Talk:Strike Teams

Observed rewards
The following values were obsereved during a full play-through.

BRONZE
 * Credits: 30 - 96.
 * Weapons: Common, uncommon, ultra rare (occured once during the play-through).
 * Armor: Uncommon.
 * Reasearch data: 30 Milky Way, Heleus, or Remnant.
 * Minerals: 5 - 20 common.
 * Bio materials: 4 - 18 common.

SILVER
 * Credits: 29 - 119.
 * Weapons: Rare, ultra rare.
 * Armor: Rare.
 * Tech: None.
 * Reasearch data: 30 Milky Way, Heleus, or Remnant.
 * Minerals: 12-35 common, 13-33 uncommon.
 * Bio materials: rare 14-30.

GOLD
 * Credits: 29 - 103
 * Weapons: Uncommon, ultra rare (most common)
 * Armor: Rare.
 * Tech: None.
 * Reasearch data: 30 Milky Way, Heleus, or Remnant.
 * Minerals: 1-7 rare, 1-7 ultra rare.
 * Bio materials: 7 common.

Note:
 * Credits: The cryo pods APEX tactics 1 and APEX tactics 2 was awakened, each giving an extra 15% credits.
 * Weapons: A single weapon without augmentations. Approximately 85% of the item rewards. Sells for good money.
 * Armor: A single wpiece of armor without augmentations. Aproximately 15% of the item rewards. Sells for good money.
 * Research data: Always the same amount. Is not affected by the cryo pods Improved Development and Improved Development II.
 * Minerals: Sometimes also occur together with an item reward.
 * Tech materials: Never occured.
 * Bio materials: On gold difficulty it occurred almost never.

Some useful remarks for old page --DeldiRe (talk) 22:10, March 5, 2018 (UTC)