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Cryo Blast is a tech power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes.

When activated, the user's omni-tool fires a mass of super-cooled subatomic particles capable of snap-freezing targets within a certain radius.

Note: As with all projectile powers, the power does not launch an actual projectile when used by a squadmate. Instead, it impacts instantly. If there is any cover between Shepard (not the squadmate using it) and the target, the power will strike the cover instead.

Mass Effect 2

Cryo ME2 Icon.png Snap-freezes your targets.

Power Ranks

  • Rank 1 - Your omni-tool fires a mass of super-cooled subatomic particles capable of snap-freezing impacted targets.
    • Recharge Time: 4.50 seconds (9.00 seconds for Mordin)
    • Impact Radius: 1.20 meters
    • Freeze Duration: 3.00 seconds
  • Rank 2 - Your omni-tool fires a mass of super-cooled subatomic particles capable of snap-freezing impacted targets.
    • Recharge Time: 4.50 seconds (9.00 seconds for Mordin)
    • Impact Radius: 1.20 meters
    • Freeze Duration: 4.00 seconds
  • Rank 3 - Your omni-tool fires a mass of super-cooled subatomic particles capable of snap-freezing impacted targets.
    • Recharge Time: 4.50 seconds (9.00 seconds for Mordin)
    • Impact Radius: 1.20 meters
    • Freeze Duration: 5.00 seconds


Rank 4

Evolves Cryo Blast into one of the following:

Deep Cryo Blast

  • The blast potency and freeze duration are equal to advanced cryogenic weapons.
    • Recharge Time: 4.50 seconds (Mordin and Shepard)
    • Impact Radius: 1.20 meters
    • Freeze Duration: 7.00 seconds

Full Cryo Blast

  • This cryo weapon's spray effect is engineered to maximize your chances of freezing multiple targets.
    • Recharge Time: 4.50 seconds (Mordin and Shepard)
    • Impact Radius: 3.00 meters
    • Freeze Duration: 5.00 seconds

Player Notes

  • Freeze Effects: The freezing effect will work on any enemy with a health bar once all other protection layers (shields, barriers, or armor) are removed. Cryo Blast is one of three ways to freeze enemies in Mass Effect 2, the others being Cryo Ammo and the M-622 Avalanche heavy weapon.
    • Even large foes such as Geth Primes or YMIR Mechs can be frozen. Enemies without a health bar such as Gunships, Harbinger, or Scions cannot be frozen.
    • Regular Husks will automatically shatter once frozen solid. Abominations will thaw like other enemies; however, killing them while frozen will cause them to explode immediately upon thawing. The same is true of any enemy with an on-death explosion, such as geth or mechs overloaded by high-level Disruptor Ammo, Klixen, or Pyro-type enemies that are about to explode because of damage to their fuel tanks.
    • The freezing process takes about 1.8 seconds, during which enemies can still act. Thus, enemies can still cause damage until fully frozen. Once the freeze duration ends, it takes about the same length of time for an enemy to thaw and recover to where it can attack you again.
    • Re-applying a freezing effect will never refresh the duration of the original freeze; only once an enemy starts thawing from that original freeze can it then be re-frozen.
    • Once frozen solid, enemies take double weapon damage[1] (includes the thaw phase, until enemies start to get up after falling over). Damage from powers like Warp and Incinerate is not increased. Damage to totally frozen enemies from melee attacks is increased. Punching the ice sculptures of enemies is a very ammo-efficient way of dispatching them where practicable.
    • Enemies that regenerate health such as vorcha and krogan have their regeneration paused while frozen. They may still regenerate health while in the process of freezing, and as soon as the freeze effect ends their health regeneration will resume unless hit by a power or attack that can permanently halt regeneration such as Incinerate.
    • Totally frozen enemies are more susceptible to physical damage by force-applying powers like Throw, Concussive Shot, and Charge. However, enemies are immune to most such powers during the freezing and thawing process.
      • Slam is capable of lifting targets in the process of freezing/thawing but the actual slam to the ground usually does no damage except against fully frozen (or fully unfrozen) enemies.
      • Shockwave has no effect whatsoever against even fully frozen enemies.
    • Freezing an enemy can cause it to drop out of sight behind cover making it impossible to hit.
  • Mordin's max rank Cryo Blast has the shortest recharge time of any squadmate ability outside of ammo powers.

Availability

Mass Effect 3

ME3 Cryo Blast.png

Power Ranks

Rank 1: Cryo Blast

Flash-freeze and shatter unprotected enemies. Slow down the rest.

Weaken armor.
Frozen targets won't regenerate health.

  • Recharge Speed: 6 sec (5 sec multiplayer)
  • Freeze Duration: 3 sec (4 sec multiplayer)
  • Movement Speed: -15%


Rank 2: Recharge Speed

Increases recharge speed by 25%.

  • Recharge Speed: 4.80 sec (4 sec multiplayer)
  • Freeze Duration: 3 sec (4 sec multiplayer)
  • Movement Speed: -15%


Rank 3: Duration

Increase duration by 40%.

  • Recharge Speed: 4.80 sec (4 sec multiplayer)
  • Freeze Duration: 4.20 sec (5.60 sec multiplayer)
  • Movement Speed: -15%


Rank 4: Duration/Radius

Duration

Increase duration by 60%.

  • Recharge Speed: 4.80 sec (4 sec multiplayer)
  • Freeze Duration: 6 sec (8 sec multiplayer)
  • Movement Speed: -15%

Radius

Increase impact radius by 2 meters.


Rank 5: Speed Reduction/Cryo Explosion

Speed Reduction

Decrease movement speed of chilled targets by an additional 20%. (30% multiplayer)

  • Recharge Speed: 4.80 sec (4 sec multiplayer)
  • Freeze Duration: 6 sec (8 sec multiplayer) [Duration], 4.20 sec (5.60 sec multiplayer) [Radius]
  • Movement Speed: -35% (-45% multiplayer)

Cryo Explosion

Increase damage to chilled and frozen targets by 10%.


Rank 6: Recharge Speed/Frozen Vulnerability

Recharge Speed

Increase recharge speed by 50%. (100% multiplayer)

  • Recharge Speed: 3.43 sec (2.22 sec multiplayer)
  • Freeze Duration: 6 sec (8 sec multiplayer) [Duration], 4.20 sec (5.60 sec multiplayer) [Radius]
  • Movement Speed: -35% (-45% multiplayer) [Speed Reduction], -15% [Cryo Explosion]

Frozen Vulnerability

Increase damage to frozen and chilled targets by 15%.
Weaken armored targets by an additional 25%.


Player Notes

  • Cryo Blast does no damage to enemies. It either freezes most unprotected (red bar) enemies solid or chills and slows them down (most protected enemies).
    • Cryo Blast can be used to prime most unprotected enemies for Cryo Explosions, provided the enemy is frozen solid.
    • The freezing process takes about 1.8 seconds, during which enemies can still act. Unlike in Mass Effect 2, it's less likely for enemies to successfully attack you while freezing. After the freeze duration runs, it takes about the same length of time for an enemy to thaw and recover to where it can attack you again.
    • Re-applying Cryo Blast or any other freezing effect will not refresh the duration of a freeze; only once an enemy starts thawing can it then be re-frozen.
  • Cryo Blast will decrease the damage reduction offered by armored enemies such as Atlases, Ravagers or Geth Pyros. It does not allow penetration of armor plating protecting enemies such as Brutes, or Cannibals and Husks after they are given plating by a Marauder.
  • Cryo Blast will further multiply damage done when used in conjunction with Incinerate if the "Freeze Combo" evolution is picked for Incinerate (Rank 6). Note that the Frozen Damage evolution affects enemies that are chilled as well as frozen, so Incinerate can still apply bonus damage from the evolution against enemies still protected by armor, shields, or barriers as long as they are chilled. Chilled targets are usually indicted by a visible sheen of frost.
  • Cryo Blast is very effective against Cannibals, Husks, Geth Troopers, and Cerberus Troopers. Their lack of any shielding means they can be frozen immediately and subsequently eliminated from the fight, or failing that, incapacitated.
  • Phantoms seem to be immune to Cryo Blast's freeze even after their barriers have been stripped.
  • For the aforementioned reason, Cryo Blast also stops Cannibals from feasting on their former friends and gaining extra health and protection, provided said foes are eliminated during the snap-freeze.
  • Cryo blast is a very good power for easy headshots. The time to get one easily is as the enemy freezes, because the power stuns it. Adding the damage bonus from Cryo Blast, even weaker sniper rifles like the M-97 Viper can score headshot kills.
  • With the Rank 5 "Speed Reduction" evolution, Cryo Blast is able to bring already slow enemies like Brutes, Atlas mechs and Scions to a standstill, leaving them sitting ducks. This is especially the case in multiplayer, where the speed reduction is higher; the female Quarian Engineer and Turian Havoc Soldier in particular can run circles around enemies crippled by Cryo Blast.
  • If the player is attempting to get Cryo Blast points for the multiplayer challenge Cryo Blast Use, the player will have to hit enemies with Cryo Blast and then damage them with weapons / powers / melee attacks to kill them.
    • The experience (xp) granted after a kill using Cryo Blast will increase by ~20-22% (depending upon the enemy and difficulty level). The xp difference is what goes towards the Cryo Blast challenge and not the total xp for the kill. Ex: A Cannibal killed in bronze hazard difficulty will award +391 xp with Cryo Blast vs. +316 xp without Cryo Blast. Only 75 xp goes towards the Cryo Blast Use challenge.
    • Sometimes using Snap Freeze or Sentry Turret with Rank 5A Cryo Ammo will register towards the Cryo Blast Use points challenge. (It is unclear why this happens at this time. See the Cryo Blast talk page here for more details.)

Availability

References

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