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Disambiguous This article is about the skill in Mass Effect: Andromeda. For assault rifle weapons in Mass Effect, Mass Effect 2, Mass Effect 3, and Mass Effect: Andromeda, see Assault Rifles.

Assault Rifles is a passive Combat skill in Mass Effect: Andromeda.

Skill Ranks[]

Advanced training improves facility with assault rifles for dedicated combatants. Assault rifles offer moderate accuracy, range, and stopping power.

Rank Label Icon Description Bonus
1 Assault Rifles Increases assault rifle damage with each skill point invested in the Combat Skill Group. +2% Assault Rifle Damage
2 Accuracy Increases assault rifle accuracy with each skill point invested in the Combat Skill Group. +2% Assault Rifle Accuracy
3 Stability Improves assault rifle stability, reducing recoil with each skill point invested in the Combat Skill Group. +2% Assault Rifle Stability
4 Weight - -25% Assault Rifle Weight
4 Spare Ammo - +15% Assault Rifle Spare Ammo
5 Reload - +15% Assault Rifle Reload Speed
5 Clip Size - +25% Assault Rifle Clip Size
6 Shatter Defenses Enemies hit by assault rifle fire take increased damage from all sources for 2% per assault rifle hit, to a maximum of 24%. Resets when the rifle user has not hit the target for 2 sec. -
6 Critical Hits Increases headshot and other weak point damage from assault rifles, in addition to improved aiming. +25% Assault Rifle Headshot/Weak Point Bonus

+15% Assault Rifle Accuracy
+15% Assault Rifle Stability

Player Notes[]

Mechanics
  • Assault Rifles is a passive skill that is always active.
Strategies
  • The Rank 5 Reload upgrade does not affect the cooldown period of a weapon that uses the Vintage Heat Sink.

Availability[]