User blog comment:H-Man Havoc/ME3 Recommendations (Everything except plot improvements)/@comment-743796-20110105235334

Long time since I posted here, but I just had an idea.... what if squad powers could be used on Shepard?

Say if an option is selected, that when Shep is in danger of dying, a squad member uses an ability like barrier to protect him/her from death, or adrenaline rush to not only give Shepard time to escape, but also to damage foes at the same time. Or if they don't have those types of powers, they could then automatically target the attacking enemy rather than a random enemy as seen in ME2.

Bioware partially does this already in ME2. For ammo powers, the 4th level could be chosen as either increased effects or for the ammo power(s) to be used by other squadmates (incl Shepard) with the Squad power usage.

This implementation would be a lifesaver on the higher difficulties since then the player would only need to worry about their own abilities and thus be able to survive longer while having the benefit of another squadmate's abilities.