User blog comment:Garhdo/Omega: First thoughts/@comment-4220180-20121128152304/@comment-4220180-20121128201124

but i felt that having Nyreen and Aria's history be subtly implied, like many other things in Mass Effect (Wrex and Aria's history for example), was a good way of doing things.

First off, I don't think Wrex's past with Aria was confirmed, but I might have missed something. All we know it's that it's heavily implied. As for having their story be subtly implied, I disagree. So much more could've been done with that, but instead it was reduced to something that isn't really important.

I agree that the Adjutants and Petrovsky could have both been better developed and made more menacing, but I did find the Adjutants a challenge so I cant complain.

I hardly found them challenging. Then again, I was playing with a New Game+ on Normal. Nah, my main beef with them was that they were just... there. They hardly felt important in this story, and so much could've been done! They could've become the main antagonists or something similar here, but instead they feel like they're just some guys that are there for some reason or another.

'''Personally I preferred the new mechs as enemies. I can understand the fear of the Adjutants as the setting emphasised this when you did fight them.'''

The new mechs were basically Dragoons, though, weren't they? I can understand the fear of Adjutants as well, but no other character was as shocked as Nyreen, and that really should've been explained there.

'''I personally really enjoyed the environments. Everything felt familiar as Omega, despite most of it being new. The scale of some of the environments blew me away, and returning to the clinic and slums was a high point.'''

Oh, the enviroments were great. They were one of the high points of the DLC, along with combat. But, in Mass Effect at least, they weren't enough to make up for a boring story.