Mass Effect Guide

This page will contain walkthroughs for each mission, as well as player guides for some or all classes.

Walkthrough
People who want the level 50 and 60 achievements, don't try to get all the experiance possible in the game. After you beat the game you can start your character over by going to create new character and selecting the bottom most option. You can then replay the character at the level you finished the game and with all items you had, and gain levels on top of that (all items on other characters are transferred to you, and you gain doubles of what you had on).

Eden Prime
You begin the game aboard the Normandy, where you learn that you are traveling to the peaceful planet of Eden Prime for what is supposed to be a shakedown mission. You also find out that Nihlus, a Spectre agent, is on board too. After a brief talk with Joker, the pilot, head to the far back of the ship. You can also talk to Navigator Pressly and the ship's resident medic, Dr. Chakwas here. When you get to the Comm room, you meet Nihlus. After a short conversation, Captain Anderson enters the room and informs you of the true nature of the mission, which is a covert pick-up of a Prothean beacon recently discovered during an excavation. You also learn that Nihlus will be evaluating you during the mission in order to recommend you as a candidate to become a Spectre.

At this point, a crew member alerts Capt. Anderson of a transmission that was just received. It shows a human squad on Eden Prime calling for help while coming under attack. After Nihlus leaves the ship alone to scout ahead, you and two squadmates touch down to begin the mission. Head down to a small river and turn left - don't worry, the Gas Bags can't attack you (though they pop if you shoot them). After moving forward for a bit, a cutscene will start, and a member of your squad, Corporal Richard L. Jenkins, is quickly killed by a small group of Geth Drones. Take cover behind some rocks and pop out to take them down; use this opportunity to train yourself to preserve accuracy with whatever weapon you're using. After taking the drones down, examine Jenkins' corpse for a short conversation and some Paragon/Renegade points. Continue on; at the top of the hill, some more drones will attack you. Take them down and proceed.

Eventually you will trigger a cutscene showing Ashley Williams trying to escape from geth troops after they impale a human. After killing the geth troops, you have a conversation with Ashley. She informs you that she is the only surviving member of her squad, and that the beacon is nearby. Look around to find a crate containing armor, an upgrade kit containing ammo upgrades, and a medical kit containing medi-gel. Head towards the beacon, where you'll encounter more geth troops. After disposing of them, investigate the dig site, which begins a dialogue. Ashley says that the beacon is gone and has been moved. She then suggests checking the nearby research camp. Before leaving the dig site area, look for a crate containing weapons.

While approaching the camp, you'll watch a cutscene that shows a husk being released from an impalement pod and coming to life. Proceed toward the camp and kill the husks that attack you. Try to keep your distance from the husks as much as possible, as they do significant damage. After killing the husks, find the upgrade kit containing weapons and armor. At the camp, find the Door Control and press A to use decryption to unloock it. If you have insufficient omni-gel, go to your equipment screen and convert some unused items into omni-gel by pressing Y. After successfully unlocking the door, enter the shed, which will trigger a conversation with Dr. Manuel and Dr. Warren. Afterwards, look inside the adjacent shed to find a crate containing a weapon, armor, and medi-gel. Follow the path beside the sheds to trigger the next cutscene, which shows Nihlus unexpectedly finding Saren, a fellow turian. The cutscene ends with Saren pointing his pistol at the unsuspecting Nihlus, who has his back turned to Saren. As the game returns to live action mode, you hear a gun shot. Proceed down the path, and you will discover a ship taking off, followed by an attack by more husks. Kill them. Hug the left side of the canyon and unlock the sealed shed. Farmers will emerge. If you have invested in either charm or intimidate, you can "convince" them to part with some equipment. Be sure to get the name of their accomplice at the platform. Proceed forward where you will find the fallen Nihlus. As you begin to investigate, an unarmed human approaches, initiating a conversation. He introduces himself as Powell and says that he saw Nihlus get shot by another turian named Saren, who after killing Nihlus, left on a cargo train to the next platform, probably headed for the beacon. Confront him about smuggling to receive grenades and upgrades. After the dialogue ends, more geth troops attack. Work your way to the train controls (use the map to find the location). Along the way, you will find a medical kit. Once you reach the controls, activate it to take the train to the next platform. While traveling, you watch a cutscene in which Saren instructs a geth to set charges to destroy the colony. He then stands next to the beacon and begins to levitate.

When you reach the platform, you must disarm the four charges in less than five minutes, while being attacked by geth. Look for crates and a locker containing weapons and armor. After disarming the charges, fight your way to the west side of the cargo station and locate the beacon. Activate the beacon, which triggers a series of cutscenes. In the first, Ashley is getting drawn towards the beacon, but Shepard pushes her away and ends up being drawn in instead. While levitating, Shepard sees several disturbing images, then falls to the ground unconscious as the beacon explodes. The next cutscene shows Saren aboard a ship being informed that the colony was saved by a human squad from the Normandy, and that a human used the beacon. Saren proceeds to throw a fit of anger before stating that the human must be eliminated.

Citadel Station
You are woken by Dr. Chakwas aboard the Normandy. She informs you that you've been experiencing increased REM (rapid eye movement) typical of intense dreaming. Captain Anderson enters and requests to talk with you privately about Saren. After you tell him about the visions you had, he states that a report must be made to the Citadel, because Anderson considers Saren's attack an act of war and that he will try to wipe out the human race.

After the conversations end, go to the cockpit and talk to Joker, which initiates a nice cutscene of the Normandy docking at the Citadel. You then see a heated discussion between Ambassador Udina and members of the Citadel Council about the events that took place on Eden Prime. The Council is displeased that Nihlus was killed and does not believe that Saren attacked Eden Prime. As such, they will not revoke his Spectre status without concrete evidence. After the Council ends the discussion, Udina briefly talks with you and Captain Anderson, then instructs your squad to meet him in the Citadel tower, which you can find by following the arrow on the radar. When you arrive, you meet Garrus Vakarian, the turian officer in charge of the C-Sec investigation of Saren. Proceed forward to the Council chambers, where the hearing is in progress. After a short debate, the Council denies the request to have Saren's Spectre status revoked. After the hearing, it is decided that you will have to find evidence to expose Saren. You will need to track down Garrus by talking to Harkin, a former C-Sec officer, at a club in the Lower Wards. After talking with Anderson, leave the Citadel Tower. On your way out, Ashley points out a Salarian who appears to be tampering with one of the keepers. His name is Chorban. Talk to him to find out that he's been scanning the keepers to get readings of them. If you offer to help, he gives you his scanner and promises to pay you for each unique scan you do. Walk around and scan the four keepers in the Tower. Then use the Rapid Transit to travel to Chora's Den to speak with Harkin.

As you enter the corridor outside the club, you encounter three hostiles. Kill them and proceed into Chora's Den. As you approach Harkin, a short cutscene begins involving Urdnot Wrex and a krogan bouncer. After the cutscene, talk to Harkin. Before he tells you where to find Garrus, he claims that Captain Anderson was the first human Spectre, but was kicked out after a failed mission, in which Anderson accused Saren of setting him up. Harkin then says that Garrus went to the Med Clinic in the Upper Wards to follow up a lead on Saren. On your way there, a reporter named Emily Wong flags you down and asks to speak with you. She is investigating corruption and organized crime, and asks that you share with her any information that you find. She implies that she will pay you for it.

Proceed to the Med Clinic. As you enter, a cutscene begins showing Dr. Chloe Michel being threatened by a group of thugs. During the cutscene, the thug holding Dr. Michel is distracted by your squad's entrance, giving Garrus an oppurtunity to shoot him, which he does. Now the cutscene ends, and you dispose of the remaining thugs. Once that is taken care of, talk to Garrus and Dr. Michel to find out that the thugs work for Fist. They wanted to prevent her from telling Garrus about a wounded female quarian who offered information about the Shadow Broker. You learn that Fist was an agent of the Shadow Broker who is now working for Saren, and has kidnapped the quarian who has info linking Saren to the geth. You must now confront Fist. You also learn that the Shadow Broker's krogan bouncer has hired Wrex to take out Fist. At this point, Garrus joins you, and is now a selectable character you can add to your squad. Before leaving the Med Clinic, be sure to use the Replinish Medi-gel station on the wall. Use the Rapid Transit to go to the Presidium, and use the map to proceed to the Bank. Enter the Bank and talk to Barla Von. He says that you can find Wrex at the C-Sec Academy. Use the Transit outside the Bank and travel to the Embassies, which is near the C-Sec. Go down the ramp to the east and take the elevator to the C-Sec Academy. As you approach Wrex, a cutscene begins involving him and an officer. After the cutscene, a dialogue with Wrex begins. Garrus points out to him that Fist knows he's coming, and that they'd have a better chance working together. At this point, Wrex joins your squad. Take the Transit to Chora's Den. Kill two groups of thugs and proceed to Fist's office. During the gunfight there, a dialogue begins with Fist surrendering. He reveals that the quarian wanted to meet with the Shadow Broker, so he set up a trap and told her to meet at the alleyway behind the Upper Markets, where Saren's men would be waiting for her. As the conversation ends, Wrex kills Fist as he was hired to do. Live action resumes, and you have four minutes to reach the meeting location and save the quarian. You will have to kill a group of thugs as you leave Chora's Den. As you're walking down the alley toward the location, a short cutscene plays, in which the quarian asks a turian where Fist and the Shadow Broker are. The turian tells her to show him the evidence, but she refuses, and live action resumes. Kill the assassins and talk to the quarian, whose name is Tali'Zorah nar Rayya. After the conversation, the squad, plus Tali, goes to the Human Embassy where it is safe. A dialogue between you, Ambassador Udina, and Tali begins. She shows the evidence against Saren and explains how she got it. The talks end with Udina and Captain Anderson leaving for the Citadel Tower and Tali joining your squad.

When live action resumes, your squad is at the far north end of the tower. Go to the Council Chamber and talk to Captain Anderson. This triggers a cutscene in which the audio evidence is played for the Council. They officially strip Saren of his Spectre status, and the Asari Councilor says she recogmizes the other voice in the audio as Matriarch Benezia. Then you, Anderson, and the Council discuss the Reapers and how Saren is using the geth for his own purpose. As the conversation progresses, the Council decides to promote you to a Spectre. After the dialogue ends, Spectre Training, Charm, and Intimidate are unlocked. Ambassador Udina informs you that he will provide you with a ship and crew. Head to the C-Sec Academy and take the elevator to the Alliance Docking Bay to meet him. Once there, you learn that Anderson is stepping down and handing command of the Normandy to you. When asked why he's doing this, he admits that he was a candidate to become the first human Spectre while on a mission with Saren 20 years ago, but that Saren made sure that he failed. Anderson then instructs you to find out what Saren was after on Feros and Noveria in hopes of finding the Conduit before Saren does. Udina then suggests that you track down Liara T'Soni, the daughter of Matriarch Benezia, who was last seen in the Artemis Tau cluster. After finishing the conversations, enter the Normandy and speak to your new crew.

At this point, it is up to you which mission to do next. You have three choices: Feros, Noveria, or the Artemis Tau Cluster.

Head to the Galaxy Map to make your choice. This is also the first opportunity to experience the depth of Mass Effect by visiting one of the many worlds available to you.

Artemis Tau Cluster
This should be the first mission you head for from the Citadel because it unlocks the last character for you squad, Liara T'Soni.

In the Galaxy Map, press X to zoom out, then again to zoom out further to show the Milky Way. Move the pointer over to Artemis Tau and press A. This will then select Artemis Tau and zoom in on the available systems within the region. You can select from Athens, Knossos, Macedon and Sparta. I selected Sparta to initially begin searching the region for Liara T'Soni. Joker patches through a message from alliance command informing me of a Rogue VI which unlocks the Sol system for exploration. See also UNC: Rogue VI

It's also worth noting that a few extra side quests can be started simply by surveying the planets in the different systems within Artemis Tau. See also UNC: Asari Writings, UNC: Turian Insignias and UNC: Valuable Minerals.

Ultimately, head to Knossos and select Therum. Once selected, press A to land on the planets surface. You will get a cutscene that depicts the Mako being dropped from the Normandy, followed by Joker notifying you of some strange readings a 'few clicks' south. This section is fairly linear so no fears about getting lost. Head straight, then follow the path around to the left an continue onwards over two small rises in the path. An ominous rubble will pass over and you'll catch sight of a Geth dropship heading for the far side of the lava bowl you're driving around. A Geth Armatureor two will get dropped right in front of you. A couple of hits from the Mako main gun right bumper and conintinual machine gun fire should finish them up pretty quick. Also hitting them with the Mako as you can imagine puts them down hard, and they take time to get up again, all the while, unable to shoot at you. A tip for avoiding getting hit is by using a quick squirt of the Mako thrusters just before the shot hits you. If done right, with a little practice you can time the landing and hit them square on with the main gun, all the while remaining undamaged.

Once they're taken care of, continue onwards until you round a corner straight into a line of rocket turrets. Immediatly turn right into a small path that leads around the side of the base, and is relatively undefended. It doesn't take much to remove the one gun in your way so continue onwards into the base and clear everyone out with the main gun and machine guns. Jump out by the left hand side of the right hand gate when its safe to do so. Inside you'll find a lone Geth guarding the gate release.

Jump back in the Mako and head onwards through the gate. In a short while you come up against a Geth Armature again. Remove it, and then head straight for the other one thats already shooting at you from further round. Again, eliminate it, and carry on. There is two more waiting for you ahead. Destroy them and pass on.

Once you go over the rise where the last Armatures were, you're faced with some Geth rocket troopers up ahead and for the first time, a Geth Colossus. It will take plenty of Main gun fire to take it down. The choice is yours here. Depending on damage substained already, you can just run through them all. Or stay and fight. On my first run through, I rammed the lot and didn't let up off the forward button till I was out the other side.

Whichever you choose. Head forward up the ramp and into the tunnel. When you come out the other side, there is a pair of rocket troopers waiting for you. Machine gun fire makes short work of them. Once you reach the tunnel, head through and kill the rocket troopers inside. When you come out the other side there are three rocket troopers waiting for you. A good clean hit on the centre one with the main gun should sort them all out at once.

Continue onwards to the end of the path. This unfortunately is where we dump the Mako and continue on foot. As you'll notice, the radar is now jammed. Thats the Geth pointing out that they're waiting to ambush you up ahead. So why keep them waiting, jump out and carry on. You'll find that at the top of the rise is several geth troops. Quickly dispatch them, by hiding behind the rocky outcropping in the centre and shooting from cover. The radar clears up for a sec. Head to the top of the rise and bear left. Seek cover immediately. Position your team on the right side of the entrance to the next area, whilst you remain on the left. Shoot all the visible Geth from cover, whilst watching for the sneaky ones that rush straight at you. Eliminate the sniper opposite, and the rocket trooper behind him quickly. Then continue forward. A couple more Geth will appear from up ahead, whilst one is hiding up to the right. Eliminate them and move up the slope on the other side.

Head right up the slope, then head left at the top. This is a very good place to save if you havent already. It just leaves you more time to configure weapons and ammo differently for the coming battle. Head towards the big structure ahead. When you get close enough, a cutscene takes over, showing you another variation of the Geth and then the subsequent deployment of a Geth Armature with some shock troops thrown in for good measure. Head straight to cover. The red beams that highlight you are the precursor to being hit by a powerful sniper round. Take everything down quickly then concentrate on the Armature to finish off. Once gone, you can rest, heal and reconfigure as required.

Head up the steps into the structure on the right. Head through the door, and follow the corridor along. Watch for the Geth trooper showing up at the bottom of the corridor. Take him out, and continue towards the end. Take out the several Geth that currently inhabit the catwalk below you. Follow the catwalk down to the lift. Use the lift, and ride all the way to the bottom. Depart from the lift, and move slowly along the catwalk. Three drones appear from below, ahead of you. Destroy them, and head for the second lift. Ride this all the way down. When the lift fails, jump out onto the platforms below, and continue down until you land on the stable catwalk, where you hear a voice. Look towards the Prothean structure, to see Liara T'Soni. Walk towards her to initiate a conversation. Answer as you see fit, and obtain as much information as you need. Ultimately, she is trapped, and needs you to find a way in. She also warns of more Geth and a Krogan also attempting to reach her.

Once the conversation ends, turn around but stay still. If you have a sniper rifle, take out the Geth on the opposite side of the chasm. Two more approach from nearer. Take them all down. Then go down the catwalk to the rocky floor. Head to the back of the chasm for a couple of lockers. Once you have what you need, head back to the Mining laser controls. Press A to enter the code. The code is A X B Y.

The mining laser then activates, opening up a hole for you to use in order to access the Prothean structure. Follow the path down and into the structure. Head up to the button and press A. When you use it, the lift rises up to a higher level. Turn around and head over to Liara T'Soni. This enters the conversation automatically. Again, answer as you wish, the result is the same though, Liara joins your team. The structure then begins to crumble thanks to your little jaunt with the mining laser. You order Joker to get the Normandy to us, and then the lift rises.

When you reach the top, you find yourself face to face with a Krogan and his Geth escort. However you answer him, you have to fight him to escape. Once the Krogan and Geth fall, a cutscene takes over showing you and your team running out of the ruins and towards the outside where the Normandy is waiting for you.

Debrief: Joker jokes about nearly wrecking the ship and Liara explains about the 'Cycle of extinction'. This also explains a bit more about both the Prothean and Reaper races. Also more references to the Conduit and what Saren is after. Come the end of the conversation, your team is complete.

Next it's back to the Galaxy Map to choose the next course of action. Either head off Star Trekking and check out some other planets, or continue to one of the remaining Main Quest locations: Feros, Noveria

Noveria
Noveria is a cold, and snow covered location. It has a Hazard Level of One, but your suit doesn't have a countdown bar when you go outside. Upon exiting the Normandy expect a rude welcoming party. Weapons are not allowed on this planet for security reasons; unless you're a Spectre. After the friendly guards let you through, go up the stairs until some alarms go off. Talk to the woman at the desk. You learn that the Matriarch is at one of the research stations called Peak 15. Take the elevator down and go down the stairs to talk to Annoleis. While leaving, talk to his secretary who will tell you about a certain Turian who has a grudge against Annoleis. Take the elevator, across from the elevator in which you entered this place, up to the bar. Go talk to the Turian, and he'll tell you that he has evidence that good director is corrupt, and that Annoleis threw him out of his office to find the evidence. Agree to get it back.

Go back down the elevator and enter the hallway going to the garage, but get in the elevator there. Now you will encounter some guards inquiring as to why you are there. Convince them to leave, or kill them; it doesn't matter. All the guards will turn aggressive. Loot all the containers. Go up the stairs and across the walkway to get the info on the computer. Leave the office and you'll meet one of the guards who gave the warm welcome when you first arrived. She and her guards will attack you, so kill them all. Go down the elevator, and you'll meet Annoleis's secretary, who turns out to be an investigator for the board of directors. Go back to the bar and talk with her. She'll tell to get the Turian to testify and that Peak 15 sent an Omega Code (containment breach) right before the Matriarch arrived. Get the Turian to testify. Then go to Annoleis's office and talk to the secretary, and tell her that you got the Turian to testify. You'll get a cutscene with her dragging off Annoleis, him telling you to arrest "that bitch", and her giving you the pass for the garage.

For those of you who don't want to go through all the stuff above, there is a shorter way. When you first go up the elevator from the docking bay, there will be a room right in front of you with a big glass window, go in. There will be an alien shopkeeper who will ask you for a favor. He will want you to go back down next to the Normandy and smuggle in a package for him. Go and get the package, but when you go back to the shop to deliever the package he will ask you if you have acquired it, you will have a choice to lie to the shopkeeper, choose that choice. Then go to Annoleis. Tell him that the alien shopkeeper asked you smuggle for him. Annoleis will ask for the object and you will give to him. He will be so greatful that he will give the pass to the gargage. Which ever one you choose, you will get into the garage.

Go to the garage and kill the 2 Geth Destroyers and the hoppers(you can easily unlock the vehicle next to you if you have trouble, it won't move but it acts as a turret). The guards show up after the battle and wonder how the Geth got there. Loot the containers and hop in the Mako. Head towards Peak 15, killing the Geth and looting containers (usually next to destroyed vehicles) along the way. You will find rocket turrets when you get nearer the installation. When you get there, hop out and go in the building. Kill the Geth in the garage and continue on.

The center is open to the outside weather. Move on and keep killing Geth and looting containers until you get to a large open area. After the Geth are dead, some Rachni appear and attack you. Kill the workers first, so they don't suicide bomb you, then kill the warriors. Move on while killing Geth and Rachni until you enter a large room with three locked doors. Go to the large computer core (the large ring thing) and enter the center. Reinitialize the VI manually, or use 100 omni-gel. Either way, the VI reinitializes and tells you to simply restart the power plant and reconnect some cables. Take the elevator behind the computer core up to the roof. Kill the Rachni and reconnect the cables. Go back down and take the elevator up to the power plant. Kill the Geth gliders and restart the power. Now go back down and enter the door to the tram. There are Rachni in the decontamination chamber, so activate the plasma purge (requires electronics) and just tell the VI to open the doors and kill the Rachni. Through decontamination, you'll find a tram. Take it to the next area.

Check back soon for complete walkthrough

Feros
As you exit the Normandy, walk towards the human NPC David al Talagani to trigger a conversation. After he tells you about the geth attacking, and that Fai Dan wants to speak with you, the dialogue ends abruptly from an attack by a group of geth. Kill them and proceed down the corridor, which triggers a short cutscene showing a Geth Stalker moving around. Dispose of them and continue forward. You will encounter a group of human colonists. If you wish, you can receive the assignment Investigate Shipments by decrypting the terminal located inside the nearby 3-room structure. Proceed to Fai Dan's location and talk to him. During the conversation, more geth attack. Kill them all, then use the map to find the stairs to the tunnels. Find Fai Dan again, and he'll tell you to visit the ExoGeni headquarters.

Check back soon for complete walkthrough

Virmire
The mission begins with the Mako being dropped onto the idyllic shores of Virmire. Continue along the river bed, dodging the crabs, until the path turns sharply to the right. Dispatch the two rocket drones that appear, then destroy the assault drone that appears further ahead. Continue along the path killing the drones and troopers as they appear. After a short while your radar will be jammed. When this happens it's a good idea to repair the vehicle if need be. Head forward. Dodge the incoming rocket fire and kill everything you see hiding in and around the shields. Don't forget to use the main gun to quickly eliminate the troopers. Now head past the shields and around the next corner. Continue towards the building whilst killing the half dozen Geth guarding it.

Jump out of the Mako by the building and head up the stairs on the left. Draw your guns and be ready for the lone Geth trooper across from the top of the stairs. Head towards the weapons locker and crack it if you want to. You'll notice the radar has jammed again. Carefully peer down the corridor to the right of the locker. Kill the Geth in the room whilst watching for their sniper fire. Crack the locker and then head back to the Mako.

Continue along until you come face to face with a Geth Colossus. Flatten it as quickly as possible, whilst remembering to jump over its shots. Once its down head forward and kill the two Geth Armatures on the left then shoot the two on the right in the distance. Repair if necessary and choose the left or right paths to head down. To the right is a clear run if you shot the armatures and left will lead you to two more. Either way will land you in front of a Geth Colossus. Continue along the path which leads towards another building this time housing an AA gun. Kill the visible Geth and then dismount and head up the stairs. Kill everybody in sight then head towards the corridor on the left at the end. You should see a generator up ahead. Head into the room and press Disable on one of the control panels. Joker will then inform you that he is moving in to land. Activate the gate controls and head back outside to the Mako.

Jump in and continue on to the next building. Kill the Geth outside then head up the stairs on the right and kill all the troopers insight. Then head down the corridor and activate the gate controls. Head back to the Mako and continue along the path all the way until you reach the Salarian camp. When you get closer a brief cutscene will lead into a conversation with the Salarian Captain.

How you respond is upto you but the captain will explain what you're up against. There will come a point in the conversation where the Krogan breeding project is brought up at which point Wrex will get a little fiery. Once the conversation ends you're left with the task of calming Wrex down. There is two ways of dealing with this situation. The first is for the Paragons out there, talk him down and be strong, but respectful. The second is for the Renegades. Upset him and be rude/forceful and you get the option to shoot him down which leads to a brutal cutscene of you executing him. Whichever you choose (you'll either have Wrex or not) you can now go and speak to the Salarian captain.

Now you will obtain the details of the assault which involves nuking the facility. The first thing to do is choose an assistant for the Salarians. You can choose between Kaidan and Ashley. Once you've made your choice you get the option to begin the mission. Choose your team and move out.

You start in a canyon with a river running through. Follow this along for a short while and you'll come across a guarded structure. Make your way towards the building clearing the Geth as you go. Head up the stairs and use the control panel on the left at the top. Head back down, then head forward, then make a right at the fork. This brings you down to another area with a choice of directions. Kill the Geth on the left and then head left or right. Either way leads you to a structure. Make your way towards the structure but stop short. There is a trooper and a Krogan guarding so take them down and then aim at the satellite uplink on top of the building. Destroy it and then head up the ramp and forward.

Head onto the catwalk and move forward until the split and head left to the circular platform. Kill the two Geth that approach from behind and then kill the Geth and Krogan off to the left then head right towards the re-fuelling platform. As soon as you can, nail the fuel tanks and destroy the remaining flyers. Follow the path around to the left and then back towards the main base. Destroy the sniper and the two battle masters guarding the entrance then make your way to the door on the right.

Go through the door and make your way along the catwalk which leads you to a security console. Use the console and choose whether to set off the alarms or not. All the doors are now unlocked proceed through the furthest door to catch a pair of Salarians off guard. Two more will approach from the left, kill them. Head towards the stairs and kill the Geth Juggernaut at the top on the left. Make your way around to the left and go through the door then go left through the other door and continue forwards. Go through the door at the end and kill the two Salarians inside.

The first door on the right leads down to the holding cells you passed in the last corridor. In the cells you'll find some of the missing Salarian commandos. Talk to the Salarian in the cell on the far left and deal with as you wish. Head back up stairs and go up in the elevator. When you reach the top kill the Krogan doctor and any Husks that come out from stasis. Go through the door on the left in the middle of the room. This leads outside on a long catwalk. Kill the two Geth and go through the door and confont the scientist. Once the conversation ends go through the door at the back, across the catwalk, through the next door and into the lift.

Once you've used the lift, go through the door and into Sarens lab. Inside the lab you'll find a beacon like the one you saw the first time. Head up to it and use it for another cutscene. Once the cutscene finishes, head back to the catwalk that looks over the beacon. Another cutscene takes over. You're now talking to Sovereign and he's not all that happy about it. As it happily explains, its a Reaper and it's trying it's hardest to kill EVERYTHING, all over again!

Once the conversation ends, Joker informs you that Sovereign is now on its way back at you, fast. Head back out the door you came from and into the elevator. Once you reach the bottom, go out of the door, and kill the Geth on the catwalk. Go back through the room at the end, then out the door. The bridge is now closing in front of you so cross it. Kill the three Krogans guarding the other side, then continue. Go through the door at the end, then out through the last door, onto walkways around the side of the base on the ocean. Be on your guard but head up the walkway all the way until you see the AA gun. Kill the Krogan and rocket drones guarding the area and head towards the gun.

Once everything is dead, go up the stairs and deactivate the generator. When you switch it off, Geth appear from behind. Quickly destroy them and move on. Go towards the elevator. When the door opens, there will be three Geth standing on the other side of it. Kill them and step in. Activate it to head to the bottom. Once it opens, head to the end of the corridor and out through the door. Kill the Geth in the water ahead of you. Go to the massive door at the end and open it. You come out into a big open area which leads down to the left. You'll be informed the the AA gun is now dead and the Normandy is coming in to land.

A cutscene will now take over showing the Normandy landing, then the bomb being off loaded and finally a message from Kaidan saying he's trapped. Once the action starts again, head to the right through the door. Be prepared for a fight. There is a couple Geth and some Krogan at the end. One of them is ridiculously tough. Go into the elevator at the end and head up. Make your way up to the left and then a cutscene will take over. Its decision time. One of your team will die, the other will live. If you're looking for romance, it'd be a good idea not to kill the one you want. Otherwise, you're free to choose. Once the decision is made, go to the location. I've split the walkthrough here to make it easier to follow:

Bombsite:-

Head back to the elevator and go back down. Once at the bottom, head back to the main door in front. Open it and pile out all guns blazing. You will find a Geth Prime and Geth Juggernaut amongst the other troops out there. Once they're all down, Saren will appear for a confrontation. Talk with him until it comes to a fight. Once that happens, hit him as hard a possible until a cutscene takes over you escaping again, and the death of whoever stayed at the AA gun. BOOM

AA Gun:-

Head through the door and around to the left. Summon the elevator, and use it. Once it stops, head out in either direction and eliminate the Geth around the area. Once down, a cutscene takes over showing Saren having a chat with our avatar. Once the conversation ends, you can fight him. After quite a beating he'll go down and another cutscene will take over showing your inevitable escape and the death of whoever stayed at the bombsite. BOOM.

Now, whichever choice you made, you're back on board the Normandy. After survivors guilt has settled a little, Liara T'Soni will help you understand the complete message from the Prothean beacon.

After the various conversations, it's time to return to the Citadel. This is not ideal as the Council is in no mood for us to go Geth hunting, and decide in fact to ground the Normandy. Captain Andeson has a way out and whilst you have to meet him in Flux to discuss the two options. The outcome however is the same. If he heads to the Ambassadors office, he punches the guy and lets you escape. If he goes the C-Sec route, he gets shot helping you and you escape, but he does appear to survive.

After you've taken to the skies, its off to Ilos for a shot at stopping Saren and the Conduit whatever it may be.

At this point, if you have been following the Romance sub plot then you will have a romantic encounter with your love interest. If the right responses are given................ you'll figure it out.

Ilos
The mission begins with the Mako landing on the surface of Ilos about twenty yards from Saren. Unfortunately you just miss him and are left facing a locked door. The first job is to jump out of the Mako and about turn to face away from the door. Head up towards the pillars ahead and eliminate the Geth troopers that appear from that area. Then run through and kill the Geth that are hiding behind shields in the area ahead. Use the pillars for cover if you need to, but be watchful of the Geth Armatures hiding off to the left. You can either kill them, or head over to the right and move down into the area below using the small path in the scenery.

Once below, eliminate the Geth in the area straight ahead, then make your way to the right also eliminating the trooper guarding the area. Once the coast is clear. Head to the control panel and shut down the Armatures if you didn't kill them.

Now, head forward and kill the drones in the area to the right. Then go into the area and up the path which leads to the area near the back of where the Armatures were. When you reach the top, head right, then head left down a path. Look for a small crate in the entrance so you don't miss it. It's easy to get lost in the maze so check your map frequently.

Follow the path all the way around to the left and finally head towards the small statue of someone sitting. Go past the statue and around towards the back of another statue. Move up the slope to the right of this statue. In the courtyard on the right, and on the ledge further ahead to the left, there are Geth troopers, and a couple of destroyers thrown in for good measure. Quickly kill everything, and head towards the ledge area to the left of the courtyard. Again, check the map, but you should be heading down a slope, then up the other side.

You'll round a right corner at the top of the slope. Kill the Geth at the top. Head across this area and into the elevator on the other side. Down it goes. Once you reach the bottom, you'll be facing a tunnel, with a large courtyard ahead. At the far end of the area is a Geth force that is guarding the security room. There is Geth Armature control panels in the room which can be hacked to gain the use of them. But once everything is dead, head to the far left corner of the room and head up the slope. At the top, head right and on the right you'll see a console which can be use.

A small cutscene will start showing what I can only assume is a distress call, regarding the Reaper invasion. After the message ends, head back down to the main courtyard, and then head down the long tunnel on the left. Hop onto the elevator at the end and ride it to the top. You'll find yourself in the centre of the top area again. Where you faced the Geth Armatures earlier. Head left and go back between the pillars to the Mako. Jump aboard, and then head into the Archives area down the slope.

Check back soon for complete walkthrough

Citadel Station - Final
Final stand against Saren and Sovereign on the Presidium. Many Geth stand between you and the council chamber where Saren is going. An outdoor excursion up the side of the tower leads you directly to him. After a conversation with Saren, and his resulting suicide if you Charm or Intimidate him - or a fight if you don't, the final boss fight ensues involving the fastest moving creature/cyborg in the game.

Check back soon for complete walkthrough

Side Quest Guide
Citadel: Asari Consort Citadel: Family Matter

Citadel: Homecoming

Citadel: I Remember Me

Citadel: Old Friends

Citadel: Planting a Bug

Citadel: Presidium Prophet

Citadel: Reporter's Request

Citadel: Rita's Sister

Citadel: Rita's Sister and Chellick

Citadel: Rita's Sister is Safe

Citadel: Scan the Keepers

Citadel: Schells' Scanner Given Away

Citadel: Schells the Gambler

Citadel: Signal Tracking

Citadel: The Fourth Estate

Citadel: Xeltan's Complaint Citadel: Xeltan Convinced

Feros: Geth in the Tunnels

Feros: Power Cells

Feros: Varren Meat

Feros: Water Restoration

Noveria: Espionage Noveria: Smuggling

UNC:Valuable Minerals

UNC: Asari Diplomacy

UNC: Asari Writings

UNC: Besieged Base

UNC: Cerberus

UNC: Colony of the Dead

UNC: Depot Sigma-23

UNC: Derelict Freighter

UNC: Distress Call

UNC: Espionage Probe

UNC: ExoGeni Facility

UNC: Geth Incursions

UNC: Hades' Dogs

UNC: Hostage

UNC: Hostile Takeover

UNC: Listening Post Alpha

UNC: Listening Post Theta

UNC: Locate Signs of Battle

UNC: Lost Freighter

UNC: Lost Module

UNC: Major Kyle

UNC: Missing Marines

UNC: Missing Survey Team

UNC: Privateers

UNC: Prothean Data Discs

UNC: Rogue VI

UNC: The Negotiation

UNC: Turian Insignias

UNC: Valuable Minerals

Virmire: Assisting Kirrahe's Team

Virmire: Wrex and the Genophage

Wrex: Family Armor

Class Guides
Infiltrator Guide

Adept Guide

Solider Guide

Vanguard Guide

Achievement Guides
Rich Achievement Guide

Weapon/Ability Achievements Guide

Morality for Paragon/renegade achievement.

Romance

Weapon Guides
Assault Rifle Guide