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Forums: Index > Help desk > Three questions



Hi, got three different questions. Firstly, do all the reaper systems/standard systems have 'discoveries' to make? In most systems I've found 100% of the things, like war assets, creditors or fuel, but in a fuel I can't detect any anomalies so I was wondering if they don’t actually have any. In one on my ME2 play through I accidently triggered the end game by attempting a mission from which there was no going back, as in I could no longer go about the galaxy as I pleased after I had done this mission. Is there such a mission on ME3 so I can avoid doing it until I am ready to finish the game? What is the difference between war readiness and effective war readiness? My effective seems to be about half my total but I'm not sure why. Also, how do I improve my galactic readiness rating? is this tied to the multiplayer? Thanks.

The percentage includes fuel, if you've got less than 100%, there might be more things in the system, but it might well be fuel. Hackett will mention that the next mission will start the war, and you'll be given the option to delay the mission until you're ready. Effective readiness is the stat the game cares about, which is your true readiness multiplied by galactic rediness, which is the multiplayer tied statistic (which starts at 50%, and improves when you play MP) -- RandomTime 10:12, March 16, 2012 (UTC)
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