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{{DisambigMsg|the Concussive Shot power in [[Mass Effect 3]]|the Concussive Shot skill in [[Mass Effect: Andromeda]]|[[Concussive Shot (skill)]]}}
[[File:Concussive Shot ME2 Icon.png|left]]
 
'''Concussive Shot''' is a [[power]], exclusive from Soldier class, available in [[Mass Effect 2]] and [[Mass Effect 3]]. When activated, the user's weapon fires a single high-powered round that damages a target and can stun it for a few seconds. Against biotic barriers, the effectiveness of Concussive Shot is 3.5 times that of the normal effect.
 
   
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'''Concussive Shot''' is a [[power]] in [[Mass Effect 2]] and [[Mass Effect 3]]'s single-player and [[Mass Effect 3 Multiplayer|multiplayer]] modes.
{{Note}} In [[Mass Effect 2]], the projectile will track a moving target, but it will not arc towards it like all other projectile-launching powers; it always travels in a straight line. In [[Mass Effect 3]], the projectile will be fired towards the cross-hair and arc towards the target just like all other homing projectile powers.
 
   
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When activated, the user's weapon fires a single high-powered round that damages a target and can stun it for a few seconds.
{{Note}} As with all projectile powers, the power does ''not'' launch an actual projectile when used by a squadmate. Instead, it impacts instantly. In [[Mass Effect 2]], if there is any cover between Shepard (''not'' the squadmate using it) and the target, the power will strike the cover instead. In [[Mass Effect 3]], it will always hit the target.
 
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{{Note}} As with all projectile powers, the power does ''not'' launch an actual projectile when used by a squadmate. Instead, it impacts instantly.
   
{{clr}}
 
 
== Mass Effect 2 ==
 
== Mass Effect 2 ==
 
[[File:Concussive Shot ME2 Icon.png]]
 
===Power Ranks===
 
===Power Ranks===
 
*'''Rank 1'''
 
*'''Rank 1'''
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**'''Damage''': 75.00 points
 
**'''Damage''': 75.00 points
 
**'''Impact Radius''': 3.00 meters
 
**'''Impact Radius''': 3.00 meters
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=== Player Notes ===
 
{{Note}} In Mass Effect 2, the projectile will track a moving target, but it will not arc towards it like all other projectile-launching powers: it always travels in a straight line.
  +
In Mass Effect 2, if there is any cover between Shepard (''not'' the squadmate using it) and the target, the power will strike the cover instead.
 
*Concussive Shot will instantly kill unprotected [[Husk (enemy)|Husks]].
 
*Concussive Shot also has the same properties as [[Throw]] when used on a floating target subjected to the effects of [[Pull]] or [[Singularity]].
 
*Although considered ineffective against armoured and shielded enemies, Concussive Shot will nevertheless produce a weak knock-back effect on most enemies, stunning them for a second. Whilst not as helpful as putting said enemy on the ground, it may still prove useful in halting their attack for a moment, invaluable against larger and more dangerous enemies.
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*Concussive Shot is useful for blowing the arms or legs off of LOKI Mechs and making them much less of a threat.
   
 
=== Availability ===
 
=== Availability ===
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*[[Grunt]]
 
*[[Grunt]]
 
*[[Zaeed Massani]]
 
*[[Zaeed Massani]]
 
=== Player Notes ===
 
*Concussive Shot will instantly kill unarmored [[Husk (enemy)|Husks]].
 
*Concussive Shot also has the same properties as [[Throw]] when used on a floating target subjected to the effects of [[Pull]] or [[Singularity]].
 
*Concussive Shot will nevertheless produce a weak knock-back effect on most enemies, stunning them for a second. Whilst not as helpful as putting said enemy on the ground, it may still prove useful in halting their attack for a moment, invaluable against larger and more dangerous enemies.
 
   
 
== Mass Effect 3 ==
 
== Mass Effect 3 ==
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[[File:ME3 Concussive Shot.png|60px]]
 
=== Power Ranks ===
 
=== Power Ranks ===
 
==== Rank 1: Concussive Shot ====
 
==== Rank 1: Concussive Shot ====
 
Flatten your enemy with a precise blast at short or long range.
 
Flatten your enemy with a precise blast at short or long range.
  +
*'''Recharge Speed:''' 5 sec
 
  +
Effective against barriers.
*'''Damage:''' 100 (200 multiplayer)
 
 
*'''Recharge Speed:''' 10 sec (5 sec multiplayer)
 
*'''Damage:''' 200
 
*'''Force:''' 300 N
 
*'''Force:''' 300 N
 
<br>
 
<br>
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==== Rank 2: Recharge Speed ====
 
==== Rank 2: Recharge Speed ====
 
Increases recharge speed by 25%.
 
Increases recharge speed by 25%.
*'''Recharge Speed:''' 4 sec
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*'''Recharge Speed:''' 8 sec (4 sec multiplayer)
 
*'''Damage:''' 200
 
*'''Force:''' 300 N
 
<br>
 
<br>
   
 
==== Rank 3: Force & Damage ====
 
==== Rank 3: Force & Damage ====
 
Increase force and damage by 20%.
 
Increase force and damage by 20%.
*'''Damage:''' 120 (240 multiplayer)
+
*'''Recharge Speed:''' 8 sec (4 sec multiplayer)
  +
*'''Damage:''' 240
 
*'''Force:''' 360 N
 
*'''Force:''' 360 N
 
<br>
 
<br>
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Increase force and damage by 30%.
 
Increase force and damage by 30%.
*'''Damage:''' 150 (300 multiplayer)
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*'''Recharge Speed:''' 8 sec (4 sec multiplayer)
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*'''Damage:''' 300
 
*'''Force:''' 450 N
 
*'''Force:''' 450 N
 
{{Col-2}}
 
{{Col-2}}
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Increases recharge speed by 35%.
 
Increases recharge speed by 35%.
*'''Recharge Speed:''' 3.13 sec
+
*'''Recharge Speed:''' 6.25 sec (3.13 sec multiplayer)
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*'''Damage:''' 300 (Force & Damage), 240 (Radius)
  +
*'''Force:''' 450 N (Force & Damage), 360 N (Radius)
 
{{Col-end}}
 
{{Col-end}}
 
<br>
 
<br>
   
==== Singleplayer Rank 6: Amplification/Shredder ====
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==== Single Player Rank 6: Amplification/Shredder ====
 
{{Col-begin}}
 
{{Col-begin}}
 
{{Col-2}}
 
{{Col-2}}
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Power Concussive Shot with the properties of the active ammo power, enabling it to burn, freeze, disrupt, warp, or pierce armor.
 
Power Concussive Shot with the properties of the active ammo power, enabling it to burn, freeze, disrupt, warp, or pierce armor.
*'''Damage:''' +15%
 
 
{{Col-2}}
 
{{Col-2}}
 
<big>''Shredder''</big>
 
<big>''Shredder''</big>
   
 
Increase damage to organics by 100% over 10 seconds. Increase force by 50%.
 
Increase damage to organics by 100% over 10 seconds. Increase force by 50%.
  +
*'''Recharge Speed:''' 8 sec (4 sec multiplayer) [Shatter], 6.25 sec (3.13 sec multiplayer) [Recharge Speed]
  +
*'''Damage:''' 300 (Force & Damage), 240 (Radius)
 
*'''Force:''' 600 N (Force & Damage), 510 (Radius)
 
*'''Force:''' 600 N (Force & Damage), 510 (Radius)
 
{{Col-end}}
 
{{Col-end}}
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Increase damage by 50% and radius by 1 meters<sub>[sic]</sub>.
 
Increase damage by 50% and radius by 1 meters<sub>[sic]</sub>.
  +
*'''Recharge Speed:''' 8 sec (4 sec multiplayer) [Shatter], 6.25 sec (3.13 sec multiplayer) [Recharge Speed]
 
*'''Damage:''' 400 (Force & Damage), 340 (Radius)
 
*'''Damage:''' 400 (Force & Damage), 340 (Radius)
*'''Radius:''' +2m (Force & Damage), +3.5m (Radius)
+
*'''Force:''' 450 N (Force & Damage), 360 N (Radius)
 
{{Col-2}}
 
{{Col-2}}
 
<big>''Shredder''</big>
 
<big>''Shredder''</big>
   
 
Increase damage to organics by 200% over 10 seconds. Increase force by 50%.
 
Increase damage to organics by 200% over 10 seconds. Increase force by 50%.
  +
*'''Recharge Speed:''' 8 sec (4 sec multiplayer) [Shatter], 6.25 sec (3.13 sec multiplayer) [Recharge Speed]
*'''Force:''' +50%
 
  +
*'''Damage:''' 300 (Force & Damage), 240 (Radius)
  +
*'''Force:''' 600 N (Force & Damage), 510 (Radius)
 
{{Col-end}}
 
{{Col-end}}
 
<br>
 
<br>
   
 
=== Player Notes ===
 
=== Player Notes ===
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{{Note}}In Mass Effect 3, the projectile will be fired towards the cross-hair and arc towards the target just like all other homing projectile powers.
*Combining [[Warp Ammo]] with the level 6 Amplification evolution of Concussive Shot allows concussive shot to detonate [[Biotic Explosion]]s on enemies already under the effect of biotics such as [[Singularity]], [[Pull]], or [[Reave]], though the force and damage of the detonation seem less powerful than a detonation triggered by a biotic using [[Warp]].
 
  +
*Concussive Shot does 400% damage to barriers.
**Alternatively, combining Incendiary Ammo or Cryo Ammo will allow you to single-handedly create fire or cryo explosions. This is particularly lethal if you have opted for radius over damage since Concussive shot will then affect multiple foes at once and will devastate the whole group if used correctly, or Shredder at rank 6 will inflict damage over time on grouped foes for further damage. It also makes Concussive shot the only power, next to Carnage which can reliably detonate explosions while playing as a Soldier.
 
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*With the level 6 Amplification evolution, Concussive Shot does 400% damage to armor if the active ammo power is [[Incendiary Ammo|Incendiary]] or [[Warp Ammo|Warp]], or 400% damage to shields if the active ammo power is [[Disruptor Ammo|Disruptor]]. These bonuses are in addition to Concussive Shot's native bonus against barriers.
 
*Combining Incendiary Ammo or [[Cryo Ammo]] with the level 6 Amplification evolution will allow you to single-handedly detonate [[Power Combos#Fire Explosion|fire]] or [[Power Combos#Cryo Explosion|cryo explosions]]. This is particularly lethal if you have opted for radius over damage since Concussive Shot will then affect multiple foes at once and devastate whole groups if used correctly; It also makes Concussive Shot the only power, next to [[Carnage]], which can reliably detonate explosions while playing as a Soldier. {{Note}} Concussive Shot cannot be used to set up or detonate [[Power Combos#Biotic Explosion|biotic explosions]].
  +
*The level 6 Amplification evolution does not update the power wheel: it shows Concussive Shot to be ineffective against protected enemies even if it is paired with the right ammo power against the target's protection. For this reason, AI controlled party members will favor other abilities over this against protected enemies.
 
*The physics damage from the shot is multiplied if the targeted enemy is suspended by biotic powers. Depending on the power evolution, the impact of Concussive Shot will send the enemy flying a significant distance.
 
*The physics damage from the shot is multiplied if the targeted enemy is suspended by biotic powers. Depending on the power evolution, the impact of Concussive Shot will send the enemy flying a significant distance.
 
*Because the projectile travels in an arc and tracks its target, the shot can be used to hit enemies behind cover if the player aims slightly off target.
 
*Because the projectile travels in an arc and tracks its target, the shot can be used to hit enemies behind cover if the player aims slightly off target.
*Because enemies need to be unprotected to be knocked down, the Acolyte is the perfect pairing for this power. The Acolyte can be used to strip away shielding of even Phantoms and then when said foes barriers are down, one can fire another shot, paired with concussive shot. The result is a Phantom who attempts to cloak, but gets hit by the Concussive shot, and as such knocks them down, making them vulnerable. Because the cooldown of said power is fairly low, one can knock down and kill multiple Phantoms in a very quick and very efficient fashion.
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*Because enemies need to be unprotected to be knocked down, the [[Acolyte]] is the perfect pairing for this power. The Acolyte can be used to strip away shielding of even Phantoms and then, when said foe's barriers are down, one can fire another shot, paired with Concussive Shot. The result is a Phantom who attempts to cloak, but gets hit by the Concussive Shot, which as such knocks them down and makes them vulnerable. Because the cooldown of said power is fairly low, one can knock down and kill multiple Phantoms in a very quick and very efficient fashion.
 
*Concussive Shot with at least one radius upgrade can be used to great effect with any AOE staggering weapon, helping to keep groups off-balance and increasing the AOE DPS. This strategy becomes even more effective with the Rank 5 Shatter evolution and Cryo Ammo.
 
*Concussive Shot with at least one radius upgrade can be used to great effect with any AOE staggering weapon, helping to keep groups off-balance and increasing the AOE DPS. This strategy becomes even more effective with the Rank 5 Shatter evolution and Cryo Ammo.
  +
*When the Shatter and Shredder evolutions are taken, this power can be used to great effect against the Collector faction. Take Cryo Ammo and/or a teammate with Snap Freeze or Cryo Blast. With enough power damage, the multiple applicable damage multipliers are most efficacious.
   
 
=== Availability ===
 
=== Availability ===
*'''Single-Player:''' [[Soldier]], [[David Anderson]], [[Garrus Vakarian]], [[Ashley Williams]]
+
*'''Single-Player:''' [[Soldier]], [[David Anderson]], [[Garrus Vakarian]], [[Ashley Williams]], [[Grunt]], [[Zaeed Massani]]
*'''Multiplayer:''' [[Mass Effect 3 Multiplayer/Character Customization/Soldier#Human Soldier|Human Soldier]], [[Mass Effect 3 Multiplayer/Character Customization/Soldier#Turian Soldier|Turian Soldier]]
+
*'''Multiplayer:''' [[Human Soldier]], [[Turian Soldier]]
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<!--Interwiki links-->
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[[fr:Tir percussif]]
 
[[Category:Mass Effect 2]]
 
[[Category:Mass Effect 2]]
 
[[Category:Combat]]
 
[[Category:Combat]]
 
[[Category:Powers]]
 
[[Category:Powers]]
 
[[Category:Mass Effect 3]]
 
[[Category:Mass Effect 3]]
  +
[[Category:Multiplayer]]

Revision as of 14:23, 27 August 2019

Disambiguous This article is about the Concussive Shot power in Mass Effect 3. For the Concussive Shot skill in Mass Effect: Andromeda, see Concussive Shot (skill).

Concussive Shot is a power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes.

When activated, the user's weapon fires a single high-powered round that damages a target and can stun it for a few seconds.

Note: As with all projectile powers, the power does not launch an actual projectile when used by a squadmate. Instead, it impacts instantly.

Mass Effect 2

Concussive Shot ME2 Icon

Power Ranks

  • Rank 1
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Force: 250.00 newtons
    • Damage: 45.00 points
  • Rank 2
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Force: 350.00 newtons
    • Damage: 60.00 points
  • Rank 3
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Force: 450.00 newtons
    • Damage: 75.00 points


Rank 4

Choose to evolve the power into one of the following,

Heavy Concussive Shot

  • A more powerful concussive shot that knocks down enemies.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Force: 600.00 newtons
    • Damage: 100.00 points

Concussive Blast

  • High-energy explosive charges give your shot an impact radius large enough to knock down multiple enemies.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Force: 450.00 newtons
    • Damage: 75.00 points
    • Impact Radius: 3.00 meters

Player Notes

Note: In Mass Effect 2, the projectile will track a moving target, but it will not arc towards it like all other projectile-launching powers: it always travels in a straight line. In Mass Effect 2, if there is any cover between Shepard (not the squadmate using it) and the target, the power will strike the cover instead.

  • Concussive Shot will instantly kill unprotected Husks.
  • Concussive Shot also has the same properties as Throw when used on a floating target subjected to the effects of Pull or Singularity.
  • Although considered ineffective against armoured and shielded enemies, Concussive Shot will nevertheless produce a weak knock-back effect on most enemies, stunning them for a second. Whilst not as helpful as putting said enemy on the ground, it may still prove useful in halting their attack for a moment, invaluable against larger and more dangerous enemies.
  • Concussive Shot is useful for blowing the arms or legs off of LOKI Mechs and making them much less of a threat.

Availability

Mass Effect 3

ME3 Concussive Shot

Power Ranks

Rank 1: Concussive Shot

Flatten your enemy with a precise blast at short or long range.

Effective against barriers.

  • Recharge Speed: 10 sec (5 sec multiplayer)
  • Damage: 200
  • Force: 300 N


Rank 2: Recharge Speed

Increases recharge speed by 25%.

  • Recharge Speed: 8 sec (4 sec multiplayer)
  • Damage: 200
  • Force: 300 N


Rank 3: Force & Damage

Increase force and damage by 20%.

  • Recharge Speed: 8 sec (4 sec multiplayer)
  • Damage: 240
  • Force: 360 N


Rank 4: Force & Damage/Radius

Force & Damage

Increase force and damage by 30%.

  • Recharge Speed: 8 sec (4 sec multiplayer)
  • Damage: 300
  • Force: 450 N

Radius

Increase impact radius by 1.50 meters.


Rank 5: Shatter/Recharge Speed

Shatter

Increase force and damage to frozen targets by 100%.

Recharge Speed

Increases recharge speed by 35%.

  • Recharge Speed: 6.25 sec (3.13 sec multiplayer)
  • Damage: 300 (Force & Damage), 240 (Radius)
  • Force: 450 N (Force & Damage), 360 N (Radius)


Single Player Rank 6: Amplification/Shredder

Amplification

Power Concussive Shot with the properties of the active ammo power, enabling it to burn, freeze, disrupt, warp, or pierce armor.

Shredder

Increase damage to organics by 100% over 10 seconds. Increase force by 50%.

  • Recharge Speed: 8 sec (4 sec multiplayer) [Shatter], 6.25 sec (3.13 sec multiplayer) [Recharge Speed]
  • Damage: 300 (Force & Damage), 240 (Radius)
  • Force: 600 N (Force & Damage), 510 (Radius)


Multiplayer Rank 6: Hammer/Shredder

Hammer

Increase damage by 50% and radius by 1 meters[sic].

  • Recharge Speed: 8 sec (4 sec multiplayer) [Shatter], 6.25 sec (3.13 sec multiplayer) [Recharge Speed]
  • Damage: 400 (Force & Damage), 340 (Radius)
  • Force: 450 N (Force & Damage), 360 N (Radius)

Shredder

Increase damage to organics by 200% over 10 seconds. Increase force by 50%.

  • Recharge Speed: 8 sec (4 sec multiplayer) [Shatter], 6.25 sec (3.13 sec multiplayer) [Recharge Speed]
  • Damage: 300 (Force & Damage), 240 (Radius)
  • Force: 600 N (Force & Damage), 510 (Radius)


Player Notes

Note: In Mass Effect 3, the projectile will be fired towards the cross-hair and arc towards the target just like all other homing projectile powers.

  • Concussive Shot does 400% damage to barriers.
  • With the level 6 Amplification evolution, Concussive Shot does 400% damage to armor if the active ammo power is Incendiary or Warp, or 400% damage to shields if the active ammo power is Disruptor. These bonuses are in addition to Concussive Shot's native bonus against barriers.
  • Combining Incendiary Ammo or Cryo Ammo with the level 6 Amplification evolution will allow you to single-handedly detonate fire or cryo explosions. This is particularly lethal if you have opted for radius over damage since Concussive Shot will then affect multiple foes at once and devastate whole groups if used correctly; It also makes Concussive Shot the only power, next to Carnage, which can reliably detonate explosions while playing as a Soldier. Note: Concussive Shot cannot be used to set up or detonate biotic explosions.
  • The level 6 Amplification evolution does not update the power wheel: it shows Concussive Shot to be ineffective against protected enemies even if it is paired with the right ammo power against the target's protection. For this reason, AI controlled party members will favor other abilities over this against protected enemies.
  • The physics damage from the shot is multiplied if the targeted enemy is suspended by biotic powers. Depending on the power evolution, the impact of Concussive Shot will send the enemy flying a significant distance.
  • Because the projectile travels in an arc and tracks its target, the shot can be used to hit enemies behind cover if the player aims slightly off target.
  • Because enemies need to be unprotected to be knocked down, the Acolyte is the perfect pairing for this power. The Acolyte can be used to strip away shielding of even Phantoms and then, when said foe's barriers are down, one can fire another shot, paired with Concussive Shot. The result is a Phantom who attempts to cloak, but gets hit by the Concussive Shot, which as such knocks them down and makes them vulnerable. Because the cooldown of said power is fairly low, one can knock down and kill multiple Phantoms in a very quick and very efficient fashion.
  • Concussive Shot with at least one radius upgrade can be used to great effect with any AOE staggering weapon, helping to keep groups off-balance and increasing the AOE DPS. This strategy becomes even more effective with the Rank 5 Shatter evolution and Cryo Ammo.
  • When the Shatter and Shredder evolutions are taken, this power can be used to great effect against the Collector faction. Take Cryo Ammo and/or a teammate with Snap Freeze or Cryo Blast. With enough power damage, the multiple applicable damage multipliers are most efficacious.

Availability