Chakram Launcher/ME3MP

Description
The fancifully named Chakram Launcher uses an internal fabricator to manufacture lightweight ammunition discs wrapped in holographic tracers. The discs explode on impact, sending shrapnel tearing through the enemy. Markings stamped on the gun's barrel are a shipping code created by its manufacturer, Ama-Lur Equipment. The code warns that the rifle must be assembled carefully, as it contains mixtures extremely volatile under pressure. This is why the Chakram Launcher requires thermal clips: without a way to dissipate the intense heat caused by its fabrication process, the rifle's circuitry would quickly destroy itself in a spectacularly lethal meltdown.

Acquisition
Weapons are randomly rewarded through purchases of item packs. The Chakram Launcher requires the Mass Effect 3: Reckoning DLC.

Player Notes

 * The Chakram Launcher can be charged for greater damage.
 * Note that, without charging, the Chakram Launcher does little damage; charging for a second or two does good damage, but charging to full does very high damage on impact alone, with the added bonus of the exploding projectile a second later.
 * The explosion of the disk (after impact) does damage relative to how long the shot was charged, ranging from very little to a significant bonus.
 * Firing this weapon from cover may prove problematic because of the charge time required for the weapon to deal maximum damage. However, one can look away to charge the shot without moving/standing from cover, then turn around and fire the shot while only exposed for a second.
 * This weapon is very effective against Guardians, as its shots are able to punch through their shields. A single charged shot can kill them in one hit on lower difficulties.
 * Weapon mods or ammo types that add armor piercing will not allow the Chakram Launcher to pierce targets or cover, though it will still gain damage bonuses provided by them.
 * As with other weapons that can be charged, Infiltrators can begin charging the Chakram Launcher prior to activating Tactical Cloak. They can then fire the charged disc without deactivating the Cloak. Beginning to charge while cloaked will deactivate the cloak.