User blog comment:Ygrain/Nitpicking: Annoying Details/@comment-4953843-20120628133054

try making different sets of armor for those few seconds of breath scene. as anyone with experience in cgi modeling/rendering would attest, it'll be borderline impractical. they'd miss deadlines, unnecessarily bloat the extended cut size further, those kinds of reasons. as for the concrete ruins, if it was on earth, here's a ready-made handwave: mass effect fields. shep rode a fragment of the citadel with functioning kinetic barriers/whathaveyou into the atmosphere in such a way that s/he survived more or less intact in the rubble. alternately, while the citadel's superstructure is incredibly resilient, it doesn't automatically mean all the structures inside are. and as for starbrat looking like he is, meta explanation: model conservation. ingame explanation: if biotics (asari) can "read" minds in the mass effect universe why not reapers (entirely plausible given the science in the setting, but too many inferred behaviors rather than facts if attempted to describe in detail). thus the catalyst chose something that it hoped would unnerve shep while presenting a nonthreatening exterior.

on the subject of discrepancies, though, i wonder why nobody came up with this yet: kai leng's vids, cronos station. one shows him meeting up with TIM in a lab, and the dialogue places it immediately after priority: thessia. when he's supposed to be flying straight from thessia to sanctuary. what's the point of getting to sanctuary, then, if traynor was tracing leng and found him right next to TIM? not hologram TIM, in-the-flesh TIM.