Containment is a passive Biotic skill in Mass Effect: Andromeda.
Skill Ranks[]
Enhances a biotic's control over mass effect fields, allowing unsurpassed manipulation of enemies and objects.
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Containment | Increases the duration of biotic power effects with each skill point invested in the Biotic Skill Group. | +2% Biotic Effect Duration | |
2 | Effectiveness | Improves biotic power force, biotic shield restoration effects, and defensive biotic effects with each skill point invested in the Biotic Skill Group. | +2% Biotic Force +5% Biotic Restoration & Defense | |
3 | Anti-Shield | Increases damage dealt to shields by biotic powers with each skill point invested in the Biotic Skill Group. | +2% Biotic Damage Bonus to Shields | |
4 | Radius | Increases the radius of all biotic area effects. | +15% Biotic Area of Effect Radius | |
4 | Duration | Increases the duration of biotic power effects. | +15% Biotic Effect Duration | |
5 | Shield Detonation | Increases all combo detonation damage against shields. | +50% All Combo Damage vs. Shields | |
5 | Concussive Detonation | Biotic combo detonations knock down unarmored, unshielded, normal-sized enemies. | - | |
6 | Manifold Duration | Increases duration of biotic power effects by 10% per affected enemy, up to a maximum of 40%. | - | |
6 | Event Horizon | Increases the radius and force of all biotic area effects. | +20% Biotic Area of Effect Radius +40% Biotic Area of Effect Force |
Player Notes[]
- Mechanics
- Containment will only work if Ryder is actively using Biotic Skills.
- Strategies
- Unarmored/shielded enemies can be easily dealt with using most biotic powers, but this skill tree takes that concept even further, allowing Ryder to ignore multiple enemies while they are floating or trigger more efficient combos.
Availability[]
- Single-Player: Pathfinder Ryder - Starting Biotic Skill
- Multiplayer: N/A
Mass Effect: Andromeda Skills | |||
---|---|---|---|
Combat | Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge | ||
Tech | Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI) | ||
Biotics | Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw |