User blog comment:GodzillaMaster/ME3 Multiplayer Ideas/@comment-4721065-20120702103400/@comment-4721065-20120703034621

You seem to approach this with a very heavy bias for the other two universes. Saying "that I only gave them abilities they have in their respective games" is in this case a lot like bringing Age of Empire Swordsmen and ballistas into Supreme Commander and give them the capability to chop down tanks and walking mechs. The units from either universes WOULD NOT be anywhere near as powerful in ME, because the ME weapons ans armour technology is superior, meaning that you HAVE to scale down their health and abilities.

1. Why would grenades stick to you if you have shields or barriers, which are energy and thus provide nothing to stick to?

2. Fine, just decrease the power of a single grenade to be 1/2 of the ME equivalent.

3. Skythe handle IS NOT energy, though, is it? Also, the Overload should then be able to temporarily take them out.

4. Hunters are supposed to be heavy units IN THEIR UNIVERSE with their inferior weapons. ME-wise, their armour is pretty ordinary and it would be unfair to everyone else to magically give them the power they don't deserve.

5. What do you think Overload is but an EMP attack? ME3 Overload can't do anything about weapons, so there is no reason for your EMP grenades to be able to that.

6. Same point as in number 4; what counts as a power unit in Halo and Metroid is much weaker in ME.