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Disambiguous This article is about the tech power Energy Drain in Mass Effect 2 and Mass Effect 3. For the Energy Drain skill in Mass Effect: Andromeda, see Energy Drain (skill).

Energy Drain is a tech power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes.

Energy Drain saps enemies' kinetic barrier power to boost your shields.

This power travels in a straight line from the user to the target, hitting instantly.

Mass Effect 2 Edit

Energydrain Within a small area of effect, you can divert power from an opponent's shield or from synthetic enemies to restore user's shields.

Power RanksEdit

  • Rank 1
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
    • Energy Drain: 120.00 points
    • Impact Radius: 1.20 meters
  • Rank 2
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
    • Energy Drain: 140.00 points
    • Impact Radius: 1.20 meters
  • Rank 3
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
    • Energy Drain: 160.00 points
    • Impact Radius: 1.20 meters

Rank 4

Choose to evolve the power into one of the following,

Heavy Energy DrainEdit

  • Your energy drain is much more disruptive to synthetics and shields, causing unparalleled damage.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
    • Energy Drain: 200.00 points
    • Impact Radius: 1.20 meters

Area DrainEdit

  • You can greatly widen your energy drain's radius to easily hit multiple targets.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (Tali)
    • Energy Drain: 160.00 points
    • Impact Radius: 3.00 meters

Player Notes Edit

  • Energy Drain deals the damage amount listed above to synthetic armor, barriers and synthetic health. Double damage is dealt to shields. No organic health damage is dealt.
  • Energy Drain is capable of providing the largest shield boost in the game.
  • Your shields are only restored if enemy shields or unarmored synthetics are hit. Hitting an armored synthetic without shields will damage the armor but will NOT restore your shields.
  • Energy Drain is useful for Adepts and Vanguards on higher difficulties because of the prevalence of shields among enemies as well as acting as an anti-synthetic weapon since Adepts do not have any powers or weapons training tailored to destroy synthetics.
  • Energy Drain is a powerful ability for any class because it refills shields much faster than waiting for the normal recharge, greatly reducing the amount of time the player must wait before popping out of cover to deal damage to enemies.
  • Energy Drain applies following drain effects if used against shields or health of synthetic enemies[1]:
    1. increases maximum shield or barrier by an amount equal to its total damage,
    2. instantly restores a portion of shield or barrier equal to its total damage.
      • Both effects are affected by damage upgrades.
      • Neither of these effects are affected by the amount of actual damage dealt - attacking an enemy with only a sliver of shield/health left or using up the majority of damage for stripping a protection first and barely touching health will still apply the full effect.
      • Restoration effect scales with a number of opponents hit, but bonus to maximum shield/barrier does not nor does it stack with subsequent uses.
      • Bonus to maximum shield/barrier always lasts 30 seconds, it is unaffected by duration upgrades and will remain in effect even if the original target dies or user's shield/barrier is partially depleted.


Availability Edit

Mass Effect 3 Edit

ME3 Energy Drain

Power Ranks Edit

Rank 1: Energy Drain Edit

Hit an enemy with this energy pulse to inflict damage and to steal barrier and shield power.

  • Recharge Time: 8 sec
  • Damage: 220
  • Radius: 1.50 m
  • Shields Restored: 50%


Rank 2: Recharge Speed Edit

Increase recharge speed by 25%.

  • Recharge Time: 6.40 sec
  • Damage: 220
  • Radius: 1.50 m
  • Shields Restored: 50%


Rank 3: Damage Edit

Increase damage by 20%.

  • Recharge Time: 6.40 sec
  • Damage: 264
  • Radius: 1.50 m
  • Shields Restored: 50%


Rank 4: Damage/Radius Edit

Damage

Increase damage by 30%.

  • Recharge Time: 6.40 sec
  • Damage: 330
  • Radius: 1.50 m
  • Shields Restored: 50%

Radius

Increase impact radius by 100%.

  • Recharge Time: 6.40 sec
  • Damage: 264
  • Radius: 3 m
  • Shields Restored: 50%


Rank 5: Drain/Recharge Speed Edit

Drain

Increase shield restoration rate by 50% when draining shields, barriers, or power from synthetic enemies.

  • Recharge Time: 6.40 sec
  • Damage: 330 (Damage), 264 (Radius)
  • Radius: 1.50 m (Damage), 3 m (Radius)
  • Shields Restored: 100%

Recharge Speed

Increase recharge speed by 25%.

  • Recharge Time 5.33 sec
  • Damage: 330 (Damage), 264 (Radius)
  • Radius: 1.50 m (Damage), 3 m (Radius)
  • Shields Restored 50%


Rank 6: Damage/Armor Boost Edit

Damage

Increase damage by 40%.

  • Recharge Time: 6.40 sec (Drain), 5.33 sec (Recharge Speed)
  • Damage: 418 (Damage), 352 (Radius)
  • Radius: 1.50 m (Damage), 3 m (Radius)
  • Shields Restored 100% (Drain), 50% (Recharge Speed)

Armor Boost

Reduce damage taken by 40% for 10 seconds by gaining a temporary layer of armor by draining shields, barriers, or energy from synthetics.


Player Notes Edit

Mechanics
  • Energy Drain deals 3x damage to all shields and barriers, normal damage to armor from synthetic enemies, and only half damage to armor from organic enemies.[2]
  • Energy Drain will only replenish the player's shields when it hits an enemy with barriers/shields or any synthetic enemy.
  • Energy Drain will only prime and detonate combos when used against an organic with shields or barriers, or any synthetic.
Strategies
  • Energy Drain is a fast way of taking down Turrets as well as Atlases.
  • Energy Drain with the Rank 4 Radius evolution is useful in taking on large groups of geth that tend to cluster at the onset of combat.
  • Energy Drain is a useful bonus power for classes that are lacking in anti-shield capabilities like Adepts, Vanguards, and to a slightly lesser extent Infiltrators.
  • In multiplayer, while not the most damaging ability, it will almost always stun the enemy, making it a great way to set up follow-up shots or melee.
  • On higher difficulties, Energy Drain is a useful survival tool, allowing the player to weaken enemies and restore precious shielding at the same time.
  • With a short enough recharge time, Energy Drain can render a player all but invincible against the geth, allowing you to restore your shields and stun enemies faster than they can kill you.
  • The electrical effect that Energy Drain applies does not last as long as the one from Overload or Disruptor Ammo, making it an inferior choice as a primer when attempting to self-detonate tech bursts.

Availability Edit

References Edit

  1. http://web.archive.org/web/20160801151534/https://forum.bioware.com/topic/134041-energy-drain-is-amazing/page-1
  2. http://social.bioware.com/forum/1/topic/347/index/9822648#13558922
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