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Disambiguous This article is about assault rifle weapons in Mass Effect, Mass Effect 2, Mass Effect 3, and Mass Effect: Andromeda. For the talent in Mass Effect, see Assault Rifles (talent). For the skill in Mass Effect: Andromeda, see Assault Rifles (skill).
ME2 AR - Avenger

Assault rifles are one of the primary weapons in the Mass Effect universe. Extensively used by factions across the galaxy, assault rifles generally offer mid-range stopping power, more accuracy than submachine guns, and overheat allowances larger than shotguns, pistols/heavy pistols, or sniper rifles.

Mass Effect[]

Assault rifles are effective for any combat situation at almost any but the very farthest engagement distances, where their high recoil and lack of accuracy make precision shooting difficult. Even though all assault rifles are capable of fully automatic fire, short, controlled bursts, and firing from cover and/or a crouching stance are usually required to hit anything at long range. At close range, spraying bullets into a target is effective, if not as quick as a shotgun blast.

Zooming, also referred to as "tight-aiming" or "aiming-down-sights" (ADS), is only possible for player classes that are trained in the use of that weapon type, i.e. they possess a corresponding talent. The Assault Rifles talent allows you to zoom even without any points allocated to the talent. Further training in the talent improves damage and accuracy with assault rifles, and it eventually unlocks the Overkill active ability.

Legendary Edition: Any player class can zoom or scope with any weapon without requiring the corresponding talent, though at the cost of reduced movement speed. The addition of bonus headshot damage has improved the damage potential of all weapon types. Assault rifles benefit not only from this, but a general improvement to the accuracy and reduction in heat generation for weapons across the board. Add this to their generally higher average damage rate compared with pistols, and this makes assault rifles arguably the most effective weapon class for general combat in Legendary Edition. Not all assault rifles are capable of fully automatic fire, with several manufacturer product lines having unique firing patterns such as semi-automatic or burst fire.

Assault rifles have a base rate of fire of 10 shots per second.

Assault Rifle Models[]

Below is a list of the types of Assault Rifles and their base stats:























































































Tsunami line of Assault Rifles

Tsunami AR

Tsunami Assault Rifle

Manufacturer: Ariake Technologies
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 216 228 240 252 264 276 288
Shots Before Overheat: - - - 46.3 48.6 51.1 53.8 57 60.4 64.4
Accuracy Rating: - - - 24 26 28 30 32 34 36
 


Crossfire line of Assault Rifles

Crossfire AR

Crossfire Assault Rifle

Manufacturer: Armax Arsenal
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 273 286 299 312
Shots Before Overheat: - - - - - - 65 69 74 81
Accuracy Rating: - - - - - - 53 55 56 57
 


Terminator line of Assault Rifles

Terminator AR

Terminator Assault Rifle

Manufacturer: Batarian State Arms
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 150 160 170 180 190 200 210 220 230 240
Shots Before Overheat: 37.5 39 40.5 42.3 44.1 46.2 48.5 50.9 53.7 56.8
Accuracy Rating: 1 3 5 7 10 13 15 17 20 23

The Terminator assault rifles can be accessed through console commands, or by downloading Bring Down the Sky for the PC.

 


Gorgon line of Assault Rifles

Gorgon AR

Gorgon Assault Rifle

Manufacturer: Cerberus Skunkworks
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 210 224 238 252 266 280 294 308 322 336
Shots Before Overheat: 37.5 39 40.5 42.3 44.1 46.2 48.5 50.9 53.7 56.8
Accuracy Rating: 70 71 72 72 73 74 75 75 76 77

The Gorgon assault rifles can only be acquired through console commands.

 


Raptor line of Assault Rifles

Raptor AR

Raptor Assault Rifle

Manufacturer: Devlon Industries
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 198 209 220 231 242 253 264
Shots Before Overheat: - - - 49 51 54 57 61 65 69
Accuracy Rating: - - - 31 33 34 36 38 40 42
 


Banshee line of Assault Rifles

Banshee AR

Banshee Assault Rifle

Manufacturer: Elanus Risk Control Services
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 135 144 153 162 171 180 189 198 207 216
Shots Before Overheat: 36 38 39 41 42 44 46 48 51 54
Accuracy Rating: 1 1 1 1 1 4 6 9 12 15
 


Pulse Rifle line of Assault Rifles

Geth Pulse Rifle

Geth Pulse Rifle

Manufacturer: Geth Armory
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 280 294 308 322
Shots Before Overheat: - - - - - - 29 31 33 36
Accuracy Rating: - - - - - - 80 80 81 81
 


Lancer line of Assault Rifles

Lancer AR

Lancer Assault Rifle

Manufacturer: Hahne-Kedar
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 120 128 136 144 152 160 168 176 184 192
Shots Before Overheat: 38 39 41 42 44 46 49 51 54 57
Accuracy Rating: 1 3 5 7 10 13 15 17 20 23
 


Diamond Back line of Assault Rifles

Diamond Back AR

Diamond Back Assault Rifle

Manufacturer: Hahne-Kedar Shadow Works
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 165 176 187 198 209 220 231 242 253 264
Shots Before Overheat: 39.8 41.4 43.2 45.2 47.4 49.7 52.4 55.3 58.6 62.3
Accuracy Rating: 10 12 15 17 19 21 24 26 28 30

The Diamond Back assault rifles can only be acquired through console commands.

 


Thunder line of Assault Rifles

Thunder AR

Thunder Assault Rifle

Manufacturer: Haliat Armory
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 195 208 221 234 247 260 273 286 299 312
Shots Before Overheat: 39 40.6 42.3 44.2 46.2 48.5 51 53.8 56.9 60.4
Accuracy Rating: 10 12 15 17 19 21 24 26 28 30
 


Torrent line of Assault Rifles

Torrent AR

Torrent Assault Rifle

Manufacturer: Jormangund Technology
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 180 192 204 216 228 240 252 264 276 288
Shots Before Overheat: 46.4 48.7 51.2 54 57.1 60.6 64.6 69.2 74.4 80.5
Accuracy Rating: 50 51 52 54 55 56 58 59 60 61

The Torrent assault rifles can only be acquired through console commands.

 


Breaker line of Assault Rifles

Breaker AR

Breaker Assault Rifle

Manufacturer: Kassa Fabrication
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 294 308 322 336
Shots Before Overheat: - - - - - - 60.6 64.6 69.1 74.3
Accuracy Rating: - - - - - - 49 51 52 53
 


Kovalyov line of Assault Rifles

Kovalyov AR

Kovalyov Assault Rifle

Manufacturer: Rosenkov Materials
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 315 330 345 360
Shots Before Overheat: - - - - - - 57 60.5 64.5 69
Accuracy Rating: - - - - - - 45 46 48 50
 


Avenger line of Assault Rifles

Avenger AR

Avenger Assault Rifle

Manufacturer: Elkoss Combine
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 150 160 170 180 190 200 210 220 230 240
Shots Before Overheat: 34.8 36.1 37.4 38.9 40.5 42.2 44 46.1 48.4 50.8
Accuracy Rating: 1 1 1 1 1 1 1 1 1 1
 


HMWA Basic line of Assault Rifles

SpectreBasic AR

HMWA Basic Assault Rifle

Manufacturer: Spectre Gear
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 150 160 170 180 190 200 - - - -
Shots Before Overheat: 37.5 39 40.5 42.3 44.1 46.2 - - - -
Accuracy Rating: 1 3 5 7 10 13 - - - -

The HMWA Basic Assault Rifle can only be acquired through console commands.

 


HMWA Advanced line of Assault Rifles

SpectreAdv AR

HMWA Advanced Assault Rifle

Manufacturer: Spectre Gear
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - 168 178 189 199 210 221 231 - -
Shots Before Overheat: - 43.3 45.3 47.4 49.8 52.4 55.4 58.7 - -
Accuracy Rating: - 7 10 12 14 17 19 22 - -

The HMWA Advanced Assault Rifle can only be acquired through console commands.

 


HMWA Master line of Assault Rifles

HMWA AR

HMWA Master Assault Rifle

Manufacturer: Spectre Gear
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 288 304 320 336 352 368 384
Shots Before Overheat: - - - 52.5 55.5 58.8 62.5 66.8 71.7 77.3
Accuracy Rating: - - - 72 73 74 75 75 76 77

Only The HMWA Master Assault Rifle VII and X sophistication level can be found in-game. The rest can be acquired through console commands.

 










































































































Legendary Edition Firing Patterns[]

In Legendary Edition, the various assault rifles possess unique attributes that determine how they fire, further distinguishing each model.

Model Manufacturer Firing Mode
Avenger Elkoss Combine Fully automatic
Banshee Elanus Risk Control Services Three-round burst
Breaker Kassa Fabrication Five-round burst
Crossfire Armax Arsenal Semi-automatic
HMWA Spectre - Master Gear Fully automatic
Kovalyov Rosenkov Materials Fully automatic
Lancer Hahne-Kedar Fully automatic
Pulse Rifle Geth Armory Fully automatic, rate of fire increases over time
Raptor Devlon Industries Fully automatic
Thunder Haliat Armory Semi-automatic
Tsunami Ariake Technologies Five-round burst

Mass Effect 2[]

Assault rifles in Mass Effect 2 are a class of rapid firing ranged weapons, which also encompasses battle rifles, marksman rifles and light machine guns. Like all other non-heavy weapon types in Mass Effect 2 with the exception of sniper rifles, assault rifles benefit from increasing damage against targets at close ranges, maximized at point-blank (melee) range. The Soldier is the only player class that starts with training in assault rifles, while other player classes may choose to specialize in assault rifles later during the game. The following squadmates also utilize assault rifles: Garrus, Grunt, Legion, Morinth, Samara, and Zaeed.

Assault Rifle Models[]

Below is a list of the types of assault rifles in Mass Effect 2 and their base stats:

M-8 Avenger

M-8 Avenger Assault Rifle
  • Manufacturer: Elkoss Combine
  • Base Damage: 10.8
  • Damage Multipliers (Armor / Barriers / Shields): x1.25 / x1.25 / x1.25
  • Default ammo: 40 / 400
  • Acquisition: Default starting weapon.

M-15 Vindicator

M-15 Vindicator Battle Rifle

M-76 Revenant

M-76 Revenant Light Machine Gun
  • Manufacturer: Unknown
  • Base Damage: 21.3
  • Damage Multipliers (Armor / Barriers / Shields): x1.4 / x1.2 / x1.2
  • Default ammo: 80 / 480
  • Acquisition: Collector Ship (mission) (Soldier only)

M-96 Mattock

M-96 Mattock Heavy Rifle
  • Manufacturer: Unknown
  • Base Damage: 50.4
  • Damage Multipliers (Armor / Barriers / Shields): x1.3 / x1.2 / x1.2
  • Default ammo: 16 / 64
  • Acquisition: Firepower Pack DLC, Legendary Edition: Kenn's Salvage

Collector Assault Rifle

Collector Assault Rifle

Geth Pulse Rifle

Geth Pulse Rifle
  • Manufacturer: Geth Armory
  • Base Damage: 10.8
  • Damage Multipliers (Armor / Barriers / Shields): x1.15 / x1.35 / x1.35
  • Default ammo: 40 / 480
  • Acquisition: Dossier: Tali (Hardcore or Insanity only)

Upgrades[]

See also: Upgrade Guide#Assault Rifle Upgrades, Research#Assault Rifles
  • Assault Rifle Penetration (Tungsten Jacket)
Provides +25% assault rifle damage against armor, shields, and biotic barriers.
  • Assault Rifle Accuracy (Targeting VI)
Your entire squad's assault rifles are now much more accurate.
  • Assault Rifle Damage 1 - 7 (Kinetic Pulsar)
Provides +10% assault rifle damage.

Mass Effect 3[]

No longer exclusive to the Soldier, Assault Rifles are a viable option for any class. Their consistent rate of fire and damage output makes them an appealing choice, though most lack the potential for high burst damage available to many shotguns, sniper rifles, and even some heavy pistols. Several assault rifle models do not fire bullets, but instead utilize explosive rounds.

Most assault rifles can have their accuracy boosted by aiming down sights (zooming) and by sticking to cover, which also increases stability, reducing muzzle climb. Like sniper rifles, assault rifles can also be modded with advanced thermal scopes that not only increase accuracy but also enhance vision to see invisible enemies or through smoke and objects.

The following squadmates utilize assault rifles: Ashley, Garrus, James, Javik, Kaidan, Grunt, Nyreen, Samara, and Zaeed.

Assault Rifle Models[]

Below is a list of the types of assault rifles in Mass Effect 3 and their base stats. Note that WCFDA stands for weight, capacity, fire rate, damage, and accuracy. The relevant values for those statistics are presented in that order.

Adas Anti-Synthetic Rifle

Adas Anti-Synthetic Rifle

Cerberus Harrier

Cerberus Harrier

Chakram Launcher

Chakram Launcher
  • Manufacturer: Ama-Lur Equipment
  • Base WCFDA: 40 / 22 / 12 / 50 / 75
  • Fire Mode: Charged Semi-automatic
  • Default ammo: 4 / 40
  • Acquisition: Kingdoms of Amalur Promotional Item, Omega: Aria T'Loak1

Collector Assault Rifle

Collector Assault Rifle

Geth Pulse Rifle

Geth Pulse Rifle

Geth Spitfire

Geth Spitfire

M-7 Lancer

M-7 Lancer

M-8 Avenger

M-8 Avenger

M-15 Vindicator

M-15 Vindicator

M-37 Falcon

M-37 Falcon

M-55 Argus

M-55 Argus
  • Manufacturer: Unknown
  • Base WCFDA: 57 / 50 / 27 / 27 / 12
  • Fire Mode: Three-round Burst
  • Default ammo: 21 / 168
  • Acquisition: Pre-order bonus, Despoina: Leviathan4

M-76 Revenant

M-76 Revenant

M-96 Mattock

M-96 Mattock

M-99 Saber

M-99 Saber

N7 Typhoon

Typhoon Assault Rifle

N7 Valkyrie

N7 Valkyrie

Particle Rifle

Particle Rifle

Phaeston

Phaeston

Striker Assault Rifle

Striker

1 In the Mass Effect 3: Omega DLC (included in LE)
2 Categorized as an assault rifle in multiplayer and as a heavy weapon in single-player
3 In the Mass Effect 3: Citadel DLC (included in LE)
4 In the Mass Effect 3: Leviathan DLC (included in LE)
5 In the Mass Effect 3: From Ashes DLC (included in LE)

Weapon Modifications[]

See also: Weapon Mods#Assault Rifle Upgrades, Equipment Guide (Mass Effect 3)#Assault Rifle Mods
  • Assault Rifle Stability Damper I - V
Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.
  • Assault Rifle Magazine Upgrade I - V
Increases magazine capacity, allowing more shots before reload.
  • Assault Rifle Piercing Mod I - V
Capacitor boosts kinetic coil generators, increasing shot penetration.
  • Assault Rifle Extended Barrel I - V
Lengthens barrel, creating greater bullet velocity and impact.
  • Assault Rifle Precision Scope I - V
Simple 4x optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage.
  • Assault Rifle Omni-Blade I - V (Requires Leviathan for single-player and Earth for multiplayer.)
Attach an omni-blade to the weapon for increased melee damage.
  • Assault Rifle Thermal Scope I - V (Requires Retaliation for multiplayer.)
Reveal enemies through walls and smoke with a 4x optical scope and enhance stability and accuracy while zoomed.
  • Assault Rifle High-Velocity Barrel I - V (Requires Retaliation for multiplayer.)
Superior kinetic coils increase shot penetration.

Mass Effect: Andromeda[]

MEA Assault Rifles

Assault rifles are best for mid-range combat, with a balance of fire rate, accuracy, and stopping power. They generally carry a greater ammo capacity than other weapon classes.

Assault Rifle Models[]

L-89 Halberd

MEA L-89 Halberd MP
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 103
  • Rate of Fire: 300
  • Max Clip Size: 17
  • Max Ammo: 97
  • Accuracy: 111
  • Weight: 25

M-8 Avenger

MEA M-8 Avenger MP
  • Rarity: Common
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 30-51
  • Rate of Fire: 525
  • Max Clip Size: 30
  • Max Ammo: 300-375
  • Accuracy: 52-65
  • Weight: 25-13

M-37 Falcon

MEA M-37 Falcon MP
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 255-404
  • Rate of Fire: 90
  • Max Clip Size: 6
  • Max Ammo: 36-45
  • Accuracy: 48-60
  • Weight: 30-15

M-96 Mattock

MEA M-96 Mattock MP
  • Rarity: Uncommon
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 54-88
  • Rate of Fire: 405
  • Max Clip Size: 20
  • Max Ammo: 160-200
  • Accuracy: 60-75
  • Weight: 25-13

Cyclone

MEA Cyclone MP
  • Rarity: Uncommon
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 28-46
  • Rate of Fire: 675
  • Max Clip Size: 50
  • Max Ammo: 250-313
  • Accuracy: 42-53
  • Weight: 35-18

N7 Valkyrie

MEA N7 Valkyrie MP
  • Rarity: Ultra Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 106-163
  • Rate of Fire: 500
  • Max Clip Size: 20
  • Max Ammo: 140-175
  • Accuracy: 65-81
  • Weight: 20-10

Pathfinder Pioneer

Pathfinder-Pioneer
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 63-81
  • Rate of Fire: 600
  • Max Clip Size: 24
  • Max Ammo: 168-187
  • Accuracy: 55-65
  • Weight: 25-19

P.A.W.

MEA P.A.W. MP
  • Rarity: Ultra Rare
  • Tech Type: Rd icon remnant orange Remnant
  • Damage: 35-54
  • Rate of Fire: 600
  • Max Clip Size: 25-37
  • Max Ammo: 1 (∞)
  • Accuracy: 75-94
  • Weight: 35-18

Revenant

MEA Revenant MP
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 34-54
  • Rate of Fire: 620
  • Max Clip Size: 60
  • Max Ammo: 360-450
  • Accuracy: 40-50
  • Weight: 40-20

Sandstorm

MEA Sandstorm MP
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 148-234
  • Rate of Fire: 210
  • Max Clip Size: 14
  • Max Ammo: 126-158
  • Accuracy: 68-85
  • Weight: 35-18

Soned

MEA Soned MP
  • Rarity: Ultra Rare
  • Tech Type: Rd icon heleus orange Heleus
  • Damage: 32-49
  • Rate of Fire: 850
  • Max Clip Size: 120
  • Max Ammo: 360-450
  • Accuracy: 30-38
  • Weight: 60-30

Sovoa

MEA Sovoa MP
  • Rarity: Ultra Rare
  • Tech Type: Rd icon heleus orange Heleus
  • Damage: 263-302
  • Rate of Fire: 300
  • Max Clip Size: 10
  • Max Ammo: 90-113
  • Accuracy: 60-75
  • Weight: 30-15

Sweeper

MEA Sweeper MP
  • Rarity: Rare
  • Tech Type: Rd icon remnant orange Remnant
  • Damage: 76-120
  • Rate of Fire: 450
  • Max Clip Size: 18-28
  • Max Ammo: 1 (∞)
  • Accuracy: 70-88
  • Weight: 25-13

Thokin

MEA Thokin MP
  • Rarity: Rare
  • Tech Type: Rd icon heleus orange Heleus
  • Damage: 44-70
  • Rate of Fire: 750
  • Max Clip Size: 24
  • Max Ammo: 240-300
  • Accuracy: 50-63
  • Weight: 30-15

X5 Ghost

MEA X5 Ghost MP
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange Milky Way
  • Damage: 40-63
  • Rate of Fire: 600
  • Max Clip Size: 75
  • Max Ammo: 450-563
  • Accuracy: 52-65
  • Weight: 20-10

Zalkin

MEA Zalkin MP
  • Rarity: Uncommon
  • Tech Type: Rd icon heleus orange Heleus
  • Damage: 70-115
  • Rate of Fire: 475
  • Max Clip Size: 24
  • Max Ammo: 192-240
  • Accuracy: 48-60
  • Weight: 25-13

Assault Rifles Customization[]

Assault Rifles can be customized by two different methods in Mass Effect: Andromeda.

Weapon Modifications[]

Main article: Mods

Mods are customizations that are exclusive to weapons only in Mass Effect: Andromeda. Mods use round-shaped sockets on a weapon and can only be changed at a Loadout terminal.

Weapon Augmentations[]

Main article: Augmentations

Augmentations are semi-permanent customizations to crafted weapons or armor in Mass Effect: Andromeda. When a weapon is created during Development (crafting), hexagonal-shaped sockets are available to add augmentations to the weapon. These augmentations cannot be changed like weapon Mods and stay part of that weapon until it is deconstructed.

See Also[]

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