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Disambiguous This article is about assault rifle weapons in Mass Effect, Mass Effect 2, Mass Effect 3, and Mass Effect: Andromeda. For the skill in Mass Effect: Andromeda, see Assault Rifles (skill) .
ME2 AR - Avenger
Assault rifles are one of the primary weapons in the Mass Effect universe. Extensively used by factions across the galaxy, assault rifles generally offer mid-range stopping power, more accuracy than submachine guns, and overheat allowances larger than shotguns, pistols/heavy pistols, or sniper rifles.

Mass Effect

Assault rifles refer to both the weapon type and the combat-oriented talent available only to Soldiers, the Turian Agent, and the Krogan Battlemaster as a starting talent. Assault rifles are designed for any combat situation, allowing for close-, medium-, and even (in the right circumstances) long-range combat.

Their automatic fire makes assault rifles perfectly designed for taking down enemies quickly or providing cover fire, but due to their high recoil, sniping with assault rifles is very difficult. Short, controlled bursts and a crouching stance are required to hit anything at long range. At close range, spraying bullets into a target is effective, if not as quick as a shotgun blast.

The Assault Rifle talent unlocks the Overkill ability. When active this causes the assault rifle to generate less heat (thus taking longer to overheat) and increases accuracy.

Assault Rifles is an excellent bonus talent for biotic or tech-focused characters. They have a rate of fire of 10 shots per second.

See also: Assault Rifle Guide.

Talent Ranks

Level 1: Overkill
Level 2: Increases damage by 5%. Increases accuracy by 10%.
Level 3: Increases damage by 8%. Increases accuracy by 14%.
Level 4: Increases damage by 10%. Increases accuracy by 17%.
Level 5: Increases damage by 12%. Increases accuracy by 20%. Unlocks Shotguns (Krogan Battlemaster).
Level 6: Increases damage by 14%. Increases accuracy by 22%. Unlocks Sniper Rifles (Turian Agent).
Level 7: Increases damage by 16%. Increases accuracy by 24%. Unlocks Sniper Rifles (Soldier).
Level 8: Advanced Overkill
Level 9: Increases damage by 18%. Increases accuracy by 26%.
Level 10: Increases damage by 19%. Increases accuracy by 28%.
Level 11: Increases damage by 20%. Increases accuracy by 30%.
Level 12: Master Overkill


Overkill

Overkill
Overkill is used by characters that can specialize in assault rifles. Soldiers, the Turian Agent, and the Krogan Battlemaster can learn this skill. It allows for firing of the rifle for long periods, with seriously reduced overheating and extra accuracy.

Overkill

Firing rifles generates 40% less heat, costs 20% less accuracy.
Duration: 10s.
Recharge Time: 45s.

Advanced Overkill

Firing rifles generates 50% less heat, costs 30% less accuracy.
Duration: 12s.
Recharge Time: 45s.

Master Overkill

Firing rifles generates 60% less heat, costs 40% less accuracy.
Duration: 15s.
Recharge Time: 45s.

Assault Rifle types

Below is a list of the types of Assault Rifles and their base stats:























































































Tsunami AR

Tsunami Assault Rifle

Tsunami line of Assault Rifles
Manufacturer: Ariake Technologies
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 216 228 240 252 264 276 288
Shots Before Overheat: - - - 46.3 48.6 51.1 53.8 57 60.4 64.4
Accuracy Rating: - - - 24 26 28 30 32 34 36
 


Crossfire AR

Crossfire Assault Rifle

Crossfire line of Assault Rifles
Manufacturer: Armax Arsenal
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 273 286 299 312
Shots Before Overheat: - - - - - - 65 69 74 81
Accuracy Rating: - - - - - - 53 55 56 57
 


Terminator AR

Terminator Assault Rifle

Terminator line of Assault Rifles
Manufacturer: Batarian State Arms
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 150 160 170 180 190 200 210 220 230 240
Shots Before Overheat: 37.5 39 40.5 42.3 44.1 46.2 48.5 50.9 53.7 56.8
Accuracy Rating: 1 3 5 7 10 13 15 17 20 23

The Terminator assault rifles can be accessed through console commands, or by downloading Bring Down the Sky for the PC.

 


Gorgon AR

Gorgon Assault Rifle

Gorgon line of Assault Rifles
Manufacturer: Cerberus Skunkworks
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 210 224 238 252 266 280 294 308 322 336
Shots Before Overheat: 37.5 39 40.5 42.3 44.1 46.2 48.5 50.9 53.7 56.8
Accuracy Rating: 70 71 72 72 73 74 75 75 76 77

The Gorgon assault rifles can only be acquired through console commands.

 


Raptor AR

Raptor Assault Rifle

Raptor line of Assault Rifles
Manufacturer: Devlon Industries
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 198 209 220 231 242 253 264
Shots Before Overheat: - - - 49 51 54 57 61 65 69
Accuracy Rating: - - - 31 33 34 36 38 40 42
 


Banshee AR

Banshee Assault Rifle

Banshee line of Assault Rifles
Manufacturer: Elanus Risk Control Services
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 135 144 153 162 171 180 189 198 207 216
Shots Before Overheat: 36 38 39 41 42 44 46 48 51 54
Accuracy Rating: 1 1 1 1 1 4 6 9 12 15
 


Geth Pulse Rifle

Geth Pulse Rifle

Pulse Rifle line of Assault Rifles
Manufacturer: Geth Armory
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 280 294 308 322
Shots Before Overheat: - - - - - - 29 31 33 36
Accuracy Rating: - - - - - - 80 80 81 81
 


Lancer AR

Lancer Assault Rifle

Lancer line of Assault Rifles
Manufacturer: Hahne-Kedar
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 120 128 136 144 152 160 168 176 184 192
Shots Before Overheat: 38 39 41 42 44 46 49 51 54 57
Accuracy Rating: 1 3 5 7 10 13 15 17 20 23
 


Diamond Back AR

Diamond Back Assault Rifle

Diamond Back line of Assault Rifles
Manufacturer: Hahne-Kedar Shadow Works
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 165 176 187 198 209 220 231 242 253 264
Shots Before Overheat: 39.8 41.4 43.2 45.2 47.4 49.7 52.4 55.3 58.6 62.3
Accuracy Rating: 10 12 15 17 19 21 24 26 28 30

The Diamond Back assault rifles can only be acquired through console commands.

 


Thunder AR

Thunder Assault Rifle

Thunder line of Assault Rifles
Manufacturer: Haliat Armory
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 195 208 221 234 247 260 273 286 299 312
Shots Before Overheat: 39 40.6 42.3 44.2 46.2 48.5 51 53.8 56.9 60.4
Accuracy Rating: 10 12 15 17 19 21 24 26 28 30
 


Torrent AR

Torrent Assault Rifle

Torrent line of Assault Rifles
Manufacturer: Jormangund Technology
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 180 192 204 216 228 240 252 264 276 288
Shots Before Overheat: 46.4 48.7 51.2 54 57.1 60.6 64.6 69.2 74.4 80.5
Accuracy Rating: 50 51 52 54 55 56 58 59 60 61

The Torrent assault rifles can only be acquired through console commands.

 


Breaker AR

Breaker Assault Rifle

Breaker line of Assault Rifles
Manufacturer: Kassa Fabrication
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 294 308 322 336
Shots Before Overheat: - - - - - - 60.6 64.6 69.1 74.3
Accuracy Rating: - - - - - - 49 51 52 53
 


Kovalyov AR

Kovalyov Assault Rifle

Kovalyov line of Assault Rifles
Manufacturer: Rosenkov Materials
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 315 330 345 360
Shots Before Overheat: - - - - - - 57 60.5 64.5 69
Accuracy Rating: - - - - - - 45 46 48 50
 


Avenger AR

Avenger Assault Rifle

Avenger line of Assault Rifles
Manufacturer: Elkoss Combine
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 150 160 170 180 190 200 210 220 230 240
Shots Before Overheat: 34.8 36.1 37.4 38.9 40.5 42.2 44 46.1 48.4 50.8
Accuracy Rating: 1 1 1 1 1 1 1 1 1 1
 


SpectreBasic AR

HMWA Basic Assault Rifle

HMWA Basic line of Assault Rifles
Manufacturer: Spectre Gear
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 150 160 170 180 190 200 - - - -
Shots Before Overheat: 37.5 39 40.5 42.3 44.1 46.2 - - - -
Accuracy Rating: 1 3 5 7 10 13 - - - -

The HMWA Basic Assault Rifle can only be acquired through console commands.

 


SpectreAdv AR

HMWA Advanced Assault Rifle

HMWA Advanced line of Assault Rifles
Manufacturer: Spectre Gear
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - 168 178 189 199 210 221 231 - -
Shots Before Overheat: - 43.3 45.3 47.4 49.8 52.4 55.4 58.7 - -
Accuracy Rating: - 7 10 12 14 17 19 22 - -

The HMWA Advanced Assault Rifle can only be acquired through console commands.

 


HMWA AR

HMWA Master Assault Rifle

HMWA Master line of Assault Rifles
Manufacturer: Spectre Gear
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 288 304 320 336 352 368 384
Shots Before Overheat: - - - 52.5 55.5 58.8 62.5 66.8 71.7 77.3
Accuracy Rating: - - - 72 73 74 75 75 76 77

Only The HMWA Master Assault Rifle VII and X sophistication level can be found in-game. The rest can be acquired through console commands.

 










































































































Classes

The following classes can use the Assault Rifles talent:

Mass Effect 2

Assault rifles in Mass Effect 2 are a class of rapid firing ranged weapons, which also encompasses battle rifles, marksman rifles and light machine guns. All assault rifles benefit from the short-range damage bonus. The Soldier is the only player class that starts with training in assault rifles, while other player classes may choose to specialize in assault rifles later during the game. The following squadmates also utilize assault rifles: Garrus, Grunt, Legion, Samara/Morinth, and Zaeed.

Assault Rifle Models

Below is a list of the types of assault rifles in Mass Effect 2 and their base stats:

M-8 Avenger

ME2 AR - Avenger
  • Manufacturer: Elkoss Combine
  • Base Damage: 10.8
  • Damage Multipliers (Armor / Barriers / Shields): x1.25 / x1.25 / x1.25
  • Default ammo: 40 / 400
  • Acquisition: Default starting weapon

M-15 Vindicator

ME2 AR - Vindicator

M-76 Revenant

ME2 AR - Revenant
  • Manufacturer: Unknown
  • Base Damage: 21.3
  • Damage Multipliers (Armor / Barriers / Shields): x1.4 / x1.2 / x1.2
  • Default ammo: 80 / 480
  • Acquisition: Collector Ship (mission) (Soldier only).

M-96 Mattock

M-96 Mattock
  • Manufacturer: Unknown
  • Base Damage: 50.4
  • Damage Multipliers (Armor / Barriers / Shields): x1.3 / x1.2 / x1.2
  • Default ammo: 16 / 64
  • Acquisition: Firepower Pack DLC.

Collector Assault Rifle

ME2 AR - Collector Assault Rifle

Geth Pulse Rifle

ME2 AR - Geth Pulse Rifle
  • Manufacturer: Geth Armory
  • Base Damage: 10.8
  • Damage Multipliers (Armor / Barriers / Shields): x1.15 / x1.35 / x1.35
  • Default ammo: 40 / 480
  • Acquisition: Dossier: Tali (Hardcore or Insanity only)

Upgrades

See also: Upgrade Guide, section on Assault Rifle upgrades, Research
  • Assault Rifle Penetration (Tungsten Jacket)
Provides +25% assault rifle damage against armor, shields, and biotic barriers.
  • Assault Rifle Accuracy (Targeting VI)
Your entire squad's assault rifles are now much more accurate.
  • Assault Rifle Damage 1 - 7 (Kinetic Pulsar)
Provides +10% assault rifle damage.

Mass Effect 3

No longer exclusive to the Soldier, Assault Rifles are a viable option for any class. Their consistent rate of fire and damage output makes them an appealing choice for most play styles. The following squadmates utilize assault rifles: Ashley, Garrus, James, Javik, Kaidan, Grunt, Nyreen, Samara, and Zaeed.

Assault Rifle Models

Below is a list of the types of assault rifles in Mass Effect 3 and their base stats. Note that WCFDA stands for weight, capacity, fire rate, damage, and accuracy. The relevant values for those statistics are presented in that order.

Adas Anti-Synthetic Rifle

ME3 Adas Anti-Synthetic Assault Rifle

Cerberus Harrier

ME3 Cerberus Harrier

Chakram Launcher

ME3 Chakram Assault Rifle
  • Manufacturer: Ama-Lur Equipment
  • Base WCFDA: 40 / 22 / 12 / 50 / 75
  • Fire Mode: Charged Semi-automatic
  • Default ammo: 4 / 40
  • Acquisition: Kingdoms of Amalur Promotional Item, Omega: Aria T'Loak1

Collector Assault Rifle

ME3 Collector Assault Rifle

Geth Pulse Rifle

ME3 Geth Pulse Assault Rifle

Geth Spitfire

ME3 Geth Spitfire Heavy Weapon

M-7 Lancer

ME3 Lancer AS

M-8 Avenger

ME3 Avenger Assault Rifle

M-15 Vindicator

ME3 Vindicator Assault Rifle

M-37 Falcon

ME3 Falcon Assault Rifle

M-55 Argus

ME3 Argus Assault Rifle
  • Manufacturer: Unknown
  • Base WCFDA: 57 / 50 / 27 / 27 / 12
  • Fire Mode: Three-round Burst
  • Default ammo: 21 / 168
  • Acquisition: Pre-order bonus, Despoina: Leviathan4

M-76 Revenant

ME3 Revenant Assault Rifle

M-96 Mattock

ME3 Mattock Assault Rifle

M-99 Saber

ME3 Saber Assault Rifle

N7 Typhoon

ME3 Typhoon Assault Rifle

N7 Valkyrie

ME3 N7 Valkyrie Assault Rifle

Particle Rifle

ME3 Particle Assault Rifle

Phaeston

ME3 Phaeston Assault Rifle

Striker Assault Rifle

ME3 Striker Assault Rifle

1 In the Mass Effect 3: Omega DLC
2 Categorized as an assault rifle in multiplayer and as a heavy weapon in single-player
3 In the Mass Effect 3: Citadel DLC
4 In the Mass Effect 3: Leviathan DLC
5 In the Mass Effect 3: From Ashes DLC

Weapon Modifications

See also: Weapon Mods, Equipment Guide, section on Assault Rifle mods
  • Assault Rifle Stability Damper I - V
Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.
  • Assault Rifle Magazine Upgrade I - V
Increases magazine capacity, allowing more shots before reload.
  • Assault Rifle Piercing Mod I - V
Capacitor boosts kinetic coil generators, increasing shot penetration.
  • Assault Rifle Extended Barrel I - V
Lengthens barrel, creating greater bullet velocity and impact.
  • Assault Rifle Precision Scope I - V
Simple 4x optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage.
  • Assault Rifle Omni-Blade I - V (Requires Leviathan for single-player and Earth for multiplayer.)
Attach an omni-blade to the weapon for increased melee damage.
  • Assault Rifle Thermal Scope I - V (Requires Retaliation for multiplayer.)
Reveal enemies through walls and smoke with a 4x optical scope and enhance stability and accuracy while zoomed.
  • Assault Rifle High-Velocity Barrel I - V (Requires Retaliation for multiplayer.)
Superior kinetic coils increase shot penetration.

Mass Effect: Andromeda

MEA Assault Rifles

Assault rifles are best for mid-range combat, with a balance of fire rate, accuracy, and stopping power. They generally carry a greater ammo capacity than other weapon classes.

Weapon Models

L-89 Halberd

MEA L-89 Halberd MP
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 103
  • Rate of Fire: 300
  • Max Clip Size: 17
  • Max Ammo: 97
  • Accuracy: 111
  • Weight: 25

M-8 Avenger

MEA M-8 Avenger MP
  • Rarity: Common
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 30-51
  • Rate of Fire: 525
  • Max Clip Size: 30
  • Max Ammo: 300-375
  • Accuracy: 52-65
  • Weight: 25-13

M-37 Falcon

MEA M-37 Falcon MP
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 255-404
  • Rate of Fire: 90
  • Max Clip Size: 6
  • Max Ammo: 36-45
  • Accuracy: 48-60
  • Weight: 30-15

M-96 Mattock

MEA M-96 Mattock MP
  • Rarity: Uncommon
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 54-88
  • Rate of Fire: 405
  • Max Clip Size: 20
  • Max Ammo: 160-200
  • Accuracy: 60-75
  • Weight: 25-13

Cyclone

MEA Cyclone MP
  • Rarity: Uncommon
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 28-46
  • Rate of Fire: 675
  • Max Clip Size: 50
  • Max Ammo: 250-313
  • Accuracy: 42-53
  • Weight: 35-18

N7 Valkyrie

MEA N7 Valkyrie MP
  • Rarity: Ultra Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 106-163
  • Rate of Fire: 500
  • Max Clip Size: 20
  • Max Ammo: 140-175
  • Accuracy: 65-81
  • Weight: 20-10

Pathfinder Pioneer

Pathfinder-Pioneer
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 63-81
  • Rate of Fire: 600
  • Max Clip Size: 24
  • Max Ammo: 168-187
  • Accuracy: 55-65
  • Weight: 25-19

P.A.W.

MEA P.A.W. MP
  • Rarity: Ultra Rare
  • Tech Type: Rd icon remnant orange Remnant
  • Damage: 35-54
  • Rate of Fire: 600
  • Max Clip Size: 25-37
  • Max Ammo: 1 (∞)
  • Accuracy: 75-94
  • Weight: 35-18

Revenant

MEA Revenant MP
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 34-54
  • Rate of Fire: 620
  • Max Clip Size: 60
  • Max Ammo: 360-450
  • Accuracy: 40-50
  • Weight: 40-20

Sandstorm

MEA Sandstorm MP
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 148-234
  • Rate of Fire: 210
  • Max Clip Size: 14
  • Max Ammo: 126-158
  • Accuracy: 68-85
  • Weight: 35-18

Soned

MEA Soned MP
  • Rarity: Ultra Rare
  • Tech Type: Rd icon heleus orange Heleus
  • Damage: 32-49
  • Rate of Fire: 850
  • Max Clip Size: 120
  • Max Ammo: 360-450
  • Accuracy: 30-38
  • Weight: 60-30

Sovoa

MEA Sovoa MP
  • Rarity: Ultra Rare
  • Tech Type: Rd icon heleus orange Heleus
  • Damage: 263-302
  • Rate of Fire: 300
  • Max Clip Size: 10
  • Max Ammo: 90-113
  • Accuracy: 60-75
  • Weight: 30-15

Sweeper

MEA Sweeper MP
  • Rarity: Rare
  • Tech Type: Rd icon remnant orange Remnant
  • Damage: 76-120
  • Rate of Fire: 450
  • Max Clip Size: 18-28
  • Max Ammo: 1 (∞)
  • Accuracy: 70-88
  • Weight: 25-13

Thokin

MEA Thokin MP
  • Rarity: Rare
  • Tech Type: Rd icon heleus orange Heleus
  • Damage: 44-70
  • Rate of Fire: 750
  • Max Clip Size: 24
  • Max Ammo: 240-300
  • Accuracy: 50-63
  • Weight: 30-15

X5 Ghost

MEA X5 Ghost MP
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 40-63
  • Rate of Fire: 600
  • Max Clip Size: 75
  • Max Ammo: 450-563
  • Accuracy: 52-65
  • Weight: 20-10

Zalkin

MEA Zalkin MP
  • Rarity: Uncommon
  • Tech Type: Rd icon heleus orange Heleus
  • Damage: 70-115
  • Rate of Fire: 475
  • Max Clip Size: 24
  • Max Ammo: 192-240
  • Accuracy: 48-60
  • Weight: 25-13

Assault Rifles Customization

Assault Rifles can be customized by two different methods in Mass Effect: Andromeda.

Weapon Modifications

Main article: Mods

Mods are customizations that are exclusive to weapons only in Mass Effect: Andromeda. Mods use round-shaped sockets on a weapon and can only be changed at a Loadout terminal.

Weapon Augmentations

Main article: Augmentations

Augmentations are semi-permanent customizations to crafted weapons or armor in Mass Effect: Andromeda. When a weapon is created during Development (crafting), hexagonal-shaped sockets are available to add augmentations to the weapon. These augmentations cannot be changed like weapon Mods and stay part of that weapon until it is deconstructed.

See Also

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