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Disambiguous This article is about the Power. For the Ammo Upgrade in Mass Effect, see Ammo Upgrades. For the Ammo Bonus in Mass Effect 3 Multiplayer, see Mass Effect 3 Multiplayer/Character Customization/Equipment.

Armor-Piercing Ammo is a power in Mass Effect 2 and Mass Effect 3's single-player mode.

Mass Effect 2

Armorpiercingammo

Power Ranks

  • Rank 1
    • Recharge Time: 1.50 seconds
    • Duration: lasts until overridden by another ammo power.
    • Armor and Health Damage: +30.00% weapon damage
  • Rank 2
    • Recharge Time: 1.50 seconds
    • Duration: lasts until overridden by another ammo power.
    • Armor and Health Damage: +40.00% weapon damage
  • Rank 3
    • Recharge Time: 1.50 seconds
    • Duration: lasts until overridden by another ammo power.
    • Armor and Health Damage: +50.00% weapon damage


Rank 4

Choose to evolve the power into one of the following,

Tungsten Ammo

  • Advanced tungsten carbide rounds in discarding sabots increase the damage done by armor piercing ammo.
    • Recharge Time: 1.50 seconds
    • Duration: lasts until overridden by another ammo power.
    • Armor and Health Damage: +70.00% weapon damage

Squad Armor Piercing Ammo

  • Time spent custom gunsmithing allows the entire squad to gain the effects of armor piercing ammo.
    • Recharge Time: 1.50 seconds
    • Duration: lasts until overridden by another ammo power.
    • Armor and Health Damage: +50.00% weapon damage

Player Notes

Availability

Mass Effect 3

ME3 Armor Piercing Ammo

Power Ranks

Rank 1: Armor-Piercing Ammo

Bring down heavy-armor units. Shoot through light cover to hit enemies.

More weapon damage.
More damage to armor.

  • Health Damage Bonus: +10%
  • Armor Damage Bonus: +10%
  • Armor Effectiveness: -50%
  • Penetration: 0.50 m


Rank 2: Pierce

Increase ammo's cover penetration by 40%.

  • Health Damage Bonus: +10%
  • Armor Damage Bonus: +10%
  • Armor Effectiveness: -50%
  • Penetration: 0.70 m


Rank 3: Damage

Increase health and armor damage by 4%.

  • Health Damage Bonus: +14%
  • Armor Damage Bonus: +14%
  • Armor Effectiveness: -50%
  • Penetration: 0.70 m


Rank 4: Damage/Squad Bonus

Damage

Increase health and armor damage by 6%.

  • Health Damage Bonus: +20%
  • Armor Damage Bonus: +20%
  • Armor Effectiveness: -50%
  • Penetration: 0.70 m

Squad Bonus

Squadmates gain your ammo power at 50% effectiveness.


Rank 5: Ammo Capacity/Headshots

Ammo Capacity

Increase ammo capacity by 30%.

Headshots

Increase headshot damage by 25%.


Rank 6: Damage/Pierce

Damage

Increase health and armor damage by 10%.

  • Health Damage Bonus: +30% (Damage), +24% (Squad Bonus)
  • Armor Damage Bonus: +30% (Damage), +24% (Squad Bonus)
  • Armor Effectiveness: -50%
  • Penetration: 0.70 m

Pierce

Increase ammo's cover-penetration by 60%.
Decrease the effectiveness of armored targets by 25%.

  • Health Damage Bonus: +20% (Damage), +14% (Squad Bonus)
  • Armor Damage Bonus: +20% (Damage), +14% (Squad Bonus)
  • Armor Effectiveness: -75%
  • Penetration: 1 m


Player Notes

Mechanics
  • Care should be used when choosing the rank 4 Squad Bonus if other squad members are using ammo powers as then activating an ammo power with the Squad Bonus will override other squad members' ammo powers. You can tell which ammo power is actually active based on the icon appearing over your gun.
  • The ammunition capacity boost, if chosen, only applies on the active ammo power. Switching to another ammo power will remove the extra ammunition even if both have the capacity boost.
  • The armor weakening effect is party-friendly; it creates a short-duration debuff (about two seconds or so) that other players or squadmates can benefit from.[1]
Strategies

Availability

References

  1. https://web.archive.org/web/20150910043756/forum.bioware.com/topic/322264-do-armor-weakening-effects-stack/
  2. https://web.archive.org/web/20160318000954/forum.bioware.com/topic/277136-gameplay-data-and-mechanics/
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