Abilities (Mass Effect: Infiltrator)

In Mass Effect: Infiltrator, Randall Ezno is able to purchase different upgrades for his skills from the in-game store using credits. These skills are broken down into three categories. They are Abilities, Biotics and Melee. Each set offers different ways for Randall to tackle combat situations.

Description
Cloak renders you invisible using light-refracting mass effect fields, hiding you from visual and technological detection - a tactical advantage in infiltration and wetwork.

Acquisition
Randall begins the game with the ability.

Upgrades

 * Level 1: Basic cloak.
 * Cost: None
 * Level 2:
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Description
Slide is used to speed below enemy fire to enter cover or knock out their legs, using Cassharn slide stims to trigger powerful speed boosts.

Acquisition
Randal can purchase Slide from the store for 500 credits.

Upgrades

 * Level 1: Basic Slide
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Description
Sprint stimulator conduits increase the users speed for short periods of time, adapted from Sirta Foundation technology for military use.

Acquisition
Randall begins the game with the ability.

Upgrades

 * Level 1: Basic Sprint
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Description
The Pull Biotic levitates enemies rendering them helpless while they drift towards you. useful for getting enemies out of cover.

Acquisition
Randall begins the game with this biotic power.

Upgrades

 * Level 1: Basic Pull
 * Level 2: Stronger Pull
 * Cost: 500 credits
 * Level 3:
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Description
The Leash Biotic disables enemies allowing you to fling them around with a force of 600 Newtons.

Acquisition
Randall can purchase Leash from the store for 1000 credits.

Upgrades

 * Level 1: Basic Leash
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Description
Salvo fires multiple target-seeking projectiles at range effectively turning the user into a mobile missile launcher.

Acquisition
Randall can purchase Salvo from the store for 5000 credits.

Upgrades

 * Level 1: Basic Salvo
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Description
Storm creates a persisting sphere of destruction, damaging any enemies caught in the maelstrom.

Acquisition
Randall can purchase Storm from the store for 2000 credits.

Upgrades

 * Level 1: Basic Storm
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Description
Charge storms through humanoid enemies using sub-dermal capacitors, transferring kinetic force generated by the user sprinting.

Acquisition
Randall can purchase Charge from the store for 500 credits.

Upgrades

 * Level 1: Basic Charge
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Description
Punch projects power from Kestrel cybernetic implants, enhanced by synthetic spider silk threaded through muscle and bone.

Acquisition
Randall begins the game with the ability.

Upgrades

 * Level 1: Basic Melee attack
 * Level 2: Stronger Melee attack
 * Cost: 500
 * Level 3:
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Description
Push counters enemies in cover, giving the attacker a clear shot. Strength boosting bracers built from a beryllium-tungsten alloy increase the force of the impact.

Acquisition
Randall begins the game with the biotic power.

Upgrades

 * Level 1: Basic biotic Push
 * Level 2: Stronger biotic Push
 * Cost: 500 credits
 * Level 3:
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 * Level 4:
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 * Level 5:
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