User blog comment:Kaloneous/Mass Effect 3 Ending DLC Denied and PAX/@comment-4043223-20120404050249/@comment-1341687-20120404172140

I don't think it's a matter of content Commdor. I do agree that it is an oversimplification, but it is also applicable in the grand scheme of the ME universe as a whole. As well as a lot of information can be gleaned from what are relatively the smallest of things. Like the prison ship Purgatory. If we ignore the mission that takes place there, the article itself is really the stretching of 5-6 facts that we know. But I digress.

My point is that while complex to a degree, the complexity isn't enough that it properly represents the journey to get there, nor what we had thought (perhaps led to believe) should have been there. As well as the moments to leading up to deciding which button to press are full of information, however haphazardly and randomly thrown at us, but the defining moment itself, the decision made, is simple. There are minor changes depending on choices, but none of those even matter either with the Relays gone. Honestly, I've said before and will continue to say, I could have lived with it all, even though I felt disappointed, not upset, but disappointed. Had the Mass Relays not exploded.