Mass Effect Wiki
Mass Effect Wiki
For the Mass Effect talent, see Hacking.
For the power that hacks synthetic enemies in Mass Effect 3, see Sabotage.
Hacking ME2 Icon.png

AI Hacking is a tech power in Mass Effect 2.

Power Ranks[]

  • Rank 1
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Duration: 5.00 seconds
  • Rank 2
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Duration: 7.00 seconds
    • Shield Strength: 200.00 points
  • Rank 3
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Duration: 9.00 seconds
    • Shield Strength: 350.00 points


Rank 4

Choose to evolve the power into one of the following,

Improved AI Hacking[]

  • Your AI Hacking provides the ultimate in shield strength and maintains it for a very long hack duration.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Duration: 12.00 seconds
    • Shield Strength: 500.00 points

Area AI Hacking[]

  • Your wireless signal is boosted in strength, affecting a wide area to hack multiple robots.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Duration: 9.00 seconds
    • Shield Strength: 350.00 points
    • Impact Radius: 3.00 meters

Player Notes[]

  • Unlike the Hacking talent in Mass Effect, one point of AI Hacking will hack any hackable enemy. It isn't necessary to acquire higher levels in the power to hack more powerful synthetic enemies like Geth Primes. Also, hacked enemies in Mass Effect 2 will never attack Shepard or Shepard's allies while the effect lasts. However, the major downside is that AI Hacking in Mass Effect 2 will only work against synthetics that have had their defenses (shields and/or armor) stripped.
  • Hacked synthetics will typically draw fire from several enemies, particularly if those enemies are closer to the hacked synthetic than to the player/squad. Especially good targets are synthetics that deal a high amount of damage but are still relatively easy to strip protections from such as LOKI Mechs and Geth Rocket Troopers but almost any target can work well.
  • Beware of being too close to especially dangerous hacked enemies such as Geth Destroyers or Geth Hunters when the hack wears off.
  • Hacked synthetics can still be targeted by weapons and powers normally, though squadmates will not attack them until the hack wears off.
  • Hacked synthetics lose the shield they gained from AI Hacking when the hack runs out.
  • It is advisable to use this power on synthetics located in the rear of a group of enemies. That way, the hacked synthetic will be in a good firing position from the start while the enemies will have to waste time turning around to retaliate. This will also catch enemies in a crossfire and prevent them from taking effective cover.
  • A low level AI Hacking is most useful as a way to kill the target by getting nearby enemies to turn on it, but its usefulness as a distraction is low due to the short duration of the hack and because no shields are given to the target. By contrast, targets of high level AI Hacking gain thick shields and will often survive concentrated fire from multiple enemies, distracting even large groups for a long time. In Mass Effect 2, hacked enemies do not gain any resistance to being hacked so the same enemy can potentially be hacked multiple times in succession.
  • AI Hacking is a tech power and its cooldown and duration can be enhanced by the relevant upgrades.

Availability[]