User blog comment:H-Man Havoc/ME3 Recommendations (Everything except plot improvements)/@comment-730941-20100720095540

I'd like some 'non-shooting dialogue missions' that actually have branching consequences and complicated outcomes. As an example, consider the crime investigation on Dantooine in KoToR, or the murder trial on Manaan - both were non-combat, tricky in that you actually had to think and solve the crime, and had a variety of outcomes that had some weight behind them. ME2's non-combat missions, by contrast, are either pass/fail (you achieve loyalty, or not, or you survive, or not). I didn't really see how they differed from the combat missions.