User blog comment:Masseffect7/Mass Effect 4 - No Connection to Shepard/@comment-1786741-20131020213539/@comment-4950455-20131020230602

What really worries me is not whether they'll be able to account for the endings, but whether they'll be able to do so without making them essentially meaningless. It's not that hard to say that (for instance) the geth were rebuilt or "Shepbringer" decided to leave everyone to handle things on their own or Synthesis was... somehow handwaved away. But if things turn out pretty much the same no matter which ending was chosen, then what does that say about how important your choices were?

We already saw this in the original trilogy: sure, things didn't play out exactly the same, but no matter what you chose at the end of ME, ME3 had a Council consisting of an asari, a salarian, a turian, and Udina.

I'm kind of concerned that this might sabotage the game from the get-go - no matter what the actual quality is, a lot of people might be so mad about their choices "not mattering" that they'll hate it from the start. Which is a shame, because this should be a good way to start in many ways from scratch.