|This article is about the skill in Mass Effect: Andromeda. For assault rifle weapons in Mass Effect, Mass Effect 2, Mass Effect 3, and Mass Effect: Andromeda, see Assault Rifles.|
Skill Ranks Edit
Advanced training improves facility with assault rifles for dedicated combatants. Assault rifles offer moderate accuracy, range, and stopping power.
|1||Assault Rifles||Increases assault rifle damage with each skill point invested in the Combat Skill Group.||+2% Assault Rifle Damage|
|2||Accuracy||Increases assault rifle accuracy with each skill point invested in the Combat Skill Group.||+2% Assault Rifle Accuracy|
|3||Stability||Improves assault rifle stability, reducing recoil with each skill point invested in the Combat Skill Group.||+2% Assault Rifle Stability|
|4||Weight||-||-25% Assault Rifle Weight|
|4||Spare Ammo||-||+15% Assault Rifle Spare Ammo|
|5||Reload||-||+15% Assault Rifle Reload Speed|
|5||Clip Size||-||+25% Assault Rifle Clip Size|
|6||Shatter Defenses||Enemies hit by assault rifle fire take increased damage from all sources for 2% per assault rifle hit, to a maximum of 24%. Resets when the rifle user has not hit the target for 2 sec.||-|
|6||Critical Hits||Increases headshot and other weak point damage from assault rifles, in addition to improved aiming.|| +25% Assault Rifle Headshot/Weak Point Bonus|
+15% Assault Rifle Accuracy
Player Notes Edit
- Assault Rifles is a passive skill that is always active.
- The Rank 5 Reload upgrade does not affect the cooldown period of a weapon that uses the Vintage Heat Sink.
- Single-player: Pathfinder Ryder - Starting Combat Skill
- Multiplayer: N/A
|Mass Effect: Andromeda Skills|
|Combat||Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge|
|Tech||Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI)|
|Biotics||Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw|
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