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The [[Adas Anti-Synthetic Rifle]] is an [[assault rifle]] in [[Mass Effect 3]].
 
The [[Adas Anti-Synthetic Rifle]] is an [[assault rifle]] in [[Mass Effect 3]].
   
<tabview>
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<tabber>
Adas Anti-Synthetic Rifle/ME3SP|Single-player
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Single-player =
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{{Infobox weapon (ME3)
Adas Anti-Synthetic Rifle/ME3MP|Multiplayer
 
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| Image = ME3 Adas Anti-Synthetic Assault Rifle.png
</tabview>
 
 
| Name = Adas Anti-Synthetic Rifle
  +
| Type = [[Assault Rifle]]
  +
| Location = [[Firefight Pack]]
  +
| Mode = Automatic
  +
| Weight = 80
  +
| Capacity = 30
  +
| FireRate = 35
  +
| Damage = 30
  +
| Accuracy = 15
  +
| Clip = 24
  +
| Reserve = 72
  +
}}
  +
== Description ==
  +
Named in memory of the [[quarian]]s killed in the [[Morning War]] on the planet [[Adas]], this weapon's electrical attack has been optimized for medium- to long-range firefights. [[Alliance]] marines take issue with calling it a "rifle" since, technically, it has no rifling in its barrel. The quarians shrug this off, as quarian weapon terminology rarely translates flawlessly into [[human]] languages.
  +
  +
== Acquisition ==
  +
Available after downloading the [[Mass Effect 3: Firefight Pack]].
  +
  +
== Player Notes ==
  +
*The Adas Anti-Synthetic Rifle is a powerful weapon that fires rounds that inflict splash damage against enemies, making it useful for crowd control. Whole squads can be suppressed due to the knock-back effect. The rounds also have a slight target-tracking capability, allowing for easier aiming.
  +
*The Adas deals 200% damage to shields and barriers.<ref>https://web.archive.org/web/20160821054356/http://forum.bioware.com/topic/277136-gameplay-data-and-mechanics/?p=11863319/</ref>
  +
*Due to the electrical nature of its munitions, [[Weapon Mods]] or ammo bonuses that increase penetration are useless here.
  +
*The Adas does not benefit from bonus headshot damage. Due to the electrical nature of the projectiles, headshots are not possible with this weapon. There is no benefit gained from or for using powers with this assault rifle that increase headshot damage.
  +
*As its name implies, the Adas Rifle is devastating against synthetic enemies like the [[geth]], [[Turret (Mass Effect 3)|Turrets]], and [[Atlas]] mechs. It is also effective against [[Cerberus]] and [[Reaper]] enemies, especially [[Ravager]]s because its splash damage can knock out [[Swarmer]]s as they spawn.
  +
*The Adas does have muzzle climb but so minor it's barely noticeable.
  +
*The Adas is a poor choice for sniping due to its homing ability, which often results in shots hitting cover instead of the enemy when aiming for exposed points. This can work the other way as well; aiming in the correct place will allow the user to shoot around/over cover.
  +
*The only other significant drawback to this weapon is its ammunition consumption. The rapid fire and full-auto capability cause the Adas to burn through [[thermal clip]]s quickly.
  +
*The Adas's extra damage against synthetics makes [[Disruptor Ammo]] somewhat redundant.
  +
*Since squad members have no ammo count restrictions, consider equipping them with the Adas rifle in missions that have multiple encounters with enemies like [[Brute]]s, [[Banshee]]s, or even normal [[Husk (enemy)|Husks]]; the Adas truly shines against enemies that do not make use of cover or attempt to overwhelm with strength in numbers.
  +
**One downside to giving this weapon to squad members is that when they fire close to you or at enemies in close proximity, the explosive effect can cause screen shake. While this is only a visual effect which does not directly impact weapon accuracy, it nonetheless can make it difficult to aim.
  +
*With [[Cryo Ammo]], the Adas is capable of freezing multiple enemies with a single shot, and any enemies that are not frozen are still staggered, further enhancing its already considerable crowd control capabilities.
  +
*The Adas's ability to stagger enemies makes it effective at interrupting enemy sync kills mid-animation such as a Banshee's impale attack.
  +
|-|Multiplayer =
  +
{{Infobox weapon (ME3)
  +
| Image = ME3 Adas Anti-Synthetic Assault Rifle.png
  +
| Name = Adas Anti-Synthetic Rifle
  +
| Type = [[Assault Rifle]]
  +
| Location = [[Mass Effect 3 Multiplayer/Store|Multiplayer Store]] with [[Reckoning Pack]]
  +
| Mode = Automatic
  +
| Weight = 80
  +
| Capacity = 30
  +
| FireRate = 35
  +
| Damage = 30
  +
| Accuracy = 15
  +
| Clip = 24
  +
| Reserve = 72
  +
}}
  +
== Description ==
  +
Named in memory of the [[quarian]]s killed in the [[Morning War]] on the planet [[Adas]], this weapon's electrical attack has been optimized for medium- to long-range firefights. [[Alliance]] marines take issue with calling it a "rifle" since, technically, it has no rifling in its barrel. The quarians shrug this off, as quarian weapon terminology rarely translates flawlessly into [[human]] languages.
  +
  +
== Acquisition ==
  +
Weapons are [[Mass Effect 3 Multiplayer/Character Customization#Weapons|randomly rewarded]] through purchases of [[Store|item packs]]. The Adas Anti-Synthetic Rifle is categorized as rare and requires the [[Mass Effect 3: Reckoning]] [[DLC]].
  +
  +
== Player Notes ==
  +
*The Adas Anti-Synthetic Rifle is a powerful weapon that fires rounds that inflict splash damage against enemies, making it useful for crowd control. Whole squads can be suppressed due to the knock-back effect. The rounds also have a slight target-tracking capability, allowing for easier aiming.
  +
**This target-tracking capability is only noticeable across considerable distances. This, combined with the reduced rate of fire and slow projectile speed, makes the Adas a poor choice against close-range or mobile targets.
  +
**The Adas' homing ability sometimes results in shots hitting cover instead of the enemy when aiming for exposed points. Conversely, aiming at certain angles will allow the user to shoot around/over cover.
  +
*Due to the electrical nature of its munitions, ammo consumables and weapon mods that enhance penetration serve no purpose. The Adas is not capable of penetrating armor, even with an armor penetrating mod or ammo consumable, such as the [[Assault Rifle Piercing Mod]], [[Assault Rifle High-Velocity Barrel]], [[Mass Effect 3 Multiplayer/Character Customization/Equipment#Armor-Piercing Rounds|Armor-Piercing Rounds]], or [[Mass Effect 3 Multiplayer/Character Customization/Equipment#Drill Rounds|Drill Rounds]].
  +
*The Adas does not benefit from bonus headshot damage. Due to the electrical nature of the projectiles, headshots are not possible with this weapon. There is no benefit gained from or for using powers, gear, or consumable equipment with this assault rifle that increase headshot damage.
  +
*The Adas has an inherent 2.00x damage multiplier against shields and barriers.<ref>https://web.archive.org/web/20160821054356/http://forum.bioware.com/topic/277136-gameplay-data-and-mechanics/?p=11863319</ref>
  +
*It is devastating against synthetic enemies like the [[geth]], [[Turret (Mass Effect 3)|Turrets]], and [[Atlas]] mechs. It is also effective against [[Cerberus]] and [[Reaper]] enemies, especially [[Ravager]]s because its splash damage can knock out [[Swarmer]]s as they spawn.
  +
*The Adas' rate of fire is drastically lower than its single-player counterpart, firing about half as fast, and making ammo consumption a lesser concern.
  +
**The [[Marksman]] ability can improve the fire rate of the rifle by 50%, bringing it back up to the rate-of-fire in single-player.
  +
*Activating [[Tactical Cloak]] while firing the Adas will not break the cloak, instead granting its invisibility and damage bonus across the entire duration.
  +
*The Adas Anti-Synthetic Rifle can be a good choice for power-heavy classes. Its shots stagger most non-boss enemies, including [[Phantom]]s, and it is good for applying ammo bonuses that prime for [[Power Combos]] (such as [[Mass Effect 3 Multiplayer/Character Customization/Equipment#Incendiary Rounds|Incendiary Rounds]] for [[Fire Explosion]]s).
  +
</tabber>
   
 
== Trivia ==
 
== Trivia ==
 
*[[File:MEA assault rifles - adas.png|250px|right|The Adas in Mass Effect: Andromeda]]Art for the Adas can be seen among [[Mass Effect: Andromeda Multiplayer|multiplayer]] store card assets within [[Mass Effect: Andromeda]]'s data files, although the rifle itself is yet to be officially released in the game.
 
*[[File:MEA assault rifles - adas.png|250px|right|The Adas in Mass Effect: Andromeda]]Art for the Adas can be seen among [[Mass Effect: Andromeda Multiplayer|multiplayer]] store card assets within [[Mass Effect: Andromeda]]'s data files, although the rifle itself is yet to be officially released in the game.
   
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== References ==
  +
<references/>
 
{{Navbox weapons (ME3)}}
 
{{Navbox weapons (ME3)}}
 
{{Navbox DLC (ME3)}}
 
{{Navbox DLC (ME3)}}

Revision as of 00:49, 6 February 2021

Disambiguous This article is about the assault rifle in Mass Effect 3. For the planet, see Adas.

The Adas Anti-Synthetic Rifle is an assault rifle in Mass Effect 3.

Description

Named in memory of the quarians killed in the Morning War on the planet Adas, this weapon's electrical attack has been optimized for medium- to long-range firefights. Alliance marines take issue with calling it a "rifle" since, technically, it has no rifling in its barrel. The quarians shrug this off, as quarian weapon terminology rarely translates flawlessly into human languages.

Acquisition

Available after downloading the Mass Effect 3: Firefight Pack.

Player Notes

  • The Adas Anti-Synthetic Rifle is a powerful weapon that fires rounds that inflict splash damage against enemies, making it useful for crowd control. Whole squads can be suppressed due to the knock-back effect. The rounds also have a slight target-tracking capability, allowing for easier aiming.
  • The Adas deals 200% damage to shields and barriers.[1]
  • Due to the electrical nature of its munitions, Weapon Mods or ammo bonuses that increase penetration are useless here.
  • The Adas does not benefit from bonus headshot damage. Due to the electrical nature of the projectiles, headshots are not possible with this weapon. There is no benefit gained from or for using powers with this assault rifle that increase headshot damage.
  • As its name implies, the Adas Rifle is devastating against synthetic enemies like the geth, Turrets, and Atlas mechs. It is also effective against Cerberus and Reaper enemies, especially Ravagers because its splash damage can knock out Swarmers as they spawn.
  • The Adas does have muzzle climb but so minor it's barely noticeable.
  • The Adas is a poor choice for sniping due to its homing ability, which often results in shots hitting cover instead of the enemy when aiming for exposed points. This can work the other way as well; aiming in the correct place will allow the user to shoot around/over cover.
  • The only other significant drawback to this weapon is its ammunition consumption. The rapid fire and full-auto capability cause the Adas to burn through thermal clips quickly.
  • The Adas's extra damage against synthetics makes Disruptor Ammo somewhat redundant.
  • Since squad members have no ammo count restrictions, consider equipping them with the Adas rifle in missions that have multiple encounters with enemies like Brutes, Banshees, or even normal Husks; the Adas truly shines against enemies that do not make use of cover or attempt to overwhelm with strength in numbers.
    • One downside to giving this weapon to squad members is that when they fire close to you or at enemies in close proximity, the explosive effect can cause screen shake. While this is only a visual effect which does not directly impact weapon accuracy, it nonetheless can make it difficult to aim.
  • With Cryo Ammo, the Adas is capable of freezing multiple enemies with a single shot, and any enemies that are not frozen are still staggered, further enhancing its already considerable crowd control capabilities.
  • The Adas's ability to stagger enemies makes it effective at interrupting enemy sync kills mid-animation such as a Banshee's impale attack.

Description

Named in memory of the quarians killed in the Morning War on the planet Adas, this weapon's electrical attack has been optimized for medium- to long-range firefights. Alliance marines take issue with calling it a "rifle" since, technically, it has no rifling in its barrel. The quarians shrug this off, as quarian weapon terminology rarely translates flawlessly into human languages.

Acquisition

Weapons are randomly rewarded through purchases of item packs. The Adas Anti-Synthetic Rifle is categorized as rare and requires the Mass Effect 3: Reckoning DLC.

Player Notes

  • The Adas Anti-Synthetic Rifle is a powerful weapon that fires rounds that inflict splash damage against enemies, making it useful for crowd control. Whole squads can be suppressed due to the knock-back effect. The rounds also have a slight target-tracking capability, allowing for easier aiming.
    • This target-tracking capability is only noticeable across considerable distances. This, combined with the reduced rate of fire and slow projectile speed, makes the Adas a poor choice against close-range or mobile targets.
    • The Adas' homing ability sometimes results in shots hitting cover instead of the enemy when aiming for exposed points. Conversely, aiming at certain angles will allow the user to shoot around/over cover.
  • Due to the electrical nature of its munitions, ammo consumables and weapon mods that enhance penetration serve no purpose. The Adas is not capable of penetrating armor, even with an armor penetrating mod or ammo consumable, such as the Assault Rifle Piercing Mod, Assault Rifle High-Velocity Barrel, Armor-Piercing Rounds, or Drill Rounds.
  • The Adas does not benefit from bonus headshot damage. Due to the electrical nature of the projectiles, headshots are not possible with this weapon. There is no benefit gained from or for using powers, gear, or consumable equipment with this assault rifle that increase headshot damage.
  • The Adas has an inherent 2.00x damage multiplier against shields and barriers.[2]
  • It is devastating against synthetic enemies like the geth, Turrets, and Atlas mechs. It is also effective against Cerberus and Reaper enemies, especially Ravagers because its splash damage can knock out Swarmers as they spawn.
  • The Adas' rate of fire is drastically lower than its single-player counterpart, firing about half as fast, and making ammo consumption a lesser concern.
    • The Marksman ability can improve the fire rate of the rifle by 50%, bringing it back up to the rate-of-fire in single-player.
  • Activating Tactical Cloak while firing the Adas will not break the cloak, instead granting its invisibility and damage bonus across the entire duration.
  • The Adas Anti-Synthetic Rifle can be a good choice for power-heavy classes. Its shots stagger most non-boss enemies, including Phantoms, and it is good for applying ammo bonuses that prime for Power Combos (such as Incendiary Rounds for Fire Explosions).

Trivia

  • The Adas in Mass Effect: Andromeda
    Art for the Adas can be seen among multiplayer store card assets within Mass Effect: Andromeda's data files, although the rifle itself is yet to be officially released in the game.

References