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Blood Pack Troopers are vorcha who have been forced into service by the Blood Pack and are literally beaten into soldiers by their krogan commanders. They are the most commonly encountered soldiers of the Blood Pack, and considered to be cannon fodder by their fellow krogan.

Capabilities[]

Offensive

They are equipped with a variety of weapons including M-3 Predator pistols, M-8 Avenger assault rifles, and M-23 Katana shotguns.

The Troopers are essentially cannon fodder for their more powerful krogan overseers and will act in a supporting role, suppressing a squad or forcing them out of cover while a krogan warrior advances. They are generally encountered in significant numbers. While in groups, Troopers can enter a "berserker rage" when a nearby one of their number is killed, shown by them roaring and glowing red. While enraged, they deal significantly more damage and will sometimes charge recklessly forward.

Defensive

Some Blood Pack Troopers possess armor on Normal difficulty, but the majority do not. While Troopers have no shields or barriers, on higher difficulty levels all Troopers possess armor that will regenerate instantly either when the vorcha takes heavy damage and retreats to cover, or when it enters its "berserker rage" state. They also constantly regenerate health on all difficulties, making them very difficult to kill quickly.

Tactics[]

  • All vorcha enemies are generally unpredictable and react differently and in unexpected, often tactically unsound, ways.
    • They utilize cover well and sometimes close in on you no matter what their armament (even with rocket launchers), while a shotgun-armed vorcha may keep its distance.
    • They may forgo cover to strafe and fire in a manner similar to salarian Eclipse Troopers, or simply stand in the open and fire.
  • Incendiary Ammo, Incinerate, Inferno Grenade, Warp, Neural Shock, and Reave are very useful to permanently stop their health (red bar) regeneration on all difficulties and is fairly important on Hardcore and Insanity, where their regeneration is very swift. Their health regeneration is also paused temporarily while fully frozen.
  • Their Berserker Rage or Fortification ability that restores their armor (yellow bar) is separate from the health regeneration and is comparable to the shield restoring powers used by some other enemies that have Tech Armor or some form of Shield Boost like Geth Troopers. There is no way to prevent this ability permanently other than to kill the vorcha outright; however, the Flashbang Grenade power is able to suppress this ability for over 40 seconds at any rank.
  • Killing a vorcha quickly or even instantly with a few headshots from an accurate weapon is an effective tactic as it denies them a chance to regenerate much, if any, health or armor.
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