Mass Effect: Infiltrator Guide

This page contains a full walkthrough for the main Missions of Mass Effect: Infiltrator.

Linear progression
The progression in the game is only linear and no choice can be made to do one missions before another. The player need to finish a mission before unlocking the next one.

The Bonus Missions is an exception to the system and can be played whenever the playerwant. However, the progression throughout this specific missions is also linear with the checkpoints system.

Checkpoints system
The game is divided into a series of Missions, which are further divided into segments marked by checkpoints. During each segment, the player must navigate the environment and defeat any enemies who appear. Upon completion of a mission segment, the player's performance is analyzed and scored.

Repeat Checkpoints
Once they are unlocked, every checkpoint can be remade at any time and in any order the player want. This can be done in order to improve your ranking and to earn more Credits. This is also true for the Bonus Missions. With those additional credits, the player is able to improve is equipment and abilities via the Store.

Main Plot
The following missions represent plot progression. They have no time limit, but each mission must be completed before the next becomes available. They uses the Checkpoints system.

They feature the story of Randall Ezno, a Cerberus Operative gone rogue.


 * Ice Giant (4 Checkpoints) : Capture a valuable turian target for experiments.
 * Hangar Bay (2 Checkpoints) : Reach your handler’s office for debriefing.
 * Medical Bay (5 Checkpoints) : Discover Director’s plan and find your new ally.
 * Security Checkpoint (2 Checkpoints) : Reach the X1 Wing.
 * X1 Wing (6 Checkpoints) : Survive in a laboratory transformed into a warzone.
 * Colosseum (1 Checkpoint) : Confront the oldest oldest test subject of the facility.
 * Comm Relay (6 Checkpoints) : Find the communication tower and send a message to the Alliance.
 * Access Corridor (6 Checkpoints) : Come back to the hangar bay and steal a shuttle to escape the space station.
 * Desert Planet (1 Checkpoint) : Find the Alliance on LV426.

Bonus Missions
The following mission represent plot progression. It has no time limit, but it uses the Checkpoints system.

It features the story of an unnamed turian after his capture by Randall Ezno.


 * Incarceration (6 Checkpoints) : Escape the facility with the unnamed turian test subject.