Talk:Combat (Mass Effect 3)

Difficulty Levels
The Difficulty Levels I observed in the Demo at least are Narrative, Casual, Normal, Hardcore, and Insanity. Veteran was omitted. IIRC "Narrative" is now "Casual," "Casual" is now "Normal," "Normal" is now "Veteran," and "Hardcore"/"Insanity" are simply more difficult. --Burkenation 21:32, February 13, 2012 (UTC)


 * I was using the ME2 Combat article as a guide for this one. I'm about to go through the demo and enter in info about the difficulties, so this will be corrected. -- Commdor (Talk) 21:49, February 13, 2012 (UTC)
 * Oh, Okay :) I was just trying to be helpful, didn't mean to sound condescending. --Burkenation 21:55, February 13, 2012 (UTC)


 * Oh no, I didn't think you were condescending. You thought there was a problem with the article and rightfully pointed it out. Unless you can read minds across time and space, you couldn't have known if anyone was planning to fix it. :) -- Commdor (Talk) 22:05, February 13, 2012 (UTC)
 * Well I am an internationally renowed Psychic. Unless I'm not. --Burkenation 22:15, February 13, 2012 (UTC)

Encumberment
So will we be able to chose NOT to bring weapons into missions so we do not get encumbered and suffer the hit to our recharge time? Say like just bring a pistol and an assault riffle and that's all.98.203.220.27 11:36, February 27, 2012 (UTC)
 * You can bring a minimum of one weapon. So you can bring in just a pistol if you want to maximise recharge times.
 * In future discussion/questions like this should go in a blog post/forum. Talk pages are for discussing the upkeep of the articles themselves.
 * Cheers.JakePT 11:39, February 27, 2012 (UTC)

Multiplayer Character Heavy Melee
Should the Heavy Melee attacks for the krogan and asari classes be mentioned in the Heavy Melee section? Or do those two belong to ME3 multiplayer? GodzillaMaster 02:04, February 29, 2012 (UTC)
 * Those are specific to multiplayer. Lancer1289 02:26, February 29, 2012 (UTC)

Information
Who reset the Armor, Shields and Barriers part? I spent so much time correcting all the misinformation! --85.229.186.53 18:01, March 2, 2012 (UTC)
 * No what you put in was in some cases, blatantly incorrect information, among other things.
 * Armor is best reduced by slow firing weapons like Snipers, Heavy Pistols, and Shotguns. Assault Rifles are not as effective and they are most definitely worse than Pistols and Shotguns.
 * Shields and barriers are best countered by fast firing weapons like SMGs and Assault Rifles, not Shotguns. With Barriers, Energy Drain isn't effective, and Overload is only effective once fully upgraded, not before then. This was removed, so that is misleading to say the least.
 * You also called Shotguns a fast-firing weapon, which is so blatantly incorrect that it isn't funny.
 * So there were numerous inaccuracies that have been recorrected as they were written that way for a reason. What you put in was either incorrect, or wasn't even close to accurate. Lancer1289 18:09, March 2, 2012 (UTC)