User blog comment:Blitz Action/Retaking Toto/@comment-4237253-20120725233112/@comment-4237253-20120726001519

@Commdor

Like I said, you have to walk a thin line. I'm all for free expression, but that's not a license to screw up. If you aren't willing to make any sacrifices or at least listen to your customer, what's the point of making the product? This isn't just any story after all. This is a story for which we must play well over 60 dollars to access. Because of that, you have to make some sacrifices. The best part about BioWare's storytelling however, is that they can tell many different stories at once. They've probably written outcomes that they didn't agree with, but they put them in for the sake of the player. I doubt the writers thought being able to shoot Mordin in the back was the best way for the story to go, but because there are multiple outcomes for that scenario, everyone wins. Most people simply wanted more options.