User blog comment:Kd82/ME3 inconveniences/@comment-26686429-20120314114927

A few of these are ongoing problems, which it'd be nice if they would've fixed in this iteration:
 * The Journal has never been visible on the map, and it's always annoying - I think the problem is they used the same key (esc) for "close the map" than they do for the pause menu. Still, annoying - and it'd be nice if they fixed it, especially with the number of sidequests. I ended up scanning a bunch of planets, and then just looking for intractable NPCs in every zone on the citadel.
 * The checkpoint is a bit annoying, but doesn't take long at all. Load times were much longer in ME1, and have been very smooth in Mass Effect 3 (most of the time, I haven't had time to read the hints on any of the loading screens) - this small technical solution to that problem is annoying, but less annoying than it requiring you to use the elevator on the Normandy.
 * I have no opinion on the shower - unless there's some dialogue reason for it, then we can do without it.
 * Again, I didn't really find the weapon system that annoying, although it'd be nice if it told you if a weapon was burst or rapid fire from that screen.
 * Allers and Chambers seemed to have a similar role in ME and ME2, didn't really bug me.
 * The "simple missions" thing has been a problem for me for the whole mass effect series. It seems that every problem in the universe can be solved with Shepard and 2 squad members shooting things for a while. The allied NPCs added some more character, and in my opinion, they alleviated this problem a little because of their established expertise (especially Leigon, Mordin and Miranda's missions)