User blog comment:Koveras Alvane/The Beauty of Mass Effect 2 Ending/@comment-68.193.155.192-20130424033031/@comment-256004-20130424195102

I have actually arrived to a similar conclusion regarding what needed to be done to improve the ME3 ending to the ME2 level: basically, an ability to choose which War Assets to send where, so that they don't remain just faceless numbers who are always off-screen. It could have even been something like the allies in the final battle of Dragon Age: Origins, but I think they could have just as well been written into the plot. And, perhaps, instead of Loyalty from ME2, you could have assigned leaders from your crew to the squads to boost their efficiency. So, just to give an example, you could have had a troop of quarian engineers setting up some machinery in London while you cover them, and depending on whether you've saved the quarians (obviously), dealt with the Geth Fighters on Rannoch, or assigned Tali as their squad leader (if she survived; plus a modifier on whether she is loyal), they can either succeed brilliantly, succeed but be wiped out including the leader (if Geth Fighters were not dealt with OR Tali was not loyal), or fail and so another squad down the line will be wiped out later.

I thought about posting a few such ideas but decided against it because people on this wiki react too strongly to this subject. :D I may still post it elsewhere, though, when I come up with more.