This article is about the Barrier skill in Mass Effect: Andromeda. For the biotic power Barrier in Mass Effect, Mass Effect 2, and Mass Effect 3, see Barrier. |
Barrier is a passive Biotic skill in Mass Effect: Andromeda.
SP Skill Ranks[]
Specialized training reinforces ordinary shields with biotically empowered mass effect shields. Note that the bonus description for Saving Barrier in the game are incorrect.
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Barrier | Maximum shield strength scales with each skill point invested in the Biotic Skill Group. | +2% Max Shields | |
2 | Barrier Speed | Decreases the delay before shields begin regenerating with each skill point invested in the Biotic Skill Group. | +2% Health & Shield Regeneration Delay Reduction | |
3 | Barrier Regeneration | Increases shield regeneration speed with each skill point invested in the Biotic Skill Group. | +2% Shield Regeneration | |
4 | Unyielding Barrier | - | +10% Max Shields | |
4 | Recuperative Barrier | - | +10% Health & Shield Regeneration Delay Reduction +10% Shield Regeneration | |
5 | Biotic Link | Increases maximum shield strength while a biotic effect is active upon an enemy. | Max Shields With an Active Biotic Effect: 40% | |
5 | Biotic Alacrity | Reduces weapon weight and improves speed while shields are active. For biotic powers that deplete shields to activate, shield cost is reduced. | +10% Weapon Weight Capacity +10% Biotic Power Shield Cost Reduction | |
6 | Active Barrier | Restores shields after an enemy is killed by a biotic power. Also affects squadmates within 6 m. | Shields Restored on Biotic Kill: 10% | |
6 | Saving Barrier | Automatically restores shields upon reaching low health on a cooldown. | Shields Restored at Low Health: 100% Low Health Threshold: 20% * Saving Barrier Cooldown (s): 15 |
MP Skill Ranks[]
Specialized training reinforces ordinary shields with biotically empowered mass effect shields.
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Barrier | Uses biotic abilities to augment standard kinetic barriers. | +25% Max Shields | |
2 | Barrier Regeneration | - | +25% Shield Regeneration +25% Health & Shield Regeneration Delay Reduction | |
3 | Biotic Melee | - | +30% Melee Damage | |
4 | Unyielding Barrier | - | +30% Max Shields | |
4 | Recuperative Barrier | - | +30% Health & Shield Regeneration Delay Reduction +30% Shield Regeneration | |
5 | Biotic Link | Increases maximum shields while at least one biotic effect is active on an enemy. | Max Shields With an Active Biotic Effect: 40% Biotic Link Cooldown (s): 5 | |
5 | Barrier Drain | Partially restores shields with each successful melee attack. | Shields Restored by Melee: 15% +50% Melee Damage | |
6 | Active Barrier | Partially restores shields after taking down an enemy with a biotic power. Also affects all allies within 6m. | Shields Restored on Biotic Kill: 15% | |
6 | Saving Barrier | Automatically restores shields upon reaching low health on a cooldown. | Shields Restored at Low Health: 100% Low Health Threshold: 20% * |
Player Notes[]
- Mechanics
- Barrier is a passive skill that is always active.
- Rank 6 Saving Barrier for both Ryder and Multiplayer Characters triggers at 25 % health, instead of the stated 20 %, and has a cooldown of 15 seconds for both.
- Strategies
- Rank 6 Active Barrier only takes effect if an enemy is killed with a biotic power, whereas Rank 6 Saving Barrier will always take effect when conditions are met.
- If Ryder favors an aggressive Adept profile, or at least specializes in solely biotics, then Rank 6 Active Barrier can help bolster defenses; however, having shields automatically restored at low health is a literal life-saver, and Rank 6 Saving Barrier could be arguably seen as the better option.
- Rank 6 Active Barrier stacks with other shield-restoration on kill effects. By using Rank 6 Draining Field on Annihilation and wearing a Shield Oscillator on Ryder's chest armor, it is possible for Ryder to restore 80% of their shields every time they kill an enemy.
Availability[]
- Single-player: Pathfinder Ryder - Unlocked With 9 Skill Points in Biotic Skills or Biotic Training
- Multiplayer: Asari Adept, Asari Duelist, Asari Huntress, Human Adept, Human Guardian, Human Kineticist, Human Vanguard
Mass Effect: Andromeda Skills | |||
---|---|---|---|
Combat | Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge | ||
Tech | Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI) | ||
Biotics | Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw |