User blog comment:Matthew Paul/Future Single-Player DLC Depends on Success of Leviathan/@comment-1388547-20120902190107

I'd say that's a reasonable attitude -- there's no sense producing DLC if the fans don't show that they want it, and if people feel their Shepard's story is finished, they might indeed be less inclined to play any more. (This is a stark difference from ME2, which was very much just an installment in a continuing story and was set up to allow post-endgame DLC in a way that made sense in-story, as opposed to backtracking in the narrative like ME3.) Leviathan allows them to backfill behind the ending, shoring it up more, and also gauge the market for further DLC. The recent Firepower Pack also probably served as a good gauge of how many people are still interested in the single-player game.