User:DeldiRe/Sandbox/Strike Teams

Positive traits

 * Daring: +10 Effectiveness when High-Risk, High-Reward
 * Elite: +5 Effectiveness
 * Grizzled Veteran: +5 Effectiveness
 * Heroic: +10 Effectiveness with We Need a Hero
 * Hostage Rescue Specialist: +10 to Effectiveness in A Hostage Situation
 * Kett Specialist: +10 Effectiveness against Kett 
 * Lucky: +5 Effectiveness
 * Nighttime Operator: +10 Effectiveness during Nighttime missions
 * Outlaw Specialist: +10 Effectiveness against Outlaw 
 * Precise: +10 Effectiveness with No Room for Error
 * Remnant Specialist: +10 Effectiveness against Remnant
 * Rugged: +10 Effectiveness during Poor Weather conditions
 * Skirmisher: +5 Effectiveness
 * Stealthy: +10 Effectiveness when Silent and Deadly
 * Tough: +5 Effectiveness
 * Virtuous: +10 Effectiveness with Bribe Attempt

Negative traits

 * Berserker: -10 Effectiveness with Enemies Everywhere
 * Cowardly: -10 Effectiveness with Scary
 * Ill-Prepared: -10 Effectiveness during Poor Weather conditions
 * Injured Teammate: -5 Effectiveness
 * Kett Hysteria: -10 Effectiveness against Kett
 * Night Blindness: -10 Effectiveness during Nighttime missions
 * Outlaw Hysteria: -10 Effectiveness against Outlaw
 * Poor Intelligence: -10 Effectiveness with Key Intelligence Component
 * Raucous: -10 Effectiveness when Silent and Deadly
 * Reluctant Soldier: -5 Effectiveness
 * Remnant Hysteria: -10 Effectiveness against Remnant
 * Timid: -10 Effectiveness during High-Risk, High-Reward
 * Xenophobe: -10 Effectiveness with Alien Presence

Conditional
The following come in versions I, II, III, and IV, which increase effectiveness by +10%, +20%, +30%, and +40%, respectively:
 * Breaching Charges (increases effectiveness in High-Risk, High-Reward missions)
 * All Weather Gear (increases effectiveness in Poor Weather conditions)
 * Quick Response Vehicle (increases effectiveness in A Hostage Situation missions)
 * Empowered Shields (increases effectiveness in We Need a Hero missions)
 * Night Vision (increases effectiveness during Nighttime conditions)

Unconditional
The following increase overall effectiveness:
 * Adrenaline Shots (+1 Effectiveness)
 * Crate of Specialized Ammo (+2 Effectiveness)
 * Weapon Rail Amps (+3 Effectiveness)
 * Amplified Modules (+4 Effectiveness)
 * N7 Armor (+5 Effectiveness)
 * Recovered Remnant Tech (+6 Effectiveness)
 * Electronic Countermeasures (+7 Effectiveness)
 * Electromagnetic Pulse Device (+8 Effectiveness)
 * Black Widow (+9 Effectiveness)
 * Exceptional Human Intelligence (+20 Effectiveness)