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Devlon Industries' logo.

Devlon Industries is best known for producing basic armor models that can withstand a variety of environmental extremes such as cold, heat or toxic exposure. They also market a complete line of military grade weapons. Devlon Industries produces the following armors: Explorer Armor, Liberator Armor, Thermal Armor, and Survivor Armor.

If any member of the squad is present while wearing Survivor, Explorer, Liberator, or Thermal Armor, it will negate the timer on environments with Level 1 environmental hazards and slow down the timer on Level 2 for the entire shore party.

A licence for Devlon Industries gear can be purchased from Delan on the Citadel for a cost of 6,250 credits.

Weapons[]

Mass Effect[]

All weapons manufactured by Devlon Industries make use of advanced fusion technology, which enhances their overall stats in comparison to most other weapons available.[1]

Legendary Edition: Weapons have undergone several changes in Legendary Edition. Accuracy values for most weapons have been improved across the board, and most weapons also generate heat less rapidly. The middle stat bar for weapon models no longer displays a "Shots Before Overheat" value, but instead a "Heat Sink Capacity" value. Finally, the lines of various weapon types produced by certain manufacturers have their own unique firing patterns, such as burst fire.





























































































Raptor line of Assault Rifles

Raptor AR

Raptor Assault Rifle

Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 198 209 220 231 242 253 264
Shots Before Overheat: - - - 49 51 54 57 61 65 69
Accuracy Rating: - - - 31 33 34 36 38 40 42
 


























Firestorm line of Shotguns

Firestorm SG

Firestorm Shotgun

Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 180 194 207 220 233 246 260
Shots Before Overheat: - - - 4.5 4.6 4.8 5 5.3 5.5 5.8
Accuracy Rating: - - - 72 73 74 75 75 76 77
 


























Stinger line of Pistols

Stinger P

Stinger Pistol

Weapon Level: I II III IV V VI VII VIII IX X
Damage: - 132 - 150 158 167 176 185 194 202
Shots Before Overheat: - 17 - 18.6 19.5 20.6 21.7 23 24.5 26.2
Accuracy Rating: - 65 - 66 67 68 69 69 70 71

Note: the Stinger II is only obtainable from talking to Cole and his group during Prologue: Find the Beacon

 

























Striker line of Sniper Rifles

Striker SR

Striker Sniper Rifle

Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 152 165 178 191 205 218 231
Shots Before Overheat: - - - 1.5 1.6 1.6 1.6 1.7 1.7 1.8
Accuracy Rating: - - - 59 60 60 61 62 63 64
 
















































Mass Effect 2[]

In Mass Effect 2, Devlon Industries manufactures the M-92 Mantis Sniper Rifle

ME2 SR - Mantis
  • Powerful sniper rifle able to take out most targets in a single shot. Incredibly accurate at long range, but rate of fire is slow. Effective against armor, but weaker against shields and biotic barriers. Manufactured by Devlon Industries, the Mantis is primarily used by police and planetary militia groups. The prevalence of kinetic barriers has made this weapon less popular with the military, but it is used more frequently in the Terminus system where these defenses are less common. Has great damage and accuracy with near instantaneous hit, offset however by its small amount of extra ammo that can be carried.

Armor[]

All of Devlon Industries' armors are environmentally sealed, effectively reducing the hazard level of the environment. In counterpart, their overall efficiency is reduced when compared to most other armors.[2]












Light Explorer/Liberator/Survivor Armor (human, turian, quarian)

Light-human-Explorer
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: 5 7 9 11 13 15 17 19 21 23
Shields: 56 72 88 104 120 136 152 168 184 200
Tech/Biotic Protection: 4 6 9 11 14 16 18 21 23 26
 


Light Thermal Armor (turian)

Light-turian-Thermal
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: 5 7 9 11 13 15 17 19 21 23
Shields: 56 72 88 104 120 136 152 168 184 200
Tech/Biotic Protection: 4 6 9 11 14 16 18 21 23 26
 





























Medium Explorer/Liberator/Survivor Armor (human, krogan, turian)

Medium-human-Explorer
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: 17 19 21 23 25 27 29 31 33 35
Shields: 72 88 104 120 136 152 168 184 200 216
Tech/Biotic Protection: 0 0 0 0 2 4 6 9 11 14
 


Medium Thermal Armor (turian)

Medium-turian-Thermal
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: 17 19 21 23 25 27 29 31 33 35
Shields: 72 88 104 120 136 152 168 184 200 216
Tech/Biotic Protection: 0 0 0 0 2 4 6 9 11 14
 


























Heavy Explorer/Liberator/Survivor Armor (human, krogan)

Heavy-human-Explorer
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: 33 35 37 39 41 43 45 47 49 51
Shields: 96 112 128 144 160 176 192 208 224 240
Tech/Biotic Protection: 0 0 0 0 0 0 0 0 0 2
 



















































































































































References[]

  1. Mass Effect Official Prima Guide, page 47: Devlon Industries' Advanced Fusion gives +10% to Damage, +6% to Heat Absorption and +25% to Accuracy. While the calculations seem correct for Damage when compared to baseline stats, they don't match in the other two cases despite clear increases being visible.
  2. Mass Effect Official Prima Guide, page 47: Devlon Industries' "Environmentally Sealed" gives -7 to DP (incorrectly written as -7%), -20% to Shields, -20% to Hardening but have the special effect "Reduces environmental Hazards by 1 Level". When compared to baseline stats, calculations for DP and Shields appear correct but not Hardening, despite a clear decrease being apparent.
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