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{{Infobox weapon (ME3)
{{Weapon (Mass Effect 3)
 
|Image = ME3 Executioner Pistol.png
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| Image = ME3 Executioner Pistol.png
|Name = Executioner Pistol
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| Name = Executioner Pistol
|Type = [[Heavy Pistol]]
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| Type = [[Heavy Pistol]]
|Location = [[Mass Effect 3 Multiplayer/Store|Multiplayer Store]] with [[Reckoning Pack]]
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| Location = [[Mass Effect 3 Multiplayer/Store|Multiplayer Store]] with [[Reckoning Pack]]
|Mode = Single Shot
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| Mode = Single Shot
|Weight = 45
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| Weight = 45
|Capacity = 20
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| Capacity = 20
|FireRate = 10
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| FireRate = 10
|Damage = 75
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| Damage = 75
|Accuracy = 60
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| Accuracy = 60
|Clip = 1
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| Clip = 1
|Reserve = 15
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| Reserve = 15
 
}}
 
}}
 
== Description ==
 
== Description ==
Invented by [[Blood Pack]] weapons experts, the first Executioner was improvised using spare parts and scrap metal during an [[Omega]] territory dispute. The result was a hand-held cannon able to fire high-impact armor-piercing slugs, although only one at a time due to its limited heatsink. Many Blood Pack mercs carry an Executioner as backup in case they get pinned down, but some enthusiasts prefer it as their primary gun, sticking to the one-shot-one-kill approach.
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Invented by [[Blood Pack]] weapons experts, the first Executioner was improvised using spare parts and scrap metal during an [[Omega]] territory dispute. The result was a handheld cannon able to fire high-impact, armor-piercing slugs, although only one at a time due to its limited heat sink. Many Blood Pack mercs carry an Executioner as backup in case they get pinned down, but some enthusiasts prefer it as their primary gun, sticking to the one-shot-one-kill approach.
   
 
== Acquisition ==
 
== Acquisition ==
Weapons are [[Mass Effect 3 Multiplayer/Character Customization#Weapons|randomly rewarded]] through purchases of [[Mass Effect 3 Multiplayer/Store|item packs]]. The Executioner Pistol is categorized as rare and requires [[Mass Effect 3: Reckoning]].<ref>http://blog.bioware.com/2013/02/21/mass-effect-3-citadel-reckoning-dlc-announced/</ref>
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Weapons are [[Mass Effect 3 Multiplayer/Character Customization#Weapons|randomly rewarded]] through purchases of [[Store|item packs]]. The Executioner Pistol is categorized as rare and requires [[Mass Effect 3: Reckoning]].<ref>http://blog.bioware.com/2013/02/21/mass-effect-3-citadel-reckoning-dlc-announced/</ref>
   
 
== Player Notes ==
 
== Player Notes ==
*The Executioner has latent penetration of 50 centimeters—enough to pierce [[Guardian]]s' shields.<ref name="Game Mechanics">http://social.bioware.com/forum/1/topic/347/index/9822648#10323795</ref>
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*The Executioner has innate penetration of 50 centimeters—enough to pierce [[Guardian]]s' shields.<ref name="Game Mechanics">https://web.archive.org/web/20160318000954/forum.bioware.com/topic/277136-gameplay-data-and-mechanics/</ref>
 
**This penetration does not grant additional damage on armored targets.
 
**This penetration does not grant additional damage on armored targets.
 
*Due to the Executioner's single-shot magazine, shots should be taken with care. Either equip a [[Pistol Scope]] or stay in cover while shooting to avoid wasting shots.
 
*Due to the Executioner's single-shot magazine, shots should be taken with care. Either equip a [[Pistol Scope]] or stay in cover while shooting to avoid wasting shots.
*The ammo capacity mod gives no benefit, as the number of shots is always rounded down. However, if the ammo capacity mod is used and you are using the [[Mass Effect 3 Multiplayer/Character Customization/Soldier#N7 Destroyer Soldier|N7 Destroyer Soldier]], you will gain an extra shot, making the Executioner the only one-shot weapon that can have 2 shots per clip.
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*The [[Pistol Magazine Upgrade]] gives no benefit, as the number of shots is always rounded down. However, if the Level V mod is used and you are using the [[N7 Destroyer Soldier]] with the [[Devastator Mode]] power activated, you will gain an extra shot, making the Executioner the only one-shot weapon that can have 2 shots per clip.
*Coupled with the [[Pistol Ultralight Materials]] mod and a scope, the Executioner can fill the role of a high-powered sniper rifle at a fraction of the weight.
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*Coupled with the [[Pistol Ultralight Materials]] mod and a Pistol Scope, the Executioner can fill the role of a high-powered sniper rifle at a fraction of the weight.
 
*The Executioner also has very high recoil, especially when zoomed in. Realign your crosshairs while reloading to save precious seconds that the enemy could use to kill you.
 
*The Executioner also has very high recoil, especially when zoomed in. Realign your crosshairs while reloading to save precious seconds that the enemy could use to kill you.
*The executioner becomes much more effective when used with abilities like Submission net or Stasis, these abilities allow longer time for the player to land shots faster moving targets without worrying about missing.
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*The Executioner becomes much more effective when used with abilities like [[Submission Net]] and [[Stasis]], as they afford a player more time to land an accurate shot.
   
 
== References ==
 
== References ==

Revision as of 11:13, 25 July 2018

Description

Invented by Blood Pack weapons experts, the first Executioner was improvised using spare parts and scrap metal during an Omega territory dispute. The result was a handheld cannon able to fire high-impact, armor-piercing slugs, although only one at a time due to its limited heat sink. Many Blood Pack mercs carry an Executioner as backup in case they get pinned down, but some enthusiasts prefer it as their primary gun, sticking to the one-shot-one-kill approach.

Acquisition

Weapons are randomly rewarded through purchases of item packs. The Executioner Pistol is categorized as rare and requires Mass Effect 3: Reckoning.[1]

Player Notes

  • The Executioner has innate penetration of 50 centimeters—enough to pierce Guardians' shields.[2]
    • This penetration does not grant additional damage on armored targets.
  • Due to the Executioner's single-shot magazine, shots should be taken with care. Either equip a Pistol Scope or stay in cover while shooting to avoid wasting shots.
  • The Pistol Magazine Upgrade gives no benefit, as the number of shots is always rounded down. However, if the Level V mod is used and you are using the N7 Destroyer Soldier with the Devastator Mode power activated, you will gain an extra shot, making the Executioner the only one-shot weapon that can have 2 shots per clip.
  • Coupled with the Pistol Ultralight Materials mod and a Pistol Scope, the Executioner can fill the role of a high-powered sniper rifle at a fraction of the weight.
  • The Executioner also has very high recoil, especially when zoomed in. Realign your crosshairs while reloading to save precious seconds that the enemy could use to kill you.
  • The Executioner becomes much more effective when used with abilities like Submission Net and Stasis, as they afford a player more time to land an accurate shot.

References