User blog comment:StagedDom19/Missing the Main Problem/@comment-5239924-20120711193056

I have to say you hit the nail in the head, and boy am I glad I'm not the only one thinking about the same problem.

As a stand alone game/plot, ME2 is great. As an epic tale of fighting against the Reaper, ME2 is an 30 hour detour that has nothing to do with with the main topic (it was never explained how killing the Collectors actually harmed Reaper, nor how Cerberus is connected to anything in ME2). ME3 now has the unenviable job of explaining how ME2's story is not a detour while still sticking to the ME1's main point about organic vs. synthetics.

Maybe if Bioware's writers were some sort of genius, they may figure it out how to reconcile the wide plot differences between ME1 and ME2 without making ME3 feeling confusing or convoluted. But given the Starchild's space magic explanation the only solution they can come up with, I think we can safe assume they are not genius.