Talk:Morality Guide (Mass Effect 3)

Organization
I highly suggest that we attempt to maintain the same layout as projected in the beginning of the morality guide, and do our best to strip out all unnecessary information from the descriptions. The more cluttered it looks, the less helpful it will be for users searching for guidance.

Do not feel constrained to fill in the next mission, but instead, update the article with the current mission you are involved with in-game. This will help speed up the completion of the article. Comments, thoughts, and/or suggestions? — The Primarch 08:35, March 10, 2012 (UTC) Let some people fill in the information and have others fix up the text to be clean. Ea-41905502 08:41, March 10, 2012 (UTC)
 * That wouldn't be a bad idea, the problem is getting people to do it. Lancer1289 08:39, March 10, 2012 (UTC)


 * I'd say that having people fill in the info for their current mission is a good way to complete several articles throughout the wiki, but I suppose you're right. Getting them to do it will be an issue. It's possible that if some users lead by example and fill in pieces of the article, others will follow. I'll add to it later today during my second play through and do some cleaning up now. — The Primarch 16:12, March 10, 2012 (UTC):

Post-mission normandy conversations
I put the EDI conversation in the Normandy section with a note it is post-palaven; unclear if that's the right place or if it should go in the sur'kesh section. Opinions? Ea-41905502 04:50, March 11, 2012 (UTC)


 * In regards to your choice, I think you did the right thing. What we can do is have different Normandy sections after major points in the story, like after Priority: Palaven and before Priority: The Citadel I, and have them organized detailing which mission unlocks the options like you did. — The Primarch 05:12, March 11, 2012 (UTC)

Organization II
Since we're detailing one Normandy section and multiple Citadel sections, I think we should have them be placed at either the beginning or the end of the article together, instead of smack dab in the middle of the priority and secondary missions, while at the very bottom we have the section for DLC (sorted chronologically by release date.) Personally, I think the Citadel sections should be placed second to last, the last section being the Normandy one. Thoughts, suggestions? — The Primarch «-• -»  05:32, March 14, 2012 (UTC)
 * New idea: If you look in the Normandy section now, you'll see that there are a lot of options that only become available after you have completed a mission, so here's the idea. We categorize the info for the Normandy section based upon which options become available when by having subsections of each mission that unlocks a set of new dialogue options. — The Primarch «-• -»  19:45, March 14, 2012 (UTC)
 * I think the sub-categories works. Seems like we have two main categories, locations and missions.  I'd agree with putting the locations last, and agree in the middle is just weird (sorry, my fault for putting it there initially when I hadn't thought it through and was just filling things in in completion order). Ea-41905502 05:37, March 15, 2012 (UTC)
 * I'll begin reorganizing the Normandy section then during my third play through, making sure all the right options go in their proper place. — The Primarch «-• -»  06:13, March 15, 2012 (UTC)

Organization: side-missions
For side missions that occur on existing locations, e.g. Aria: Blood-Pack on Citadel -- Presidium Commons, should we put the morality under the side mission or under the existing location. I chose the former, slightly arbitrarily. Ea-41905502 05:35, March 15, 2012 (UTC)
 * I'm going to say, put it under the location, with the side mission in parentheses next to who you talk/interact with for now. Some examples of this can be seen in the Citadel sections. Until we get all the main missions sorted, and a more organized layout for these Post-Priority dialogues, don't worry about it too much. We'll get it sorted in the end. Or even better, we have a "Side Missions" category, with sub-categories for the different side missions. — The Primarch «-• -»  06:13, March 15, 2012 (UTC)
 * Looks like someone went through and swapped the organization putting the interactions on the citadel under the side missions. If this is the expected pattern, there may be more to move, and I think we should definitely have a side missions category then. Ea-41905502

Hidden paragon/renegade points
Is there any way to get the current paragon/renegade numbers? I know that I'm getting them (e.g. in priority mars or in grissom academy) because the bars change in size. But I don't get any report on the screen about how many points it was. Ea-41905502 03:03, March 16, 2012 (UTC)

Notes on the priority: eden prime hidden points -- units are unknown, but 2 of the ticks are 36 units): 3 conversational options. PPP -> R+1,P+1 ; RRR -> R+1 P+0 ; PRR -> R+1 P+1 ; RPR -> R+1 P+0 ; RRP -> R+1 P+0 -- note that I'm measuring this on my screen so I can be off by at least 0.5 units on both the before and after measurements. PPP definitely took paragon up by a bunch, RRR didn't take up renegade by a lot; the others were more ambiguous.  Ea-41905502 21:04, March 17, 2012 (UTC)

Ok, I've figured it out. You can use Gibbed Mass Effect Editor to extract out the current paragon, renegade, reputation points. Then it's the same multi-play through exercise. Luckily in some cases, you get an interim chapter save to work with. This is how I worked out the sur'kesh points Ea-41905502 06:19, March 18, 2012 (UTC)

Normandy random events
Near as I can tell from discussion, some of the missions/interactions are at random times, so I added a section for that. I got the talk to Cortez interaction after completing Grissom Academy. If everyone else does, then it's not random. Ea-41905502 03:19, March 16, 2012 (UTC)
 * I'll be looking into it during my next two playthroughs. I plan on going through the Normandy after each mission and talking to every single one of the crew, and documenting it. If it is a random event, I'll confirm it here. — The Primarch «-• -»  04:05, March 16, 2012 (UTC)
 * I was mostly doing that (slightly tedious, so I've been a bit sloppy). I haven't get the quests/special interactions unless Traynor told me I should talk to them. Ea-41905502 19:01, March 17, 2012 (UTC)
 * It was given to me during one play through after Priority: Palaven and N7: Cerberus Labs, and just now after Priority: Eden Prime and N7: Cerberus Labs. This is what I can deduce: the queue to talk to Cortez is given upon completion of two missions (side or priority) once the player has completed Priority: Citadel I. — The Primarch <font color="#700000">«-<font color="#c97d23">• -»  00:20, March 21, 2012 (UTC)
 * Ok, that's consistent with my state. I had completed Citadel I, Aria Blood Pack, and Grissom academy when I got it. Is this good enough to update the notes, maybe make the section delayed interactions with a note on the delay, or do we want a third confirmation? Ea-41905502 05:22, March 21, 2012 (UTC)

Interrupt Representation
I noticed someone had used the actual icon for the renegade interrupt in the article. I'm certainly not against that, but make sure that you also explicitly write out 'renegade/paragon interrupt' and make sure the representation is consistent with every interrupt listed throughout the page. I took me a few moments to realize what you meant by '*+5 for '. Incrognito 17:44, March 19, 2012 (UTC)

Yeah, if the image can actually be in the same line as the description corresponding to it, rather than below it, I'd support this. --<font color="#7575DB" face="OCR A" size="3">Kainzorus Prime <font color="#4C99A6">Walkie-talkie  17:49, March 19, 2012 (UTC)

That was me, it was an accident because the wiki kept prompting me for that when I typed in the renegade macro. I'd mostly concluded I didn't like it but hadn't gotten around to fixing it. Ea-41905502 05:16, March 21, 2012 (UTC)

Attican Traverse: Krogan Team
Notes on the morality: the queen ones happen you just don't get a report on them since they're before the transition back to the normandy (see the hidden morality section). I attached the Mordin conversation to this mission because that's when it happened for me. It's possible that conversation attaches to the next mission that happens. I think the fixed +5 renegade is attached to the mission and not Mordin, but had no way to tell, I initially thought it attached to letting the queen escape or die, but flipping that variable had no effect. Below are my full notes on the different paths I tried; once someone else confirms this section, this part of the talk can go away. Ea-41905502 17:19, March 20, 2012 (UTC)


 * Start: 182/163/201 Paragon/Renegade/Reputation
 * over ; escape ; did ; infected ; clever --> 186/172/206 +2/+9/+5
 * hap/puppet ; escape ; pretty ; ideas ; devious --> +7+4 186/172/206 (act +9R+4P)
 * hap/over ; escape ; pretty ; ideas ; devious +7R+4P 188/170/206
 * puppet ; escape ; pretty ; ideas ; devious 186/172/206 +9R+4P
 * over ; escape ; pretty ; ideas ; devious 188/170/206 +7R+6P
 * over ; die ; pretty ; ideas ; devious 188/170/206 +7R+6P
 * over ; die ; did ; ideas ; devious 190/168/206 +5R+8P
 * over ; die ; did ; infected ; devious 188/170/206 +7R+6P
 * over ; die ; did ; infected ; clever ; expect 186/172/206 +9R+4P

Reputation for interactions
A note to others, we need to record what the dialogue associated with the +2 Reputation for interactions were. Some of the interactions happen multiple times. Unfortunately I didn't realize this until I'd done the wrong thing a bunch of times, I'm now writing them up as "for any of ..." to capture all the possible dialogues that give Reputation so we can disambiguate the triggers. Ea-41905502 06:04, March 21, 2012 (UTC)
 * I do not see an example that I ran in to. Talking to James in Purgatory will give you the the option to buy some marines a drink, and a http://images3.wikia.nocookie.net/__cb20101006130822/masseffect/images/thumb/d/df/Renegade_Interrupt.png/30px-Renegade_Interrupt.png that gives no Renegade points but 2 Reputation. GRPeng 20:10, March 27, 2012 (UTC)

Post Priority: The Citadel II
Should the arguing C-Sec officers be entered as "Post Priority: The Citadel II" or under Morality_Guide_(Mass_Effect_3)? GRPeng 21:10, March 22, 2012 (UTC)

Priority: Tuchanka
Are we sure about the +15 reputation for curing the genophage? Near as I can tell I didn't get that, and I tried all the paragon paths and got the conversation options about the cure happening. Does the difficulty level matter? I was playing through the different paths on the story difficulty, so I guess I'll see when I do the real play-through on insane. Note the rest of the reward points are consistent with the all paragon/all renegade passes through that I tried. Ea-41905502 03:19, April 1, 2012 (UTC)

Citadel: Holding Area
I got 15 reputation for completing the medi-gel mission, but I had helped conrad and jenna in the earlier mass effects. I'm thinking the reputation might be conditional on whether conrad lives (which is dependent on jenna according to the walkthrough page). Can someone with a different save set verify? Ea-41905502 18:06, April 3, 2012 (UTC)