User blog comment:AdmiralPedro1stFleet/Rough Draft Idea For My Crazy Ending Inspired by Drew Karpyshyns Dark Energy Idea/@comment-99.73.140.144-20120709000551

I think what most people wanted were some highly varying endings, more so than we got. These endings should have been more directly linked to the players choices, and somewhat to skill, maybe even requiring a second playthrough to get it perfect. Specifically I want a synthesis ending that leaves shepard alive, my shepards, all the different ones i created were always the survivor on akuze. None of the endings fit character I envisioned i was using the whole time. This dark energy/indoctrination ending doesn't either, i would have been even more upset have my shepard circum to any pathetic indoctrination. Dark energy, also poses no threat to anything, not in today's science, and not even in mass effect physics. Springing something so ridiculous on the players so suddenly (with 5 minutes of the game left), with no hints or any reasonably sounding scientific sounding explanation over the course of the last two games(if not three) would be worse than destroying the relays was. Blatantly saying dark energy will doom us all, and we don't know why, and that only a "human" reaper has the power to effect all the dark energy in the universe and stop its from decimating out tiny 1 in a trillion galaxy is stupid. The Village had a better twist. Such bullshit is worse than the collector base being at the doorstep of a supermassive black hole, which was annoyingly unrealistic and unexplained. The extended cut fixed a lot of the plot holes and answered a bunch of questions, but still didn't allow for enough variation to satisfy the bulk of players to match there corresponding shepards.