This article is about the Energy Drain skill in Mass Effect: Andromeda. For the tech power Energy Drain in Mass Effect 2 and Mass Effect 3, see Energy Drain. |
Energy Drain is a Tech skill in Mass Effect: Andromeda.
SP Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Energy Drain | Restores shields by sapping electromagnetic energy around the target. Causes bonus damage to shields and synthetic enemies, and detonates combo primers on all primed enemies. | Shields Restored: 35% Primary Damage: 160 | |
2 | Recharge Speed | - | +10% Recharge Speed | |
3 | Effectiveness | - | +15% Damage +15% Shields Restored | |
4 | Effectiveness | - | +10% Damage +10% Shields Restored | |
4 | Recharge Speed | - | +20% Recharge Speed | |
5 | Extended Drain | Restores additional shields over time, and the target is primed for combo detonations for the same duration. | Shields Restored per Second: 6% Shield Restore Duration (s): 4 | |
5 | Auxiliary Drain | Affects up to three additional nearby enemies, and grants added delayed shield restoration per additional enemy hit. | Impact Radius (m): 8 Shields Restored per Additional Target: 33% | |
6 | Damage | Increases both standard damage and damage bonus against shields and synthetic enemies. | +20% Damage +40% Damage vs. Shields | |
6 | Team Drain | Initial draining effect also restores the shields of allies near the user. | Ally Shields Restored: 50% Ally Effect Radius: 8 |
MP Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Energy Drain | Restores shields by sapping electromagnetic energy around the target. Causes bonus damage to shields and synthetic enemies, and detonates combo primers on all primed enemies. | Shields Restored: 35% Primary Damage: 175 | |
2 | Recharge Speed | - | +10% Recharge Speed | |
3 | Effectiveness | - | +25% Damage +15 Shields Restored | |
4 | Effectiveness | - | +30% Damage +20% Shields Restored | |
4 | Recharge Speed | - | +30% Recharge Speed | |
5 | Extended Drain | Restores additional shields over time, and the target is primed for combo detonations for the same duration. | Shields Restored per Second: 6% Shield Restore Duration (s): 4 | |
5 | Auxiliary Drain | Affects up to three additional nearby enemies, and grants added delayed shield restoration per additional enemy hit. | Impact Radius (m): 8 Shields Restored per Additional Target: 33% | |
6 | Damage | Increases both standard damage and damage bonus against shields and synthetic enemies. | +35% Damage +75% Damage vs. Shields | |
6 | Team Drain | Initial draining effect also restores the shields of allies near the user. | Ally Shields Restored: 50% Ally Effect Radius: 8 |
Jaal Ama Darav Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Energy Drain | Jaal saps the electromagnetic fields around a target to restore his shields. | Shields Restored: 35% Primary Damage: 134 | |
2 | Recharge Speed | - | +20% Recharge Speed | |
3 | Effectiveness | - | +20% Damage +20% Shields Restored | |
4 | Recharge Speed | - | +40% Recharge Speed | |
4 | Effectiveness | - | +25% Damage +15% Shields Restored | |
5 | Persistent Drain | Continues to restore Jaal's shields over time; the enemy target is primed for combo detonations while this effect is active. | Shields Restored per Second: 2% Shield Restore Duration (s): 5 | |
5 | Radius | Energy Drain is now a Combo Detonator and affects up to 2 additional nearby enemies, restoring additional shields for each target hit. | Impact Radius (m): 3 Shields Restored per Additional Target: 20% | |
6 | Auxiliary Drain† | Increases shield restoration and also restores the shields of nearby allies with its initial impact. | Ally Shields Restored: 33% Ally Effect Radius: 8 | |
6 | Damage† | Increases damage, especially against shielded enemies and synthetics. | +30% Damage +50% Damage vs. Shields |
Note: †Rank 6 is unavailable to Jaal until his loyalty mission Jaal Ama Darav: Flesh and Blood is completed.
Player Notes[]
- Mechanics
- Unlike in Mass Effect 2 and Mass Effect 3, Energy Drain will restore shields and barriers even if used on a non-synthetic and non-shielded enemy.
- So long as an enemy is targeted, they will be hit with Energy Drain even if they are behind cover.
- Strategies
- With Team Support's Rank 6 Life Support passive bonus of restoring health when using a Tech skill, Energy Drain will be able to restore both health and shields when used, making it very useful on higher difficulties. When used with Energy Drain's Rank 6 Team Drain upgrade, the effect is functionally similar to Cora Harper's Shield Boost power with the Rank 6 Regeneration upgrade.
Availability[]
- Single-player:
- Pathfinder Ryder - Starting Tech Skill or Leader Training
- Jaal Ama Darav - Starting Tech Skill
- Multiplayer: Angara Exemplar, Asari Sentinel, Human Sentinel, Salarian Infiltrator
Mass Effect: Andromeda Skills | |||
---|---|---|---|
Combat | Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge | ||
Tech | Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI) | ||
Biotics | Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw |