Awakened Collector Adept

When the Reaper-killer known as Leviathan fought the Collectors, it severed their connection to Harbinger with a thrall device. Most Collector forces died as a result, but a few survived. Now, these rare individuals fight for the memory of their people, a proud race broken by the Reapers.

Protheans appointed avatars to embody and model a single virtue for their society. The Awakened Collectors' virtue is vengeance.

General Notes

 * This is a character capable of very potent biotic damage, being able to prime multiple biotic combos with Dark Sphere and Dark Channel and single-handedly detonate them in quick succession using Seeker Swarms. A light loadout is especially desirable.
 * Alternatively, using Seeker Swarms for the protection bonus and not detonating Dark Sphere allows a heavier loadout supported by biotic damage over time.
 * The Collector suffers from both long power cooldowns and activation animations, which can prove extremely untimely in the middle of a battle. Be aware of how many Seeker Swarms you have with you at all times so that the activation animation does not take you by surprise.
 * If timed correctly, it is possible to cancel the "summoning" animation of the Seeker Swarm by quickly using a Dark Channel. This has the added bonus of activating the significantly shorter cooldown of Dark Channel.
 * The regular melee is a small blast of energy that knocks unprotected enemies away. It also has the highest range of all melee attacks, as well the only regular melee that can hit multiple enemies, causing damage in a small arc in front of the character.
 * Ascension Mode will knock nearby enemies back when its animation is complete. It will not do any damage to them.
 * Forewing Leap functions similar to the Propulsion Packs of the Turian Ghost, Havoc, and Saboteur.
 * Dark Sphere will travel in a straight line to where the crosshairs are pointed, sticking to any solid surface or cover it encounters (including Geth Juggernaut's Hex Shield).
 * All enemies that Dark Sphere touches will be primed for a biotic explosion. Seeker Swarm can then be used to perform multiple biotic explosions in quick succession.
 * Dark Sphere can still be detonated manually (triggering the cooldown) even if it has been already used for Biotic Explosions. The Detonation is able to hit enemies through cover.
 * A most potent biotic attack pattern manipulating the cooldown mechanics, is to first send out a Dark Sphere, then Dark Channel (which has a short cooldown), then detonate numerous enemies with Seeker Swarms (make sure you have plenty summoned before initiating the Sphere) and finally, if desired, detonate Dark Sphere.
 * By evolving Seeker Swarm to apply damage reduction, the damage taken penalty from Ascension Mode can be completely canceled out.
 * Ascension Mode's biggest downside is its fairly limited 45 second duration. This, coupled with its long activation animation can make it a chore to sustain. Use it wisely.
 * The Collector can gain a whopping +65% boost to power damage from its passive powers. When equipment and gear are taken into account, the Collector Adept can easily have a more than 100% boost to power damage--and Dark Sphere and Dark Channel both are very high-damage effects.
 * It is a good idea to invest points in Seeker Swarm because Dark Channel and Dark Sphere cannot detonate each other.
 * One of the Rank 6 evolutions of The Awakened Collector's passive power gives a 10% bonus to damage from Collector and Prothean weapons: the Collector Assault Rifle, the Collector SMG, the Collector Sniper Rifle, and the Particle Rifle.
 * If you decide to take advantage of this, consider equipping ultralight materials mods as the Collector Assault Rifle, Collector Sniper Rifle, and the Particle Rifle are all very heavy while the Collector SMG is heavy for an SMG. Otherwise, you risk elongating the character's already long cooldown periods.
 * With Ascension Mode, Dark Channel, Warp Ammo and the above damage bonus, the Awakened Collector is one of the best PPR users in the game.

Cerberus

 * Cerberus troops are highly mobile and will dodge the slow-moving Dark Sphere very often. Using choke points and evolving Dark Sphere to have an increased radius can mitigate these problems.
 * Dark Sphere can hit through Guardians with their shields up.
 * Phantoms will sometimes use their Biotic shield to prevent damage, but since Dark sphere is a controlled explosive, one can simply wait until the shield is down, then detonate, countering the Phantoms only line of defence against powers.

Collectors

 * Dark Sphere combined with Dark Channel and your Seeker Swarms is useful to take down dangerous groups of Possessed Abominations and Seeker Swarms from afar.
 * This is also effective against hardened targets, as all enemies have barriers and/or armor, which are vulnerable to biotics.

Geth

 * Dark Sphere can spot unnoticed Geth Hunters sneaking and quickly dispose of Geth Primes' Combat Drones and Geth Turrets.

Reapers

 * Brutes, Cannibals and Ravagers move slow enough for Seeker Swarm to take full effect, and for Dark Sphere to properly prime.