User:Fundastraz/Sandbox/Skills

NOTE: Many of this builds off of Elsewyr's Sandbox Skills format, so I suggest you take a look at it first here [Skill name] is a [Biotic/Combat/Tech] [Power/Passive] skill in Mass Effect: Andromeda [that is unique to multiplayer/squadmate name] If the skill is unique to a squadmate or to multiplayer, and is not a Ryder skill, designate it with an addition on the end that says... "that is unique to [multiplayer/squadmate name]".

Ranks
In-game skill description before going into skill tree. When you are looking at your list of skills of each type (example: Combat would list Omni Grenade, Concussive Shot, Barricaede, etc.), you will see this description when that particular skill is highlighted. For the Rank column: center align the rank number. For the Bonus column: It's still being decided if it should show the bonus details (ie. for Pull, the Rank 2: Recharge Speed is +15% Recharge Speed), or what the stat is after the bonus takes effect (ie. for Pull, the Rank 2: Recharge Speed stat would change it to 8 sec).

Mechanics

 * Notes about the skill's mechanics

Strategies

 * Notes about the skill's strategies

Availability:
If the skill is an Advanced skill, note why. For Ryder, add "Requires 9 skill points invested in [Biotic/Combat/Tech]" For squadmate, add "Requires 18 skill points invested in [Squadmate name]" Multiplayer availability is noted separately
 * Single-player:
 * Pathfinder Ryder: [Starting/Advanced] [Biotic/Combat/Tech] [Power/Passive]
 * Cora Harper: [Starting/Advanced] [Biotic/Combat/Tech] [Power/Passive]

Apply at least the following categories:
 * Multiplayer: Human Female Vanguard