User blog comment:Xaero Dumort/Fixes that could strengthen re-releases and the like./@comment-24174486-20130713181635

I felt that the clone worked very effectively for the antagonist of Citadel, since it provided an excellent theme on how Shepard is only as strong as their team. There's already content in the main game about the Virmire sacrifice. Plus, Citadel already has plenty of replay value (including when it comes to the clone).

Given that Cryo Blast and Neural Shock have essentially the same function (disabling enemies), it makes the most sense to have Incinerate initially available. Now that I think about it, any ME2 (and ME1 for that matter) remake should just get rid of the requirement to spend points in other skills to unlock completely unrelated abilities.

On the nightmare scenes: I will say that they are kind of slow and dull...if you've done a good job in keeping people alive throughout the series. The nightmare sequences are actually very effective if you've lost a lot of people (as I found on my DumbShep run).

On weapons in ME3: Aside from the gameplay reasons (overpowered weapons, weapon level limit of V for first playthrough) for not giving you your old weapons at high levels, there's also the fact that most of what was inside of the Normandy was left behind when the Reapers attacked (such as the Hammerhead). And you really don't need to level up every single weapon, anyway; you don't even get an Achievement for it.