Citadel Archives: Escape

The culprit behind the identity theft is a clone of Commander Shepard. Find him/her before he/she escapes the archives.

Acquisition
Complete Citadel: Identity Theft II.

Arrival
As the trio of skycars rocket towards the archives, Shepard asks for the best way in. Brooks says that they are below the wards, she suggests a direct breach for maximum surprise. Shepard agrees. As they land over the archives, Brooks mentions that it might be hard to get in. James however says that wouldn’t be a problem and pulls out a bomb. After the blast, Wrex rushes in and everyone else follows.

After breaching a room, targeting lasers come in from all over, and everyone dives for cover. This is a fight that clearly CAT6 was unprepared for. Everyone starts shooting. Focus on the enemies on the ground as the ones upstairs can be taken care of by everyone else. Once the room is clear, someone appears on the catwalk holding brooks hostage. They order everyone to drop their weapons or it won’t end well for Brooks, and hey, isn’t that voice familiar.

The figure finally steps out and what the world is going on. It is Shepard! Well it is in fact a clone that Cerberus grew during the Lazarus Project in case the real Shepard needed a new arm, heart, lung, or spare parts. It was in a coma until six months ago, right when Shepard was arrested. During those months, the clone learned to be human. The clone then proceeds to go on and eventually say that people will believe that they are the real article when they are flying the Normandy. Shepard calls the ship to lock it down, but it is blocked. Instead the clone calls Traynor to prep for emergency departure, using the codes Shepard just tried to use. There is a quick renegade interrupt which will result in Sheaprd shooting the Citadel model above bring it crashing down on the two troopers on the ground floor. Everyone springs to cover, now fight your way out.

Stick to cover, but CAT6 is throwing everything they have at you so you are going to be on the move a lot. Keep to cover, stay focused, use powers, weapons, and anything to help. Stay out of the middle as you can be flanked so easily. Try and move to a corner and use it to prevent flanks and get the drop on enemies. Generally sticking to the outer rim is a good way to go.

Escape the Archives
Once every enemy falls, move to the doors as Shepard orders the teams to stick together and move up. Before leaving, grab the Sniper Rifle upgrade and the medi-gel on the right.

In the next room, a computer voice will tell you that you need Council permission to be in here, well forgot to get that, so just move on. Beyond the scanners is another medi-gel, clips, and a SMG power magnifier.

Entering the next room is clearly the main storage area of the Archives. The banter of the entire group is humorous but you need to keep moving. Shepard eventually calls Glyph, and after persuading it, it moves off to track the clone. At the other end of the catwalks, CAT6 soldiers decend and say that you are still alive. Big surprise you clone comes on the radio to say they need more time to access the vault. Kill the two soldiers, and then step onto the platform, you are then lowered. Then step into the vault and you are transported inside.

In one of the alcoves is an M-7 Lancer assault rifle. This rifle does not use clips, but rather a cooldown system from the original game. It was apparently from the First Contact War, and now it will see use again. The vault opens into the next area and then you have to keep moving. Head up and to the right. More humorous banter follows and then more enemies. Apparently your clone still needs more time. Not as efficient as the real thing apparently. Kill the enemies, you should be able to deal with them all from where you are initially posted so just keep in cover and you should make short work of them.

More enemies will come up and now you will need to move. Keep to cover and move as the situation develops, using the tubes and the catwalks to flank as necessary. Once you move out of that area, you will get a communication that one of your teams is pinned down to the left. Move and flank the enemies and pick them off from above. Once they are all down, jump down and a cutscene wil play.

Shepard sees the clone moving to flank and manages to get a few shots into their side. Then Shepard runs down and covers the squad’s retreat up a ladder, Once everyone else is up, Shepard beings to radio for assistance, the rest of the team, now on the upper catwalk opens fire, ripping the enemies to shreds. Shepard then climbs the ladder, and tells everyone that they can’t be far behind and to keep the pressure up and they should get the clone.

Once you get manage to get control again, there is a video clip of a turian interrogation from the First Contact War, but the door you are looking for is on the right. Head through it and follow the catwalks. There is another video clip on the left where a krogan is demanding more territory and the start off the Krogan Rebellions.

When you emerge into the next room, move to take out any enemies in the immediate vicinity, then move to cover along the wall. Ahead do not turn to your right because you will be flanked instantly. Keep an eye on all of your flanks and keep enemies away from them because you will be flanked quickly. You are going to have to keep moving here to get the best cover and to keep enemies on you front or their flanks. During the fight there will be more banter amongst the team for some funny business, ending with Shepard asking if all of the comedians can actually start hitting something.

Once the place is clear, there are more historical vids around the walls. Shepard orders the other teams to keep pushing up. Watch the vids, grab ammo, and head through the door at the end to continue.

Reacquire Target
Moving through the next area, watch your right and front as two enemies will attempt to ambush you. Once they are down, grab the medi-gel in one vid areas, the active one is about Sovereign’s attack on the Citadel 3 years prior, and then move on. As the next fight starts, even Glyph gets into the action with the humorous banter. There are only a few enemies, but one is on your left so watch the crossfire and stick behind the wall so he can’t flank you.

Once the fight is over, Glyph comes to you saying it has found 18 previously unknown historical events. Shepard asks about the target, and Glyph says that the clone ordered it away. Shepard sends Glyph back after it. The room continuing one terminal and a sniper rifle high velocity barrel on the far right hand side of the room, if you go straight from when you entered after during right to get it, it is right there. Head over to the door and proceed.

The next large room yealds more banter, and the Atlas Mech on the upper level decides that it is too much to face Team Mako, so it drops to your level. Now it is your problem. Luckly there are no other enemies there so just focus on it and it will fall fast. It isn’t worth trying to hijack it since it can’t proceed.

Once the Atlas is dead, move along the catwalks. Glyph comes back to say there is a squad ahead “Razor Squad” that wishes to do bodily harm. Well lets just return the favor and Shepard doesn’t care about the elcor mating totem Glyph, and stay out of the fights. As Mako and Hammerhead flank the opposition, Glyph tries to get them to stop, only to be shot at. Use the elevated catwalk here to your advantage and keep pushing forward. Enemies are quite easy to eliminate here, just watch for the snipers.

Once the initial group is almost dead, Razor Squad arrives and it is four heavies. Keep them flanked and watch for their guns as they can rip you apart very quickly. Move your squadmates to flank them, then light them up. Literally if you can. Because you will still have enemies from the initial group present, be sure to keep an eye on them as well. Once you are done, head through the door.

Eliminate the Target
In next room, every suddenly gets quiet. Move along the path until you enter a large room and take cover. There are only two enemies to deal with at this point so they aren’t a problem. Glyph also has a message from your clone, not exactly a good one though. Once you have dealt with the two enemies look around for a Sniper Rifle and Assault Rifle Ultralight Materials and a terminal. The vids are again free to pursue. When you are ready head through the door where the opposition came out and up the stairs.

Shepard tries to radio the team and the radio is once again jammed. When you emerge, Mako is ahead and moves to make a path. You have to deal with two heavies and there isn’t a lot of cover to do it with. Once they are dealt with, advance and take out the three snipers to your right. When you are done, head through another door and up the stairs. Shepard tries to raise Mako and Brooks says they are under, but can’t complete before being cut off.

Advance a little further and Brooks confirms that the clone is indeed jamming the radios. She says the rest have gone ahead to cut the clone off, but she been hit again and needs help. If you wish to pursue the vid, feel free as it deals with the deliberations behind Shepard’s Spectre status, but there are no enemies so take your time. Head through the hallway and down the corridor. It takes quick bioscan to confirm you are who you say you are, and then you get in.

As you step in head forward towards Brooks, but as you cross the plane, a vault shields activate and seal you in. Shepard calls for assistance, but the clone makes an appearance. Shepard says they are trapped in the iridium vaults, and Shepard introduces Brooks, who in fact doesn’t work for the Alliance, and that Brooks isn’t even her name. She was once Cerberus, the one who put together all of those dossiers a year ago, but left once the Illusive Man became indoctrinated, and Cerberus began looking to aliens. She goes on to give what really happened.

Eventually both of the tire of the conversation and the clone uses the archives to update the handprint, which can’t be accurately cloned, and then seals Shepard and the squad into the vault. You can take the conversation where you want, but eventually one of yoru squadmates asks why isn’t Shepard more worried, at which point Shepard calls Glyph to get them out.

Enemies

 * CAT6 Heavy
 * CAT6 Sniper
 * CAT6 Specialist