This article is about the talent in Mass Effect. For the power in Mass Effect 3, see Fitness (power). |
Fitness is a survival-oriented talent that Soldiers, Infiltrators, and Krogan Battlemasters can unlock.
Fitness increases health and grants Immunity.
Talent Levels[]
Level 1: Increases health by 10%.
Level 2: Increases health by 14%.
Level 3: Increases health by 17%.
Level 4: Immunity.
Level 5: Increases health by 20%.
Level 6: Increases health by 22%.
Level 7: Increases health by 24%.
Level 8: Advanced Immunity.
Level 9: Increases health by 26%.
Level 10: Increases health by 28%.
Level 11: Increases health by 30%.
Level 12: Master Immunity.
Immunity[]
When activated, Immunity reduces most damage done to health (not shields) by a set percentage, making it useful when shields are down, or when taking damage from sources that shields don't mitigate such as explosive damage from rockets or other types of physical damage. Immunity is also used by powerful krogan (and on higher difficulties, human and turian) enemies when they take damage; its activation is indicated by the user's health bar turning white.
Immunity is a very powerful ability especially at high levels where it can be kept active almost indefinitely. Immunity can be countered if the user is stunned or immobilized before it can be activated, or if the user is hit with a power that reduces damage resistance such as Warp or Overload. Immunity also does not protect against the electrical attacks of Husks as they are tech-based. Just like enemies, squadmates with Immunity only activate it once they take damage to their health, so it can be wise to manually order them to activate it just prior to entering combat especially against hard-hitting enemies.
Immunity[]
Increases damage protection by 50%.
- Accuracy Cost: 30%
- Duration: 10s
- Recharge Time: 60s
Advanced Immunity[]
Increases damage protection by 60%.
- Accuracy Cost: 30%
- Duration: 15s
- Recharge Time: 45s
Master Immunity[]
Increases damage protection by 80%.
- Accuracy Cost: 30%
- Duration: 20s
- Recharge Time: 30s
Immunity (Legendary Edition)[]
Unlike in the original Mass Effect, Immunity in Legendary Edition has a fixed duration and cooldown of six and forty-five seconds respectively. It can no longer be kept active continuously, though it provides comparatively higher damage resistance. In every other respect it behaves as it did in the original game. The vastly reduced duration means that Immunity should now be saved for use in especially dangerous situations, such as when engaging enemy snipers or when powerful melee opponents such as krogan are able to close with you.
Immunity[]
Reduces damage taken to health by 75%
- Duration: 6s
- Recharge Time: 45s
Advanced Immunity[]
Reduces damage taken to health by 85%
- Duration: 6s
- Recharge Time: 45s
Master Immunity[]
Reduces damage taken to health by 90%
- Duration: 6s
- Recharge Time: 45s
Specialization[]
Commandos and Soldier-based Shock Troopers gain Immunity Specialization at level 9.
- Level 9: Immunity Specialization: Reduces the recharge time on Immunity by 25%.
Classes[]
These classes have access to the Fitness talent:
- Infiltrator Unlockable
- Soldier
- Krogan Battlemaster Unlockable
Mass Effect Talents | |
---|---|
Biotic | Barrier • Lift • Singularity • Stasis • Throw • Warp |
Combat | Assault Rifles • Pistols • Shotguns • Sniper Rifles • Assault Training • Fitness • Basic Armor • Combat Armor • Tactical Armor |
Tech | Damping • Decryption • Electronics • First Aid • Hacking • Medicine |
Class | Adept • Asari Scientist • Engineer • Infiltrator • Krogan Battlemaster • Quarian Machinist • Sentinel • Soldier • Turian Agent • Vanguard |
Player only | Charm • Intimidate • Spectre Training |