Talk:PC Tweaks (Mass Effect 3)

Edit at your own risk
Keep in mind that with out a proper Code/text editor (Like Notepad++) or ideally a program like the ME2 Coalesced Editor, changing anything in the Coalesced.ini can potentially screw things up. Its a good idea to back up before any changes are made.

Crouch in ME3
Is that possible? ME2 coalesced modification allows binding crouch, how to do that in ME3 coalesced? 95.188.36.16 07:50, March 13, 2012 (UTC)

Unlocking Reave
I looked in the directory indicated on the page, but I could find the Bonuspower multiple line in the store subdirectory. Could somebody tell me where i could find and unlock reave please ?

--Dirtycopgangsta 16:37, March 13, 2012 (UTC)

If someone can provide the coal. weapon codes along with their in game name, it will be a lot of help. also a command to avail all the armors in the game with the tap of a button, much like the one present for weapons, will be highly appreciated. --Aditya14 10:57, March 14, 2012 (UTC)

whats with all the seperate links to a different wiki? i followed one and it had nothing of use as far as i could see. 72.225.129.212 11:03, March 15, 2012 (UTC) SilencedSkies

Weight clarification
I think I may have understood the weight system for weapons, it seems that X= is for starting weight while Y= is the final version of the weapon...

Can someone confirm this and edit the page if true...?

Nvm, seems like someone already confirmed it... xD; --94.96.28.199 13:12, March 16, 2012 (UTC)

Quick level 60 error?
Doing some Coalesce editing right now, using this page as a guideline, and I noticed something in the article that I suspect is a minor error. If someone could double-check and edit the article if appropriate, would be nice.

So the line in question is: Quick skip to level 60: Go to bioinput.ini > sfxgame > sfxgamemodedefault > 0000040c -->bindings = (multiple)

Looking at the menu right now, 0000040c is on the same level as bindings = (multiple) and is actually a collapsible menu that only contains localizedbindings = (multiple).

So it seems like the proper path would simple be: Quick skip to level 60: Go to bioinput.ini > sfxgame > sfxgamemodedefault > bindings = (multiple)

Makes sense? Please adjust if needed, to avoid confusion.


 * Fixed.

Level 10 Weapons?
Is there anyway to mod it so you don't have to new game plus ME3 to be able to level your weapons to level 10?