User blog comment:Sperez2012/Let's Talk: Citadel Efficiency/@comment-70.143.76.245-20120713061803/@comment-355183-20120713211627

It's also usually horribly boring. But very much subject to the "one more turn" syndrome. I got a quest, I might as well finish it -> gets 5 new ones I might as well finish on my way to finish the first one. So in the end a third of the game is walking around on the Citadel getting bored, and the other is walking around space getting bored, while it would make sense to walk in space for a bit, then go back to the Citadel and walk there for a bit.