User blog comment:The Milkman/How Do You Play?/@comment-4953843-20120618151005

my shepards' moralities depend entirely on who they're interacting with.

jackass - to anybody who deserves it (the Presidium Idol judges council, omega mercs and store owners, cerberus) or anybody who comes off as unsavory at first meet

blood knight - to anyone who likes violence (krogan, zaeed [vido always dies], garrus [sidonis always dies], jack [aresh doesn't die but his henchmen do])

devious manipulator - to fellow chessmasters and victims alike (conrad, aria, patriarch, citadel store owners, anoleis, ...)

a father/mother - to his/her men (even cerberus under the lazarus cell, eventually)

troll - random dialogue moments with little impact on the narrative (if i start having more paragon than renegade or vice versa and as long as it doesn't lock me out of some future option)

prescient pragmatist - when facing game-changing decisions (saved council because i knew they'd be handy; they gave us the destiny ascension asset points in ME3 and the immortal AH YES REAPERS line, among others)

snarker - if there's a choice between goody-two-shoes responses and this

all-around cool guy who doesnt afraid of anything - around others.

as far as classes go, i try switching classes every game (e.g. my rationale for soldier->adept in me->me2 is that shep's reconstruction somehow awakened his/her biotic potential [or destroyed it, in one adept->soldier game]; then adept->vanguard in me2->me3 means i opted for somewhere in between during the interim). personal preference for vanguards since ME2 though, what with charging and everything.

all playthroughs on insanity, no less (tried normal for learning the ropes then it's insanity all the way).