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Disambiguous This article is about the skill in Mass Effect: Andromeda. For the talent in the first Mass Effect game, see Fitness. For the fitness power and its many iterations in Mass Effect 2 and Mass Effect 3, see Fitness (power). For a list of other articles with the term "combat" in the title generally, see Combat (disambiguation).

Combat Fitness is a passive Combat skill in Mass Effect: Andromeda.

SP Skill Ranks[]

Intense physical and survival training designed to improve a combatant's stamina and versatility in battle.

Rank Label Icon Description Bonus
1 Health Increases maximum health with each skill point invested in the Combat Skill Group. +2% Max Health
2 Shields Increases maximum shield rating with each skill point invested in the Combat Skill Group. +2% Max Shields
3 Extra Holster Up to three weapons can be equipped at once and carrying capacity is increased. +1 Weapon Loadout Size

+15% Weapon Weight Capacity

4 Consumables Improves the effectiveness of all consumables (such as overdrive packs and shield capacitors). +30% Consumable Effectiveness
4 Regeneration Improves health and shield regeneration rates. +20% Health Regeneration Cap

+50% Health Regeneration
+20% Shield Regeneration

5 Extra Holster Up to four weapons can be equipped at once and carrying capacity is increased. +1 Weapon Loadout Size

+25% Weapon Weight Capacity

5 Heavy Lifting Improves thermal clip size, and thermal clip and power cell carrying capacity. +20% Weapon Clip Size

+25% Weapon Spare Ammo
+1 to all Combat Power Cell Capacities

6 Hold the Line Dramatically increases Damage resistance when below 30% health. Low Health Damage Resistance: 200
6 In the Trenches Improves Damage Resistance and reduces Shield Regeneration Delay while in cover. Regen Delay Reduction in Cover: 50%

Damage Resistance in Cover: 100

MP Skill Ranks[]

Intense physical and survival training designed to improve a combatant's stamina and versatility in battle.

Rank Label Icon Description Bonus
1 Health And Shields - +10% Max Health
+10% Max Shields
2 Melee Damage - +30% Melee Damage
3 Health And Shields - +15% Max Health
+15% Max Shields
4 Health And Shields - +25% Max Health
+25% Max Shields
4 Melee Damage - +50% Melee Damage
5 Defensive Positioning - Regen Delay Reduction In Cover: 100%

Damage Resistance In Cover: 50

5 Aerial Evasion Reduces damage taken while hovering and evading. +50 Damage Resistance While Airborne

+100 Damage Resistance While Evading

6 Hold the Line Greatly reduces damage taken when below 30% health. Low Health Damage Resistance: 200
6 Close-Quarters Momentum Increased melee damage bonus with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill. Melee Bonus Per Hit: 5%

Melee Bonus Per Kill: 20%
Max Melee Bonus: 65%

Player Notes[]

Mechanics
  • Combat Fitness is a passive skill that is always active.
  • Rank 3 Extra Holster adds 15 points of Weight Capacity, rather than %.
  • Rank 5 Extra Holster adds 25 points of Weight Capacity, rather than %.
Strategies
  • Notes about the skill's strategies

Availability[]