User blog comment:Lancer1289/Are People in Multiplayer Lacking in Intelligence?/@comment-3450019-20120903193013

A lot of the OP's points drive me nuts, too.

Like people who don't contribute to objectives because they're trying to net kills for themselves. I'll give it a pass if they're trying to cover whoever is pursuing the objective, or keeping an open corridor between a pickup and delivery point-- I do those, and sometimes I'm sure it looks like I'm off doing my own thing but it's meant to help-- and I understand if you get stuck apart from the group because of bad timing and an enemy spawn. But buggering off on safari while there's work to do is obnoxious.

People who make no effort to revive teammates is a sore point, but I try to be understanding if I derp a wrong turn into the thick of the enemy and drop behind their line. People who blow their medigels as soon as they drop, though, are idiots... unless they've buggered off during an objective because in that case no, I'm not going to drop everything to go save them. Also frustrating is people who waste cobras on units that we have under control (or on every Atlas as soon as it spawn), because for one it just seems to insult the competence for those of us who are quite capable of handling it conventionally, and because they're spending assets that might be put to better use later.

Generally I just wish people would 'play a bit more seriously.' Stop dicking around, stop running off on a personal safari when we ought to be coordinating. Check corners and keep your eyes open. Cover each other. Watch the flanks, FFS. Don't scatter so much, forcing everyone to fend for themselves.

(Also, I agree about the store-- if I shell out for a Spectre or Premium Spectre pack, I do NOT want an XP card for for a class that I currently have at level 20, that blows my credits and piss me off. And there should be some kind of barter system so you can trade stuff you never use (like my 50 or so shotgun amps) for something others are willing to part with.

However my biggest beef with MP isn't other players-- it's the matchmaking system and its disregard for preferred difficulty. I don't look for Golds or Plats because even the ones where I've performed adequately have reduced me to a no-fun-having, frustrated ragemonkey who cusses like a  crazy person; but I've lost track of how many times I've started a search for a Bronze or Silver level game and been unceremoniously deposited into a Gold in progress. No lobby, just dumped-- unprepared and unequipped-- into a match that's harder than what I want to play. What's even the point of selecting a challenge preference? And no, I don't care that my N7 rating is 2030-something. It isn't the place of the stupid software to *assume* that I'd be equally happy at (or even that I can handle) a higher difficulty. It's presumptuous and infuriating.

A mea culpa, to be fair, on some of the OPs other points-- I'm sure there are people out there who consider me a *rampant* and unrepentant "kill-stealer." But I love the expression "it isn't kill-stealing, it's kill helping." I've taken to heart the important fact that we succeed (and divide the total 'score') as a team, so individual points shouldn't preoccupy us. Even if I do check the scoreboard between every wave to see if I'm carrying my weight. Anyway, if I see an opportunity to finish off a bad guy that someone else is working on I take it, because the faster the bad guys are all dead, the faster we get to go home 'n get laid. And if someone else kills a target I've been working on, I might feel a brief ping of "aw! I had 'im," but I get over it pretty quickly because I know there'll always be more targets and because it *did* get the team closer to our goal. (I do try not to preempt biotic combos, though, because I know how much I love setting them off when I'm playing a biotic.)