Talk:Amplification

Great in principle
I just hope they have the foresight to actually give us some biotic and tech skills that can be practically chainned. In ME2 they were pretty much mutually exclusive:

Tech: Overload - Strong Vs Shields, Synthetics. Cryo - Only usable on unprotected targets

Biotic: Warp - Strong Vs Barriers, Armor. Bonus Vs bioticlly affected foes Throw - Only usable on unprotected targets

It's pretty hard to find a chain with those class skills. If the target is shielded, you'll want to spam overload, not chain warp. If the target is barriered or armoured, you'll want to use Warp, but overload would be pointless. In both cases cryo and throw are useless.

Only Cryo/Throw have a synergy, but that assumes an unprotected target (Who plays in normal difficulty?) and Cryo/Bullet-to-the-face is a slightly easier to execute combo ;)

Anyway, I'm sure it'll turn out fine, just they might need expand upon the other skills to make sure they can form a USEFUL chain if they're going to reward sentinels for skill chainning, either by taking away the control-effect restrictions Vs protected foes, or by giving them new effects

--94.76.168.253 17:54, September 2, 2011 (UTC) Sentinelshep