Its storytelling, a flawed one too.
The trilogy had some flawed an illogical moments aswell, which where necessary for story purposes.
Neither SAM, nor the AI were prepared for what Heleus is like, as they thought it to be paradise just waiting for them, instead of the gates of hell with no way back.
Maybe some actions require manual and hardware interaction, like cutting of a SAM node.
SAM is not EDI and thus lacks enhanced cyber warfare suites. Just because it is an AI it doesn't make it omnipotent without the proper instruments.
SAM was created for total different reasons. The stuff it does with the Ryders is both enabled and restricted to the pathfinder implant.
Above this.... well lore reasons.
Controlling the Remnant does not require an AI to interface with them, as can be seen by the ancient Angara (forgot the name) that saved Havarl by interacting with Remnant and the monoliths.
You most probably need the language and some sort of mental alignment to interact successfully. The Angara as another Jardaan creation might be easier aligned as outsiders.
Ryder controlled the Remnant on a large scale without any help from SAM due to the implant as an interface and their alignment out of experience.
The Archon tried 70 years in vain to control the Remnant although his flying AI thrall was always by his side.
Up to Meridian most probably. But from a Krogan POV absolutely not.
Take a look at Perry Rhodan's universe and you'll know.
Seriously I am not astrophysician, but I think the Sphere is superior in terms of mass - space - ratio and that external forces do not spike as it's shape is identical from every angle.
Please correct me if I am wrong. Interesting question nontheless.
Time to get your freak on.
Did you count just how many Milky Way criminals the MC blew away?
Each of the 4 Arks (not counting the Quarian one) house 20.000 cryo pods. Let's give the Nexus the same amount.
The majority of the mutineers are from the Nexus, which in turn did not bring everyone out of cryo due to shortage of resources and energy.
Say they brought 7.000 out of cryo and 5.000 left as exiles and Krogan. During a playthrough you kill almost 1/3 of them.
Casualties from Kett, Malfunction, Remnant, Hazards and the Scourge would be at around 10.000 to 15.000, incl. the Arks. The Turian Ark has around 25% cryo pods that are unaccounted for. Some of them might have joined the exiles, but that doesn't count as casualties.
So overall it is save to assume that around 13.000 to 18.000 AI participants faced an unintended ending to their journey, which despite the benefactors true agenda, was a promising one.
Although without the Scourge, the AI would have faced a Jardaan secured Heleus Cluster with a highly developed and clusterspanning Angaran civilization.
One can wonder how that might have turned out.
So they represent the Andromedaen real life version of Twitter. You are the problem solver, so they all burden their hopes, fears, problems and animosities on you, Pathfinder, as with your arrival, everything changed.
No, not the cure by Shepard.
But the AI scientists increased the genetic resilience of the Krogan from .4 to 4 percent during the cryo sleep, resulting in 10 times more mini Krogan making it through.
Drax and Kesh talked about it on the Nexus iirc.
Plus alongside Mordin and Kesh, the Krogan were beginning to show signs of resisting the artifical sterilization from generation to generation... life will always find a way.
If you never did an insanity ME1 playthrough before, import an existing character so you do not have to start from scratch.
The level alignment of the enemy units towards your lvl is nothing compared to your offensive and defensive abilities you import a character. Massively helpful.
Your squad depends on personal taste and what sort of class you choose.
Personal taste beat's it all though.
However the Soldier is one of the easiest Classes you can choose throughout the trilogy, turning combat into boot and shoot.
Adept shines in ME1 and ME3 but can be difficult in ME2 due to the different combat system there.
Vanguard is always risky but just as rewarding in high close up damage output, though you'd probably rush through ME1 with you Spectre Pistol.
Sentinels in ME2 (Tech Armor) and ME3 (depending on your bonus power) are almost invincible.
Infiltrator and Engineers powers will render many foes helpless and Engineer's Sabotage in ME3 makes fighting Cerberus a piece of cake (I am looking at you, Grissom Academy).
In ME1 humanoid enemies likes Mercs will use Immunity heavily on Insanity, so a squad with biotics to counter it (Warp, Lift) will make life easier (Liara and Wrex, for example).
Many CC abilities in ME2 can only be applied on Health, and by then the unit is almost down anyway. But they stagger fortified units, which is helpful. By the numbers Miranda and Grunt/Thane are the easiest squad to bring along, with Reaper IFF being the hardest fight in the entire franchise (next to Clone Battle and Mirror Arena Battle in ME3).
ME3 is straight foward..... everything and everyone can and will Combo, so utilize it and pick whoever you like most. Really doesn't matter.
Kassa Colossus Armor with 2 Medical X mods significantly improve your survivability (dmg reduction) and power output (reduced cooldown timers).
Gearwise for ME2 and 3 (depending on Class), pick what you like. I'd recommend Terminus or Blood Dragon and in ME3 switch that with it's Armax Arena counterpart if available.
You can successfully beat the Trilogy with any Class or any Squad, some are easier then others.
Unlike her you do not gain any XP in Andromeda
I pre-ordered it for 60 bucks..... still I do not think of it as wasted money, although I will not pre-order a game anymore.
Anthem shows directly how even the best efforts with the most experienced staff will go down south if some sort of game is forced upon you you do not have any experience in.
Even the writer Karpyshyn did not deliver something great, as the main story of Anthem is..... irrelevant and blunt.
I can see why EA wants all developers use their own property Frostbite (reputation, licenses fees, independence from 3rd parties), yet the main issue was that the ones who ceated the Engine and are the admin wizards from Dice were not able to support BW as much as it was necessary, as ME still is a niché franchise, hence why the cash cows occupy the majority of the Frostbite Support (EA sports, Battlefield...).
Again, how much ME:A went wrong with some newbie studio, it is more disconcerting to me how the Main BW studio comlpetely screwed all up on Anthem.
Aren't we a bit off with the discussion?^^
Maybe to reflect the MC'S growing reputation amongst the factions according to their achievements?
Guess it's because the 2 of us are the most prominent and vehement supporters of Andromeda despite it's flaws on this board.
But like you said, pre vault some zones are quite the hassle, yet voeld will always be pre vault state and this bug annoys me the most.
Happy hunting with your tests.
Sadly, it is broken.
Hence why Voeld is the most annoying enivronmental zone of them all, as the Vault does not fix the hazard as it is supposed to, the vault itself is the only one with hazards (Level 2 makes fighting that Destroyer a pita) and the complete uselessness of said consumable.
But fyi a community 'fix' from the EA forums:
'1. take your gun out
2. go to favorites wheel (god this thing is stupid, I didn't even know this existed for the first 20 hours lol)
3. while you're taking damage, use the consumable
4. this plays a little "applied" effect for a second
5. your life support now deteriorates at a lower amount for 15-30? seconds
Incidentally, it also recharges (like if you're on the cold planet and stand next to a space heater) slower too, for some stupid reason.
As such, there is really zero reason to ever use it because
1. it does not last long enough to be useful (such as to go pick up an item that's just out of reach you can't get to because of the life support damage)
2. there is nothing worth using it on (because it doesn't reduce it by much, maybe 20% life support damage reduction?) since you can just ignore those zones with high life support damage and do some main quests and come back to a planet with no life support damage at all.'
Best way: Ignore it, learn the map and plan your tours accordingly to minimize exposure to hazardous environments.
Very interesting topic that I can totally agree, from a scientifique perspective.
Of course there is always more to things, especially if you want to analize why something did not work out as anticipated.
In gaming and entertainment these white savior theme are more or less part of many successful franchises. It is actually broken down from a group saving all, to the individual Main Character to not only save the other's, but it's own faction aswell.
Star Wars, Destiny, Halo, Monkey Island, GTA, even Fifa' The Journey. The character you control turns the tide and saves the day, like in any fairy tale. Sometimes Entertainment is something that simple.
Having the Angara become some sort of third party after gaining more insight in the Jardaan would be interesting, but kinda similar to the Cerberus plot twist aswell.
That's what the main stream entertainment is like: The observer as the hero, which is also a key element in creating a bond between the entertainment and the entertained.
Many think of the story and elements of the game like 'been there, done that before' or ... 'damn that's tedious'.
Sure Andromeda might not have hit the Zeitgeist of the current main stream generation, as they want to be entertained differently as 10 years ago.
But despite all it's flaws, anything else then a continuation on the ME:A arc makes less sense, as anything prior to the Trilogy is too much of a niche and anything past the Trilogy would need to deal with the ME3 controverse, or ignore it all straight away which might alienate the player base and render the Trilogy as such useless. Both are too risky to be viable options.
But we'll never know.
In that case I must have been a lucky soab throughout all my vanguard playthroughs.
As both Biotic Charge (BC) and Nova (N) do have a direct impact and force damage compartment, the BC-N combo results in a biotic combo plus initially priming everything that was not obliterated in the combo explosion for any follow up combo.
That's you I understood the powers and how I used and executed them, most notably and effectively during Priorities Palaven, Earth, Rannoch and Armax Arsenal Arena runs.
Unprotected units are more or less primed when the force power throws them of their feet and the range of a follow up BC or N results in a Combo explosion on them and everyone else primed too.
So as the tooltip might be unsurprisingly misleading, I'd go so far as to disagree on Nova not priming unprotected units.
To be fair, after 10 or so playthroughs you'll get the hang ot it when to accelerate and when not to and which route to take.... but until then..... it will suprise you everytime with it's 'spongeness'.
Similar to what Buckeldemon wrote, the ME1 combat is more forgiving and the numbers you encounter are limited, like really limited. You can literally kill everyone that is killable in the entire game, whilst ME2 works heavily with scripted encounters with endless waves of enemies unless you reach a certain location.
If you know what when and where to do, you can skip entire fights that way.
I got it before official release as preorder and still do not regret it.
Feels like ME1 back again..... lethal heights throwing.... So as long as the corpse falls down again, you can see it as working correctly. Otherwise I'd say it's a bug.
If you leave David into his custody he will become an EMS too, as long as you do the Cerberus Scientists before Rannoch. If there is any Geth Solution otherwise, David's suffering would have been for nothing and he will shoot himself.
Arrival as an Adept is .... challenging, as almost all units are shielded. Energy Drain is more then your friend here. Take the Cain with you. If you want to do the waves at the Artifact, save the Cain for the Ymir.
You can fill the Cain up for another shot as soon as you are at the door to the roof/antenna, where the 2nd Ymir is coming at you.
Except for the roof and the gaunlet at the Artifact most units will stay in cover and are not trying to flank you so pick them up one by one.
The choice is yours, as always.
For the fight itself, the connections and the virtual Geth are energy bases, so Overload, Energy Drain, Disruptor Ammo and SMG's work best and fastest.
You can beat it with pretty much any setup, but the stuff mentioned above will give you the least hassle.
No major impact as such.
If you let Dr. Gavin Archer keep him, He will kill David eventually prior to ME3 out of mercy.
In the worst circumstances Gavin Archer will commit suicide (even if you choose to release David, but did not go to Grissom Academy in ME3), thus you won't gain his EMS.