User blog comment:The Milkman/Multiplayer Ideas/@comment-3450019-20120502123201

The only items on my wish-list for Multiplayer would be the following:

- Particle Beam rifle available somehow. I loves me my Particle Beam rifle. - Implementation of some sort of 'market' where you could barter consumables with other players. If I need more SMG Rail Amps and I generally try to avoid melee range whenever possible, thus having little use for Strength Boost Amps, I'd love to be able to trade what's junk to me for what's junk to some stab-happy Vanguard. - I do like the idea of another enemy faction, but I understand 'mercs' not being one of them-- private armies attacking the galaxy's best hope of fending off total annihilation would just make them stupid. But rogue AI-controlled droids, on the other hand... the array of robot enemies from ME2 with the addition of one other type (besides drones, skinnies, doggies and heavies) would fit the bill. - A distinct Thresher Maw battle mode? Hmmm. Could be interesting. - Smarter matchmaking, for the love of all that is holy! Tell you what-- I am effing *sick* of people quitting matches and leaving the rest of us to what might suddenly become a lost cause. It should be possible for short-handed matches to pick up a new fourth/third/second to complete the team mid-game. While we're at it, if someone *does* quit and the three remaining players complete the mission? There should be bonus experience in that for having to fight extra hard/smart. Experience that gets deducted from the XP of the quitter(s). - I would specifically vote not-in-favour of any competitive multiplayer. Christ, one can get enough abuse and douchebaggery from *allies* over the team chat who think they're the greatest, least-"faggy," most awesomest player ever. Getting griefed by other players who've been specifically pitted against you, evoking all of their anti-social tendencies, would be obnoxious. It would make multiplayer a more hostile environment in general. (Also, see my above comment on a 'merc faction.' The galaxy's non-indoctrinated peoples fighting each other while there's a Reaper invasion going on is just absurd in the context of the game setting.) - Some option to reallocate power hot-buttons. I can live with having just three powers for any given character, and I understand the mechanical rationale for it, but I swear-- going from my Engineer to my turian Sentinel, I really wish I could set it so that overload was always the same button for any of my characters that have it, because trying to use it after switching and firing off the wrong power is a nuisance.