Forum:Shepard character build: why bother?

I always see this discution, Bioware forums even have an entire section dedicaded on how to expending points with Shepard. And I'm talking about commander Shepard, not your squad mates.

The reason is simple: after Horizon you gain the "Retrain Points" option, so you can change your powers before starting a mission. Why bother in constructing a fixed table of Shepard's powers i ask, your points are not fixed like ME1, you can change them at any moment!

For example, if you're a soldier playing the Tali recruitment mission, is better if you equip your squad with disruptor ammo, so you go to the lab anb change the ammo power to the squad option. If you're playing this mission in normal/veteran level you can even make your life easier by choosing "Energy Drain" or one of the armor/shield/barrier available, but if you are playing in hardcore/insanity is better to have "Reave", since you can drain the health of your enemies and some geth will also have armor under their shields.

The same goes for other missions, like if you are a Sentinel recruting Thane and playing in normal/veteran level, is very good having an evolved Throw, since the enemies don't have protection, the power cooldown is insanelly low (3 sec.) and your armor evolved to Assault Armor, for exemple. But if you are playing in hardcore/insanity the things change, Throw (and Cryoblast) became quite useless, is better to have a good evolved Warp and your Tech Armor evolved to Power Armor.

The powers don't need to follow a fixed path, they need to be changed for certain missions and the choices change completely if you play in veteran or hardcore.

I don't understand why waste time on this. The squad mates is another story, since if you don't plan accordingly you'll waste points. :D Brfritos 05:23, April 1, 2010 (UTC)