Talk:Normandy SR-2

Name
should it be mentioned that Cerberus didn't name it Normandy, but the commander and Jeff do.Paladin cross 17:25, May 9, 2010 (UTC)


 * I do recall that the sr-2 did not carry 'Normandy' painted onto the hull, when it first appeared. once they were launched however, it did have the name. 82.42.208.88 17:31, May 9, 2010 (UTC)

Exactly my point, the SR-2 with the name Normandy appears after the commander says something like "now we need to give it a name." Paladin cross 17:33, May 9, 2010 (UTC)
 * But Cerberus still named it the Normandy, didn't they? Or did Joker and Shep paint the hull themselves? I mean, Shepard could have demanded to name it the "All powerful super-shitstorm", or the "Cerberus is a bunch of murdering d-bags". I'm fairly certain the Illusive Man had the final say in what it was named, and would have vetoed names he didn't approve of. And, at the end of the day, the game didn't show Shepard and Joker deciding to name it the Normandy, and then implementing this themselves. SpartHawg948 18:10, May 9, 2010 (UTC)

You are probably right, but it never shows the commander and Jeff NOT painting it, right?
 * But either way it is speculation. We don't know if Cerberus named it, or the Illusive Man just took Shepard and Joker's advice on the name. Again speculation either way. Lancer1289 18:15, May 9, 2010 (UTC)

It didn't not show them painting it, but we don't base factual articles on what was not 'not shown'. We base them off of what was shown. Something that wasn't 'not shown' still was not shown, meaning that it's speculation. Also, given that the rank is being used to refer to one commander in particular, it's 'the Commander and Jeff'. SpartHawg948 18:26, May 9, 2010 (UTC)

Okay, also I was in a hurry to type so I didn't hit shift, my bad. Paladin cross 18:30, May 9, 2010 (UTC)

I certainly would have liked it if Shepard called it "All powerful super-shitstorm"--Ironreaper 14:49, September 1, 2010 (UTC)

From http://daviddfriedman.blogspot.com/2007/02/capitalization-grammatical-fine-points.html : "Strictly speaking, as I understand the conventional rules of capitalization, "commander" should be capitalized when it is the nickname of a particular officer" -- For example, when Joker calls Shepard 'Commander' but not 'Commander Shepard' -- "but not in the more general context." -- Like if I were to write, "The commander walked tiredly to the elevator." -- "Both I and my editor were concerned that readers who did not pick up on that distinction would assume we had simply been careless and inconsistent about when to capitalize. We ended up going with "commander," uncapitalized, in both cases." | I like to think of it in the same rules as 'god.' When I write, "God said, "And let there be light," god is capitalized. When I am saying a noun, it is not capitalized: "The god watched over his people." Basically: capitalize when it is used as a name (Commander Shepard, "Hey, Commander"), do not capitalize if it used as a noun (like PaladinCross' sentence). To make this edit on-topic, I agree with Paladin Cross. I think TIM would have totally allowed Shepard to name it him/herself. In fact, that's what I assumed. If TIM had wanted it named something else, he would have done so before Joker was shown it. DrScarecrow 21:01, September 19, 2010 (UTC)

Camera Bug
The camera will sometimes freeze when exiting conversations with Mordin if you skip dialogue using the (Y) button in the Xbox 360 version of the game. This prevents you from continuing until you reload a previous save. Mictlantecuhtli 10:16, June 13, 2010 (UTC)
 * Ah, the old 'put the brand new post at the very top' maneuver. Take that, chronological order which allows for easy reference and archiving! So, getting on point here, how often is 'sometimes'? Once in 1000 playthroughs? Once in 100? Once in a million? I'm asking because I've played the game extensively, as have quite a few people I know, and this is the first I've heard of this bug, which leads me to suspect its an issue with either the 360 itself, or the game disc. It's not outside the realm of the possible that there is a game glitch I'm unaware of, just trying to rule out some of the variables first. SpartHawg948 10:25, June 13, 2010 (UTC)
 * It's a brand new 360, and copy of Mass Effect 2 I received for my birthday. It has happened twice in a single playthrough, and once when I started an engineer. It's the second game stopping bug I encountered within three hours of playing (the other is in Freedom's Progress where a rocket knocked me back through a closed door). I can repeat it if I try, but mostly I ignore Mordin now. Feel free to move the post to the bottom, I only put it here because it was the most recent. Mictlantecuhtli 11:19, June 13, 2010 (UTC)
 * Game is unpatched (except the patch it installed when I put it in the 360), with no DLC. Mictlantecuhtli 11:21, June 13, 2010 (UTC)

Rog. It generally works the other way though... most recent to the bottom, sort of like a line. The later you get here, the farther back you are. I should point out that just because a 360 is new doesn't really mean anything. I love the 360, but some of them can be pretty damn glitchy. If it were a problem with the game, that'd likely be obvious, as you could look at the disc and see a problem, or it would manifest itself in other ways. Hmmm... it would really help if someone else could pop up and say 'hey, yeah! that happened to me too!', but at this point that might be a bit of a deus ex machina. It strikes me as odd that this would be the first time a purported glitch like this would come up, but then again, stranger things have happened. The two glitches in fairly rapid succession also seems a bit odd to me, and possibly suggestive of the problem lying elsewhere, but honestly, I'm just spitballing here. SpartHawg948 11:29, June 13, 2010 (UTC)
 * Well I can force it by rapidly pressing (Y), and if the conversation ends by me skipping conversation and by me hitting (Y) on the "Goodbye" option it happens about 1 in 4 times. If I slow down and let him speak a few words from each sentence before skipping slowly ahead it doesn't happen. This could be a disc speed issue maybe, but disc speed wouldn't really account for the clipping issue in Freedom's Progress when you get knocked back by rockets, if I had made it to anyplace else in the game yet with rockets and locked doors I would try to recreate it elsewhere. As to the undiscovered aspect of it, I recently found an undiscovered exploit in Oblivion and it's been out alot longer than this one and it took my curiosity in Dragon Age Origins to discover what exactly was wrong with Nugbane, Dwarven Defender, etc unobtainable weapons. So if you want to check here you can see I don't pull stuff out of a hat. Mictlantecuhtli 11:38, June 13, 2010 (UTC)

Oh, no worries, I never doubted that you were being genuine. And I must say, your taste in games is impeccable. I haven't played Oblivion in quite some time, and I may have to now. Oblivion was one of two reasons I had to have a 360, the other being Halo 3 (as Mass Effect was just barely starting to make the rumor mills sometime after I got mine). I still have a few lingering doubts about this bug, but honestly that's just because I myself haven't seen it, which isn't really a rational/reasonable standard to have regarding these things. The old 'if I haven't seen it, it doesn't exist!' routine... :P SpartHawg948 11:57, June 13, 2010 (UTC)
 * The reason for my reversion is the same reasons listed above. Just before I logged off last night I completed by 18th playthough of ME2. Yes I have too much time on my hands. I had never ecountered this bug before as well. The major reason that I can think of is that becuase your game is unpatched it came up. BioWare has been pretty good about patching little problems like that, so that may bre the reason. The patch that it installed on you 360 was for the 360 itself, a title update that comes with any game that is purchased in case you can't hook up to Xbox Live. This is also coming from someone that has played through only one on the PC, just got it, and 15 on the 360. Just wanted to say way I did as well. Lancer1289 16:52, June 13, 2010 (UTC)

Fuel Trick
The Extended Fuel Cells trick works in the Xbox 360 version of the game, but I cannot say for certain it works in any other version or anything besides the base version of the game. Mictlantecuhtli 16:26, June 25, 2010 (UTC)

Number of Crew Members
After the mission on Korlus, doesn't Shepard have the option to ask EDI how many crew members are aboard the Normandy and she answers? Correct me if Im wrong AdmiralPedro1stFleet 04:22, July 9, 2010 (UTC)

I also got the chance to ask EDI how many members were on the Normandy; she answered 24. It was a renegade conversation option in which Shepard then responds that they are expendable since backups are available. Atemporal 11:36, September 28, 2010 (UTC)


 * So, what does that mean exactly? Does that mean that the number of active crew at any one time is 24? Or does that mean there are 24 crewmembers and some backups on-board, which do not do anything (very unbelievable)? Or does that mean there are only 24 crewmembers in addition to Shepard et al? -- Pepoluan 16:34, December 4, 2010 (UTC)
 * It means that we don't know. This issue has some up many, many times in the past and it is the same every time. Check the history. Even counting the crew isn't really a good idea as the number of crew can fluctuate based on how many squadmates you recruit. Lancer1289 17:40, December 4, 2010 (UTC)

While my modification got rejected, I wish to point out that there are precisely 24 bunks in the Crew Quarters, and each individual Squad member has its own quarters and bedding. It is thus OBVIOUS that the reference to 24 crew members by EDI refers to the crew complement - excluding squad members. My only gripe (thinking it's simply an oversight by Bioware) is that it would seem the crew is awake 24/7 as there is no hot-bunking, which would then mean 48 maximum crew (which would make sense given the large number of unoccupied workstations throughout the CIC). Do what you will with this logical conclusion, but I consider the Normandy Crew Complement to have 24 crew + Squad. Foetus 03:57, February 27, 2011 (UTC)
 * I do have to ask what the source is for stating that hot bunking is not in effect. I can't recall hearing anything of the sort in-game, and saying that "well we never see anyone in the beds" is no more evidence for the claim that there is no hot-bunking than it is for the claim that Cerberus crew-members never sleep. SpartHawg948 04:01, February 27, 2011 (UTC)
 * Also I feel that I have to state this, what about the eight sleeper pods leading to the Main Battery where Garrus is? Do we just leave those out as well? And no there isn’t a source for that in game. It is never stated if the SR-2 uses hot bunking or not. Lancer1289 04:06, February 27, 2011 (UTC)


 * Regarding hot-bunking, there is a Codex entry in ME1 regarding its use by the Alliance. My own assumption (because this is what it is) is based on the fact that there are 24 empty beds in the crew quarters - while every single crew member is up and about.  I simply wish to have ME facts stated here however and can simply forget about the hot bunking issue (which I believe is simple oversight by Bioware as it does break "suspension of disbelief" when you notice the impossibility of having 100% of the crew woken up at any one time other than when on Batttlestations (which is not the case when patrolling the ship).  What is obvious however is that the ship is designed for at least 24 crew, given the number of beds in the Crew Quarters.  This is why I posted on the page in the first place as it serves as corroborating evidence to EDI's claim. Foetus 04:09, February 27, 2011 (UTC)
 * But there we have the problem of assuming that Cerberus operates under the same guidelines as the Alliance in this matter. Unlike the SSV Normandy, where Alliance rules as listed in the ME Codex apply, the Normandy SR-2 is a Cerberus vessel. We have no reason to assume that the same rules apply. We've seen instances where Cerberus procedures deviate from those of the Alliance (such as the mere presence of EDI, an AI, on the ship, which would never happen on an Alliance ship), so this seems to be using an assumption to justify another assumption. And if there are only two shifts, not three, there would be times when the bunks would be empty. SpartHawg948 04:14, February 27, 2011 (UTC)
 * (edit conflict) However, remember that that the SR-2 isn't an Alliance ship. It is a Cerberus frigate with no relation to the Alliance as far as we know. Cerberus may not use hot-bunking, and then maybe they do as they may follow only certain Alliance guidelines for standard operating procedure onboard a frigate. Assumptions are also guesses, and given the evidence that your assumption can be refuted very easily with other evidence. The other problem is that you ignored the sleeping pods that I brought up. Do we just ignore those? You are using one theory to prop up another and it can be refuted with other conflicting evidence. Lancer1289 04:19, February 27, 2011 (UTC)

Sorry, hadn't noticed your remark of the sleeper pods. Honestly I don't know what to make of them. As for the hot bunking issue, I have already dropped it as being circumstantial and anecdotal - merely being a probable oversight by Bioware. All I am arguing is that there is seemingly enough evidence to suggest there are effectively 24 crew members, excluding Shepard's Squad. Also of note is that there are 8 squad members if we exclude the DLC-added characters, and Legion. So again, this is *supposition* - but if Shepard's quarters are isolated and using a different atmosphere, in case the ship lost its air supply all 8 "planned for" crew members could be placed in pods and Shepard could still be in his quarters - with EDI controlling the ship once "unlocked". Bear in mind this is all supposition and I do not wish to integrate any of this as "fact". Foetus 04:32, February 27, 2011 (UTC)

Jack's Location
I have moved the section refering to Jacks location from Deck 4 to Deck 5. When playing as Joker, during the loading screen between the moment Joker enters the crawlways in the AI Core and exits them in Jacks Room, it is clearly shown to be Deck 5. Looq 12:02, July 14, 2010 (UTC)
 * Yea no, the loading screen shows the location of the elevator, not where the engineering SUB-deck is. In reality a sub deck would be more like deck 4 1/2. I found a video that says it is still deck four. Here is the video, go to about 1:58 and it says "Crawl to Deck 4", not deck 5. Again the loading screen shows the position of the Normandy's elevator, not the deck Joker is on. It only shows it on the normal loading screens because Shepard is in the elevator and whatever deck is selected. In that same video, go to 0:52 and it will show Deck 5, when Joker is in the life support section, and I'm pretty sure that the life support isn't on deck 5, unless the SR-2 internal structure changed when I wasn't looking. Lancer1289 16:25, July 14, 2010 (UTC)

Ideas to improve the article.
I have a picture where the two Normandy (ssv and SR2) are together for comparison. I Don't want to mess up the article with inserting a picture, so if you would like to use it write it here.
 * If you could provide a link to the picture so we could look it over first, I'm curious, and a quick once over would be good first before a final decion can be made. Again a link would be great first, thanks. Lancer1289 16:15, July 14, 2010 (UTC)
 * There it is: http://media.giantbomb.com/uploads/7/70065/1322141-200830_normandy_sr2_04_final_super.jpg
 * I hope it's usable.
 * It does look good but a few more opinions on this matter can't hurt. Actually It would be a good idea to get some more opinions about whether or not the picture should go in or not. My vote is yes, and we'll just have to figure out a place for it. Lancer1289 17:00, July 14, 2010 (UTC)
 * How do we know that that picture is actually to scale? Bastian964 17:36, July 14, 2010 (UTC)
 * I'd have to say we don't. Particularly since it doesn't really look like one image, so much as two that have been combined. Note that the Normandy SR-2 casts a shadow, while the SSV Normandy does not. SpartHawg948 17:41, July 14, 2010 (UTC)
 * My point exactly. Since it likely isn't to scale we can't in good conscience use it. Bastian964 17:58, July 14, 2010 (UTC)
 * Indeed. The more I look at it, the less I like the idea of including it. SpartHawg948 18:08, July 14, 2010 (UTC)
 * (edit conflict) Hm, I didn't even see the shadow, shows sometimes how well I look at things. However I found the source for the picture, and its an official source, the Collectors' Edition Art book, I'm looking at it right now. The image crops out the page numbering, page 41 in case any of you have it, and the subtext at the bottom. I still think that it should be in there. Lancer1289 18:09, July 14, 2010 (UTC)
 * I have the book... just not quite sure where it is at the moment. That's actually pretty disappointing. You'd think BioWare could do much better than this. After all, it looks like they just photoshopped an image of the SSV Normandy from the game or promotional material or something onto a concept image of the SR-2. They didn't even take the time to remove the SR-2's shadow (or add one to the SSV) or to rotate the SSV so they're both oriented the same way. I suppose it could go in, at a bottom in the trivia section or something as, given the shoddy nature of the image I'm still not convinced this is accurately scaled. SpartHawg948 18:15, July 14, 2010 (UTC)
 * Hm, when you do put it that way, I guess putting it in may be a bad idea. It does look photoshopped, and when I dropped my initial comment I knew I'd seen that image before, and it took me until now to find it, exaclty where I left it no less. Anyway I guess with that reasoning above it really shouldn't go in. After all the SR-2 doesn't have a trivia section, and to create one just for a picture, doesn't seem right. And in my opinion, it doesn't need a trivia section becuase everything is either covered where it should be in the article, or on the SR-1's page. Lancer1289 18:20, July 14, 2010 (UTC)

Switch on model display case.
I have noticed a switch on the ship model display case but mine's busted. I have all the models but can't seem to make the thing work. Does anybody know how to fix it?

68.149.247.130 21:10, July 19, 2010 (UTC)
 * The switch is used for some of the romance scenes and nothing else IIRC. I know Garrus' off hand, but I can't remember anyone else's. It isn't busted, its just a non-useable graphic that seems to be there for show more than anything. It would be nice if they did something with it, but it's just there for show. Lancer1289 21:14, July 19, 2010 (UTC)

Thanks Lancer1289, now I will stop trying to activate the switch. Is there any chance that this switch is associated for a secret ship model that has not been found by anybody yet?

68.149.247.130 20:39, July 21, 2010 (UTC)
 * Hmm something tells me no, but I honestly can't say. Maybe it will have another purpose as the DLC train doesn't seem to be slowing down any time soon. Again who knows. Lancer1289 20:47, July 21, 2010 (UTC)

Is it really the SR3 Normandy or are there two SR2s?
As heard in a news broadcast a ship named the SSV Ain Jalut attacked a batarian colony world in 2185, this ship is called a Normandy class vessel. Being a Normandy class vessel it would have the same stealth systems as the Normandy and in all intensive purposes be the same ship just different name. So with this in mind it should, like the SSV Normandy SR1, carry the classification SR (Stealth Reconnaissance) making it the SSV Ain Jalut SR-2, as no other ships of this class have ever been named, shown, or mentioned. Even if Cerberus’ Normandy was finished before the SSV Ain Jalut, as it is not an Alliance ship, it would not be recognized by the Alliance so its name would not affect the classification of SSV Ain Jalut and even more pressing is the fact Cerberus’ Normandy was built in total secret so there’s no way the Alliance would even know of its existence. So either both parties didn’t know of the others new SR type ship (which is unlikely for Cerberus to not know), the SSV Ain Jalut and the Cerberus Normandy, which in that case means there are two SR-2s out there or the SSV Ain Jalut is classified as SR-3 which means the Alliance knew of the Cerberus Normandy and recognizes it. More likely it is a developer oversight.NightsKnight 03:50, July 24, 2010 (UTC)
 * Just to point out a couple of things. Your statement is presupposed on a few ideas that are unproven. Namely that ships are numbered in a linear fashion (i.e. SR1, SR2, SR3) in the Alliance Navy, and that numbers are not reused. Neither of these is a safe assumption. Military numbering schemes vary greatly based on individual nations, services, and time periods, and we have no idea how the Alliance handles this. And we have absolutely no info to suggest that they wouldn't just re-use SR1. Even supposing that there are two SR2s, how would this in any way be a developer oversight? It could very well be intentional. Oversight suggests a mistake, and there is absolutely nothing to suggest that there is a mistake here. SpartHawg948 03:12, July 24, 2010 (UTC)
 * The style however, an alphabetic hull classification code, dash, then a number, is identical to the United States Navy hull classification system and is very similar to that the Canadian and British Navies use. In those systems ships are numbered in numeric order and if a ship is lost or retired its classification code is never reused for record purposes and as a manner of respect. And as it is not a major point as only the Normandys’ hull classification codes are ever shown. They likely never put any though in into classifying other Alliance ships, shown by the fact that the only other known classes are the two human dreadnought classes and their hull classifications along with that of any other Alliance vessels are never shown, as they are rarely ever seen. In addition having SR-1 for Mass Effect 1 and SR-2 for Mass Effect 2 makes design/story sense, I was simply pointing out that there is a possibility of there being an Alliance SR-2 and a Cerberus SR-2 or some other arrangement, though having two SR-2s is more likely. NightsKnight 03:50, July 24, 2010 (UTC)
 * True, although I fail to see the relevance. Although you have to factor in that, while the system the Alliance uses appears similar to that used by the USN and other NATO navies, it is also (as you described it) identical to that used by the USAF, which is not nearly as linear. This is why I raised the objections I did. SpartHawg948 03:52, July 24, 2010 (UTC)
 * The style however, an alphabetic hull classification code, dash, then a number, is identical to the United States Navy hull classification system and is very similar to that the Canadian and British Navies use. In those systems ships are numbered in numeric order and if a ship is lost or retired its classification code is never reused for record purposes and as a manner of respect. And as it is not a major point as only the Normandys’ hull classification codes are ever shown. They likely never put any though in into classifying other Alliance ships, shown by the fact that the only other known classes are the two human dreadnought classes and their hull classifications along with that of any other Alliance vessels are never shown, as they are rarely ever seen. In addition having SR-1 for Mass Effect 1 and SR-2 for Mass Effect 2 makes design/story sense, I was simply pointing out that there is a possibility of there being an Alliance SR-2 and a Cerberus SR-2 or some other arrangement, though having two SR-2s is more likely. NightsKnight 03:50, July 24, 2010 (UTC)
 * True, although I fail to see the relevance. Although you have to factor in that, while the system the Alliance uses appears similar to that used by the USN and other NATO navies, it is also (as you described it) identical to that used by the USAF, which is not nearly as linear. This is why I raised the objections I did. SpartHawg948 03:52, July 24, 2010 (UTC)

Silaris Heavy Ship Armour
Hey, I need a little help here, I understand the inportance of the normandy upgrades, and have them all installed except for the Silaris Armour. The problem is, I cannot seem to find the dialouge option in any conversations with Jacob that allows him to reccomend a technology. If there is a specific conversation path I need to take to get to this, or anything else, a tip would be appriciated.209.208.106.201 19:19, July 30, 2010 (UTC)
 * Well it depends on a few things, one you need to recruit Mordin Solus first because you can't research anything with out him. Once you get him, use the "Investigate" conversation option when talking to him, when you open dialogue with him, then the "[UPGRADES]" (Caps?) conversation option. Jacob will then tell you that he has a few ideas about the Normandy's armor. Lancer1289 19:25, July 30, 2010 (UTC)
 * Well, I have Mordin already, I am on the verge of the final mission, and I have done his loyalty mission (his and Mordin's). I tried doing exactly what you described, by the "upgrades" option does not appear on the investigate conversation wheel.209.208.106.201 19:51, July 30, 2010 (UTC)
 * Hmm very interesting. To be honest I have no idea why it isn't showing up. The only things think I can think of is you don't have updates, or more likely it is a glitch. Also just to be sure the "investgate" wheel comes up with four options, "upgrades", "Thoughts on the mission", "Opinions of the crew", and "Service with the Alliance". If those three final options aren't coming up then you aren't in the right wheel. If they are then I think its a glitch or you are missing an update. Lancer1289 20:17, July 30, 2010 (UTC)
 * Yeah, I get the wheel with opinions on the crew, thoughts on the mission, and service with the alliance, but upgrades is not there, all the others seem to be perfectly comfortable on the wheel, like nothing is missing.209.208.106.201 21:19, July 30, 2010 (UTC)
 * Well then I can only guess that it is a glitch or something. I'm sorry I really have no other explanation as to this freak thing. However there is another way to check, I think. If you have the Siaris Codex entry, Primary Codex, Ships and Vehicles, which IIRC you only get after researching it, then you have equipped the armor. Lancer1289 21:27, July 30, 2010 (UTC)
 * Thank you, it must have been a glitch, but it does not matter, as after checking, I do have the codex entry.209.208.106.201 21:54, July 30, 2010 (UTC)
 * Again I fell that I must say that I don't remember if you get it after you research it or not. However I think that you get it afterwards. Just felt I needed to say that. Lancer1289 21:58, July 30, 2010 (UTC)
 * You might consider checking the status hologram in the CIC as well. The armor will be displayed in blue around the bow part only after you purchase it.79.139.167.184 12:29, August 30, 2010 (UTC)
 * Thank you, it must have been a glitch, but it does not matter, as after checking, I do have the codex entry.209.208.106.201 21:54, July 30, 2010 (UTC)
 * Again I fell that I must say that I don't remember if you get it after you research it or not. However I think that you get it afterwards. Just felt I needed to say that. Lancer1289 21:58, July 30, 2010 (UTC)
 * You might consider checking the status hologram in the CIC as well. The armor will be displayed in blue around the bow part only after you purchase it.79.139.167.184 12:29, August 30, 2010 (UTC)

I just wanted to add to this: if you've done Jacob's loyalty mission I've found (now this is on the PC, no idea about the 360) that the Silaris armour option is automatically unlocked without you ever mentioning it to Jacob. I have no idea if I glitch or not, but it does this for every team member, Samara, Thane, Miranda...and Jacob. Herecomethecalvary 18:49, January 12, 2011 (UTC)Herecomethecalvary
 * I'm 99% sure it isn't a glitch. It happens for me every time, and not just for the squad members with ship upgrades. SpartHawg948 18:52, January 12, 2011 (UTC)
 * I just wanted to throw it out there, even though I know this was all mentioned a while ago. I was trying to think of what you meant by that last sentence, but then it was like hey, lightbulb! Mordin, Jack. Also, I want to apologise for my poor grammar and spelling. You'd never think I passed my English exams with flying colours.Herecomethecalvary 19:11, January 12, 2011 (UTC)

Spacing issue
I am having an issue with when I try to make edits to my sandbox (which I copied everything from this page) and every time I do so it makes a HUGE amount of space occur between the words squad members and Commander Shepard. Is there an issue with that piece of.....crap rich text editor (which always never does what I want), adding the spacing? And if anyone feels so inclined, please provide a list of things the RTE does so I know what to look for when it pulls stunts like this. Thanks so much in advance and sorry if this comes across as a bit hostile. I just hate unnecessary issues and then having to fix them. GrandMoffVixen 18:05, August 19, 2010 (UTC)
 * Yes its the RTE, and I am currently in the process of fixing the thing to not use the code. I think it will look better. Give me about ten minutes. I don't know what the RTE does, but I really have half a mind to open a policy about it to ban the thing since all it does is cause nothing but trouble. Oh and it wasn't hostile, I hate the thing and have a growing list of reasons why. Lancer1289 18:10, August 19, 2010 (UTC)
 * Would you consider posting some of the most common things for me so I know what to look for when they happen? I have some knowledge of HTML and the RTE seems to act counter to how HTML works. GrandMoffVixen 18:17, August 19, 2010 (UTC)
 * Some common things, ignoring HTML and Wiki code, putting images in articles in the middle of paragraphs and by default as thumbs no caption, messing up formatting in ordinary articles, putting images in the middle of headlines, messing up formatting on talk pages, ignoring things like : for indentation, bold, and italics markers, and messing up headlines. There are many things but those are the most common things that I come across. Again I really do think from time to time about getting a policy forum up about it to ban it from this wiki, as it usually causes nothing but ill, usually. Lancer1289 18:25, August 19, 2010 (UTC)

The security Gaurd
If you keep having conversation with Kasumi Goto, she would mention the Security guard's name which is Burt. Shadowhawk27 20:46, September 4, 2010 (UTC)
 * And she also says that she may have to start cloaking through the CIC. Unless the AI core suddenly relocated to the CIC deck when I wasn't looking, no. What proof do you have that the guard is actually named Burt, because dialogue isn't enough in this case as again Kausmi mentions the CIC, not the AI core. And again those two things are on completely separate decks. Lancer1289 20:50, September 4, 2010 (UTC)

Normandy Deck Diagram
Just wanted to point out this handy little picture I found looking for deck information for the SR-2. I use this wikia a lot for information for my fanfictions, and I think that this picture would be helpful for authors and players. Someone would have to write a description to go along with it (like the Avatar: The Last Airbender World Map on the ATLA wiki).

http://www.gamebanshee.com/masseffect2/walkthrough/location-normandy.php

New here, so I'd like to hear from more seasoned members. If you think it's superfluous, okay. I'm just disappointed with the pictures here detailing the Normandy. They don't always have what I need. DrScarecrow 19:34, September 19, 2010 (UTC)

stealth systems
I was under the impression that part of the original Normandy's stealth systems included not having traditional thrusters for propulsion but ME fields that pulled the ship along with gravity, and considering its a copy with improvements, I assumed the SR2 shared this characteristic, but both the in-game depiction and this article appear otherwise, but the ship is still described as sharing the SR1's stealth systems. Anyone have an explanation?
 * Sure. The drive system on the SR-1 factored into its stealth capabilities, but at the end of the day, it wasn't a stealth system. It was a propulsion system with stealthy features. Same as the B-2, the F-117, and the F-22. Their engines and exhaust systems have features that help with the overall stealthiness of the aircraft, but at the end of the day, they're still considered propulsion systems. That'd be my guess. Anywho, while it is known that the SR2 improves upon the SR-1 in many areas, we don't know that all systems are improved upon. At the end of the day, an assumption that the SR2 shares the same drive system as the SR-1 is just that, an assumption. We can look at the ship and see it obviously doesn't have the same systems. The SR-1 was a prototype, and prototypes often have features that don't make it into production models or upgraded versions. This could easily be one of those. SpartHawg948 04:34, November 29, 2010 (UTC)

I get what you're saying, but specifically what I meant was that the original had no thrusters, emitting no heat and helping to hide the ship while the successor appears to have thrusters which would emit heat and at least hinder the overall point of the heat-sink stealth system. Maybe it was cheaper, or maybe Bioware thinks it looks better, but I don't get it.--72.161.81.207 04:59, November 29, 2010 (UTC)
 * Sorry but where does it state that the SSV Normandy doesn't have thrusters? The SSV Normandy has tech to allow it to move without them, but I seriously doubt that they wouldn't have equipped the ship without standard thrusters, and I'm pretty sure that we see them used at the Battle of the Citadel. Both ships have drive cores that allow them to "fall into" mass pockets created by their cores, used while they are in stealth mode to avoid detection, but I don't remember a statement where it specifically says the Normandy, either one, doesn't have thrusters. Lancer1289 05:07, November 29, 2010 (UTC)
 * (edit conflict) You also have to factor in that the new Normandy wasn't supposed to be a carbon copy of the first one. It didn't have the same mission, so it didn't need the same level of stealth systems. It was made to be bigger and more formidable, with better defenses and heavier firepower. You don't put all sorts of stealth systems into a ship whose intended mission doesn't call for them, and you do put better and faster engines into a ship designed to get places fast. Remember, time was of the essence in ME2, so it stands to reason that they would dispense with some of the more frivilous aspects of the original engines in favor of speed. SpartHawg948 05:10, November 29, 2010 (UTC)

@Lancer1289 - lead/leads
I'm sorry, but I simply don't get why 'leads' would be right in this context. The phrase "Instead, the rows of cryogenic pods lead to the Main Battery Room- where Garrus Vakarian can be found" is very similar to.. say.. "Hundreds of people visit this wikia for information." - Both have a subject in plural form. Now you wouldn't change it to "Hundreds of people visits...", would you? So why "Rows of (...) pods leads"? English isn't my mother tongue so maybe you'd be so kind as to shed some light over your decision? 80.143.119.250 22:24, December 20, 2010 (UTC)
 * Because there are many rules to English and this is one of those situation where both are equally acceptable. And just throwing this out there, I plugged both into Microsoft Word and I didn't get a grammatical change for either. This is just a needless wording change where both forms are equally acceptable. Now we do have a rule about that with spelling and that does carry over to wording changes as well. Both are equally acceptable so no change is warranted. Lancer1289 22:53, December 20, 2010 (UTC)
 * I don't see any rule here, except that it may be colloquially acceptable to say "leads" in the context, but certainly not in correct grammar, I ask you to prove me wrong. Changing visit to visits in my example sentence didn't give me any grammatical changes neither, but you don't want to defend that sentence, do you? 80.143.119.250 23:01, December 20, 2010 (UTC)
 * Except your sentence doesn’t make sense with visits, this one makes sense with lead or leads so your example is mute. Both are equally acceptable and both make sense grammatically as well. It may not be correct grammar to you, but it is correct grammar in this case, and so is lead for that matter. Both say the same thing, both are grammatically correct, and you can put either in and it would be acceptable. Changing one to the other is a needless wording change when they again say the exact same thing and both are correct grammatically. Lancer1289 23:07, December 20, 2010 (UTC)
 * I so want to believe you, but you seem to be unable to find a rule for it. Of course my example doesn't make sense with "visits". It shouldn't, as only he, she or it need 's' when the verb is conjugated. It's "The row leads" and "The rows lead", find me something other than your gut that says different. 80.143.119.250 23:15, December 20, 2010 (UTC)
 * The rules are extremely flexible in English, unlike some other languages, and while I don't have an English textbook next to me, I do know that either one would be acceptable in this case. Right now you are arguing for a needless wording change that shouldn't happen. Do armor and armour say the exact same thing? Yes they do, and switching one to the other isn't allowed. You have already stated that English isn't your first language, while English is my first language. You do realize that in English there is a rule, then there are about 30 exceptions to it, and there are many cases where subject verb agreement gets extremely hazy. This is one of those cases where either one would be acceptable and frankly neither is more correct than the other. Lancer1289 23:36, December 20, 2010 (UTC)
 * And it looks like none of it matters anyway. Lancer1289 01:20, December 21, 2010 (UTC)
 * I do agree with you that this is not an important matter at all, but it isn't a case of being a native speaker. More importantly you'll never know the grammar of your mother tongue as well as if you've had to learn it from scratch. Of course there are rules and there are exceptions for them, I speak four languages, I should know - but this isn't a difficult rule, quite the contrary, it may be one of the first I've learnt. Comparing armor with armour doesn't say anything about verb conjugation neither, these are regional differences. Additionally I've asked several native speakers today who couldn't agree with me more, suggesting it may be a regional thing for your case as well. Don't get me wrong, this really isn't that important, but I understand you have high standards for this wiki and correcting a (in my opinion obvious) mistake shouldn't be asking too much. 84.158.184.63 13:55, December 21, 2010 (UTC)

For what it's worth, I agree with the first anonymous user. I'm 99.9% sure that, while lead is correct and works just fine, "leads" is an example of horrible grammar at work. SpartHawg948 23:59, December 21, 2010 (UTC)

Tali: Chief Engineer
Where in the game is this stated? sorry, I dont have the game installed at the moment (playing a completionist game of the first, then I'll install and play through the second.) --AlexMcpherson 17:06, March 16, 2011 (UTC)
 * After you recruit Tali, upon walking into the engine room one time Ken will ask Gabby, "So Gabby, what do you think of our new quarian boss?" (emphasis added). Because Ken refers to Tali as their boss, and as Ken and Gabby are engineers, this means she is the Chief Engineer. Video of conversation. Lancer1289 17:14, March 16, 2011 (UTC)
 * Thanks, Lancer. --AlexMcpherson 17:55, March 16, 2011 (UTC)

Conference Room/Cryo Pods
Okay, who else found the original text to Deck 3 - Cryo pods, odd? I've changed, but I'll put the original text here:
 * One major difference is that the SR-2 lacks the large conference room that the SR-1 had. Instead, the rows of cryogenic pods lead to the Main Battery Room- where Garrus Vakarian can be found.

I've changed to
 * One major difference is that the SR-1 lacks the Main Battery room, which on the SR-2 is located forward of the Cryogenic Pods, where Garrus Vakarian can be found.

If anyone has any issues with the change itself, speak up. If you only do with the wording, well, if you can think of better, go ahead. But the point still stands. What the heck does the Conference Room on the SR-1, have to do with the addition of the MBR on the SR-2? On the SR-1, the conference room is located above/behind where the port/starboard stairs meet on the Crew Deck, and has it been included without changes on the SR-2, it would be, ahm... 'clipping' into the Crew Quarters and Life Support, and most probably into the Tantalus Core Room, too. Where the wall is on the SR-1, is the elevator door on the SR-2. Where the door into the conference room is on the SR-1, is the back wall of the SR-2. and the Sr-1's room seems bigger to me than the SR-s', and has that sloping path versus open the door and you're there for the SR-2's conference room, so yes, it would be clipping into the tantalus core room. Sorry, meandered a bit. Anyway, so yeah. --AlexMcpherson 17:34, March 19, 2011 (UTC)
 * Ok here's is an obvious question, rather than just delete relevant information, why not move it to the correct deck and reword it to fit it in? I really can't see why valid information was just deleted because it was in the wrong place. Anyway "the Main Battery Room" is sloppy grammar as it should have said "a Main Battery Room" unless there was only one Main Battery Room in the entire ME universe.
 * And I'm seriously getting tired of edit conflicts. Lancer1289 17:49, March 19, 2011 (UTC)

Completely Unimportant Bug
Has anyone else noticed that when you research the mineral scanner, the Normandy hologram in the CIC indicates the wrong upgrade(the extended fuel cells)? Only after you research the extended fuel cells, the mineral scanner is shown. Is this important enough to be noted somewher in the article? Tali&#39;s no.1 fan 22:18, March 25, 2011 (UTC)
 * You mean the one in the engine nacelles? I have yet to see any proof that those are the fuel cells. Every game I have see shows that the scanner is in the nacelles while the fuel cells are in the upper stabilization fins on the hull. I really don't see how this is a bug as you yourself questioned what it is. Where's the proof that it is something else? Where's the proof that the hologram displays the wrong upgrade? And where's the proof that the hologram only displays the correct upgrade after researching the fuel cells? Lancer1289 22:27, March 25, 2011 (UTC)
 * I'll try and explain a bit better. The stabilisation fins on the hull are labelled by the hologram as "sensors", so they must be the mineral scanners. However, this is only shown after you research the fuel cells. Whereas after you research the scanner, the engines are displayed by the hologram as upgraded. I just thought it weird when I saw it. I don't know whether it has anything to do with the order in which you research the upgrades, or whether you've imported a save, or whether it's just my game. Tali&#39;s no.1 fan 22:41, March 25, 2011 (UTC)
 * I managed to find a very good image of the hologram and that is interesting. As to whether or not it is a bug, I'm not willing to say for certain. I can easily see extra fuel cells in the stabilizers, and I can also see scanners in the nacelles. That's the thing about scifi, there are so many things that are open to interpretation, some don't even have to make sense. As to mentioning it, I'm saying no right now as we don't know what is actually going on here. Lancer1289 23:01, March 25, 2011 (UTC)

Cryogenic Pods
Are they actually called this in-game? They appear to be the same as the regular sleeper pods found in the SR1, in which case they should be referred to as sleeper pods in the article. RS89 23:31, April 9, 2011 (UTC)

System Alliance livery.
This pic couldn't get added. Why??