User blog comment:Markurion/A better ME3 endings/@comment-2228120-20120721155613

I believe I could go with the ending as it is, if only Reject became a fully fleshed alternative and there was added an option to call the starbrat on the flaws in its "solution". After all, it would be nothing else but the variant of the dialogue wheel with a Paragon option (convince starbrat to take its Reapers and get back to darkspace for good), Renegade option (reject starbrat's "logic" and call Hackett to blow the Citadel), and the right side of the wheel representing the starbrat's choices.

To unlock the Paragon option, you would havehad to broker peace between the geth and quarians and got EDI and Joker together. As a result, the Reapers leave and take the Citadel along, together with Shepard, to discuss the understanding between the synthetics and organics, with the possible threat of the Reapers returning some time in the future if Shepard fails to convince the Catalyst in the long run.

The Renegade option should either be present automatically or with minimum requirements and the Citadel is completely destroyed, together with Shepard, at the cost of almost the whole fleet. The destruction of the Catalyst destroys the Reapers' AI and they are incapacitated forever (or until some idiot inserts a new AI into them).

Alternately, to allow the players their blue babies, in Paragon Shepard is allowed to leave the Citadel before it flies away, in Renegade the Normandy picks him up before he gets spaced a second time, either way, both alternatives giving huge nerdgasms.

I'd probably pick Reject. Without blue babies.