Mass Effect 2


 *  Note: Please do not add speculation to Mass Effect 2 articles. The wiki only accepts facts, and speculation will be deleted. At most, link us to forum discussions rather than posting it here. 

Mass Effect 2 is a science-fiction role-playing action game developed by BioWare for the Xbox 360 and PC. It is the sequel to Mass Effect and the second game in the planned Mass Effect trilogy. It is scheduled for release on January 26 2010 in North America and on January 29 in Europe. It is also being released in a Limited Collector's Edition.

Details

 * Players: 1
 * Resolution: Xbox 360: HDTV 720p // PC: Unrestricted
 * Publisher: Electronic Arts, Inc.
 * Developer: BioWare Corp.®
 * Format: 2x DVD (Xbox 360 and PC)
 * Rating: "M" for Mature (US), MA15+ (Australia), 15 (UK), 18 (EU)
 * Availability: January 26 2010 (North America), January 29 2010 (Europe)

Plot
''Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced.''

''To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong. ''
 * Official Plot Summary

Shepard's Fate
In Mass Effect 2, it is possible for Commander Shepard and members of his team to die at the conclusion of the game's final mission. Throughout the middle of the game the player will be building up the team, resources, information and ship necessary to succeed in the final mission. Should the player enter the final mission unprepared they could end up with an ending where Shepard dies, members of his team die, or there is a total bloodbath where everyone is killed.

Should the player's Shepard die the they will be unable to continue playing the game after the credits, and will be unable to import their character into Mass Effect 3. As with Shepard, death is final for all characters, and any that die during the ending will not be appearing in Mass Effect 3.

Characters
In Mass Effect 2 the player has the opportunity to build a team from 10 possible recruits, including:


 * Miranda Lawson
 * Jacob Taylor
 * Thane
 * Tali'Zorah nar Rayya


 * Grunt
 * Subject Zero
 * Mordin Solus
 * Samara

Shepard's success greatly depends on gaining the loyalty of these recruits. This loyalty will be measured using a points system.

New non-recruitable characters include:

Characters returning from Mass Effect include:
 * The Illusive Man
 * Legion
 * Aria T'Loak


 * Liara T'Soni
 * Ashley Williams
 * Kaidan Alenko
 * Garrus Vakarian
 * Urdnot Wrex
 * Tali'Zorah nar Rayya


 * Jeff "Joker" Moreau
 * Conrad Verner
 * Nassana Dantius
 * Navigator Pressly
 * David Anderson

Locations
Commander Shepard and his team will visit a wide variety of new locations in Mass Effect 2, including:
 * Omega
 * Tuchanka
 * Purgatory
 * The Migrant Fleet

Save File Transfer
Mass Effect 2 allows the player to import their characters from any completed Mass Effect playthrough. This means that all decisions made by the player in Mass Effect will carry over into Mass Effect 2 and have the potential to impact the story. Decisions confirmed to have an impact on the game include: However, due to massive gameplay redesign, your level will not transfer over to Mass Effect 2 and you will start out with basic abilities. However, the game will acknowledge if you were a level 60 character and if you were a Renegade or Paragon and adapt it in ways that map across to the new system. Also, the physical appearance and class of imported characters can be changed at the start of the game, if desired.
 * The decision to save either Kaidan or Ashley.
 * Whether or not the player kills Wrex on Virmire.
 * Whether or not the player decides to save the Citadel Council at the end of Mass Effect.
 * The player's choice of love interest.
 * Whether the player spares or destroys the Rachni Queen at Peak 15.
 * The player's treatment of Conrad Verner.
 * Whether or not the player completed the UNC: Asari Diplomacy sidequest.
 * Whether the player chose to allow the Alliance to conduct experiments on Nirali Bhatia's body.

If a player has no Mass Effect save files, Mass Effect 2 will start with an introduction sequence which, in combination with interactive decisions made by the player, introduces new players to the storyline and establishes a “canon” backstory.

Combat
Mass Effect 2 makes a large number of additions and changes to Mass Effect's weapons and abiltities, including: It also makes a large number of changes and improvements to the core shooter gameplay, including:
 * A larger variety of weapon classes, including:
 * Heavy Pistols
 * Machine Pistols
 * Submachine Guns
 * Shotguns
 * Assault Rifles
 * Sniper Rifles
 * Heavy Weapons, including guided rocket and grenade launchers, a gun that "turns enemies into dust", a "nuke gun" that unleashes room-clearing nuclear fire and the M-490 Blackstorm, a high-powered gravity gun.
 * New biotic abilties:
 * Pull
 * Shockwave
 * Charge
 * New tech abilities:
 * Combat Drone
 * Cryo Blast
 * Incinerate
 * New combat abilities:
 * Adrenaline Rush
 * Concussive Shot
 * Targeting of individual body parts, enabling the player to make more damaging headshots or slow down an enemy by wounding, or shooting off, their leg.
 * An ammo system based on 'thermal clips'. Instead of cooling down automatically, weapons dissipate heat into thermal clips, that can only withstand a certain number of shots before they must be replaced or 'reloaded'. Replacement thermal clips can be collected off of the bodies of defeated enemies. These thermal clips are universal and can be used in any weapon.
 * Ammo Upgrades such as Cryo Rounds, Incendiary Rounds and the new Disruptor Rounds are now abilities accessible from the radial menu like biotic and tech talents/
 * Cover is now entered manually, instead of automatically as it was in the first Mass Effect. Additionally there are over 200 cover animations.
 * Aiming is no longer dependent on stats. Where you aim is where you hit.

Inventory
It also completely revamps Mass Effect's inventory system, with changes including:
 * Weapons and armor are chosen at the beginning of missions and can be swapped out for newly, or previously, acquired equipment at lockers found throughout the various environments in the game.
 * Armor is modular and custom N7 armor can be built from parts bought from merchants, or acquired on missions, through the player's armor locker aboard the Normandy SR2. These parts can have different behaviours and influences on gameplay. At the armor locker the player can also customize many aesthetic aspects of their armor, including color, material and shininess as well as choose between helmets and visors.
 * The player can modify aspects of armor and weapons, such as accuracy or ammo mods, by collecting resarch projects and working on them at research terminals in the science lab aboard the Normandy SR2, provided Shepard has recruited a scientist to work there.

Dialogue and Cinematics
Mass Effect 2 adds a large new feature to the dialogue system: Interrupts. The interrupt system will allow Shepard to take more physical action in a conversation, either through a Renegade hostile interrupt or a Paragon heroic interrupt.

Currently known interrupts include:
 * Pushing an uncooperative Eclipse mercenary out of a window.
 * Verbally interrupting Mordin's longwinded attempt to figure out who Shepard is.
 * Pulling a gun on Pitne For, a volus on Illium, to coerce information out of him about a mercenary base.
 * Shooting a mech soldier with Garrus' sniper rifle, while using the scope to survey the battlefield.

Downloadable Content
The development team also pans for much more extensive downloadable content than what was available in Mass Effect, with a large portion of the Mass Effect 2 team moving to DLC after release. This will reportedly include:
 * Episodic combat, weapon and armor packs, characters, worlds and full campaign expansions will reportedly be available for download.
 * Periodic updates via the in-game 'Cerberus Network'.
 * Smaller and larger DLC options with varied pricing.