Armor (Mass Effect: Andromeda)

Pathfinder Ryder can equip a variety of armors in Mass Effect: Andromeda that give bonuses to various stats. Similar to armor in Mass Effect 2 and Mass Effect 3, mixing and matching armor pieces is possible according to strategy needs.

Overview
Mass Effect: Andromeda differs from previous games in that customization of each individual piece of armor is now available.
 * There are four categories of armor pieces available to the Ryder - arms, chests, helmets, and legs.
 * Armor is available in three different technology categories: Milky Way,  Heleus, and  Remnant.
 * Armor pieces have a maximum of 10 ranks with a suffix denoting different ranks. (I, II, III, etc). The armor's appearances differs at each rank.
 * Using all pieces from the same armor set provide no additional bonuses.
 * Choosing to mix and match armor pieces from different armor sets incurs no detrimental effects.
 * Armor can be found from dropped enemies, from containers, purchased from merchants, or by Development (crafting) at a Research Center.
 * Ryder starts the game with a set of Rank I Initiative Armor.
 * Each armor piece counts as one item towards the Inventory item limit.

Arms
Arms and hand armor help protect the wearer from hazardous environments and the dangers of combat.

Chests
Body armor helps protect the wearer from hazardous environments and the dangers of combat.

Helmets
Helmets protect the wearer from hazardous environments and the dangers of combat. You can visually hide you helmet--but retain your gameplay benefits--in the Gameplay Settings menu.

Legs
Leg Armor protects the wearer from hazardous environments and the dangers of combat.

Armor Loadout
Armor can only be added/changed/removed at a Loadout terminal.

Squadmate armor can't be changed in Mass Effect: Andromeda. See Squad - Mass Effect: Andromeda

Armor Customization
Armor can be customized by two different methods in Mass Effect: Andromeda - Augmentations or Fusion Mods.
 * To customize armor colors and patterns, the Wardrobe in the Pathfinder's quarters on the Tempest allows this type of customization.
 * To choose when the helmet is shown on Ryder, go to the main Settings menu to change this display feature.

Armor Augmentations
Augmentations are semi-permanent customizations to crafted armor or weapons in Mass Effect: Andromeda. When armor is created during Development (crafting), hexagonal-shaped sockets are available to add augmentations to the armor. These augmentations cannot be changed like Fusion Mods and stay part of that armor until it is deconstructed.

Fusion Modifications
Fusion Mods in Mass Effect: Andromeda are powerful modifications for Ryder’s chest armor that can heavily impact the gameplay, with both positive and negative effects. Fusion Mods use round-shaped sockets on "Chest" pieces and can only be changed at a Loadout terminal.

Fusion Mods can't be equipped on Deep Space Explorer Armor or Scavenger Armor.

Mechanics

 * Certain armor sets do not have four pieces. Instead, these armor sets have a single "Armor" piece that combines several armor pieces. This armor piece is classified as a Chest piece in-game.
 * Deep Space Explorer Armor
 * Heleus Defender Armor
 * Scavenger Armor
 * The combined armor "sets" lose half of the normal augmentation slots associated with individual armor pieces.
 * A combined armor set is made of 3 armor pieces but only has 4 total augmentation slots.
 * Individual armor pieces have 8 total slots: Arms (2 slots) + Legs (2 slots) + Chest (4 slots).