Assault Rifle Guide

Assault Rifles are incredibly well-balanced; they're useful for close quarters, medium-range firefights, and long-range countersniping. Their high rate of fire unfortunately leads to high overheat rates, but careful conservation of accuracy (reccomended for anything farther than a few meters) should eliminate that problem.

Close-Quarters Combat
For CQC, little subtlety is required; if the target is close enough, just open up on them, preferrably when crouching - don't take cover, as that will hinder your sightlines. Watch your heat and stop before it blows, but accuracy shouldn't be a problem for targets closer than two or three meters as most of them will still be inside the reticule. Usage of weapon modifications that decrease rate of overheating, ammunition types that increase damage done or force of impact, and Overkill all increase the AR's effectiveness in close quarters.

Mid- and Long-Range Combat
For mid-range combat, preserving accuracy is incredibly important. Take a crouching, zoomed position or take cover and look over to maintain high levels of accuracy and fire in bursts. Similarly, upgrades that inhance maximum accuracy are important here. Long-range combat simply requires a more intense regulation of accuracy, as any major decrease will lead to the inability to hit your target at Sniper Rifle ranges. Ammunition that decreases your target's accuracy or boosts their overheating rate would be good to use against snipers, as it may lead to their only being able to fire single shots or having to wait longer to target you.