Talk:Mass Effect 2 Guide

Keeping everyone alive
Can somebody verify the conditions for losing squadmates on the Suicide Mission? After playing this mission once, it seems to me that all loyal squadmates lives and everybody else dies (e.g. non-loyal Legion and Assassin are killed before landing at the Collector base). 95.144.16.131 11:53, January 31, 2010 (UTC)


 * There's much more too it to that. It depends on who you select to do the different roles, and it appears that how long you take to do the final battle affects who dies as well. For example, I choose the "We'd better hurry." option and I guess I took too long, because Mordin died holding the line. He was alive before I left, so the only explanation is that he died while I was fighting the Reaper. However, this is only an assumption, and I too would like to see someone explain the conditions on how people will live or die.

The exact condition for the abduction of the Normandy crew would be interesting for those who don't want to lose squadmates or Normandy crew. 95.144.16.131 11:53, January 31, 2010 (UTC)


 * All I can say on that at this moment (having only completed one playthrough thus far) is that it is possible to lose loyal squadmates. I had all my squad members loyal, but Zaeed was killed. When it came time to divide the people up again (the second time, I think, when you needed to pick one biotic to do the shield, one squadmember to lead the diversion team through the halls of the ship, and one to lead the survivors back to the Normandy) I picked Zaeed to lead the diversion group, and when I got to the door to let him in after crossing the room under the biotic shield, he was killed. SpartHawg948 11:57, January 31, 2010 (UTC)
 * This will happen with anyone that is not consider leader status, AKA only Miranda/Jacob/Garrus will live by leading the Fire Team. Lotier 04:11, February 1, 2010 (UTC)
 * Yeah, it requires more than loyalty. Zaeed may not be tagged as a good character to lead a squad (which is surprising, given his experience as a merc). A loyal Garrus will die if you send him into the vents, and a loyal Jacob will cause a death if you have him create the biotic barrier. Also, I think the guide should include information on saving Kelly Chambers. I'm not 100% sure about the conditions necessary. I know from my two playthroughs that: If you don't chat up Kelly, and you don't go into the relay immediately after the attack, she dies. If you do chat up Kelly, and you do go into the relay immediately after the attack, she survives. I'm pretty sure chatting up Kelly doesn't make a difference, and all that matters is that you stage the rescue ASAP, but can someone confirm? -Ocdscale 16:32, January 31, 2010 (UTC)
 * I also found in my game that a loyal Thane will also die if you send him into the vents. I'm really not sure how to prevent this. A loyal Zaeed will die if you tell him to lead the second group while you're under the biotic bubble. A loyal Jack will make it through the seeker swarm cave but I noticed that she was struggling by the end so I think you can't stay still at the breaks too long. I had dinner with Kelly and immediately went through the gate and she survived. A loyal Grunt will survive and arrive at the Normandy with no casualties if you send him back with the Normandy crew. Shepard also survived. Steviesteveo 22:49, January 31, 2010 (UTC)

I had chatted up Kelly enough to have the option to ask her to dinner (though I didn't) and did a bit of exploration before I did the final jump into the relay. I ended up saving her. I had Legion and Tali in my party at the time. KefkaticFanatic 17:42, January 31, 2010 (UTC)


 * Saving Kelly involves going through the Omega 4 Mass Relay Immediately after your crew is abducted. If you do side missions after they get taken, at least half the crew, including Kelly, will die. Elamdri 07:14, February 1, 2010 (UTC)


 * Sorry, but I have to refute the theory that you have to go into the Omega 4 Relay right after the abduction in order to save the crew. In my playthrough, I took the time to visit all the major shopping areas (Ilium, The Citadel and Omega station), in order to get all the upgrades I had not yet purchased and could afford, and I still was able to rescue the whole crew... Maybe, it is only "Missions" you cannot engage before going into the Relay (I do not think "Assignments" would be a problem as most only involve traveling and interacting with NPC, which is very similar to the shopping activity I had, but as I have not tried either, I cannot be sure). Could someone having finished an assignment after the abduction and before going into the Relay confirm? Celorilm 09:34, February 1, 2010 (UTC)

Someone put that having Legion escort the survivors causes them to die, but it didn't for me (they were Loyal). So who knows, man. I know that leading the fire teams seems to be awfully goddamned dangerous. 24.5.77.34 01:51, February 1, 2010 (UTC)

I've been looking through things trying to figure it out, I messed up and deleted my save right before the Omega jump, but here is what I've put together so far. Mordin will die if left in Session 3. I believe it set up based on have enough leaders at the door. If you have 2 of the 3 leaders (Garrus/Miranda/Jacob) in your final group Mordin(/someone else?) will die. Any member will die if not loyal. Lotier 04:33, February 1, 2010 (UTC)
 * Examine the table and conditions at this link. Also, possible spoilers. http://www.giantbomb.com/mass-effect-2/61-21590/how-to-survive-the-suicide-mission-no-plot-spoilers/35-385092/ --Balsa 04:57, February 1, 2010 (UTC)


 * Good link. Useful data. Still need more data.
 * All links are pointing to the crew member not needing to be loyal in order to survive the suicide mission, but using them in any key position will get someone killed. Still can't figure out why Mordin will sometimes die in the "defend the door" position. I thought it had to do with keeping leader teammates in the position, but that didn't work (Garrus/Miranda final team, Mordin on escort, killed no one; while Garrus/Miranda final team, Grunt escort, kills Mordin)
 * Saving all squadmates and crew members seems like it would be the ultimate choice. And I think it's possible. Complete all missions/assignments up till getting the Reaper IFF. Going straight to the Collector's ship after completing the Reaper IFF, using S1:Tali/(Garrus/Miranda/Jacob) S2:Samara/Jack(with L5 upgrade???)/(Garrus/Miranda/Jacob)/Any Loyal S3:If Mordin still around, must be on final squad team, otherwise any squad combination will work.Lotier 09:10, February 1, 2010 (UTC)

Section 2 - Crew Survivors Escort
(Legion will die if sent with the survivors, so will zaeed.) (I sent Legion and he lived, so someone may want to check this)(This editior choose Legion to escort all three times he replayed this mission, and each time all the crew survived.) (I'm almost certain that a non-loyal team member will die if sent back as the escort.)


 * I cannot tell for Legion, I have not tried, but Zaeed can successfully perform the escort. I sent him in my playthrough and everybody survived. Was Zaeed loyal when you sent him (mine was)? Celorilm 09:41, February 1, 2010 (UTC)
 * Modified the header of this section to better reflect the content. Also, I've sent (loyal) Jacob as escort, twice, and the group survived both times.  Both times Jack was the only unloyal team member.  Has anyone had a loyal team member cause deaths as an escort?  If so, did the said member miss an upgrade (e.g. Grunt's shotgun, Mordin's omni-tool etc.)? Kitsunebi 09:10, February 5, 2010 (UTC)

Imported Talk
From Collector Base: Long Walk - Biotic Specialist Unconfirmed- if you take Legion with you - most likely he will die and the other teammate lives. Checked - Legion+Samara=Legion dies. Legion+Grunt=Legion Dies. Also, Jack most likely die in that section, if Miranda is holding the shield.) (Addenddum: Legion doesn't necessarily die should you choose him for your squad. Samara as biotic, with Legion+Tali was successful with no casualties. AbstractBlueSky 00:47, February 3, 2010 (UTC))

From Collector Base: Long Walk - Escort [Mordin is recommended since he is likely to die on other tasks. Addenddum: Not necessarily, Mordin can survive the hold the line segment. Triggers of crew member survival are, of this moment, unknown. Assuming crew members' conversation trees are completed as trigger.].

From Final Battle Changes: (Unconfirmed) It appears as if the amount of assault-rifle using classes you leave behind to defend the door impacts if someone will die while you're fighting the Reaper. For example, if you take Garrus with you and send Zaeed back with the survivors, you will only have two assault-rifle using classes (Grunt and Legion) and someone will die. However, if you send a non-AR class back, such as Jacob, and still select an AR-class such as Legion to be with you, you'll now have three AR-classes (Grunt, Garrus, and Zaeed) and everyone should live. This is not confirmed and needs to be tested. [NOTE: The above theory is not correct. I had everyone but Zaeed loyal, had Tali and Grunt in my 'final battle' party, and had sent Legion to escort the survivors back to the ship, leaving Zaeed and Garrus with ARs guarding the door. I suffered no team losses at all in the final battle. 209.195.164.34 19:40, February 2, 2010 (UTC)] Confirmed incorrect. Squad deaths are based on another variable. Sent Zaeed as escort and took Legion into final battle. AbstractBlueSky 01:05, February 3, 2010 (UTC) (Unconfirmed) If Mordin is in the team that holds the line - everebody will get to the Normandy, except for him. He dies, even if he is loyal. I check it twice with loyal\not loyal character - same thing. It is better to have him in your team for final battle, or to sent him with the survivors early in the mission. To stay alive - he should be loyal. Confirmed incorrect. Mordin is fully capable of surviving the hold the line battle at the end. Squad member death is based on another variable. AbstractBlueSky 01:06, February 3, 2010 (UTC)

Mordin survival Squad member death at Section 3 "Defending the door" is affected by the presence of Fire Team Leaders. Mordin is likely to die if only two of the three (Garrus, Miranda, Jacob) are present. The rest of the crew is capable of escaping even with one Leader with them-Complementing what Lotier added previously Lan EX 12:49, February 3, 2010 (UTC)
 * This is not correct. I completed an ending where I took Miranda with me on the final battle and had Jacob escort the survivors back, so only one leader (Garrus) was left to hold the door and Mordin lived. Also, I read an account of another user who said he had all three leaders left at the door (and were all loyal), and Mordin died.  Must be based on something else.  Slinky317 18:32, February 3, 2010 (UTC)

Requests
From Collectors: Long Walk Look at chart above, it is quite accurate. Lan EX 12:51, February 3, 2010 (UTC)
 * Whether certain squad combinations result in the death of a squad member.
 * Whether particular choices for biotic specialist results in the death of a squad member.

From Final Battle: Part 3

'''what causes one of your squadmates to die after the battle with the human-reaper? (crushed by debris)'''

Postulation: Possibly the lack of loyalty from said character.

Survival of hold-the-door team
Jack was the only disloyal team member for me, and she was the only one who died during suicide mission (she died holding the door). I sent Jacob back with survivors so he was absent, had Grunt and someone else in my final team (both survived from under rock). I assumed the hold-the-door and falling-debris together were a form of 'loyalty test' (e.g. kill out anyone disloyal), but there have been contradicting reports indicating that everyone can survive even if someone is not loyal. Query: has anyone managed to save EVERYONE while having at least one disloyal team member, and WITHOUT having Zaeed in the team? Kitsunebi 08:52, February 5, 2010 (UTC)
 * Yes the chart above has not been proved inaccurate, you can have party members die if they are loyal and party members live if they are not loyal. Notable you can not use them for anything else they will die. EG sending them as an escort will get them (s/he and the crew) killed, using them as Specialist or Leaders will cause a death. Using them in the final battle as your team will get them killed to. (Oddly enough using them in the other two parts won't however.)Lotier 09:43, February 5, 2010 (UTC)
 * It was sort of inaccurate for me - no one died on those particular parts, but Jack died in the end. Jack was the only unloyal group memeber, I didn't use her for anything, yet she died holding the door.  Pipe crawler was Tali, first fire leader Garrus (all survived), escort Jacob (survived), barrier holder Samara, second fire team Miranda (all survived), final team was Grunt (survived) and someone else (survived) - might have been Legion, regardless Jack was not in the team but was left with others to hold the door - and she was the only person during the whole Omega mission who died (in the final cutscene she was left dead on the field).  There has been a lot of debate specifically about deaths while holding the door.  My own guess would be it has to do with the collective 'power' of the whole team.  How much you upgraded weapons and armor, how many prototype upgrades you made, how many team members are loyal (and how many may have died on previous parts of mission).  I assume if you have enough 'total power', everyone survives, if not then someone will die - probably starting from disloyal members, and if all are loyal then from generally weakest - Mordin might be considered the weakest of lot, which would explain why people usually have trouble with him dying (and thus also sending him as an escort might increase the leftover strength at the door).  This is all speculation of course.  But fact is that Jack died holding the door, while following the generally accepted 'correct' assignments. Kitsunebi 02:37, February 6, 2010 (UTC)

I moved this part under separate header since I'm responsible for starting it up, and it was derailing the 'requests' section, this doesn't really have anything to do with requests anymore. Kitsunebi 03:09, February 6, 2010 (UTC)

Abduction
If you have unexplored systems and open assignments at the time of the crew abduction, can you do them after the main story line (e.g don't want to loose anybody so head to Omega 4 instantly) or these should be done before the IFF mission? Kd82 10:29, February 1, 2010 (UTC)


 * Assuming you survive the main storyline, you can complete any missions you have left (assuming any related squadmates also survived). Shihchiun 14:51, February 1, 2010 (UTC)


 * For Further Clarification... after the main story, it doesn't immediately go to credits and endgame like it did in ME1, it, like the game 'freelancer', after the campaign ends, it becomes an open universe-ish game to finish the sidelines? I think I did see something talked about to this... ahem... effect, but only talk, nothing I can 'source'. [minor edit: forgot to sign my comment] --AlexMcpherson 01:38, February 2, 2010 (UTC)
 * Yes, I can confirm from experience that, after the Credits screen (which you can even skip), you are given the option to either end the game or return to the Normandy to finish any business you might have set aside, provided that no related squadmate was killed (everybody survived in my case) . One thing I cannot confirm is whether any leftout loyalty mission can successfully be performed afterwards or not, as I had completed all before entering the Omega-4 Relay...


 * Maybe should you consider posting such questions in the Forum section or your Talk page, as they are not really relevant to the purpose of this Talk page, which is (anyone, correct me if I am wrong) dicussing, before implementation, sensitive content changes for the Mass Effect 2 Guide page. Celorilm 14:52, February 2, 2010 (UTC)

Legion loyal + Kelly survives possible?
I'm wondering at the moment, is it possible to do Legion's loyalty mission and still be able to rescue Kelly?TUNG84 10:59, February 1, 2010 (UTC)
 * Yes it is possible, there is some limit of missions that can be done after the crew was "collected" and still be allowed to save them. One post I read listed it as one crew member dies for every mission done after the "collection".Lotier 11:15, February 1, 2010 (UTC)
 * I did Legion's loyalty mission and saved Kelly, so it's definitely possible. --Imperialles 11:46, February 1, 2010 (UTC)
 * It is definitely possible. At least the way I did: I activated Legion alsmost immediately after recovering it from the derelict Reaper and, talking to it, managed to trigger its loyalty mission before the IFF was completely installed and therefore my crew abducted. So when the abduction occured. I have not tested doing the mission after the abduction occured though. Celorilm 14:33, February 2, 2010 (UTC)

Restructuring Guide.
I'm wondering if the Guide should be restructured to better follow the path the player takes in accomplishing the mission's story. For starters, the recruit missions are completely jumbled and give no credence to which order they should be recruited and even what order they CAN be recruited. It's not possible to recruit Legion, Samara, Tali, or Thane before the player has recruited Garrus, Grunt, Mordin, and Jack; and completes the mission on Horizon, nor does the guide even really mention the Horizon mission or the Collector ship misson. I know that this game isn't as clearly deliniated into chapters as the first game was, but this current guide has no respect for the natural flow of the story.

In my opinion it should be divided into the following chapters.

Prologue


 * Save Joker


 * Awakening


 * Freedoms Progress

Chapter 1


 * Recruit The Professor


 * Recruit Archangel


 * Recruit The Warlord


 * Recruit The Convict


 * Horizon

Chapter 2


 * Recruit __________


 * Recruit __________


 * Collector Ship


 * Recruit __________


 * IFF

Chapter 3


 * Suicide Misson

Mind you that's just basic and I know there are other ways to structure it, but the point I'm trying to make is that the current format makes NO sense whatsoever.Elamdri 16:48, February 1, 2010 (UTC)
 * I would call them Acts not Chapters. Lotier 16:54, February 1, 2010 (UTC)
 * The exact word is immaterial, Acts, Chapters, Episodes, whatever you wanna call it, it's just a filler term. I don't care about what it says, I'm promoting that the current STRUCTURE is sloppy and could be cleaned up quite a bit so that players looking for help would better understand the flow of the game. Elamdri 17:42, February 1, 2010 (UTC)

I like collecting the loyalty missions next to the team members. However you can't immediately do the loyalty missions after recruiting someone, so it might be worth considering grouping it into recruiting missions and loyalty missions? It might also be worth explaining how to unlock the loyalty missions Steviesteveo 22:46, February 1, 2010 (UTC)

It would be useful if we also had a planet-resources guide, as I don't want to use too many probes that cost! Okay so I only did one planet then went to omega and recruited Mordin so far, but still! --AlexMcpherson 01:28, February 2, 2010 (UTC)

Restructuring the guide (again).
Okay, it's me, 'alexmcpherson' again. I just split this into another section, because I thought this section of the talk was getting a bit too long. Here's what I imagine the 'contents' menu on the article should look like: Contents:
 * 1 From ME1 to ME2
 * 1.1 Character Carryover
 * 1.2 Game Mechanic Changes
 * 1.3 Notes
 * 2 Walkthrough
 * 2.1 Prologue
 * In the article, this point would detail that this section is played pretty much linearly.
 * 2.1.1 SR-1 Normandy
 * 2.1.2 Two Years Later
 * 2.1.3 Freedoms Progress
 * 2.2 Act I
 * In the article, this point would detail what sections you can play out-of-order (if any aren’t played in a specific order, that is.)
 * 2.2.1 Omega
 * 2.2.x Etcetera
 * 2.2._ Final mission of the act [something about ‘horizon’.]
 * 2.3 Act II
 * 2.3.x Etcetera
 * 2.3._ Collector Ship – How many missions/whatever before this happens.

And so forth. After the Walkthrough, ‘3’ and so on would be non-mission guides. I.e. Item-related (upgrading the ship, romance, etc.), These would be the guides to how to do the particular romances and the 'avoid this' etcetera. As I don't really know WikiCode, aside from the quad-dash-tidle thing to sign posts and colon to indent, I don't think I should be the one to do the restructure. That I haven't even started to go past recruiting Mordin too, is another point.--AlexMcpherson 01:57, February 2, 2010 (UTC)

I really don't think that the Game Mechanic Changes are relevant to a walkthrough. I think it's good information, but not useful on this page. Lotier 05:31, February 2, 2010 (UTC)
 * By 'Game Mechanic Changes' I refer to certain differences that would screw up with an experienced ME1 players' gameplay flow. i.e. the changed combat system. And its no 'Mass Effect 2 Campaign Walkthrough' its, 'Mass Effect 2 Guide'. As the notes are there anyway, I think it just needs structuring properly.--AlexMcpherson 13:22, February 2, 2010 (UTC)

I'll take a gander at it (I can do wikicode pretty well), but I'd like to know if anyone objects or if we need to build a consensus before going ahead. UERD 02:02, February 2, 2010 (UTC)


 * Your proposed restructuration makes sense to me, especially after you have taken into account the request to keep the wording as much as possible (Acts vs. Chapters, for instance). One question though: what would you do with the loyalty missions? My proposal would be to keep them in a specific section (2.4 probably), but before the Act III (which would be section 2.5), as the effect on the final mission outcome can be dramatic if you have skipped all of them. Celorilm 14:19, February 2, 2010 (UTC)

I like the changes Longzheng 14:37, February 2, 2010 (UTC)

This page was changed, but still needs a lot of work. I propose the following: Let me know if there are any objections or suggestions. Otherwise, I'll do some stuff on it in a couple of hours or so. UERD 23:48, February 2, 2010 (UTC)
 * Prologue, Act I, Act II, etc are made into top-level headings, for ease of use. We can label them 'Act I Walkthrough', 'Act II Walkthrough', etc.
 * The walkthrough goes through Acts I, Acts II, and Acts III (the ending) first. Then sections after the 'Act III' section will detail aspects of the loyalty missions, optional missions, etc. There will be notes in the main walkthrough at the appropriate times directing players to, for example, make sure they do the loyalty missions, and then directing them to the proper section for details on hte loyalty missions.
 * We split off the 'Changes from Mass Effect' into a new page. The section here has a link to the new page, as well as a short list of the most important tips (such as the change to the heatsink ammo system).
 * The 'Bad Ending' section can be removed, or moved to its own page. Its contents are pretty redundant- don't follow the suggestions, and you get the bad ending. If we want to go more into detail we can have a different page detailing 'Mass Effect 2 Ending Dynamics' or whatever.


 * I would love to see Prologue, Act1/2/3 as top level headings, as it would clean up a lot of deep level links. I've already agreed with the "Changes from Mass Effect" above somewhere, and it was so everything can be bumped up a level. Agree with the Bad Ending section, maybe even reword the "Don't Pick"/"Pick" choices so goes more with the Everyone Alive/Everyone Dead ending. (Which would make the article more neutral, letting the player pick what they want.) As to putting the what I called "Interlude" (aka Optional Missions) after everything, I choose not do to that as people read progressively. If they are playing by just following the details of the article they may skip over the "Please goto Section X to look at the Loyalty missions" (and I didn't want to see this all over the page.) and just keep follow the directions set here, suddenly finding themselves in Act 3 without looking at the next section.Lotier 02:08, February 3, 2010 (UTC)


 * I pretty much agree with the last proposal, with only one objection: as I said before, I think it is important not to put the loyalty missions and other "optional" (even though very important to the final outcome) missions after Act 3, for the same reasons Lotier stated just above (people tend to read sequentially, could easily overlook a one line warning and might become very disappointed with the guide if they only discover the importance of these missions after they tried the final sequence with few loyal members...). Therefore, I would recommend to keep these in a top section between Act 2 and 3. Celorilm 04:26, February 3, 2010 (UTC)
 * I agree with all of this. Guide looks a lot cleaner now. Content still needs to be worked through, but this is a really good start. UERD 00:06, February 6, 2010 (UTC)

Loyalty, and how it affects other decisions afterwards
Okay, so I've not played beyond the first recruit (for me: mordin.) and most of the, spoilers, I've read are in the Talk sections (thankfully, I don't mind spoilers, infact, certain ones mean I'm willing to do several silmultaneous playthroughs both male and female, with a base 'this is what works' character. So it's cheating of a sort, whatever :P) But it seems to me that the, ahm, abduction, the decisions you make about who does what and the results of those decisions can differ based on if you got that persons' loyalty or not.

So would someone mind collating the data from many players to see if there is a discrepancy between those results when the character involved's loyalty is different. And did that look as tongue-twisting as I just thought it did.

Just post here who you sent, what the loyalty of those were when you did, and a yay or nay result (yay being the good one obviously)... Oh, where's my manners. Please. *puppydog eyes*. --AlexMcpherson 01:37, February 2, 2010 (UTC)

Timing Error?
"during this part of the game after recruiting all characters you must go on board a collecters ship this will happen after the "illusive man" contacts you he says that a turian cruiser disabled it after you damaged it back on horizon"

I was forcibly sent to the collector's ship (could not access galaxy map) before recruiting either Thane or Samara. I'm not sure what the trigger is, but it's not recruiting all characers. Twilsemail 16:39, February 2, 2010 (UTC).


 * It's not how many you've recruited, it's how many missions you've completed. A mission is defined as any quest that ends in a Illusive man summary screen.Killswitch19 18:14, February 2, 2010 (UTC)


 * This is just the end of Disc 1. At this point you're about 1/3, or so, of the way through the game.  You still have plenty of time to recruit other members and complete more missions/assignments.  --ArmeniusLOD 02:44, February 6, 2010 (UTC)

Death in Session 2
I have gotten up to the part with the biotic shield. I had fully upgraded the Normandy and noone had died thus far. I chose Zaeed and Garrus in my crew, Tali to crawl through the tube, and Jacob to lead 1st fire team, then I chose Jack for the shield, Mordin for the escort, and Miranda to lead my team, Zaeed and Garrus again in my crew, I had got to the cutscene after the Shield part and Garrus stayed in the open and was abducted by the swarm, Is this because Jack wasn't loyal (I chose Miranda in their fight after blowing up the jail). Someone tell me why Garrus "died", because I really liked him, or is he even dead? Gerry Spring 21:59, February 2, 2010 (UTC)

Using non-loyal teammates to do any of the special tasks will result in people dying. Try using Samara, she's the other 'valid' option. UERD 23:34, February 2, 2010 (UTC)

Adding in one-time only items in the walkthrough
There are a lot of items that are acquired in the loyalty/recruitment missions that are only available so long as you are in that mission, and lost forever once completed. If you are trying to max upgrades, complete all quests etc., this would seem like something to include. I've been working on the upgrade part (http://masseffect.wikia.com/wiki/Mass_Effect_2:_Upgrade_Locations) for weapons which would make it easy to tie in, but someone would have to add in quest items as well (ie. missing locket, forged IDs, etc.) Thoughts? Killswitch19 18:13, February 2, 2010 (UTC)


 * The article is titled 'guide'. I would hazard a guess that in the proposed restructured format, there would be like a notice about various things like above, and those be in a section below the campaign walkthrough part. I dunno, this is the first game guide I've been suggesting the strucutre of. --AlexMcpherson 19:33, February 2, 2010 (UTC)
 * Also remember, that: to be useful this guide must be kept concise enough (if it is too much detailed, it might discourage careful reading) and, ultimately, there should be one detailed page existing for each mission, which is meant to be the reference and place to find any details (see the Missions page and the Talk: Missions related page for ongoing preparatory work). Even though this overall guide will remain useful as an entry point (it should point to the detailed mission pages once they are ready) and as an overview, I do not think that it is advisable to try to fit in each and every piece of information. Celorilm 04:39, February 3, 2010 (UTC)
 * Too true, Cel. --AlexMcpherson 18:02, February 3, 2010 (UTC)
 * I agree the individual mission page would be much better suited for that information. And at some point each mission listed here should have links to those pages eg
 * Tali (Dossier section)
 * For complete mission details goto Dossier: Tali
 * etc.Lotier 02:47, February 4, 2010 (UTC)
 * If nobody seriously objects, I will implement my plan for improvement of the plot missions section the Missions page and creation of individual mission pages (which you can read on Talk: Missions), in about 24 H.


 * Thanks for checking and giving your advice. Celorilm 09:48, February 4, 2010 (UTC)

Current Collector Ship Mission is Wrong
Currently, the Collector Ship Mission says that the Mission begins after the player collects all the party memebers except Legion. This is untrue. I was forced to do the Mission after Recruiting Tali and Thane, but I had yet to do the Justicar Mission. I'm not sure what triggers the mission, but the current iteration is false. Elamdri 21:56, February 2, 2010 (UTC)


 * I think you are right that the current writing of that triggering condition is probably inexact. During my playthrough, I think it occured after recruiting Thane and Samara, but before going on a trip to recruit Tali. As, when looking into the "Stop the Collectors" main mission, the sub-part "Go to the Collector Ship" (wich corresponds to receving the Illusive Man's message requesting that you go investigate) appears right after the second "Assemble a team" part (Assassin, Justicar and Tali recruitment), my guess would be that the triggering factor is that: you must have completed enough the "Assemble a team" part (meaning 2 of 3 recruited, likely) and go back to the Normandy (so that you can receive the Illusive Man's message). Maybe if you first go after Tali, then go to Illium in perform the Assassin and Justicar missions, without going back to the ship, you can perform the 3 recruitment missions before receiving the trigerring message... To be confirmed :) Celorilm 05:16, February 3, 2010 (UTC)

Indeed, as soon as you recruit two of those members (Assassin, Justicar and Quarian) you are given the "Go to the Collector Ship" Keep in mind that after every mission you are forced to go back to the Normandy--every door and most NPCs offer you the option to leave. Lan EX 12:35, February 3, 2010 (UTC)


 * This is also not true, as I received the mission after recruiting Tali and I'd not yet recruited either Smara or Thane. I would imagine it has to do with the number of missions completed. Twilsemail 20:49, February 3, 2010 (UTC)

Collector Ship Triggers
I suggest an Article page where people give a list of the order they recrutied/done missions and see if there's a pattern. --AlexMcpherson 18:09, February 3, 2010 (UTC)

Miranda on final mission
Requested: In my game she was not loyal, and she also resigns. However she also dies after the final fight.
 * Should Miranda be unloyal and in the squad at the end of this mission segment, what is her response to the Illusive Man's orders?

New Talk Page for the order-of-missions/collector ship triggers
Just so we can save space on that entire thing. Linky here:
 * Talk:What_order_did_you_play_the_missions


 * --AlexMcpherson 23:14, February 3, 2010 (UTC)

Occured to me...
That Some of us might have been willing to buy a detailed guide. I don't know about you but, as I did buy it, and it arrived ,, ahem, yesterday morning, I'd quite like it to be worth it for awhile.

So... Talk:ME2_guide_coverage_and_detail. taking names. I'm curious to see just who and how many are wondering if we really should be detailed when there's the Prima Game Guide that is readily availabe to buy in game shops and online retailers. For games less than 3 months old I'd be willing to buy the hardcopy of the guides, but older, not so much. -AlexMcpherson 04:33, February 4, 2010 (UTC)
 * The difference here is that the information is made freely available and is frequently updated. After awhile I'm sure the information here will be more detailed and accurate than the print guide. Especially considering the writing, layout, and organization of Prima guides are poor and severely lacking. I'm also more interested in a guide and information than a complete narrative of the game, which print guides often are to make them longer and seem worth the cost. (Sorry for the run-on sentence, but I can rant about Prima guides all day.) --ArmeniusLOD 04:46, February 4, 2010 (UTC)
 * I would agree. I certainly don't see Prima having a similar product on sale being a great reason for watering down a wiki. I think the people here have done an excellent job making a guide based on their experiences of the game. I'd argue that the fact that people can go online and write guides like this is something for Prima to respond to (by improving their guides above what you can get on wikis, for example), rather than for fans of the game to respond to by not writing about the game Steviesteveo 07:22, February 4, 2010 (UTC)
 * I just took a look at the Prima guide today and there isn't much in it that one wouldn't be able to figure out by themselves. Once again the "guide" (I use that word loosely) is more about narrating the game to the reader than actually guiding. The only things that are slightly useful are the resource concentrations on planets and maps for the missions. The guide for the first game was far more useful than this one. --ArmeniusLOD 09:17, February 5, 2010 (UTC)
 * We should absolutely not withhold any content from the guide. Buyer's remorse is not a valid reason, neither is avoiding competing with Prima. There is ample precedent for highly-detailed, free guides for computer and video games available online (just look at GameFAQs). As well, the onus is completely on the reader, and not on us, to avoid spoilers. If the player wants to enjoy the game without it being spoiled, he or she simply has to not come here and read the page. We also do not have any legal responsibility to censor ourselves. Anyways, if you have buyer's remorse, censoring this wiki isn't going to fix anything, because detailed guides are going to be posted very soon on other sites. UERD 00:11, February 6, 2010 (UTC)

How I saved EVERYONE
Here are the steps that I took to save the entire team and crew of the Normandy

Step 1: Recruit Mordin

Step 2: At this point, make sure that you immediately talk to and get every upgrade from your squad members. Repeat for each new Squad member.

Step 3: Recruit Archangel

Step 4: Recruit The Warlord

Step 5: Recruit the Convict

Step 6: Horizon Misson

Step 7: Do Miranda, Jacob, Garrus, Mordin, and Grunt's Loyalty Missions. DO NOT DO JACK'S!

Step 8: Recruit Tali

Step 9: Do Tali's Loyalty Mission: DO NOT GIVE THE ADMIRALS THE EVIDENCE

Step 10: Recruit Thane

Step 11: At this Point, I was required to do the collector ship mission

Step 12: Do Thane's Loyalty Mission

Step 13: Recruit Samara

Step 14: Do Samara's Loyalty Mission.

Step 15: Make sure that you have almost full Paragon/Renegade. Take this time to complete side missions if you need to. Stock up on minerals.

Step 16: Do Jack's Loyalty Misson. Afterwards, Diffuse the fight between her and Miranda with the Paragon/Renegade option to maintain their loyalty

Step 17: SAVE YOUR GAME

Step 18: Do the Reaper IFF Mission

Step 19: Immediately Go talk to Legion and get his loyalty mission

Step 20: After Legion's Loyalty mission, use the Paragon/Renegade option to diffuse the fight between Legion and Tali

Step 21: At this point, your crew will be kidnapped. If you complete any more missions/assignments, Kelly dies.

Step 22: Make sure you have Legion's upgrade.

Step 23: Inventory Time: You need the ship shields, the ship armor, the ship guns and any individual upgrades (Mordin's Omni-Tool, Grunt's shotgun, Jack's Biotics, Legion's Rifle)

Step 24: Go through the Omega 4 Relay

Step 25: Send Legion into the pipe

Step 26: Have Garrus Lead the 2nd squad

Step 27: Send Jacob back with the crew

Step 28: Have Jack hold the shield

Step 29: Have Miranda lead the 2nd squad this time

Step 30: I took Mirand and Thane with me out of personal preference. Boss easily defeated. Achievement Earned.

DON"T LET GARRUS DIE
ok so mabye you hate turians but Garrus need's to live through the last mission. If Garrus died i would be so sad. I would know he died in my game and I had to restart the mission cause I wouldn,t play my favorite game ever without him, he's to awesome......... that leads to another point why is he not a love intrest for guy player maybe it's cause he's into chicks IDK whatever..... anyway don't let him die or his awesome ghost will haunt you......!!!! XO YEAH GARRUS!!!!