User blog comment:Commdor/Would you play the next Mass Effect game if it is not a shooter?/@comment-65.185.166.118-20130501211441/@comment-24174486-20130503023545

The problem with how Dead Money attempts to be survival horror is that the "survival" and "horror" aspects are completely negated with the right skillset and perks. Ghost people aren't scary when you can stunlock them with a Melee skill of 50 or one-hit-kill them with 75 Unarmed, and there's little issue of survival if you have a high enough Lockpick skill to get at all of the health items scattered around the DLC (not that health items are much of a concern if you have a health regeneration perk). Properly prepared, the only things that come close to being threats are the speakers and radios—and that's only because Obsidian hides them in complete (bleep) places where you need to blindly run out in a desperate attempt to either find the source of the interference or a hiding spot from the speakers before your collar goes off.

In a game that gives many, many ways to build and play a successful character, a DLC where certain skills have little to no use while others are extremely useful defeats the purpose of a game like New Vegas.