Mass Effect Wiki
Mass Effect Wiki
(→‎Player Notes: wording)
(24 intermediate revisions by 15 users not shown)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
  +
[[File:ME3 Dark Channel.png|60px]][[Dark Channel]] is a [[biotic]] [[Powers (Mass Effect 3)|power]] in [[Mass Effect 3]]'s single-player and [[Mass Effect 3 Multiplayer|multiplayer]] modes.
[[File:ME3 Dark Channel.png|left]]
 
[[Dark Channel]] is a [[biotic]] [[Powers (Mass Effect 3)|power]] in [[Mass Effect 3]]. It is available to [[Javik]] and as a bonus power for [[Commander Shepard]] in single-player, and the [[Mass Effect 3 Multiplayer/Character Customization/Adept#N7 Fury Adept|N7 Fury Adept]], [[Mass Effect 3 Multiplayer/Character Customization/Infiltrator#Asari Huntress Infiltrator|Asari Huntress Infiltrator]], and [[Mass Effect 3 Multiplayer/Character Customization/Adept#Awakened Collector Adept|Awakened Collector Adept]] in [[Mass Effect 3 Multiplayer|multiplayer]].
 
 
Plague an opponent with a persistent, damaging biotic field. Effect transfers to a second target if the first is killed. Effect's length depends on Dark Channel's duration. Only one field may be active at a time.
 
   
 
== Power Ranks ==
 
== Power Ranks ==
 
=== Rank 1: Dark Channel ===
 
=== Rank 1: Dark Channel ===
  +
Plague an opponent with a persistent, damaging biotic field.
*'''Recharge Speed''': 10 sec (8 multiplayer)
 
  +
*'''Damage Per Second''': 20 (75 multiplayer)
 
 
Effect transfers to a second target if the first is killed. Effect's length depends on Dark Channel's duration. Only one field may be active at a time.
*'''Duration''': 30 sec
 
 
*'''Recharge Speed:''' 10 sec (8 multiplayer)
 
*'''Damage Per Second:''' 20 (75 multiplayer)
 
*'''Duration:''' 30 sec
 
<br>
 
<br>
   
 
=== Rank 2: Recharge Speed ===
 
=== Rank 2: Recharge Speed ===
 
Increase recharge speed by 25%.
 
Increase recharge speed by 25%.
*'''Recharge Speed''': 8 sec (6.40 multiplayer)
+
*'''Recharge Speed:''' 8 sec (6.40 multiplayer)
*'''Damage Per Second''': 20 (75 multiplayer)
+
*'''Damage Per Second:''' 20 (75 multiplayer)
*'''Duration''': 30 sec
+
*'''Duration:''' 30 sec
 
<br>
 
<br>
   
 
=== Rank 3: Damage ===
 
=== Rank 3: Damage ===
 
Increase damage by 20%.
 
Increase damage by 20%.
*'''Recharge Speed''': 8 sec (6.40 multiplayer)
+
*'''Recharge Speed:''' 8 sec (6.40 multiplayer)
*'''Damage Per Second''': 24 (90 multiplayer)
+
*'''Damage Per Second:''' 24 (90 multiplayer)
*'''Duration''': 30 sec
+
*'''Duration:''' 30 sec
 
<br>
 
<br>
   
Line 32: Line 32:
   
 
Increase damage by 30%.
 
Increase damage by 30%.
*'''Recharge Speed''': 8 sec (6.40 multiplayer)
+
*'''Recharge Speed:''' 8 sec (6.40 multiplayer)
*'''Damage Per Second''': 30 (112.50 multiplayer)
+
*'''Damage Per Second:''' 30 (112.50 multiplayer)
*'''Duration''': 30 sec
+
*'''Duration:''' 30 sec
   
 
{{Col-2}}
 
{{Col-2}}
Line 40: Line 40:
   
 
Increase duration by 40%.
 
Increase duration by 40%.
*'''Recharge Speed''': 8 sec (6.40 multiplayer)
+
*'''Recharge Speed:''' 8 sec (6.40 multiplayer)
*'''Damage Per Second''': 24 (90 multiplayer)
+
*'''Damage Per Second:''' 24 (90 multiplayer)
*'''Duration''': 42 sec
+
*'''Duration:''' 42 sec
 
{{Col-end}}
 
{{Col-end}}
 
<br>
 
<br>
Line 57: Line 57:
   
 
Increase recharge speed by 35%.
 
Increase recharge speed by 35%.
*'''Recharge Speed''': 6.25 sec (5 multiplayer)
+
*'''Recharge Speed:''' 6.25 sec (5 multiplayer)
*'''Damage Per Second''':
+
*'''Damage Per Second:''' 30 (112.50 multiplayer) [Damage], 24 (90 multiplayer) [Duration]
**'''Duration''': 24 (90 multiplayer)
+
*'''Duration:''' 30 sec (Damage), 42 sec (Duration)
**'''Damage''': 30 (112.50 multiplayer)
 
*'''Duration''': 42 sec (Duration), 30 sec (Damage)
 
 
{{Col-end}}
 
{{Col-end}}
 
<br>
 
<br>
Line 71: Line 69:
   
 
Increase damage by 50%.
 
Increase damage by 50%.
*'''Recharge Speed''':
+
*'''Recharge Speed:''' 8 sec (6.40 sec multiplayer) [Slow], 6.25 sec (5 sec multiplayer) [Recharge Speed]
**'''Slow''': 8 sec (6.40 sec multiplayer)
+
*'''Damage Per Second:''' 40 (150 multiplayer) [Damage], 34 (127.50 multiplayer) [Duration]
**'''Recharge Speed''': 6.25 sec (5 sec multiplayer)
+
*'''Duration:''' 30 sec (Damage), 42 sec (Duration)
*'''Damage Per Second''':
 
**'''Damage''': 34 (127.50 multiplayer)
 
**'''Damage''': 40 (150 multiplayer)
 
*'''Duration''': 42 sec (Duration), 30 sec (Damage)
 
 
{{Col-2}}
 
{{Col-2}}
 
<big>''Pierce''</big>
 
<big>''Pierce''</big>
Line 83: Line 77:
 
Increase damage to armor and barriers by 75%
 
Increase damage to armor and barriers by 75%
 
{{Col-end}}
 
{{Col-end}}
  +
<br>
   
 
== Player Notes ==
 
== Player Notes ==
  +
;Mechanics
 
*Targets afflicted with Dark Channel can cause [[Biotic Explosion]]s when detonated with powers such as [[Warp]] and [[Biotic Charge]].
 
*Targets afflicted with Dark Channel can cause [[Biotic Explosion]]s when detonated with powers such as [[Warp]] and [[Biotic Charge]].
  +
*Unlike [[Reave]], Dark Channel's damage-over-time effect cannot stack on a single target.
*Since it transfers to another enemy when the affected target dies, Dark Channel can be used to set up several biotic explosions in rapid succession. Use Dark Channel on weak infantry, then spam [[Throw]] for optimal results.
 
  +
*[[Banshee]]s and [[Praetorian]]s' power immunity shields cannot block Dark Channel transferred from dead enemies.
*Dark Channel is also very effective against [[Ravager]]s as it will kill [[Swarmer]]s instantaneously.
 
  +
*Dark Channel will keep jumping to as many targets as closely available until the duration time expires (not just a second target as the description implies). If there are no nearby targets, the field dies (even if there is duration time left).
*[[Annihilation Field]] can detonate Biotic Explosions on an enemy with Dark Channel active for figuratively "two Biotic Explosions". Also Dark Channel and Annihilation Field are very effective against big enemies such as Atlas as the above combo can be used multiple times due to its large amount of health.
 
  +
  +
;Strategies
 
*Since it transfers to another enemy when the affected target dies, Dark Channel can be used to set up several biotic explosions in rapid succession. Use Dark Channel on weak infantry, then use a detonator power like [[Seeker Swarm (power)|Seeker Swarm]] or [[Throw]] for optimal results.
 
*Dark Channel is also very effective against [[Ravager]]s as it will kill [[Swarmer]]s instantaneously if it travels to one and then will rapidly jump to other nearby Swarmer until they are all killed.
   
 
== Availability ==
 
== Availability ==
 
*'''Single Player:''' [[Javik]], [[Commander Shepard]] ([[Powers (Mass Effect 3)#Bonus Powers|Bonus Power]])
 
*'''Single Player:''' [[Javik]], [[Commander Shepard]] ([[Powers (Mass Effect 3)#Bonus Powers|Bonus Power]])
*'''Multiplayer:''' [[Mass Effect 3 Multiplayer/Character Customization/Infiltrator#Asari Huntress Infiltrator|Asari Huntress Infiltrator]], [[Mass Effect 3 Multiplayer/Character Customization/Adept#Awakened Collector Adept|Awakened Collector Adept]], [[Mass Effect 3 Multiplayer/Character Customization/Adept#N7 Fury Adept|N7 Fury Adept]]
+
*'''Multiplayer:''' [[Asari Huntress Infiltrator]], [[Awakened Collector Adept]], [[N7 Fury Adept]]
  +
  +
<!--interwiki links-->
  +
[[de:Dunkler Kanal]]
 
[[Category:Mass Effect 3]]
 
[[Category:Mass Effect 3]]
 
[[Category:Powers]]
 
[[Category:Powers]]
 
[[Category:Biotics]]
 
[[Category:Biotics]]
 
[[Category:DLC]]
 
[[Category:DLC]]
  +
[[Category:Multiplayer]]

Revision as of 23:27, 3 August 2018

ME3 Dark ChannelDark Channel is a biotic power in Mass Effect 3's single-player and multiplayer modes.

Power Ranks

Rank 1: Dark Channel

Plague an opponent with a persistent, damaging biotic field.

Effect transfers to a second target if the first is killed. Effect's length depends on Dark Channel's duration. Only one field may be active at a time.

  • Recharge Speed: 10 sec (8 multiplayer)
  • Damage Per Second: 20 (75 multiplayer)
  • Duration: 30 sec


Rank 2: Recharge Speed

Increase recharge speed by 25%.

  • Recharge Speed: 8 sec (6.40 multiplayer)
  • Damage Per Second: 20 (75 multiplayer)
  • Duration: 30 sec


Rank 3: Damage

Increase damage by 20%.

  • Recharge Speed: 8 sec (6.40 multiplayer)
  • Damage Per Second: 24 (90 multiplayer)
  • Duration: 30 sec


Rank 4: Damage/Duration

Damage

Increase damage by 30%.

  • Recharge Speed: 8 sec (6.40 multiplayer)
  • Damage Per Second: 30 (112.50 multiplayer)
  • Duration: 30 sec

Duration

Increase duration by 40%.

  • Recharge Speed: 8 sec (6.40 multiplayer)
  • Damage Per Second: 24 (90 multiplayer)
  • Duration: 42 sec


Rank 5: Slow/Recharge Speed

Slow

Slow target's movement speed by 30%.

Recharge Speed

Increase recharge speed by 35%.

  • Recharge Speed: 6.25 sec (5 multiplayer)
  • Damage Per Second: 30 (112.50 multiplayer) [Damage], 24 (90 multiplayer) [Duration]
  • Duration: 30 sec (Damage), 42 sec (Duration)


Rank 6: Damage/Pierce

Damage

Increase damage by 50%.

  • Recharge Speed: 8 sec (6.40 sec multiplayer) [Slow], 6.25 sec (5 sec multiplayer) [Recharge Speed]
  • Damage Per Second: 40 (150 multiplayer) [Damage], 34 (127.50 multiplayer) [Duration]
  • Duration: 30 sec (Damage), 42 sec (Duration)

Pierce

Increase damage to armor and barriers by 75%


Player Notes

Mechanics
  • Targets afflicted with Dark Channel can cause Biotic Explosions when detonated with powers such as Warp and Biotic Charge.
  • Unlike Reave, Dark Channel's damage-over-time effect cannot stack on a single target.
  • Banshees and Praetorians' power immunity shields cannot block Dark Channel transferred from dead enemies.
  • Dark Channel will keep jumping to as many targets as closely available until the duration time expires (not just a second target as the description implies). If there are no nearby targets, the field dies (even if there is duration time left).
Strategies
  • Since it transfers to another enemy when the affected target dies, Dark Channel can be used to set up several biotic explosions in rapid succession. Use Dark Channel on weak infantry, then use a detonator power like Seeker Swarm or Throw for optimal results.
  • Dark Channel is also very effective against Ravagers as it will kill Swarmers instantaneously if it travels to one and then will rapidly jump to other nearby Swarmer until they are all killed.

Availability