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Elaaden Abyssal
The Abyssal is a massive, worm-like Remnant construct that inhabits the deserts of Elaaden. The Abyssal is even larger than an Architect and can be seen and heard moving from as far away as New Tuchanka. It is non-hostile but also cannot be killed. The Abyssal's function as a Remnant machine is unknown.

Mass Effect: Andromeda Edit

See also: Codex (Mass Effect: Andromeda)/Andromeda Species#Remnant Abyssal

The Abyssal can actually be seen as two distinct and separate units, one with red lighting and the other blue, jumping in tandem with each other. The red one is longer and larger than the blue one. Its passage across the sand creates an electrostatic charge that occasionally trails its body.

The construct can be seen patrolling the Sea of Ataraxia, north to northeast of New Tuchanka and around the northernmost monolith in the area. It moves in a set sequence of jumps, always emerging and hitting the ground in the same spots. Pathfinder Ryder can use this to get close to it, despite it moving faster than the ND1 Nomad. Several squad members voice their comments about the construct if near enough.

The Abyssal cannot be scanned. Being hit by it in the Nomad produces an explosion but otherwise leaves the vehicle unharmed. Being hit by it on foot will instantly incapacitate the squad and kill Ryder.

Several krogan colonists in New Tuchanka can be heard talking about "The Worm" and even ponder it as an alternative for a Thresher Maw in the Rite of Passage.

Trivia Edit

  • The Abyssal's Codex entry can be unlocked by speaking to a "Colony Krogan" in New Tuchanka who talks about the machine.
  • The sand dunes of Elaaden coupled with the giant worm-like constructs and the lack of water may be a reference to similar creatures in the same setting in Frank Herbert's book series Dune.