User:Feauce/Sandbox/Infiltrator Guide

The Infiltrator is the quintessential sniper class, and an expert at guerrilla warfare. With access to pistols for short-range combat and sniper rifles for long-range and precision shots, they offer a nice variety of offensive options. Defense isn't lacking either, with armor up to medium-class (unlocked with Tactical Armor), the Shield Boost that talent offers, the Immunity ability, and the additional base shield capacity that is gained from the Electronics talent.

Talents
The selection of a character's talents can be an important choice, as there are only a limited number of skill points that may be assigned. Indeed, there are not enough points to raise every skill to its maximum, though you can raise many to that level.

Combat
Pistols: Pistols will be your short- and medium-range weapon of choice, and you will need at least five points in this skill to unlock your sniper rifle. The long range of the rifle will not be appropriate for all situations, so in order to remain versatile, it is wise to invest into your pistol, giving both increased damage and accuracy.

Recommended Minimum: 8

Sniper Rifles: Let's face it. More likely than not, you chose an infiltrator for the sniper rifle. This will be, hands down, your single most damaging mode of attack, though not always the best one. Adding into that, the Assassination ability this skill gives will multiply your damage, and also has the side-effect of stabilizing your rifle until you either shoot or the duration expires. Definitely a skill to take to maximum, though it can wait until the middle levels.

Recommended Minimum: 12

Tactical Armor: Infiltrators don't get the heavy armor of a soldier or a krogan, but the medium armor this talent unlocks offers a nice balance. Shields will be your best friend for survival in the early game, and so you may consider investing the extra skill point to acquire Advanced Shield Boost.

Recommended Minimum: 7

Fitness: Very useful defensive talent, as it both increases health and gives access to Immunity. If you choose the Commando option for your infiltrator, this skill will make you nigh-invincible unless caught off-guard. Even for Operatives, this skill will see good use.

Recommended Minimum: 8 (12 for Commandos)

Tech
Electronics: ???

Recommended Minimum: 12

Damping: ???

Recommended Minimum: 6

Decryption: ???

Recommended Minimum: 5

First Aid: ???

Recommended Minimum: 0

Miscellaneous
Infiltrator: Your class talent, which will reduce heat on your pistol and rifle, as well as increase the damage of your tech abilities. Before too long, you will be given the option of choosing a specialization, which will build onto this skill.

Recommended Minimum: 12

Charm: ???

Recommended Minimum: 0 (see above)

Intimidate: ???

Recommended Minimum: 0 (see above)

Spectre Training: This skill offers a number of useful abilities for an infiltrator in one package. Increases the damage of all powers and attacks, gives extra health, and increases both maximum accuracy and the rate at which accuracy regenerates. All of these will see great benefits to an infiltrator in several situations. Also, this is the talent which unlocks the Unity ability. All in all, this is absolutely a must to have no matter what your path in the class.

Recommended Minimum: 12