User blog comment:Legionwrex/Problems with Multiplayer./@comment-86.183.102.241-20121215025734/@comment-4237253-20121215051042

I believe that, in any competitive or co-op game such as this, you should receive a consolation amount of experience based on how much damage you did to the enemy. If you do 99% of the damage, you should get that percentage in experience. The guy who got the last shot should be rewarded too, but kill-stealing becomes a non-issue so long as the "theft" victim is compensated with something.