The Anointed is a kett suppressor and siege unit. They have shields and are armed with a Soned Assault Rifle, allowing them to deplete your shields and health swiftly if you are not in cover.


Biologically similar to the kett Chosen, the Anointed are armed with a heavy plasma cannon to drive enemies into cover.



The Anointed are armed with Soned LMGs, which can shred one's shields alarmingly fast.


The Anointed are shielded, which protects them from disabling skills such as Pull or Singularity.



Remnant weapons, specifically the Sweeper and the P.A.W., can deplete an Anointed's shields. After rendering one vulnerable, resort to aggressive usage of powers, such as Pull, Throw, Singularity, Charge, Incinerate, or Cryo Beam to finish it off before its shielding regenerates.


Effective usage of cover is a must. Once in cover, listen to the spoolup of their Soned rifles; this interval about two-thirds of a second should give you ample time to get back down. The most effective means of mounting a counteroffensive against kett squads with Anointed is staggering the Anointed with a charged Overload, then using a detonator power, utilizing the ensuing chaos to one's own advantage.

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