Omega: Aria T'Loak (Mass Effect 3)

Rendezvous with Aria's Fleet.

Acquisition
Complete Citadel: Aria T'Loak.

The Invasion of Omega
Travel to Aria's Fleet in the Widow system, Serpent Nebula to begin the mission.

After you evacuate from Aria's ship in escape pods, you crash into a hangar filled with Cerberus operatives. Once you regain control of Shepard, clear the room of Cerberus Troopers and Centurions. If you haven’t already, this is a great time to allocate squad points to Aria, and especially her unique Flare power. Be sure to pick up the two Medical Kits nearby before advancing. Once you're ready, use the panel to open the blast doors.

More Cerberus units are present inside the next room, including Guardians. Aria’s Lash ability may be useful here to players without effective control against them. Once you clear out this room, look across from the door at the end of the room, there are some crates next to a docked fighter where you'll find some salvage containing about 3000 to 5000 Credits, and an Assault Rifle Armor-Piercing Barrel Mod. After collecting any missed items, use the door on the right to enter an elevator, which takes you to an upper level.

The next area, highlighted on screen as containing the ‘Defense System’, has a point of entry through the right of Atrium 9. You’ll enter what appears to be a ventilation room, filled with more Cerberus troops. Cerberus Engineers are found in this area, and you should try to dispatch them before they deploy Turrets. Once cleared, Aria will call to Shepard’s attention that the room ahead needs to be pressurized. You’ll have to hold off another wave of Cerberus soldiers whilst you wait. They will enter the room from behind you at this point. There is a lot of cover for you, and it shouldn't be too hard to take them all down. Once the door’s panel turns green, you are able to carry on. Before leaving this room, there is a Med Station on the wall you can grab Experience, Credits, or Medi-Gel from.

Finally, you’ll arrive at the control room for the defense guns that are ripping Aria’s fleet apart. A short firefight will ensue, but again, there is plenty of cover and it shouldn't be too hard. Aria’s Flare will work wonders against the tightly packed enemies in this room, especially combined with a Biotic-Shepard's Power Combinations if playing on higher difficulties.

The panel in front of the holographic map needs to be deactivated for the guns to stop firing, allowing the fleet to then enter Omega. A short cutscene will play out. Learn that General Petrovsky loves to play chess, before continuing to another elevator. Before leaving the control room, you can find both a Med Station on the leftward wall and a Med Kit. Moving on, you will be shot at immediately after the doors open, so stay on your toes. Clear out the garage, and open the doors on the far side. In the next room, before the open area with the Omega skyline, you'll find 3000 Credits in a Locker on leftward wall right as you enter.



Depending on perspective; you are either treated to a stunning skyline of Omega, or are forced to fight through grungy streets whilst being bared down by the looming buildings. You’ll also discover that Cerberus has developed new technology, allowing them to deploy powerful orange-colored force fields, blocking off certain areas of the station. Before moving onward, be sure to pick up the 1500 Credits from the salvage next to the dead batarian, a Heavy Pistol Barrel Mod to the left of the same corpse, and later the Med Kit found in the hallway you will need to traverse to continue.

In the hallway where Shepard and Aria comment on the Talon graffiti on the crates, you can find some salvage containing 2250 Credits. Follow the rendezvous point marker to advance. Another elevator awaits you.

Exit the elevator and move ahead to witness a grisly scene, and a new enemy. Rampart Mechs are synthetic foes that will try and close the distance to effectively use their shotguns. Thus, try and keep them at a distance. Powers that effect armour and synthetics can help dispatch them. Alternatively, aim for headshots to make short work of them. There is a Med Station nearby you can use to gain some extra experience, Credits or some Medi-Gel, if needed.

When destroyed, Rampart Mech remains discharge intense heat for a short period which can damage you upon contact.



Finish them off then join Aria at the force field. Aria will then show Shepard a secret passageway with a ladder that leads into the next area. Before following her, be sure to pick up the Shotgun High-Velocity Barrel Mod on the crates in the middle of this small room. When ready, enter Aria’s secret tunnels to gain another new squad member.

Meet Nyreen Kandros, a female Turian. You can allocate points to her from the Squad menu as soon as you regain control. Before moving on through the next door, there is some salvage with 3000 Credits and a Datapad worth 2250 Credits you can pick up, as well as the Valkyrie assault rifle. Bypass the door ahead to continue. There will be a weapons bench against the wall to your right. It is advised to use the feature to upgrade or swap out your squad’s standard weapons.

Move ahead down the tunnel, and then use the ladder to get to the upper level. There will be a large amount of Cerberus infantry on the balcony in front of you. Rampart mechs and even an Atlas will be present. It’s easier to take care of the weaker enemies before concentrating on the Atlas. Once you clear out the first wave, more enemies will jump down. There is also a Med Station nearby when entering this area, so be sure to grab it before moving forward.

Aria's lieutenant, Bray, will point out a target for you. The target is a Cerberus Engineer who is giving them some trouble. Concentrate on the other troops before you take him out, because as soon as you do, another Atlas will deploy in front of the cannon controls.

Your allies will be firing across the bridge inaccurately. Their shots will not damage you.

Once you finish off every last foe, activate the cannon controls to end the mission.

Aria's Bunker
Inside Aria's Bunker, Aria leaves you to your own devices and says to meet her in the control room to discuss the next leg of the mission. Take this time to acquire two side missions, Omega: Assist the Hacker and Omega: Assist the Mechanic, both of which can be completed in the next mission area. You can also make use the weapon bench and armor locker in a corner of the room to prepare.

Once ready, speak to Aria. She wants to recruit the Talons to her cause, so she needs to locate their leader. Aria also notices that Nyreen has unexpectedly vanished from the bunker, but forges ahead with the mission. You can now exit the bunker via the door Aria pointed out to progress, or continue preparing and acquiring side missions. Speaking to Aria will provide new dialogue options that shed some light on her state of mind, her past with Nyreen, her thoughts on General Petrovsky and the state of the liberation campaign.

Access the unlocked door when ready.

Talon Territory
After the cutscenes, head down the corridor and examine the crates for discussion of the Talons and red sand. You'll learn that Aria believes a turian by the name of 'Derius' is their leader. Head right across the gap and up the ladder to find a datapad (1500 credits) to the left before the stairs.

On the right after the stairs you will find the first terminal and a lift control. The lift is jammed until you shoot the explosive crates on it. Head back down to the now functional lift and use it to get the Assault Rifle High-Velocity Barrel, then return to use the airlock control to access the vents and continue towards Talon territory.

A datapad (1500 credits) can be found straight ahead soon after Ahz patches you in to Cerberus comms. Examine the control switch and terminal, which you'll find will not work without power. A datapad with a mission report is to the right of the terminal. Reactivate the generator to operate the terminal, which is not one of the three hacker terminals, and open the air seal to continue.

At the bottom of the stairs outside the vents, you'll find salvage (1500 credits). Open the door and head down the stairs into a fight with centurions, assault troopers, a combat engineer, and a shield pylon in the far right of the room. The second hacker terminal is in the right corner of the room, when facing the windows with Omega's skyline.

A small room with a broken window contains a datapad (1500 credits), and there is medical station to your left before the next door. An assault trooper will be standing with his back to you when you open the door, and an engineer waits in the adjacent room. Take them out and deactivate the lockdown in the next room. A datapad (1500 credits) is in the right corner of the lockdown control room.

Releasing the lockdown opens the elevator door on the far side of the main room, letting out some Rampart Mechs and a guardian. Taking out the mechs while all three are in the elevator may set the guardian on fire. Revive the downed Talon in the other room for some exp and then access the hacker terminal behind him. Enter the elevator once you're done.

As you head down the corridor, assault troopers and more Rampart Mechs will run into the corridor from the landing pad. Take them out before taking cover behind the door frame, because a charging mech, an assault trooper, a combat engineer, and a deployed turret await. You may want to take out the shield pylons at the middle and far end of the landing pad before you finish killing off the enemies here, because as soon as the last one falls a shuttle flies in to drop another wave of Rampart Mechs, troopers and combat engineers, followed by a wave of centurions, troopers, and another engineer. There's a medkit on the left wall of the area before the first landing pad, and another medkit is found at the lower landing pad drop point. Two more downed Talons are to either side of the destroyed shuttle on the lower landing pad, go revive them for more exp. Then head down the stairs and bypass the door. A short, but revealing, cutscene is given of some Cerberus goons trying to interrogate Talon mercenaries, before their leader rescues them in style.

After you regain control, you'll be facing the exit, but there's a med station, a Shotgun High-Velocity Barrel, and a datapad (1500 credits) to grab in the room before you go through the doors and take the elevator up.

As you enter the open area ahead, Rampart Mechs will start streaming in through the red forcefield to your left, next to two shield pylons. If you have a gun with a decent scope, it may be worth your time to take out the pylons while you're still near the elevator. Once you're down to only one Rampart Mech, an Atlas will show up. Remember that you now have Nyreen with you again, and that she has Overload. There are two Hydra Missile Launchers in the center of the area, one near the left barrier and the other on the stack of crates towards the right. Salvage (1500 credits) on the right side of the room just before a gap you can jump to the open area, and a med kit on the right in the open area under the burning shuttle. Head through the far doors to the elevator. You might want to take one of the missile launchers with you before you do.

After your ride is suddenly cut short, shoot the latch off to open emergency access and drop a ladder into the elevator. If you took a missile launcher with you, simply swap it out for a normal weapon to shoot the latch, then pick it up off the floor again. Grab the datapad (1500 credits) off the catwalks before descending the ladders in the elevator shaft until you reach the door.

There will be a medkit immediately on your right as you exit onto the catwalks. A shuttle will drop off Cerberus troops behind a smokescreen on the catwalks, followed by two Phantoms, then Centurions, Troopers, and some Nemeses. The Hydra missile launcher from earlier will come in handy to quickly end the fight against the Phantoms. There's a Sniper Rifle Thermal Scope on the right-side catwalk near an ammo pile. Examine the door at the end to start a continuous wave of Centurions and Troopers dropping down to the catwalks from a bridge above that ends when the door bypass is finished. Towards the end, Nyreen will comment that they've hacked the bridge controls, which will prevent two Atlases from dropping into the fight, although they can still shoot you for a while before the bridge closes off.

Head in through the doors, grab the medkit, then take the elevator to enter the Talon Outpost. After regaining control, there is a Shotgun Omni-Blade immediately on your right. If you revived the Talon in the lockdown room earlier, he will say thanks, and you can overhear more about Adjutants near him. To your left, behind some boxes where a salarian and a turian are discussing medical supplies, you'll find the Kehri Inverter that the mechanic is looking for. A datapad with a scout report is near Nyreen.

Talk to Nyreen to kick off a fight in the landing pad area against Centurions, Assault Troopers, and Rampart Mechs. After the fight, there are two more Talons you can revive for more experience - one against the wall to your left, and one in the right back corner.

Your last fight at the Talon outpost will be at the main gates against Centurions, Troopers, and Rampart Mechs. The last wave will be another Atlas. After the fight finishes, you'll automatically return to Aria's Bunker.

Aria's Bunker
Talk to the mechanic to give him the inverter and finish his mission. Harrot will ask you to get him coordinates for Aria's couch, and has a few weapon mods for sale at his kiosk. Make use of the weapon bench and adjust your armor as necessary.

Talk to Aria to go over the plan. Nyreen will be waiting near the Med Bay doors, giving you to opportunity to investigate into her past and what's going on at Omega. Use the door to leave the area when you're ready.

The Mines
You'll initially be wandering around an eezo processing facility in the dark, so you may want to wait until you power the place up to look for items.

So at first, just follow the trail of dead Cerberus Troopers. When your companions warn you, turn to the left and you'll spot something jumping over the pipes above. You'll need to head this way.

After finding the powered down elevator and the glowing power lines, turn so the power lines and door are behind you, head up stairs and around to the left to find salvage (2250 credits) on top of some crates. A datapad is across from the disabled elevator controls contains a security memo discussing the facility lockdown.



Follow the pipes to a ladder to access an upper catwalk. Drop down to the pipes and jump the gap to another pipeline on your right, following the glowing power pipes to another catwalk. Ignore the open doorway and go ahead around the corner to salvage 1500 credits from a pile of boxes.

Head back towards the opening, and jump down into he control room. Restore the power to finally catch sight of whatever is infesting the area. A solitary Adjutant will attack your squad. Overload, Flare and your own abilities should make short work of it.

Once it's dead, bypass the door and make your way back to the elevator. Once you get close enough, your squadmates will point out that there is another Adjutant in the vicinity. Taking it out will release three more, so don't drop your guard. Use cover, focus on one at a time, and it should be pretty simple. Just don't let them get too close to use their powerful melee attacks. Clear the area, and then enter the elevator to advance.

On entering the mines, there will be a med-kit immediately to the right, behind some cover just past bins of glowing ore. Turn right into the doorway to pick up an Assault Rifle High-Velocity Barrel on your left. Kill some Cerberus troops on your way across. Aria will spot a maintenance elevator you can use to reach the upper levels, but Cerberus will blow the bridge before you get to it. Take out the two Nemeses, then drop down the ladder to proceed. More Cerberus troops will show up.

Open the door, pick up the Pistol Heavy Barrel, and head down the ladder. There's a med-station on the left just before the stairs. Kill off more Cerberus as you make your way under the conveyor belt. Open the door and head up the ladder.

Ignore the stairs and head around the corner to the left. Salvage tools (1500 credits), pick up a Sniper Rifle Thermal Scope, and examine a datapad for information on eezo in the room with bins of glowing eezo ore. Head up the ladder, take out more Cerberus operatives, then take the elevator up.

A Combat Engineer will be standing with his back to you as you open the door. Eliminate him any way you want, and head down the passage to your right to acquire the Chakram Launcher Assault Rifle. The doorway to the left of the entrance opens on a room with a med-station, a dead trooper crushed between doors you can salvage (1500 credits), salvageable tools (3750 credits) and a ladder down. Head across the unstable catwalks to the final elevator. Your companions will comment on the sudden lack of Cerberus attacks.

On the catwalks near the reactor you can salvage equipment (2250 credits) on boxes just to the left of the reactor. There is also an ammo pile near the boxes to the right.

As you approach, a forcefield lights up - it's a trap! A short cutscene ignites Aria's fiery temper, and she tries to pry open a hole with her biotics. You and Nyreen have to protect her by holding off waves of Rampart Mechs. You can just circle the area's perimeter, gunning down mechs as they come. Alternatively, on higher difficulties, it's better to just hunker down beside Nyreen and shoot for your life.

When the waves end, the two combine their biotics to let you through a small gap in the barrier. You'll have to make your way to the reactor alone. Rampart Mechs and Assault Troopers will attempt to stop you. A med-kit is immediately to your left up the stairs. Head around to the reactor controls.

Once you're there, you're presented with a difficult choice. You can either reroute reactor power to just take down the forcefields, risking both squadmates' lives. Or you can use one of several renegade interrupts to override the power, shutting down the fields immediately, but sacrificing life support for thousands on Omega. However, if you're an Engineer, you can also use a Paragon interrupt to reroute reactor power quickly.

The Assault on Afterlife
You and Aria split off to take out the bombs before they destroy support columns granting access to Afterlife.

A Sniper Rifle Thermal Scope will be immediately on your right when you regain control, a medkit is available just to the left of the stairs, and a work bench is just opposite of the stairs.

Storm the catwalks, which are defended by Rampart Mechs, Centurions, and Nemesis, buttressed by two Shield Pylons. After you defeat them, the bridge across explodes. Head into the control room, extend the dam then head across. Go to your left to pick up a datapad (1500 credits), then head down the ladder to get the coordinates for Aria's couch (1800 credits) and get a comment from Aria. Continue through the open doorway, grabbing the medstation on your left before bypassing the door.

Take out four Guardians. Open the green door and examine equipment (1500 credits), then bypass the other door to continue. Slide down a ram, deactivate the spinning fan, then jump the gap to stop the Combat Engineer and Troopers messing with the support column. There's a medkit on each of the three raised platforms that line the walls around the perimeter of the room.

Use the access panel controls and all four bombs go live just as Cerberus forces drop in. You have five minutes to disable the bombs. After the bombs are taken care of, clear out the remaining Cerberus forces.

Talk to Aria, and she'll take out the remaining fan in the room. Jump the gap, bypass the door, and head up the ladder. A Shotgun High-Velocity Barrel is on the floor behind the next ladder. Go up the ladder to witness a couple of Cerberus Troopers get tossed out a window by and Adjutant.

Head left to pick up a medkit and some equipment (1500 credits), then follow the catwalks around to the next ladder up. Open the door to witness the Adjutant rip through the troopers. Head through the next door and follow the catwalks around. A door on the way provides access to a locker (1500 credits). Continue along the catwalks and down the ramp.

Examine the video log for more information on how Cerberus created the Adjutants. Head to the right of the video log to pick up a datapad (1500 credits). Continue through the door. A datapad detailing the escape of the test Adjutants is on your right just before the next door.

Open the door to Gozu district just in time to see a civilian take a grenade and knocking you back, regardless of your distance from the door. An Atlas will drop and start circling to your right. It's accompanied by Assault Troopers, and Nemesis. The positioning of the troops and the persistence of the Atlas make this fight ugly. After clearing them out, head up one of the ladders to open a door for some equipment (1500 credits). Bypass the door on the ground floor and head up a ladder to enter the slums. Aria will bring up Mordin.

Head to the left for a datapad (1500 credits), then return to the right. A Pistol Heavy Barrel will be straight ahead through the doorway down a short drop.

Head through the next doorway. Examine a dead Cerberus trooper for 1500 credits, then go through the door to kill off a Combat Engineer, Centurions, and a Guardian backed by two Shield Pylons.

Head up stairs and bypass the door to enter Talon-held territory. Salvage junk (1 credit) from boxes near a turian civilian you can talk to, then head through the door on your left to talk to an asari civilian, examine some lab equipment (1200 credits), and use a workbench. Head down the hall past the batarian civilian, and pick up a Shotgun Omni-Blade at the armed barricade. Take the elevator and find out that Nyreen is heading to Afterlife on her own.

After the cutscenes, save then catch up with Aria to face off with Petrovsky in Afterlife.

This is a tough one - you are on your own with a bunch of adjutants, Nemeses prowling the upper levels, and other Cerberus troops popping in to stop you. Each of the generator override controls is next to a shield pylon, and you have limited time before Aria is killed off. Activate a generator control, shoot out the generator pylon near Aria, then rush to the next one. Do NOT take out the generators from the ground floor - with every destroyed generator, Aria will unleash a deadly biotic pulse that will crash your shields and damage you badly. Leaving the shield pylons near the generator controls will help you.

When you're ready, bypass the door to beard Petrovsky in his den.