User:Elseweyr/Sandbox/MoS: Ambient dialogue

Ambient dialogue
 * 1) takes place in the background, not in cutscenes.
 * 2) has lines from at least one NPC and may or may not include lines from the player character. Conversations typically span exchanges over multiple instances.
 * 3) is associated with a location. If some dialogue only takes place during a specific assignment or mission, it does not count as ambient dialogue as defined by the Manual of Style.
 * 4) is added as a subpage of the location where the dialogue takes place, for instance: Silversun_Strip/Ambient_dialogue

[Playable character] may overhear various conversations [in location].

''The section heading contains the names of NPC participants of the conversation. A brief introduction or summary of the dialogue precedes the transcript.''

For the conversations, ScriptLine is used for each speaker's lines; the ScriptLines are wrapped in a single ScriptQuote.

Speaker 1 and Speaker 2
Introduction/summary


 * First conversation


 * Second conversation

etc.

Example section:

Engineer and Sentinel
In the Castle Arcade stairway, a salarian engineer and a turian sentinel discuss their preferred combat strategies.


 * First conversation


 * Second conversation


 * Third conversation


 * Fourth conversation

Ambient dialogue

 * /Ambient dialogue/ [in location]

Ambient Dialogue Page *,Ambient Dialogue Page Ambient Dialogue Page