Is it me or does andromeda parallel the trilogies writing sometimes
The meridian is a huge terra forming machine which is going to fix the planets but you don't quite know how it works
The crucible is a huge weapon to wipe out the reapers but you also don't quite know how it works
There is the remnants of a forerunner race which seem to not be around anymore like the protheans
(I guess everywhere in sci fi involves a forerunner race though)
The council stonewall you in 1
The nexus leaders stonewall you before you go to meridian without good reason
If you think they did have a good reason please explain it to me I may have made a mistake and misunderstood what was in game
The kett change aliens into kett variants
The reapers change aliens into reaper variants
(Although I think how the kett force evolution is a great idea which could be expanded upon)
The Kett didn't get rid of their organs though. They are obsessed with what they view as genetic purity. if the Kett were animals I'd call it inbreeding. Since they're sapient I'll call it incest. After many years of this the gene pool ran dry.
The only solution was exaltation as that necessary components faded away.
It does make me wander what’s gonna happen in ME 2? I mean how can they go back to the Milky Way? Because what if for same crazy reason they themselves chose to go back to the Milky Way after destroying the reapers. Everything else is in rubble due to the reapers invading the Milky Way. I really do wander sometimes the location for ME universe will be at. The only reason I can see them going back to the Milky Way is that I have heard if you have the absolute perfect ending Shepard is alive. That’s the only thing I could see happening if they go “back into time”
They aren't going back unless it's non Shepard related. The mass effect 3 ending is a farce. A game after me3 would mean choosing an actual ending. Okay I can handle multiple endings. If the destroy option is chosen. Its not really a stretch to finish by saying Shepard is found. Then spends however much hospital time it takes to recover. The other options end with the main character's death. Not much room for doubt.
Its the whole think about old man winter and the kid. They make the mass effect story seem like a fable. More like a mythological tale. Like Homer's Oddessy. It makes the final reaper show down less epic. Not to mention too damn long winded.
Hey Kalen there is something I thought about with the frostbite engine. I know you said something about it in the above comments but here’s what I was thinking:
It’s been a minute since I’ve played DA:I and I can’t remember if that game had any load screens, but there was another game out there the Rory McElroy Golf Game was out about 3 or 4 years ago now, it was on the frostbite engine as well and it didn’t have any load screens at all.
From what I remember in the gameplay of ME: A I think there was one loading screen right at the beginning but from what I remember (correct me if I am wrong) I didn’t have any load screens like ME trilogy does in btw missions and traveling to another world.
Maybe that’s why they did it with ME:A, no load screens just straight play through. Yes frostbite is one of the strongest engines out there but for a mass effect game I don’t think that was such a good idea.
Maybe people got frustrated with the loading screens who knows? My point is that Frostbite can have the capability to ”skip” the loading screens since its a powerful engine. To my knowledge though, there isn’t many games out there that are on Frostbite. I think it causes more trouble than it’s worth.
Dragon age Inquisition has loading screens. Just not as long a loading screen as an elder scrolls game. Though as the engine is updated it becomes more complex. Its originally designed for first person shooters. Dragon age Inquisition I think was the first RPG game it was used for.
Because it is being used for a different purpose. Its constantly being tinkered with.
Honestly I think it's square hole round peg situation. Yet EA seems convinced they can move the sun and moon. To defy what it's limitations
The downside is they waste so much time with the engine. That bioware's writing lately feels like they kind of phoned it in.
They haven't left EA and technically they can't leave. EA bought Bioware so they own them. Individually the employees can quit. The company as whole however, can't break away.
Though I've been reading things and it's kind of disturbing. Bioware has different branches one in Montreal another one in Austin, Texas. The Montreal branch mostly handles Mass effect. Since Mass effect Andromeda didn't do well. Not enough sales. EA has frozen all Mass effect assets. This made that particular branch more of support company than a developer. Its now part of motive studios.
Maybe you are right about that, I just looked it up and it’s the reverse of what I said.....BioWare is going down the drain.
From what I'm reading people that left during mass effect Andromeda's creation. Often say that the working environment was too stressful. They say that EA is trying to assume too much control over production.
One issue is the Frostbite engine. The people who created it work at EA Dice. They don't actually help people to understand the engine. So while the branch that made Inquisition were successful. Its completely foreign to mass effect developers.
So combine this frustrating thing with EA obsessing over live services. As well as Andromeda being the first full on open world game. Basically you rebuilding everything from the ground up. Its chaos
This my take away. As long as multiplayer can be monetized indefinitely. They don't care if everything else goes to hell. It almost sounds like EA wants prove it can take bioware intellectual property and do it better. Without giving them much say.
Basically it's we do things are way or no way at all .
So I wonder just how much of the recent games is actually bioware writing. And not EA's
What do you think?