User blog comment:Yanxa/Concerns about ME3 after playing the demo.../@comment-1388547-20120216061745

The demo did seem rather hurriedly slapped together. I was particularly annoyed about having a big, heavy weapons loadout in the second mission, since I gather that hurts my cooldowns, and also that the loadout was fixed, with no opportunity to swap in, say, a sniper rifle for my Infiltrator. I also couldn't figure out how I was supposed to use the armor and weapon upgrades I found lying around, though that may be just a matter of not noticing the appropriate terminals in all the visual clutter. (The graphics really seemed more cluttered than ME2. More detail may look pretty, but it also induces player confusion...)  The game in general felt a bit clumsy and awkward; part of that may be unfamiliarity with the altered controls, but I hope the final version got a little more playtesting.

And yeah, I'm with you on the Reaper animation. They moved way too quickly, and it ruined the sense of mass and size we got with (for instance) Sovereign.