User blog comment:Lancer1289/BioWare gets on the Multiplayer bandwagon/@comment-1341687-20111010210950

You make some good points Lancer, but I really hope that you will reserve final judgment for when you play the game. I for one have faith that it will be excellent, that they will not compromise the single player aspect and that they pushed the release to March 2012 to ensure all of that. And if the co-op missions are co-op only, while it may be a little silly, don't forget that you have plenty of fellow fans who will play with you and are capable of enjoying the universe. That always helps the experience.

To address, Bioshock 2 really suffered due to its implementation of multiplayer. But look at Dead Space 2, and Assassin's Creed as a series. These games have been received well and their multiplayer is solid. Dead Space 2 is a good one to look at as another title that ended up with multiplayer because of EA as a publisher and their business model.

People were unsure of Project 10 Dollar and the implementation of that into ME with the Cerberus Network Pass, yet that enhanced while at the same time, didn't detract from the main game with its DLC additions. People were afraid that the DLC missions for ME2 weren't going to be good, due to the average nature of ME DLC, but yet it is considered by many to be some of the best offerings of any DLC.

It is easy to be frustrated right now, I still am over the silly inclusion of Kinect Support. I'm glad those words won't be plastered over my CE steelbook case. But it shows that BioWare is well aware that these things (multiplayer, kinect, DLC) should enhance the game and not define it. Dead Space 2 is an excellent example, hell the game has ZERO multiplayer achievements. BioWare knows the story and everything you experience as YOUR Shepard is the reason people keep coming back, and I believe they won't let that suffer.