User blog comment:Lizzunchbox/GDC 2013: Senior Designer Dave Feltham describes Mass Effect 3 Priority - Tuchanka level design/@comment-4953843-20130402095235

it would've been nice if most of ME's fanbase were on the writers' level regarding intent and consequences.

reality gives us these:
 * fanboys who couldn't care less about proper setup other than "OMFG THEY KILLED MORDIN RAAAAAGE"
 * ADHD-addled gamers who couldn't go two seconds without shooting things up "catacombs run laaaame reaper run laaaaame brute spam UBER LAAAAME NO CHALLENGE NOOBFEED" (seriously though i felt more threatened with the lack of save points on the catacombs rather than the absence of light or enemies itself the first time around)

good call about the banshee though. introducing it this early doesn't really mix well with all the other revelations in the level (rachni if you haven't gone to utukku yet, salarian scientist's final decision, eve's fate)