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Disambiguous This article is about the Charge skill in Mass Effect: Andromeda. For the biotic Charge power in Mass Effect 2 and Mass Effect 3, see Charge. For the Turbocharge skill in Mass Effect: Andromeda, see Turbocharge.

Charge is a Biotic skill in Mass Effect: Andromeda.

SP Skill Ranks[]

Rank Label Icon Description Bonus
1 Charge -
MEA Detonator Explosive icon
Alters the biotic's mass, launching the user at an opponent. Restores some shield strength at the charge's end. Charge detonates combo primers on targets.
Damage: 250

Force: 500
Recharge Time (s): 8
Shields Restored: 50%

2 Recharge Speed - +35% Recharge Speed
3 Damage & Force - +20% Damage

+25% Force

4 Damage & Force - +30% Damage

+30% Force

4 Radius Damages enemies within a radius at the end point of the charge. Radius (m): 3.5
5 Weapons & Melee Improves weapon and melee damage for 3 sec [sic] after charging. Gun Damage Bonus: 15%

Melee Damage Bonus: 30%

5 Power Synergy Enhances all powers for 5 sec [sic] after charging. Power Damage Bonus: 25%

Power Force Bonus: 25%

6 Shock Trooper - +75% Recharge Speed
6 Bastion Fully restores shields and reduces incoming damage for 5 sec [sic]. Damage Resistance: 75

+50% Shields Restored
+35% Damage

MP Skill Ranks[]

Rank Label Icon Description Bonus
1 Charge -
MEA Detonator Explosive icon
Alters the biotic's mass, launching the user at an opponent. Restores some shield strength at the charge's end. Charge detonates combo primers on targets.
Damage: 275

Force: 500
Recharge Time (s): 8
Shields Restored: 50%

2 Recharge Speed - +35% Recharge Speed
3 Damage & Force - +30% Damage

+25% Force

4 Damage & Force - +40% Damage

+35% Force

4 Radius Damages enemies within a radius at the end point of the charge. Radius (m): 3.5
5 Weapons & Melee Improves weapon and melee damage for 3 sec [sic] after charging. Gun Damage Bonus: 15%

Melee Damage Bonus: 30%

5 Power Synergy Enhances all powers for 5 sec [sic] after charging. Power Damage Bonus: 25%

Power Force Bonus: 25%

6 Shock Trooper - +75% Recharge Speed
6 Bastion Fully restores shields and reduces incoming damage for 5 sec [sic]. Damage Resistance: 75

+50% Shields Restored
+40% Damage

Cora Harper Skill Ranks[]

Rank Label Icon Description Bonus
1 Charge Alters Cora's mass, launching her at an opponent. Restores some shield strength at the charge's end. Damage: 72

Shields Restored: 50%
Recharge Time (s): 20

2 Recharge Speed - +25% Recharge Speed
3 Damage & Force - +20% Damage

+20% Force

4 Damage & Force - +30% Damage

+30% Force

4 Radius Damages enemies within a radius at the end point of the charge. Radius (m): 3
5 Power Synergy
MEA Detonator Explosive icon
Charge detonates combo primers. Increases Cora's power damage and force for 10 sec after using Charge.
Power Damage Bonus: 25%

Power Force Bonus: 25%
+50% Biotic Detonator Damage Bonus

5 Weapons & Melee Improves Cora's weapon and melee damage for 3 sec after charging. Gun Damage Bonus: 15%

Melee Damage Bonus: 30%

6 Bastion† Fully restores Cora's shields and reduces her incoming damage for 5 sec. +20% Recharge Speed

+50% Shields Restored

6 Shock Trooper† Nullifies Charge's remaining recharge time when Cora falls below 30% health (once every 15 sec). -

Note: †Rank 6 is unavailable to Cora until her loyalty mission Cora Harper: At Duty's Edge is completed.

Player Notes[]

Mechanics
  • Charge temporarily staggers normal-sized enemies.
  • Charge can hit floating units unless said units are flying away from the map too fast due to being hit with prior skills.
  • Target units must be as unobstructed as possible between them and the Charging character or else the skill doesn't initiate and a "target obstructed" status report is displayed. If a target is hiding behind a stack of crates, for example, if the crosshairs turn red on any exposed part this could be a sufficient enough window to Charge in.
Strategies
  • As with earlier iterations in the original trilogy, Charge is part of Vanguard characters' main assault methodology, rewarding distance-closing with shield restoration and a detonator for primed targets. It is one of the skills to be given priority in maximizing, if not the first, in any Vanguard-type character.

Availability[]