User blog comment:JediSpectre117/Council not helping in ME3/@comment-1221773-20110925175301/@comment-1900300-20110927082410

Hey i take offence to that. I never said it would be impossible to win and have expressed distaste when the Reaper's capablities are over estimated or the if anyone mentions victory as being impossible. There is a HUGH difference between stating the war is impossible to win and stating that should the Reapers control the relays, that victory is a desicive one organics cannot recover from.

Regardless of how determined Shepard is if the relays are controlled by the Reapers, communication and transportation across the galaxy is shut down. If a system half-way across the galaxy is under attack, not only can Shepard not go there, he would have no way of knowing what is happening. The plot of the ME3 so far is that Shepard escapes Earth, goes to every ally he can find and unites their forces at Earth to retake it. If the relays go then: 1)Shepard cant leave the Sol system 2)Shepard cant travel to every system and request help 3) the fleets cannot leave there systems to unite with Shepard 4) They cant travel back to Earth at all

A lot of people may overestimate the Reapers, but you can overestimate Shepard. He will require the relays to be active to be able to achieve anything. And, unlike your assiment, if they are shut down all he could really do is sit around and hope for the best. It takes months to years to reach a nearby system on FTL, so if your planning a trip across the galaxy you will need a lot of fuel and food and a decade or so to get it done if your lucky.

The point is not the war is pointless. My point is that they must defend the Citadel at all cost and will never recover from losing it. Defending the Citadel or repelling an attack may be an important mission, but Shepard simply cannot let the Reapers take it.