Forum:Game Mechanics We Missed (Or Didn't)

... What I mean by that title, is game mechanics that aren't in the game, that we especially miss when something happens around/to our player, and we wonder, "Say, a -insert here- could have been REALLY useful." Or vice-versa, mechanics we could have done without. (Cover System, I'm looking at YOU.)

Basics here:
 * Jump. Oh MY God I can't jump over that chasm. Thanks ME3 for making me look weird doing a standing-jump 8 feet over a 2 foot chasm with the run+storm command. Thanks ME1-3 for not letting me get out of problems that Jump would have been useful in.
 * Crouch. Same with Jump. Jump and Crouch instead of cover system would have been, y ou know... better.
 * Grenades. in ME1, not in ME2. How it was done in ME2. ME1 type grenades would have been handy with ME3's method of them. aka any character, *throw*, but ME1's adapt them for essentially either frag AP, White Phospherous-equivalent (inferno), etcetera.

Now, I know this is a RPG, but Bioware did want a more 'shooter' experience... and now I just defeated that argument (CoD has no Jump. -_-.) But there are the RPG's without Jump, that doesn't mean RPG's can't have it. FPS, TPS, whichever. I want my Jump, Crouch and proper grenades that I can modify.

I especially don't like how the Cover System often made having the high ground the worst place for cover. Yes I just said that. at times, you have to poke out of cover to see below you, and not directly either. But that's camera problems really, grr.

Meh, this is just me venting.

Anyone miss any mechanics? (Or wouldn't miss)?

AlexMcpherson 15:16, June 24, 2012 (UTC)