User blog comment:Ygrain/How the ending might make sense/@comment-5038903-20120615105404/@comment-2228120-20120615155346

I don't think rush was the main factor for the ending; DA2, while closer to a beta version than an actual game, for all its rush, still did not have an ending which had no connection to the rest of the game. I'd bet that the reduced dialogue options in ME3 are the result of too little time, but not the ending. The ending of something so broad in scope is - or should be - very carefully planned, it should tie all plotlines, threads and hints, and I simply don't see this happening. They may have abandoned Karpyshyn's original idea of the Dark Energy threat, but meanwhile, they had plenty of time to come up with something else - given how little hard data on the Reapers we actually got in ME1 and 2, it really shouldn't be that much of  a problem.