FANDOM


(Inconsistancy)
Line 3: Line 3:
   
   
[[Sniper Rifles| Sniper Rifles]] refers to both a type of weapon and its corresponding unlockable combat-oriented [[talent]], available to [[Soldier]]s, [[Infiltrator]]s, and the [[Turian Agent]]. The talent increases accuracy and damage with sniper rifles, and grants the [[Sniper Rifles#Assassination|Assassination]] ability.
+
[[Sniper Rifles]] refers to both a type of weapon and its corresponding unlockable combat-oriented [[talent]], available to [[Soldier]]s, [[Infiltrator]]s, and the [[Turian Agent]]. The talent increases accuracy and damage with sniper rifles, and grants the [[Sniper Rifles#Assassination|Assassination]] ability.
   
 
Sniper rifles are slow and usually overheat after two shots in quick succession. However, they make up for this in range and damage - higher-level sniper rifles retain accuracy at incredible ranges, and they will often kill weaker enemies in one shot. Beware, though; close-range encounters are not recommended, due to the fact that you will more than likely miss any shots in close combat. To counter this inaccuracy at close range, kneel but do not zoom in, and then fire when the reticle turns red.
 
Sniper rifles are slow and usually overheat after two shots in quick succession. However, they make up for this in range and damage - higher-level sniper rifles retain accuracy at incredible ranges, and they will often kill weaker enemies in one shot. Beware, though; close-range encounters are not recommended, due to the fact that you will more than likely miss any shots in close combat. To counter this inaccuracy at close range, kneel but do not zoom in, and then fire when the reticle turns red.
Line 10: Line 10:
   
 
Sniper rifles have a rate of fire of 0.6, i. e. one shot every 1.67 seconds.
 
Sniper rifles have a rate of fire of 0.6, i. e. one shot every 1.67 seconds.
  +
  +
There is an inconsistancy with the "bolt action" sniper rifles, after a shot the shooter normally cycles the "bolt" but if overheated they will not, meaning that next time the shooter wouldn't be able to shoot. (mass effect only)
   
 
''See also:'' [[Sniper Guide]]
 
''See also:'' [[Sniper Guide]]

Revision as of 01:51, May 9, 2010

Infiltratorclasstransp

Mass Effect

Sniper Rifles refers to both a type of weapon and its corresponding unlockable combat-oriented talent, available to Soldiers, Infiltrators, and the Turian Agent. The talent increases accuracy and damage with sniper rifles, and grants the Assassination ability.

Sniper rifles are slow and usually overheat after two shots in quick succession. However, they make up for this in range and damage - higher-level sniper rifles retain accuracy at incredible ranges, and they will often kill weaker enemies in one shot. Beware, though; close-range encounters are not recommended, due to the fact that you will more than likely miss any shots in close combat. To counter this inaccuracy at close range, kneel but do not zoom in, and then fire when the reticle turns red.

Tapping the "use" button ("spacebar" on the PC) will zoom your view. It should be noted that the close-in view from a sniper rifle makes an excellent telescope, useful for scouting out enemies at a distance whether you fire at them or not.

Sniper rifles have a rate of fire of 0.6, i. e. one shot every 1.67 seconds.

There is an inconsistancy with the "bolt action" sniper rifles, after a shot the shooter normally cycles the "bolt" but if overheated they will not, meaning that next time the shooter wouldn't be able to shoot. (mass effect only)

See also: Sniper Guide


Talent Levels

Level 1: Increases damage by 5%. Increases accuracy by 10%
Level 2: Increases damage by 8%. Increases accuracy by 14%
Level 3: Assassination
Level 4: Increases damage by 10%. Increases accuracy by 17%
Level 5: Increases damage by 12%. Increases accuracy by 20%
Level 6: Increases damage by 14%. Increases accuracy by 22%
Level 7: Increases damage by 16%. Increases accuracy by 24%
Level 8: Advanced Assassination
Level 9: Increases damage by 18%. Increases accuracy by 26%
Level 10: Increases damage by 19%. Increases accuracy by 28%
Level 11: Increases damage by 20%. Increases accuracy by 30%
Level 12: Master Assassination


Assassination

Assassination
Assassination is a powerful damage boost to the next shot from the sniper rifle. This can quickly dispatch enemies which would normally take two or three shots with a single round. While this skill is active your sniper rifle scope will have no shake, allowing you to accurately place a shot. Though slow, this attack is deadly when combined with the right ammunition. While lining it up, direct your squad members to give you cover, or use Lift to bring enemies out for a clear shot.

Some enemies, such as mercenaries, Geth Hoppers or Geth Snipers, also use Assassination. This is characterised by a distinct red beam just before they fire. On higher difficulty settings, or if your shields are already damaged, one shot can kill you instantly. Once you see the red beam, either get behind cover, put up a Barrier or Shield Boost, or take down the attacker before they have time to fire.

Assassination

Only available when using sniper rifles.

  • Next shot will inflict weapon damage +50%
  • Duration: 20s
  • Recharge time: 45s.

Advanced Assassination

Only available when using sniper rifles.

  • Next shot will inflict weapon damage +125%
  • Duration 20s
  • Recharge time: 45s.

Master Assassination

Only available when using sniper rifles

  • Next shot will inflict weapon damage +225%
  • Duration 20s
  • Recharge time: 45s.


Specialization

Commandos gain Assassin Specialization at level 12.

Level 12: Assassin Specialization: Reduces the recharge time on Assassination and Marksman by 25%.


Classes

These classes have access to the Sniper Rifles talent:


Sniper Rifle types

Below is a list of types of Sniper Rifles and their base stats:




































































































































































Naginata SR

Naginata Sniper Rifle

Naginata line of Sniper Rifles
Manufacturer: Ariake Technologies
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 166 180 194 209 223 238 252
Shots Before Overheat: - - - 1.5 1.5 1.5 1.5 1.6 1.6 1.6
Accuracy Rating: - - - 55 56 57 58 59 60 61
 


Punisher SR

Punisher Sniper Rifle

Punisher line of Sniper Rifles
Manufacturer: Armax Arsenal
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 226 242 257 273
Shots Before Overheat: - - - - - - 1.8 1.9 2.0 2.0
Accuracy Rating: - - - - - - 72 72 73 74
 


Lightning Strike SR

Lightning Strike Sniper Rifle

Lightning Strike line of Sniper Rifles
Manufacturer: Batarian State Arms
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 102 114 126 138 150 162 174 186 198 210
Shots Before Overheat: 1.3 1.3 1.3 1.3 1.3 1.4 1.4 1.4 1.4 1.4
Accuracy Rating: 41 42 44 45 46 47 48 50 51 52

The Lightning Strike sniper rifles can only be acquired through console commands.

 


Titan SR

Titan Sniper Rifle

Titan line of Sniper Rifles
Manufacturer: Cerberus Skunkworks
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 143 160 176 193 210 227 244 260 277 294
Shots Before Overheat: 1.3 1.3 1.3 1.3 1.3 1.4 1.4 1.4 1.4 1.4
Accuracy Rating: 82 83 83 83 84 85 85 85 85 86

The Titan sniper rifles can only be acquired through console commands.

 


Striker SR

Striker Sniper Rifle

Striker line of Sniper Rifles
Manufacturer: Devlon Industries
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 152 165 178 191 205 218 231
Shots Before Overheat: - - - 1.5 1.6 1.6 1.6 1.7 1.7 1.8
Accuracy Rating: - - - 59 60 60 61 62 63 64
 


Hammer SR

Hammer Sniper Rifle

Hammer line of Sniper Rifles
Manufacturer: Elanus Risk Control Services
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 92 103 113 124 135 146 157 167 178 189
Shots Before Overheat: 1.2 1.2 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.4
Accuracy Rating: 35 37 38 39 41 42 43 45 46 47
 


Geth Pulse Sniper

Geth Pulse Sniper Rifle

Pulse Rifle line of Sniper Rifles
Manufacturer: Geth Armory
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 143 160 176 193 210 227 244 260 277 294
Shots Before Overheat: 1.5 1.5 1.6 1.6 1.6 1.7 1.7 1.8 1.8 1.9
Accuracy Rating: 84 85 85 85 86 86 86 87 87 87

The Geth sniper rifles can only be acquired through console commands.

 


Avenger SR

Avenger

Avenger line of Sniper Rifles
Manufacturer: Hahne-Kedar
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 82 91 101 110 120 130 139 149 158 168
Shots Before Overheat: 1.3 1.3 1.3 1.3 1.3 1.4 1.4 1.4 1.4 1.4
Accuracy Rating: 41 42 44 45 46 47 48 50 51 52
 


Python SR

Python Sniper Rifle

Python line of Sniper Rifles
Manufacturer: Hahne-Kedar Shadow Works
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 112 125 139 152 165 178 191 205 218 231
Shots Before Overheat: 1.4 1.4 1.4 1.4 1.4 1.5 1.5 1.5 1.6 1.6
Accuracy Rating: 47 48 49 50 51 52 54 55 56 57

The Python sniper rifles can only be acquired through console commands.

 


Equalizer SR

Equalizer Sniper Rifle

Equalizer line of Sniper Rifles
Manufacturer: Haliat Armory
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 133 148 164 179 195 211 226 242 257 273
Shots Before Overheat: 1.3 1.4 1.4 1.4 1.4 1.4 1.5 1.5 1.5 1.5
Accuracy Rating: 47 48 49 50 51 52 54 55 56 57
 


Helix SR

Helix Sniper Rifle

Helix line of Sniper Rifles
Manufacturer: Jormangund Technology
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 122 137 151 166 166 194 209 223 238 252
Shots Before Overheat: 1.6 1.6 1.7 1.7 1.7 1.8 1.8 1.9 2 2
Accuracy Rating: 71 71 72 72 72 74 74 75 75 76

The Helix sniper rifles can only be acquired through console commands.

 


Harpoon SR

Harpoon Sniper Rifle

Harpoon line of Sniper Rifles
Manufacturer: Kassa Fabrication
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 244 266 277 294
Shots Before Overheat: - - - - - - 1.7 1.8 1.8 1.9
Accuracy Rating: - - - - - - 69 70 70 71
 


Volkov SR

Volkov Sniper Rifle

Volkov line of Sniper Rifles
Manufacturer: Rosenkov Materials
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 261 279 297 315
Shots Before Overheat: - - - - - - 1.6 1.7 1.7 1.8
Accuracy Rating: - - - - - - 66 67 68 69
 


Reaper SR

Reaper Sniper Rifle

Reaper line of Sniper Rifles
Manufacturer: Elkoss Combine
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 102 114 126 138 150 162 174 186 198 210
Shots Before Overheat: 1.2 1.2 1.2 1.2 1.2 1.2 1.3 1.3 1.3 1.3
Accuracy Rating: 24 25 27 28 30 31 33 34 36 38
 


SpectreBasic SR

HMWSG Basic Sniper Rifle

HMWSR Basic line of Sniper Rifles
Manufacturer: Spectre Gear
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 102 114 126 138 150 162 - - - -
Shots Before Overheat: 1.3 1.3 1.3 1.3 1.3 1.4 - - - -
Accuracy Rating: 41 42 44 45 46 47 - - - -

The HMWSR Basic Sniper Rifle can only be acquired through console commands.

 


SpectreAdv SR

HMWSG Advanced Sniper Rifle

HMWSR Advanced line of Sniper Rifles
Manufacturer: Spectre Gear
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - 120 132 145 158 170 183 195 - -
Shots Before Overheat: - 1.4 1.5 1.5 1.5 1.5 1.6 1.6 - -
Accuracy Rating: - 45 46 48 49 50 51 52 - -

The HMWSR Advanced Sniper Rifle can only be acquired through console commands.

 


HMWSR SR

HMWSR Master Sniper Rifle

HMWSR Master line of Sniper Rifles
Manufacturer: Spectre Gear
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 221 240 259 278 298 317 336
Shots Before Overheat: - - - 1.7 1.7 1.7 1.8 1.8 1.9 2
Accuracy Rating: - - - 83 84 84 85 85 85 86

Only The HMWSR Master Sniper Rifle VII and X sophistication level can be found in-game. The rest can be acquired through console commands.

 






























Mass Effect 2

Sniper rifles are powerful, long-ranged weapons available to the Infiltrator and Soldier classes. Other classes can choose to train in sniper rifles later during the game. All sniper rifles do not possess any sort of short-range damage bonuses. The following squadmates utilize sniper rifles: Garrus, Legion, Thane and Zaeed.

Sniper Rifle Models

Below is a list of the types of sniper rifles in Mass Effect 2 and their base stats:

Name Manufacturer Base Damage Damage Rate (Explain) Bonuses Fire Mode Fire Rate Accuracy Recoil Thermal Clip Notes
M-92 Mantis Devlon Industries 263.1 112

+50% vs Armour

Bolt-Action Low High High 1 / 9
M-97 Viper Rosenkov Materials 81.9 80 - 218.4

+35% vs Armour
+15% vs Shields
+15% vs Barriers

Semi-Automatic 240 RPM High Low 12 / 48
M-98 Widow Unknown 368.3 156

+50% vs Armour

Bolt-Action Low High High 1 / 12

Soldier or Infiltrator only

Upgrade for Legion

M-29 Incisor Unknown 53.6 Unknown

+50% vs Armour

Burst-Fire 600 RPM High Moderate 15 / 30 DLC


Upgrades

See also: Upgrade Guide
  • AP Sniper Rifle (Tungsten Sabot Jacket)
Cost: 15,000 Platinum
Increases damage by +50% against armor. Improves sniper rifles for entire squad.
Increasing the tungsten content of slugs and recalibrating the weapon's computer greatly improves penetration against heavily armored targets.
Note: Changes the letter designation from M to S (e.g. S-92 Mantis Sniper Rifle)
  • Sniper Headshot Damage (Combat Scanner)
Cost: 25,000 Platinum
Sniper rifles deal +50% headshot damage. This bonus affects the entire squad.
Normandy's scientists have prototyped a modification to the traditional smart-targeting module commonly incorporated into high-end weaponry. While this technology is normally used to compensate for wind and recoil, it was adapted to slightly deflect rounds to strike a more vital part of an enemy's head.
Note: Changes the letter designation from S to X (e.g. X-92 Mantis Sniper Rifle)
  • Sniper Rifle Damage 1 - 5 (Scram Pulsar)
Cost: 2,500/5,000/7,500 Platinum or 50,000 Credits
Provides +10% sniper rifle damage. Improves sniper rifles for your entire squad.
This upgrade improves the mass effect field generator, increasing the mass and acceleration of each slug fired.
Note: For each damage upgrade, a letter designation will be added to the name of the weapon (i.e. 1/5 = a, 2/5 = b, etc.)

See Also

Community content is available under CC-BY-SA unless otherwise noted.