User blog comment:The Milkman/Multiplayer Ideas/@comment-4310096-20120430140816

Another bunch of ideas (this blog inspires me, and BTW sorry for clogging up the comments section with my walls of text). Ok, how about a few new powers/pieces of equipment? I came up with: Biotic Grab- Basically a Biotic Pull but an unarmored target will be grabbed directly in front of the caster, leaving the enemy vulnerable to follow-up attack like a heavy melee (got this idea from Kingdoms of Amalur). Another piece of equipment could be the old Polonium rounds from the first game- They cause initial damage upon impact and continue to do so for some time later, during the duration of this effect the enemy could have a reduction in movement speed and could occasionally be incapacitated. A new class that could be awesome would be a Medic class, which isn't supposed to directly attack the enemy but rather support fallen teammates. Their powers could be like this: A Medic Drone- basically a modified combat drone, but with no offensive abilities, it could be spawned by the player near a downed teammate, then hover above said teammate and stabilize him (it shouldn't revive him, because that would be too easy), so the teammate doesn't die as long as the drone is above him, giving the medic or any other player time to properly revive the downed teammate. The medics other powers could be a cloak or some other way to traverse the battlefield easily and maybe neural shock, or even better a power version of the polonium rounds I mentioned earlier. It could have an effect like Incinerate, seeking the target and upon impact cause the effects i described earlier. I really hope they add new classes in the future that go beyond just "pointing at the enemy and shooting /using powers"