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Aldrin Labs.

Aldrin Labs is a human manufacturer based on the Luna colony. Providing basic, reliable equipment at an affordable cost has made them a primary supplier of armor, omni-tools and bio-amps to the Systems Alliance military. Aldrin Labs also manufactures the hand-held stunners that are mandatory for all Ascension Project staff to carry.

They make three lines of armor: Agent (turian), Hydra (human, quarian) and Onyx (human, krogan, quarian, turian).

An armory license for Aldrin Labs can be purchased from the C-Sec Requisitions Officer for 100 credits.

Armor[]

Mass Effect[]

Due to the use of kinetic plastite, Aldrin Labs armors suffer from a reduction in all their stats compared to most other armors.[1]

Light Hydra Armor (human, quarian)

Light-human-Hydra
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: 5 7 9 11 13 15 17 19 21 23
Shields: 49 63 77 91 105 119 133 147 161 175
Tech/Biotic Protection: 12 14 16 19 21 23 25 27 30 32
 


Light Agent Armor (turian)

Light-turian-Agent
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: 5 7 9 11 13 15 17 19 21 23
Shields: 49 63 77 91 105 119 133 147 161 175
Tech/Biotic Protection: 12 14 16 19 21 23 25 27 30 32
 


Light Onyx Armor (human, quarian, turian)

Light-human-Onyx
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: 5 7 9 11 13 15 17 19 21 23
Shields: 49 63 77 91 105 119 133 147 161 175
Tech/Biotic Protection: 12 14 16 19 21 23 25 27 30 32
 




























Medium Agent Armor (turian)

Medium-turian-Agent
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: 17 19 21 23 25 27 29 31 33 35
Shields: 63 77 91 105 119 133 147 161 175 189
Tech/Biotic Protection: 1 3 5 8 10 12 14 16 19 21
 


Medium Hydra Armor (human)

Medium-human-Hydra
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: 17 19 21 23 25 27 29 31 33 35
Shields: 63 77 91 105 119 133 147 161 175 189
Tech/Biotic Protection: 1 3 5 8 10 12 14 16 19 21
 


Medium Onyx Armor (human, krogan, turian)

Medium-human-Onyx
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: 17 19 21 23 25 27 29 31 33 35
Shields: 63 77 91 105 119 133 147 161 175 189
Tech/Biotic Protection: 1 3 5 8 10 12 14 16 19 21
 


























Heavy Hydra Armor (human)

Heavy-human-Hydra
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: 33 35 37 39 41 43 45 47 49 51
Shields: 84 98 112 126 140 154 168 182 196 210
Tech/Biotic Protection: 0 0 0 0 0 1 3 5 8 10
 


Heavy Onyx Armor (human, krogan)

Heavy-human-Onyx
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: 33 35 37 39 41 43 45 47 49 51
Shields: 84 98 112 126 140 154 168 182 196 210
Tech/Biotic Protection: 0 0 0 0 0 1 3 5 8 10
 



























































































































































Mass Effect 2[]

In Mass Effect 2, Aldrin Labs manufactures the Stabilization Gauntlets for the N7 Armor.

StabGauntlets
  • Incorporating micro-gyros linked with a hardsuit's internal targeting aids these gauntlets from Aldrin Labs ensure better battlefield performance.
    Increases weapon damage by 5%

Omni-tools[]

The Bluewire Tool's stats are inferior to most other omni-tools due to its encryption overlay.[2]






























































































































































































Bluewire Tool

Omni-tool Level: I II III IV V VI VII VIII IX X
Shield Bonus: 5 5 5 5 5 5 5 5 5 5
Tech Cooldown Bonus: 0 2 4 7 9 11 13 16 18 20
Med Recharge Bonus: 5 5 5 5 5 5 5 5 5 5
 




























Biotic Amps[]

The amp's neural sequencer causes a reduction in all stats when compared to most other bio-amps.[3]













































































































































































































Solaris Amp

Biotic Amp Level: I II III IV V VI VII VIII IX X
Duration Bonus: 5 5 5 5 5 5 5 5 5 5
Power Bonus: 10 10 10 10 10 10 10 10 10 10
Cooldown Bonus: 5 7 8 10 12 13 15 17 18 20
 












Trivia[]

  • The name may be a reference to American astronaut Buzz Aldrin, the second man to set foot on the Moon.

References[]

  1. Mass Effect official Prima guide, page 44: Aldrin Labs' Kinetic Plastite gives a -7 in Damage Protection (incorrectly listed as -7%), -30% in Shields, and -10% in Hardening. The first two are verified, but calculations for the third don't match, even though there's a visible reduction compared to baseline stats.
  2. Mass Effect official Prima guide, page 44: Aldrin Labs' Encryption Overlay gives a -10 in Shields Bonus (incorrectly displayed in the Armor column), and a -10 in both Cooldown Bonus and Med Recharge Bonus (both incorrectly shown as -10%). The calculations match when compared to baseline stats.
  3. Mass Effect official Prima guide, page 44: Aldrin Labs' Neural Sequencer gives a -10 in Duration, Power and Cooldown Bonuses (all incorrectly shown as -10%). The calculations match when compared to baseline stats.
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