m (not a note, stating the obvious. if it's red, don't use it as it is weak against the protection. simple as that.) |
(→Player Notes: wording) |
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+ | [[File:ME3 Dark Channel.png|60px]][[Dark Channel]] is a [[biotic]] [[Powers (Mass Effect 3)|power]] in [[Mass Effect 3]]'s single-player and [[Mass Effect 3 Multiplayer|multiplayer]] modes. |
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− | [[File:ME3 Dark Channel.png|left]] |
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− | [[Dark Channel]] is a [[biotic]] [[Powers (Mass Effect 3)|power]] in [[Mass Effect 3]]. It is available to [[Javik]] and as a bonus power for [[Commander Shepard]] in single-player, and the [[Mass Effect 3 Multiplayer/Character Customization/Adept#N7 Fury Adept|N7 Fury Adept]], [[Mass Effect 3 Multiplayer/Character Customization/Infiltrator#Asari Huntress Infiltrator|Asari Huntress Infiltrator]], and [[Mass Effect 3 Multiplayer/Character Customization/Adept#Awakened Collector Adept|Awakened Collector Adept]] in [[Mass Effect 3 Multiplayer|multiplayer]]. |
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== Power Ranks == |
== Power Ranks == |
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=== Rank 1: Dark Channel === |
=== Rank 1: Dark Channel === |
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+ | Plague an opponent with a persistent, damaging biotic field. |
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+ | |||
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=== Rank 2: Recharge Speed === |
=== Rank 2: Recharge Speed === |
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Increase recharge speed by 25%. |
Increase recharge speed by 25%. |
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− | *'''Recharge Speed''' |
+ | *'''Recharge Speed:''' 8 sec (6.40 multiplayer) |
− | *'''Damage Per Second''' |
+ | *'''Damage Per Second:''' 20 (75 multiplayer) |
− | *'''Duration''' |
+ | *'''Duration:''' 30 sec |
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=== Rank 3: Damage === |
=== Rank 3: Damage === |
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Increase damage by 20%. |
Increase damage by 20%. |
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− | *'''Recharge Speed''' |
+ | *'''Recharge Speed:''' 8 sec (6.40 multiplayer) |
− | *'''Damage Per Second''' |
+ | *'''Damage Per Second:''' 24 (90 multiplayer) |
− | *'''Duration''' |
+ | *'''Duration:''' 30 sec |
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Increase damage by 30%. |
Increase damage by 30%. |
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− | *'''Recharge Speed''' |
+ | *'''Recharge Speed:''' 8 sec (6.40 multiplayer) |
− | *'''Damage Per Second''' |
+ | *'''Damage Per Second:''' 30 (112.50 multiplayer) |
− | *'''Duration''' |
+ | *'''Duration:''' 30 sec |
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Increase duration by 40%. |
Increase duration by 40%. |
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− | *'''Recharge Speed''' |
+ | *'''Recharge Speed:''' 8 sec (6.40 multiplayer) |
− | *'''Damage Per Second''' |
+ | *'''Damage Per Second:''' 24 (90 multiplayer) |
− | *'''Duration''' |
+ | *'''Duration:''' 42 sec |
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Increase recharge speed by 35%. |
Increase recharge speed by 35%. |
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− | *'''Recharge Speed''' |
+ | *'''Recharge Speed:''' 6.25 sec (5 multiplayer) |
− | *'''Damage Per Second''' |
+ | *'''Damage Per Second:''' 30 (112.50 multiplayer) [Damage], 24 (90 multiplayer) [Duration] |
− | + | *'''Duration:''' 30 sec (Damage), 42 sec (Duration) |
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− | **'''Damage''': 30 (112.50 multiplayer) |
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− | *'''Duration''': 42 sec (Duration), 30 sec (Damage) |
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Increase damage by 50%. |
Increase damage by 50%. |
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− | *'''Recharge Speed''' |
+ | *'''Recharge Speed:''' 8 sec (6.40 sec multiplayer) [Slow], 6.25 sec (5 sec multiplayer) [Recharge Speed] |
− | + | *'''Damage Per Second:''' 40 (150 multiplayer) [Damage], 34 (127.50 multiplayer) [Duration] |
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− | + | *'''Duration:''' 30 sec (Damage), 42 sec (Duration) |
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− | *'''Damage Per Second''': |
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− | **'''Duration''': 34 (127.50 multiplayer) |
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− | **'''Damage''': 40 (150 multiplayer) |
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− | *'''Duration''': 42 sec (Duration), 30 sec (Damage) |
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<big>''Pierce''</big> |
<big>''Pierce''</big> |
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Increase damage to armor and barriers by 75% |
Increase damage to armor and barriers by 75% |
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+ | <br> |
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== Player Notes == |
== Player Notes == |
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+ | ;Mechanics |
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*Targets afflicted with Dark Channel can cause [[Biotic Explosion]]s when detonated with powers such as [[Warp]] and [[Biotic Charge]]. |
*Targets afflicted with Dark Channel can cause [[Biotic Explosion]]s when detonated with powers such as [[Warp]] and [[Biotic Charge]]. |
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+ | *Unlike [[Reave]], Dark Channel's damage-over-time effect cannot stack on a single target. |
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+ | *[[Banshee]]s and [[Praetorian]]s' power immunity shields cannot block Dark Channel transferred from dead enemies. |
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+ | *Dark Channel will keep jumping to as many targets as closely available until the duration time expires (not just a second target as the description implies). If there are no nearby targets, the field dies (even if there is duration time left). |
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− | *[[Annihilation Field]] can detonate Biotic Explosions on an enemy with Dark Channel active for figuratively "two Biotic Explosions". Also Dark Channel and Annihilation Field are very effective against big enemies such as Atlas as the above combo can be used multiple times due to its large amount of health. |
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+ | |||
+ | ;Strategies |
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== Availability == |
== Availability == |
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*'''Single Player:''' [[Javik]], [[Commander Shepard]] ([[Powers (Mass Effect 3)#Bonus Powers|Bonus Power]]) |
*'''Single Player:''' [[Javik]], [[Commander Shepard]] ([[Powers (Mass Effect 3)#Bonus Powers|Bonus Power]]) |
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− | *'''Multiplayer:''' [[ |
+ | *'''Multiplayer:''' [[Asari Huntress Infiltrator]], [[Awakened Collector Adept]], [[N7 Fury Adept]] |
+ | |||
+ | <!--interwiki links--> |
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+ | [[de:Dunkler Kanal]] |
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[[Category:Mass Effect 3]] |
[[Category:Mass Effect 3]] |
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[[Category:Powers]] |
[[Category:Powers]] |
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[[Category:Biotics]] |
[[Category:Biotics]] |
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[[Category:DLC]] |
[[Category:DLC]] |
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+ | [[Category:Multiplayer]] |
Revision as of 23:27, 3 August 2018
Dark Channel is a biotic power in Mass Effect 3's single-player and multiplayer modes.
Power Ranks
Rank 1: Dark Channel
Plague an opponent with a persistent, damaging biotic field.
Effect transfers to a second target if the first is killed. Effect's length depends on Dark Channel's duration. Only one field may be active at a time.
- Recharge Speed: 10 sec (8 multiplayer)
- Damage Per Second: 20 (75 multiplayer)
- Duration: 30 sec
Rank 2: Recharge Speed
Increase recharge speed by 25%.
- Recharge Speed: 8 sec (6.40 multiplayer)
- Damage Per Second: 20 (75 multiplayer)
- Duration: 30 sec
Rank 3: Damage
Increase damage by 20%.
- Recharge Speed: 8 sec (6.40 multiplayer)
- Damage Per Second: 24 (90 multiplayer)
- Duration: 30 sec
Rank 4: Damage/Duration
Damage Increase damage by 30%.
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Duration Increase duration by 40%.
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Rank 5: Slow/Recharge Speed
Slow Slow target's movement speed by 30%. |
Recharge Speed Increase recharge speed by 35%.
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Rank 6: Damage/Pierce
Damage Increase damage by 50%.
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Pierce Increase damage to armor and barriers by 75% |
Player Notes
- Mechanics
- Targets afflicted with Dark Channel can cause Biotic Explosions when detonated with powers such as Warp and Biotic Charge.
- Unlike Reave, Dark Channel's damage-over-time effect cannot stack on a single target.
- Banshees and Praetorians' power immunity shields cannot block Dark Channel transferred from dead enemies.
- Dark Channel will keep jumping to as many targets as closely available until the duration time expires (not just a second target as the description implies). If there are no nearby targets, the field dies (even if there is duration time left).
- Strategies
- Since it transfers to another enemy when the affected target dies, Dark Channel can be used to set up several biotic explosions in rapid succession. Use Dark Channel on weak infantry, then use a detonator power like Seeker Swarm or Throw for optimal results.
- Dark Channel is also very effective against Ravagers as it will kill Swarmers instantaneously if it travels to one and then will rapidly jump to other nearby Swarmer until they are all killed.
Availability
- Single Player: Javik, Commander Shepard (Bonus Power)
- Multiplayer: Asari Huntress Infiltrator, Awakened Collector Adept, N7 Fury Adept