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The Anarchist is an Outlaw unit. They specialize in flushing targets out of cover and closing in for the kill. As a mid-tier enemy, an Anarchist or two can accompany a group of Raiders and Sharpshooters. On Firebases, they typically appear on later waves if APEX teams keep clearing previous waves.

Scanner Information Edit

Outlaw Anarchist


DATA:
Classification: Enemy
Origin: Milky Way

ANALYSIS:
A heavily armored, close-range combatant who fancies inferno grenades.

Description Edit

Codex MEA - Outlaws Anarchist
Turians running with outlaw bands have turned their mandatory military training to less noble purposes. They override the safeties on ex-military hardware to handle a higher explosive yield, resulting in deadly "inferno grenades" that leave thermite deposits on the ground after impact. The thermite can cling to armor and cause massive injuries.

APEX's largely turian volunteer force takes a dim view of these anarchists, seeing them as not only a threat but an affront to the turian values of honor and service. Those who cannot be forced to surrender are hunted ruthlessly, though this has only driven Anarchists to ever-greater feats of military engineering.


Capabilities Edit

Offensive

Anarchists are armed with the M-23 Katana and can throw Omni Grenades.

Defensive

They are armored and has access to tech armor.

Tactics Edit

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