User blog comment:The Milkman/Shades of Purple/@comment-2228120-20120930124403

When a decision mattered to me, I stopped and took my time to think what would be the right course for the situation, whereas in more casual dialogues, I found myself steering towards the choices that would bring me the points :-( Curiously, in ME2, I practically ignored the neutral option, whereas in ME1, I picked it quite often. Its absence in ME3 really annoyed me, the dialogue felt very dumbed down and restrictive. I really liked the interrupts but other than that, I'd prefer a system with charm/intimidate options developed via invested skill points and not (only) through conversation, plus some form of approval/reputation/whatever system for my standing with individual factions/persons.