This article is about the skill in Mass Effect: Andromeda. For the talent in the first Mass Effect game, see Fitness. For the fitness power and its many iterations in Mass Effect 2 and Mass Effect 3, see Fitness (power). For a list of other articles with the term "combat" in the title generally, see Combat (disambiguation). |
Combat Fitness is a passive Combat skill in Mass Effect: Andromeda.
SP Skill Ranks[]
Intense physical and survival training designed to improve a combatant's stamina and versatility in battle.
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Health | Increases maximum health with each skill point invested in the Combat Skill Group. | +2% Max Health | |
2 | Shields | Increases maximum shield rating with each skill point invested in the Combat Skill Group. | +2% Max Shields | |
3 | Extra Holster | Up to three weapons can be equipped at once and carrying capacity is increased. | +1 Weapon Loadout Size +15% Weapon Weight Capacity | |
4 | Consumables | Improves the effectiveness of all consumables (such as overdrive packs and shield capacitors). | +30% Consumable Effectiveness | |
4 | Regeneration | Improves health and shield regeneration rates. | +20% Health Regeneration Cap +50% Health Regeneration | |
5 | Extra Holster | Up to four weapons can be equipped at once and carrying capacity is increased. | +1 Weapon Loadout Size +25% Weapon Weight Capacity | |
5 | Heavy Lifting | Improves thermal clip size, and thermal clip and power cell carrying capacity. | +20% Weapon Clip Size +25% Weapon Spare Ammo | |
6 | Hold the Line | Dramatically increases Damage resistance when below 30% health. | Low Health Damage Resistance: 200 | |
6 | In the Trenches | Improves Damage Resistance and reduces Shield Regeneration Delay while in cover. | Regen Delay Reduction in Cover: 50% Damage Resistance in Cover: 100 |
MP Skill Ranks[]
Intense physical and survival training designed to improve a combatant's stamina and versatility in battle.
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Health And Shields | - | +10% Max Health +10% Max Shields | |
2 | Melee Damage | - | +30% Melee Damage | |
3 | Health And Shields | - | +15% Max Health +15% Max Shields | |
4 | Health And Shields | - | +25% Max Health +25% Max Shields | |
4 | Melee Damage | - | +50% Melee Damage | |
5 | Defensive Positioning | - | Regen Delay Reduction In Cover: 100% Damage Resistance In Cover: 50 | |
5 | Aerial Evasion | Reduces damage taken while hovering and evading. | +50 Damage Resistance While Airborne +100 Damage Resistance While Evading | |
6 | Hold the Line | Greatly reduces damage taken when below 30% health. | Low Health Damage Resistance: 200 | |
6 | Close-Quarters Momentum | Increased melee damage bonus with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill. | Melee Bonus Per Hit: 5% Melee Bonus Per Kill: 20% |
Player Notes[]
- Mechanics
- Combat Fitness is a passive skill that is always active.
- Rank 3 Extra Holster adds 15 points of Weight Capacity, rather than %.
- Rank 5 Extra Holster adds 25 points of Weight Capacity, rather than %.
- Strategies
- Notes about the skill's strategies
Availability[]
- Single-player: Pathfinder Ryder - Starting Combat Skill or Operative Training, Security Training, Scrapper Training
- Multiplayer: Batarian Scrapper, Batarian Vanguard, Human Commando, Human Infiltrator, Human Soldier, Turian Soldier
Mass Effect: Andromeda Skills | |||
---|---|---|---|
Combat | Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge | ||
Tech | Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI) | ||
Biotics | Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw |