User:SoulRipper/sandbox10

M-100 Grenade Launcher And Arc Projector

 * As the Spare Ammo increases, the Ammo Pickup decreases untill Spare Ammo = Ammo Pickup.
 * Spare Ammo>4: For any number of Spare Ammo which is more than 4, the Ammo Pickup will be the half of the Ammo Pickup(Max), which will be the Ammo Pickup(Min).
 * Armor Bonus Ammo NOT included.

Collector Particle Beam And M-451 Firestorm

 * The Spare Ammo values are samples because of the huge ammo range this weapon has compared to the other Heavy Weapons.
 * As the Spare Ammo increases, the Ammo Pickup decreases untill Spare Ammo = Ammo Pickup.
 * Spare Ammo>300: For any number of Spare Ammo which is more than 300, the Ammo Pickup will be the half of the Ammo Pickup(Max), which will be the Ammo Pickup(Min).
 * Armor Bonus Ammo NOT included.

ML-77 Missile Launcher

 * As the Spare Ammo increases, the Ammo Pickup decreases untill Spare Ammo = Ammo Pickup.
 * Spare Ammo>5: For any number of Spare Ammo which is more than 5, the Ammo Pickup will be the half of the Ammo Pickup(Max), which will be the Ammo Pickup(Min).
 * Armor Bonus Ammo NOT included.

M-490 Blackstorm Projector

 * As the Spare Ammo increases, the Ammo Pickup decreases untill Spare Ammo = Ammo Pickup.
 * Spare Ammo>4: For any number of Spare Ammo which is more than 4, the Ammo Pickup will be the half of the Ammo Pickup(Max), which will be the Ammo Pickup(Min).
 * Armor Bonus Ammo NOT included.

M-622 Avalanche

 * As the Spare Ammo increases, the Ammo Pickup decreases untill Spare Ammo = Ammo Pickup.
 * Spare Ammo>7: For any number of Spare Ammo which is more than 7, the Ammo Pickup will be the half of the Ammo Pickup(Max), which will be the Ammo Pickup(Min).
 * Armor Bonus Ammo NOT included.

M-920 Cain

 * SpareAmmo>MaxAmmoPickup/2: For any number of Spare Ammo which is more than the half of the Ammo Pickup(Max) the Ammo Pickup will be equal to the half of the Ammo Pickup(Max), which will be the Ammo Pickup(Min).
 * Armor Bonus Ammo NOT included.