User blog comment:The Milkman/The Writing of the Ending/@comment-5156576-20120601192707/@comment-4237253-20120602155123

You're right, Asura's Wrath did the exact same thing, and it was just as bad if not worse, because they did it knowingly. Capcom like to partake in this particular poor practice prolifically. That kind of shifty tactic is just insulting. Don't think that everyone was fine with being given a fake ending, because they're not.

As to the other point, it's not so much the waiting that I don't like. I am a very patient person, and I have plenty of other games on my plate right now. What I am saying however, is that it's not the proper way to write a story. Don't explain why your story made zero sense months after you finished telling it! If they can fix the ending, that's the best they can do know, but it doesn't erase or forgive what they did, just like how Sony messed up. They lied to their customers, and no amount of free games will ever erase that. It neither fixes what they've done nor comes off as a genuine apology. Sony gave me two free games to save face, hoping that I would forget all about it.

BioWare is doing the same thing. One cannot give them credit for doing it, because they were forced into doing it. This isn't out of any actual care for their customer. They were called out for lying to us, and now this is the only thing they can do to save face.