This article is about the skill Concussive Shot in Mass Effect: Andromeda. For the power Concussive Shot in Mass Effect 3, see Concussive Shot. |
Concussive Shot is a Combat skill in Mass Effect: Andromeda.
SP Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Concussive Shot | Fires a target-seeking high-impact round that knocks down unarmored, unshielded, normal-sized enemies and detonates combo primers. | Damage: 350 Force: 250 | |
2 | Force | - | +25% Direct Force | |
3 | Damage | - | +15% Direct Damage | |
4 | Recharge Speed | Concussive shot recharges quicker. | +30% Recharge Speed | |
4 | Repeat Concussion | Concussive Shot has no recharge time but requires one power cell from a limited power cell supply to activate. The shot also inflicts bonus damage on knocked down or floating enemies. | Power Cell Capacity: 5 Damage vs. Knocked Down Enemies: 100% | |
5 | Radius | The shot damages enemies within a radius. | Radius (m): 2 | |
5 | Damage & Force | - | +25% Direct Damage +25% Direct Force | |
6 | Anti-Armor | - | +40% Damage vs. Armor | |
6 | Anti-Shield | - | +40% Damage vs. Shields |
MP Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Concussive Shot | Fires a target-seeking high-impact round that knocks down unarmored, unshielded, normal-sized enemies and detonates combo primers. | Damage: 440 Force: 250 | |
2 | Force | - | +25% Direct Force | |
3 | Damage | - | +35% Direct Damage | |
4 | Recharge Speed | Concussive shot recharges quicker. | +30% Recharge Speed | |
4 | Repeat Concussion | Concussive Shot has no recharge time but requires one power cell from a limited power cell supply to activate. The shot also inflicts bonus damage on knocked down or floating enemies. | Power Cell Capacity: 5 Damage vs. Knocked Down Enemies: 100% | |
5 | Radius | The shot damages enemies within a radius. | Radius (m): 2.5 | |
5 | Damage & Force | - | +50% Direct Damage +25% Direct Force | |
6 | Anti-Armor | - | +125% Damage vs. Armor | |
6 | Anti-Shield | - | +100% Damage vs. Shields |
Vetra Nyx Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Concussive Shot | Vetra fires a seeking, high-impact round from her gun. | Damage: 129 Force: 250 | |
2 | Recharge Speed | - | +30% Recharge Speed | |
3 | Damage & Force | - | +20% Direct Damage +20% Direct Force | |
4 | Damage & Force | - | +30% Direct Damage +30% Direct Force | |
4 | Radius | Concussive Shot now affects other enemies near her primary target and functions as a Combo Detonator. | Radius (m): 2 +50% Combat Detonator Damage Bonus | |
5 | Target-Marking | Affected enemies take extra damage from all sources for a short time. | Max Damage Increase: 20% Duration (s): 5 | |
5 | Bleeding Damage | Affected enemies take additional damage over a short time. | Damage Over Time: 15
Duration (s): 8 | |
6 | Anti-Armor† | - | +40% Damage vs. Armor | |
6 | Anti-Shield† | - | +40% Damage vs. Shields |
Note: †Rank 6 is unavailable to Vetra until her loyalty mission Vetra Nyx: Means and Ends is completed.
Player Notes[]
- Mechanics
- Notes about the skill's mechanics
- Strategies
- Notes about the skill's strategies
Availability[]
- Single-player:
- Pathfinder Ryder - Starting Combat Skill or Security Training
- Vetra Nyx - Starting Combat Skill
- Multiplayer: Batarian Scrapper, Human Soldier
Mass Effect: Andromeda Skills | |||
---|---|---|---|
Combat | Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge | ||
Tech | Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI) | ||
Biotics | Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw |