PC Cheats

Configuration
To enable the console, first open the 'My Documents' or just 'Documents' (Vista) directory in your user's directory, enter subdirectories BioWare, Mass Effect, then Config, and open BIOInput.ini in notepad (default open choice for double-click).
 * 2K/XP: %UserProfile%\My Documents\BioWare\Mass Effect\Config\BIOInput.ini
 * Vista: %UserProfile%\Documents\BioWare\Mass Effect\Config\BIOInput.ini

Find "[Engine.Console]", and add the line "ConsoleKey=Tilde" just under it, such that it looks like this: ... [Engine.Console] ConsoleKey=Tilde ... * Where "..." is any existing text.

It's worth mentioning, that you can edit the max item amount, get rid of that irritating warning (by editing BIOparty.ini -->m_nMaxInventoryItems), and do tons of stuff with the config files.

Immortality / Health Adjustment
In the BioGame.ini file, (My Documents/Bioware/Mass Effect/Config folder), you can find the section [BIOC_Base.BioPawnBehavior] and there are a few lines that can be used for modifying health properties:

m_fBleedOutMinDamageResistance

m_fBleedOutCasualMinDamageResistance

m_fBleedOutMinHealthRegenRate

m_fCasualBonusHealthRegenRate

m_fHenchDamageResistance

m_fHenchCasualDamageResistance

These are all health related, both for you and your squad members. If you want to do these health adjustments, make the following modifications to these lines.

m_fBleedOutCasualMinDamageResistance=0.00001f

m_fCasualBonusHealthRegenRate=999.0f

m_fHenchCasualDamageResistance=0.00001

But if you just want some sort of "god mode" then edit these:

m_fBleedOutMinDamageResistance=0.0f

m_fBleedOutCasualMinDamageResistance=0.0f

m_fHenchDamageResistance=0.0

m_fHenchCasualDamageResistance=0.0

Play as a party member as the main character
Note - Backup the original BioGame.ini file before the following procedure.

01. In the BioGame.ini file, (My Documents/Bioware/Mass Effect/Config folder), you can find the section: m_femaleActorType=BIOG_Female_Player_C.Human.Human_Female

02. Then comment the above line (Put // in front of it.Exp:- //m_femaleActorType=BIOG_Female_Player_C.Human.Human_Female).

03. Put a new line under the commented line like this: m_femaleActorType=BIOG_HumanFemale_Hench_C.hench_humanfemale

04. Then save the file.

05. Start Mass Effect.

06. If it complains about your copy being changed and you need to reinstall, ignore it and restart Mass Effect again if needed.

07. Start a new game.

08. Select 'Enter New ID' as option for profile reconstruction.

09. Select 'Custom' female.

10. Enter any name.

11. Now select the normal options for creating your char.

12. Do not customize the look of your char. So keep the default appearance and select 'Confirm Appearance'.

13. Confirm the rest of the options.

14. Now play the game as Ashley.

If you want to play as other characters (party members), the following list contains the corresponding codes for them.

Kaidan: BIOG_HumanMale_Hench_C.hench_humanmale

Ashley: BIOG_HumanFemale_Hench_C.hench_humanfemale

Liara: BIOG_Asari_Hench_C.hench_asari

Garrus: BIOG_Turian_Hench_C.hench_turian

Wrex: BIOG_Krogan_Hench_C.hench_krogan

Tali: BIOG_Quarian_Hench_C.hench_quarian

Jenkins: BIOG_Jenkins_Hench_C.hench_jenkins

Console Commands
Notes:
 * The text in bold are the commands themselves, while the text following them are it's arguments, in their respective order, prefixed by the argument's type in italics.


 * An int value type is a number such as 0, 1, 2, ... 999, ... etc, but without any decimal points, such as 0.25 or 0.3.
 * A float value type is a number such as 0.1, 0.2, 1.1, 1.2, ... 999.999, ..., etc.
 * A string value type is any textual string, without any line breaks or special characters. To use a space in a string, wrap the text in quotes, such as to pass Hello World, write "Hello World", with quotes. Text without spaces typically does not require quotes.
 * Commands are not case sensitive, lowercase and uppercase characters are treated the same.
 * Usage example of GiveXP: givexp 100
 * This gives the user 100 experience points.

Specified here are only some of the known console commands. Check back later for more.

AddTargetToParty
 * Adds the targetted pawn to your party.

GiveXP int nValue
 * Gives experience to player.

GiveTalentPoints int numPoints
 * Gives talent points to player.

GiveBonusTalent int bonusIdentifier
 * Gives bonus talents to player. See 'Talent Codes' below.

GiveSpectreTalents
 * Unlocks Spectre talents.

PickSpecialization
 * Unlocks bonus classes.

GiveSuperArmor
 * Gives a light "Survivor X" armor with 8000 shields.

GiveSuperGun
 * Gives a Geth assault rifle with 25000 of damage.

GiveItem Self string Qa_SuperGun nmManufacturer
 * Gives Geth-style Assault Rifle which does 30000 to 40000 damage, depending on which manufacturer string is used.

GiveAll
 * Gives one of each weapon, weapon mod, bioamp, omnitool, and grenade. Does not give armors.

GiveAllBioAmps string nmManufacturer
 * Gives all bioamps to player.
 * Manf_Serrice_Bioamp is the string for the best bio-amps in the game.

GiveAllOmniTools string nmManufacturer
 * Gives all omnitools to player.
 * Manf_Serrice_OmniTool is the string for the best omni-tools in the game.

GiveAllGrenades string nmManufacturer
 * Gives all weapons of grenades to player.

GiveAllWeapons string nmManufacturer
 * Gives all weapons of manufacturer to player.
 * Manf_Spectre03_Weap is the string for the best weapons in the game.

GiveAllArmor string nmManufacturer
 * Gives all armors of manufacturer to player.

GiveAllArmorHuman string nmManufacturer
 * Gives all human armors of manufacturer to player.

GiveAllArmorTurian string nmManufacturer
 * Gives all turian armors of manufacturer to player.

GiveAllArmorQuarian string nmManufacturer
 * Gives all quarian armors of manufacturer to player.

GiveAllArmorKrogan string nmManufacturer
 * Gives all krogan armors of manufacturer to player.

GiveAllXMods
 * Gives all weapon and armor mods.

GiveItem string nmActor int nSophistication string nmItemLabel string nmManufacturer
 * Gives item to actor. Note that the manufacturer string is optional.

GiveArmor string nmActor int nSophistication string nmArmorLabel
 * Gives armor to actor.

KillCurrentTarget
 * Kills the currently targetted pawn.

KillAll BioPawn
 * Removes the player's henchmen from the party and all nearby pawns from the world. This is reported to cause problems when attempting to play through the full game without a party.

SetRunSpeed float speed
 * Sets the game speed to the specified value.

SuperSpeed
 * Toggles on and off super-fast movement. Using this twice will cancel out changes made by the SetRunSpeed command.

SloMo float multipler
 * Changes the game speed by the given multipler (2.0 is twice as fast, 0.5 is half-speed)

SetParagon int Points
 * Sets paragon points to specified value. (330 is max?)

SetRenegade int Points
 * Sets renegade points to specified value. (330 is max?)

StasisAll
 * Freezes all NPCs in place permanently. This cannot be reversed without loading a savegame and should not be used aside from things like taking screenshots.

ToggleFlyCam
 * Toggles the flycam for the game

ToggleHUD
 * Toggles most parts of the HUD. The "Hazard Level" indicator will still show if you are on a planet with a Hazard (Pressure, Temperature, Toxic, Cold), even if the rest of the HUD is toggled off.

CamToggleDebug
 * Moves the camera slightly up and back of the player.

UnlockAchievement int nAchievementID
 * Unlocks an achievement. See 'Achievement Codes' below.

AdjustCredits int #######
 * Increments or decrements the value of the party's credits, to a maximum of 9,999,999.

InitCredits int #######
 * Sets the party's current credits to this amount, with a maximum value of 9,999,999.

InitSalvage int ###
 * Sets the amount of the party's total omni-gel count, to a maximum value of 999.

InitMedigel int ##
 * Sets the amount of the party's CURRENT medi-gel count; maximum value can only be increased by purchasing medi-gel count upgrades from stores.

InitGrenades int ##
 * Sets the amount of the party's CURRENT grenade count; maximum value can only be increased by purchasing grenade count upgrades from stores.

At string newArea
 * Moves player to new area, places player 'at' the area specified.

Ghost
 * Disables collision clipping, prevents falling.

Fly
 * Disables falling.

Walk
 * Enables collision clipping and falling.

Teleport
 * Moves player to location at crosshair.

SpawnVehicle
 * Spawns a Mako vehicle at the cursor location.

Obj Classes
 * See Unreal engine console documentation.

Obj Dependancies
 * See Unreal engine console documentation.

Obj Hash
 * See Unreal engine console documentation.

Obj Linkers
 * See Unreal engine console documentation.

Get string propertyidentifier string value
 * See Unreal engine console documentation.

Set string propertyidentifier string value
 * See Unreal engine console documentation.

Quit
 * Exit game

Exit
 * Quits game

SaveGame string
 * Saves the game to filename indicated by string. Example string: John00_QuickSave.  The first part is the character name followed by the number count of that character name (such as having more than one John).  The second part is the save name.  John00_1 will result in "Save 1" in the loading screen user interface.  John00_tester will result in "Save 0" in the loading screen.
 * Note: excluding the Name00 from the string will result in a save file that cannot be accessed via the user interface and can only be loaded with the LoadGame command. Example: SaveGame tester will create a save titled tester in the Save folder.

LoadGame string
 * Loads saved game indicated by string filename. Example string: John00_Quicksave.  As SaveGame command.  Loading a game such as tester without having loaded a previous save in the career the save game was created from will result in unrecoverable errors and you will be forced to exit the game via exit or quit.

Area Codes
Group: DEV (Development)


 * Name: TEST_BuildCheck1
 * Command: At TEST_BuildCheck1
 * Removed?


 * Name: TEST_BuildCheck2
 * Command: At TEST_BuildCheck2
 * Removed?


 * Name: TEST_MUSEUM_CHAR
 * Command: At TEST_MUSEUM_CHAR
 * Removed?


 * Name: Character & Placeable Gallery
 * Command: At zGB_CharGallery
 * Removed?


 * Name: BIOA_CoverDemo
 * Command: At BIOA_CoverDemo
 * Removed?


 * Name: BIOA_zCOM10
 * Command: At BIOA_zCOM10
 * Removed?


 * Name: BIOA_zCOM20
 * Command: At BIOA_zCOM20
 * Removed?


 * Name: BIOA_CombatTest100
 * Command: At BIOA_CombatTest100
 * Removed?


 * Name: BIOA_CombatTest200
 * Command: At BIOA_CombatTest200
 * Removed?


 * Name: BIOA_zVEH10
 * Command: At BIOA_zVEH10
 * Removed?


 * Name: BIOA_zCHR10
 * Command: At BIOA_zCHR10
 * Removed?


 * Name: BIOA_zCHR20
 * Command: At BIOA_zCHR20
 * Removed?


 * Name: Combat Stress Test
 * Command: At zGB_CombatStressTest
 * Removed?


 * Name: characterprep_00
 * Command: At characterprep_00
 * Removed?


 * Name: test_into_nor00
 * Command: At test_into_nor00
 * Removed?

Group: ART (Masters?)


 * Name: ICE00 Master - Noveria
 * Command: At BIOA_ICE00


 * Name: JUG00 Master - Virmire
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00


 * Name: LAV00 Master - Caleston
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00


 * Name: LOS00 Master - Ilos
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00


 * Name: STA00 Master - Oculon
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00


 * Name: WAR00 Master - Feros
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_WAR00

Group: END (End-game in Citadel)


 * Name: END00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_END00 Start_END20_00


 * Name: END20_00 Citadel
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_END00 Start_END20_00


 * Name: END70_00 Citadel Plaza
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_END00 Start_END70_00


 * Name: END80_00 Citadel Tower Space Walk
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_END00 Start_END80_00

Group: ICE (Noveria)


 * Name: ICE00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_ICE00 Start_ICE00_01


 * Name: ICE20_01 Alpine City
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_ICE00 Start_ICE20_01


 * Name: ICE25_01 Aleutsk Valley
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_ICE00 Start_ICE25_01


 * Name: ICE50_01 Peak 15 Utility Station
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_ICE00 Start_ICE50_01


 * Name: ICE60_01 Science Station
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_ICE00 Start_ICE60_01


 * Name: ICE70_01 Binary Helix Hotlabs
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_ICE00 Start_ICE70_01

Group: JUG (Virmire)


 * Name: JUG20_00 Vehicle approach to the Salarian encampment
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG00_01


 * Name: JUG20_01 Vehicle landing zone and first barricade
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG20_01


 * Name: JUG20_02 Anti-Aircraft turret and second barricade
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG20_02


 * Name: JUG20_03 Final approach to the Salarian encampment
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG20_03


 * Name: JUG40_00 Pontoon approach to Sarens Facility
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_00


 * Name: JUG40_01 Entrance from the Salarian Camp and the first combat
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_01


 * Name: JUG40_02 Geth Communications Tower
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_02


 * Name: JUG40_03 Jungle approach to the pontoons (mine feild)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_03


 * Name: JUG40_04 Pontoons: Entrance and artillery relay (optional objective)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_04


 * Name: JUG40_05 Pontoons: Geth Flyer landing pad (optional objective)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_05


 * Name: JUG40_06 Pontoons: Artillery ammo dump
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_06


 * Name: JUG40_07 Pontoons: Geth Flyer landing pad (optional objective)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_07


 * Name: JUG40_08 Entrance to Saren's facility
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG40_08


 * Name: JUG70_00 Saren's indovtrination and Krogan Genoplage research facility
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_01


 * Name: JUG70_01 Front entrance to the warehouse
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_01


 * Name: JUG70_02 Warehouse combat with indoctrinates
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_02


 * Name: JUG70_03 Security Office and Detention cells
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_03


 * Name: JUG70_04 Krogan Genophlage/Indoctrination Labs
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_04


 * Name: JUG70_05 Indoctrinated Prisoner Barracks
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_05


 * Name: JUG70_06 Sewer combat with indoctrinates
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_06


 * Name: JUG70_07 Walkway between Sovereign's Tower and the Breeding Facility
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_07


 * Name: JUG70_08 Security Hardpoint before Sovereign's Tower
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_08


 * Name: JUG70_09 Facade for the Interior trench
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_09


 * Name: JUG70_10 Facade for the ecterior ocean view
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_10


 * Name: JUG70_11 Communications tower (Uplink to Sovereign)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG70_11


 * Name: JUG80_00 Krogan Breeding Facility
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_01


 * Name: JUG80_01 Spiral Breakwatter path
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_01


 * Name: JUG80_02 Entrance Combat on the Breakwater
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_02


 * Name: JUG80_03 Facade of the ocean view
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_03


 * Name: JUG80_04 Turret one Interior (Sabotage)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_04


 * Name: JUG80_05 Krogan breeding trench entrance
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_05


 * Name: JUG80_06 Empty Trench
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_06


 * Name: JUG80_07 Central trench hub (Bomb Site/Saren Encounter)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_07


 * Name: JUG80_08 Upper trench fortification
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_08


 * Name: JUG80_09 Sealed Krogan Breeding Trench
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_09


 * Name: JUG80_10 Breakwater combat corridor
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_10


 * Name: JUG80_11 Upper facade structure (Sailes and Details)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_11


 * Name: JUG80_12 Lift to Turret two
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_12


 * Name: JUG80_13 Turret two interior (Sabotage)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_13


 * Name: JUG80_14 Lift from Turret two to breakwater
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_JUG00 Start_JUG80_14

Group: LAV (Therum)


 * Name: LAV00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00 Start_LAV00_01


 * Name: LAV20_01 Throw Down Plaza
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00 Start_LAV20_01


 * Name: LAV40_01 Foundry
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00 Start_LAV40_01


 * Name: LAV60_01 Ring of Fire
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00 Start_LAV60_01


 * Name: LAV70_01 Knossos Ruins
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00 Start_LAV70_01


 * Name: X06 Barricade
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LAV00 Start_X06_2

Group: LOS (Ilos Ruins)


 * Name: LOS00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00 Start_LOS00_01


 * Name: LOS10_01 Landing Zone
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00 Start_LOS10_01


 * Name: LOS20_02 Power Station
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00 Start_LOS20_02


 * Name: LOS30_02 Security Station
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00 Start_LOS30_02


 * Name: LOS40_01 Archives
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00 Start_LOS40_01


 * Name: LOS50_01 Trench Run
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_LOS00 Start_LOS50_01

Group: NOR (Normandy)


 * Name: NOR00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_NOR00 Start_BIOA_NOR00_01


 * Name: NOR10_01
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_NOR00 Start_NOR10_01

Group: PRO (Prothean Ruins of Illos?)


 * Name: PRO00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_PRO00 Start_BIOA_PRO00_01


 * Name: PRO10_01 Landing Zone
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_PRO00 Start_PRO10_01

Group: STA (Citael)


 * Name: STA00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00 start_STA00_01


 * Name: STA20_01 The Presidium
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00 start_STA20_01


 * Name: STA30_01 Marshal's Training Grounds
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00 Start_STA30_01


 * Name: STA60_01 Wards
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00 Start_STA60_01


 * Name: STA70_01 Citadel Council Tower
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00 Start_STA70_01


 * Name: STA90_02 Oculon
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_STA00 Start_STA90_02

Group: WAR (Feros)


 * Name: WAR00
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_WAR00 Start_WAR00_01


 * Name: WAR20_01 Human colony
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_WAR00 Start_WAR20_01


 * Name: WAR30_01 Thorian Lair
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_WAR00 Start_WAR30_01


 * Name: WAR40_01 War Zone
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_WAR00 Start_WAR40_01


 * Name: WAR50_01 Imperator Camp
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_WAR00 Start_WAR50_01

Group: UNC (Uncharted)


 * Name: UNC10 Snow - Shepard Unchained (SP105)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC10


 * Name: UNC11 Snow - Privateer Revenge (SP101)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC11


 * Name: UNC12 Snow - Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC12
 * Removed?


 * Name: UNC13 Snow - Hostile Takeover 1 (SP109)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC13


 * Name: UNC14 Snow - Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC14
 * Removed?


 * Name: UNC15 Snow - Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC15
 * Removed?


 * Name: UNC16 Snow - Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC16
 * Removed?


 * Name: UNC17 Snow - Purging the Veil 1 (SP114)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC17


 * Name: UNC20 Sand - Lost Research Team (SP100)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC20


 * Name: UNC21 Sand - Purging the Veil 2 (SP114)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC21


 * Name: UNC22 Firebase Alpha: Sand
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC22
 * Removed?


 * Name: UNC23 Firebase Theta: Sand
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC23
 * Removed?


 * Name: UNC24 Sand - Firebase Theta (SP106)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC24


 * Name: UNC25 Sand - Cerberus: The Test (SP122)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC25


 * Name: UNC30 Rock - Insanity (SP125)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC30


 * Name: UNC31 Rock - Hostile Takeover 2 (SP109)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC31


 * Name: UNC32 Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC32
 * Removed?


 * Name: UNC33 Rock - Firebase Theta (SP106)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC33
 * Removed?


 * Name: UNC40 Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC40
 * Removed?


 * Name: UNC41 Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC41
 * Removed?


 * Name: UNC42 Lava - Shepard Unchained (SP126)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC42


 * Name: UNC43 Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC43
 * Removed?


 * Name: UNC44 Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC44
 * Removed?


 * Name: UNC50 Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC50
 * Removed?


 * Name: UNC51 Rock - The Damned (SP110)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC51


 * Name: UNC52 Rock - Bring Down the Sky (SP113)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC52


 * Name: UNC53 Rock - Spectre of the Past (SP121)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC53


 * Name: UNC54 Rock - Apocalypse Now (SP119)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC54


 * Name: UNC55 Rock - Geth Base (SP115)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC55


 * Name: UNC60 Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC60
 * Removed?


 * Name: UNC61 SaltFlat - Rachni Rebirth (SP107)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC61


 * Name: UNC62 SaltFlat - Cerberus: Finale (SP124)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC62


 * Name: UNC63 SaltFlat - Hive World (RAK02)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC63


 * Name: UNC70 Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC70
 * Removed?


 * Name: UNC71 Lava - Bait and Switch (SP118)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC71


 * Name: UNC72 Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC72
 * Removed?


 * Name: UNC73 Lava - Firebase Alpha (SP105)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC73


 * Name: UNC80 Moss - Ghost in Machine (SP103)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC80


 * Name: UNC81 Moss - Zombie Killfest (SP117)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC81


 * Name: UNC82 Moss - Survivor Revenge (SP120)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC82


 * Name: UNC83 Moss - Purging the Veil 3 (SP114)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC83


 * Name: UNC84 Moss - Simean Fun (SP102)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC84


 * Name: UNC85 Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC85
 * Removed?


 * Name: UNC90 Lichen - Slaver Queen (SP108)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC90


 * Name: UNC91 Uncharted World
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC91
 * Removed?


 * Name: UNC92 Lichen - Cerberus: Research Labs (SP123)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC92


 * Name: UNC93 Lichen - Purging the Veil 4 (SP114)
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_UNC93

Group: FRE (Freighters)


 * Name: FRE31 Freighter of Doom (SP116) Tarrus IV - Freighter
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE31


 * Name: FRE32 Hostage Situation (SP111) MSV Ontario - Freighter
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE32


 * Name: FRE33 CSI (SP104) MSV Worthington - Freighter
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE33


 * Name: FRE34 Garrus' Subplot (SP201) MSV Fedele - Freighter
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE34


 * Name: FRE35 Depot Sigma-23 (SP107) Gorgon System Depot - Freighter
 * Command: <span style="color:lime;font-family:monospace,courier";>At BIOA_FRE35


 * Name: FRE13 Light content: Freighter Template 04
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE13
 * Removed?


 * Name: FRE14 Light content: Freighter Template 05
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE14
 * Removed?


 * Name: FRE15 Light content: Freighter Template 06
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE15
 * Removed?


 * Name: FRE16 Light content: Freighter Template 07
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE16
 * Removed?


 * Name: FRE17 Light content: Freighter Template 08
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE17
 * Removed?


 * Name: FRE18 Light content: Freighter Template 09
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE18
 * Removed?


 * Name: FRE19 Light content: Freighter Template 10
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_FRE19
 * Removed?

Group: MIN (Mine)


 * Name: MIN_00 Light Content: mining Template 01
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_MIN00
 * Removed?


 * Name: MIN_01 Light Content: mining Template 02
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_MIN01
 * Removed?


 * Name: MIN_02 Light Content: mining Template 03
 * Command: <span style="color:lime;font-family:monospace,courier">At BIOA_MIN02
 * Removed?

Item Codes
Aldrin Labs
 * Armor Manufacturer Name: Manf_Aldrin_Armor_Agent (Agent Armor)
 * Armor Manufacturer Name: Manf_Aldrin_Armor_Hydra (Hydra Armor)

Ariake Technologies Armax Arsenal Armali Council Devlon Industries Elanus Risk Control Elkoss Combine Geth Armory Hahne-Kedar Kassa Fabrication Rosenkov Materials Serrice Council (Best Bio-amps and Omni-tools in game) Sirta Foundation Note: 'Sitta' is not a typo for manufacturer name.
 * Armor Manufacturer Name: Manf_Aldrin_Armor_Onyx (Onyx Armor)
 * OmniTool Manufacturer Name: Manf_Aldrin_OmniTool
 * BioAmp Manufacturer Name: Manf_Aldrin_BioAmp
 * Armor Manufacturer Name: Manf_Ariake_Armor_Mercenary (Mercenary Armor)
 * OmniTool Manufacturer Name: Manf_Ariake_OmniTool
 * Armor Manufacturer Name: Manf_Armax_Armor_Predator (Predator H Armor,Predator M Armor,Predator L Armor)
 * Weapon Manufacturer Name: Manf_Armax_Weap
 * BioAmp Manufacturer Name: Manf_Armax_BioAmp
 * OmniTool Manufacturer Name: Manf_Armali_OmniTool
 * BioAmp Manufacturer Name: Manf_Armali_BioAmp
 * Armor Manufacturer Name: Manf_Devlon_Armor_Explorer (Explorer Armor)
 * Armor Manufacturer Name: Manf_Devlon_Armor_Liberator (Liberator Armor)
 * Armor Manufacturer Name: Manf_Devlon_Armor_Survivor (Survivor Armor)
 * Armor Manufacturer Name: Manf_Devlon_Armor_Thermal (Thermal Armor)
 * Weapon Manufacturer Name: Manf_Devlon_Weap
 * Armor Manufacturer Name: Manf_Elanus_Armor_Duelist (Explorer Armor)
 * Armor Manufacturer Name: Manf_Elanus_Armor_Guardian (Guardian Armor)
 * Armor Manufacturer Name: Manf_Elanus_Armor_Warlord (Warlord Armor)
 * Weapon Manufacturer Name: Manf_Elanus_Weap
 * Armor Manufacturer Name: Manf_Elkoss_Armor_Assassin (Assassin Armor)
 * Armor Manufacturer Name: Manf_Elkoss_Armor_Gladiator (Gladiator Armor)
 * Weapon Manufacturer Name: Manf_Elkoss_Weap
 * OmniTool Manufacturer Name: Manf_Elkoss_OmniTool
 * Armor Manufacturer Name: Manf_Geth_Armor_BattleMaster (BattleMaster Armor)
 * Armor Manufacturer Name: Manf_Geth_Armor_Berserker (Berserker Armor)
 * Armor Manufacturer Name: Manf_Geth_Armor_Rage (Rage Armor)
 * Weapon Manufacturer Name: Manf_Geth_Weap
 * Weapon Manufacturer Name: Gethgun_Pulse_Player Manf_Geth_Weap (Geth Pulse Rifle)
 * Armor Manufacturer Name: Manf_HK_Armor_Hornet (Silverback Armor)
 * Armor Manufacturer Name: Manf_HK_Armor_Mantis (Mantis Armor)
 * Armor Manufacturer Name: Manf_HK_Armor_Predator (Predator Armor)
 * Armor Manufacturer Name: Manf_HK_Armor_Scorpion (Scorpion Armor)
 * Armor Manufacturer Name: Manf_HK_Armor_Ursa (Ursa Armor)
 * Weapon Manufacturer Name: Manf_HK_Weap
 * Weapon Manufacturer Name: Manf_HK_WeapAppr2
 * Armor Manufacturer Name: Manf_Kassa_Armor_Colossus (Colossus Armor)
 * Weapon Manufacturer Name: Manf_Kassa_Weap
 * BioAmp Manufacturer Name: Manf_Kassa_BioAmp
 * Armor Manufacturer Name: Manf_Rosen_Armor_Titan (Titan Armor)
 * Weapon Manufacturer Name: Manf_Rosen_Weap
 * Armor Manufacturer Name: Manf_Serrice_Armor_Phantom (Phantom Armor)
 * OmniTool Manufacturer Name: Manf_Serrice_OmniTool
 * BioAmp Manufacturer Name: Manf_Serrice_BioAmp

Haliat Armory Jormangund Technology
 * Armor Manufacturer Name: Manf_Sitta_Armor_Phoenix (Phoenix Armor)
 * OmniTool Manufacturer Name: Manf_Sitta_OmniTool
 * BioAmp Manufacturer Name: Manf_Sitta_BioAmp
 * Weapon Manufacturer Name: Manf_Haliat_Weap

Batarian State Arms
 * Armor Manufacturer Name: Manf_Jorman_Armor_Crisis (Crisis Armor*)
 * Armor Manufacturer Name: Manf_Jorman_Armor_Hazard (Hazard Armor*)
 * Weapon Manufacturer Name: Manf_Jorman_Weap

Cerberus Skunkworks
 * Armor Manufacturer Name: Manf_Batarian_Armor_Partisan (Partisan Armor*)
 * Armor Manufacturer Name: Manf_Batarian_Armor_Skirmish (Skirmish Armor*)
 * Weapon Manufacturer Name: Manf_Batarian_Weap

Hahne-Kedar Shadow Works
 * Armor Manufacturer Name: Manf_Cerberus_Armor_Freedom (Freedom Armor*)
 * Armor Manufacturer Name: Manf_Cerberus_Armor_Hoplite (Hoplite Armor*)
 * Weapon Manufacturer Name: Manf_Cerberus_Weap

Spectre Master Gear Special
 * Armor Manufacturer Name: Manf_HKShadow_Armor_Janissary (Janissary Armor*)
 * Armor Manufacturer Name: Manf_HKShadow_Armor_Spectre (Spectre Armor*)
 * Weapon Manufacturer Name: Manf_HKShadow_Weap
 * Armor Manufacturer Name: Manf_Spectre01_Armor (HML Armor,HMM Armor,HMH Armor VI*)
 * Armor Manufacturer Name: Manf_Spectre02_Armor (HML Armor,HMM Armor,HMH Armor VII*)
 * Armor Manufacturer Name: Manf_Spectre03_Armor (HML Armor,HMM Armor,HMH Armor X*)
 * Weapon Manufacturer Name: Manf_Spectre01_Weap
 * Weapon Manufacturer Name: Manf_Spectre02_Weap
 * Weapon Manufacturer Name: Manf_Spectre03_Weap
 * OmniTool Manufacturer Name: Manf_Spectre01_OmniTool
 * OmniTool Manufacturer Name: Manf_Spectre02_OmniTool
 * OmniTool Manufacturer Name: Manf_Spectre03_OmniTool
 * BioAmp Manufacturer Name: Manf_Spectre01_BioAmp
 * BioAmp Manufacturer Name: Manf_Spectre02_BioAmp
 * BioAmp Manufacturer Name: Manf_Spectre03_BioAmp
 * Armor Manufacturer Name: Manf_Armor_UCantSeeMe (Champion Armor*)

To get the items individually: Giveitem self # "code" EX: giveitem self 10 X_WAmmo_Inferno

Armor Mods:


 * X_Armor_AblCoating
 * X_Armor_CombatExo
 * X_Armor_CushGel
 * X_Armor_EnerWeave
 * X_Armor_EnvSeals
 * X_Armor_Exoskel
 * X_Armor_FieldRegen
 * X_Armor_FirstAid
 * X_Armor_HardWeave
 * X_Armor_HazardSeals
 * X_Armor_KineticBuff
 * X_Armor_KineticExo
 * X_Armor_MedicalExo
 * X_Armor_MedicalIntf
 * X_Armor_MotoJoints
 * X_Armor_Plating
 * X_Armor_PressSeals
 * X_Armor_RegenPlating
 * X_Armor_ShieldBatt
 * X_Armor_ShieldMod
 * X_Armor_ShieldVI
 * X_Armor_ShockAbs
 * X_Armor_StimPack

Grenade Ammo Mods:


 * X_GAmmo_AntiThorian
 * X_GAmmo_Cryo
 * X_GAmmo_Fusion
 * X_GAmmo_HE
 * X_GAmmo_Incendiary
 * X_GAmmo_Proton

Weapon Ammo Mods:


 * X_WAmmo_AntiPersonnel
 * X_WAmmo_AP
 * X_WAmmo_Chemical
 * X_WAmmo_Cryo
 * X_WAmmo_Hammerhead
 * X_WAmmo_Harpoon
 * X_WAmmo_HE
 * X_WAmmo_HyperRail
 * X_WAmmo_Incendiary
 * X_WAmmo_Inferno
 * X_WAmmo_Phasic
 * X_WAmmo_Polonium
 * X_WAmmo_Proton
 * X_WAmmo_Radioactive
 * X_WAmmo_Shredder
 * X_WAmmo_Sledgehammer
 * X_WAmmo_SnowBlind
 * X_WAmmo_Striker
 * X_WAmmo_Tungsten

Weapon Mods:


 * X_WGear_CombatScanner
 * X_WGear_CombatSensor
 * X_WGear_CombatVI
 * X_WGear_FrictionlessMat
 * X_WGear_HeatSink
 * X_WGear_HighCaliber
 * X_WGear_HyperRail
 * X_WGear_ImpSighting
 * X_WGear_KineticCoil
 * X_WGear_KineticStab
 * X_WGear_RailExt
 * X_WGear_RecoilDamp
 * X_WGear_ScramRail
 * X_WGear_TargettingVI