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ME3 Arc Grenade

Arc Grenade is a power in Mass Effect 3.

Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes 1 grenade each time. If the player has multiple grenade powers, the grenade pool is shared between them.

Power Ranks

Note: Arc Grenades do 2x damage against shields and barriers, normal damage against everything else.[1]

Rank 1: Arc Grenade

Stun and electrocute your enemies with an EMP-packed grenade. Effective against shields and barriers.

  • Damage: 400
  • Radius: 8m (6m N7 Demolisher)


Rank 2: Max Grenades

Increase grenade capacity by 1.

Rank 3: Damage

Increase damage by 20%.

  • Damage: 480


Rank 4: Damage/Radius

Damage

Increase damage by 30%.

  • Damage: 520
  • Radius: 8m (6m N7 Demolisher)

Radius

Increase radius by 30%.

  • Damage: 480
  • Radius: 10.4m (7.8m N7 Demolisher)


Rank 5: Max Grenades/Electrical Damage

Max Grenades

Increase grenade capacity by 1.

Electrical Damage

Adds an electrical effect that does 40% additional damage over 10 seconds.


Rank 6: Armor-Piercing/Shield Overload

Armor-Piercing

Increase damage to armor by 75%.

Shield Overload

Increases damage to shields and barriers by 75%.


Player Notes

Mechanics
  • The grenades detonate on contact with any surface and, as such, cannot be bounced.
  • Unlike the Arc Projector, the electrical charge does not jump to nearby targets.
  • The blast from Arc Grenade will go through walls, floors, and cover.
Strategies
  • This grenade is best used against geth, as it is very effective at stripping shields.
  • When evolved to do 75% extra damage against shields and barriers, and to do maximum damage as well, these grenades become extraordinarily effective at stripping the shields from Atlases and Geth Primes, and the barriers from Banshees. This is especially useful as, unlike other shield removing powers, it has no cool down.
    • Conversely, when evolved for armor damage, the Arc Grenade becomes one of the most versatile offensive powers in the game, capable of severely damaging every protected enemy in the game. This evolution can be used to free up points for the male quarian Engineer, as it makes Incinerate less of a necessity.
  • When combined with Grenade Capacity Gear it becomes possible to quickly throw up to eight of these into a group of enemies at once, which should kill all of them or remove any shields that it has.
  • Due to its on-contact explosive nature, Arc Grenade can reveal Geth Hunters more easily than other powers that require a target lock.

Availability

References

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