Graal Spike Thrower

The Graal Spike Thrower is a shotgun in Mass Effect 3.

Description
The Graal is one of a long line of krogan weapons used to hunt thresher maws. Its ammunition consists of oversized flechettes meant to pierce thresher hide and create deep wound channels leading to massive blood loss. For additional firepower, the weapon is double-barreled, and, as a last resort, possesses blades to cause internal injuries if the wielder is swallowed by the thresher. Using a Graal on a humanoid target has predictably grisly effects. Its shots can be charged for more damage.

Acquisition

 * Single-player: Priority: Tuchanka: Against the safety rail when the Tomkahs are stopped by the break in the road. Also purchasable at Cipritine Armory if not found during the mission after Priority: The Citadel II
 * Multiplayer: Randomly rewarded by purchasing a multiplayer item pack.

Player Notes

 * The Graal can be charged for up to double damage, but is risky to do from sticky cover on higher difficulties. A safer way to use charged shots is from standing cover behind walls/pillars you can simply run behind and pop out from. The Graal only expends one shot, regardless if it was charged or not.
 * Because the Graal shoots slower, but heavier flechettes, there is a noticeable delay from shooting to impacting your target. It makes shooting moving targets a bit tricky, but can be remedied by leading your shots. It takes time to get used to this if you have been using the classic shotguns.
 * The Graal is incredibly accurate. The shotgun choke upgrade further improves the grouping, making it as deadly in long range as the rest of the shotguns are in close range.
 * The Infiltrator's Tactical Cloak skill registers a shot fired when you start charging the Graal Spike Thrower, rather than when you actually fire off a shot. That means if you are cloaked and start charging you will uncloak whether you've fired or not.  Inversely, if you cloak after you start charging you can release your shot without breaking stealth.
 * You may charge the Graal and still be able to sprint, roll, dodge, melee (but not heavy melee) or use most abilities without losing the charge.
 * The Graal Spike Thrower is a great weapon for Vanguards. A charged Graal will fire at the beginning of a biotic charge and if the fire button is held down the Graal can be fired a second time immediately after charging. Because of the Graal's high accuracy, this allows Shepard to deal a large amount of damage in a short period of time.