Disambiguous.png This article is about the power in Mass Effect 3. For the talent in Mass Effect, see Shotguns.

ME3 Carnage.pngCarnage is a power in Mass Effect 3's single-player and multiplayer modes.

Power Ranks[edit | edit source]

Rank 1: Carnage[edit | edit source]

Rip a target to shreds with this vicious blast.

Major collateral damage to enemies nearby.
Effective against armor.

  • Recharge Speed: 10 sec
  • Damage: 315 (350 multiplayer)
  • Radius: 1.50 m (1 m multiplayer)


Rank 2: Recharge Speed[edit | edit source]

Increase recharge speed by 25%.

  • Recharge Speed: 8 sec
  • Damage: 315 (350 multiplayer)
  • Radius: 1.50 m (1 m multiplayer)


Rank 3: Damage[edit | edit source]

Increase damage by 20%.

  • Recharge Speed: 8 sec
  • Damage: 378 (420 multiplayer)
  • Radius: 1.50 m (1 m multiplayer)


Rank 4: Radius/Damage[edit | edit source]

Radius

Increase impact radius by 50%.

  • Recharge Speed: 8 sec
  • Damage: 378 (420 multiplayer)
  • Radius: 2.25 m (1.50 m multiplayer)

Damage

Increase damage by 30%.

  • Recharge Speed: 8 sec
  • Damage: 472.50 (525 multiplayer)
  • Radius: 1.50 m (1 m multiplayer)


Rank 5: Incapacitate/Recharge Speed[edit | edit source]

Incapacitate

Incapacitate enemies by knocking them down.

Recharge Speed

Increase recharge speed by 35%.

  • Recharge Speed: 6.25 sec
  • Damage: 378 (420 multiplayer) [Radius], 472.50 (525 multiplayer) [Damage]
  • Radius: 2.25 m (1.50 m multiplayer) [Radius], 1.50 m (1 m multiplayer) [Damage]


Rank 6: Armor Damage/Damage[edit | edit source]

Armor Damage

Increase damage to armored units by 65%.

Damage

Increase damage by 50%.

  • Recharge Speed: 8 se (Incapacitate), 6.25 sec (Recharge Speed)
  • Damage: 535.50 (595 multiplayer) [Radius], 630 (700 multiplayer) [Damage]
  • Radius: 2.25 m (1.50 m multiplayer) [Radius], 1.50 m (1 m multiplayer) [Damage]


Player Notes[edit | edit source]

  • As with all projectile powers, Carnage does not launch an actual projectile when used by a squadmate. Instead, it instantly hits the target.
  • The projectile has a high force component that can stagger targets like Guardians and even heavier enemies like Atlases, exposing Guardians for about 3 seconds.
  • Carnage deals 50% bonus damage to armor, but only half damage to barriers and shields.[1]
  • Carnage's projectile tracks like Throw or Concussive Shot but travels and recharges more slowly, though it still travels fast enough that enemies may not be able to dodge it at close range.
  • You do not need to equip a Shotgun to use the ability as you did to use in Mass Effect—it is usable with any weapon.
  • Like Incinerate, Carnage can both prime and detonate Fire Explosions. An effective tactic for using this combo is to ignite one enemy at the center of a crowd with Incendiary Ammo, Inferno Grenade or Incinerate and then launching Carnage at them, turning them into a powerful bomb that will damage, ignite, and potentially kill surrounding enemies.
  • Carnage does relatively high damage for a power. If specialised for power damage, including passive power damage bonuses, Carnage can deal over 700 damage.
  • Carnage detonates Fire, Tech and Cryo Power Combos, and, with Patch 1.04, sets up Fire Explosions. However, the fire combo priming set up lasts only a short time, so you have to be quick with a follow up power to make use of this. If timing is quick enough, this works even if Carnage was already used to detonate a Tech Burst.
  • After successfully hitting a target, Carnage continues to deal mild fire damage over time. This is not mentioned in the power description.
  • Carnage is not considered a tech power and won't benefit from modifiers to tech power damage, such as the Tech Vulnerability evolution of Sabotage or the Power Synergy evolution of Defense Matrix.

Availability[edit | edit source]

References[edit | edit source]

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