damage: 175-385
 * Weight: 0

Kett Carfalon

 * Tech Type: Heleus
 * Damage: 325-715
 * Weight: 0

Kett Vakarsh

 * Tech Type: Heleus
 * Damage: 300-660 Melee Damage, 110-242 Burn Damage
 * Weight: 0

Krogan Hammer

 * Tech Type: Milky Way
 * Damage: 400-880
 * Weight: 0

Omni-Blade

 * Tech Type: Milky Way
 * Damage: 275-605
 * Weight: 0

Remnant Cryo-Gauntlet

 * Tech Type: Remnant
 * Damage: 200-440
 * Weight: 0

Melee Weapons Customization
Melee weapons can only be customized by one method in Mass Effect: Andromeda.

Weapon Modifications
All melee weapons have zero mod slots and are unable to use weapon Mods.

Weapon Augmentations
Augmentations are semi-permanent customizations to crafted weapons or armor in Mass Effect: Andromeda. When a weapon is created during Development (crafting), hexagonal-shaped sockets are available to add Augmentations to the weapon. These augmentations cannot be changed like weapon Mods and stay part of that weapon until it is deconstructed.