When you confront the roekaar. Ryder leaves the squad behind. Something about Sam protecting him from infection. This brought up a second time when Ruth asks if Ryder is immune. The only explanation given is its complicated.
I'm wondering if this just typical plot armor crap. Or if they're implying that Sam can prevent the virus from replicating. Or that it kicks the immune system into overdrive to kill the virus.
It was my impression that when Ryder interfaced with the remnant after the archon took the Hyperion and the sibling, Ryder was forcing the interface alone through sheer will, suffering some brain damage in the process. It was that event which blew PeeBee's mind in that she thought that was impossible. Perhaps it was as you say and only a very tenuous connection reestablished on the most basic level. Again, it simply makes the connection between SAM and Ryder even more 'wtf'.
It seems SAM's abilities concerning infection are as mysterious as his facilitation of biotic abilities. Case in point, Alec Ryder was born before the discovery of eezo and yet displays biotic abilities in one of his profiles. Given his wife Ellen's work, it's possible he picked up some very mild exposure, but likely not enough to develop any natural influence.
As for the influence of Tann/the Nexus over the Pathfinder, it's curious how much there could be given Ryder's associations with the exiles and pirates of Kadara - and possibly the krogan (and Vetra). Unfortunately, there could be quite a bit if the unconscious Ryder sibling is still within their reach (not to mention after Ellen's tank is discovered). Although it seems doubtful Captain Dunn would allow Tann's Nexus thugs any authority on her ship. Frankly, the ingrates Tann and Addison likely could have stood a strong reminder that Pathfinder was at least as equal as any of them given Ryder was the one actually out there founding outposts, making alliances, and generally doing all their work.
If I recall correctly, Ryder can investigate one of the ... wall/consoles in the nexus to learn they are eligible for some leave in something like 5+ years. Once more outposts are established and expanded, they can release more people from cryo and possibly start giving some very brief R&R to the first-in colonists, if anyone would want to take some time off - or be ill. The suggestion of TLC was mainly in the vein of some brave and caring soul delivering medication, a blanket, and/or hot tea (or beverage of comfort) and otherwise leaving the invalid alone to recover in relative peace.
That's another thing that makes no sense to me. Even if Alec was exposed to element zero. He is too old for it to give him biotic abilities. Biotics only work three ways . One exposure as an infant causes the person to be born with biotics. Or they don't develop enough element zero in the body. After the first exposure then are exposed a second time . This time producing the desired effect. Option three Asari are naturally biotic because of Prothean experimentation.
For temporary biotics there is red sand. Though it literally fries your brains
I find it really hard to believe that Sam is powerful enough to replicate any these effects. This makes the whole connection with the Ryders. Even more of a what the hell moment.
As to the other stuff Tann and Addison literally have no real authority. Ryder went to the remnant city without approval. Yet they couldn't reprimand the Pathfinder. What would they do put Ryder in the time out corner.
If they exile Ryder or imprison Ryder . The blow back would send ripples throughout the initiative. Which ever outlaw group runs Kadara. Only respects Ryder. The Krogan respect Ryder for the drive core and for dealing with Spender.
The Angara are in the process of becoming loyal to Ryder. For continued support on the ground against the Kett.
Tann and Addison have nothing.
Spaaaace magic.......! 😆
Andromeda looks very pretty and I hear the combat praised by many, but story, logic, and characters ... not so much.
The story and characters are pretty good . It's needs more fleshing out. So I mostly blame EA.
Eh, the writers of Bioware have as much to answer for in that respect. One of them was an admitted racist and clearly all of them were terrified of adding anything at all that might have been considered offensive to anybody or anything. The story has no real depth or urgency and has a crap-ton of illogical conclusions (like why Ry-Dad didn't just share his helmet-air with Ry-Kid until the shuttle arrived). None of the characters have any real passion - love or hate. I get why Ryder and LI aren't declaring passionate devotion (took Shepard 3 games), but none of the Ryders ever tell each other they love them - and they're supposed to be a family. Ryder also can't really infuriate and drive off (or shoot) any of the crew either. There are moments that are good, but on the whole, MEA needed a great deal more polish.
It's hard to blame bioware. It feels like EA hijacked the project. Anything bioware wanted to do . Would be met with opposition. It is like EA wanted to prove they could do mass effect better. So they argued with Bioware ever step. So what we have is a game with great gameplay. And everything else needing more polish.
I think another issue is all the radiant questions. Each location has things. These things are random and you need all three to unlock a navpoint. Once you get there. It's time to fight some baddie then go home. So for the characters some passion is there. Peebee's declaration is the closest thing. You get ti hearing the words I love you..l
Cora cares in her own way. If you choose Reyes. She talks to Ryder about Reyes. If they're dating Reyes. She says something about Reyes going through a wall. If it turns out he's just toying with Ryder.
It's because we like the projects Bioware managed before EA started exerting increasing influence that we tend to want to see it as the poor developer held hostage to the evil over-corp's demands. To some extent that is true, but not all of it. To be honest, the blame for the recent state of Bioware's games probably lies somewhere in the middle. We hope Bioware games will be good (DA & ME nostalgia) but we dread what EA's requirements will twist them into becoming (live services & egregious macro-transactions).
Lord a'mercy, I loathed those damnable pick-up quests! Encounter a randomly-generated widget in one camp and suddenly it's expected to keep clearing myriad posts to find enough other widgets to point to a completely different camp to clean up? If make-work is the goal, just hand out the mops and we'll swab the Tempest stem to stern. That's about as useful. If time-sinking is the point, let's just go back to finding actual mineral nodes instead of driving the Nomad all over the terrain like a cross-eyed drunk covered in hyperactive space-weasels randomly dropping mining probes.
I did find the crew-talk about Ryder choosing Reyes to be amusing, but - again - it was moments, not any sort of story-long, character building. Plus, nobody really hated that decision or highly approved (of anything). It was all pretty anemic. I appreciated overhearing the random crew-talks between themselves, but there wasn't the spicy chatter of say, Wrex and Garrus initially. Even with just the original ME, the crew felt as though they had more general depth than those people in Andromeda.
I like the nomad it functions better than the mako. However I would prefer searching for actual minerals. Not dropping mining drone randomly. Then there's the repetitive nature of the fetch quests. When did Mass effect become Skyrim. Speaking of those quests. Elaaden has a quest involving a virus plaguing scavers . Yet again SAm the space god prevents an infection.
This why you don't let the creators of the Sims; hijack your intellectual properties.
I liked the Nomad better than the Hammerhead. Nomad did have it's own charms, but I'm not sure it could go as many places or had as many uses as Mako. If it's necessary to pinpoint the spot of greatest yield, then just scan the point from orbit, so the search for triangulation isn't on public display.
Took me a little bit to recall that Elaaden fetcher. Isn't that the one wherein it's finally suspected that 600+ years in a refrigerator can have adverse effects on some people? Once again, can't have folks who are just furious at the disorganized state of the Initiative and don't want to just passively cooperate with the doofus Director. Got to enforce that 'group-think' and treat possible individualism as some sort of infection or aberration. Almighty SAM saves Ryder from malady-by-manufacture. I'll give that it was an intriguing explanation for why there are hostiles among the folks allowed into the Initiative, but Lexi's attempt (as best I recall) to make Ryder guilty for for shooting people who open fire on the Pathfinder first was a little ridiculous. I thought it would be interesting if getting a SAM implant personally or in armor was a choice, but no such luck.
This is Lexi we are talking about. As in Lexi the doctor. She thinks everything is a disease to be analyzed, catalogued, and cured. After all she did write a long winded paper about Krogan blood rage and virility.
So of course she thinks that people are becoming psychotic. After spending 600 odd year cozying up to the peas and carrots. Then factor in that Elaaden is hardly a hospitable environment. Of course people are going to go crazy
Then again they don't explain neural decay. They never explained it in ME2. All we saw was aggressive idiots and simpletons used as pets. However in Elaaden's cause the scavers are so bad. The water mafia has to threaten to turn off the water to keep civility. Meanwhile the flophouse is so full of diseased mongrels. That you have to sanitize it before, outposts are built.
What do you think?