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Auxiliary Systems is a passive Tech skill in Mass Effect: Andromeda.

Skill Ranks[]

Improves the effectiveness of tech powers and constructs in a variety of ways, thanks to customized omni-tool and hardsuit subsystems.

Rank Label Icon Description Bonus
1 Duration Increases tech effect duration with each skill point invested in the Tech Skill Group. +2% Tech Effect Duration
2 Force Increases tech power force with each skill point invested in the Tech Skill Group. +2% Tech Force
3 Constructs Improves tech construct health and damage output with each skill point invested in the Tech Skill Group. +2% Tech Construct Damage

+2% Tech Construct Health

4 Weapon Mass Reduction - +40% Weapon Weight Capacity
4 Priming Increases combo detonation priming rate for guns, melee attacks, powers, and constructs (for attacks that don't prime instantly). +100% Combo Priming Rate
5 Enduring Tech Increases the duration of the user's ongoing tech power effects on enemies and allies. +15% Tech Effect Duration
5 Impact Dilation Increases the radius of all tech powers that affect an area (including the area attacks of tech constructs). +15% Tech Area of Effect Radius
6 Shield Feedback Begins shield regeneration immediately, eliminating any delay, when a tech power is activated. Only functions once every 12 sec. -
6 Omni-Vents Improves all recharge rates for currently recharging powers by 50% when a tech power is activated. Only functions once every 15 sec. Power Recharge Time Rebate: 50%

Player Notes[]

Mechanics
  • Auxiliary Systems will only work while using Tech Skills.
  • Rank 4 Weapon Mass Reduction adds 40 points of Weight Capacity, rather than %.
Strategies
  • Rank 6 Shield Feedback synergizes very well with Team Support's Rank 6 Life Support by allowing Ryder to periodically restore both Shields and Health simultaneously when using any Tech power.

Availability[]


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