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[[File:ME3 Dark Channel.png|60px]][[Dark Channel]] is a [[biotic]] [[Powers (Mass Effect 3)|power]] in [[Mass Effect 3]]'s single-player and [[Mass Effect 3 Multiplayer|multiplayer]] modes.
[[File:ME3 Dark Channel.png|left]]
 
[[Dark Channel]] is a [[biotic]] [[Powers (Mass Effect 3)|power]] in [[Mass Effect 3]]. It is available to [[Javik]] and as a bonus power for [[Commander Shepard]] in single-player, and the [[N7 Fury Adept]], [[Asari Huntress Infiltrator]], and [[Awakened Collector Adept]] in [[multiplayer]].
 
   
 
== Power Ranks ==
 
== Power Ranks ==
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Increase damage to armor and barriers by 75%
 
Increase damage to armor and barriers by 75%
 
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== Player Notes ==
 
== Player Notes ==
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;Strategies
 
;Strategies
 
*Since it transfers to another enemy when the affected target dies, Dark Channel can be used to set up several biotic explosions in rapid succession. Use Dark Channel on weak infantry, then use a detonator power like [[Seeker Swarm (power)|Seeker Swarm]] or [[Throw]] for optimal results.
 
*Since it transfers to another enemy when the affected target dies, Dark Channel can be used to set up several biotic explosions in rapid succession. Use Dark Channel on weak infantry, then use a detonator power like [[Seeker Swarm (power)|Seeker Swarm]] or [[Throw]] for optimal results.
*Dark Channel is also very effective against [[Ravager]]s as it will kill [[Swarmer]]s instantaneously if it travels to one.
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*Dark Channel is also very effective against [[Ravager]]s as it will kill [[Swarmer]]s instantaneously if it travels to one and then will rapidly jump to other nearby Swarmer until they are all killed.
   
 
== Availability ==
 
== Availability ==
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[[Category:Biotics]]
 
[[Category:Biotics]]
 
[[Category:DLC]]
 
[[Category:DLC]]
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[[Category:Multiplayer]]

Revision as of 23:27, 3 August 2018

ME3 Dark ChannelDark Channel is a biotic power in Mass Effect 3's single-player and multiplayer modes.

Power Ranks

Rank 1: Dark Channel

Plague an opponent with a persistent, damaging biotic field.

Effect transfers to a second target if the first is killed. Effect's length depends on Dark Channel's duration. Only one field may be active at a time.

  • Recharge Speed: 10 sec (8 multiplayer)
  • Damage Per Second: 20 (75 multiplayer)
  • Duration: 30 sec


Rank 2: Recharge Speed

Increase recharge speed by 25%.

  • Recharge Speed: 8 sec (6.40 multiplayer)
  • Damage Per Second: 20 (75 multiplayer)
  • Duration: 30 sec


Rank 3: Damage

Increase damage by 20%.

  • Recharge Speed: 8 sec (6.40 multiplayer)
  • Damage Per Second: 24 (90 multiplayer)
  • Duration: 30 sec


Rank 4: Damage/Duration

Damage

Increase damage by 30%.

  • Recharge Speed: 8 sec (6.40 multiplayer)
  • Damage Per Second: 30 (112.50 multiplayer)
  • Duration: 30 sec

Duration

Increase duration by 40%.

  • Recharge Speed: 8 sec (6.40 multiplayer)
  • Damage Per Second: 24 (90 multiplayer)
  • Duration: 42 sec


Rank 5: Slow/Recharge Speed

Slow

Slow target's movement speed by 30%.

Recharge Speed

Increase recharge speed by 35%.

  • Recharge Speed: 6.25 sec (5 multiplayer)
  • Damage Per Second: 30 (112.50 multiplayer) [Damage], 24 (90 multiplayer) [Duration]
  • Duration: 30 sec (Damage), 42 sec (Duration)


Rank 6: Damage/Pierce

Damage

Increase damage by 50%.

  • Recharge Speed: 8 sec (6.40 sec multiplayer) [Slow], 6.25 sec (5 sec multiplayer) [Recharge Speed]
  • Damage Per Second: 40 (150 multiplayer) [Damage], 34 (127.50 multiplayer) [Duration]
  • Duration: 30 sec (Damage), 42 sec (Duration)

Pierce

Increase damage to armor and barriers by 75%


Player Notes

Mechanics
  • Targets afflicted with Dark Channel can cause Biotic Explosions when detonated with powers such as Warp and Biotic Charge.
  • Unlike Reave, Dark Channel's damage-over-time effect cannot stack on a single target.
  • Banshees and Praetorians' power immunity shields cannot block Dark Channel transferred from dead enemies.
  • Dark Channel will keep jumping to as many targets as closely available until the duration time expires (not just a second target as the description implies). If there are no nearby targets, the field dies (even if there is duration time left).
Strategies
  • Since it transfers to another enemy when the affected target dies, Dark Channel can be used to set up several biotic explosions in rapid succession. Use Dark Channel on weak infantry, then use a detonator power like Seeker Swarm or Throw for optimal results.
  • Dark Channel is also very effective against Ravagers as it will kill Swarmers instantaneously if it travels to one and then will rapidly jump to other nearby Swarmer until they are all killed.

Availability