Arc Pistol/ME3MP

Description
An innovation of Admiral Daro'Xen, the Arc Pistol is a scaled-down Arc Projector that only requires thermal clips, to solve its power problems. The Arc Pistol uses a nonvisible laser to ionize the air and create a path for a high-ampere electric shock. For a more damaging blast, it can be charged up.

Acquisition
The Arc Pistol is randomly rewarded through purchases of item packs. The Arc Pistol is categorized as rare.

Player Notes

 * When using the Arc Pistol, individual shots should be used on weaker enemies and charged shots should be used to devastate armor, shields or barriers.
 * A good way of utilizing its dual fire mode is to shoot a few uncharged rounds at the enemy, and when they stagger/dodge, unleash a charged shot to their head after they finish.
 * The Arc pistol, due its Rare, not Ultra-Rare, availability is a fantastic (if slow firing) substitute for the Ultra-Rare Paladin - the Arc Pistol does more damage when fully charged, has a more accurate reticule that doesn't expand and has a larger base clip size (6 fully charged shots for the Arc Pistol vs 3 for the Paladin). In addition, its Rare status means that it is significantly easier to acquire the lighter Arc Pistol X than the Paladin X. This means less of a power recharge time increase.
 * Uncharged shots are comparable to the Predator in damage.
 * Technically, the Arc Pistol and the Acolyte have the lowest rates of fire in the game if the player only fires charged shots.
 * Charged shots consume 3 ammo while firing three shots with double damage, resulting in 6 times the damage.
 * On Bronze difficulty, a fully charged shot is a one shot headshot on not only both types of trooper and Cannibals, but also on Centurions and other low-level shielded enemies. Therefore, combining the Arc Pistol with the Pistol Scope and/or a Stabilization mod can result in easy headshots at lower levels.
 * The Arc Pistol suffers in the same way as the Graal Spike Thrower and other charge-for-max-damage weapons on higher difficulties; in order to do maximum damage, you must expose yourself from cover for a fair while. In these situations it is better to carry either the Carnifex or the Paladin, which do not have a charge time.
 * However, it also benefits Infiltrators in the same way as other, chargeable weapons, without the huge power recharge increase that both the Geth Plasma Shotgun and the Kishock Harpoon Gun have - if charged up before going into cloak, an Infiltrator can fire off the charged shot without breaking cloak.
 * The Arc Pistol benefits a lot from the addition of the Pistol piercing mod, as well as the High Caliber Barrel mod since these maximize the damage it can do to armored targets.
 * Its already large clip size and ammo pool mean that it benefits less from a Magazine Upgrade mod than other pistols, since it has a slow rate of fire (for fully charged shots) and can be easily reload cancelled anyway.
 * The Arc Pistol has received several damage increases and weight decreases over the months in multiplayer.