Development (Mass Effect: Andromeda)

Development in Mass Effect: Andromeda allows the player to create new equipment or to improve existing equipment that has been unlocked by obtaining blueprints with research data.

Development is the second portion of creating an item whereas Research unlocks and makes available options for creating items.

The development screen can be accessed via the research center aboard the Tempest, Nexus, certain Forward Stations, or in established outposts on the Golden Worlds.

Development Menu
The Development screen is divided into five navigable tabs:
 * Ready to Develop - All the blueprints the player currently has acquired.
 * Weapons - Pistols, Shotguns, Assault Rifles, Sniper Rifles, Melee Weapons
 * Armor - Arms, Chests, Helmets, and Legs for armor.
 * Nomad - Upgrades for the Nomad.
 * Special Items - Unique items required for certain missions.

Crafting Items
Creating an item for use in Mass Effect: Andromeda begins with the player navigating to an item to build in the development menu. The player can then begin the crafting process for the item if the required resources are available. (If all the materials aren't available, there is an option to get information on how to obtain the missing items).

During crafting an item, the player has the opportunity to give the item a custom name.

Augmentations
During crafting, augmentations (if applicable) can be applied to the item being created. Most blueprints at Rank II or higher have augmentation slots for semi-permanent devices that can be incorporated into weapons or armor during the crafting process.
 * Augmentations boost stats or change an item's behavior.
 * Augmentations once applied to crafted items can't be removed. This is different compared to Mods for weapons or Fusion Mods for armor that can be changed by the player at any time. The player has to deconstruct an item to get back the augmentation applied to the item being created.
 * The number of augmentations allowed can be increased by one with the Innovation cryo pod perk.