User blog comment:Ygrain/ME sequel: what shall we do with the extinct races?/@comment-4950455-20121123215920/@comment-2228120-20121124083908

I think that downplaying the players' choices is a necessary evil, and infinitely better than simply ignoring them at all. I sure don't want to get a dialogue "Hey, but I wiped you out at Rannoch!" - "Oh, it wasn't our time to die. - Now, can we get back to business?"

If I get a plausible, well-thought reason why my choice was subverted by outside circumstances, I'll be perfectly content - it happens in RL, as well, that the results of my actions are countered by other factors and don't turn out the way I expected. In game, they can come up with things that even don't contradict anything I did, like in my example with the geth-quarian pacifist enclave.