Geth Plasma SMG/ME3MP

Description
This geth weapon works on the same principles as the Spitfire: it shoots superconducting toroids that break apart on impact, retaining an electrical charge that flash-converts the shrapnel into plasma. Unlike the Spitfire, however, the plasma SMG has been modified to take thermal clips. Holding down the trigger speeds up its rate of fire, rapidly depleting the gun’s heat sink in exchange for nearly continuous fire.

Acquisition
Weapons are randomly rewarded through purchases of item packs. The Geth Plasma SMG is categorized as rare and requires the Mass Effect 3: Resurgence Pack.

Player Notes

 * This weapon has a dizzying rate of fire and will burn through the hundred round magazine in seconds. Using the SMG Magazine and SMG Heat Sink upgrades will greatly extend the amount of time you can fire. These upgrades will also make it possible to fire a longer time after the fire speed bonus have triggered.
 * Using the Geth Plasma SMG with a character that relies heavily on quickly-recharging powers is not advised. The two seconds the gun takes to warm up to its full potential can leave you vulnerable to attacks, and every use of a power will force it to spin back up again.
 * This weapon also has rather low recoil and very high accuracy for its high rate of fire. (Indeed, being much more accurate than most other SMGs and even some assault rifles) As such, achieving headshots during sustained fire is rather easy. This allows the user to take advantage of the high rate of fire coupled with a headshot damage multiplier, to take out enemies extremely quickly. Sustained fire can stagger Geth Hunters and Pyros, which can get you precious seconds to land extra headshots.
 * The Marksman power is extremely powerful on this weapon. With rate of fire upgrades, the Geth SMG spits death out in all directions. The extra headshot damage ability can allow you to take out most enemies even on the hardest difficulties in moments. The obvious problem with this tactic is that prolonged fire is likely to get you killed on Gold, recoil is increased slightly, and you will burn through ammo extremely quickly.
 * Surprisingly, the Geth SMG is moderately effective against armored targets. Although the armor reduction is likely to reduce each bullet's damage to the minimum value, the weapon fires extremely rapidly, and the damage can reasonably quickly add up. While definitely not an optimal choice, it is a better one than most other SMGs.
 * The spare ammo bonus provided by Batarian Enforcer can make running out of ammo slightly less of an issue.
 * The gun's high rate of fire and large clip pairs well with Cryo or Incendiary ammo, especially the level II or III versions. A sweep of gunfire over a group of weaker enemies can inflict widespread freezing or burning among them, slowing them down enough for squad members to deal with them.
 * The gun's only real problem is its lack of damage, which can be countered marginally with the SMG High Caliber Barrel upgrade.