User blog comment:Stabber ApSig/Mass Relays Gone, ME3 ending/@comment-24.205.37.143-20120313212650

It's depressing, and somewhat abrupt, but it's not what bothers me so much. The destruction of the Mass Relays actually brings some pretty interesting potential premises for the future if they were to continue this universe, Shepard or not. And even in just the imagination, just imagining all those races being stuck on earth...while a sucky situation for them, is kind of a cool sounding premise imo.

What bothers me is the randomness of the Normandy's situation. It makes sense in the worst version of the destroy ending, the Normandy needing to get away from the blast and basically be the last survivors; however it doesn't make a shred of sense in any of the others. Why was it doing a Relay jump to begin with? All the way out there? Why's everyone suddenly on the Normandy? And even then, why need to outrun a harmless explosion in two of the three endings? it's just shockingly sloppy. It feels like we're missing a vital scene that came before that.

It's such a shame because the whole game itself is incredible, and with some cracks here and there...generally written very well, especially the heavier atmosphere. So it's too bad this ending is just going to loom over all of that.

The relays going...that sucks for the universe, but it could also mean a new beginning for the universe. The Citadel still exists in Earth's orbit, in the control ending after all...and even then a good chunk of it at least still exists in the others and it was a giant mass relay. There's possibilities. The thing with the Normandy though? That's just bogus. The fact the three endings visually look nearly identical aside from a few things doesn't help either.

Amazing game overall, great story arcs, weak conclusion. Interesting idea/s for the end...but really really poor execution. Some don't like it because they're generally unhappy or bittersweet, I'm fine with grim...for me it's just last minute disjointed storytelling that gets me more.