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Project: Mapping planets in Mass Effect Andromeda
Some points I considered. If you disagree or if you have other suggestions, please let me know.
image format[edit source]
The wiki says it prefers pong images over jpg images. But png maps would be three to four mb each where jpg images are only 500 to 600 kb each. I used jpg images so far because I don't think that image quality is that important for maps, compared to the increased size.
sub maps[edit source]
I think it is best to have an overview-map for each planet and a number of sub-maps for details. Eos would have twenty to twenty-five sub-maps.
how to integrate the maps into pages[edit source]
I put two sub-mapg on the Eos page. (A little premature.) I don't like this approach anymore because it clutters the article. Instead I would put an 800px-wide overview map into the planet's article and put an imagemap over it with links to extra articles for the sub-maps.
categories of markers[edit source]
The maps for Mass Effect had two categories of markers: minerals and other. Because of the larger quantity of 'mappable locations' I have more categories.
- map area: yellow
- forward station: blue
- memory trigger: purple
- remnant monolith: grey
- mineral node: teal
- hidden cache: red
- quest location: green
- other: orange
marker pagination[edit source]
The maps for Mass Effect had separate paginations for each category of markers. Because of the large quantity of markers on the Andromeda maps I made a single pagination for each map over all marker categories.
points of interest tables[edit source]
The poi tables for Mass Effect had three columns: location, appearance and description. I don't think the that appearance-column makes much sense for Andromeda so I dropped it.
table template[edit source]
(Only if more marker categories than mineral and other will be used) The poi tables for Mass Effect use a template where you can specify the marker category by template parameter. I would like to expand this template or make a new template. But I can't figure out where the class "poi-bullet-red" is defined. Can you lead me on?