User blog comment:The Milkman/The Writing of the Ending/@comment-92.227.124.208-20120629044721

Have to agree with all of these points. The endings may seem concluded now with the DLC but they're still out of context and somehow meaningless.

I mean, when I play a story driven game I want to watch the credits after the end and want to have the feeling "Now you did something great (at leats virtual)". But this wasn't the case in ME3. Had the feeling more after the first part.

EA and Bioware just want to make money wich is okay but they buttkicked their own story and game concept for this. I think its good that all this costs them some costumers, probably they'll learn something about it.

About the FNV comparison I just want to say: sometimes it's good to play a nobody because you can develop the character completly on your own concept. And Broken Steel was okay, but it was too much focused on fighting than the story.