M-25 Hornet

The M-25 Hornet is a submachine gun in Mass Effect 3.

Description
The M-25 Hornet is a long-range submachine gun created by Cerberus. It is standard issue for Cerberus troops, who are trained to handle the recoil from the gun's three-round bursts. Cerberus designed the Hornet to conserve ammunition and provide cover-fire during prolonged conflicts.

Acquisition

 * Single-player: Priority: The Citadel II: On the body of a C-Sec Officer; after exiting the elevator, proceed down the hall to the second flickering light. (Purchasable from Batarian State Arms if missed during mission).
 * Multiplayer: Randomly rewarded by purchasing an item pack.

Player Notes

 * Single-player
 * The Hornet has three key strengths. First is its outstanding damage rate, which comes from a combination of high damage per shot, very high rate of fire, short burst refire time, and very quick reload. The only other SMG which can exceed Hornet's damage rate is the N7 Hurricane. Second is the Hornet's ability to be effective at any range, which depends on player's ability to handle recoil. Third is the fact that like any SMG, the Hornet can be made ultralight, which results in one of the most potent weapons being practically weightless.
 * Following the in-game description of a "long-range" gun which needs specifically trained people to handle it, the Hornet is extremely accurate, but has a very high amount of recoil.


 * Multiplayer
 * When fired from the hip, the Hornet's recoil is easy to compensate for by lowering your aim while pulling the trigger. Coupled with the extreme accuracy of the gun, it allows for precise fire while moving, making the Hornet very effective for run-and-gun tactics.
 * Similar to other high-recoil weapons like Vindicator, the Hornet's muzzle climb is half again as bad when zoomed in. Taking cover significantly reduces the recoil, allowing you to take advantage of Hornet's accuracy for long-range fire without as much hindrance. The recoil is still noticeable and needs to be compensated for, if you wish to land all three bullets precisely at the same place.
 * The Hornet has a lower clip capacity than other SMGs, which makes precision even more important. However, this is offset by a very quick reload speed. Adding a heat sink or a magazine upgrade allows for nearly continuous fire.
 * Alongside the Hurricane, the Hornet is one of the few SMGs that are moderately effective against armor due to high damage per individual shot. Coupled with its high damage rate, and the fact that most armored targets are easy to hit, the Hornet is a decently effective anti-armor weapon.