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Bastion is a [[Classes|Class ]]specialization class for [[Adepts]] and [[Sentinels]], with the alternate class option being [[Nemesis]] and [[Medic]] respectively. Bastions use [[biotics]] for defense or for opponent immobilization.
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Bastion is a specialization[[Classes|Class ]] for [[Adepts]] and [[Sentinels]], with the alternate class option being [[Nemesis]] and [[Medic]] respectively. Bastions use [[biotics]] for defense or for opponent immobilization.
   
 
Adept-Bastion characters can use all biotic talents quickly and dynamically, while the alternate Nemesis biotic specialization class is better suited for a purely offensive focus -- it may be preferred for [[Vanguards]] with their more limited biotic skill set and the ability to fall back on viable weapon and armor abilities.
 
Adept-Bastion characters can use all biotic talents quickly and dynamically, while the alternate Nemesis biotic specialization class is better suited for a purely offensive focus -- it may be preferred for [[Vanguards]] with their more limited biotic skill set and the ability to fall back on viable weapon and armor abilities.

Revision as of 03:04, 17 January 2008

Bastion is a specializationClass for Adepts and Sentinels, with the alternate class option being Nemesis and Medic respectively. Bastions use biotics for defense or for opponent immobilization.

Adept-Bastion characters can use all biotic talents quickly and dynamically, while the alternate Nemesis biotic specialization class is better suited for a purely offensive focus -- it may be preferred for Vanguards with their more limited biotic skill set and the ability to fall back on viable weapon and armor abilities.

Bastion Talent Bonuses, from Adept

Rank 7: Reduces recharge time on biotic talents by 18%. Still provides Adept talent bonuses.

Rank 8: Reduces recharge time on biotic talents by 20%.

Rank 9: Reduces recharge time on biotic talents by 22%. Barrier Specialization gained: Increases Barrier's shield strength and duration by 25%. Barrier will regenerate 40 shields per second.

Rank 10: Reduces recharge time on biotic talents by 24%.

Rank 11: Reduces recharge time on biotic talents by 26%.

Rank 12: Reduces recharge time on biotic talents by 28%. Stasis Specialization gained: Enemies affected by Stasis can still be damaged.