201 Votes in Poll
Honestly, I'm more interested in them hopefully fixing some of the current bugs like with Aralakh Company and Annual Xen not showing up in the war assets
201 Votes in Poll
I'd like the nomad to have a weapon in the next game, but I will happily manage without it so long as the driving/handling remains the same. That was one of the few things I'd say Andromeda definitively did better than the OT
I mean, that's kinda the definition of spying though. Plus she said the reports included everything they had Shepard, not just the psych profile
Kelly actually does mention in ME3 that the Illusive Man put her on the crew to spy on Shepard. She admits that she regretted it, though, and apologized for it. Almost all of the Cerberus npcs on the Normandy believed in the group before realizing what TIM was trying to do and tried to make amends, so I tend to give her a pass.
Oh I'm expecting that to be the answer. I'm just being foolishly hopeful that, since they let Respawn use Unreal on Fallen Order and given the shit Bioware has gone through using it for Andromeda and Anthem, that they'll be accommodating with this
That being said, I'm all for a continuing the Andromeda storyline with the pathfinder so long as they build on it and try to do better this time. Also, yes, please go with Unreal 5 and not an engine that was never meant to be used for an open-world RPG
I think the eyes were a thematic callback to Saren and an indication that The Illusive Man would eventually turn on Shepard. I rmbr reading they did a similar thing with the blue sun effect, after you take down the collector base, to reference TIM's eventual tie to the control ending
I liked the cast more on the second playthrough, it just felt like they were too similar to previous squadmates and more like stand-ins rather than their own characters. I think they were worried Liam's backstory was too cliche (which they acknowledge in dialogue), so they kinda overcompensated with his personality and overdid it a lil
Andromeda has its issues, but I still enjoyed it and I think it has plenty of story potential for sequels to explore
Can't choose destroy, you lose the geth and EDI, plus all the progress you make from a story standpoint of proving coexistence between organic and synthetic
To me, Andromeda was a case of solid ideas with poor execution. There was a pair of articles that detailed issues surrounding Andromeda and Anthem, the writers got anonymous sources from Bioware to explain what went wrong with both projects. They're anonymous so you gotta take it with a grain of salt, but they were pretty insightful and seemed to place the main issues on;
A) serious issues getting the Frostbite engine to work in the confines of an open-world RPG
B) poor leadership and no singular/clear vision on what direction to take the games