To be fair you are forced to play god no matter which of the 4 possible endings you choose. However, each option will have consequences.
Final solution to the Reaper Threat. The conflict of 2 billion years of stupid ass Leviathan decissions is finally over.
Yes, advanced synthetic live is gone, especially ReaperTech enhanced one. All 'preserved' life of previous cycles aswell. But also liberated, free from this oozed form if you want to look at it from a spiritual POV.
Sad thing is, Joker will loose all ( love and family), while Spacer Shep won't loose either, if played correctly. (Just an example)
Without Reaper help it will take significantly longer (years, decades) to figure out and develop ways of interstellar travel without a functioning relay network. Remember the majority of spaceships is in Sol, while almost all engineering and science personal remained at the Crucible's manufacturing site in 'I have no idea where' secret system.
And flying FTL only takes weeks/months.
Shepard will be disintegrated and an AI created out of Shep's digitalized conciousness will replace the Catalyst as the master-control-unit.
People will have difficulties for years, decades, generations to trust those machines that only purpose was to reap life for preservation.
Revolution and future conflicts are inevitable as it is in the nature of live to oppose oppression and break out of the ordinary.
Happily ever after? For a very short time. Just because all life now shares the same genetic framework it does not mean we all live in peace. Just ask Cain and Able. Even brothers fight wars.
Ask yourself who would gain what through synthesis?
Organics: relative immortality, no diseases anymore (are bacteria unaffected by synthesis??) and knowledge.
What do synthetics get: all they ever wanted and what was missing: understanding. The understanding that life is chaotic and not always logic, understanding that we always struggle and struggle leads to evolution.
Understanding that the stronger will prevail. So tell me, who are the strongest individuals in a synthezised universe? Reapers, former synthetics and the Leviathan.
Now with their biggest threat of the table, who will stop them to become the Apex Race again. Not right on the spot. They are Masters in terms of hiding and Patience. When no one is percieving you as a threat, that's the perfect time to strike.
The Leviathan pose a serious post Reaper threat in either red blue or green outcome.
Morally the best and worst as you simply doom the entire cycle to be harvested and leave the decission to deal with the Reaper once and for all to the next cycle.
I made a thread back in 2017? based on the Codex knowledge, timeline dates and assumptions that the entire Initiative fleet would've been affected by any coloured outcome of the Crucible's activation. Well there are no green eyes nor Reaper forces under Shepalyst's control to greet us in Heleus, as these ships are twice as fast as the AI Arks or Nexus.
But this last paragraph is just my 2 ct.
Besides a good walkthrough playlist, ME1 is quite straightfowarded.
If you aim on a complete trilogy playthrough with the same character, a doing everything in ME1, or ME2 respectively, is nice but not entirely necessary. The trilogy has a huge variety of possibilities play, dicover and succeed.
For ME1 on particular:
Using a consecutive playthrough with a char that's already beat the game (to unlock insanity you must have done it twice already) and has access to the Spectre resources makes an insanity playthrough much more easier.
Combat is not hard in ME1, even on insanity, except for rachni maybe, but very tedious.
Make good use of abilities like lift and throw, as shooting alone won't help you that much when 75% of the mobs use immunity all the time, so Warp is nice to have.
Your abilities not only work on mobs, but on Master Level on bosses too, well except the Thresher Maw for reasons.
In ME1 mobs can die if lifted/thrown high enough due to a terminal height mechanic. Once that treshold is passed, the mob dies instantly. Even a Geth Prime.
Colossus armor with 2x Med X significantly improves your survivability.
Keep shredder VII and AP VII ammo, or incendiary X for a top overall performance.
The hardest fights are on the pinnacle station btw., not in story mode.
Due to the XP limits in ME1 you cannot hit level 60 before a 3rd playthrough, even if you did 100% playthroughs twice.
The above is just an advice. What you do or what you choose is completely up to long as it's fun to you is what matters.
Oh that's easy:
Jacob. Abilities, character, development. Only during the citadel dlc he was kind of bearable.
I'd trade him for Jenkins anytime.
If you play a ME1 import of a good developed ME1 playthrough you almost have 2/3 of all the ressources you'd need to research most if not all relevant upgrades.
The starting cluster (god forbid i forgot the name) from omega has various rich candidates. Planets with Eezo deposits are never rich, only good iirc.
Clusters of DLC's or loyalty missions have at least 1 rich planet worth scanning.
Holding the left (or right?) mouse button while moving the mouse sideways is afaik the fastest way to turn the planet, unmodded. Maybe increasing the mouse sensitivity might help a bit.
Oh and do not forget to scan the 7. planet of the Sol system. Vital information.
In General? Ryder.
Looking at Squadmates I agree with the posted above and would add Morinth (identical to Samara) and Liara (nearly on par).
ME2 does not end after the SM and the credits rolled.
In fact ypu xan fly around as long as you want. This way you can play any DLC you like after the SM. The autosave function will override your savefile after you completed a DLC, so it's outcome can be transferred to ME3.
Only requirements are that you, and the DLC characters like Kasumi and Zaeed must have survived the SM, unless you finished these beforehand that is.
Yeah, I can relate that. No wonder why he hides in the weapons bay spending all day calibrating.
Pure stats? Assuming you have access to the majoeity of the DLC's:
Short range Geth Plasma Shotgun or Eviscerator
Locust for midrange
(basically an AR disguised as a Sub)
Due to weight restrictions
M-11 Supressor or M-7 Lancer
Cloak is the Infiltrator's iconic bread and butter ability.
In ME3 you can even gear towards max melee dmg. Cloak, get close and kill with a heavy punch.
On Insanity you almost 1 shot a Brute this way.
There should still be some vids on the web.
In the end what you prefer most is what matters.
Well I did not want to undermine the knowledge all others are willing to share with being omnipresent wise and cranky. 😉
As a Soldier, ME2 Insanity is training day, as you simply exploit the Mattock -Adrenalin Rush Mechanic to perfection.
As a Vanguard you can bypass many combat situations by simply charging as far as possible to switch to the next scene, which automatically ends the fight and removes the enemy units.
To be fair, there actually is no real need for a bis squad for every class in ME3, unlike maybe ME2 where the wrong setup could mean various tries and headaches.
Why you ask?
Because almost everyone and everything can prime and detonate combo explosions on every opponent.
With from Ashes you have the best squadmate weapon for Assault Rifle user.
Use the Plasma Rilfe alongside Incendiary Ammo with the Squadammo and Explosion Evolution.
They will cut through everyone and everything.
For this: Javik and Vega are perfect.
Liara with Stasis Bubble and Javik's Dark Channel prime whole camps and immobilize Phantoms, you'd otherwise miss.
Team Dextro (Tali and Garrus) love to tear Cerberus apart. The Sabotage skill lets you control their Mechs.
Feel free to experiment until you find some settings you like, because just because what I wrote are just effective setups, that do not automatically have to be something you'd like to play.
All Playthroughs on insanity only
ME1: Non that I know of. The battles are tedious but you yourself have access to almost impenetrable armor
ME2 depends on your Squad. If poorly chosen, one can get in trouble.
On the Collector ship, with the floating plattforms, that's a tricky spot. Died way too often. Tela Vasir is annoying too.
ME3, besides that one occational charge too far, straight into the loving open arms of a Banshee, the Clone battle and the escape from the Sushi Bar.
Although the Clone Battle with a Vanguard is quite easy.
Instead of cryo or fire ammo, pick Javik and let him prime your foes with dark channel.
Beatiful biotic combos, as it spreads after the killing blow.
Cerberus Troops are enhanced via Reaper Tech implants and upgrades. Hence why they should be way above any other ordinary (para)military force in the galaxy.
With Phantoms and other (sub)boss units the game tries to show the MC just that.
Stasis Bubble is the easiest way control and get rid of them. As is sabotage and overload during almost any Cerberus encounter.
Like in any ME game, prepare your squad to the task ahead accordingly, or become a magican on the controls yourself if you don't 😉.
For me it's the beloved Banshee sync kills that annoy me most. That lovely voice and so unpredictable if you charge them as a Vanguard.
One could be confused with the species and the Leviathan of Dis, though they are not related lorewise.
BW threw us a bone here with some background DLC but other than that, there is no further mentioning in the ME universe which makes sense, as they always covered their tracks throughout the cycles to not give clues of their whereabouts/survival to the Reapers.
The Majority of the (non-Reaper) ships in the ME-Universe are capable to roughly travel 12 lightyears per day (ly/dy) which is tremendously faster then the speed of light (around 300.000 km/second) as we know it. Between systems the Eezo Core powered FTL engine is used to achieve this. How it 'looks' can be seen in Andromeda, while you travel from system to systen.
I always laugh when the engineer tells me: different galaxy but physics still apply.
We are used to hyperspace travel, jump gates or point, all sorts of FTL varations. Because all this is theory bound to our limited ability to comprehend, take it as it is.
Mass Effect fields separate distance and time, so both 'function' separately.
It is not so much about the looks but undoubtedly about the interface and interaction implementations which simply are reduced to rudimentary scripted events in a shooter, but require much more complexity in a RPG, action focussed or not.
That is where the Frostbite engines lacked the most, be it Dragon Age, Andromeda or Anthem.
It looks and feels weak.
Nontheless this is something EA has to ffocus on, that the tools to work with the engine are as compatible and intuitive as possible, no matter the genre of the game Frostbite has to be used for. Pride and potential do only bring you that far.
You get 1 additional MediGel Upgrade if you choose Dr. Michel iirc.
But Dr. Chocolates is hard to beat.
Like above, for this particular dialog to happen you need to have played the LotSB DLC and continued your relationship (her picture standing on your table next to the ship models as evidence).
Still the continuation of her romance in ME2 is neither a requirement to romance her in ME3, nor does it automatically lock her as your love Interest in.
This only applies to Tali as a crewmember.
For Liara you still need to confess on the presidium after the Cerberus Attack for her to become your partner.
Technically they know where Ilos is and in ME2 Anderson stated, that Ilos has been visited furthermore by various science team after the events of ME1.
Liara's curiosity and devotion to xenoscience and Protheans in particular demands her to learn more from such a treasure Ilos holds. In fact, she might have done so considering some artifacts in her apartment on Illium.
But you as a player cannot return to Ilos to freeroam, as ME1 has a definite ending in terms of playtime, unlike the other installments which allow you to continue your journey even after the main story arc is completed.
You can flirt with all possible Love Interests, as long as you flirt with them equally.
They will enter in a kind of challenge mode, where any of them is romantically lock-in-able.
This leads to the option to romance 1 before the SM, break up with him after the SM and lock in another romance, that did progress up to challenge mode prior to the SM.
You talk to him up after doing his loyalty mission with the outcome of him being loyal.
He will tell the story of reach and flexibility. If you haven't locked anyone else in (Jacob or Thane) there should be a dialog option like I want you or something like this. This leads you on the romance challenge route. IIRC you should have up to 3 chats with him (after 3 more missions that is) until you want to have dinner together.
This will happen before entering the Omega Relay.