The only mods I can remember from the past 3 mass effect games were that texture mod for ME1, and a mod that turns you into Garrus in ME2, with that said, how far do you guys think modding in Andromeda will go?
I doubt there will be much modding in andromeda, maybe some graphic upgrades and making you look like shepard but not much else
Obviously you haven't played many mods for ME3 SP/MP.
Believe me if only modding will be allowed by Bioware on Andromeda, there will be literally tons of ideas. Just like with ME3 in particular. In ME3 you can easily run few large mods because a lot of them are just simple DLC-mode and many is cross-compatible with each other - especially when there are same folks working on few simultaneous projects. Currently I have installed MEHEM, EGM and MOAM for SP not to mention couple small mods (like Miranda Mod) in the background running all at once. Working like a charm, although I can't simply jump into multiplayer after exiting campaign. I have to exit game and then go straight into MP which takes probably 5 seconds. It's the only little issue I have with this setup not that I care much about it.
I'm infuriated by multiple checks that I'm not a thief by ME3 starting procedure... but that's not the fault of mods only Bioware and EA.
Oh yes, I totally forgot about MEHEM, I haven't used it yet but it looks very good.
I have a somewhat conflicted opinion about mods. Modding can be a form of fan fiction or a form of cheating, and I've usually encountered the cheaters, especially in Grand Theft Auto (GTAIV's online became complete and utter trash long before the release of GTAV, nearly every session being infested by at least one modder using the programs to cheat and harass other players, and GTAO, especially the last gen version, is similarly infested). I have few to no issues with Fan Fiction / Content mods, those usually being restricted to single player and never affects other players. The real issue is when mods nonconsensually impact other players. When it comes to not allowing mods, BioWare and EA may just not want people messing with the programming of the game and ensure the fair environment for players.
To some degree I agree with you. However you have to separate games which have almost non-existent SP (like mentioned GTA) from games where SP campaign is the backbone of whole project.
Bioware stated clearly that cheating online = ban, however at this moment in time ME3MP is no longer monitored so obviously there are some villains who do just that - from my experience on Sundays. If somebody host modded game in public lobby he/she should warn people before - even on PC you can enable chat by modding so person in question knows exactly how to do that. And let's be frank most MP mods are problematic at best anyway as 95% of them contain invisible enemies on some waves (game engine problems which can't handle amount of units spawned) which is so fun to play...
On the other hand... playing only few games of Zombie mod with waves of Husks allows to finish Reaper challenge in no time at all. :)
In fact I like it that there is (by default) no chat in PC ME3MP. At least there is no abuse on this front.
What do you think?