User blog comment:TheUnknown285/Things You Do and Don’t Want from ME4/@comment-222.164.87.105-20140622143854

Well in terms of player choice, BioWare could try and take a few pages from CD Projekt Red.

ME2 worked well, where they carried over all the sidequests into the news headlines and NPCs. That was fine - just a simple "Hey, remember me?" and then done.

ME3 had to work it into the plot, so it felt like Dragon Age 2 or The Old Republic all over again - some variety in sidequests, but nothing that really changes anything. Aralakh Company, the Rannoch Missile Crisis... it just felt like some were there simply because they wanted a "CHOOSE, SHEPARD" moment. Probably were, actually.

BioWare should try and limit themselves to two or three big choices per game and use the rest in sidequests and headlines. Said big choices take the story into different territory (ie: Scoia'tael/Roche decision) in the next game.