User blog comment:Koveras Alvane/The Beauty of Mass Effect 2 Ending/@comment-68.193.155.192-20130424033031/@comment-256004-20130426153738

I feel somewhat sad that the only people who actually care about what I had to say with this post are anonymous editors (unless all three are same person). ^^ But back on topic, I think you actually mean the Virmire section where you have to assign Ashley and Kaidan to help Kirrahe's troops, not Noveria (at least, I don't recall anything like that in the first game). But yeah, the whole concept is basically nothing new to the series, which would have made it perfect for the ending sequence of the trilogy, in a final exam "apply everything you've learned" kind of way. As for why they didn't implement it... I dunno, but my best guess is they ran out of time on the ending and decided to ship a simple, linear endgame just to have some sort of conclusion. I do not intend to fuel any flame wars, but I'd just like to point out that the publisher has a long history of not letting their developers take their time on the projects in a genre that really profits from the devs taking their sweet time. *rolls eyes at Ultima IX.*