There are a few times when Shepard's 'professional' defenses seem to falter which - depending on how you play - seem to grow as the series continues. It shows in ME1 when the commander checks in with Joker after Virmire or when she admits to needing a shoulder shortly before stealing Normandy. In ME2 when Shepard is on the Archangel op and makes it into his lair, there's a moment her face lights up when she recognizes the new recruit is actually her old friend, Garrus. In ME3, during the Utukku/rachni mission with Grunt when the commander realizes she has to leave him covering their retreat. When the wounded Grunt shuffles out of the cave, I can always picture my relieved Shepard catching his arm and muttering teasingly, "Lay off the varren snacks, Grunt. You already weigh a ton."
As I recall, Grunt has Incendiary Ammo, too - and he has the benefit of being useful. If you want to change it up and see what happens, then give it a shot. If the outcome is unsatisfactory, then simply reload the last Save or auto-Save and enjoy the experimentation.
As long as everyone is loyal, you should be able to take whoever you want on the final assault. I chose Tali for the tunnels, Garrus to lead the first fire team, and Miranda with Grunt accompanying Shep. I later chose Mordin for crew escort, Jack for the Long Walk, Miranda leading the second unit, and Grunt and Thane with Shep. At the final push, I like to take Miranda and Garrus. Everybody is loyal and everybody lives - except the Collectors, their pets, and their project.
Marolf has the right of it.
Frostbite does flashy combat and beautiful environments really well. However, the Unreal Engine graphics have improved and it's better equipped to handle the User Interface and other requirements of an RPG that a Shooter does not usually require. That being said, the Bioware team has had quite some time and experience working with Frostbite and may have managed to finally forge it into an RPG-compatible engine.
Dr. Michel states in an early conversation that she chose to keep the medical part of her heritage, but patching up wounded soldiers doesn't interest her. On the other hand, Dr. Chakwas feels her service with the military is most rewarding and enjoys flying on Normandy. The choice always seemed obvious to me.
Yes, it is entirely possible to get "the best" Destroy ending without a single second of multiplayer. It does require the Extended Cut DLC to lower the EMS requirements (from 4000 to 3100)*. The other DLC are quite helpful but not entirely necessary. You can also play them in any order you like, but it is highly recommended to save the Citadel DLC until after Priority: Horizon and before Priority: Cerberus HQ to get the most out of it.
Not bad ....
I would just like to also add Dr. Brynn Cole (having just played that mission last night). Don't wave the Cerberus flag or Cerberus 'technical perfection' issue in my face, and then expect me to save you from them.
Shepard was not directly hit by Harbinger's beam. It was either a near-miss or ran out right before it could hit the Commander, blasting Shepard with concussive force and environmental shrapnel which seriously damaged her armor and inflicted various injuries. Otherwise, Shepard would have been splattered by a blob of molten metal and probably killed. After firing the Crucible to Destroy the Reapers, Shepard likely fell into rubble at the base of the damaged Citadel tower, (not all the way back to Earth) where the Commander is eventually rescued by the Normandy crew. This is entirely in line with the Commander's uniqueness and initial dumb-luck at surviving the prothean beacon at the start of the trilogy, even discounting the Cerberus upgrades which may or may not have actually been functional at the time.
The indoctrination theory was not particularly 'awesome writing', but a desperate attempt to make sense of the original incomplete ending. It was proven false in the game itself and rendered unnecessary by the Extended Cut. It was also discounted by Bioware. If that notion appeals to you, however, enjoy the game however you like.
Kelly Chambers lost any use when she simpered at my Shepard in the very first dialogue.
Donnel Udina probably found my Shepard annoyingly useful while my Shepard found him usually annoying.
Liara T'Soni was greatly appreciated for the Ilos identification, Shadow Broker aid, and body-rescue, but - We. Are. Just. Friends!
(Can I just add I also hated the M-44 Hammerhead?)
Agreed with Joupena.
Even without multi-player and half EMS, it's clear that not all tech was affected. It's possible the Catalyst VI misled by omission in order to interfere with the choice to end its main program. That's a topic for another thread, however.
ME:A was not a bad game. The concept of exploring an entirely new galaxy is quite Good, and opens a host of new, intriguing possibilities. It was the execution that was ... Not Good.
The main problem was that any ME chapter starting after ME3 was going to have to jump out of a pre-determined, dubious hole with all thrusters firing on all cylinders to have even a sliver of a chance at positive acceptance. Unfortunately, there were too many real-world politics shadowing it, as well as EA' s entrenched belief in their monetization demands, from the initial character creator omissions, to some of the awkward NPC's (most eventually fixed with patches). There was also some bugs, glitches, and some anemic writing that also hindered the game. Another year or two in development or further patchwork could possibly have resulted in some improvements, but the project was abandoned entirely too soon. Add to all of that the apparent notion that it was evidently 'hip to hate' on it and a generally adequate ME:A was hobbled and hated from the start.
Shepard did not fall back to earth to wake up in London. Shepard drew breath in rubble that is more than likely somewhere in the wreckage of the Citadel Tower. Given the age of the Citadel and the damage witnessed/reported when Sovereign was destroyed, it's probable that even with the highest EMS, there will be some structural repercussions firing the Crucible through the Citadel. Shepard may have fallen through a floor or more, but the clone splattered like a bug on a windshield when the Normandy flew past the skyscraper.
As for the state of communications, Com Specialists on every surviving ship in every fleet will have a priority to reestablish communications across the board. It's more than likely translators were up and running again in minutes (at most) if they were actually affected. It was also mentioned in a codex somewhere that while most people rely on translators, the ability to directly communicate in another language is still appreciated and practiced by some. Even if the electronic method is temporarily unavailable for whatever reason, there would be people who could interpret and translate the alien languages.
Honest mistake. No harm, no foul. 🙂
Anthem is allegedly getting a complete overhaul. Dragon Age 4 is in the works. Now there are rumors of another ME under contemplation. Bioware is certainly looking quite frantically busy. The question remains if they still have the talent to develop these games with their former intriguing depth and without the cultural politics. There is no question that Frostbite will be used for all as EA is not about to part with one skinny, red cent for another engine when they have Frostbite in house. We can but wait and see.
Citadel was best.
Lair of SB was quite noire-ish.
Overlord had quite the spooky/horror vibe.
Leviathan had a similarly creepy, almost-Lovecraftian mood.
Bring Down Sky was Shepard (possibly) being the Hero.
Omega showed off Aria (not a bad thing).
I thought Jack's Loyalty Ability was Warp Ammo.
Found that quite useful as well as Tali's Energy Drain.
What Joupena said.
I never put my Ryder in N7 armor for exactly those reasons. It was not earned. The only exception is the helmet (only in hostile atmos) because I find the appearance of the rest unappealing. (I'd even remove the 'memorial' designation if possible.) There is no N7 program in Andromeda and therefore, unless another N7 accompanied the Initiative, there are no more after RyDad. Guess it's time to make something new.
As for RyDad or SAM being responsible for everything, that too is debatable. SAM is not strictly necessary. My Ryder never wanted a SAM implant. She started as an Infiltrator so Tech and Combat are the only 2 skills she has any training (points). As far as the Profiles are concerned, there isn't one that isn't covered by basic Infiltrator abilities. As wide-open as the game makes Ryder's choices, it's just as possible to refuse to be a demi-god. Yes, there are a lot of spare points saved, but there is no coercion to spend any of them.
As I recall (without any real experience), soldiers have to re-qualify every year with some sort of physical test, so they have to maintain some level of physical ability. That makes it doubtful Shepard slouched around the local watering hole. Also might be prudent to keep in shape given that some-stupid-body might want to make a quick rep by attacking/offing the commander.
Given the experiments and reach of Cerberus, were any alien upgrades included in Shepard's reconstruction? Or were they strictly human-developed mechanics?
Actually, the Normandy is unique in the Alliance for its crew complement including aliens as well as a helmsman with brittle bones. Organic inclusion - as presented in the game - is fine. Unfortunately, nowadays, it's handled in too ham-fisted and glaring a manner to naturally flow. This is a topic for another thread, however.