User blog comment:Draen1/How do you use your squadmates?/@comment-1388547-20120508212637

In ME1, squadmates did sometimes get a fair number of kills. I remember realizing after a while that Garrus was actually pretty good with a sniper rifle, after seeing a few enemies drop dead for no apparent reason. In ME2, I use squaddies more for powers, and I tend to favor powers-heavy characters, though it's also nice to have a tank like Grunt on the harder missions to draw a bit of fire. Also, if they're given an ammo power that inflicts status effects -- incendiary or disruptor -- they do a decent job of distributing that to the enemy. In ME3, it's a mix -- they're a lot less effective than Shep at killing things with guns, but they can still make themselves useful if given a powerful weapon (Garrus does pretty good damage with a Black Widow), but I like to have at least one power-slinger, preferably one power-slinger and one hybrid powers/weapons character. Part of this is also the expanded power combo system, which rewards a powers-heavy squad. My current Infiltrator has been spending most of the game with Garrus and EDI, and they've been working out quite well.