Talk:Priority: Earth

When I finished my Hardcore playthrough yesterday, the heavy weapons available to destroy the AA gun were not Reaper Blackstars but M-920 Cains with 100% ammo, which functioned exactly like M-920 Cains from ME2, complete with big red mushroom cloud. I used the second on the banshee. As far as I can tell, the charge time and everything else were identical.

edit:  There is also a Hydra missile launcher in the ending zone, located in the area that is at 7-8 o'clock from the gun trucks (if the Reaper destroyer is at 12 o'clock). This allows you to essentially skip one of the waves of the fight depending which one is hardest for you to do. Once the first wave of Banshees is dead, the destroyer is close enough that you can activate the missiles and end the game even if there are dozens of enemies around. This lets you use the Hydra for whichever of the two fights (3 banshees or 6 brutes+harvester) is harder for you. I used it on the banshees because I had adrenaline rush+black widow to dispose of the brutes at rapid speed. Someone less equipped to fight brutes probably wants to do it the other way. —The preceding unsigned comment was added by.

I played it on standard difficulty, and I also had Cain against AA Reaper. --VolteMetalic 08:44, March 14, 2012 (UTC)


 * Mea Culpa. I wrote the original walkthrough largely from memory (don't ask) and misattributed the heavy weapon.  I just played through it again and you guys are right, it is Cains.  ~ SlvstrChung 10:13, March 16, 2012 (UTC)

Run - Last killable enemies
It is said that there is supposed to be three husks and a Marauder in final slow motion part. But I got only a single Marauder. Any thoughts on this?

I had 7000+ WA and the GR was 50%, About 98% Paragon, Import ME1->ME2->ME3 --NisansaDdS 17:37, April 27, 2012 (UTC)
 * The war assets, morality, and previous games has nothing to do with that encounter. Perhaps it's some kind of bug. BTW, what is GR? do you mean EMS (Effective Military Strength)? --silverstrike 17:40, April 27, 2012 (UTC)
 * Hmmm. Just started the second play-through. I shall update this thread if it happens this time too. --NisansaDdS 17:56, April 27, 2012 (UTC)
 * Okay just got that, you mean Galaxy Readiness... --silverstrike 17:42, April 27, 2012 (UTC)
 * Yup --NisansaDdS 17:56, April 27, 2012 (UTC)

Starchild/Ventboy
Anyone planning an article on this entity? It's not even mentioned in the article for Priority:Earth, which leads me to believe that nobody even knows how to begin. Which is understandable, given that Starchild is literally deus ex machina.

Wrex confrontation?
I have a question. I have been led to believe that Wrex will confront you during this mission if you sabotaged the genophage cure, and for that reason included it in the current write-up. However, I don't know for certain, because, well, I cured the damn genophage. Furthermore, Wrex's personal article claims the confrontation will happen no on Earth but the next time you visit the Citadel after completing Priority: Rannoch. Can someone who actually sabotaged the cure confirm? (It's logical that Wrex would confront you on Earth if he was never able to find you at the Citadel, but that requires the player to not visit the Citadel after Rannoch, which seems... unlikely.) ~ SlvstrChung 09:40, March 15, 2012 (UTC)


 * It is supposed to happen on Citadel after accepting Priority: Thessia. If you don't go to the Citadel it may happen on Earth. But someone needs to prove this can happen this way.--Xaero Dumort 09:53, March 15, 2012 (UTC)


 * I just realized it can't happen that way. We always skip straight to Priority: Thessia, but between it and Rannoch is Priority: The Citadel III, because the asari councilor is the quest giver for P:Thessia.  There is no way you can avoid the Normandy Dock from Rannoch onward.  So, that answers that question.  ~ SlvstrChung 10:34, March 16, 2012 (UTC)

Third Ending
I have just finished the game with 2829 rating and had NO third ending available. I suppose the figure "2800" is incorrect, the actual figure is a bit higher. Either that or there are also some other factors. Asherinka 00:42, March 17, 2012 (UTC)


 * I certainly got a third option, but I had almost 7000 EMS (98% of 7005). Make sure whenever you are striking Earth to look only at your 'Effective Military Strength'.  That is the number you apparently need to get to 2800 or more.  However, could someone please elaborate on what the 'best possible ending' is supposed to mean?  This is a guide, so obviously spoilers are expected.  My third option was 'Synthesis', which I would venture to guess is the only third choice anyone ever gets.  Is that the 'best possible' ending?


 * On a separate note, I couldn't dissuade the Illusive Man in the very last conversation, even though I had succeeded in every other dialogue before that and visually appeared to have completely filled the reputation bar. Even so, the verbiage stated that the best possible ending still should have occurred, seeing as how I vastly overachieved the goal EMS.  Incrognito 04:11, March 19, 2012 (UTC)
 * I had about/almost 4000 EMS and still had the Synthesis, hence, there are probably other factors influencing the availability. Regarding TIM, I found out that if I've been choosing the Renegade options, I won't be able to dissuade him at the last. On the other hand, if the Paragon options has been chosen, you will be able to dissuade him. — Teugene (Talk)


 * I had over 5000 EMS, had a full reputation bar since before Rannoch (about 80% of it Paragon if it matters), had an otherwise "perfect" ending, and used every Paragon persuation on TIM, but still couldn't get the last one, to make him pull a Saren. That was the one charm/intimidate I wasn't able to do in the whole game. -Snowstorm45


 * Well, FWIW, I had 3437 EMS (50% of 6875 -- I don't do multiplayer), had an almost-but-not-quite-full reputation bar (maybe 95% full), with only about 5% of it Renegade. I got TIM to pull a Saren *and* got the synthesis option.  First playthrough with ME2 imported character, in case that makes a difference.  Make of that what you will. -Uecasm 11:03, March 19, 2012 (UTC) Edit: actually looks like closer to 3487/6975.  The first numbers were from my post-game save, this last set from an earlier save just prior to Earth.  Still nowhere close to 5000 EMS, or even 4000.


 * I should have stated I was going for paragon options. But regardless, both of the options were grayed out on the final option wheel and like I said, the reputation bar was apparently full.  In other words, I couldn't get him to 'pull a Saren'.  Incrognito 17:23, March 19, 2012 (UTC)


 * To make it more clear, I had EMS=2829, with 50% readiness and an overall rating of 5659. Also, my friend recently finished the game with the EMS of 2854 and also did not get the third ending. I did not import the save from ME2, but he did, so this is not the factor. Asherinka 15:12, March 19, 2012 (UTC)


 * In that case, I think we can safely say that Synthesis is not available at 2800 EMS. That seems like an odd number anyway.  Speaking of which, how did the contributor come up with that figure anyway?  Is it stated in a strategy guide or on the Mass Effect forums?  Incrognito 17:23, March 19, 2012 (UTC)


 * Presumably 2800 was from a previous edit? The current version of the page lists 4000 and 5000, which also seem wrong (on the high side), given my results above. -Uecasm 19:10, March 19, 2012 (UTC)


 * Nope, the current version states that "According to outside sources (IGN and GameFAQs), you need an EMS of 2,800 or higher to unlock the third choice." (Priority:_Earth). This seems to be wrong: the actual figure is somewhere between 2854 and 3437. It also states that "The best possible ending requires an EMS of 4.000, provided Shepard has managed to Charm/Intimidate the Illusive Man in the final confrontation or 5.000 if you failed" (Priority:_Earth), referring to the "red" choice when Shepard lives. I wouldn't call it "the best choice" though. Asherinka 15:12, March 20, 2012 (UTC)


 * I think, the actual required EMS should be around 3,000 because I got the Synthesis option with something around 3,200 (When I reached 3,000, the EMS terminal told me that "the chances of winning are equal" as opposed to "minimal" from before); ME2 import save, first playthrough. YouNoobxD94 15:28, March 20, 2012 (UTC)


 * Here's what the outside Source saying about the end :

Rating < 1750   - Earth is destroyed regardless of your choice.

Rating 1751-2050 - If Shepard destroys the Reapers, Earth is destroyed.

Rating 2051-2350 - If Shepard becomes a Reaper, Earth is saved.

Rating 2351-2650 - If Shepard destroys the Reapers, Earth is only devastated.

Rating 2651-2800 - If Shepard destroys the Reapers, Earth is saved.

Rating 2801-4000 - Shepard can create a synergy between organics and synthetics.

Rating 4000-5000 - If Shepard destroys the Reapers and "saves" Anderson, Shepard will also live as Earth is saved.

Rating 5000+    - If Shepard destroys the Reapers and does not "save" Anderson, Shepard will also live as Earth is saved.


 * Myself finished the game with 3239 EMS (50% of 6478) and got Synthesis option; Finished it on other playthrough with 2202 EMS and destroyed the reapers and earth was OK, didn't notice in scenes anything diffrent about Earth, so may be the exact rating this guide say isn't very accurate and needs a bit adjusting, but it's obvious that the higher rating the higher your chance to make shepard survive.

Here's the "best" ending that requires +4000 or +5000 EMS : http://www.youtube.com/watch?v=GhriJn31IVE&feature=related

--Elnawawi 05:53, March 23, 2012 (UTC)

If your playing on the Playstation where do you even see the amount of rating you have. I see the bar at the side and its full blue with a little red at the bottom but no number. Only number i see is health and shields. Can anyone on a Playstation clarify? Grendelprime 10:08, March 23, 2012 (UTC)GrendelPrime


 * That's the reputation bar (paragon/renegade), which is separate to what we're talking about. Interact with the console in the War Room on the Normandy. - Uecasm 19:37, April 1, 2012 (UTC)

Citadel: The Return
First time through, on Insanity. I am staring at the Conduit and running in slow motion. The marauder has killed me ten times straight. Do I go for headshots or does any hit count? ...14th time got it, just below the center of the torso. GRPeng 02:51, March 20, 2012 (UTC)

It's like normal combat. Headshots do more damage. It's slow mo so it makes it easier to get a few shots off. Monkey-_ 18:19, March 20, 2012 (UTC)

It is not like normal combat. I did not seem to get the red cursor over most of the marauder. It seems to materialize in one frame and hits Shepard before he could get a shot off. It seemed like Shep dies if two or more shots missed. I realize it is sort of a feature/bug of the game engine but it annoys me when the developers materialize foes like that. GRPeng 21:50, March 20, 2012 (UTC)
 * He's just doing a good job of trying to save you from the ending. Marauder Shields is a hero to us all. --Joffeloff 23:16, March 25, 2012 (UTC)

To kill the marauder a head shot may be needed, but you definitely do NOT need to hit his head every time. The catch here is to make sure every shot you fired hits the marauder, since a missed shot gives him time to fire at you, and on insanity he will kill you one shot straight (it seems that his first shot will always hit you as some kind of game mechanism, so technically it's two shots). As long as every shot hits you should be able to keep him from firing again. Shi Qihang 03:43, May 3, 2012 (UTC)


 * Shi Qihang's right. The pistol provides enough stopping power to prevent the Marauder from shooting you (and specially on Insanity, from killing you). The first shot always hits you (scripted event), so there's no need for you to try to avoid that. If im not mistaken, the Marauder will eventually shoot back at you, so try to keep your aim high and hit him at least at his upper chest or close to the neck. If you are able to kick in a headshot, then that's it, you've beaten Insanity. HN s4mur41 16:08, May 3, 2012 (UTC)

Ending
Why doesn't the wiki have a page about the ending/s? There's various conflicting info about it all over the web and it would be nice to know what was true. In my ending I had the three choices available. I chose control. I had made the last run with Ashley and Garrus. I saved Anderson from being shot. In the final cutscene when the Normandy crashes, Joker emerges, then Ashley, then EDI. Some things I've read say that the last team mates you had with are meant to come out with Joker, so I don't know why EDI did. I haven't seen anything that mentions the Crucible gets destroyed if you take too long making your decision.(Update it is true that the Crucible get destroyed if you take too long to chose(grendelprime)) Monkey-_ 18:18, March 20, 2012 (UTC)
 * This is because there hasn't been an opportunity to clean anything up yet. It has only been two weeks to of course things are going to be messy. There also appear to be other factors but we are unsure of those at this time. Lancer1289 18:23, March 20, 2012 (UTC)
 * The info under Aftermath displayed in bold is incorrect. I finished the game with EMS of about 3600, and I saw Joker, Liara (love interest) and Garrus leave the Normandy. Did the final assault with Kaidan and James, was unable to charm TIM.Eisengreifer 15:06, April 2, 2012 (UTC)

Indoctrination Theory
Is this going to be addressed in some fashion in the mission guide, or is the wiki in a wait and see mode on this? --99.141.248.181 05:51, March 21, 2012 (UTC)
 * Are you talking about why Shepard, Anderson, and I.M. act the way they do at the end? GRPeng 07:34, March 21, 2012 (UTC)
 * Indoctrination was going to be used, but was ultimately scrapped. Thus, the endings were not the hallucinations of a mind controlled Shepard.
 * Its a theory, it has no place here until it becomes a fact.

I finished the game twice now. The first time, strait through with out going online, had enough paragon to have all three choices. Last run was made with Garrus and Tali. Anderson died (had no idea you could save him. If so by which choices?) and i chose the synth ending(middle). Joker, EDI, and Liara exited the crashed Normady, and after the creds, an old man talks to some child about the Sheperd. Second time thru, I played online and got 100% readiness in every system. Sent two people i lvled to 20 to the main game and got a letter from Hackett. Last run i took Javic and James (seemed to be super easy getting through this time, only 2 deaths). still not knowing i could save Anderson, i let him die and chose to destroy the synth life (Andersons choice). The crashed Normandy produced Joker, Liara, and for some reason Garrus. Then a view of a container opening the cuts to creds then the old man talkin to the kid. So that's my findings. Any questions, leave one.

Grendelprime 09:59, March 23, 2012 (UTC)GrendelPrime

I too am curious as to how you can save Anderson. I did all paragon in the end, full rep and paragon charm choice on TIM yet Anderson always dies. Is there a way to even save him? His wiki page says he dies.--Snake241079 20:38, April 30, 2012 (UTC)


 * I think it is more of the way he dies. He can either be killed by TIM (if you do not take the best possible path) or dies peacefully after talking with Shepard mentioning how proud he is about Shepard. It is the same as the case with Legion, whichever the path you take, he dies. It is more of the way he dies than the fact that he dies. Regardless of that let's imagine that there is a way to save him. Then what? If you select Destroy or Synthesize citadel blows up anyway. (I have no explanation to tell you how Shepard escapes the Destroy option with his life). If I could, I would like to save Anderson too. But it seems there is no way. --NisansaDdS 06:24, May 1, 2012 (UTC)

Don't the all have sheilds?
Isn't saying "a maurader with sheilds" rednundant? Don't they ALL have sheilds? I changed it, but if I should not, say if it's different on a difficulty lower than normal, then go ahead and fix. But yeah, seems redundant. It's a marauder. I never saw one without sheilds.NickTyrong 03:45, March 29, 2012 (UTC)
 * You're right, they all have shields. Somebody had evidentally tried to sneak a reference to the Marauder Shields meme into the page. No need to reconsider the edit. Arbington 03:52, March 29, 2012 (UTC)
 * Cool.NickTyrong 02:07, March 30, 2012 (UTC)

Bug, or just error in play?
What reputation/paragon do you need for the paragon/renegade options on the Illusive Man in the last convo? Is it only unlocked on second play, or am I missing something? I finished on a 2nd char last night, same result. Do I need to be upping paragon before that point with gibbed or something? Or is it slightly bugged somehow? --Carrie Whitaker 20:33, April 5, 2012 (UTC)
 * I've heard that there are two separate requirements -- one, you must have a high enough reputation (which may require either an import or a second playthrough on the same character to achieve), and two, you must have used all previous opportunities to use a reputation option on him. (I'm not sure if they all have to match or not.) -Uecasm 02:23, April 6, 2012 (UTC)
 * You get a paragon/renegade choice twice. If you choose both paragon, TIM will shoot himself in the head; otherwise, you'll have to use the interrupt to kill him. And of course, your paragon/renegade progress is limited by reputation, so if your bar isn't maxed out, you'll probably get just one option, or none at all. I imported my character from a ME2 playthrough, maxed reputation with mixed alignment (probably 70% para 30% ren) and still got both options. Never heard of such bug before. HN s4mur41 19:12, April 22, 2012 (UTC)

Do you have to use all of the paragon charm options to get him to kill himself, or can it be a mix of intimidate and charm, because for some reason the Thessia Illusive Man conversation gives you renegade points for choosing the charm option and paragon points for choosing the intimidate option.--Vorchaoffspring 17:30, June 15, 2012 (UTC)

Guide problems
So, was just reading the guide and saw some wrong information. The guide states that if you choose the synthesis option, EDI and Joker will come out of the Normandy at the end. This is true. However, it also states that only if your EMS is 4000 (or 5000 depending on the situation with IM) do you see a third person (your LI) come out.

This is false. I had an EMS of 3400 or so, and I had EDI, Joker and Javik come out (my LI is Miranda).

--Floppypig 03:49, April 9, 2012 (UTC)

Guides for other classes in Squadmates section
I play adept and would like to add a guide of this class to the section.

I'm trying to follow the format, please advise if these fits in the main page.


 * Adept class: As an adept your work is to spam biotics to constantly disable your unshielded enemies, try to bring shield-disabling powers as enemy shields will be your main concern.
 * Tali's combat drones are working excessively well in knocking your enemy shields off.
 * If you bring Liara, you may want to maximize the impact range of her Stasis and Singularity. They will effectively blocking the whole pathway and buy you enough time to focus enemies one by one.
 * Javik is also a good companion if you upgrade his Dark Channel with slowing ability.
 * Arm your squadmates with Scorpion when dealing with Banshee and Brute, a mixture of the explosion and your Shockwave will prevent them from charging in.
 * You may want a full set of cool-down reduction gear (Archon Visor and full Rosenkov Materials set), it will have your basic spamming power Throw and Pull recharging in slightly more than 1 second. And thus, bringing pure dps like Kaiden or Garrus is not recommended, as you will need the crowd control and distraction abilities to support your sacrificed shield/health boost.

--Vicary 08:08, April 11, 2012 (UTC)
 * Things like this are not only highly subjective, but also don't fit into guides very well. Lancer1289 14:30, April 11, 2012 (UTC)
 * I think that the section on preparation should be highly edited or removed. In particular, I completed the mission on Insanity with Liara and EDI who are supposedly some of the worst characters, and according to the guide I should have maxed EDI's defense matrix, but I left that as the least improved.  Now I happened to be playing an infiltrator with all of the +10% headshot modifiers and lots of other weapon damage increases, so I could 2-shot a Brute and 4-shot a Banshee, but the main point is that the recommendations are at best subjective, and at worst wrong. Ea-41905502 05:19, April 18, 2012 (UTC)

Love Interest Query
If your LI is someone not in your ME3 squad e.g. Miranda do they still suddenly appear out of the Normandy after it crashes? This would make the ending make even less sense... Liarafan02 06:34, April 16, 2012 (UTC)
 * They won't. A third squad member will appear. I tested this on my Renegade male Shepard, who romanced Miranda (I had the love scene on the Citadel). First Joker, then prefered squad mate, and then the second prefered squad mate is my guess (that happened to me). Arnout aka The Emperors Angel 15:02, April 16, 2012 (UTC)
 * That isn't what happened to me, I romanced Miranda in ME2 & ME3 and she was the third person to leave the Normandy after Joker and EDI when I chose the synthesis ending (it may depend on which ending then as my EMS was only 3,300 or so) --IllusiveDan 22:00, April 18, 2012 (UTC)

I've got my own query. If you didn't romance anyone, who comes out of the ship then?Fair field fencer F F F  21:01, May 5, 2012 (UTC)


 * Arnout aka The Emperors Angel said it before. Your three most preferred squadmates come out if you didn't romance anyone OR if your LI isn't in your squad or dead. HN s4mur41 23:00, May 5, 2012 (UTC)


 * I don't know if this plays a factor, but I have the From Ashes DLC installed. The other day I finished my playthrough for the second time. The ending I got was the Destroy one but the squadmates that exited were Joker (obviously), Tali (LI) and Javik. My EMS was 7000+ and my sqaudmates for the duration of the game were Garrus & whoever until I got access to Tali. Just to note, I never used Javik for any mission. I think that maybe the DLC forces you to have Javik in the final scene if you completed Priority: Eden Prime. Thoughts? Hefe 14:23, May 17, 2012 (UTC)


 * Maybe true. Every gameplay video I saw with From Ashes installed shows Javik exiting the Normandy. I don't have the DLC though, so I can't do a test-run. HN s4mur41 14:56, May 17, 2012 (UTC)


 * I also think the DLC forces Javik to be in the final scene, as I had 5000+ EMS and Liara as LI. It caused Joker, Liara and Javik to leave Normandy, although I never had Javik in any mission. --Wazzbo 02:12, May 21, 2012 (UTC)


 * LI = Liara; Effectiveness = 68xx; Sythesis ending = Joker EDI Liara; Control ending = Joker Liara Javik; Most frequent used squad member = Liara and Tali. I was surprised to see Javik instead of Tali stepping out, it seemed random since I only took him out for 1 spin.


 * I don't think Javik always shows up. I chose synthesis(accidentally), and Joker, EDI, and Garrus came out.  I had Javik the entire game.

Citadel Closing
I didn't notice this on the page but I have an over 7100 EMS rating and when I finished the game and controlled the Reapers, the Citadel closed after shooting the blast, I don't know the minimum to have this happen, but just mentioning it those70sfans owner of the Creature wiki, I heart you! 00:52, April 22, 2012 (UTC)


 * In Control, the Citadel doesn't shoot a blast, but rather fires a pulse (similar to the ones released after each relay explosion) and then closes itself. These two factors are EMS-independent, or in other words, they always happen if you choose Control. HN s4mur41 19:18, April 22, 2012 (UTC)


 * Odd, that was my second time using the Control, and it didn't close those70sfans owner of the Creature wiki, I heart you! 02:15, April 23, 2012 (UTC)

Letter to parents
Back on the Citadel, there is the ambient dialogue of the teen refugee waiting for her parents, and then there is the datapad you find in the apartment during the final mission talking about a female (no age), waiting for her parents on the Citadel like they asked her to. Since there's other vague references like Joker's sister Hilary and Aeian T'Goni, and Dorn'Hazt and Jona, should we include a reference to this in the Trivia section? RevanSentinel 24:36, April 27, 2012 (UTC)


 * I don't see why. It's a particularly minor reference, and it has no noticeable impact in gameplay overall; in other words, it's basically an in-game "curiosity". Besides, this page doesn't even have a Trivia section, and I don't think making one is worth this sole entry. IMO, it would fit better the Docks page (which needs some work anyway). HN s4mur41 08:30, April 28, 2012 (UTC)

Final Comms
Let's say for sake of argument that everybody that can survive up to this point has. Who exactly can we talk to during the walkabout and who can we contact via the Comms Tech officer? I want to confirm some facts before posting a discussion elsewhere on this wiki. Hefe 14:23, May 24, 2012 (UTC)
 * On the comms, you can talk to Miranda, Jacob, Mordin, Jack, Grunt, Samara, Zaeed, Kasumi and Cortez. On the walkabout you can talk to Kaidan/Ashley, Victus, Garrus, Vega, Liara, Javik, Wrex/Wreav/Kirrahe, Tali/Shala/Geth Prime and EDI. I think that's it. --SilentCircuit 14:29, May 24, 2012 (UTC)

Page Redirection
I think it would be very helpful if searching "mass effect 3 endings" would redirect you to "Priority: Earth_#Aftermath". I don't know how to go about adding a redirection, or I would do it myself. Byakkougan 00:24, May 26, 2012 (UTC)

"Substantial damage to the galaxy."
The wiki says that various endings will result in "substantial damage to the galaxy." But near as I can tell, the only "substantial damage" we see is to Earth. It can be inferred that the same happened on other planets, but since we only see Earth, wouldn't it make more sense to say "substantial damage to Earth"? 71.59.138.29 06:18, May 27, 2012 (UTC)

Liara's Gift
Don't know if this is worth mentioning in the article proper, but on two separate playthroughs, I've noticed that if the dialogue setting is set to "no decisions", then Liara does not join minds with you (she has the more standard "good luck, see you on the other side" type of dialogue). I went through again with it set to "full decisions" and she could join minds with me. ShermTank7272 02:54, June 22, 2012 (UTC)

Naming the Citadel Beam
Where/Why was the Citadel Beam called the Conduit in-game? Last time I checked, the Conduit was a Prothean-built mini-Mass Relay on Ilos that led to the Relay Monument on the Citadel, not a magic Reaper-built beam on Earth that led to a dark, creepy room on the Citadel. ShermTank7272 03:27, June 22, 2012 (UTC)

It may be a general term. It's pretty unclear, I agree. Lksdjf

When you start the final push (where you're just running toward it) the word "Conduit" appears over it (as a mission-objective kind of thing). --173.79.74.196 04:02, July 9, 2012 (UTC)

The Stargazer in Reject is asari?
I think not. None of us can make this assumption. I want to strike it from the page, but I'd like input on this first. Any supporters or naysayers? Lksdjf
 * Just remove it. We have no way of knowing the species. Mr. Mittens 07:49, June 28, 2012 (UTC)

Extendet Cut: The Run dependencies
I've just tried to make a minimal-assets Playtrough of ME3 to get to a chaos-Ending. It appears I've reached my goal as my squadmates were not picked up at the end of the run but were rather vaporized. I think this needs to be taken account for in the article. --Harry Young 09:52, June 28, 2012 (UTC)
 * That info's been documented on other articles, but if you can provide us with an EMS estimate that would be much appreciated. Mr. Mittens 15:42, June 28, 2012 (UTC)

Normandy rescues my squadmates before the Conduit?
I beat the game two months ago, but I'm playing through the ending again to see the Extended Cut ending. I remember being really annoyed that the squadmates who were with me on the way to the Conduit are later seen stepping out of the crash-landed Normandy - how did they get back to the Normandy in the first place? Last night when I was doing the run to the Conduit, I had a cutscene that I definitely do not remember from before: halfway down the last run to the Conduit, an explosion flips a tank and injures my squadmates (Ashley and James). Shepard calls for the Normandy to do an evac, and it lands nearby, where soldiers quickly help the squadmates aboard... there's a touching scene where James doesn't want to leave Shepard, and a few choices for Shepard's dialogue, then the Normandy leaves and is seen escaping through the fleet. This cutscene explains how my squadmates got back to the ship, but it still bugs me because how/why would it land in Harbinger's direct line of fire for, of all things, a rescue?! Was this scene in the pre-Extended Cut game and I just forgot it? - Brian Kendig 15:07, July 2, 2012 (UTC)
 * This was added to the game with the Extended Cut. Trandra 17:28, July 2, 2012 (UTC)

I had 1862 EMS for the Extended Cut. I was offered a choice between Control and Destroy, but choosing Destroy still resulted in the soldiers in the cutscence getting vaporized, the mass relays destroyed, and Joker's ship getting destroyed. In other words, it played out just as it would have if my EMS were any lower. The section on the Extended Cut says this shouldn't be the case, that my EMS was slightly above that threshold. This needs to be changed.

It is correct about the original version, though. The soldiers were not vaporized when I played the original ending with that EMS.

Destruction ending, Shepard survives - Extended Cut
The article has this to say: "If the Destroy option was chosen and the player has high EMS, the plaque is not placed on the wall and a scene showing Shepard's survival is shown."

I'm assuming this is an error, but I am not sure. If I choose the Destroy option with plenty EMS (>6000), a companion still places Shepard's plaque on the memorial wall on the Normandy. After that the remains of the Citadel on Earth are shown and there's what seems like Shepard's corpse, until he takes a breath.

Shepard survives, but the Normandy crew doesn't know that and they still put his name on the wall.

If it's an error in the article, it's a minor one, still, I thought I'd share this to see if it is actually an error or are there differences in that.


 * In the high-EMS Destroy ending you should see the crew at the wall, but whoever has the plaque does not actually place it. In the other endings, the plaque is definitively placed upon the memorial. This Youtube video shows the high-EMS Destroy ending--Liara has the plaque but doesn't place it. Compare to this other Youtube video with a high-EMS Synthesis ending where Liara is shown placing it. Trandra (talk) 13:20, July 18, 2012 (UTC)

extended cut shepard breathes in destroy EMS requirement: less than 3100
i just did it. on a nonimport no multiplayer ME3 game. 6090 total military score, 3045 EMS. i assumed on my blog that 3.1k EMS was the absolute minimum since that was the information put forth in this wiki and nobody seemed to contest it. the playthrough i just finished had all assets humanly possible to acquire (the rest of the details and deviations from standard "optimal" asset numbers in the blog) and i was initially disappointed because this seems to support my assertion (based from the info here) that it is impossible to see shepard breathe if one started a nonimport ME3 game. out of curiosity i still went ahead to see if that's really true, and a few slides later liara doesn't put up shep's name on the wall. cue surprise.

just putting this here first because this is a potentially contentious issue if directly placed in the mainspace. for the record, no war asset hacks, no numbers boosting, no plot flag manipulations were used. this is what my game reported, and it's up to the rest of you to affirm or refute my findings by playing your own games. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 18:21, August 15, 2012 (UTC)


 * I think we just assumed the new number was exactly 3100 EMS. In the Twitter post made by BioWare dev Mike Gamble that sources it, Gamble states the new EMS requirement is "~3100". -- Commdor (Talk) 18:29, August 15, 2012 (UTC)


 * we're going to have a problem here: some random guy's findings (me) vs the word of a dev. but since putting a tilde before a number can be taken to mean something has more or less that value, well...


 * anyway, if anybody else bothers to slug through a nonimport game and arrives at the same results or plays an imported game to match targeted EMS (or uses some... tools... to expedite matters without compromising game integrity) then all is good. more results = more confirmation for everyone. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 18:48, August 15, 2012 (UTC)

I'm not super savvy when it comes to data management, but are we sure there's not some data file that lists how high EMS needs to be to trigger certain things? That would certainly help us figure this thing out. --Mr. Mittens (talk) 19:26, August 15, 2012 (UTC)
 * try asking gibbed. for the moment i fail to see how he could have extracted certain things from the game that may allow us to determine the exact EMS numbers with the tools he provided. i'm either too lazy to use them fully myself or i'm just not getting something. for now. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 19:47, August 18, 2012 (UTC)

Memorial Name Put by
Just to let you guys know... I romanced Liara in ME1, and Miranda in ME2 and ME3. Syntetic Ending, Anderson final talk, max Paragon and Reputation and did all the "best good" choices in the entire trilogy: Ashley put my name in the memorial. --95.248.88.84 15:29, August 24, 2012 (UTC)

I have done every Renegade choice involved with the illusive man until the crucible and i could not select the last renegade option but used the interupt to kill him, is their a reason why?

PERFECT ENDING
I only have a EMS of 2886 or something or other around their, my ending showed sheperd alive breathing, but still got my plague put up, and the normady flew away at the end off the planet. anyone know why? seems alot about this game is still unknown, alot of the parameters to acheive ceratin ends throughout it anyways. i got the geth and quarian to work together as a side note, felt accomplished, --J spencer93 (talk) 09:17, September 16, 2012 (UTC)

Adapting more Wikipedia-Characteristics?
I guess you all know, that the original Wikipedia has often sections for criticism, logical and "professional"(e.g. the response in the media).

Aren't those idiotic endings a good excuse to borough that habit and do it on this wikia, too? Just to highlight all those flaws they managed to squeeze into a few minutes of gameplay at the end? So that finally, everybody can draw his own conclusions before stating: "oh those endings are so perfect and coherent!!!"? 'Cause I guess a lot of people are getting tired of repeating all those faults over and over to the people who overlook those faults...