User blog comment:JakePT/Galaxy at War Effects All Saves/@comment-1341687-20120126183948/@comment-737801-20120128002319

Probably because it was easier to do it this way. I'm also in Game Design and I've seen and studied times where designers take the short cut, for any number of reasons, and implement a "all or nothing" system. It probably won’t have taken much extra time to put in an option to say, "ignore GaW progress" or "accept GaW progress”. However, the option wasn’t taken because of that very reason. Usually BioWare thinks of this sort of thing, but the fact they are putting in multiplayer, tells me that they probably were rushing to get it done and had to go with the “easier” not the “smarter don’t make your fans angry” option.