Well I did not want to undermine the knowledge all others are willing to share with being omnipresent wise and cranky. 😉
As a Soldier, ME2 Insanity is training day, as you simply exploit the Mattock -Adrenalin Rush Mechanic to perfection.
As a Vanguard you can bypass many combat situations by simply charging as far as possible to switch to the next scene, which automatically ends the fight and removes the enemy units.
To be fair, there actually is no real need for a bis squad for every class in ME3, unlike maybe ME2 where the wrong setup could mean various tries and headaches.
Why you ask?
Because almost everyone and everything can prime and detonate combo explosions on every opponent.
With from Ashes you have the best squadmate weapon for Assault Rifle user.
Use the Plasma Rilfe alongside Incendiary Ammo with the Squadammo and Explosion Evolution.
They will cut through everyone and everything.
For this: Javik and Vega are perfect.
Liara with Stasis Bubble and Javik's Dark Channel prime whole camps and immobilize Phantoms, you'd otherwise miss.
Team Dextro (Tali and Garrus) love to tear Cerberus apart. The Sabotage skill lets you control their Mechs.
Feel free to experiment until you find some settings you like, because just because what I wrote are just effective setups, that do not automatically have to be something you'd like to play.
All Playthroughs on insanity only
ME1: Non that I know of. The battles are tedious but you yourself have access to almost impenetrable armor
ME2 depends on your Squad. If poorly chosen, one can get in trouble.
On the Collector ship, with the floating plattforms, that's a tricky spot. Died way too often. Tela Vasir is annoying too.
ME3, besides that one occational charge too far, straight into the loving open arms of a Banshee, the Clone battle and the escape from the Sushi Bar.
Although the Clone Battle with a Vanguard is quite easy.
Instead of cryo or fire ammo, pick Javik and let him prime your foes with dark channel.
Beatiful biotic combos, as it spreads after the killing blow.
Cerberus Troops are enhanced via Reaper Tech implants and upgrades. Hence why they should be way above any other ordinary (para)military force in the galaxy.
With Phantoms and other (sub)boss units the game tries to show the MC just that.
Stasis Bubble is the easiest way control and get rid of them. As is sabotage and overload during almost any Cerberus encounter.
Like in any ME game, prepare your squad to the task ahead accordingly, or become a magican on the controls yourself if you don't 😉.
For me it's the beloved Banshee sync kills that annoy me most. That lovely voice and so unpredictable if you charge them as a Vanguard.
One could be confused with the species and the Leviathan of Dis, though they are not related lorewise.
BW threw us a bone here with some background DLC but other than that, there is no further mentioning in the ME universe which makes sense, as they always covered their tracks throughout the cycles to not give clues of their whereabouts/survival to the Reapers.
The Majority of the (non-Reaper) ships in the ME-Universe are capable to roughly travel 12 lightyears per day (ly/dy) which is tremendously faster then the speed of light (around 300.000 km/second) as we know it. Between systems the Eezo Core powered FTL engine is used to achieve this. How it 'looks' can be seen in Andromeda, while you travel from system to systen.
I always laugh when the engineer tells me: different galaxy but physics still apply.
We are used to hyperspace travel, jump gates or point, all sorts of FTL varations. Because all this is theory bound to our limited ability to comprehend, take it as it is.
Mass Effect fields separate distance and time, so both 'function' separately.
It is not so much about the looks but undoubtedly about the interface and interaction implementations which simply are reduced to rudimentary scripted events in a shooter, but require much more complexity in a RPG, action focussed or not.
That is where the Frostbite engines lacked the most, be it Dragon Age, Andromeda or Anthem.
It looks and feels weak.
Nontheless this is something EA has to ffocus on, that the tools to work with the engine are as compatible and intuitive as possible, no matter the genre of the game Frostbite has to be used for. Pride and potential do only bring you that far.
You get 1 additional MediGel Upgrade if you choose Dr. Michel iirc.
But Dr. Chocolates is hard to beat.
Like above, for this particular dialog to happen you need to have played the LotSB DLC and continued your relationship (her picture standing on your table next to the ship models as evidence).
Still the continuation of her romance in ME2 is neither a requirement to romance her in ME3, nor does it automatically lock her as your love Interest in.
This only applies to Tali as a crewmember.
For Liara you still need to confess on the presidium after the Cerberus Attack for her to become your partner.
Technically they know where Ilos is and in ME2 Anderson stated, that Ilos has been visited furthermore by various science team after the events of ME1.
Liara's curiosity and devotion to xenoscience and Protheans in particular demands her to learn more from such a treasure Ilos holds. In fact, she might have done so considering some artifacts in her apartment on Illium.
But you as a player cannot return to Ilos to freeroam, as ME1 has a definite ending in terms of playtime, unlike the other installments which allow you to continue your journey even after the main story arc is completed.
You can flirt with all possible Love Interests, as long as you flirt with them equally.
They will enter in a kind of challenge mode, where any of them is romantically lock-in-able.
This leads to the option to romance 1 before the SM, break up with him after the SM and lock in another romance, that did progress up to challenge mode prior to the SM.
You talk to him up after doing his loyalty mission with the outcome of him being loyal.
He will tell the story of reach and flexibility. If you haven't locked anyone else in (Jacob or Thane) there should be a dialog option like I want you or something like this. This leads you on the romance challenge route. IIRC you should have up to 3 chats with him (after 3 more missions that is) until you want to have dinner together.
This will happen before entering the Omega Relay.
Garrus Romance is quite straight forward.
As he only wants to 'kick ass now' in ME3 (ME2 is all about 'calibrations'), the question is:
Did you romance Garrus in your subsequent ME2 playthrough from your save file transfer?
If not, you can't romance him. Same with all other ME2 prime characters.
Continuing his romance needs you to visit him on the SR2 after Palaven and tell him you want to stay together. To lock him in in ME3 you need to visit him on the D24 Docks after the Cerberus Coup, to go out with him on his Skycab Presidium Shootout thing.
If you did not encounter either of said situations, then you
A) missed one (on the Citadel maybe)
B) did not Romance Garrus in ME2
C) unintenionally locked another romance in.
If not Cristiano Ronaldo, then Oscar Isaac would definitely be my choice too.
Yes and no.
Although the wiki might say that the first LI getting locked in would be subject of the save file transfer, but that is incorrect. It is the last one you do (one of my really bad playthroughs had me romance Jack before the SM (she got grilled by laser beam), Miranda afterwards (broke up with her), dancing with Kelly and ending up with Tali (who committed suicide as my LI on Rannoch in ME3).
Both Samara and Kelly do not count as a primary LI in ME2, hence why you can romance Liara in ME1, continue her romance in the DLC (her photo can be seen on your desk) AND have dinner with Kelly to lock her secondary romance in. She will dance for you as long as neither Miranda, Jack, Tali, Garrus, Thane or Jacob are locked in as your LI, as they count as primary LI's (Liara too, but she is DLC only in ME2, so that doesn't count).
Locking Liara in in ME3 requires you to talk to her on the Presidium, not on the ship, unlike Tali for example.
Unfortunately Kelly will count as a primary LI in ME3, but as you do not have a real farewell scene with her, you can lock in someone else too, incl. Samara, if she was your choice in ME2 (but rejected to kiss you then). But you have to lock Kelly in first. (Better to save before you do^^).
Looking at non DLC weaponry, I totally agree with Digitalheart on the poll absent GPR. ME3's damage output mechanics depend heavily on what Ammo-Power you use.
As such the Incendiary Ammo Power with the explosive evolution has a 50% chance to deal 100 dmg per bullet/pellet, regardless of the weapon you use, hence why fast firing and highly accurate weapons deal the most damage over the course of a mission, despite their single bullet/pellet damage being insignificantly low.
The higher the clip size, the more you can utilize and benefit from this mechanic.
So the Pheaston is the one that comes the closest to the GPR making it my weapon of choice from the listed above.
The Revenant might have a bigger clip capacity, it's lacking accuracy can be countered with Marksman BP, which tbh is the best bonus power you can take if you plan on using guns most of the time.
First: Watch out for sarcasm.
Second: The N7 batch is purely to please fans, as everything around ME is centered around that mythical N7 status. All because the franchise is antropocentric from the wary start.
Sadly the alliance liason and copyright officer got killed in cryo when the Hyperion scratched the scourge. As he was the only one with the according expertise, any replacement is 628 years away on FTL.
Third: It is just a human military special forces rank. The N7 training did not help Shepard to survive Eden Prime.... the pure dumb luck not getting brainfried on the beacon did.
Just to clarify, the SAM support is just as crucial to the plot and the survivability of the Ryders, as is the vision and foremost the Cipher (and Liara oO) to Shepard.
Ryder on the otherhand has to deal with it all by themselfs, especially during Meridian, no support from SAM whatsover. Just wanted to point that out.
Other races have special forces too, STG, Heskaal, Spectres. They all center around the form of training and initiation. Ever read the Codex entry regarding the N7 training?
'The highest grade of training, N6, provides actual combat experience in conflict zones throughout the galaxy. From day one, invitees are given basic gear, then separated and stranded on an asteroid with no nav data. The test ends when the last person runs out of oxygen. The first few are out of the program. If the trainee survives these scenarios in "admirable and effective fashion," he or she finally receives the coveted N7 designation. N7 is the only ICT designation that may be worn on field or dress uniforms.'
As Shepard already is an N7, we never witnessed their training or combat graduation. But we do with the Ryders. The Heskaal Missions are quite challenging and the Ancient Destroyer on the Turian Asteroid is one of the hardest fights in the entire game on (talking Insanity only). Those 3 quests alone do put anything in the N7 requirements in the Codex to shame.
Plus James was invited into the N7 program aswell and Shepard told him that they are certain James would pass .... so..... how hard was it again?
They shouldn't have put N7 on the armor, except on Alec's, as he did actually and officially gained the title. From what the Ryder's endured on their tour of duty, it is save to say that they faced equal to highly outweighting situations and solved them without further casualties.
Slowly drifting of topic..........
To be fair, EA is not alone as every major publisher does the same. But because EA fails the most, they recieve the brunt of the criticsm.
Just like the automotive scandal ... all are using the same chip software, all are cheating the same way, yet VW has been caugth first so they got it all.
Again, as wierd as it sounds, EA does what every profit oriented company does, if a division is not lucrative in the long run, it is shut down or sold. Yet similar to movies, copyrights are always hard to give away, as you could profit from later reboots.
Of course EA seems the most greedy.
But the way gamers want to be entertained and their choices are reasons for the current state aswell.
In the early 2000 subscriptions were state of the art in terms of gaming services, focussing on either online via PC or offline console development. With the online globalization, things and opportunities grew exponentionally.
As did the way to make easy money. After ringtones mobile gaming became THE thing. Subs were replaced by F2P with cosmetic lootboxes. Pretty sure after LoL's revenue surpased 700M $ / year it was clear, that the big publishers had to follow the trend in some kind of way. And more or less they all do.
Create something simple with minimal maintenance requirements and a high income probability due to optional loot boxes.
I think of nothing. The numbers speak for themselfs.
Things will never change unless the big projects fail big time and won't sell..... but as FIFA still ships 60 million units each year, although the series is crap in terms of gameplay and everyone'S complaining, nothing will. I wouldn't change anything either, if I would be EA.
IF EA looses sports and Star Wars licenses, then it would be like core melting. EA is a shareholder company and acts like one, synergize and optimize. Sad thing is, that development and creation based on individual skills does not work well with forced goals and timetables. Just because every Battlefield, Apex or EA Sports Title doesn't need much time and effort in terms of development (polishing is not a development), it doesn't mean every project can be 'accelerated the same way.
But us bickering about it on forums like these doesn't benefit anyone or anything, as they won't read and we forum members know first hand what is good and whats wrong with the product.