Liam Kosta: All In

This is Liam's loyalty mission.

Acquisition
On the Tempest after completing Liam Kosta: Day out on Aya Suvi says Liam wants to talk, also there is an e-mail from Liam. The mission starts automatically.

Speak with Liam on the Tempest
Liam's contact in the angara, Verand, and her group has suddenly gone missing. Liam asks Ryder for help with a resque. If we don't, we could be the next, he says. He says he was trying to help the Initiativ people fit in in the angaran world so he gave Veranda the Nexus' navpoints and data. If pirates has taken her and interrogate or even give her to the kett, the Initiative will be jeopardized. The pirates are somewhere in the debris field near Keranis II in the Sephesa System.

Go to the debris field in the Sephesa System
When you are embarking the mission in the derbis field you get a chance to change the loadout, also manual saves are disabled.

Liam has a plan to locate the scavengers. The team are hiding in a derelict cargo container in the debris field. A ship picks it up, and when they exit the container they discoverer they are in the cargo bay inside a kett ship. But scavening isn't the kett's modus operandi. The alarm has activated. An angaran voice says "Move it! That cargo is your pay!"

Sweep the cargo bay for enemies
It is not the kett. They are a bunch of Talon raiders. Someone named Calot is calling over the comm ordering the raiders to report what's going on.

Use the comm to to find out who is in charge
They call themselves the Talon Wings. It seems they have salvaged the kett ship and are using it for the piracy operations.

Fight to the cargo bay exit
More raiders arrive. Liam notices that some of the things there are from Verand's outpost. The exit door is locked. Liam is getting more frustrated and lose his temper. Using the console to open the door brings up Calot. The conversation ends, and Calot vents the cargo bay.

With unpeckable timing Bradley from Prodromos shows up with a team and seals the doors. The artifically gravity on the ship goes off. Calot is furious. Ryder's team goes searching for the captives, while Bradley's engineers is working on a fix for the gravitation.

Search the ship for captives
The loss of the gravity field has made everything in the ship jumbled. The walls are the floor now. A lot of climbing and jumping iss required to move around in the ship.

After some time Bradley's crew is heard over the comm. They need some scans done and help from SAM so they can lift the lockdown on the ship.

Find and scan the control hub
It's target is high up behind some bent pipes. Jumping down makes it easier to see where the navpoint is located. The scanning result shows that Calot has rerouted the power, and it will be easy to fix, says the engineers.

Activates consoles to give the engineers access
To fix this Ryder has to activate two consoles. On one of them is a log from failed attempts by the kett to restart the ship, and its name is Regarikas III. Another log entry is from the pirates when they just had found the ship and was about to get it functional again. On the other console are more logs on what the pirates have been doing. Their plan for Verand is to collect ransom.

Bradley's teaam now have access to cameras. They see the captives.

Fight through to the captives
Gravity is shifting on the ship. Now the ceiling is the floor. The available door leads back to the cargo bay.

Liam spots a route that previously was blocked. Get up to the crane controls and activate them. The crane is moved, and now can be used to climb up to the exit door. Pirates moves in through it.

The next room is a passage with snipers and some adhi beasts. Then follows a room where you have to fight two hydras, but they have trouble moving around because of the mess created by the gravity shifts.

Note: To spawn assault turrets in here aim for objects that is not part of the ship's structures, e.g. crates or mineral deposits.

Talk to the captives through the coom
Cameron Dace answers. She and the others belongs to a trading ship out of Kadara. Verand is there too, and assures Liam that Calot havn't asked any question. They are all held as labor force.

To get out the door to the captives has to be opened, but it lacks power. It has to be turned on from Ryder's side.

Send power to the bulkhead door
To get to the console that controls the door you have leave through the open dooor and climb up.

The bulkhead door is constructed to open by going down into the floor, when it is unlocked. That won't work now because the ship is upside down. So the engineers will reverse the gravity when the door is powered.

Using the console opens the door, and the floor is the floor.

While Bradley's evacuates the captives, Ryder has to put and end to the pirate leader.

Stop Calot from being a threat
On the way to Calot's location there is a terminal with at kett log from when they arrived in Heleus.

Calot is protected by a shield that is powered from the ship. Activate two consoles to disable it. In the room are several raiders accompained by a bunch of adhis and an erioch.

Signal for evac
The engineers are warning that the ship reactors doesn't look good. You better get out of there. Use the Airlock Control the leave the ship. The reactors are leaking, and the ship becomes full of radiation.

When the conversations are over, the kett ships explodes.

Aftermath
Liam's rank 6 skills are unlocked.

Reward
1330 xp.