Mass Effect Wiki
Mass Effect Wiki
(→‎Player Notes: Another note, curiosity lead me to test the ammo mod on the destroyer, and it WORKS)
No edit summary
Line 25: Line 25:
 
**This penetration does not grant additional damage on armored targets.
 
**This penetration does not grant additional damage on armored targets.
 
*Due to the Executioner's single-shot magazine, shots should be taken with care. Either equip a [[Pistol Scope]] or stay in cover while shooting to avoid wasting shots.
 
*Due to the Executioner's single-shot magazine, shots should be taken with care. Either equip a [[Pistol Scope]] or stay in cover while shooting to avoid wasting shots.
**Subsequently, the ammo capacity mod gives NO benefit whatsoever as the number of shots is ALWAYS rounded down, so 1.8 shots is rounded down to 1 shot, thus giving no extra shot. However, if the ammo capacity mod is used and you are using the N7 Destroyer, you WILL gain the extra shot, making the executioner the only "One shot" weapon that can have 2 shots per clip.
+
*The ammo capacity mod gives no benefit, as the number of shots is always rounded down. However, if the ammo capacity mod is used and you are using the N7 Destroyer, you will gain an extra shot, making the executioner the only one-shot weapon that can have 2 shots per clip.
 
*Coupled with the [[Pistol Ultralight Materials]] mod and a scope, the Executioner can fill the role of a high-powered sniper rifle at a fraction of the weight.
 
*Coupled with the [[Pistol Ultralight Materials]] mod and a scope, the Executioner can fill the role of a high-powered sniper rifle at a fraction of the weight.
 
*The Executioner also has ridiculous amounts of recoil, especially when zoomed in, so make sure you reset your crosshairs while your reloading to save precious seconds that the enemy could use to kill you.
 
*The Executioner also has ridiculous amounts of recoil, especially when zoomed in, so make sure you reset your crosshairs while your reloading to save precious seconds that the enemy could use to kill you.

Revision as of 02:16, 27 February 2013

Description

Invented by Blood Pack weapons experts, the first Executioner was improvised using spare parts and scrap metal during an Omega territory dispute. The result was a hand-held cannon able to fire high-impact armor-piercing slugs, although only one at a time due to its limited heatsink. Many Blood Pack mercs carry an Executioner as backup in case they get pinned down, but some enthusiasts prefer it as their primary gun, sticking to the one-shot-one-kill approach.

Acquisition

Weapons are randomly rewarded through purchases of item packs. The Executioner Pistol is categorized as rare and requires Mass Effect 3: Reckoning.[1]

Player Notes

  • The Executioner has latent penetration of 50 centimeters—enough to pierce Guardians' shields.[2]
    • This penetration does not grant additional damage on armored targets.
  • Due to the Executioner's single-shot magazine, shots should be taken with care. Either equip a Pistol Scope or stay in cover while shooting to avoid wasting shots.
  • The ammo capacity mod gives no benefit, as the number of shots is always rounded down. However, if the ammo capacity mod is used and you are using the N7 Destroyer, you will gain an extra shot, making the executioner the only one-shot weapon that can have 2 shots per clip.
  • Coupled with the Pistol Ultralight Materials mod and a scope, the Executioner can fill the role of a high-powered sniper rifle at a fraction of the weight.
  • The Executioner also has ridiculous amounts of recoil, especially when zoomed in, so make sure you reset your crosshairs while your reloading to save precious seconds that the enemy could use to kill you.

References