Viability

Viability in Mass Effect: Andromeda is the measure of a planet's suitability for habitation.

Overview
The ultimate goal of the Andromeda Initiative is to make a new self-sustaining home on potential colony planets in the Heleus Cluster.

Initially, however, the planets encountered are less than ideal. Each potential colony planet has a viability rating starting at 0% and can be raised to 100%. Raising the viability of each planet is one of Ryder's main goals.

Mechanics
Ryder can raise the viability of a planet by gaining Andromeda Viability Points (AVP). AVP points represent the collective integrity of Ryder's colonization efforts in Andromeda. AVP can be earned by scouting planets, making allies, defeating threats, repairing damaged environments, and other actions that make Heleus a better home.

Benefits To Raising Viability
Earning AVP points and increasing viability leads to two benefits for Ryder: Advanced Cryo Pod Perks and Outposts.

Advanced Cryo Pod Perks
Cryo pods are unlocked when enough AVP points have been gained to raise the Nexus level. Each time the Nexus level is raised, a cryo pod point is awarded, and the ability to unlock a cryo pod perk is given. However, some of the more advanced cryo pod perks have requirements that include the viability of a specific planet. Until the viability requirement in question is met, even if a cryo pod point is available, the perk is unable to be unlocked.

Outposts
Ryder is required to reach 40% viability on each planet (where an outpost is possible) before an outpost can be constructed. In addition to viability, there are usually other requirements for constructing an outpost on specific planets. Those additional requirements will be listed in the Journal under the Heleus Assignments section for the planet in question.

Constructing an outpost gives a large boost to AVP points, significantly increases viability, awards a large amount of XP, and makes additional missions available to Ryder.