User blog comment:H-Man Havoc/Mass Effect Trilogy announced!/@comment-5607673-20121002171143/@comment-1958269-20121002184302

I'd be interested in maps that have linear progression, like an SP level, but occasionally open up to larger areas where the players would have to accomplish some sort of objective in order to progress (example, the elevator to the next part of the mission is powered down, so the team needs to locate and transport power cells while being attacked by enemies).

As much as I'd like to do it, I don't think ME3's structured for player combat very well. They'd have to retool most powers. I think that the future Mass Effect game would be a good place to try out that particular concept.