What Tluke08 said. Your bars do not matter in ME2, but your Morality Ratio does. That's how the Morality System in ME2 works.
Feel free to check the Morality Wikia page for more details.
You can boost your ratio with either the death mask from Tuchanka or the Terminus Armor and your passive Class Skill.
Unless you want to risk loosing someone holding the line, sending Zaeed, Grunt or Garrus back with the Crew is not a wise decission.
The Escort just needs to be loyal in order for them all to survive.
According to the Suicide Mission chart there are multiple squad variations possible, with a loyal Garrus, Miranda and Jacob being the possible fireteam leaders alongside Samara/Morinth/Jack for bubble duty and Legion, Tali Kasumi in the hot vents.
Besides these mandatory selections all others are free ro choose. With that in mind (plus a certain kill ranking) you canforce certain outcomes, like:
only ladies survive, team dextro, just humans aso.
Liara only needs 1 primary planet to be visited to have enough conversations to lock her romance in.
Ashley and Kaidan need 1 more, plus the conversation prior to recruiting Liara.
Best way for the standoff would be:
Get the SSV, talk to Ashley
Go to Therum and get Liara, talk to Liara and Ashley
Go to Noveria or Feros
Talk to Liara (you intruige me Shepard), talk to Ashley (do you wanna bang the blue, skipper?)
Go to Virmire or the other Main Planet
Standoff with choosing your LI should play after the mission debriefing, if Ashlex is still alive of course.
Please don't be confused by the bar.
Unlike ME1 and ME3 the level of the filled alignment bar does not matter for morality choices availability in ME2, as some mission outcomes reward you with both Paragon and Renegade points simultaneously. Morality works different in ME2.
Please check the wikia morality page for more detailed information.
To get a colored dialog option, a certain percentage between how many morality points (P/R) have been collected out of the to this date possible ones is required.
Say you collected 75 out of 100 possible Paragon point, which nets you a 75% Paragon Ratio.
If the morality choice needs 70%, you are good, if it needs 80%, your ratio is insufficient and the dialog choice remains greyed out.
Tela Vasir, Miranda/Jack and Tali/Legion are the ones with the highest ratio requirements in the game with around 70-80%.
Remember the later you do them in the game, the higher the amount of collected and available points gets and thus the room for mistakes grows, as 160/200 is the same ratio as 80/100 or 8/10.
You can boost your ratio via the Death Mask/ Terminus Armor and your passive class skill.
To be fair it isn't. He gives it to the Asari bystander once he got it.
It is about his pride, just like his LM.
He was betrayed, cheated on, which hurt his pride on the deepest level so he makes it personal to beat the machine, no matter the cost.
Hence why he is just as bossy at the machine as he is at the refinery.
His respect for Shepard is what brings him down again, like 'You know me Shep, that's how I tick'.
At least that's how I understand that scene.
The Collectors are technologically far more advanced as they use a Prothean / Reaper Tech Combination, hence, how'd you call it, superior combat suites.
In any case, the unique core signature that is emitted during FTL can be traced. The SSV was hunted just to get Shepard, it was an ambush. Joker did mention that they are visible to scanners at leaving FTL or a Relay for a short amount of time until the stealth heat sink kicks in.
The SR2 is not only bigger, it's core is aswell. Even the Stealth System is more advanced as to why it can be activated while in FTL mode. Looking at ME3, neither the Reaper enhanced Geth, nor the Quarians could spot the SR2, unless visually. This was thx to both the system improvements and EDI as the electronic warfare and countermeasure component.
The Oculi might have spotted the SR2 visually, as it directly passed them (camera on stand-bye).
Including the available upgrades, the SR2 would whipe the floor with any conventional military vessel of the Milky Way arsenal, below the Destiny Ascencion. The best defence against a projectile is to not get hit. The main batteries of military vessels are Mass Accelerators, direct line point and shot. With a maneuverability on par with fighters any hit from a Cruiser, Destroyer or Dreadnaught would be a lucky shot. Gardian Laser point defence are to week to break the Multiphase Shields, or the Silaris armor. Of course, too many houndds will catch the hare, eventually.
Decissions decissions. Many movies do have cut content that is somewhat vital to understand certain situations that otherwise do not make much sense too.
This approach might save time, but surely not trouble.
As we can see the bad choices that culmulated in ME:A development did start much sooner.
But thx to people like Joupena nothing stays hidden for long 👌.
I save them. Just as I stupidly save Rana Thanoptis on Virmire too, well sometimes.
The reason is to get 3 Heavy Weapon Upgrades ASAP (for the Cain) which is way more helpful on Horizon then a 25 dmg bonus on an Assault Rifle (upgrade to find on the Renegade route).
In ME2 the Suns, Bloodpack and Eclipse had local bosses. Vosque might have been the one in charge on Omega prior to Cerberus taking over with Vido being assassinated, killed somewhere else. Zaeed grew softer after the events of ME2. Not saying he came to reason, but a little less obsessed.
That mysterious algorithm is the morality ratio.
It is relevant to make alignment based decissions and persuading Zaeed requires a quite high ratio.
The bar only shows how many P/R points you've collected in total, nothing more.
Obviously you've managed to collect most of the possible P points up to deciding Zaeed's fate.
The SR2 does land on Illium and Earth, to name a few, so it is a Heavy Frigate Class, if at all, but still surface/space transition capable.
Meh, moo, man or more.
The good thing about personal preference and perception is, that it's completely tailored to the subjective individual.
Some might like it, others don't. Some might try to explain it as objective as possible, but only you can decide for yourself.
It has pros and cons, sure. What platform do you use? Some versions are still much less fun then others, with the PC version being almost bugfree since 2 years.
The release was rushed and development chaotic and therefore many lightly entertainment seeking players were so disappointed to mark it as the worst thing ever.... well look at Anthem... Things can get worse.
No Shepard... buuh... Come on, let's get over it already. You can't clone either Shepard or the uniqueness of the Reaper threat.
I mean Shepard is not the clone of Revan either and had 3 games to develop.
ME:A is a different story in the same universe and the start of something new. A separate installment, not a continuation.
That's where people are having problems with.
Combat is great, squadmate custumization the worst. I like the more humorous attitude of the MC.
The enemy feels like a moron, but to be fair the milky way tech is on par and even better then the enemies tech, unlike the Trilogy, where you where technologically outgunned most of the time.
I'd recommend you to give it a try. It is not super doopa, but it is not bad either.
Interior Design and propulsion the Tempest.
Overall capabilities the SR2.
'Human's try to save everyone. In this war, that's not going to happen.'
To forge peace there are some mandatory requirements and some are variable, with rewriting/killing the Heretics being a variable one.
Depending on your other variable choices, this one here might be crucial or negligible.
The Geth are sentient machines. Rewriting them would be like brainwashing people. But just because they less evil afterwards does not mean that all others forget it aswell.
The morality is tricky, as there is no real good/evil/right/wrong choice you could make.
But the choice is yours, and yours alone. Especially if you want to avoid spoilers.
If you've sticked to paragon so far, why leave the path? Especially if you aim for peace later on.
This series has so many facets from good to bad and much more in between. Listen to your guts and follow your instincts. If you do it right, your choice here may not hinder a peaceful future.
Kasumi has always been the most versatile squadmate for me in terms of distraction and execution. That little one kicks azz.
Grunt rarely dies and is the most capable cqc weapon in your arsenal except yourself. If there are husks involved, you wanna have him around.
Mordin is funny and actually packs a hell of a punch too but goes gown quite quickly, if not positioned correctly.
Legion just shows up too late to show what it can do except on it's LM.
Jack and Tali's survivabilty increases dramatically if equipped with the Geth Plasma Shotgun.
The others go on par, except for Jacob who I find just average in every possible way. Nothing he can do, except maybe for crunches, could not be equally or better done by any other character.
I really miss the squad chatter during combat from ME2 in the other installments. It makes fighting much more vivid to me.
Persuasion/Intimidation requirements in ME2 are not based on the level of your alignment bar.
The bars only allow you to have access to some cinematic interrupts ( like with the technican in Thane's LM to punch him or not) and how screwed up your face looks without the medbay upgrade.
To be able to use colored dialog options the ratio between how many points of an alignment you could get vs. the ones you actually collected is relevant.
Say to settle the Jack and Miranda twist you need a ratio of around 80 percent. That means if you could get 100 paragon points and you collected 81, the paragon persuasion option will be available... no matter how much is in your bar. If you only collected 79 the option will remain gray and thus not accessable.
The more you progress, the more points are collectable. In that 80/100 gove the same ratio as 360/400 or 800/1000, but the latter two have a bigger margin for mistakes/different choices.
Your passive skill and the death mask provide a percentage bonus to both bar and ratio.
I am sorry, but I do not get what your sentence tries to say.
Who or what should be left out (of this topic)? Thx in advance for any clarifications.
Come to think, didn't Vetra claimed to be 'anything in between'?
There is some crew chatter about it on the Tempest, isn't it?
Which shows that the Dev's seemingly do not understand the physics and mechanics of their own Mass Effect Field Technology.
The main batteries would be mass accelerators that accelerate a lightweight mass projectile. Within the barrel it's weight would be reduced by mass effect fields to easily increase the velocity without breaking the gun in the first place.
As soon as it leaves the barrel, the mass effect field gets altered to increase the mass of the then high velocity projectile to further increase it's impact potential.
So unless the gun is not calibrated well enough and they shoot themselves, no glass would break at all, at least not in a space battle.
@ High Ground Kenobi 2
'So now I know what makes you special.'
In fact the Engineer is on par if not even more versatile for all installments then the Adept.
Sabotage and Overload ftw. The drone is a reliable decoy in ME2 and in ME3 the Engineer shines against Cerberus and Geth and becomes the Battlefield Puppetmaster with Dominate as Bonus Power.
But to each his own, as usual.