Striker Assault Rifle

The Striker Assault Rifle is an assault rifle in Mass Effect 3.

Description
The Striker is a fully-automatic weapon that functions more as a grenade launcher than a rifle, firing high-impact slugs that detonate on contact. The weapon increases its rate of fire the longer the trigger is held, which is devastating if the weapon can be kept on-target. In an attempt to market the Striker outside of the Krogan DMZ, the gun was designed to be fired by non-krogan, but its recoil tends to off-balance smaller species. Enthusiasts point out that the target on the receiving end of a Striker has far worse things to worry about than balance.

Acquisition

 * Multiplayer: Randomly rewarded by purchasing a multiplayer item pack after the Mass Effect 3: Resurgence Pack has been downloaded and installed.

Player Notes

 * As the trigger is held down to increase the rate of fire, the vertical kickback also increases dramatically, making the Striker Assault Rifle one of the hardest weapons to aim and control.
 * Adding the stability weapon drastically decreases the kickback of the gun making it easier to control.
 * The explosive rounds will often stagger most enemies.
 * Due to the rounds being explosive, they will often deal damage to multiple enemies close to the primary impact point.
 * If you find it difficult to hit your target, it can be an effective Strategy to aim at the ground near them.
 * The Above Strategy can also be used to effectively take out Guardians or targets hiding around corners.
 * The Striker is also effective against Cerberus' Atlas Mechs, especially for the Sentinel Class, as their Overload can help lower the Mech's shields, and the explosive rounds do a fair amount of damage to its armor.