Forum:The Next Conversation Wheel

Does anyone else dislike the change in conversation wheel from MA1 to MA2? in MA1 you could pick renegade and paragon as you saw fit as long as you had points in diplomacy, you could dispense justice upon those whom you believed deserved it, and spare those you believed deserved a second chance. in MA2 you gain diplomacy by choosing only renegade, or only paragon, forcing you to play good and evil if you want max diplomacy by the end of the game. would it not be better if the player was allowed to do has he sees fit for the situation, rather than answer paragon and renegade every time? I personally liked being able to be nice to some people in the first game and blast others to space dust without leaving a growing gap in whatever alignment bar i was gravitating towards. who believes bioware should remove the paragon=up renegade=down and make it a word/concequence choice again like in the first game rather than be good or evil?