Aldrin Labs is a human manufacturer based on the Luna colony. Providing basic, reliable equipment at an affordable cost has made them a primary supplier of armor, omni-tools and bio-amps to the Systems Alliance military. Aldrin Labs also manufactures the hand-held stunners that are mandatory for all Ascension Project staff to carry.
They make three lines of armor: Agent (turian), Hydra (human, quarian) and Onyx (human, krogan, quarian, turian).
An armory license for Aldrin Labs can be purchased from the C-Sec Requisitions Officer for 100 credits.
Armor[]
Mass Effect[]
Due to the use of kinetic plastite, Aldrin Labs armors suffer from a reduction in all their stats compared to most other armors.[1]
Light Hydra Armor (human, quarian)
Armor Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage Protection: | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 |
Shields: | 49 | 63 | 77 | 91 | 105 | 119 | 133 | 147 | 161 | 175 |
Tech/Biotic Protection: | 12 | 14 | 16 | 19 | 21 | 23 | 25 | 27 | 30 | 32 |
Light Agent Armor (turian)
Armor Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage Protection: | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 |
Shields: | 49 | 63 | 77 | 91 | 105 | 119 | 133 | 147 | 161 | 175 |
Tech/Biotic Protection: | 12 | 14 | 16 | 19 | 21 | 23 | 25 | 27 | 30 | 32 |
Light Onyx Armor (human, quarian, turian)
Armor Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage Protection: | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 |
Shields: | 49 | 63 | 77 | 91 | 105 | 119 | 133 | 147 | 161 | 175 |
Tech/Biotic Protection: | 12 | 14 | 16 | 19 | 21 | 23 | 25 | 27 | 30 | 32 |
Medium Agent Armor (turian)
Armor Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage Protection: | 17 | 19 | 21 | 23 | 25 | 27 | 29 | 31 | 33 | 35 |
Shields: | 63 | 77 | 91 | 105 | 119 | 133 | 147 | 161 | 175 | 189 |
Tech/Biotic Protection: | 1 | 3 | 5 | 8 | 10 | 12 | 14 | 16 | 19 | 21 |
Medium Hydra Armor (human)
Armor Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage Protection: | 17 | 19 | 21 | 23 | 25 | 27 | 29 | 31 | 33 | 35 |
Shields: | 63 | 77 | 91 | 105 | 119 | 133 | 147 | 161 | 175 | 189 |
Tech/Biotic Protection: | 1 | 3 | 5 | 8 | 10 | 12 | 14 | 16 | 19 | 21 |
Medium Onyx Armor (human, krogan, turian)
Armor Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage Protection: | 17 | 19 | 21 | 23 | 25 | 27 | 29 | 31 | 33 | 35 |
Shields: | 63 | 77 | 91 | 105 | 119 | 133 | 147 | 161 | 175 | 189 |
Tech/Biotic Protection: | 1 | 3 | 5 | 8 | 10 | 12 | 14 | 16 | 19 | 21 |
Heavy Hydra Armor (human)
Armor Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage Protection: | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 | 51 |
Shields: | 84 | 98 | 112 | 126 | 140 | 154 | 168 | 182 | 196 | 210 |
Tech/Biotic Protection: | 0 | 0 | 0 | 0 | 0 | 1 | 3 | 5 | 8 | 10 |
Heavy Onyx Armor (human, krogan)
Armor Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage Protection: | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 | 51 |
Shields: | 84 | 98 | 112 | 126 | 140 | 154 | 168 | 182 | 196 | 210 |
Tech/Biotic Protection: | 0 | 0 | 0 | 0 | 0 | 1 | 3 | 5 | 8 | 10 |
Mass Effect 2[]
In Mass Effect 2, Aldrin Labs manufactures the Stabilization Gauntlets for the N7 Armor.
- Incorporating micro-gyros linked with a hardsuit's internal targeting aids these gauntlets from Aldrin Labs ensure better battlefield performance.
Increases weapon damage by 5%
Omni-tools[]
The Bluewire Tool's stats are inferior to most other omni-tools due to its encryption overlay.[2]
Bluewire Tool
Omni-tool Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Shield Bonus: | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Tech Cooldown Bonus: | 0 | 2 | 4 | 7 | 9 | 11 | 13 | 16 | 18 | 20 |
Med Recharge Bonus: | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Biotic Amps[]
The amp's neural sequencer causes a reduction in all stats when compared to most other bio-amps.[3]
Solaris Amp
Biotic Amp Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Duration Bonus: | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Power Bonus: | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Cooldown Bonus: | 5 | 7 | 8 | 10 | 12 | 13 | 15 | 17 | 18 | 20 |
Trivia[]
- The name may be a reference to American astronaut Buzz Aldrin, the second man to set foot on the Moon.
References[]
- ↑ Mass Effect official Prima guide, page 44: Aldrin Labs' Kinetic Plastite gives a -7 in Damage Protection (incorrectly listed as -7%), -30% in Shields, and -10% in Hardening. The first two are verified, but calculations for the third don't match, even though there's a visible reduction compared to baseline stats.
- ↑ Mass Effect official Prima guide, page 44: Aldrin Labs' Encryption Overlay gives a -10 in Shields Bonus (incorrectly displayed in the Armor column), and a -10 in both Cooldown Bonus and Med Recharge Bonus (both incorrectly shown as -10%). The calculations match when compared to baseline stats.
- ↑ Mass Effect official Prima guide, page 44: Aldrin Labs' Neural Sequencer gives a -10 in Duration, Power and Cooldown Bonuses (all incorrectly shown as -10%). The calculations match when compared to baseline stats.