Forum:Impact of ME1 Decisions

Not that I'm really complaining, but doesn't it seem that the decisions made in ME1 don't have much impact in ME2? For example, saving the Council allows you to be reinstated as a Spectre, but really, that doesn't mean anything in ME2. Dialogue on the Citadel changes dramatically, true, but gameplay-wise, there's really not much of a difference. I would have thought that being reinstated as a Spectre would allow you to at least access Spectre gear again, or something similar. Same thing with Wrex surviving Virmire or not---he may be all friendly to Shepard when he arrives on Tuchanka, but killing him on Virmire and having Urdnot Wreav be leader of the clan doesn't make the quests more difficult to accomplish. It's mentioned that the welcome on the Krogan homeworld will be less friendly, but that doesn't actually make any difference in the way you do missions or assignments.

Don't get me wrong, the change in the atmosphere and storyline is great. I just wish the decisions had more of an impact in-game aside from what people say. Take the turian from Rodam's expeditions---killing the council makes him biased against humans, while saving the Council has him much friendlier. But does his hatred for humans prevent you from getting a discount? No. Does his love for you give you a bigger discount? No. Seems like the decisions are largely superficial, though that's not necessarily a bad thing---just wish it had more...impact, so to speak.

Personally, I hope saving the rachni queen on Noveria will let us see a rachni army going medieval on the Reapers' collective asses in Mass Effect 3. Here's hoping. Rath101 03:18, March 6, 2010 (UTC)