User blog comment:TarquiniusModestus/What I would like to see in ME4: Part II/@comment-3217145-20130402160713

I'm confused about your description of morality points. You're saying the player should be allowed to make choices freely, determining morality for themselves...but then still be given morality points as an unpredictable consequence?

That only works if there is no inherent morality score. If there is a Paragon/Renegade bar or something similar, I definitely want the colors in. Otherwise I might choose the "I respectfully disagree" option to be Paragon, but then my character gets in trouble for countermanding a superior and I get Renegade points. Morality isn't handed to your character as a *consequence* of what they did, it's the *reason* they did it in the first place. The colors are there to make sure you know what your character is thinking when they choose that dialog choice.