The Acolyte is a heavy pistol in Mass Effect 3.

Description[edit | edit source]

Designed for the asari resistance, the Acolyte's barrels fire advanced ammunition similar to that of an impact-triggered resonant warp bomb, which has a devastating effect on shields and biotic barriers. The specialized nature of the warp field means it does not pierce armor as effectively, but the shooter's biotics are expected to make up for this shortcoming.

Acquisition[edit | edit source]

Singleplayer

The Acolyte is available after downloading the Mass Effect 3: Groundside Resistance Pack.

Multiplayer

Weapons are randomly rewarded through purchases of item packs. The Acolyte is categorized as rare and requires the Mass Effect 3: Earth DLC pack.

Player Notes[edit | edit source]

Singleplayer
  • The Acolyte launches a projectile similar to a grenade, which can be bounced off walls and has a noticeable downward arc in its trajectory. This weapon is effectively a sort of anti-shield flare gun.
  • The proximity detonation on the Acolyte is larger after the first bounce. Careful aim can thus allow you to strip the shields from a larger crowd of enemies.[1]
  • Due to the grenade-like nature of its munitions, Weapon Mods or ammo bonuses that increase penetration are useless here.
  • The Acolyte does not benefit from bonus headshot damage. Due to the grenade-like nature of the projectiles, headshots are not possible with this weapon. There is no benefit gained from or for using powers with this heavy pistol that increase headshot damage.
  • The Acolyte does 500% damage against shields and barriers. This may make it a good choice for classes that have few shield-stripping abilities. Additionally, despite its description, the Acolyte suffers no damage penalty when used against armor. [2]
  • If paired with a powerful followup weapon such as an assault rifle or shotgun, the Acolyte can be a useful tool for Vanguards, which lack the ability to quickly strip the shields or barriers off of targets. Given the propensity for enemies on higher difficulty levels to have barriers and shields, the Acolyte can be used to strip away defenses at range, allowing the Vanguard to follow up with a Biotic Charge or shotgun blast.
  • Targets hit by the Acolyte will become momentarily stunned as though hit with electric powers such as Overload.
  • The weapon is surprisingly effective against geth units even after they have become unprotected.
  • Because the Acolyte is one of the lightest weapons (next to the M-3 Predator and the M-4 Shuriken), the Pistol Ultralight Materials mod is largely ineffective, unless one plans to take a second, heavier weapon into battle.
  • The Acolyte needs to be aimed carefully, since a missed shot will expose you for at least one second due to the charge time. If an enemy is given half a chance to get close, you may find your shields, and possibly your health stripped away before you can fire another shot. This is especially fatal if a Phantom or Banshee gets within melee range of you, where they can quickly impale and kill you.
  • Like the Scorpion, the Acolyte is not recommended as a "fallback weapon", but rather as a specialized offensive handgun, destroying the shields of priority targets from far.
  • If equipped for the last part of Priority: Mars, the final confrontation with Dr. Eva becomes incredibly difficult due to the charge time required with each shot. This scene has since been patched to allow the player to change weapons, so it is recommended to immediately switch to another gun instead of the Acolyte.

Multiplayer
  • The Acolyte launches a projectile similar to a grenade, which can be bounced off walls and has a noticeable downward arc in its trajectory. This weapon is effectively a sort of anti-shield flare gun.
  • The proximity detonation on the Acolyte is larger after the first bounce. Careful aim can thus allow you to strip the shields from a larger crowd of enemies.[3]
  • The Acolyte does not benefit from bonus headshot damage. Due to the grenade-like nature of the projectiles, headshots are not possible with this weapon. There is no benefit gained from or for using powers, gear, or consumable equipment with this heavy pistol that increase headshot damage, such as the Pistol Cranial Trauma System.
  • Because the Acolyte fires explosive-based rounds, ammo consumables and weapon mods that enhance penetration serve no purpose. The Acolyte is not capable of penetrating armor, even with an armor penetrating mod or ammo consumable, such as the Pistol Piercing Mod, Armor-Piercing Rounds, or Drill Rounds.
  • The Acolyte does 500% damage against shields and barriers. This may make it a good choice for classes that have no shield-stripping abilities. Additionally, despite its description, the Acolyte suffers no damage penalty when used against armor.[4]
  • Targets hit by the Acolyte will become momentarily stunned as though hit with electric powers such as Overload.
  • The weapon is surprisingly effective against geth units even after they have become unprotected.
  • With Phasic Rounds, the Acolyte is capable of stripping the shields or barrier of most enemies in one or two shots.
  • Since the Acolyte is very light, cooldown-conscious classes can take this weapon to help them strip shields and barriers easily. This is particularly useful for biotic and melee classes that need more versatility without sacrificing their full potential.
  • Because the Acolyte is one of the lightest weapons (along with the M-3 Predator and the M-4 Shuriken), the Pistol Ultralight Materials mod is largely ineffective, unless one plans to take a second, heavier weapon into battle.
    • Another reason to use the Pistol Ultralight Materials mod would be if you wanted to use the Pistol Heavy Barrel mod for its damage bonus on a power dependent character. The 50% weight increase from the Pistol Heavy Barrel mod is balanced out by the Pistol Ultralight Materials mod 50% weight decrease.
  • Care should be taken against geth, since their stunning attacks can hinder your ability to fire.
  • The Acolyte's shots have a very wide explosion radius compared to other explosive firing weapons. This makes it good at dealing with groups of enemies, and, when used with priming Ammo Bonuses, very good at setting up multiple enemies for power detonations.
  • The Acolyte is an extremely effective weapon for all the volus classes. The projectiles can be launched over low cover or around corners, compensating for the volus classes' inability to use cover and their lack of anti-shield/barrier powers. It is also effective when using the volus classes' "melee" cloaking ability, as weapon usage does not break the volus cloak.
  • Due to its charge-to-fire mechanics, the player is capable of maintaining the Acolyte's charge while activating Flamer. The Acolyte's charged shot can also be released at any time during the active use of Flamer.
  • The Acolyte can be used effectively against Guardians by aiming slightly over their heads. The shot will then detonate behind the Guardian.

References[edit | edit source]

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