Vous trouverez ici une liste des codes disponibles dans Mass Effect. Cette liste n'est pas complète, donc si vous avez des codes en tête, n'hésitez pas !
! Avertissement !
Sauvegardez votre profil avant d'utiliser les cheat codes car il sera modifié et invalidé.
Il se trouve dans : Mes documents\BioWare\Mass Effect\Save
Activer la console[]
Allez dans "C:\Documents and settings\USER\Mes documents\BioWare\Mass Effect\Config".
Éditer le fichier "BIOInput.ini" en l'ouvrant avec le notepad.
Sous la ligne "[Engine.Console]", ajoutez la ligne "ConsoleKey=²" et fermer en enregistrant la modification.
En cours de partie, appuyez sur la touche "²" pour ouvrir la console et tapez l'un des codes.
Codes[]
Commande | Description |
---|---|
GiveAllArmor X | Toutes les armures (remplacer X par un nom d'armure, comme manf_aldrin_armor_onyx) |
dc? | Tous les amplis biotiques |
GiveAllOmniTools | Tous les Omni Tool |
giveallxmods | Donne tout les mods |
fly | Mode vol |
superspeed | vitesse de marche fortement augmentée |
walk | Annuler le mode vol |
ghost | Traverser les murs |
giveall | Tout obtenir sauf l'armure |
adjustcredits # | Obtenir # crédits |
givetalentpoints # | Obtenir # points de talent |
givexp # | Obtenir # points d'expérience |
setparagon # | Obtenir # points de paragon |
setrenegade # | Obtenir # points de renégat |
killcurrenttarget | Tue la cible visée |
pickspecialization | Débloque les bonus des classes |
givesuperarmor | Donne l'armure légère "Survivor X" avec un bouclier de 8000 |
givesupergun | Donne l'arme d'assaut Geth avec 25000 points de dégat |
giveitem | Donne l'objet de votre choix. Voir le détail complet de la commande ci-dessous |
unlockachievement # | Débloque le succès (Numéroté de 0 à 50) |
commande giveitem[]
La commande givetitem fonctionne avec plusieurs paramètres. La commande complète ressemble à ceci :
giveitem "self ou target" 10 "type" "nomcomplet"
- giveitem <-- Nom de la commande
- self ou target <-- Si vous souhaitez appliquez la commande pour vous ou l'un de vox coéquipiers
- 10 <-- Niveau de l'objet ( de 1 à 10 )
- type <-- Type d'objet souhaité
- nomcomplet <-- Nom complet de l'équipement entier avec la marque
Type d'objet[]
Objets génériques :
- Heavy_Armor
- Medium_Armor
- Light_Armor
- Assault_Rifle
- Sniper_Rifle
- Shotgun
- Pistol
- Bioamp
- Omnitool
Armure par race : (L = légère, M = moyenne et H = Lourde)
- HumanL
- HumanM
- HumanH
- QuarianL
- TurianL
- TurianM
- KroganM
- KroganH
Nom complet[]
Manufacturer Codes[]
Item Number | Armor | Manufacturer |
---|---|---|
Agent Armor | Manf_Aldrin_Armor_Agent | Aldrin Labs |
Hydra Armor | Manf_Aldrin_Armor_Hydra | |
Onyx Armor | Manf_Aldrin_Armor_Onyx | |
Bluewire Omnitool | Manf_Aldrin_OmniTool | |
Solaris BioAmp | Manf_Aldrin_BioAmp | |
Mercenary Armor | Manf_Ariake_Armor_Mercenary | Ariake Technologies |
Logic Arrest Omni-Tool | Manf_Ariake_OmniTool | |
Predator L/M/H Armor | Manf_Armax_Armor_Predator | Armax Arsenal |
Weapon | Manf_Armax_Weap | |
GeminiBio-amp | Manf_Armax_BioAmp | |
Nexus Omni-tool | Manf_Armali_OmniTool | Armali Council |
Prodigy Bio-amp | Manf_Armali_BioAmp | |
Explorer Armor | Manf_Devlon_Armor_Explorer | Devlon Industries |
Liberator Armor | Manf_Devlon_Armor_Liberator | |
Survivor Armor | Manf_Devlon_Armor_Survivor | |
Thermal Armor | Manf_Devlon_Armor_Thermal | |
Weapon | Manf_Devlon_Weap | |
Duelist Armor | Manf_Elanus_Armor_Duelist | Elanus Risk Control |
Guardian Armor | Manf_Elanus_Armor_Guardian | |
Warlord Armor | Manf_Elanus_Armor_Warlord | |
Weapon | Manf_Elanus_Weap | |
Assassin Armor | Manf_Elkoss_Armor_Assassin | Elkoss Combine |
Gladiator Armor | Manf_Elkoss_Armor_Gladiator | |
Weapon | Manf_Elkoss_Weap | |
Cipher Omni-tool | Manf_Elkoss_OmniTool | |
Battlemaster Armor | Manf_Geth_Armor_BattleMaster | Geth Armory |
Berserker Armor | Manf_Geth_Armor_Berserker | |
Rage Armor | Manf_Geth_Armor_Rage | |
Weapon | Manf_Geth_Weap | |
Geth Pulse Rifle | Gethgun_Pulse_Player Manf_Geth_Weap | |
Geth Shotgun | Gethgun_Shotgun Manf_Geth_Weap | |
Geth Sniper Rifle | Gethgun_Sniper Manf_Geth_Weap | |
Geth Anti-Tank Gun | Gethgun_AntiTank Manf_Geth_Weap | |
Silverback Armor | Manf_HK_Armor_Hornet | Hahne-Kedar |
Mantis Armor | Manf_HK_Armor_Mantis | |
Predator Armor | Manf_HK_Armor_Predator | |
Scorpion Armor | Manf_HK_Armor_Scorpion | |
Ursa Armor | Manf_HK_Armor_Ursa | |
Weapon | Manf_HK_Weap | |
Weapon | Manf_HK_WeapAppr2 | |
Colossus Armor | Manf_Kassa_Armor_Colossus | Kassa Fabrication |
Weapon | Manf_Kassa_Weap | |
Polaris Bio-amp | Manf_Kassa_BioAmp | |
Titan Armor | Manf_Rosen_Armor_Titan | Rosenkov Materials |
Weapon | Manf_Rosen_Weap | |
Phantom Armor | Manf_Serrice_Armor_Phantom | Serrice Council |
Omni-tool | Manf_Serrice_OmniTool | |
Bio-amp | Manf_Serrice_BioAmp | |
Phoenix Armor | Manf_Sitta_Armor_Phoenix | Sirta Foundation Note: 'Sitta' is not a typo for manufacturer name. |
Omni-tool | Manf_Sitta_OmniTool | |
Bio-amp | Manf_Sitta_BioAmp | |
Weapon | Manf_Haliat_Weap | Haliat Armory |
Crisis Armor* | Manf_Jorman_Armor_Crisis | Jormangund Technology |
Hazard Armor* | Manf_Jorman_Armor_Hazard | |
Weapon | Manf_Jorman_Weap | |
Partisan Armor* | Manf_Batarian_Armor_Partisan | Batarian State Arms |
Skirmish Armor* | Manf_Batarian_Armor_Skirmish | |
Weapon | Manf_Batarian_Weap | |
Freedom Armor* | Manf_Cerberus_Armor_Freedom | Cerberus Skunkworks |
Hoplite Armor* | Manf_Cerberus_Armor_Hoplite | |
Weapon | Manf_Cerberus_Weap | |
Janissary Armor* | Manf_HKShadow_Armor_Janissary | Hahne-Kedar Shadow Works |
Spectre Armor* | Manf_HKShadow_Armor_Spectre | |
Weapon | Manf_HKShadow_Weap | |
Predator L/M/H Armor VI | Manf_Spectre01_Armor | Spectre Master Gear |
Predator L/M/H Armor VII | Manf_Spectre02_Armor | |
Predator L/M/H Armor X | Manf_Spectre03_Armor | |
Weapon - Basic Gear | Manf_Spectre01_Weap | |
Weapon - Advanced Gear | Manf_Spectre02_Weap | |
Weapon - Master Gear | Manf_Spectre03_Weap | |
Omni-tool - Basic Gear | Manf_Spectre01_OmniTool | |
Omni-tool - Advanced Gear | Manf_Spectre02_OmniTool | |
Omni-tool - Master Gear | Manf_Spectre03_OmniTool | |
Bio-amp - Basic Gear | Manf_Spectre01_BioAmp | |
Bio-amp - Advanced Gear | Manf_Spectre02_BioAmp | |
Bio-amp - Master Gear | Manf_Spectre03_BioAmp |
Note : Items marked with an asterisk(*) are not normally obtainable in-game, and can only be acquired through the console.
Armor Mods[]
- Example: GiveItem Self 10 X_Armor_MedicalExo
- X_Armor_AblCoating (Ablative Coating)
- X_Armor_CombatExo (Combat Exoskeleton)
- X_Armor_CushGel
- X_Armor_EnerWeave (Energized Weave)
- X_Armor_EnvSeals (Toxic Seals)
- X_Armor_Exoskel (Exoskeleton)
- X_Armor_FieldRegen (Shield Regenerator)
- X_Armor_FirstAid (First Aid Interface)
- X_Armor_HardWeave (Hardened Weave)
- X_Armor_HazardSeals (Hazard Seals)
- X_Armor_KineticBuff (Kinetic Buffer)
- X_Armor_KineticExo (Kinetic Exoskeleton)
- X_Armor_MedicalExo (Medical Exoskeleton)
- X_Armor_MedicalIntf (Medical Interface)
- X_Armor_MotoJoints (Motorized Joints)
- X_Armor_Plating (Armor Plating)
- X_Armor_PressSeals (Pressurized Seals)
- X_Armor_RegenPlating (Energized Plating)
- X_Armor_ShieldBatt (Shield Battery)
- X_Armor_ShieldMod (Shield Modulator)
- X_Armor_ShieldVI (Shield Interface)
- X_Armor_ShockAbs (Shock Absorbers)
- X_Armor_StimPack (Stimulant Pack)
Grenade Ammo Mods[]
- Example: GiveItem Self 10 X_GAmmo_Incendiary
- X_GAmmo_AntiThorian (Anti-Thorian Gas I)
- X_GAmmo_Cryo (Cryo Explosive)
- X_GAmmo_Fusion (Fusion Explosive) (This is really x_gammo_toxic ?)
- X_GAmmo_HE (High Explosive)
- X_GAmmo_Incendiary (Incendiary Explosive)
- X_GAmmo_Proton (No effect?)
Weapon Ammo Mods[]
- Example: GiveItem Self 10 X_WAmmo_SnowBlind
- X_WAmmo_AntiPersonnel (Anti-Personnel Rounds)
- X_WAmmo_AP (Armor Piercing Rounds)
- X_WAmmo_Chemical (Chemical Rounds)
- X_WAmmo_Cryo (Cryo Rounds)
- X_WAmmo_Hammerhead (Hammerhead Rounds)
- X_WAmmo_Harpoon (Yes, this is an actual ammo. Fully usable. Lowers target damage protection in %.)
- X_WAmmo_HE (High Explosive Rounds)
- X_WAmmo_Incendiary (Incendiary Rounds)
- X_WAmmo_Inferno (Inferno Rounds)
- X_WAmmo_Phasic (Phasic Rounds)
- X_WAmmo_Polonium (Polonium Rounds)
- X_WAmmo_Proton (Proton Rounds)
- X_WAmmo_Radioactive (Radioactive Rounds)
- X_WAmmo_Shredder (Shredder Rounds)
- X_WAmmo_Sledgehammer (Sledgehammer Rounds)
- X_WAmmo_SnowBlind (Snowblind Rounds)
- X_WAmmo_Tungsten (Tungsten Rounds)
Weapon Mods[]
- Example: GiveItem Self 10 X_WGear_ScramRail
- X_WGear_CombatScanner (Combat Scanner)
- X_WGear_CombatSensor (Combat Sensor)
- X_WGear_CombatVI (Combat Optics)
- X_WGear_FrictionlessMat (Frictionless Materials)
- X_WGear_HeatSink (Heat Sink)
- X_WGear_HighCaliber (High Caliber Barrel)
- X_WGear_HyperRail (Hyper Rail)
- X_WGear_ImpSighting (Improved Sighting)
- X_WGear_KineticCoil (Kinetic Coil)
- X_WGear_KineticStab (Kinetic Stabilizer)
- X_WGear_RailExt (Rail Extension)
- X_WGear_RecoilDamp (Recoil Damper)
- X_WGear_ScramRail (Scram Rail)
- X_WGear_TargettingVI