Combos (Mass Effect: Andromeda)

Combos are an advanced combat technique in Mass Effect: Andromeda.

Overview
During combat in Mass Effect: Andromeda, Pathfinder Ryder and squadmates have the ability to set up enemies for devastating explosions like previous Mass Effect games.

When a combo is successfully executed, a conspicuous alert in the center of the screen will display that a combo has taken place.

Combo Types
There are four types of combo explosions:
 * Fire Combo - Sets every enemy in the area on fire.
 * Cryo Combo - Slows or freezes nearby enemies.
 * Tech Combo - Creates a lingering electrical discharge that stuns enemies.
 * Biotic Combo - Detonates with extreme force, sending enemies flying.

Mechanics
Many skills are primers, detonators, and some are even both. Some skills are primers and/or detonators right away while other skills require specific skill point purchases to become primers and/or detonators. Look for the primer and detonator icons when planning skill purchases.
 * Some skills have Ranks that increase bonuses to combo explosions such as damage and/or radius. (Refer to each skill page for specifics on bonuses)
 * Squadmates will automatically use skills to detonate primed enemies, as well as semi-randomly priming enemies.

Primers
To set up a combo explosion, an enemy must first be "primed" with a skill. Skills that can prime enemies are marked with different icons on the Skills screen that indicate their primer type.
 * MEA_Primer_Heat_icon.png Fire primers burn enemies and set them up for a Fire Combo.
 * MEA_Primer_Cold_icon.png Cryo primers chill or freeze enemies and set them up for a Cryo Combo.
 * MEA_Primer_Electricity_icon.png Tech primers electrify enemies and set them up for a Tech Combo.
 * MEA_Primer_Biotic_icon.png Biotic primers lift enemies into the air and set them up for a Biotic Combo.

Detonators
Once an enemy is primed for a combo explosion, a detonator power is required to set off the combo explosion. Detonator skills are marked with an icon on the Skills screen. Any detonator will set off a combo.

Combo Table
The table below lists all of the primers and detonators. Not all skills are available to every character:
 * A check mark (✓) in any Primer column implies that the skill can prime that type of combo explosion.
 * A check mark (✓) in the Detonator column implies that the skill is a detonator.
 * Any skill with a check mark that has an asterisk (✓*) has issues or restrictions. (Refer to the specific skill article in question for details)
 * SP - Skill that Pathfinder Ryder can acquire in Single-player mode.
 * SM - Skill of squadmate in Single-player mode.
 * MP - Skill in Multiplayer mode.