User blog comment:Markurion/A better ME3 endings/@comment-2228120-20120721155613/@comment-166.82.245.89-20120725001403

Yes, my choices made a difference throughout the majority of the game, but are suddenly ignored during the ending, and the only thing taken into account was my war assets, which I can achieve by being a jerk, or a goody-two shoes, nothing other than war assets is taken into account, for instance, I don't get even a miniscule cutscene of the united forces spanning a majority of the races I have recruited, like seeing Elcor, Batarians, Rachni, Drell, and all others say, valiantly holding the line, instead of a meager force of Turians, Salarians, and Asari getting torn apart faster than a cat with wet tissue paper if I made horrible decisions.

I would say the one thing that at the very least breaks my immersion in the game the most is the lack of factors other than war assets, like say, the Salarian war assets are much more useful when it comes to ship to ship combat than ground combat, while Krogan are the exact opposite, thus bringing a bit of tactical planning for the final battle, i.e. You need at least x amount of ship assets, y amount of ground troop assets, and z amount of research assets to fight effectively lest you get shredded up, bringing a bit more tactical reasons in addition to the emotional reasons conflicting you to make a decision, like you have Wrex and Eve in control, so you know the future of the Krogan is fairly bright should you decide to cure the Krogan, but at the same time your ship asset points are just a bit lower than the war asset points a normal Aralakh company grants, and the Salarian's offer will give you enough and more to fill the gap while you know you have enough ground assets that what the Krogan offer isn't nearly as necessary by comparison. And giving the player a bit of a say where certain ships and troops would go ala Suicide Mission would have been appreciated.

In short, some variables and factors would have been appreciated, by comparison the Suicide Mission was far more complex, while you could mod one insignificant war asset to give you more than enough points for the final assault, if you were to do the same in Mass Effect 2 and all squadmates were loyal, and you were to go through the SM and not pay attention to who was doing what, chances are you would lose at least one or two squadmates. And what I was talking about referencing previous decisions and choices I meant them as affecting what options you have at the end, for instance, if you were a paragon that made some particular decisions, only destroy and refuse would be available, whereas a renegade that made certain choices would only have say, Destroy, Control, Synthesis but won't refuse as an option at all.