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Containment is a passive Biotic skill in Mass Effect: Andromeda.

Skill Ranks[]

Enhances a biotic's control over mass effect fields, allowing unsurpassed manipulation of enemies and objects.

Rank Label Icon Description Bonus
1 Containment
MEA Biotic Containment Pass icon
Increases the duration of biotic power effects with each skill point invested in the Biotic Skill Group. +2% Biotic Effect Duration
2 Effectiveness
MEA Biotic Effectiveness Pass icon
Improves biotic power force, biotic shield restoration effects, and defensive biotic effects with each skill point invested in the Biotic Skill Group. +2% Biotic Force

+5% Biotic Restoration & Defense

3 Anti-Shield
MEA Biotic Anti-Shield icon
Increases damage dealt to shields by biotic powers with each skill point invested in the Biotic Skill Group. +2% Biotic Damage Bonus to Shields
4 Radius
MEA Biotic Radius Pass icon
Increases the radius of all biotic area effects. +15% Biotic Area of Effect Radius
4 Duration
MEA Biotic Duration Pass icon
Increases the duration of biotic power effects. +15% Biotic Effect Duration
5 Shield Detonation
MEA Biotic Detonation Pass icon
Increases all combo detonation damage against shields. +50% All Combo Damage vs. Shields
5 Concussive Detonation
MEA Biotic Detonation Pass icon
Biotic combo detonations knock down unarmored, unshielded, normal-sized enemies. -
6 Manifold Duration
MEA Biotic Duration Pass icon
Increases duration of biotic power effects by 10% per affected enemy, up to a maximum of 40%. -
6 Event Horizon
MEA Biotic Damage Pass icon
Increases the radius and force of all biotic area effects. +20% Biotic Area of Effect Radius

+40% Biotic Area of Effect Force

Player Notes[]

Mechanics
  • Containment will only work if Ryder is actively using Biotic Skills.
Strategies
  • Unarmored/shielded enemies can be easily dealt with using most biotic powers, but this skill tree takes that concept even further, allowing Ryder to ignore multiple enemies while they are floating or trigger more efficient combos.

Availability[]


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