User talk:Commdor

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Well, We Need to Get moving
Since it seems that the Chat proposal has passed, we need to get ideas for moderators because I don't think turning it on without them is a good idea.

I was thinking that I could open a forum in the Projects forum about the project I've been working on and get interest in it. Opinions on both? Lancer1289 (talk) 00:17, September 26, 2012 (UTC)


 * I'd email senior editors and ask if they would like the additional responsibility first, then over the next few weeks nominate additional chat mods from the regular editor pool as the need arises. I don't think we should go out of our way to promote a large number of mods until we're sure the Chat feature is going to be used on a consistent basis and warrants the attention. And I agree with your second suggestion. -- Commdor (Talk) 00:33, September 26, 2012 (UTC)
 * If you wouldn't mind sending the emails please because I'm literally about to pass out. I'm tired as can be right now. I'll post the forum with some basic information, with more to come. Lancer1289 (talk) 03:05, September 26, 2012 (UTC)
 * I have posted the page, Forum:Operation Concentrated Effort. Lancer1289 (talk) 03:18, September 26, 2012 (UTC)


 * Emails sent. I pinged the senior editors who have been active within the past few weeks. If Bronzey and Dammej make an appearance, I'll contact them as well. -- Commdor (Talk) 04:20, September 26, 2012 (UTC)

Chat Mod Nominations
I'd like to nominate myself for a chat mod position. What channels do I need to go through to make this happen? --Mr. Mittens (talk) 03:54, September 26, 2012 (UTC)


 * You've come to the right place. I'll bring your request up with the other admins tomorrow. What'll happen is we examine and discuss your qualifications (based on quality and number of contributions, cooperation with other users, etc.), then vote on whether or not to grant you chat mod rights. This process may take a few days, I'll let you know the results via email. -- Commdor (Talk) 04:20, September 26, 2012 (UTC)
 * Okay, sounds good. I recognize that some of the admins are worried that my proposal of Live Chat will cause problems, so figure I have some kind of responsibility to make sure their fears don't come true. --Mr. Mittens (talk) 04:23, September 26, 2012 (UTC)

I would also like to throw my hat into the ring for a position as a chat moderator.--Legionwrex (talk) 17:39, September 26, 2012 (UTC)


 * Alright, I'll include your request in the discussion. -- Commdor (Talk) 17:49, September 26, 2012 (UTC)


 * Thank you.--Legionwrex (talk) 17:54, September 26, 2012 (UTC)

personal image limit?
what do we do with the uploads of this guy. it's clear he more than exceeded the 10 image limit for personal use and so far all his uploads just links to his sandbox pages. i found it rather pointless to stick AfD tags on each and everyone on those since even if they are of crap quality they arguably can serve the purpose of showing the search and rescue locations for each ME3 system (pre-leviathan). T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 09:43, September 27, 2012 (UTC)
 * ...aaand i'd also like to point out the uploads of the vault's founder here. another case of useful images that may need to go because of policy. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 11:15, September 27, 2012 (UTC)


 * The first user's images are permissible because they were intended for a project he was working on and the images he uploaded for it would technically be considered usable in regular articles (point 3 of the user image policy), even though the user's inactivity means his project will likely never reach fruition. Ausir's uploads happened before the policy was in place, and although he's five images over the limit, I'm willing to overlook it. There was never any clear caveat that the user image policy was retroactive. -- Commdor (Talk) 11:34, September 27, 2012 (UTC)
 * good. i hate seeing informative images go because of policy. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 11:38, September 27, 2012 (UTC)

Sigh
Re:. I see you didn't even bother to start a talk page discussion. Thanks for reminding me why I don't bother with Wikia. I tried to help you guys, but if you want to play the "I own the article I don't want to see it changed", fine. I am mostly done with the game; I tried to share my experience - but if you don't want it, fine. --Piotrus (talk) 16:31, September 28, 2012 (UTC)


 * The onus is on you as the person wanting to add this information to start the discussion. If two other users can verify your information, then it can be added to the article. -- Commdor (Talk) 16:37, September 28, 2012 (UTC)


 * Very well, I will start it, provided that you, the editor who requested the verification, will take the few minutes worth of effort, follow the links I added, and be the first of the two other editors to verify that. Deal? --Piotrus (talk) 19:04, September 28, 2012 (UTC)


 * Actually, the verification process is an official site policy. All bugs/errors, solutions to said bugs/errors, and rare or disputed gameplay instances must be verified by two additional users. There's nothing to make a deal about, this is a required process. Additionally, I do not own the PC version of Mass Effect, so I cannot test your info myself. I'm afraid you will have to wait for other users to respond to the discussion. I did, however, re-add a portion of your info that did not need the actual game to verify. -- Commdor (Talk) 22:42, September 28, 2012 (UTC)


 * Thanks for the clarification, perhaps I overreacted. However, why can't we accept the forum discussions linked as verifications? --Piotrus (talk) 00:29, September 29, 2012 (UTC)


 * Another policy here prohibits the use of outside fan-generated information as a source, because it's usually unreliable (it could be outdated, incomprehensibly vague, or even deliberately false). Requiring independent verification from multiple ME Wiki users ensures that the information is current and more reliable. -- Commdor (Talk) 02:50, September 29, 2012 (UTC)

Creatures Article
Hey, nice job so far on the sandbox version. I would also add the space hamster and the various fish species (or at least a link to that article). Also, please see my comment on the Aite Flyer talk page regarding some suggestions for the miscellaneous species portions. Thanks! TheUnknown285 (talk) 21:03, September 29, 2012 (UTC)


 * I've added those creatures to the page, but I disagree with your formatting ideas. The Background Races article is formatted the way it is because none of those listed races have available images to use or have enough info to warrant separate articles, while the majority of creatures have images and separate articles with more in-depth info. Essentially, the BR page is designed to be a comprehensive article on its subject matter, whereas a Creatures page can be a portal page in the manner of Races, Characters, Soundtracks, etc. Think of the Creatures page as a menu of various different entrees, versus the BR page as a single, specific entree. -- Commdor (Talk) 21:44, September 29, 2012 (UTC)


 * I think I'm not explaining my point clearly enough. When I refer to a "Miscellaneous Creatures" article, I mean an article, separate from the main creatures article, that holds the information for those species where we don't have enough information to warrant a separate article, not an article.  In other words Miscellaneous Creatures:Creatures::Background Races:Races


 * Does that clarify? Thanks.  TheUnknown285 (talk) 22:45, September 29, 2012 (UTC)


 * I see what you mean, but I don't think that's a practical approach right now. If we use identified miscellaneous creatures that don't have articles, I only count four (manal, deinorostrum, kakliosaur, Sifurman creature). Back when I proposed the Background Races page, we had 14 different examples of races to use. At the very least I'd want half that many creatures before a separate "Miscellaneous Creatures" page is considered, to make it closer in content size to similar compilation pages like Drugs, Diseases, Entertainment, or Awards. -- Commdor (Talk) 23:22, September 29, 2012 (UTC)

Is it possible to delete blogs?
Because if so, I have a couple to delete. Also, thanks for helping me with the Raider's page! TW6464 (talk) 16:47, October 3, 2012 (UTC)


 * Yes, admins can delete blogs like any other page. Which of your blogs do you want deleted? -- Commdor (Talk) 16:52, October 3, 2012 (UTC)


 * Wow, didnt expect that fast of a response. Anyway, I would like these blogs deleted, please

Thank you, Commdor! TW6464 (talk) 16:58, October 3, 2012 (UTC)
 * http://masseffect.wikia.com/wiki/User_blog:TW6464/Does_everyone_hate_me%3F
 * http://masseffect.wikia.com/wiki/User_blog:TW6464/Does_anyone_else_think_that_Tali_and_Cortez_would_be_good_friends
 * http://masseffect.wikia.com/wiki/User_blog:TW6464/I_HATE_TALIBRATIONS!!!!!!!_(my_complaints_with_Tali_and_Garrus_romance)
 * http://masseffect.wikia.com/wiki/User_blog:TW6464/Karmatic_Retribution!
 * http://masseffect.wikia.com/wiki/User_blog:TW6464/New_Squadmates_ideas
 * http://masseffect.wikia.com/wiki/User_blog:TW6464/How_do_commendation_packs_work
 * http://masseffect.wikia.com/wiki/User_blog:TW6464/Where_are_pictures_for_the_Adas_Anti_Synthetic_Rifle_and_Blood_Pack_Punisher
 * http://masseffect.wikia.com/wiki/User_blog:TW6464/Extended_cut:_not_as_good_I_thought
 * http://masseffect.wikia.com/wiki/User_blog:TW6464/Online_pass_glitch


 * Done. -- Commdor (Talk) 17:10, October 3, 2012 (UTC)


 * Thanks! TW6464 (talk) 17:20, October 3, 2012 (UTC)

Operation Concentrated Effort
Operation Concentrated Effort is now on, and you have been chosen for the lead of Projects Councilor and Logos, focusing on the Race Articles, and Real World articles respectively. The basic control page for the project can be found here and here. You can update the project goals as necessary. Please remember that communication and cooperation is vital to the project. I signed up to assist you on Logos because that is something that I have found myself focusing on from time to time.

Good luck. Lancer1289 (talk) 20:30, October 5, 2012 (UTC)

Just on a side note, well read the last message on my talk page, from me, and that shows you that I'm on autopilot and need a nap. My keyboard right now is looking like a nice pillow. I'll be back on later. Lancer1289 (talk) 21:13, October 5, 2012 (UTC)

Character Template Troubles.
I am project lead of Project Chronicle, as such, I, and the rest of the team, have been tasked with creating a Character Template to work on all character articles. I am not exactly an expert with templates, so I decided the best thing to do would be to modify the current template. I basically added three new sections under the "class" section of the original template, those new sections are as follows; race, gender, and location.

The problem I'm having is that the three new sections won't show up when the edit is complete, all that shows up is the name and class sections. You can find the template here under the "Project Chronicle" section. You can only see the three new sections if you are editing the page. Please help.--Legionwrex (talk) 16:53, October 6, 2012 (UTC)


 * You're only editing the basic transcluded version of the template used in articles. The actual nuts and bolts you have to edit are in Template:Character. -- Commdor (Talk) 16:58, October 6, 2012 (UTC)
 * So I have to edit the actual Character Template's page itself? If that is the case, which one do I edit, the first one or the blank values one?--Legionwrex (talk) 17:01, October 6, 2012 (UTC)


 * You would copy the script and edit it within your sandbox first. Everything within the tags on Template:Character is the actual template script. The rest of the page is documentation, which you would need to update to reflect your changes to the template's functions, but it has no effect on the template itself. If you're having trouble, I could try my hand at it. -- Commdor  (Talk) 17:12, October 6, 2012 (UTC)
 * Thank you. For now I want to try and do it myself, as it could be helpful to know how to do it in the future, thank you for the offer though.--Legionwrex (talk) 17:16, October 6, 2012 (UTC)

Well, I have completed it. Thank you for the help.--Legionwrex (talk) 17:34, October 6, 2012 (UTC)

Priority: Rannoch
I noticed that the wiki still has only a draft of the requirements for making peace between the geth and quarians. I checked the point system mentioned on its talk page and left there a link to what seems the original BSN post, which, however, states the source of the information as leaks - which, if I understand correctly, means that it cannot be included in the article.

However, I do believe that we can at least use the information to compare our playthroughs and check if it's valid, and edit the article in terms of missions/requirements without actually referring to the points. I've made a charter with the possible alternatives of the decision branching and I would like to get as many people cooperate on this as possible, but I don't know where to put it - the project forums? And would it be OK to work with the point system there?

Thanks for any input. --Ygrain (talk) 15:43, October 7, 2012 (UTC)


 * Actually, the "point" system is outlined prominently on pg. 263 of the official ME3 guidebook by Prima Games (I have the hardcover Collector's Edition version). That should be a sufficient source to add it to the article. -- Commdor (Talk) 16:59, October 7, 2012 (UTC)


 * Oh? How come no-one has supplied the info in the meantime? Do so few people possess the guidebook? - I don't, so could you possibly do the editing yourself? --Ygrain (talk) 17:19, October 7, 2012 (UTC)


 * Done. -- Commdor (Talk) 18:12, October 7, 2012 (UTC)

Voting.
Would it be okay if I opened voting on the Project Forum, or is there still some concerns that you would like to be addressed.--Legionwrex (talk) 19:05, October 8, 2012 (UTC)


 * I have no other concerns at this time, but usually we give the discussion period a few days to make sure as many users as possible have voiced their opinions. I don't think there's any defined rule preventing you from starting the vote now if you feel there isn't anything more to discuss, but I recommend waiting another day or two. Ultimately, it's up to you. -- Commdor (Talk) 19:20, October 8, 2012 (UTC)
 * Okay, I'll take your advice and wait a day or two.--Legionwrex (talk) 19:24, October 8, 2012 (UTC)
 * I would also suggest that you take some of the suggestions and try and act on them. If you can't, then find someone who can.
 * Commdor, would you also mind checking your email? Lancer1289 (talk) 19:30, October 8, 2012 (UTC)
 * What suggestions are you talking about? I already did all of the suggestions, except for Temporaryeditor78's, mainly because I don't see the need for all of that extra stuff he suggested. It is unneeded and unnecessary.--Legionwrex (talk) 19:36, October 8, 2012 (UTC)

Closure
I'm back Commdor! But I'm not here to stay. Just needed some closure since you blocked me for no reason. First off I'm past the whole "swearing on this wiki" issue. Everyone supports me as indicated by the fact that I received more votes than you on the policy reform. It's like arguing with the wall since some are so easily offended. Next, you wrongly accused me of "harassment" when you blocked me. This was simply an excuse to block me, I never harassed you or any other Admin PERIOD. Sure we disagreed on that language issue but I still HAD respect for you and never once harassed you. I was always polite when I questioned and asked your opinion on certain issues. In addition, you said that I was wrongly soliciting for votes for the reform buy using my VOTE blog series to promote it. That is a TON of bull, you knew I would win so you just shut me down to keep that from happening. On a final note, I'm done with this wiki. Much like the Mass Effect trilogy is over, My use of this wiki is over. Feel free to leave a reply, I'm sure you will. I'm off to go make one final blog post. I used to have respect for you and once thought you were the man for this wiki. I was wrong.--GethHaveFeelings2 (talk) 04:38, October 9, 2012 (UTC).
 * You where blocked because of the fact you created an entire blog blasting this wikis admins and insinuating a conspiracy, need I remind you of the now deleted "Vote 13: Conspiracy Edition". You also made a rather over dramatic speech about how this wiki is like the Reapers cycle, and how you where leaving and not coming back. The fact you have returned just to argue tells me that you are just hungry for attention.--Legionwrex (talk) 04:51, October 9, 2012 (UTC)

You would know a thing or two about being hungry for attention Legion! You act like you're some big authority on this wiki but you are NOT! Maybe my vision is a bit foggy but I don't see ADMIN written over your name. Also I did say I was leaving and I AM but not before addressing a few final problems. Such as the fact that not everyone saw the original VOTE 13. Want to know why? Because I was falsely censored and suppressed due to my knowledge of the situation. And never once did I compare this wiki to a Reaper cycle I compared the way this wiki's users are censored to a Reaper cycle.--GethHaveFeelings2 (talk) 23:35, October 9, 2012 (UTC).
 * Right, I enforce site policy and act like how a good editor should, which apparently means I'm hungry for attention. The very fact you returned here just to answer me proves my point. Additionally, the reason your blog was deleted was because it was insulting the admins of this wiki, accusing them of some conspiracy against you. This is my last post here, I don't want to start a flamewar on Commdor's talk page, if you wish to continue you may do so on my talk page. One last thing, people will generally listen and respect your arguments better if you don't use ad hominem attacks, keep that in mind.--Legionwrex (talk) 23:50, October 9, 2012 (UTC)

does anyone have pics if Retaliation content?
What the title says.TW6464 (talk) 19:48, October 9, 2012 (UTC)


 * I wouldn't know. I assume the users who usually supply our images will upload some soon enough. -- Commdor (Talk) 19:53, October 9, 2012 (UTC)


 * the weapons and some character pics are up, just need some enemies, and a couple more characters. and we'll be good.--TW6464 (talk) 00:00, October 10, 2012 (UTC)

NEED HELP!
Commdr, Look, If there's any way for you to calm Lancer1289, PLEASE DO! He's.... beyond p****d off that i said, "i dont have time to help with Project: Concetrated Effort" but i did have time... anyway, now Mr. Mittens has gotten him mad, and i think it's gonna spiral out of control. So, please HELP CALM LANCER DOWN! I know this is kind of a big request but please... I dont want to get Mittens in trouble with Lancer.--TW6464 (talk) 21:03, October 10, 2012 (UTC)
 * Dude, really? When he sees this he'll probably be even angrier. and frankly I wouldn't blame him. You lied straight to his face and then you go around upset about why he is mad at you.--Legionwrex (talk) 21:11, October 10, 2012 (UTC)
 * Oh S***, your right...... And by the way I'm not upset, Im just trying to get someone to stop this before it gets worse.... And you know what? Lancer if you're reading this, the reason I lied to your face is because I didn't know what to say, alright! I'm sorry for lying, but please, calm down.--TW6464 (talk) 21:22, October 10, 2012 (UTC)
 * Nevermind, I think it's all good.... I hope.--TW6464 (talk) 15:11, October 12, 2012 (UTC)

DLC Page is gone
Wat the title says--TW6464 (talk) 15:10, October 12, 2012 (UTC)


 * I'm not sure what you're referring to. The Downloadable Content article has been accessible since I got online this morning. If you can't go to the page, I can only guess that the issue stems from your browser or internet connection. -- Commdor (Talk) 16:51, October 12, 2012 (UTC)
 * I think that my Internet connection may have been the problem. It's all good now.--TW6464 (talk) 16:57, October 12, 2012 (UTC)

How to classify powers based on descriptions?
Lancer and I disagreed on the classification of certain powers. I'll defer to his judgement and go with descriptions rather than game data. Do you know of any precedents that exist that would make this clearer for me?

Still, some of them really confuse me. Ballistic Blades doesn't seem very tech-like except for the fact that an omni-tool is used. Lksdjf (talk) 04:23, October 13, 2012 (UTC)


 * Anything at all? Lksdjf (talk) 03:59, October 14, 2012 (UTC)


 * Sorry for the delay, I forgot to respond. I can't name specific precedents, but I do know that we usually rely on in-game descriptions rather than raw data. It's a habit that I think stems from when ME was originally an Xbox 360 exclusive, there was no PC version for the first editors to mine for info. -- Commdor (Talk) 04:13, October 14, 2012 (UTC)


 * Okay, that seems fair. However, what I'm not really getting is that some of this data is not really information that needs to be mined for, but is fairly readily available in terms of things like match medals.  Powers like Ballistic Blades are classified as tech, and to me, everything about it screams combat, based on things like description, the class that it belongs to, and the in-game performance.  If the only thing that keeps Ballistic Blades tech is the omni-tool, then it further confuses me because we are relying on the game and not the description for that particular incident.


 * I'm just wondering if perhaps there could be a criterion or a review period for classification of certain powers, because in-game performance and descriptions are sometimes at odds with each other. Lksdjf (talk) 05:15, October 14, 2012 (UTC)


 * I'd say that if there is any dispute over which classification a power (or powers) belongs to, start a discussion on the talk page and let the community decide. And if we get some sort of official lore that settles what a power is definitively, it would supersede the discussion decision (unlikely, of course, but it bears mentioning). It's not perfect, but it's the most accessible means to settling this we have. -- Commdor (Talk) 20:51, October 15, 2012 (UTC)


 * Thanks for the pointers. Lksdjf (talk) 00:28, October 16, 2012 (UTC)

Edits not appearing on Recent Activity?
Most of the time, I use the Recent Activity page to keep track of what's happening on the wiki, but sometimes I've noticed that edits don't show up in it. The specific thing that made me post this was the recent edits to Storyline III about the Leviathans - I spotted them from Recent Activity and was going to revert them, but noticed that they had already been removed without the edit showing up on Recent Activity. This kind of thing has happened a few other times in the past months as well. Do you have any idea why this happens?--Zxjkl (talk) 03:00, October 14, 2012 (UTC)


 * Not sure, I don't use Wiki Activity, so I haven't noticed. It could be the usual glitches, lag, unforeseen consequences of Wikia code updates, and other assorted quirks that crop up from time to time. One I'm frustrated with at the moment is that the search bar has been missing from the Recent Changes page for a week or two now, but it could be back tomorrow or in three months. -- Commdor (Talk) 03:19, October 14, 2012 (UTC)


 * For the record, the edit in question still hasn't shown up.


 * Incidentally, on the subject of the Leviathan thing, why is it that Lair of the Shadow Broker and Arrival are mentioned on the Storyline pages?--Zxjkl (talk) 03:56, October 14, 2012 (UTC)


 * I think at some point we must have decided they were worth noting; they occurred after ME2's main story and had plots that bridged the gap between ME2 and ME3. Other DLCs occur during the events of the games, so they're treated like side missions and ignored since they aren't integral to the main plot. -- Commdor (Talk) 04:06, October 14, 2012 (UTC)
 * If I can stay coherent enough, since I'm literally nodding off right now, I can explain. The Wiki activity page is a really stripped down version of the RC. Uploads, Template, and other edits like that don't appear. What also doesn't appear are rollbacks. If an edit is rolled back, it disappears from the Wiki activity page. Using the RC is easier and tells more than the WA page. Lancer1289 (talk) 04:58, October 14, 2012 (UTC)

Authentic Renders by Troodon80 on dA
Hey administrator Commdor, you said if there was anything I needed help with, I was to contact you on your talk page. Well, here I am, and I have a bit of a problem. There's this guy on DeviantART called Troodon80 who creates authentic Mass Effect reference models that are straight from the game files. Here's the link for his page. I have his official statement saved on file in my computer, and I believe it is also on his webpage on dA. I asked him if it was okay if I submitted these to the Mass Effect wiki, and he said sure, go ahead. Then he told me how other users tried to the same thing before, but they (the images I mean) got deleted because they were presumed to be "fan art", which is incorrect. They are excellent renders straight from the game files. I would like to submit them to the wiki, but I fear that they (the other administrators, yourself included) might delete them under the same mistaken presumption. I gave the link and the verification of authenticity of these renders, and so now I was hoping you might try to convince the others that these renders are completely authentic and official. It is the plain and simple truth. You can ask BioWare if you want in regards to Troodon80. You know where to contact me, so what say you? --Xamikaze330 (talk/contribs)


 * I appreciate your offer and I'll take your word for it that the images are genuine, but I'm afraid we simply have no use for renders. We only accept screenshots, in-game icons, and occasionally concept art in our articles, not renders. Also, some of these renders (such as those of EDI) appear to have slightly different colorations than seen in the games, which reduces their usability. You're welcome to upload some for display on your personal user page or user blogs (note that users are allowed to have up to 10 personal images), but if they were added to regular articles, they would likely be removed. -- Commdor (Talk) 21:43, October 14, 2012 (UTC)


 * Oh. I see. As much as I hate to admit it, you do have a point. But not all of them are as bad you might think they are. It's just that I think the wiki is missing out on a chance, an opportunity, to become more than it is now. Oh well. Thank you for answering my query. --Xamikaze330 (talk/contribs) 21:54, October 14, 2012 (UTC)Xamikaze330

how to make sandboxes
How do you make sandbox pages?--TW6464 (talk) 23:35, October 14, 2012 (UTC)


 * Create a page with the exact title "User:TW6464/Sandbox". -- Commdor (Talk) 23:43, October 14, 2012 (UTC)
 * Ah, thank you.--TW6464 (talk) 23:47, October 14, 2012 (UTC)

how to delete photos
How do I do this?--TW6464 (talk) 12:47, October 15, 2012 (UTC)


 * Only admins can delete pages and files. Tell me which images you want deleted and I'll take care of the rest. -- Commdor (Talk) 16:47, October 15, 2012 (UTC)


 * okay these are the ones I want deleted. Thank you very much

http://masseffect.wikia.com/wiki/File:Yahg_Reaper.jpg http://masseffect.wikia.com/wiki/File:Reaper_Varren.jpg http://masseffect.wikia.com/wiki/File:Reaper_Hybrid_Elcor-Volus.jpg http://masseffect.wikia.com/wiki/File:Reaper_Pyjack.jpg http://masseffect.wikia.com/wiki/File:Reaper_Maw.jpg Thanks!--TW6464 (talk) 17:31, October 15, 2012 (UTC)
 * Done. Lancer1289 (talk) 17:35, October 15, 2012 (UTC)
 * thanks Lancer!--TW6464 (talk) 17:39, October 15, 2012 (UTC)

Starships List
Hey, I've made some changes to the list and wanted to make sure they were okay before I went any further. For two starships (the Rosalie and the Estevanico), I added links to the missions surrounding those ships as they didn't have their own article. For another ship, the Azades, I changed the source link from the general Cerberus Daily News article to the specific CBN article mentioning that ship (though I have thought it may be better to link the ship's name to said article instead). Are those okay? Thanks. TheUnknown285 (talk) 19:02, October 15, 2012 (UTC)


 * I've added some more links. I linked the ship names to specific CDN articles, but two of the CDN-mentioned ships (the Nalotir and SSV Budapest) already have links to the specific reports in the Notes section. Ships that are mentioned or appear during specific missions should only be linked to those mission pages if they provide additional details about the ships (for example, MSV Monarch links to Despoina: Leviathan because that page includes several datapad entries that describe the Monarch's background). -- Commdor (Talk) 19:20, October 15, 2012 (UTC)


 * So, for ships mentioned in only War Assets, would it be okay to link to the war asset? Also, what about the ships that Shepard mentions were destroyed during the Battle of the Citadel.  They're mentioned in the article, but at least for one (the Madrid), it says nothing about its possible destruction.  Something like, "If the Council is saved, the [insert ship name] is destroyed."  Thanks again.  TheUnknown285 (talk) 20:08, October 15, 2012 (UTC)


 * Yes, those ships should link to their War Asset if they don't already. As for the Battle of the Citadel starships, those descriptions were taken from the Alliance Navy article, and I don't want to have too much differentiation between it and the List. Furthermore, the format being used was put in place by our bureaucrat, so I'd prefer to stick to it in the case of these eight ships. -- Commdor (Talk) 20:34, October 15, 2012 (UTC)

An Idea: Maps of Multiplayer Firebases
Despite having played each multiplayer map many times, some of the zone descriptions currently in the article come off as unclear. That's probably no fault of the editors who wrote those parts, it's more of the limitations of writing describing something with no visual aid. I would imagine it would be even tougher to follow what's being said for someone with little or no experience on those maps. I've been trying to add mentions of ammo boxes to such articles, but it becomes difficult to do so when I'm not always sure where one zone begins and another ends and find it difficult to describe where things are in relation to one another as "to the left of" or "in front of" depends on the point of view of the player.

So, I was thinking it might be helpful to include maps in the firebase articles. We do something like this already for the Normandy Crash Site (assignment) article. Such maps could include insertion and extraction points, enemy spawn points, ammo box locations, ladders and ramps, and zones within the map. It's far easier to show someone where things are in relation to one another than to tell them. Sorry to bother you again, by the way. TheUnknown285 (talk) 20:30, October 15, 2012 (UTC)
 * Hey there. I'm currently leading the Multiplayer Clean-up project. I've been trying to plan this out for a while, so if you have anything to add, come on my our page and drop a line there. --Mr. Mittens (talk) 20:34, October 15, 2012 (UTC)


 * (Edit Conflict) If you can produce decent maps, then I don't see why this couldn't be proposed as a project. If you can access the Prima Games official guide, I suggest using the maps found there as examples when making your own (note the guide only shows the first six maps). -- Commdor (Talk) 20:38, October 15, 2012 (UTC)

Unique enemy abilities belonging on character templates?
Lancer and I have recently come into a disagreement regarding whether or not unique actions that enemies can preform (executing downed opponents, Phantom's instant kill power) should be put under the "abilities" sections of their templates. H claims that the wiki has always been under the rule that if Shepard cannot preform the ability, it's not worth mentioning. My opinion is that if Shepard cannot preform the ability, it makes it even more important to document. In addition, I have never been made aware of this policy, and I don't believe that the rest of the community is either. We've been adding special enemy powers since the release of the game. In fact, it wasn't until today that I've seen anyone remove this information. There have been enemy-specific abilities listed on enemy templates as far back as Mass Effect 2.

My question to you is, does this "no unique enemy abilities" policy exist, and if so, why has it not been enforced for over seven months? If having enemy powers listed has become the norm, doesn't that mean the wiki has come to some kind of consensus regarding keeping them? Thanks in advance, I'd like a fresh pair of eyes on this. --Mr. Mittens (talk) 22:39, October 15, 2012 (UTC)
 * Thanks for putting words into my mouth, misquoting me, misrepresenting me, and insulting me in the process with your blatant disregard for the truth. You have twisted this situation to serve you, despite the fact that actual facts do not support you. I will now present what I really said, and not some lies someone came up with to suit their own needs.
 * I NEVER said, which I reiterated on my talk page, which you clearly overlooked/ignored for whatever reason, that we were not under the "if Shepard cannot preform the ability, it's not worth mentioning" policy. That is so demonstrability false that it is not even funny. What I stated was that execute is not an ability and therefore should not be mentioned. If you had bothered to take notice, you would have seen that I'm not opposing the Phantom's or the Banshee's impale abilities, or the Brute's post mortem attack, or the Atlas' or Prime's post mortem explosions. It is execute that is the problem because it isn't an ability. It doesn't get mentioned because of that fact.
 * Next time, get your facts right first, and do not ever misquote me again. Lancer1289 (talk) 22:47, October 15, 2012 (UTC)
 * Please explain to me why the Phantom's Impale ability can stay, but the Execution ability shared by enemies of each faction cannot. --Mr. Mittens (talk) 22:56, October 15, 2012 (UTC)
 * So that would be a not to you saying anything about you blatantly lying to two people about what I said? Misquoting and misrepresenting my position on this issue? And misrepresenting the issue entirely?
 * The reason is quite simple, those abilities are relativity unique to those characters, and each has a different type of animation, and serve a different role in the game. The fact that something can curb-stomp you is not an ability. Anyone can go and curb-stomp something. Enemies cannot grab you, and every player can, so do we list grab as an ability in templates? No. We make a mention of it in the Combat (ME3) article.
 * And don't start comparing anything else to this issue because it is unique and isn't an ability while there are several other things that are shared across enemies that is. Frag Grenades for instance. Execute is not an ability. Lancer1289 (talk) 23:04, October 15, 2012 (UTC)
 * You're mistaken. Combat Engineers, Husks, Banshees, Praetorians, Abominations, Nemeses, Phantoms, Ravagers, Geth Primes, Geth Rocket Troopers, Geth Bombers, and Geth Hunters do not have this ability. That is why it is important to document which enemies can execute players and which cannot. --Mr. Mittens (talk) 23:10, October 15, 2012 (UTC)
 * Still nothing about presenting false information then? Well I guess I should not expect anything at this point on that issue.
 * And you have just made my point, this thing is not unique to a specific enemy. Therefore it is not a note and it is not an ability. Lancer1289 (talk) 23:42, October 15, 2012 (UTC)
 * I don't understand your line of thinking. You said that "Anyone can go and curb-stomp something". That was your justification for why it wasn't an ability. As I stated above, that's just not true. If only certain enemies have that ability, then it is important to distinguish which ones have it. This is the same rationale that we use for other abilities. Just because it is an ability shared by a large number of enemies does not mean that it should be considered worth noting. Having that information on the page could literally mean life or death for people searching for multiplayer tactical information. It is dishonest to intentionally leave information like this off of the pages. --Mr. Mittens (talk) 23:52, October 15, 2012 (UTC)

At this point, I would like to apologize to Commdor. I came here to get a new opinion on this matter, but it seems I've not been afforded that opportunity. We clearly cannot come to a consensus on this issue, and that is why I'd like others to weigh in on this. It was not my intention that this become what it has. --Mr. Mittens (talk) 23:52, October 15, 2012 (UTC)

I'm just going to skip over all of the other comments here and address the original topic: I wouldn't classify executions as an ability either. Originally I was on the fence, but I put the question to one of my roommates (who also plays ME3), and he was pretty vocal that executions shouldn't be lumped in with other abilities, which he likened to actual powers. After some consideration, I agreed. I think it's important to note which enemies can execute you, but in the Capabilities sections of enemy articles, rather than the infobox. So that's my two cents. -- Commdor (Talk) 00:02, October 16, 2012 (UTC)
 * Alright, so the information should be documented on the page in some way. Thank you. Should I begin to revert Lancer's edits, or will you take care of it? --Mr. Mittens (talk) 00:04, October 16, 2012 (UTC)
 * Since this is a dispute between you and Lancer, Lancer still has to assent to this. I'll side with you, but if Lancer opposes this measure, then us taking any action would be edit warring. If Lancer's fine with it, then you can go ahead and re-add the info to the Capabilities sections; if he still disagrees then you'll have to start a public discussion somewhere and see if the community backs you. -- Commdor (Talk) 00:37, October 16, 2012 (UTC)
 * Understood. Hopefully we can put this trivial dispute behind us and get back to focusing on something tangible. --Mr. Mittens (talk) 00:39, October 16, 2012 (UTC)

Power pages formatting discussion
Commdor, would you please check out the discussion on this user's talk page and give your opinion? Lancer has reverted NelNinja's edits on the Barrier and Recon Mine power pages. I believe NelNinja's edits to be in the right, but I don't want to start an edit war. Trandra (talk) 16:11, October 20, 2012 (UTC)


 * Looking at the original proposal for how to organize ME3 powers and set up the MoS format, I agree with your interpretation. The MoS doesn't call for all of the power stats to listed under each power rank. It would appear that somehow this info got added to the pages, and it was never corrected. That said, I'm not sure I see a downside to listing the complete stats, and I know that info has helped me before. The MoS page would definitely have to be updated in order for it to stay, though. -- Commdor (Talk) 16:55, October 20, 2012 (UTC)
 * And I completely disagree here. When reading over the MoS again, and the way it is worded, specifically "note effects with bullet points * below here". By effects, that was supposed to be interpreted as listing all effects of the power. All stats, differences, and everything else. Lancer1289 (talk) 19:37, October 20, 2012 (UTC)


 * Since that isn't obvious to several of us, though, perhaps the MoS should be clarified or a different example power used to show that all possible stats should be noted at each rank, so that's there's no doubt whatsoever about its meaning. I'd prefer that you do it since the power pages aren't really my specialty, but I can attempt it if you're occupied. -- Commdor (Talk) 19:55, October 20, 2012 (UTC)
 * Yeah...I've been thinking that Fitness probably wasn't a good idea. Sometimes you just need it thrown in your face at times. Well live and learn I guess. I'll replace it with something that has more stats to show what we mean and change the wording around. Lancer1289 (talk) 19:59, October 20, 2012 (UTC)

Fitness is fine. Since there are two effects, there should be two bullet points. This is what the Fitness pages currently look like:

Melee Damage

Increase melee damage bonus by 30%.
 * Melee Damage Bonus: 65%

Durability

Increase Health and shield bonuses by 15%.
 * Health & Shield Bonus: 40%

This is what you, Lancer, apparently want them to look like:

Melee Damage

Increase melee damage bonus by 30%.
 * Health & Shield Bonus: 25%
 * Melee Damage Bonus: 65%

Durability

Increase Health and shield bonuses by 15%.
 * Health & Shield Bonus: 40%
 * Melee Damage Bonus: 35%

The MoS shows it the first way, and has shown it the first way since you first proposed it. That's all I was trying to say. Trandra (talk) 20:09, October 20, 2012 (UTC)
 * Well either way, the example should have been changed since the more stats, the better it would emphasize exactly what is supposed to be on the page. I switched it to Combat Drone, but if another example can be found that would be better, then I'm not saying no.
 * As to the wording, that has been changed to say "Use bullet points * to note all stats associated with the level" and I added "Use to note multiplayer differences" since that seems to have become the norm. Lancer1289 (talk) 20:21, October 20, 2012 (UTC)

The Challenges article needs to be set out more clearly. Instead of just listing all the challenges, would it be better to bullet point the ones that make up a mastery?

For example;

-- Resurgence Mastery --

Complete 9 of the Resurgence Mastery Challenges - Challenge points: 100

Earn 200000 Points Using the Geth Plasma SMG - Challenge points: 20
 * Geth Plasma SMG Use

Earn 200000 Points Using the Striker Assault Rifle - Challenge points: 20
 * Striker Assault Rifle Use

-- Rebellion Mastery --

Earn 200000 Points Using the Reegar Carbine - Challenge points: 20
 * Reegar Carbine Use

ETC ETC...

Sqarkplugz (talk)

ME3 Cut Content
Hey. A couple of weeks (months?) ago, I asked you about an article for material cut from ME3. At your suggestion, I create a sandbox for what I've found to date. I was hoping you could take a look at it and leave any comments. In particular, I was hoping to know what the policy is regarding extracted code (see the first link I have posted on the sandbox) and if we have enough material to go forward with creating an article. Thanks! TheUnknown285 (talk) 12:43, October 23, 2012 (UTC)


 * I think extracted code is permissible, I'm pretty sure a bunch is used in the ME2 cut content page. Anyway, I skimmed through what you've found. The different dialogue instances you listed generally appear acceptable, but the Shepard/Ashley death conversation would require a better source than just an image. Also, using some of the Omega-related info might be dicey, since if any of it appears in the upcoming DLC pack, it would no longer qualify as true cut content. I need more time to go through the rest (especially that first link), but depending on how much is viable, I may be able to spin it into a draft for an ME3 cut content page by the end of the week or so. -- Commdor (Talk) 19:07, October 23, 2012 (UTC)


 * There is actually quite a bit in that first link (there's also some ME stuff in there). Among other things, it corroborates the Ashley death conversation.  It also indicates that Aria was supposed to be romanceable, Javik was supposed to be the Catalyst, Shepard was going to be blamed for Cerberus slaughtering civilians on Eden Prime, Thane was supposed to assassinate Udina, the asari Councilor was supposed to be injured in the Cerberus attack on the Citadel, and the Pariah was supposed to appear during the Sanctuary mission.  Really interesting stuff.  TheUnknown285 (talk) 00:52, October 24, 2012 (UTC)

how much clear of a shot for blasto
would highres screencaps of the giant TV screens on illium and/or citadel suffice

or texture/video rippage of the imagery required (ME2 blasto ads are moving and it'll probably take me some time to process them into a usable form)

i'd like to ask how much effort will i (or any other prospective capper) have to sink in on this; it's nearing dawn in my timezone and i can probably get the former up asap before i sleep - the latter, well, it may have to wait. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 19:32, October 23, 2012 (UTC)


 * The highest possible quality would be preferable. At the very least, the images shouldn't be pixelated, and any text should be legible. But it's not a priority, if you need to sleep then I'd hate to keep you up. -- Commdor (Talk) 20:06, October 23, 2012 (UTC)

good news, bad news, choices.
 * 1) i can't find (much less extract) the game assets for the ME2 blasto ads as of yet (technical reasons) but i do have the usual high-res screencaps of the giant illium TV screens depicting him as per my usual quality control standards. downside of the giant TV screens is of course the giant scanlines somewhat distorting the screens.
 * 2) the ME3 blasto texture we see on the presidium apartments is just an upscaled 256x256 picture. i can upload either that original file (png-converted) or i can cap an absurdres version (1080p up) ingame - complete with surrounding walls and everything. the tradeoff is of course viewing the poster as a game asset or viewing the poster as it's meant to be seen ingame.

i normally wouldn't ask for opinions on the pics but blasto = serious business so i thought ingame pics of him warrants getting some feedback. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 16:30, October 24, 2012 (UTC)


 * I think the screenshots might be the way to go, rather than the actual assets. Basto is a fictional film hero within the ME universe, so exhibiting the ads as they appear in the games would be a good visual cue. -- Commdor (Talk) 16:43, October 24, 2012 (UTC)

that certainly saves me time and effort from figuring the ME2 part out. delivered the goods.

last question though: is blasto a guy due to technically "appearing" in more than one media or not. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 18:04, October 24, 2012 (UTC)


 * Yes, he could be considered a recurring character. I've added the category. -- Commdor (Talk) 18:10, October 24, 2012 (UTC)

Vandal.
This guy inserted nonsense into the Saber ME3 MP page.--Legionwrex (talk) 16:34, October 24, 2012 (UTC)


 * Resolved. -- Commdor (Talk) 16:43, October 24, 2012 (UTC)

Apologies
Sorry I haven't been on until now really, but I've been running, and am still running a GoW 3 tournament for my club. We are going well but I'll try to be on more for the rest of the day. Lancer1289 (talk) 21:30, October 24, 2012 (UTC)


 * No problem. It's been quiet lately. -- Commdor (Talk) 21:33, October 24, 2012 (UTC)

Question.
I had an idea to re-write the language policy to make it clearer to users what the policy means (as it stands it is confusing), but Spart informed me that you where already working on something like this. My question is are you still working on this, or would you mind if I high-jacked the project from you?--Legionwrex (talk) 00:16, October 25, 2012 (UTC)


 * I already made the change a few weeks ago, maybe you haven't noticed it. Since it was just a clarification and didn't affect how the policy is enforced, I asked Spart for permission to make the change and he assented. I think I could have done it anyway under admin's prerogative, but I asked Spart to be on the safe side. -- Commdor (Talk) 03:40, October 25, 2012 (UTC)
 * Dang, shows what I know. Anyways, I'm glad it's cleared up. Maybe new users won't be as confused now.--Legionwrex (talk) 04:07, October 25, 2012 (UTC)

Warning: cross-site drama in progress
I strongly recommend that you or one of the mods step in here before things get any more heated.

Also, I apologize for pretty much abandoning Project Councilor - I've been busy and haven't been feeling well, and it takes a lot of concentration to make meaningful edits here. I should get back to it this weekend, though.

--Zxjkl (talk) 05:58, October 26, 2012 (UTC)


 * Taken care of. And that's fine, I haven't been doing much with the Project either. We'll get it done one of these days. -- Commdor (Talk) 13:17, October 26, 2012 (UTC)