|This article is about the shotgun from Mass Effect 3. For the outlaw enemy from Mass Effect: Andromeda, see Raider.|
Carried by the batarian military's notorious Special Intervention Unit, the Raider is a semi-automatic shotgun that loads slowly but fires rapidly, with tremendous force. Short-range even for a shotgun, the Raider has a large pellet spread. Rather than eliminating recoil, its integral compensators instead make it predictable and vertical.
The AT-12 Raider was initially available as a bonus item on PC to players who pre-ordered Mass Effect 3 on EA's Origin service. An e-mail from James Vega appears when obtaining the weapon in this fashion.
It was later available on-disc of the Wii U version, and eventually for all platforms in Mass Effect 3: Leviathan. It can be found on a corpse during Namakli: Leviathan near the first group of enemies encountered.
- The AT-12's main strength is in its unrivaled firing rate. This coupled with its very high damage (nearly as high as the M-11 Wraith's) make it perfectly suited to quickly bringing down single, tough units, like Brutes, but its low clip size and long reload time make it less prudent to use on smaller enemies.
- The AT-12's spread makes it almost useless at any range other than extremely close, making it an excellent choice for Vanguards, and anyone else engaging in close quarters combat.
- Infiltrators will be able to use their Tactical Cloak ability to move into the weapon's effective range undetected. This, combined with the damage bonus from Tactical Cloak, can yield promising results.
- Adrenaline Rush's instant-reload function can be exploited ruthlessly to give this weapon unsurpassed Damage Per Second (DPS). Four shots in quick succession will likely kill or severely damage even the hardiest enemies. This tactic may also make the Raider more effective at dealing with groups of enemies.
- Due to the Raider's low thermal clip capacity, you might want to consider using the Shotgun Spare Thermal Clip mod.
- Despite the small improvement shown by the weapon statistics, a level V Shotgun Smart Choke does produce a fairly noticeable decrease in cross-hair width, making the weapon effective at slightly further distances.
- Due to the typical shot spread pattern of the Raider (an oval-shaped outline, with none of the pellets hitting near either axis of the oval), it is better advised to aim a bit left or right of the reticle if you must shoot at long-range targets.
- The AT-12's main strength is in its unrivaled firing rate. This makes it perfectly suited to quickly bringing down armoured foes, but its low clip size and long reload time make it less prudent to use on smaller enemies. The reload time can be decreased to roughly 1 second through reload cancelling. This makes the AT-12's Damage Per Second (DPS) second only to the N7 Piranha as well as eliminating its most serious flaw.
- The AT-12's pellet spread makes it useful only in close combat, making it an excellent choice for Vanguards and anyone else engaging in close-quarters combat.
- This weapon complements the N7 Destroyer Soldier well. The Devastator Mode power, when evolved with the proper ranks, will increase accuracy, eliminating one of the Raider's main drawbacks.
- Infiltrators will be able to use their Tactical Cloak ability to move into the weapon's effective range undetected. This, combined with the damage bonus of Tactical Cloak, can yield promising results. Because of the Raider's high rate of fire, the player can fire both shots while still benefiting from the cloak's damage bonus.
- Adrenaline Rush's instant-reload function can be exploited ruthlessly to give this weapon unsurpassed DPS. Four shots in quick succession will likely kill or severely damage even the hardiest enemies. This tactic may also make the Raider more effective at dealing with groups of enemies.
- Despite the small improvement shown by the weapon statistics, a level V Shotgun Smart Choke does produce a fairly noticeable decrease in cross-hair width, making the weapon effective at slightly farther distances.
- The Shotgun High-Velocity Barrel will mitigate the problem of 'choice' of which mods to pick. Before, you would have to choose whether to sacrifice accuracy, damage, or penetration. The Shotgun High-Velocity Barrel will enable you to keep your damage AND allow you to penetrate thin cover, or the shields the Guardians carry. Combining said attachment with the Shotgun Smart Choke will then give you the means to counter-act the Raider's main problems.
- Drill Rounds or Armor-Piercing Rounds will mitigate the loss of damage when shooting through certain levels of cover, or a Guardian's shield, proving an invaluable edge. This means one can forgo the use of the Shotgun High-Velocity Barrel, as it weighs you down by 50 percentage points, something that can make a significant impact on power cooldowns. Armor-Piercing Rounds also have a better degree of armor reduction depending upon the ammo level, potentially eliminating the need for a Shotgun Shredder Mod.
- Lagging can result in the Raider firing more shots than what the magazine can hold, with all shots being able to damage targets.
- Resilient enemies can be slain quicker by aiming low then firing twice in rapid succession. This unites the Raider's high recoil and firing rate by aiming only once instead of twice.
- The Talon Mercenary Engineer, with powers evolved to use the omni-bow for ranged attacks has problems at short range or when surprised. As the slow reload is not as much an issue, the high damage output of the Raider, coupled with a Shotgun Blade Attachment makes this the perfect on-the-spot weapon for the Talon.
|Mass Effect 3 Downloadable Content|
|Promotional||AT-12 Raider • Chakram Launcher • Collector Rifle • M-55 Argus |
M-90 Indra • N7 Collector's Edition Pack • N7 Warfare Gear • Reckoner Knight Armor
|Single-Player||From Ashes • Extended Cut • Firefight Pack • Leviathan • Groundside Resistance Pack |
Alternate Appearance Pack 1 • Omega • Citadel • Genesis 2
|Multiplayer||Online Pass • Resurgence Pack • Rebellion Pack • Earth • Retaliation • Reckoning|