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[[File:Castle Arcade bird's eye shot.png|320px|right|Castle Arcade view with most of the games visible]]The [[Castle Arcade]] is an electronic gaming arcade located in the [[Citadel]]'s [[Silversun Strip]]. |
[[File:Castle Arcade bird's eye shot.png|320px|right|Castle Arcade view with most of the games visible]]The [[Castle Arcade]] is an electronic gaming arcade located in the [[Citadel]]'s [[Silversun Strip]]. |
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− | Three interactive arcade games can be found in this area: Shattered Eezo, Claw Game, and Relay Defense. Kepesh-Yakshi and [[wikipedia:Towers of Hanoi|Towers of Hanoi]] consoles are visible |
+ | Three interactive arcade games can be found in this area: Shattered Eezo, Claw Game, and Relay Defense. Kepesh-Yakshi and [[wikipedia:Towers of Hanoi|Towers of Hanoi]] consoles are visible but Shepard cannot play these games. Various teammates can be encountered here and many prizes ranging from weapons mods and [[Personal Apartment]] accessories to credits can be obtained by playing the available games. |
− | ==Arcade Games== |
+ | == Arcade Games == |
− | ===Shattered Eezo=== |
+ | === Shattered Eezo === |
− | [[File:Castle arcade - shattered eezo.png|290px|right|You take control of the blue guy, punching every red guy that comes up till your HP bar goes kaput]]In this arcade game, two mechs |
+ | [[File:Castle arcade - shattered eezo.png|290px|right|You take control of the blue guy, punching every red guy that comes up till your HP bar goes kaput]]In this arcade game, two mechs, one controlled by the player (blue), another CPU controlled (orange), engage in a simple boxing match and the player must keep on defeating the increasingly harder opponents to attain a high score. The difficulty stems from the fact that the player bot regenerates only part of its health after each match while the next enemy always has a full health. Their punches also increase in power progressively. |
A normal punch is worth 3 points, a punch that lands on a dazed bot is worth 4 points, and a punch that lands on a defensive bot is worth 1-2 points. The fight continues even if the fighters lose their heads, and player bot heads don't regenerate in succeeding rounds. Beating the high score held by [[Aria T'Loak]] yields a weapons mod. |
A normal punch is worth 3 points, a punch that lands on a dazed bot is worth 4 points, and a punch that lands on a defensive bot is worth 1-2 points. The fight continues even if the fighters lose their heads, and player bot heads don't regenerate in succeeding rounds. Beating the high score held by [[Aria T'Loak]] yields a weapons mod. |
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When meeting with [[Jacob Taylor]], Shepard can fight him as an adversary controlling the orange mech. |
When meeting with [[Jacob Taylor]], Shepard can fight him as an adversary controlling the orange mech. |
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− | ====How to Play==== |
+ | ==== How to Play ==== |
{{emailquote| |
{{emailquote| |
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-Punch your opponent to lower their health meter and earn points. |
-Punch your opponent to lower their health meter and earn points. |
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-200 credits}} |
-200 credits}} |
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− | ====High Scores==== |
+ | ==== High Scores ==== |
<!--Please note that these are scores taken before Shepard plays--> |
<!--Please note that these are scores taken before Shepard plays--> |
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*1024 [[Aria T'Loak]] |
*1024 [[Aria T'Loak]] |
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*0096 Karote |
*0096 Karote |
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− | ===Claw Game=== |
+ | === Claw Game === |
[[File:Castle arcade - claw game.png|290px|right|The orange ball will be magnetized even if the claw is off-target]]The Claw Game consists of moving a claw above one orb of shifting colours in the claw game machine and selecting it. The orbs have 4 colors, each representing a different prize tier (green, blue, purple, orange in ascending order). |
[[File:Castle arcade - claw game.png|290px|right|The orange ball will be magnetized even if the claw is off-target]]The Claw Game consists of moving a claw above one orb of shifting colours in the claw game machine and selecting it. The orbs have 4 colors, each representing a different prize tier (green, blue, purple, orange in ascending order). |
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The game yields up to 4 weapon mods from the orange ball, the plush volus doll from the purple ball, and up to 7 music tracks for the [[Personal Apartment]] from both the blue and green balls before defaulting to credit payouts. |
The game yields up to 4 weapon mods from the orange ball, the plush volus doll from the purple ball, and up to 7 music tracks for the [[Personal Apartment]] from both the blue and green balls before defaulting to credit payouts. |
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− | [[Zaeed Massani]] is met here avidly playing this game to obtain a prize for a child |
+ | [[Zaeed Massani]] is met here avidly playing this game to obtain a prize for a child and a conversation with him must be completed before this game is available for Shepard to play. The child in question got bored and left before Zaeed obtained the Volus Doll prize the child wanted so he ends up giving it to a nearby asari before asking for another round sponsored by Shepard. Shepard can obtain the same Volus Doll for his/her personal apartment as described earlier. |
− | ====How to Play==== |
+ | ==== How to Play ==== |
{{emailquote| |
{{emailquote| |
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-When the game starts, the player can move the claw. |
-When the game starts, the player can move the claw. |
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-500 credits}} |
-500 credits}} |
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− | ====Credit Payout==== |
+ | ==== Credit Payout ==== |
*Orange: 1000 credits |
*Orange: 1000 credits |
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*Purple: 750 credits |
*Purple: 750 credits |
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*Green: 250 credits |
*Green: 250 credits |
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− | ===Relay Defense=== |
+ | === Relay Defense === |
[[File:Castle arcade - relay defense.png|290px|right|Send your white shuttles to the relay while blasting the turian ships the relay hurls at you.]]This arcade game consists of eliminating enemies spawning at various locations on a 3x3 grid while sending allied shuttles across clear rows to escape via the [[mass relay]]. |
[[File:Castle arcade - relay defense.png|290px|right|Send your white shuttles to the relay while blasting the turian ships the relay hurls at you.]]This arcade game consists of eliminating enemies spawning at various locations on a 3x3 grid while sending allied shuttles across clear rows to escape via the [[mass relay]]. |
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− | There are two types of enemies: one that looks like a [[turian]] fighter that deals light damage to the planet, and one that looks like a turian cruiser that deals heavier damage. Incoming ships' positions are denoted on the board by flickering circles outlined in red. Damage to the planet is denoted by swathes of land |
+ | There are two types of enemies: one that looks like a [[turian]] fighter that deals light damage to the planet, and one that looks like a turian cruiser that deals heavier damage. Incoming ships' positions are denoted on the board by flickering circles outlined in red. Damage to the planet is denoted by swathes of land overlayed in red, and there is no way to reverse or heal that damage. |
Score multipliers increase the worth of these ships, for up to a maximum of x4. Obtain and maintain the multiplier by keeping a steady stream of allied shuttles heading for the relay. Without score multipliers, the turian fighter is worth 1 point and the cruiser is worth 2 points. |
Score multipliers increase the worth of these ships, for up to a maximum of x4. Obtain and maintain the multiplier by keeping a steady stream of allied shuttles heading for the relay. Without score multipliers, the turian fighter is worth 1 point and the cruiser is worth 2 points. |
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− | At the game's start |
+ | At the game's start it takes them a while to shoot your planet or spawn, but as the game progresses their spawn frequency and reaction times increase. A useful tactic (but at the cost of breaking a score multiplier streak) if missiles run out mid-game is to send shuttles on suicide runs against these ships. |
− | The high score for this mini-game is held by [[Mouse]] (unlike the others on Silversun Strip |
+ | The high score for this mini-game is held by [[Mouse]] (unlike the others on Silversun Strip which are held by Aria T'Loak). Beating Mouse's high score yields a weapons mod. |
− | ====How to Play==== |
+ | ==== How to Play ==== |
{{emailquote| |
{{emailquote| |
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-Target enemies as they appear on the screen. |
-Target enemies as they appear on the screen. |
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-200 credits}} |
-200 credits}} |
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− | ====High Scores==== |
+ | ==== High Scores ==== |
<!--Please note that these are scores taken before Shepard plays--> |
<!--Please note that these are scores taken before Shepard plays--> |
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*0867 [[Mouse]] |
*0867 [[Mouse]] |
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*0312 [[Schells]] |
*0312 [[Schells]] |
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− | ===Non-playable Games=== |
+ | === Non-playable Games === |
− | ====Kepesh-Yakshi==== |
+ | ==== Kepesh-Yakshi ==== |
− | [[File:Kepesh-yakshi.png|290px|right|A Kepesh-Yakshi setup: Traynor vs T'Suzsa]]Kepesh-Yakshi is a game that translates into "blade of the night winds" in [[asari]] language. Or, as Shepard puts it, "space-[[wikipedia:chess|chess]]". Like chess, this game apparently requires strategic and incisive thinking in order to win, with its own system of moves, tactics, diversions |
+ | [[File:Kepesh-yakshi.png|290px|right|A Kepesh-Yakshi setup: Traynor vs T'Suzsa]]Kepesh-Yakshi is a game that translates into "blade of the night winds" in [[asari]] language. Or, as Shepard puts it, "space-[[wikipedia:chess|chess]]". Like chess, this game apparently requires strategic and incisive thinking in order to win, with its own system of moves, tactics, diversions and gambits like the "Bay-Lucien Gambit". |
− | Four tables for this game are available on the upper floor of Castle Arcade |
+ | Four tables for this game are available on the upper floor of Castle Arcade but Shepard cannot play the game. However, [[Samantha Traynor]] is seen playing this game when Shepard meets her in this location after receiving an email from her, supposedly for lunch. |
Kepesh-Yakshi is apparently set up with a planet, called "homeworld", and some ships on opposing sides of the board. Pieces are colored yellow and green according to player ownership. Known ships are [[dreadnought]]s, [[cruiser]]s, [[frigate]]s, and evac shuttles. Casually sacrificing ships causes the game to shock the player doing the deed; neural feedback designed to deter players from doing so. One of the known ways to win is to "capture" the opposing player's planet, and losing means the player gets a shock nasty enough to knock them off their seats. |
Kepesh-Yakshi is apparently set up with a planet, called "homeworld", and some ships on opposing sides of the board. Pieces are colored yellow and green according to player ownership. Known ships are [[dreadnought]]s, [[cruiser]]s, [[frigate]]s, and evac shuttles. Casually sacrificing ships causes the game to shock the player doing the deed; neural feedback designed to deter players from doing so. One of the known ways to win is to "capture" the opposing player's planet, and losing means the player gets a shock nasty enough to knock them off their seats. |
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− | ====Towers of Hanoi==== |
+ | ==== Towers of Hanoi ==== |
A Towers of Hanoi console exists below the staircase, but Shepard declines to play it when interacted with. |
A Towers of Hanoi console exists below the staircase, but Shepard declines to play it when interacted with. |
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− | ==Trivia== |
+ | == Trivia == |
*The name of the mech boxing arcade game Shattered Eezo seems to be inspired by another BioWare game called [[wikipedia:Shattered Steel|Shattered Steel]], even though the concept of the arcade game is remarkably similar to the 2011 robot boxing movie called [[wikipedia:Real Steel|Real Steel]]. |
*The name of the mech boxing arcade game Shattered Eezo seems to be inspired by another BioWare game called [[wikipedia:Shattered Steel|Shattered Steel]], even though the concept of the arcade game is remarkably similar to the 2011 robot boxing movie called [[wikipedia:Real Steel|Real Steel]]. |
||
*The "Towers of Hanoi" game is a reference to the puzzle Shepard had to solve at [[Peak 15]] in order to reactivate the core. |
*The "Towers of Hanoi" game is a reference to the puzzle Shepard had to solve at [[Peak 15]] in order to reactivate the core. |
Revision as of 03:33, 2 April 2015
The Castle Arcade is an electronic gaming arcade located in the Citadel's Silversun Strip.
Three interactive arcade games can be found in this area: Shattered Eezo, Claw Game, and Relay Defense. Kepesh-Yakshi and Towers of Hanoi consoles are visible but Shepard cannot play these games. Various teammates can be encountered here and many prizes ranging from weapons mods and Personal Apartment accessories to credits can be obtained by playing the available games.
Arcade Games
Shattered Eezo
In this arcade game, two mechs, one controlled by the player (blue), another CPU controlled (orange), engage in a simple boxing match and the player must keep on defeating the increasingly harder opponents to attain a high score. The difficulty stems from the fact that the player bot regenerates only part of its health after each match while the next enemy always has a full health. Their punches also increase in power progressively.
A normal punch is worth 3 points, a punch that lands on a dazed bot is worth 4 points, and a punch that lands on a defensive bot is worth 1-2 points. The fight continues even if the fighters lose their heads, and player bot heads don't regenerate in succeeding rounds. Beating the high score held by Aria T'Loak yields a weapons mod.
When meeting with Jacob Taylor, Shepard can fight him as an adversary controlling the orange mech.
How to Play
High Scores
- 1024 Aria T'Loak
- 0896 Jordan Noles
- 0714 Shifty Cow
- 0630 Al-Jilani
- 0450 Barla Von
- 0256 James Vega
- 0096 Karote
Claw Game
The Claw Game consists of moving a claw above one orb of shifting colours in the claw game machine and selecting it. The orbs have 4 colors, each representing a different prize tier (green, blue, purple, orange in ascending order).
The player is given 20 seconds to pick a prize. When time's up, the claw still extends downward. Whatever ball that happens to be closest to the claw gets magnetized even if the claw is nowhere near it. It is almost impossible to come up empty-handed unless the claw was never even moved from the general region of its initial position or is anywhere along the extreme left.
After a random setup, the orbs will change colors simultaneously, alternating between green in one phase and blue or purple in the other. Sometimes, the green phase will be split in half, with the first half being an orange orb. This will always happen for two consecutive green phases before it reverts back to green only.
The game yields up to 4 weapon mods from the orange ball, the plush volus doll from the purple ball, and up to 7 music tracks for the Personal Apartment from both the blue and green balls before defaulting to credit payouts.
Zaeed Massani is met here avidly playing this game to obtain a prize for a child and a conversation with him must be completed before this game is available for Shepard to play. The child in question got bored and left before Zaeed obtained the Volus Doll prize the child wanted so he ends up giving it to a nearby asari before asking for another round sponsored by Shepard. Shepard can obtain the same Volus Doll for his/her personal apartment as described earlier.
How to Play
Credit Payout
- Orange: 1000 credits
- Purple: 750 credits
- Blue: 500 credits
- Green: 250 credits
Relay Defense
This arcade game consists of eliminating enemies spawning at various locations on a 3x3 grid while sending allied shuttles across clear rows to escape via the mass relay.
There are two types of enemies: one that looks like a turian fighter that deals light damage to the planet, and one that looks like a turian cruiser that deals heavier damage. Incoming ships' positions are denoted on the board by flickering circles outlined in red. Damage to the planet is denoted by swathes of land overlayed in red, and there is no way to reverse or heal that damage.
Score multipliers increase the worth of these ships, for up to a maximum of x4. Obtain and maintain the multiplier by keeping a steady stream of allied shuttles heading for the relay. Without score multipliers, the turian fighter is worth 1 point and the cruiser is worth 2 points.
At the game's start it takes them a while to shoot your planet or spawn, but as the game progresses their spawn frequency and reaction times increase. A useful tactic (but at the cost of breaking a score multiplier streak) if missiles run out mid-game is to send shuttles on suicide runs against these ships.
The high score for this mini-game is held by Mouse (unlike the others on Silversun Strip which are held by Aria T'Loak). Beating Mouse's high score yields a weapons mod.
How to Play
High Scores
Non-playable Games
Kepesh-Yakshi
Kepesh-Yakshi is a game that translates into "blade of the night winds" in asari language. Or, as Shepard puts it, "space-chess". Like chess, this game apparently requires strategic and incisive thinking in order to win, with its own system of moves, tactics, diversions and gambits like the "Bay-Lucien Gambit".
Four tables for this game are available on the upper floor of Castle Arcade but Shepard cannot play the game. However, Samantha Traynor is seen playing this game when Shepard meets her in this location after receiving an email from her, supposedly for lunch.
Kepesh-Yakshi is apparently set up with a planet, called "homeworld", and some ships on opposing sides of the board. Pieces are colored yellow and green according to player ownership. Known ships are dreadnoughts, cruisers, frigates, and evac shuttles. Casually sacrificing ships causes the game to shock the player doing the deed; neural feedback designed to deter players from doing so. One of the known ways to win is to "capture" the opposing player's planet, and losing means the player gets a shock nasty enough to knock them off their seats.
Towers of Hanoi
A Towers of Hanoi console exists below the staircase, but Shepard declines to play it when interacted with.
Trivia
- The name of the mech boxing arcade game Shattered Eezo seems to be inspired by another BioWare game called Shattered Steel, even though the concept of the arcade game is remarkably similar to the 2011 robot boxing movie called Real Steel.
- The "Towers of Hanoi" game is a reference to the puzzle Shepard had to solve at Peak 15 in order to reactivate the core.
- The salarian speaking to the turian about tech armor prefers "a more elegant weapon, from a more civilized age", a reference to Obi-Wan Kenobi's description of the lightsaber.
- The Kepesh-Yakshi scene involving Samantha Traynor is likely a reference to the electronic table game, Domination, played by James Bond in Never Say Never Again.