User blog comment:The Milkman/Mass Effect in Retrospect/@comment-4950455-20130419212010/@comment-4237253-20130420152111

1. All right, that's actually a great answer, thank you.

2. That wasn't the problem at all. I was merely pointing out how off the tone was. I think you missed the point of what I was saying. I didn't mean that it would fit in with the current ending. I was saying it felt like post-game content. Tonally, this doesn't fit in with the bleak "all life as we we know it is doomed" plot. It just doesn't work. I didn't say they should have lifted it up and moved it to the end of the game. Citadel just doesn't work in this story.

3. So now it has to be one way or the other? I was giving praise where it was deserved, and criticism where it was needed. I took an objective stance and looked back on the trilogy. That's all. I'm not trying to make it more "balanced". I wasn't going to go into huge detail about the combat for a couple of reasons. First, I'm much more knowledgeable about storytelling and writing, so the ins and outs of gameplay mechanics aren't neccesarily my forte when they don't pertain to telling the story. Second, Mass Effect is very plot-driven. The story is far more prevalent and important here than in a lot of other games. Truth be told, I don't know what else to say except that the combat feels refined, polished, and punchy. It's just satisfying to pull of a headshot on a Cerberus soldier with an assault rifle. Combining Biotic powers never gets old. That's honestly how I feel. That's the best I can articulate it.