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ME3 Flare.pngFlare is a biotic power in Mass Effect 3's single-player mode.

Power Ranks

Rank 1: Flare

Focus and expend all biotic energy to unleash a huge flare that throws enemies within its range, causing massive damage.

  • Recharge Speed: 30 sec
  • Damage: 400
  • Force: 200 N
  • Radius: 6 m


Rank 2: Recharge Speed

Increase recharge speed by 25%.

  • Recharge Speed: 24 sec
  • Damage: 400
  • Force: 200 N
  • Radius: 6 m


Rank 3: Damage & Force

Increase damage and force by 20%.

  • Recharge Speed: 24 sec
  • Damage: 480
  • Force: 240 N
  • Radius: 6 m


Rank 4: Damage & Force/Radius

Damage & Force

Increase damage and force by 30%.

  • Recharge Speed: 24 sec
  • Damage: 600
  • Force: 300 N
  • Radius: 6 m

Radius

Increase impact radius by 30%.

  • Recharge Speed: 24 sec
  • Damage: 480
  • Force: 240 N
  • Radius: 7.80 m


Rank 5: Recharge Speed/Detonate

Recharge Speed

Increase recharge speed by 30%.

  • Recharge Speed: 19.35 sec
  • Damage: 600 (Damage & Force), 480 (Radius)
  • Force: 300 N (Damage & Force), 240 (Radius)
  • Radius: 6 m (Damage & Force), 7.80 m (Radius)

Detonate

Increase force, damage, and impact radius of combo detonations by 50%.


Rank 6: Radius/Improved Damage

Radius

Increase impact radius by 50%.

  • Recharge Speed: 19.35 sec (Recharge Speed), 24 sec (Detonate)
  • Damage: 600 (Damage & Force), 480 (Radius)
  • Force: 300 N (Damage & Force), 240 (Radius)
  • Radius: 9 m (Damage & Force), 10.80 m (Radius)

Improved Damage

Increase the damage done to shields and barriers by 75%.


Player Notes

Mechanics
  • Flare can detonate biotic explosions but can't trigger any other type of power combo.
  • Flare is the most destructive biotic power in the game, counterbalanced by a longer than average cooldown.
    • Aria's cooldown is 24 (19.35) seconds when using this power; Commander Shepard's recharges in about 5-6 seconds at minimum cooldown times, and up to 40-50 seconds at maximum loadout.
    • Tactical Cloak and Adrenaline Rush's "Power Use" evolution can bypass the cooldown.
  • As with all squadmate powers, when used by Aria, Flare travels in a straight line to enemy targets and impacts instantly; Commander Shepard's version launches a glowing projectile similar to Warp.
  • Flare's blast radius is the size of grenades and its destructive power is also comparable. The blast will destroy environmental objects (webbing, generators, shield pylons, spore pods, etc).
  • Flare is one of the few biotic powers effective against shielded enemies, especially with the Rank 6 Improved Damage evolution.
  • Flare, like Stasis in Mass Effect 2, can't be selected as a bonus power when starting a new game. To take it, the player must select it from the Med Bay aboard the Normandy between missions.
Strategies
  • The large blast radius of Flare means that it's highly effective against enemies in environments with large amounts of cover. Even if the projectile strikes cover instead of an enemy, the size of the explosion produced means that it will nearly always damage them anyway. Enemies that try to dodge the attack, like most Cerberus troops, can still be caught in an explosion but tactics to prevent enemies from dodging Flare should still be used where possible.
  • Getting a biotic detonation against shielded enemies can be difficult, making it advisable to try and detonate an enemy close to the shielded target instead. Reave, Warp, Stasis, and Dark Channel are all capable of priming most shielded targets for biotic combos. Stasis can be particularly useful as it immobilizes the target preventing it from dodging the Flare, though this won't work against armored targets.
  • A Flare-based Adept build is feasible on Insanity difficulty. Maxing out Flare, Warp, choosing the Combo Mastery evolution of Biotic Mastery, and using light weapons allows the player to unleash Flares often and perform devastating biotic combos even against armored/shielded targets.
  • Using Tactical Cloak or Adrenaline Rush's "Power Use" evolution to bypass the longer cooldown of Flare opens up the option to choose the rank 5 Detonate evolution of Flare, forgoing faster recharge speed; however, squadmate powers would be needed to prime enemies for any biotic combos.

Availability

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