This article is about the Annihilation skill in Mass Effect: Andromeda. For the biotic power Annihilation Field in Mass Effect 3, see Annihilation Field. |
Annihilation is a Biotic skill in Mass Effect: Andromeda.
SP Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Annihilation | Weaves rapidly shifting mass effect fields to slowly damage nearby enemies. Enemies caught are primed for combo detonations. Other powers activated while Annihilation is in use suffer reduced recharge speed. | Effect Radius (m): 3.5 Damage per Second: 55 | |
2 | Recharge Penalty | Reduces the recharge speed penalty on other powers. | -10% Power Recharge Penalty | |
3 | Damage | - | +15% Damage | |
4 | Radius | - | +35% Damage Radius | |
4 | Recharge Penalty | Reduces the recharge speed penalty on other powers. | -30% Power Recharge Penalty | |
5 | Damage Attractor | Enemies affected take 20% additional damage from all sources. | - | |
5 | Biotic Wind | Increases movement speed for all allies (including the user) within Annihilation's radius. | Movement Speed Bonus: 25% | |
6 | Draining Field | Partially restores shields for all allies (including the user) within 8 m when an enemy affected by Annihilation dies. | Shields Restored: 30% | |
6 | Vortex | Unarmored, unshielded, normal-sized enemies are lifted into the air for 8 sec. Each enemy can only be affected once every 15 sec. | - |
MP Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Annihilation | Weaves rapidly shifting mass effect fields to slowly damage nearby enemies. Enemies caught are primed for combo detonations. Other powers activated while Annihilation is in use suffer reduced recharge speed. | Effect Radius (m): 3.5 Damage per Second: 50 | |
2 | Recharge Penalty | Reduces the recharge speed penalty on other powers. | -10% Power Recharge Penalty | |
3 | Damage | - | +15% Damage | |
4 | Radius | - | +35% Damage Radius | |
4 | Recharge Penalty | Reduces the recharge speed penalty on other powers. | -30% Power Recharge Penalty | |
5 | Damage Attractor | Enemies affected take 20% additional damage from all sources. | - | |
5 | Biotic Wind | Increases movement speed for all allies (including the user) within Annihilation's radius. | Movement Speed Bonus: 25% | |
6 | Draining Field | Partially restores shields for all allies (including the user) within 8 m when an enemy affected by Annihilation dies. | Shields Restored: 30% | |
6 | Vortex | Unarmored, unshielded, normal-sized enemies are lifted into the air for 8 sec. Each enemy can only be affected once every 15 sec. | - |
Player Notes[]
- Mechanics
- Unlike Annihilation Field, which only lasted for a limited duration, Annihilation is persistent, and will remain activated until either the player is downed or turns it off.
- Sounds are partly distorted inside Annihilation's area of effect, which may present some hindrance if relying on audio cues to take note of the environment.
- Strategies
- Rank 4 Radius synergizes well with Rank 5 Damage Attractor, meaning that more enemies are debuffed to a greater extent.
- Rank 5 Biotic Wind can turn Annihilation into an interesting "travel move", enabling users to cover distance on foot with much greater speed. This is especially useful on Havarl, where the ND1 Nomad cannot be called down, and on various multiplayer maps where move speed is paramount like in object retrieval waves.
- Rank 6 Draining Field stacks with other shield-restoration on kill effects. By taking Rank 6 Active Barrier in the Barrier skill and wearing a Shield Oscillator on Ryder's chest armor, it is possible for Ryder to restore a maximum of 80% of their shields every time they kill an enemy.
Availability[]
- Single-player: Pathfinder Ryder - Unlocked With 9 Skill Points in Biotic Skills or Leader Training
- Multiplayer: Asari Adept, Batarian Vanguard, Krogan Gladiator
Trivia[]
The Biotic Wind evolution may be a reference to a quote from Niftu Cal.
Mass Effect: Andromeda Skills | |||
---|---|---|---|
Combat | Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge | ||
Tech | Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI) | ||
Biotics | Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw |