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MEA Fusion Mods

Fusion Mods are barely understood bits of Remnant tech which can be integrated into Ryder's combat armor. While they provide dramatic benefits, this often comes at a cost.

Overview[]

Fusion mods are powerful modifications for Ryder’s chest armor that can heavily impact the gameplay, with both positive and negative effects. These mods provide unique bonuses towards specific playstyles.

Fusion Mods are to armor what Mods are to weapons in Mass Effect: Andromeda. Fusion Mods are changeable at a Loadout terminal but have a few restrictions:

  • Only one fusion mod slot is available for armor.
  • Only "Chest" armor pieces have a fusion mod slot.
  • Two "Armor" sets are unable to use fusion mods:
  • Only Ryder can use Fusion Mods.

All Fusion Mods use the same description text:

This barely understood Remnant tech can be integrated into the chestplate of most combat armors. It provides the user with a powerful advantage, but always at a cost in another area. Due to the hazards of this untested technology, only Ryder may equip these mods.

Each Fusion Mod is far more powerful than the otherwise comparable armor augmentations but each Fusion Mod comes with a major penalty. The penalty of Fusion Mods can be cut in half with the Commerce Cryo Pod perk Fusion Mod Support.

Each Fusion Mod counts as one item towards the Inventory item limit. All of them are Ultra Rare.

Deconstructing a Chest armor piece with a Fusion Mod applied to the armor piece returns the Fusion Mod to the inventory. Deconstructing the Fusion Mod itself destroys the Fusion Mod and no resources are returned. Unwanted Fusion Mods for can also be sold for credits. Warning: Think long and hard about deconstructing or selling a Fusion Mod before doing so! These are one time only unique items that can't be obtained again.

Fusion Mods[]

Image Fusion Mod Attributes Acquisition
MEA Fusion Mod of Adrenaline Fusion Mod of Adrenaline +100% On Kill: Recharge All Active Powers
-50% All Power Recharge Speeds
Havarl: After completion of A Dying Planet (See here)
MEA Fusion Mod of Battering Fusion Mod of Battering +30% Melee Damage
-20% Tech Power Damage
-20% Biotic Power Damage
-20% Weapon Damage
-20% Combat Power Damage
Kadara: Neutralization of Architect on Old Skinner
MEA Fusion Mod of Biotic Mastery Fusion Mod of Biotic Mastery +30% Biotic Power Damage
-20% Melee Damage
-20% Weapon Damage
-20% Tech Power Damage
-20% Combat Power Damage
Eos: Neutralization of Architect on Making An Impression
MEA Fusion Mod of Health Fusion Mod of Health +100% Max Health
-50% Max Shields
Khi Tasira: Beating the Archon's Sword on The Journey to Meridian
MEA Fusion Mod of Hovering Fusion Mod of Hovering +100% Hover Duration
-30% Weapon Damage
Voeld: Neutralization of Architect on Missing Science Crew
MEA Fusion Mod of Rapid Deployment Fusion Mod of Rapid Deployment +50% All Power Recharge Speeds
-30% Weapon Damage
Kadara: Inside Remnant vault on Healing Kadara's Heart
MEA Fusion Mod of Resistance Fusion Mod of Resistance +20 Damage Resistance
-10% Weapon Damage
-10% Power Damage
-10% Melee Damage
Voeld: Inside Remnant Vault on Restoring a World
MEA Fusion Mod of Robotics Fusion Mod of Robotics +25% Tech Construct Health
+25% Tech Construct Damage
-50% Max Shields
Havarl: Inside Remnant Vault on A Dying Planet
MEA Fusion Mod of Rupture Fusion Mod of Rupture +25% Weapon Headshot/Weak Point Bonus
-70% Weapon Clip Size
Elaaden: Inside Remnant Vault on Taming a Desert
MEA Fusion Mod of Shielding Fusion Mod of Shielding +50% Max Shields
-50% Max Health
Eos: Inside Remnant Vault on A Better Beginning
MEA Fusion Mod of Tech Mastery Fusion Mod of Tech Mastery +30% Tech Power Damage
-20% Biotic Power Damage
-20% Weapon Damage
-20% Melee Damage
-20% Combat Power Damage
Elaaden: Neutralization of Architect on Elaaden

Fusion Mod of Adrenaline Acquisition[]

The Fusion Mod of Adrenaline is not like other mods and requires a mini-mission of sorts to obtain:

Havarl: Science Team Deployment

To: Ryder
From: Benedict Geffen

Pathfinder Team:

The Nexus has approved the request for a multi-disciplinary team to be posted on Havarl (a.k.a. Habitat 3) to assist with the angaran efforts there.

Primary Team Members:
Dr. Hawkins Macintyre (Xenoanthropology. Team Lead)
Zerra Kessian (Botany, Environmental Engineer)
Farley Berra (Entomology)
Cody Holdren (Quartermaster)

Both angara and Nexus teams have expressed interesting in having the Pathfinder visit Havarl again to observe cross-cultural efforts.

Benedict Griffen, on behalf of Director Addison
  • Head to Pelaav Research Station on Havarl and interact with the Holocommunicator to start the cutscene with Foster Addison. This will complete the Cross-Cultural Alliances mission.
  • Find the cave location. (Red circle on the map)
    MEA Fusion Mod Of Adrenaline Map Location
  • Kill the lone Roekaar Raider in the cave and interact with the Remnant console.
  • The Remnant console will extend some ledges on the structure northeast of Ryder's position.
  • Jump up onto a small ground plant to jump up to the first ledge and then use the remaining ledges to climb to the top. Activate another Remnant console and this will activate a gravity well a bit west of Ryder's position and point a beam of light to it. On the map, it is located where the triangular area to the west sticks out northward.
  • Jump down from the structure and go west to the second structure.
  • Jump up onto a container and then jump up to the first ledge. Climb the remaining ledges to a gravity well. Interact with the gravity well to transport Ryder to a Remnant console that needs to be unlocked via a Remnant Puzzle:
MEA Fusion Mod Of Adrenaline Puzzle Solution
Puzzle Console
Reward: Valuable Loot
  • After solving the puzzle, interact with the gravity well here and it will take Ryder to a hidden room above the Entrance to Old Pelaav.
  • Inside the hidden room is a container that contains the Fusion Mod of Adrenaline.
  • There is no gravity well at the room, so either jump down from the ledge in front of the room or fast travel away.
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