Talk:Sentinel Guide (Mass Effect 2)

spewSentinel

Best: The sentinel is the best class in the game because it is the most versatile and useful in any situation given. The sentinel has the best and most diverse defense destroying powers in Warp and Overload; the sentinel further complements these with abilities that disable unprotected enemies in Cryo Blast and Throw. Tech Amor makes sentinels very durable for a class without combat focus, and the unique stun effect it gives when broken means that close range combat, which is normally deadly for less combat oriented classes is rarely deadly.

Worst: The sentinel is the worst class in the game because it has very poor direct combat abilities. The sentinel has the worst weapon choices (Heavy Pistol and SMG only) and very low health. The sentinel further has the hard choice of AoE or heavy options for their Overload and Warp powers; either way puts them in a difficult position as far as combat goes- the AoE versions make large packs easy but bosses difficult, where the heavy versions do the opposite. On higher difficulty settings, Sentinels are difficult to play due to their inability to disable opponents before their shields are down.

Suggested Bonus talents: *Slam*, Any ammo power, Energy Drain, Neural Shock

Slam gives the sentinel control AND damage, which they lack. Ammo powers allow them to use their weapons better to supplement their warp/overload combo. Energy Drain gives them more defensive options, allowing them to potentially tank. Neural shock allows them to better fight difficult organic foes like Krogan and the like.

68.229.84.45 20:32, February 9, 2010 (UTC)