This article is about the skill in Mass Effect: Andromeda. For assault rifle weapons in Mass Effect, Mass Effect 2, Mass Effect 3, and Mass Effect: Andromeda, see Assault Rifles. |
Assault Rifles is a passive Combat skill in Mass Effect: Andromeda.
Skill Ranks[]
Advanced training improves facility with assault rifles for dedicated combatants. Assault rifles offer moderate accuracy, range, and stopping power.
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Assault Rifles | Increases assault rifle damage with each skill point invested in the Combat Skill Group. | +2% Assault Rifle Damage | |
2 | Accuracy | Increases assault rifle accuracy with each skill point invested in the Combat Skill Group. | +2% Assault Rifle Accuracy | |
3 | Stability | Improves assault rifle stability, reducing recoil with each skill point invested in the Combat Skill Group. | +2% Assault Rifle Stability | |
4 | Weight | - | -25% Assault Rifle Weight | |
4 | Spare Ammo | - | +15% Assault Rifle Spare Ammo | |
5 | Reload | - | +15% Assault Rifle Reload Speed | |
5 | Clip Size | - | +25% Assault Rifle Clip Size | |
6 | Shatter Defenses | Enemies hit by assault rifle fire take increased damage from all sources for 2% per assault rifle hit, to a maximum of 24%. Resets when the rifle user has not hit the target for 2 sec. | - | |
6 | Critical Hits | Increases headshot and other weak point damage from assault rifles, in addition to improved aiming. | +25% Assault Rifle Headshot/Weak Point Bonus +15% Assault Rifle Accuracy |
Player Notes[]
- Mechanics
- Assault Rifles is a passive skill that is always active.
- Strategies
- The Rank 5 Reload upgrade does not affect the cooldown period of a weapon that uses the Vintage Heat Sink.
Availability[]
- Single-player: Pathfinder Ryder - Starting Combat Skill
- Multiplayer: N/A
Mass Effect: Andromeda Skills | |||
---|---|---|---|
Combat | Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge | ||
Tech | Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI) | ||
Biotics | Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw |