User talk:Felerod

hey, I saw some stuff you said in the wikia chat and I just wanted to reply to some of it: For Geth Rocket Troopers: I saw a dev write on the forums that they have different timers for how frequently they fire both in and out of cover, and the 'double rocket glitch' where they suddenly fire 2 rockets, sometimes more, in a row, has to do with them entering/exiting cover and messing with refire time stats. Keep that in mind when facing them. & if you kill (Cerberus) engineers, their backs expode; not necessarily a turret. Additionally: You can interrupt them during turret placement animations, if you do enough damage. If you do, the turret automatically blows up. It sometimes glitches and sets itself up anyway, though. But every time you kill an engineer, their backs explode anyway. If you've ever used a human vanguard enough/properly, then you'd have noticed this before. Every time you charge-nova killspam against cerberus, you get staggered EVERY time you charge near a Engineer, because you either get the kill with a charge or you nova and are still in the radius of the explosion, and BAM, stagger... it's annoying, really. Also: if you continue to keep a dead enemy in your PoV/range of vision/line of sight, the body won't disappear for a long while. So if you block spawns and camp in a spot where you can mow enemies down as they run around a corner from their spawn, you can get big piles of dead enemies onscreen... Anywho, have fun playing! Blaze55555 (talk)