Many objects require some skill at bypassing imposed security restrictions. The action is usually done with the help of omni-tools.
Mass Effect[edit | edit source]
Bypassing a locked crate, terminal, mineral or door in Mass Effect requires a squadmate with sufficiently leveled Decryption and/or Electronics. Interacting with the lock brings up a mini-game, which differs depending on which platform the player is using.
For PC users, the mini-game presents the player with a set of rotating concentric rings. The player must move an arrow through openings in the rings and reach the center in the allotted time.
For Xbox 360 and PlayStation 3 users, the mini-game is akin to a game of "Simon Says." The face buttons (A, X, B, Y for 360; Cross, Square, Circle and Triangle for PS3) appear onscreen in formation, and will be highlighted in sequence. As each button is highlighted, the player has a brief amount of time in which to press the matching button on the controller. Depending on the difficulty level of the object, there is a series of three, five or seven button presses. Pressing the wrong button (or none at all) causes the game to fail.
Most objects will allow the player to expend omni-gel in lieu of the mini-game.
Mass Effect 2[edit | edit source]
In Mass Effect 2, Bypass and Hacking are no longer associated with abilities: Shepard can perform these with any object regardless of which class and squadmates are selected.
Bypass[edit | edit source]
Many objects and areas in Mass Effect 2 can only be accessed after completing a Bypass mini-game. When the player finds an object or doorway that requires Bypass to unlock, a circuit board background appears on screen with an arrangement of three to five pairs of blue nodes. These nodes contain hidden icons that must be matched with each other--each pair is associated with a lock on the right side of the screen that opens when each pair is matched.
In order to reveal the icons, the player must move a cursor over a node. Once that node is selected, however, all other nodes become unviewable, forcing the player to find matches before selecting the proper nodes. Selecting the wrong node or failing to match all nodes before the timer runs out will cause the Bypass to fail. Depending on the object, the player may only get one try.
The nodes are never placed at random, but are connected according to the lines on the circuit board, which can be used in lieu of previewing the icons. However, their close proximity may reduce this method's usefulness to some players.
It should be noted that the Bypass mini-game occurs in real-time. If the player takes damage during the mini-game, the Bypass fails.
Hacking[edit | edit source]
Hacking presents a different mini-game in Mass Effect 2. The Hacking mini-game brings up a display with three columns of boxes that scroll upwards. The boxes contain an assortment of text patterns. The player must select a box that matches the Target Code Segment given in the top-left of the display. Completing the Hack requires the player to do this three times.
Scattered through the columns are red boxes overlaid with an "X." Selecting these boxes will cancel a previously selected box, forcing the player to make up for that box by making another match. Also, the player has three attempts to select the correct boxes; selecting the wrong box counts against these attempts. If the player fails to match all three Target Code Segments within the allotted time or runs out of attempts, the Hack fails. Depending on the object, the player may only get one try.
As with Bypass, Hacking occurs in real time and any damage to the player during the process will cause the attempt to fail.
Hacking and Bypass Modules[edit | edit source]
It should be noted that the numerals (if any) appearing below the "Time Remaining" bar indicates how many credits you will receive for a successful Bypass or Hack. After the initial time limit is reached, the number of credits quickly depletes: henceforth, the longer it takes to complete the Bypass or Hack, the fewer credits you will receive.
The player can purchase a Bypass Module (on Illium) and Hack Module (on Omega) in-game that will substantially increase the allotted time for solving these mini-games, allowing the player more time to net the maximum credits on each occasion.
Exploits[edit | edit source]
- It is sometimes possible to bypass a safe, datapad, or container more than once (doesn't work 100% of the time without tedious reloads), doubling or even tripling the credits received from that particular object. Rapidly press A (Green) on the Xbox 360 or Spacebar on the PC (or whatever key has been assigned to the "use" command) after the minigame screens flash green to accomplish this (upon finishing the final circuit, or final line of hack code). The extra credits will only remain in Shepard's bank for the length of the mission.
Mass Effect 3[edit | edit source]
In Mass Effect 3, the bypass minigame mechanic is done away with in favor of a loading animation similar in form to the first game PC version's rotating concentric rings interface.